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  • Grand Theft Auto IV – Awesome Ghost Rider Mod [Videos]

    - by Asian Angel
    Recently we shared the video for a terrific Back to the Future GTA IV mod with you and today we are back with videos for a wicked Ghost Rider mod. One thing is sure, with Ghost Rider cruising through town the nights in Liberty City have never been hotter! Note: Videos contain some language that may be considered inappropriate. The first video focuses on the main working mod while the second focuses on the new ‘Wall Ride’ feature that sees Ghost Rider going up and down walls. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Are there any non-english programming languages? [closed]

    - by samarudge
    Possible Duplicate: Non-English-based programming languages Not sure if this is the right place to ask this, but I'm going to anyway. Without fail, every programming language I've ever seen, used or heard of has it's keywords based around English. if, else, while, for, query, foreach, image, path, extension, the list goes on, are all based around English words. Are there any languages, or ports of languages that base their core keywords based on non-english words to lower the wall for non-english speaking programmers? This is mostly for intrest (English is my first language so it's no problem for me). Are these languages popular locally (I.E. might a software development house in Germany use a programming language based in German over one based in English).

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  • How to get GameElements (RigidBody) size in Unity

    - by Shivan Dragon
    I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to make a wall out of multiple bricks. My question is, how can I access the dimensions of my brick (width, height, the z dimension size) so that in my script I can make bricks which are placed one next to the other (and then one on top of the other)? I've looked at the documentation for GameObject and Rigidbody but I can't find anything helpful. Just for refference, my script so far is: public GameObject brick; void Start () { Instantiate(this.brick, new Vector3(0.01326297f, -30.07855f, 100f), Quaternion.identity); // int brickWidth = this.brick.????; }

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  • How do walls affect lighting?

    - by Milkboat
    I have been trying to implement a simple form of lighting in my 2D game. In the screenshot, I don't think it looks very good, kind of just plastered over the top of the map. How would the wall effect how the lighting is displayed? Just looking for tips on how to make my lighting look a bit better. Right now I gave each tile a light value and I change that depending on if there is a light source near by. I don't take in account if there are any objects near by. Screenshot:

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  • How to make a ball fall faster on a ramp? Unity3D/C#

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.) Thanks.

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  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

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  • How do I overcome paralysis by analysis when coding?

    - by LuxuryMode
    When I start a new project, I often times immediately start thinking about the details of implementation. "Where am I gonna put the DataBaseHandler? How should I use it? Should classes that want to use it extend from some Abstract superclass..? Should I an interface? What level of abstraction am I going to use in my class that contains methods for sending requests and parsing data?" I end up stalling for a long time because I want to code for extensibility and reusability. But I feel it almost impossible to get past thinking about how to implement perfectly. And then, if I try to just say "screw it, just get it done!", I hit a brick wall pretty quickly because my code isn't organized, I mixed levels of abstractions, etc. What are some techniques/methods you have for launching into a new project while also setting up a logical/modular structure that will scale well?

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  • TechEd 2010 Day 1 Recap

    Weve teamed up with Habitat For Humanity to build a new home for a deserving family in New Orleans. The wall raising ceremony for the home will be this Friday, June 11th. If youre at TechEd and would like to help then come by the DevExpress booth on Aisle 2600 at Booth 13 and let us know. Day 1 is almost over here at TechEd 2010 in New Orleans and it was a busy day. Microsoft has combined the IT and Software crowd so there are plenty of attendees. The first day was filled with plenty of questions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to opendns with dynamic ip

    - by Joshua Robison
    OpenDNS is almost completely useless with a dynamic ip and most people have dynamic ip addresses. There isn't even a decent client for Linux to update your IP. There is a script you can install but it only seems to update on startup and all my child needs to do is unplug and replug the cable from the wall or router and a new ip is created totally killing the opendns service . I'm not even sure the Mac or windows ip update clients can protect from such a simple maneuver . How can I get my ip address to constantly update with opendns, is my question.

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  • Thoughts about MVC

    - by ayyash
    so i figured this one out, as a newcomer to the web development scene from the telecom biz, where we dealt with low level hardware API's, and a C++ fanboy, i tend to be bothered by automagical code, yes i appreciate the effort that went into it, and i certainly appreciate the luxury it provides to get more things done, but i just don't get it. so i decided to change that, and start investigating the new MVC based web apps, and at first it was like hitting a brick wall, i knew MVC from MFC days, so i'm familiar with the pattern, but i just couldn't get my head around the web version of it, till i came to realize the routing, is actually a separate feature to be inspected, much like understanding how LINQ works by better understanding anonymous objects. and so this article serve as an introduction to the following blogs where i share my views of how asp.net routing works, and then leverage that to the MVC level, and play around that field for a bit. as with most of my shared knowladge that may seem trivial to some, but i guess a newcomer's point of view can be useful for some folks out there.

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  • How to make a ball fall faster on a ramp?

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.)

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  • Noob-Friendly Guides to WSGI?

    - by Johnny McKenzie
    world! I have recently been delving into server-side code web development with python, and I have hit a brick wall; you see, I know little about server side code and HTTP (other than the v. basics with php shudder), and all of the docs for wsgi that I have found seem to be for people already well established in the field. Are there any n00b happy guides for server-side scripting (the theory of), or on wsgi out there. Http would be helpful, video tuts are also greatly appreciated. Thanks in advance.

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  • Setting up collision using a tilemap and cocos2d

    - by James
    I'm building my first platformer using cocos2d and a tilemap. I'm having trouble coming up with a decent way of determining if the character is colliding with an object. More specifically, in which direction is the character colliding with an object. Following the tutorial here, I have made a separate "meta" layer of collidable tiles. The problem is that unless the character is in the tile, you can't detect the collision. Also, there's no way of telling WHERE the collision is occurring. The best solution would be one that could tell me if a character is up against a wall, or walking on top of a platform. However, I can't seem to figure out a good technique for this.

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  • AspNetCompatibility in WCF Services &ndash; easy to trip up

    This isnt the first time Ive hit this particular wall: Im creating a WCF REST service for AJAX callbacks and using the WebScriptServiceHostFactory host factory in the service: <%@ ServiceHost Language="C#" Service="WcfAjax.BasicWcfService" CodeBehind="BasicWcfService.cs" Factory="System.ServiceModel.Activation.WebScriptServiceHostFactory" %>   to avoid all configuration. Because of the Factory...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Problems in exporting terrain from autodesk 3ds

    - by Jatin Kumar
    i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems: The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera). I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface. I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem. I have googled around but couldn't find any relevant solutions. Thanks in advance

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  • Opposite Force to Apply to a Collided Rigid Body?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the force to apply to a body after it collides with a wall. My rigid body looks like this: /our simulation object class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); private static Vector2D acceleration = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position.x,position.y, getWidth(), getHeight(), angle); rectChanged(); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { doUpdate(timeStep); } public void doUpdate(float timeStep) { //integrate physics //linear acceleration.x = forces.x / mass; acceleration.y = forces.y / mass; velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return relWorldVec; } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); worldRelVec.x = Vector2Ds[0]; worldRelVec.y = Vector2Ds[1]; return worldRelVec; } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; pointVelVec.x = (tangent.x * angularVelocity) + velocity.x; pointVelVec.y = (tangent.y * angularVelocity) + velocity.y; return pointVelVec; } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } } The way it is given force is by the applyForce method, this method considers angular torque. I'm just not sure how to come up with the vectors in the case where: RigidBody hits static entity RigidBody hits other RigidBody that may or may not be in motion. Would anyone know a way (without too complex math) that I could figure out the opposite force I need to apply to the car? I know the normal it is colliding with and how deep it collided. My main goal is so that say I hit a building from the side, well the car should not just stay there, it should slowly rotate out of it if I'm more than 45 degrees. Right now when I hit a wall I only change the velocity directly which does not consider angular force. Thanks!

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  • Should I add old code into my repository?

    - by Ben Brocka
    I've got an SVN repository of a PHP site and the last programmer didn't use source control properly. As a result, only code since I started working here is in the Repo. I have a bunch of old copies of the full code base saved in files as "backups" but they're not in source control. I don't know why most of the copies were saved nor do I have any reasonable way to tag them to a version number. Due to upgrades to the frameworks and database drivers involved, the old code is quite defunct; it no longer works on the current server config. However, the previous programmers had some...unique...logic, so I hate to be completely without old copies to refer to what on earth they were doing. Should I keep this stuff in version control? How? Wall off the old code in separate Tags/branches?

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  • How did programmers resolve their problems before the internet?

    - by 9a3eedi
    When programming, anytime I get stuck, perhaps with a compiler error that doesn't make sense, or from a GUI function that didn't do what I expected, I automatically google my problem, find someone else that faced the same thing, and read what's going on and why I'm getting the problem. Before the internet, how did people handle these situations? People used to read books and manuals more, I know. But books don't explain everything, like the odd compiler problem that you get sometimes, or nothing showing up on your screen despite you clearly writing correct OpenGL code. How did people cope when facing challenges? Did they simply "bash their head" on the wall till they figured it out? Is there something people used to do regularly on the side that gave them the ability to get themselves unstuck more easily? Were libraries/compilers much simpler back then? I've been asking this question because I sometimes feel guilty depending on Google so much when I'm pretty sure programmers before my time were more independent when it comes to facing these matters.

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  • g++ cannot find include files (qt3)

    - by Allan
    allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ make g++ -c -pipe -g -Wall -W -O2 -D_REENTRANT -DQT_NO_DEBUG -DQT_THREAD_SUPPORT -DQT_SHARED -DQT_TABLET_SUPPORT -I/usr/share/qt3/mkspecs/default -I. -I. -I/usr/include/qt3 -o advicewindow.o advicewindow.cpp advicewindow.cpp:32:19: fatal error: QWidget: No such file or directory compilation terminated. make: *** [advicewindow.o] Error 1 allan@allan-VirtualBox:~/blackjack_for_the_hopelessly_luckless$ qt3 was installed using apt-get. Header files are located in /usr/include/qt3/ Is there a g++ config file or something I need to update? I'm new to compiling from source and not sure what to do. Makefile was created using Qmake from project file. Files in include directory are all lower case, should I change the code in advicewindow.cpp to qwidget.h? Any help appreciated. Thanks.

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  • How can I implement an Iris Wipe effect?

    - by Vandell
    For those who doesn't know: An iris wipe is a wipe that takes the shape of a growing or shrinking circle. It has been frequently used in animated short subjects, such as those in the Looney Tunes and Merrie Melodies cartoon series, to signify the end of a story. When used in this manner, the iris wipe may be centered around a certain focal point and may be used as a device for a "parting shot" joke, a fourth wall-breaching wink by a character, or other purposes. Example from flasheff.com Your answer may or may not include a coding sample, a language agnostic explanation is considered enough.

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  • How to Make a Laser Microscope at Home [Video]

    - by Asian Angel
    Earlier this year we shared a video that showed you how to make a microscope projector using a green laser light and a webcam lens. Today we are back with a video demonstrating an easy “at home” method using that same green laser light, a syringe, two glasses, and a blank wall. Note: Video contains some language that may be considered inappropriate. How to make a laser microscope [via Geeks are Sexy] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • Desktop Fun: Sunsets Wallpaper Collection Series 1

    - by Asian Angel
    Sunsets can turn the sky into a work of art as day slowly fades into night and taking a moment to enjoy the beauty can be the perfect way to end the day. Bring this peaceful time of day to your desktop with the first in our series of Sunsets Wallpaper collections. SPECIAL NOTE: Due to the unexpected problem with Paper Wall’s server we are providing a download link for the entire wallpaper set in a zip file (~12 MB) HERE. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • How to deal with project managers who micromanage?

    - by entens
    Perhaps I'm just naive, but when I try to decipher the wall of tasks I'm targeted to do over the course of a week, I just can't help but think whoever builds the project schedule needs to get some remedial training on basic project management. For example, I am assigned 13 tasks today, the shortest lasting .13 days (default time metric in Microsoft Project), and the longest lasting .75 days. I can't help but think that it is blatant micromanagement scheduling projects in sub 10 minute intervals. The effects of management are becoming evident in slipped tasks, resource assignment exceeding capacity by a factor of two at some points in time, and spending more time clearing tasks and figuring out what comes next than actually doing work. How can I convince the project manager to create tasks with larger duration and to see the larger picture?

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  • Yahoo! met le paquet pour débaucher un autre cadre supérieur de Google : Henrique de Castro, ex. président des médias

    Yahoo! met le paquet pour débaucher un autre cadre supérieur de Google Henrique de Castro, ex. président des médias Après avoir recruté Marissa Mayer en tant que responsable de la direction en juillet, Yahoo! débauche un autre pilier de Google. Il s'agit d'Henrique de Castro, le désormais ex-président des médias de Google et nouveau chef d'exploitation, responsable de la gestion stratégique et opérationnelle du chiffre d'affaires à Yahoo! [IMG]http://idelways.developpez.com/news/images/yahoo-coo.jpg[/IMG] Selon The Wall Street Journal, Yahoo! a élevé la rémunération de M. de Castro ...

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  • Direct Code Support?

    - by Josh Kahane
    A few times in the past I've hit a major wall and simply couldn't progress with a certain aspect of an app as Im a beginner and still learning the ropes (Objective-C specifically). I was curious if anyone knows of any services which support programmers in real time, paid or free and will over video, audio or text chat sit and work a problem out till its fixed and look through your code? I understand Stackoverflow does a super job at this! However Im in need of something a little more tailored where someone can spend a little time to sit and look and what Im dealing with and delve into my a code if need be. Thanks.

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