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  • Modifying Contiguous Time Periods in a History Table

    Alex Kuznetsov is credited with a clever technique for creating a history table for SQL that is designed to store contiguous time periods and check that these time periods really are contiguous, using nothing but constraints. This is now increasingly useful with the DATE data type in SQL Server. The modification of data in this type of table isn't always entirely intuitive so Alex is on hand to give a brief explanation of how to do it.

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  • Design pattern for client/server sessions?

    - by nonot1
    Are there any common patterns or general guidance I can learn from for how to design a client/server system where the both the client and server must maintain some kind per-client session state? I've found any number of libraries that can help with some of the plumbing, but it's the overall design I'm wondering about. Open issues in my mind: How to structure the client/server communication so that bidirectional synchronous and asynchronous requests are possible? The server side needs to spawn a couple of per-connected-client session-long helper process. How to manage that? How to manage the mapping from a given client (and any of it's requests) to server state and helper process instances in the face of multiple clients and intermittent network connectivity. Most communication can be simple blocking request/reply, but some will be long running processing tasks that the client will want to keep tabs on. To the extent that it matters, the platform is Linux/C/C++. Not web based. Just an existing thick-client software app being modified to talk to backend servers for some tasks.

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

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  • Executable execution path. Does it depends of the place the executable is called from?

    - by Valkea
    as I'm still a new Linux user, I still discover some behaviours and I'm unable to tell if they are "normals" or not. I searched the Internet but as I can't really find an answer I guess it's time to ask here. Few weeks ago I installed a small game called "Machinarium" and I played it... but few days later when I wanted to continue my game I was unable to make the game start correctly. And as I didn't had the time to search I given up. But yesterday as I was working on a program of mine, I had the exactly same behaviour. So I searched a bit and I discovered that when using Nautilus with the "List view", I was able to run the program (ie: the program does find the sound, images etc resources) when I was literally "inside" the executable folder, but unable when I was in a parent folder and expanding it to the executable folder to run it. To illustrate the behaviour here are two screen shots. It doesn't works if the executable is double clicked from here It does works if the executable is double clicked from here This is indeed the same "place", but the Nautilus view is slightly different as the current folder is not the same and it seems to make a difference for the program. Furthermore, when I create a menu items via System Settings/Main Menu to the executable, it behaves just like if the executable can't find the resources (that's why I was unable to play Machinarium the second time as I created a menu short-cut after my first game). So I asked my program to generate a text file at it's root when running, and I started to launch it from different "parent" folders to see where is generated the text file. Each time the file was generated on the top folder of the current Nautilus view. I was expected to see it appears in the same folder of the executable (well not as I was guessing what as happening, but before that I would have expected to see it appears in the exe folder). Does anyone can explain me why it does works like this (I guess it's normal) ? How I'm supposed to solve this when creating programs (Should I detect the executable path in my C++ code or should I organize the resources files another way than on windows ?)

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  • Low coupling and tight cohesion

    - by hidayat
    Of course it depends on the situation. But when a lower lever object or system communicate with an higher level system, should callbacks or events be preferred to keeping a pointer to higher level object? For example, we have a world class that has a member variable vector<monster> monsters. When the monster class is going to communicate with the world class, should I prefer using a callback function then or should I have a pointer to the world class inside the monster class?

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  • Can somebody guide me asto how I can make a game for playing cards [closed]

    - by user2558
    In college me and my friends use to play cards all the time. I want to make a game for that. It's quite similar to hearts, a kind of modified hearts which we made up. I want to make a multiplayer game which could be played over the internet. Plus there should also be an option for computer to play if less players availiable at the time. I don't want to make a exe. I want to play in browser. How should I go about it.

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

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  • How to convince management to deal with technical debt?

    - by Desolate Planet
    This is a question that I often ask myself when working with developers. I've worked at four companies so far, and I've noticed a lack of attention to keeping code clean and dealing with technical debt that hinders future progress in a software app. For example, the first company I worked for had written a database from scratch rather than take something like MySQL and that created hell for the team when refacoring or extending the app. I've always tried to be honest and clear with my manager when he discusses projections, but management doesn't seem interested in fixing what's already there and it's horrible to see the impact it has on team morale and in their attitude towards others. What are your thoughts on the best way to tackle this problem? What I've seen is people packing up and leaving and the company becomes a revolving door with developers coming and and out and making the code worse. How do you communicate this to management to get them interested in sorting out technical debt?

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  • Something similar to Objective-C categories in other languages?

    - by adig
    I understand Objective-C categories and how they become useful, but I always have a hard time explaining the concept to other programmers that are not familiar with Objective C. Maybe I'm just bad at explaining things, but I was thinking at another way to explain it by comparing to similar features offered by other (more popular) languages. (ex : I can explain the similarities between Objective C protocols and Java Interfaces) Any examples similar to Categories ?

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  • Why do some people hate Dart? [closed]

    - by Hassan
    First, I'd like to note that this question is not intended to compare two languages or technologies, but is only asking about criticisms aimed at a language. I've always thought it a good idea to somehow get rid of Javascript. It works, but it's just so messy. I think many will agree with me there. And that's how I interpreted Google's release of Dart. It seems to me like a very good alternative to Javascript. Now, it looks like some are not very happy that Google has released this new language. Take a look at this Wikipedia page to see what I'm talking about. If you don't feel like reading it, I'll tell you now that some seem to think that Dart is similar to Microsoft's VBScript, in that it only works on Microsoft's browsers. This goes against the web's openness. But it's my understanding that Dart can be compiled to Javascript, which will allow it to be run on any modern browser (as the Wikipedia article also states). So my question is: are these criticisms valid? Is there a real fear that Google is trying to control the web's front-end to be more compatible with its browser?

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  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • What does "context-free" mean in the term "context-free grammar"?

    - by rick
    Given the amount of material that tries to explain what a context-free grammar (CFG) is, I found it surprising that very few (in my sample, less than 1 in 20) give an explanation on why such grammars are called "context-free". And, to my mind, none succeeds in doing so. My question is, why are context-free grammars called context-free? What is "the context"? I had an intuition that the context could be other language constructs surrounding the currently analyzed construct, but that seems not to be the case. Could anyone provide a precise explanation?

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  • Why C++ is an abomination [closed]

    - by Chander Shivdasani
    Possible Duplicate: Why do so many people dislike C++? I was reading the blog by Peter Seibel (Author of Coders at Work) where brilliant programmers like Ken Thompson, Joshua Bloch and Guy Steele have despised c++ to no end. What is it in C++ that people hate so much? And despite so much hate towards it, companies like Google are still using it, and some of the programmers who snubbed C++ have worked or are already working at Google. So, what is it in the language that despite so much hate from top programmers, it's still used at most of the places? I haven't really used C++ beyond academic projects, so i don't know much about the disadvantages of the language. What do programmers here think about it? --Chander

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  • C++ simple arrays and pointers question

    - by nashmaniac
    So here's the confusion, let's say I declare an array of characters char name[3] = "Sam"; and then I declare another array but this time using pointers char * name = "Sam"; What's the difference between the two? I mean they work the same way in a program. Also how does the latter store the size of the stuff that someone puts in it, in this case 3 characters? Also how is it different from char * name = new char[3]; If those three are different where should they be used I mean in what circumstances?

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  • Triangle Strips and Tangent Space Normal Mapping

    - by Koarl
    Short: Do triangle strips and Tangent Space Normal mapping go together? According to quite a lot of tutorials on bump mapping, it seems common practice to derive tangent space matrices in a vertex program and transform the light direction vector(s) to tangent space and then pass them on to a fragment program. However, if one was using triangle strips or index buffers, it is a given that the vertex buffer contains vertices that sit at border edges and would thus require more than one normal to derive tangent space matrices to interpolate between in fragment programs. Is there any reasonable way to not have duplicate vertices in your buffer and still use tangent space normal mapping? Which one do you think is better: Having normal and tangent encoded in the assets and just optimize the geometry handling to alleviate the cost of duplicate vertices or using triangle strips and computing normals/tangents completely at run time? Thinking about it, the more reasonable answer seems to be the first one, but why might my professor still be fussing about triangle strips when it seems so obvious?

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  • Installing Solaris Studio 12.2 on Ubuntu 10.04

    - by KronoS
    I'm having a dickens of a time installing Solaris Studio 12.2 on Ubuntu 10.04. I found this guide, however using the alien option isn't finding the correct files. I'm not exactly sure on the syntax of alien, its kinda alien to me. (sorry for the bad pun) Also, when I download the tar file, and extract it, there are errors everytime saying things like: "operation not permitted" cannot creat symlink to '../prod/bin/cc': Operation not permitted I've extracted with super user access, but to no avail. Any success from anyone else?

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Sell Yourself! Presentation

    - by Mike C
    Thanks to everyone who attended my "Sell Yourself!" presentation at SQLSaturday #61 in Washington, D.C., and thanks to NOVA SQL for setting up the event! I'm uploading the presentation deck here in PDF, original length, with new materials (I had to cut some slides out due to time limits). This deck includes a new section on recruiters and a little more information on the resume. BTW, if you're rewriting your resume I highly recommend the book Elements of Resume Style by S. Bennett. I've used it as...(read more)

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  • CAPTCHA blocking for my scraping script?

    - by Surabhil Sergy
    I am working on a scraping project which involves getting web data and parsing them for further use. I have been working using PHP and CURL to make scraping scripts which crawls web data and I make use of either PHP Dom or Simple HTML DOM Parser library for these kinds of projects. On a recent project I encountered some challenges; initially I found the target website blocked my server IP such that the server could not make any successful requests to the site. Understanding these issues as common I bought a set of private proxies and tried to make request calls using them. Though this could get successful response, I noticed the script is getting some kind of blocks after 2-3 continuous requests. On printing and checking the response I could see a pop-up asking for CAPTCHA validation. I could not see any captcha characters to be entered and it also shows an error “input error: invalid referrer”. On examining the source I could see some Google recaptcha scripts within. I’m stuck at this point and I m not able to execute my script. My script is used for gathering data and it needs to go through a large number of pages periodically over the site. But in the current scenario I am not able to proceed with my script. I could see there are some options to overcome these captcha issues and scraping these kinds of sites too are common. I have been checking my script performance and responses over last two months. I could see during first month I was able to execute very large number of requests from a single IP and I was able to get results. Later I get an IP block and used private proxies which could get me some results. Later I am facing now with the captcha trouble. I would appreciate any help or suggestions in this regard. (Often in this kind of questions I used to get a first comment as, ‘Have you asked for prior permission from the target?’ .I haven’t ,but I know there are many sites doing so to get the details out of sites and target sites may not often give access to them. I respect the legality and scraping etiquettes but I would like to know at what point I stuck and how could I overcome that! ) I could provide any supporting information if needed.

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  • Starting to make 2D games in C++

    - by Ashley
    I'm fairly experienced with C and C#, but I've only ever created console/windows applications. I'm also experienced with AS3 and I've made some flash games. I want to make proper 2D games in C++, but I have no idea where to begin with graphics. There are entire books devoted to game development in C++ that only work with console applications and I'm finding the lack of resources and tutorials for proper 2D games frustrating... I'm also not particularly interested in using existing engines because I want total control of what I create. I've heard of the Allegro library; is it something important/popular that I should look into? How will I use DirectX? Any resources or links to tutorials or information is greatly appreciated.

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  • Audio Panning using RtAudio

    - by user1801724
    I use Rtaudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use a duplex mode (you can find an example here: duplex mode). It means that I link the microphone input to the speaker output. I seek on the web, but I did not find anything useful. Should I apply a filter on the output buffer? What kind of filter? Can anyone help me? Thanks

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  • Languages on embedded systems in aeronautic and spatial sector

    - by Niels
    I know that my question is very broad but a general answer would be nice. I would like to know which are the main languages used in aeronautic and spatial sector. I know that the OS which run on embedded systems are RTOS (Real time OS) and I think that, this languages must be checked correctly by different methods (formal methods, unit tests) and must permit a sure verification of whole process of a program.

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