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  • Is it possible to power off a PCIe video card/slot? (eg. hot-plug)

    - by CR.
    I'm looking at building a system that supports VT-d so I can pass through a high powered loud video card to a Xen/KVM/whatever VM (host will be Linux based). However, when I'm not using the VM I want to turn the video card off so its fan does not run. The card will not be used when the VM isn't running. Anyone know if this is possible? The PCI-Express hot-plug specification allows cutting power to specific slots but I have never heard of anyone doing it with a video card and my searches for information have turned up nothing.

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  • I dont understand how Westpac Payway API and NET works

    - by spirytus
    Been googling all day, reading numerous pdf's and still getting confused with the concepts of sending data to Payway system from Westpac (bank in Australia, link text). They offer access via API but also give access via what they call NET. The way I understand is that when client want to pay on my website, in case of NET, client gets to the page (hosted by a bank or hosted by me) where is provided with form to enter credit card info details. Then this form is submitted via normal POST call to Payway's specific https address. It is processed then and browser returns to url I specified as one of the parameters I sent in hidden field. In case of API story is similar, so user receives form, fills in the data and then data is send to my backend (not Payway's). My backend then calls payway API with data provided and once answer received returns confirmation page to the client. Is my understanding right? Please explain as I have a feeling I am missing something basic here.

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  • Using NSWindow or NSPanel as "CardLayout"

    - by Leandro
    How guys. I'm not top dev in java, but what I`m really not is cocoa top dev :P I would like to have your assistance to produce a layout with cocoa and IB to work just like the CardLayout in Java. Do you have some idea of how to do it? Thanks for the attention! EDIT: CardLayout: A set of panels ("cards") are designed to compose a "deck of cards".It works like a queue of panels, in which only the first "card" is shown on the interface.I can easily interchange between cards if I want so to modify the interface to the user. I hope I could help you to help me. =)

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  • flex 4: swfloader - how to mute game completly

    - by ufk
    Hiya. Ive read some answers here regarding muting swfloader volume but none of the examples would work in flex 4. I tried doinf the following: this._swfGame.source=url; this._swfGame.soundTransform = new SoundTransform(0.0); this would shut down the volume of the preloader, but when the game starts the volume is back to normal. i tried adding the following to the previous code: this._swfGame.addEventListener(Event.COMPLETE,this._configSwf); private function _configSwf(event:Event):void { this._swfGame.removeEventListener(Event.COMPLETE, _configSwf); var soundTransform:SoundTransform = new SoundTransform(0.0); // TODO: set proper volume this._swfGame.soundTransform = soundTransform; } but i got the same results. any ideas? thanks!

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  • c++ FFT Beat detection library?

    - by mokaschitta
    Hi, I am currently looking around for a good allround beat detection library / source code in C++ since I found it really hard to achieve satisfying results with the beat detection code I wrote myself using this tutorial: http://www.gamedev.net/reference/programming/features/beatdetection/ It's especially really hard if you want to make it work with any kind of music so I was wondering if there is something usable out there allready? Thanks!

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  • C# DirectSound - Capture buffers not continuous

    - by Wizche
    Hi, I'm trying to capture raw data from my line-in using DirectSound. My problem is that, from a buffer to another the data are just inconsistent, if for example I capture a sine I see a jump from my last buffer and the new one. To detected this I use a graph widget to draw the first 500 elements of the last buffer and the 500 elements from the new one: Snapshot I initialized my buffer this way: format = new WaveFormat { SamplesPerSecond = 44100, BitsPerSample = (short)bitpersample, Channels = (short)channels, FormatTag = WaveFormatTag.Pcm }; format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8)); format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign; _dwNotifySize = Math.Max(4096, format.AverageBytesPerSecond / 8); _dwNotifySize -= _dwNotifySize % format.BlockAlign; _dwCaptureBufferSize = NUM_BUFFERS * _dwNotifySize; // my capture buffer _dwOutputBufferSize = NUM_BUFFERS * _dwNotifySize / channels; // my output buffer I set my notifications one at half the buffer and one at the end: _resetEvent = new AutoResetEvent(false); _notify = new Notify(_dwCapBuffer); bpn1 = new BufferPositionNotify(); bpn1.Offset = ((_dwCapBuffer.Caps.BufferBytes) / 2) - 1; bpn1.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle(); bpn2 = new BufferPositionNotify(); bpn2.Offset = (_dwCapBuffer.Caps.BufferBytes) - 1; bpn2.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle(); _notify.SetNotificationPositions(new BufferPositionNotify[] { bpn1, bpn2 }); observer.updateSamplerStatus("Events listener initialization complete!\r\n"); And here is how I process the events. /* Process thread */ private void eventReceived() { int offset = 0; _dwCaptureThread = new Thread((ThreadStart)delegate { _dwCapBuffer.Start(true); while (isReady) { _resetEvent.WaitOne(); // Notification received /* Read the captured buffer */ Array read = _dwCapBuffer.Read(offset, typeof(short), LockFlag.None, _dwOutputBufferSize - 1); observer.updateTextPacket("Buffer: " + count.ToString() + " # " + read.GetValue(read.Length - 1).ToString() + " # " + read.GetValue(0).ToString() + "\r\n"); /* Print last/new part of the buffer to the debug graph */ short[] graphData = new short[1001]; Array.Copy(read, graphData, 1000); db.SetBufferDebug(graphData, 500); observer.updateGraph(db.getBufferDebug()); offset = (offset + _dwOutputBufferSize) % _dwCaptureBufferSize; /* Out buffer not used */ /*_dwDevBuffer.Write(0, read, LockFlag.EntireBuffer); _dwDevBuffer.SetCurrentPosition(0); _dwDevBuffer.Play(0, BufferPlayFlags.Default);*/ } _dwCapBuffer.Stop(); }); _dwCaptureThread.Start(); } Any advise? I'm sure I'm failing somewhere in the event processing, but I cant find where. I had developed the same application using the WaveIn API and it worked well. Thanks a lot...

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  • Play any audio for given time

    - by Dipen
    I want to play any file for 6 seconds. Also suppose the audio is bigger then 6 sec the application will play only for 6 sec.and if it is less then 6 sec then play continuously. So is there any inbuilt option from any framework?

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  • Android Video View - Fails to Load file from SD Card

    - by MasterGaurav
    Hi, I have an activity that uses VideoView and MediaController. I have a .mp4 file. (1) When I put the file in res/raw folder, I can play the video using Uri.parse("android.resource://<package>/" + R.raw.id_video) (2) However, when I put the same file in the file-system, it plays properly. I use videoView.setVideoPath("/sdcard/myfile.mp4"); What can be the problem? -- Happy Hacking, Gaurav www.mastergaurav.com

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  • Trying to attach a file from SD Card to email

    - by Chrispix
    I am trying to launch an Intent to send an email. All of that works, but when I try to actually send the email a couple 'weird' things happen. here is code Intent sendIntent = new Intent(Intent.ACTION_SEND); sendIntent.setType("image/jpeg"); sendIntent.putExtra(Intent.EXTRA_SUBJECT, "Photo"); sendIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse("file://sdcard/dcim/Camera/filename.jpg")); sendIntent.putExtra(Intent.EXTRA_TEXT, "Enjoy the photo"); startActivity(Intent.createChooser(sendIntent, "Email:")); So if I launch using the Gmail menu context It shows the attachment, lets me type who the email is to, and edit the body & subject. No big deal. I hit send, and it sends. The only thing is the attachment does NOT get sent. So. I figured, why not try it w/ the Email menu context (for my backup email account on my phone). It shows the attachment, but no text at all in the body or subject. When I send it, the attachment sends correctly. That would lead me to believe something is quite wrong. Do I need a new permission in the Manifest launch an intent to send email w/ attachment? What am I doing wrong?

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  • Flash computeSpectrum() unsynchronized with audio

    - by sold
    I am using Flash's (CS4, AS3) SoundMixer.computeSpectrum to visualize a DFT of what supposed to be, according to the docs, whatever is currently being played. However, there is a considerable delay between the audio and the visualization (audio comes later). It seems that computeSpectrum captures whatever is on it's way to the buffer, and not to the speakers. Any cure for this?

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  • play two sounds simultaneously iphone sdk

    - by Asaf Greene
    I am trying to make a small music app on the iphone. I want to have an octave a piano which will respond to touches and play the key or keys that the user touches. How would i be able to get two or more sounds to play at the same time so it sounds like a chord? I tried using AVFoundation but the two sounds just play one after the other.

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  • What is the easiest way to read wav-files using Python [summary]?

    - by Roman
    I want to use Python to access a wav-file and write its content in a form which allows me to analyze it (let's say arrays). I heard that "audiolab" is a suitable tool for that (it transforms numpy arrays into wav and vica versa). I have installed the "audiolab" but I had a problem with the version of numpy (I could not "from numpy.testing import Tester"). I had 1.1.1. version of numpy. I have installed a newer version on numpy (1.4.0). But then I got a new set of errors: Traceback (most recent call last): File "test.py", line 7, in import scikits.audiolab File "/usr/lib/python2.5/site-packages/scikits/audiolab/init.py", line 25, in from pysndfile import formatinfo, sndfile File "/usr/lib/python2.5/site-packages/scikits/audiolab/pysndfile/init.py", line 1, in from _sndfile import Sndfile, Format, available_file_formats, available_encodings File "numpy.pxd", line 30, in scikits.audiolab.pysndfile._sndfile (scikits/audiolab/pysndfile/_sndfile.c:9632) ValueError: numpy.dtype does not appear to be the correct type object I gave up to use audiolab and thought that I can use "wave" package to read in a wav-file. I asked a question about that but people recommended to use scipy instead. OK, I decided to focus on scipy (I have 0.6.0. version). But when I tried to do the following: from scipy.io import wavfile x = wavfile.read('/usr/share/sounds/purple/receive.wav') I get the following: Traceback (most recent call last): File "test3.py", line 4, in <module> from scipy.io import wavfile File "/usr/lib/python2.5/site-packages/scipy/io/__init__.py", line 23, in <module> from numpy.testing import NumpyTest ImportError: cannot import name NumpyTest So, I gave up to use scipy. Can I use just wave package? I do not need much. I just need to have content of wav-file in human readable format and than I will figure out what to do with that.

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  • Cannot write to SD card -- canWrite is returning false

    - by Fizz
    Sorry for the ambiguous title but I'm doing the following to write a simple string to a file: try { File root = Environment.getExternalStorageDirectory(); if (root.canWrite()){ System.out.println("Can write."); File def_file = new File(root, "default.txt"); FileWriter fw = new FileWriter(def_file); BufferedWriter out = new BufferedWriter(fw); String defbuf = "default"; out.write(defbuf); out.flush(); out.close(); } else System.out.println("Can't write."); }catch (IOException e) { e.printStackTrace(); } But root.canWrite() seems to be returning false everytime. I am not running this off of an emulator, I have my android Eris plugged into my computer via USB and running the app off of my phone via Eclipse. Is there a way of giving my app permission so this doesn't happen? Also, this code seems to be create the file default.txt but what if it already exists, will it ignore the creation and just open it to write or do I have to catch something like FileAlreadyExists(if such an exception exists) which then just opens it and writes? Thanks for any help guys.

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  • how to retrieve data in image uri in sd card to read data in byte convertion

    - by narasimha
    hi sir i am implementing upload image click upload button then select into sdcard images i am getting uri File Img = new File(selectedImage.getPath()); System.out.println("2............."+Img); FileInputStream is = null; try { is = new FileInputStream(Img); is.read(buffer); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(is); bis.close(); is.close(); i got in image uri how can retrieve data in particular image uri in image path above code Img i am new in android then some suggition give me some reply

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  • Regex to match card code input

    - by kate
    How can I write a regex to match strings following these rules? 1 letter followed by 4 letters or numbers, then 5 letters or numbers, then 3 letters or numbers followed by a number and one of the following signs: ! & @ ? I need to allow input as a 15-character string or as 3 groups of 5 chars separated by one space. I'm implementing this in JavaScript.

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  • OpenAL device, buffer and context relationship

    - by Markus
    I'm trying to create an object oriented model to wrap OpenAL and have a little problem understanding the devices, buffers and contexts. From what I can see in the Programmer's Guide, there are multiple devices, each of which can have multiple contexts as well as multiple buffers. Each context has a listener, and the alListener*() functions all operate on the listener of the active context. (Meaning that I have to make another context active first if I wanted to change it's listener, if I got that right.) So far, so good. What irritates me though is that I need to pass a device to the alcCreateContext() function, but none to alGenBuffers(). How does this work then? When I open multiple devices, on which device are the buffers created? Are the buffers shared between all devices? What happens to the buffers if I close all open devices? (Or is there something I missed?)

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  • monotouch play music when device is locked

    - by Ali Shafai
    I'm trying to make my monotouch app continue playing when the device is locked, I found this snippet in ObjC, was wondering if mt already has bindings for it or not. AudioSessionInitialize (NULL,NULL,interruptionListenerCallback,self); UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);

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  • High level audio crossfading library for python

    - by tcoopman
    I am looking for a high level audio library that supports crossfading for python (and that works in linux). In fact crossfading a song and saving it is about the only thing I need. I tried pyechonest but I find it really slow. Working with multiple songs at the same time is hard on memory too (I tried to crossfade about 10 songs in one, but I got out of memory errors and my script was using 1.4Gb of memory). So now I'm looking for something else that works with python. I have no idea if there exists anything like that, if not, are there good command line tools for this, I could write a wrapper for the tool.

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  • Can't register credit card with Microsoft Windows Azure

    - by user1083268
    I get the following error when trying to sign up for the Microsoft Azure 90-day free trial: We can't authorize the payment method. Please make sure the information is correct, or use another payment method. If you continue to get this message, please contact your financial institution. I've tried three different cards, two credit and one debit. Those cards are issued from two different banks. I've also tried the cards on two separate accounts. Someone from my work also confirmed that he could not sign up for the free trial either. Has anyone else had this problem? I haven't really seen much help searching Google and the support staff doesn't seem interested in helping people sign up for free accounts.

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  • ipod touch crashing after uploading app to device

    - by MaKo
    hi, I installed a new device (the second out of the 100), on xcode, an iPod touch but when I upload the app, the iPod crashes, apple logo shows, and gets frozen for a while, and then resusitates, in the xcode, I get the message on console: The Debugger has exited due to signal 15 (SIGTERM). I tried a simple app I made, and it loaded it, (some bouncing ball) after starting again, but tried the same with another app that plays some sounds and it shows normally, but doesnt play the sounds, questions: how to fix this issue? (in MyApp-info.plist, in bundle identifier, I have: com.yourcompany.${PRODUCT_NAME:rfc1034identifier} havent changed this, is this a problem?? 1.b. I used that conf to upload to an iPad with no problem?? Do the apps play normally sounds *.m4a, in the simulator it works!, not in the iPod, is this due to the crash or not? Thank you,, edit Im using AudioToolbox framework, the question after 1.b is 2 in my editor, but appears as 1 in the post??

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  • Making Noise with Python

    - by Elliot
    I am trying to get python to make noise when certain things happen. Preferably, i would like to play music of some kind, however some kind of distinctive beeping would be sufficient, like an electronic timer going off. I have thus far only been able to make the system speaker chime using pywin32's Beep, however this simply does not have the volume for my application. Any ideas on how I can do this?

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