Search Results

Search found 8588 results on 344 pages for 'thread abort'.

Page 84/344 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • What is the best way of doing this? (WCF 4)

    - by Jason Porter
    I have a multith-threaded, continusly running application that connects with multiple devices via TCP/IP sockets and exposes a set of WCF API's for controlling, monitoring and reporting on these devices. I would like to host this on IIS for the ususal reasons of not having to worry about re-starting the app in case of errors. So the issue I have is the main application running in parallel with the WCF Servies. To accomplish this I use the static AppInitialize class to start a thread which has the main applicaiton loop. The WCF services mostly report or control the shared objects with this thread. There are two problems that I see with this approach. One is that if the thread dies, IIS has no clue to re-start it so I have to play some tricks with some WCF calls. The other is that the backrgound thread deals with potentially thousands of devices that are connected permanently (typically a thread per socket connection). So I am not sure if IIS is buying me anything in this case. Another approach that I am thinking is to use WF for the main application that deals with the sockets and host both the WF and my WCF services in IIS using AppFabric. Since I have not use WF or AppFabric I am reaching out to see if this would be good approach or there are better alternative.

    Read the article

  • Python Tkinter after loop not working fast enough

    - by user2658538
    I am making a simple metronome where it plays a tick sound every few milliseconds depending on the bpm and plays the sound using the winsound module. I use tkinter because there will be a gui component later but for now the metronome code is working, it plays the sound at a constant rate, but even though I set the after loop to play the sound every few milliseconds, it waits longer and the beat is slower than it should be. Is it a problem with the code or a problem with the way I calculate the time? Thanks. Here is my code. from Tkinter import * import winsound,time,threading root=Tk() c=Canvas(root) c.pack() class metronome(): def __init__(self,root,canvas,tempo=100): self.root=root self.root.bind("<1>",self.stop) self.c=canvas self.thread=threading.Thread(target=self.play) self.thread.daemon=True self.pause=False self.tempo=tempo/60.0 self.tempo=1.0/self.tempo self.tempo*=1000 def play(self): winsound.PlaySound("tick.wav",winsound.SND_FILENAME) self.sound=self.c.after(int(self.tempo),self.play) def stop(self,e): self.c.after_cancel(self.sound) beat=metronome(root,c,120) beat.thread.start() root.mainloop()

    Read the article

  • throwing exception from APCProc crashes program

    - by lazy_banana
    I started to do some research on how terminate a multithreaded application properly and I found those 2 post(first, second) about how to use QueueUserAPC to signal other threads to terminate. I thought I should give it a try, and the application keeps crashing when I throw the exception from the APCProc. Code: #include <stdio.h> #include <windows.h> class ExitException { public: char *desc; DWORD exit_code; ExitException(char *desc,int exit_code): desc(desc), exit_code(exit_code) {} }; //I use this class to check if objects are deconstructed upon termination class Test { public: char *s; Test(char *s): s(s) { printf("%s ctor\n",s); } ~Test() { printf("%s dctor\n",s); } }; DWORD CALLBACK ThreadProc(void *useless) { try { Test t("thread_test"); SleepEx(INFINITE,true); return 0; } catch (ExitException &e) { printf("Thread exits\n%s %lu",e.desc,e.exit_code); return e.exit_code; } } void CALLBACK exit_apc_proc(ULONG_PTR param) { puts("In APCProc"); ExitException e("Application exit signal!",1); throw e; return; } int main() { HANDLE thread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL); Sleep(1000); QueueUserAPC(exit_apc_proc,thread,0); WaitForSingleObject(thread,INFINITE); puts("main: bye"); return 0; } My question is why does this happen? I use mingw for compilation and my OS is 64bit. Can this be the reason?I read that you shouldn't call QueueApcProc from a 32bit app for a thread which runs in a 64bit process or vice versa, but this shouldn't be the case.

    Read the article

  • .NET 4 ... Parallel.ForEach() question

    - by CirrusFlyer
    I understand that the new TPL (Task Parallel Library) has implemented the Parallel.ForEach() such that it works with "expressed parallelism." Meaning, it does not guarantee that your delegates will run in multiple threads, but rather it checks to see if the host platform has multiple cores, and if true, only then does it distribute the work across the cores (essentially 1 thread per core). If the host system does not have multiple cores (getting harder and harder to find such a computer) then it will run your code sequenceally like a "regular" foreach loop would. Pretty cool stuff, frankly. Normally I would do something like the following to place my long running operation on a background thread from the ThreadPool: ThreadPool.QueueUserWorkItem( new WaitCallback(targetMethod), new Object2PassIn() ); In a situation whereby the host computer only has a single core does the TPL's Parallel.ForEach() automatically place the invocation on a background thread? Or, should I manaully invoke any TPL calls from a background thead so that if I am executing from a single core computer at least that logic will be off of the GUI's dispatching thread? My concern is if I leave the TPL in charge of all this I want to ensure if it determines it's a single core box that it still marshalls the code that's inside of the Parallel.ForEach() loop on to a background thread like I would have done, so as to not block my GUI. Thanks for any thoughts or advice you may have ...

    Read the article

  • Understanding java's native threads and the jvm

    - by Moev4
    I understand that the jvm is itself an application that turns the bytecode of the java executable into native machine code, but when using native threads I have some questions that I just cannot seem to answer. Does every thread create their own instance of the jvm to handle their particular execution? If not then does the jvm have to have some way to schedule which thread it will handle next, if so wouldn't this render the multi-threaded nature of java useless since only one thread can be ran at a time?

    Read the article

  • JQuery Active Refresh Not Working After Server-Side Redirect

    - by Ömer Faruk AK
    I have a page which is refreshing actively every 5 second. But when i click a button from the page which is redirect to itself at server-side and then it's not refreshing. What can i do? JQuery Code; <script type="text/javascript" charset="${_response_encoding}"> // Reload the whole messages panel var refresh = function() { $('#thread').load('@{room()} #thread', function() { $('#thread').trigger('create'); }); } var create = function(){ $('#thread').trigger('create'); } // Call refresh every 5 seconds $(document).ready(setInterval(refresh, 5000)); </script> Server-Side Code; public static void served(Long servingID) { Serving serv = Serving.findById(servingID); serv.isServed = true; serv.save(); index(); }

    Read the article

  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

    Read the article

  • Large strings: Text files or SQL DB?

    - by Tommo
    I am coding a forum system using PHP. I am currently storing a threads ID, title, author, views and other attributes in an SQL database and then storing the thread body (the HTML and BBcode) in text files inside a folder named after the thread ID. In practise it's really simple to grab the database values then just grab the thread body from the text file, but I was wondering if this is the 'proper way'? I have personally no problems doing this but if it turns out it is massively inefficient and I should instead store both the thread body HTML and BBcode in the database instead then I will change. However, to me it seems wrong to store such a (very possibly) huge string of multi-line text along with lots of different characters in a database - I was taught that databases are more for short field 'values' rather than website content. I would just like a definitive answer to this because it's been bugging me for ages as to wherever I’ve been doing it properly. Does anyone know how popular forum systems store threads?

    Read the article

  • boost::this_thread::disable_interruption usage confusion

    - by Evgenii
    boost/thread/pthread/shared_mutex.hpp contains this code: ... #include <boost/thread/detail/thread_interruption.hpp> ... class shared_mutex { ... void lock_shared() { boost::this_thread::disable_interruption do_not_disturb; boost::mutex::scoped_lock lk(state_change); while(state.exclusive || state.exclusive_waiting_blocked) { shared_cond.wait(lk); } ++state.shared_count; } ... }; but boost/thread/detail/thread_interruption.hpp does not contain implementation of disable_interruption, only the prototype. in boost_1_42_0/libs/thread/src/pthread we don't have the implementation too how does it work!???

    Read the article

  • locking on dictionary of structs not working between 2 threads?

    - by Rancur3p1c
    C#, .Net2.0, XP, Zen I have 2 threads accessing a shared dictionary of structures, each thread via an event. At the beginning of the event I lock the dictionary, remove some structures, and exit the lock+event. Yet somehow the 2nd thread|event is finding some of the removed structures. Conceptually I must be doing something wrong for this to be happening? I thought locking was supposed to make it thread safe?

    Read the article

  • C# Alternating threads

    - by Mutoh
    Imagine a situation in which there are one king and n number of minions submissed to him. When the king says "One!", one of the minions says "Two!", but only one of them. That is, only the fastest minion speaks while the others must wait for another call of the king. This is my try: using System; using System.Threading; class Program { static bool leaderGO = false; void Leader() { do { lock(this) { //Console.WriteLine("? {0}", leaderGO); if (leaderGO) Monitor.Wait(this); Console.WriteLine("> One!"); Thread.Sleep(200); leaderGO = true; Monitor.Pulse(this); } } while(true); } void Follower (char chant) { do { lock(this) { //Console.WriteLine("! {0}", leaderGO); if (!leaderGO) Monitor.Wait(this); Console.WriteLine("{0} Two!", chant); leaderGO = false; Monitor.Pulse(this); } } while(true); } static void Main() { Console.WriteLine("Go!\n"); Program m = new Program(); Thread king = new Thread(() => m.Leader()); Thread minion1 = new Thread(() => m.Follower('#')); Thread minion2 = new Thread(() => m.Follower('$')); king.Start(); minion1.Start(); minion2.Start(); Console.ReadKey(); king.Abort(); minion1.Abort(); minion2.Abort(); } } The expected output would be this (# and $ representing the two different minions): > One! # Two! > One! $ Two! > One! $ Two! ... The order in which they'd appear doesn't matter, it'd be random. The problem, however, is that this code, when compiled, produces this instead: > One! # Two! $ Two! > One! # Two! > One! $ Two! # Two! ... That is, more than one minion speaks at the same time. This would cause quite the tumult with even more minions, and a king shoudln't allow a meddling of this kind. What would be a possible solution?

    Read the article

  • wxpython - Running threads sequentially without blocking GUI

    - by ryantmer
    I've got a GUI script with all my wxPython code in it, and a separate testSequences module that has a bunch of tasks that I run based on input from the GUI. The tasks take a long time to complete (from 20 seconds to 3 minutes), so I want to thread them, otherwise the GUI locks up while they're running. I also need them to run one after another, since they all use the same hardware. (My rationale behind threading is simply to prevent the GUI from locking up.) I'd like to have a "Running" message (with varying number of periods after it, i.e. "Running", "Running.", "Running..", etc.) so the user knows that progress is occurring, even though it isn't visible. I'd like this script to run the test sequences in separate threads, but sequentially, so that the second thread won't be created and run until the first is complete. Since this is kind of the opposite of the purpose of threads, I can't really find any information on how to do this... Any help would be greatly appreciated. Thanks in advance! gui.py import testSequences from threading import Thread #wxPython code for setting everything up here... for j in range(5): testThread = Thread(target=testSequences.test1) testThread.start() while testThread.isAlive(): #wait until the previous thread is complete time.sleep(0.5) i = (i+1) % 4 self.status.SetStatusText("Running"+'.'*i) testSequences.py import time def test1(): for i in range(10): print i time.sleep(1) (Obviously this isn't the actual test code, but the idea is the same.)

    Read the article

  • C++ volatile required when spinning on boost::shared_ptr operator bool()?

    - by JaredC
    I have two threads referencing the same boost::shared_ptr: boost::shared_ptr<Widget> shared; On thread is spinning, waiting for the other thread to reset the boost::shared_ptr: while(shared) boost::thread::yield(); And at some point the other thread will call: shared.reset(); My question is whether or not I need to declare the shared pointer as volatile to prevent the compiler from optimizing the call to shared.operator bool() out of the loop and never detecting the change? I know that if I were simply looping on a variable, waiting for it to reach 0 I would need volatile, but I'm not sure if boost::shared_ptr is implemented in such a way that it is not necessary here.

    Read the article

  • Crossthread exception and invokerequired solution doesn't change my control value

    - by Pilouk
    EDIT Solution : Here i'm setting my byref value in each object then i'm running a backgroundworker Private Sub TelechargeFichier() Dim DocManquant As Boolean = False Dim docName As String = "" Dim lg As String = "" Dim telechargementFini As Boolean = False lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1478") prgBar.Maximum = m_listeFichiers.Count For i As Integer = 0 To m_listeFichiers.Count - 1 m_listeFichiers(i).Set_ByRefLabel(lblMessage) m_listeFichiers(i).Set_ByRefPrgbar(prgBar) m_listeThreads.Add(New Thread(AddressOf m_listeFichiers(i).DownloadMe)) Next m_bgWorker = New BackgroundWorker m_bgWorker.WorkerReportsProgress = True AddHandler m_bgWorker.DoWork, AddressOf DownloadFiles m_bgWorker.RunWorkerAsync() ''Completed 'lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1383") 'Me.DialogResult = System.Windows.Forms.DialogResult.OK End Sub Here is my downloadFiles function : Note that each start will do the downloadMe function see below too Private Sub DownloadFiles(sender As Object, e As DoWorkEventArgs) For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Start() Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Join() Next End Sub I have multiple thread that each will download a ftp file. I would like that each file that have been completed will set a value to a progress bar and a label from my UI thread. For some reason invokerequired never change to false. Here is my little function that start all the thread Private Sub TelechargeFichier() Dim DocManquant As Boolean = False Dim docName As String = "" Dim lg As String = "" Dim telechargementFini As Boolean = False lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1478") prgBar.Maximum = m_listeFichiers.Count For i As Integer = 0 To m_listeFichiers.Count - 1 m_listeFichiers(i).Set_ByRefLabel(lblMessage) m_listeFichiers(i).Set_ByRefPrgbar(prgBar) m_listeThreads.Add(New Thread(AddressOf m_listeFichiers(i).DownloadMe)) Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Start() Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Join() Next 'Completed lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1383") Me.DialogResult = System.Windows.Forms.DialogResult.OK End Sub Here my property that hold the Byref control from the UI thread. This is in my object which content the addressof function that will download the file (DownloadMe) Public Sub Set_ByRefPrgbar(ByRef prgbar As ProgressBar) m_prgBar = prgbar End Sub Public Sub Set_ByRefLabel(ByRef lbl As EasyDeal.Controls.EasyDealLabel3D) m_lblMessage = lbl End Sub Here is the download function : Public Sub DownloadMe() Dim ftpReq As FtpWebRequest Dim ftpResp As FtpWebResponse = Nothing Dim streamInput As Stream Dim fileStreamOutput As FileStream Try ftpReq = CType(WebRequest.Create(EasyDeal.Controls.Common.FTP_CONNECTION & m_downloadFtpPath & m_filename), FtpWebRequest) ftpReq.Credentials = New NetworkCredential(FTP_USER, FTP_PASS) ftpReq.Method = WebRequestMethods.Ftp.DownloadFile ftpResp = ftpReq.GetResponse streamInput = ftpResp.GetResponseStream() fileStreamOutput = New FileStream(m_outputPath, FileMode.Create, FileAccess.ReadWrite) ReadWriteStream(streamInput, fileStreamOutput) Catch ex As Exception 'Au pire la fichier sera pas downloader Finally If ftpResp IsNot Nothing Then ftpResp.Close() End If Dim nomFichier As String = m_displaynameEN If EasyDealChangeLanguage.GetCurrentLanguageTypes = EasyDealChangeLanguage.EnumLanguageType.Francais Then nomFichier = m_displaynameFR End If If m_lblMessage IsNot Nothing Then EasyDealCommon.TH_SetControlText(m_lblMessage, String.Format(EasyDealChangeLanguage.Instance.GetStringFromResourceName("1479"), nomFichier)) End If If m_prgBar IsNot Nothing Then EasyDealCommon.TH_SetPrgValue(m_prgBar, 1) End If End Try End Sub Here is the crossthread invoke solution function : Public Sub TH_SetControlText(ByVal ctl As Control, ByVal text As String) If ctl.InvokeRequired Then ctl.BeginInvoke(New Action(Of Control, String)(AddressOf TH_SetControlText), ctl, text) Else ctl.Text = text End If End Sub Public Sub TH_SetPrgValue(ByVal prg As ProgressBar, ByVal value As Integer) If prg.InvokeRequired Then prg.BeginInvoke(New Action(Of ProgressBar, Integer)(AddressOf TH_SetPrgValue), prg, value) Else prg.Value += value End If End Sub The problem is the invokerequired never get to false it actually goes in to beginInvoke but never end in the Else section to set the value.

    Read the article

  • MultiThreading question

    - by TiGer
    Hi, I am developing on Android but the question might be just as valid on any other Java platform. I have developed a multi-threaded app. Lets say I have a first class that needs to do a time-intensive task, thus this work is done in another Thread. When it's done that same Thread will return the time-intensive task result to another (3rd) class. This last class will do something and return it's result to the first-starting class. I have noticed though that the first class will be waiting the whole time, maybe because this is some kind of loop ? Also I'd like the Thread-class to stop itself, as in when it has passed it's result to the third class it should simply stop. The third class has to do it's work without being "incapsulated" in the second class (the Thread one). Anyone knows how to accomplish this ? right now the experience is that the first one seems to be waiting (hanging) till the second and the third one are done :(

    Read the article

  • C# Multi threading- Move objects between threads

    - by Grant
    Hi, i am working with a winforms control that is both a GUI element and also does some internal processing that has not been exposed to the developer. When this component is instantiated it may take between 5 and 15 seconds to become ready so what i want to do is put it on another thread and when its done bring it back to the gui thread and place it on my form. The problem is that this will (and has) cause a cross thread exception. Normally when i work with worker threads its just with simple data objects i can push back when processing is complete and then use with controls already on the main thread but ive never needed to move an entire control in this fashion. Does anyone know if this is possible and if so how? If not how does one deal with a problem like this where there is the potential to lock the main gui?

    Read the article

  • Update View at runtime in Android

    - by seretur
    The example is pretty straightforward: i want to let the user know about what the app is doing by just showing a text (canvas.drawText()). Then, my first message appears, but not the other ones. I mean, i have a "setText" method but it doesn't updates. onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(splash); // splash is the view class loadResources(); splash.setText("this"); boundWebService(); splash.setText("that"): etc(); splash.setText("so on"); } The view's text drawing works by doing just a drawText in onDraw();, so setText changes the text but doesn't show it. Someone recommended me replacing the view with a SurfaceView, but it would be alot of trouble for just a couple of updates, SO... how the heck can i update the view dinamically at runtime? It should be quite simple, just showing a text for say 2 seconds and then the main thread doing his stuff and then updating the text... Thanks! Update: I tried implementing handler.onPost(), but is the same story all over again. Let me put you the code: package coda.tvt; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; import android.widget.TextView; import android.widget.Toast; public class ThreadViewTestActivity extends Activity { Thread t; Splash splash; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); splash = new Splash(this); t = new Thread(splash); t.start(); splash.setTextow("OA"); try { Thread.sleep(4000); } catch (InterruptedException e) { } splash.setTextow("LALA"); } } And: public class Splash implements Runnable { Activity activity; final Handler myHandler = new Handler(); public Splash(Activity activity) { this.activity=activity; } @Override public void run() { // TODO Auto-generated method stub } public synchronized void setTextow(final String textow) { // Wrap DownloadTask into another Runnable to track the statistics myHandler.post(new Runnable() { @Override public void run() { TextView t = (TextView)activity.findViewById(R.id.testo); t.setText(textow); t.invalidate(); } }); } } Although splash is in other thread, i put a sleep on the main thread, i use the handler to manage UI and everything, it doesn't changes a thing, it only shows the last update.

    Read the article

  • makecontext segfault?

    - by cdietschrun
    I am working on a homework assignment that will be due in the next semester. It requires us to implement our own context switching/thread library using the ucontext API. The professor provides code that does it, but before a thread returns, he manually does some work and calls an ISR that finds another thread to use and swapcontexts to it or if none are left, exits. The point of the assignment is to use the uc_link field of the context so that when it hits a return it takes care of the work. I've created a function (type void/void args) that just does the work the functions did before (clean up and then calls ISR). The professor said he wanted this. So all that's left is to do a makecontext somewhere along the way on the context in the uc_link field so that it runs my thread, right? Well, when I do makecontext on seemingly any combination of ucontext_t's and function, I get a segfault and gdb provides no help.. I can skip the makecontext and my program exist 'normally' when it hits a return in the threads I created because (presumably) the uc_link field is not properly setup (which is what I'm trying to do). I also can't find anything on why makecontext would segfault. Can anyone help? stack2.ss_sp = (void *)(malloc(STACKSIZE)); if(stack2.ss_sp == NULL){ printf("thread failed to get stack space\n"); exit(8); } stack2.ss_size = STACKSIZE; stack2.ss_flags = 0; if(getcontext(&main_context) == -1){ perror("getcontext in t_init, rtn_env"); exit(5); } //main_context.uc_stack = t_state[i].mystk; main_context.uc_stack = stack2; main_context.uc_link = 0; makecontext(&main_context, (void (*)(void))thread_rtn, 0); I've also tried just thread_rtn, &thread_rtn and other things. thread_rtn is declared as void thread_rtn(void). later, in each thread. run_env is of type ucontext_t: ... t_state[i].run_env.uc_link = &main_context;

    Read the article

  • What event does IE dispatch when an activex control is being unloaded?

    - by tactoth
    Hi I have a ActiveX like this: class CMyActiveX : public CComObjectRootEx... ... { HRESULT FinalContruct(){return S_OK;} void Start() { // a new thread is created here for some task } void FinalRelease() { // if the thread is alive kill it } } However when browser is closed the method FinalRelease is not called. So the thread keeps alive and a crash is encountered at the exit. Any idea on this? Thank you!

    Read the article

  • Ruby Win32Api get single character non-blocking

    - by Markus Orreilly
    I'm trying to write a simple game working with two threads, one thread to get input from the user, and another thread to animate some scenes. I'm able to get characters without pressing ENTER just fine, but it blocks in the animating thread until the user presses a key. Does anyone know of a way to get a character from the keyboard non-blocking?

    Read the article

  • ffmpeg async io?

    - by ronag
    Anyone know if ffmpeg does asynchronous file io? That is, the input file is read in a separate thread as to avoid io blocking the processing thread? Basically what I want to figure out is whether or not i need to do calls to "av_read_frame" inside a separate thread (to avoid blocking) or if ffmpeg alrdy handles this issue? How might I figure this out? I've tried downloading the ffmpeg source but haven't been able to find anything useful.

    Read the article

  • Pthread - setting scheduler parameters

    - by Andna
    I wanted to use read-writer locks from pthread library in a way, that writers have priority over readers. I read in my man pages that If the Thread Execution Scheduling option is supported, and the threads involved in the lock are executing with the scheduling policies SCHED_FIFO or SCHED_RR, the calling thread shall not acquire the lock if a writer holds the lock or if writers of higher or equal priority are blocked on the lock; otherwise, the calling thread shall acquire the lock. so I wrote small function that sets up thread scheduling options. void thread_set_up(int _thread) { struct sched_param *_param=malloc(sizeof (struct sched_param)); int *c=malloc(sizeof(int)); *c=sched_get_priority_min(SCHED_FIFO)+1; _param->__sched_priority=*c; long *a=malloc(sizeof(long)); *a=syscall(SYS_gettid); int *b=malloc(sizeof(int)); *b=SCHED_FIFO; if (pthread_setschedparam(*a,*b,_param) == -1) { //depending on which thread calls this functions, few thing can happen if (_thread == MAIN_THREAD) client_cleanup(); else if (_thread==ACCEPT_THREAD) { pthread_kill(params.main_thread_id,SIGINT); pthread_exit(NULL); } } } sorry for those a,b,c but I tried to malloc everything, still I get SIGSEGV on the call to pthread_setschedparam, I am wondering why?

    Read the article

  • mysql database design: threads and replies

    - by ajsie
    in my forum i have threads and replies. one thread has multiple replies. but then, a reply can be a reply of an reply (like google wave). because of that a reply has to have a column "reply_id" so it can point to the parent reply. but then, the "top-level" replies (the replies directly under the thread) will have no parent reply. so how can i fix this? how should the columns be in the reply table (and thread table). at the moment it looks like this: threads: id title body replies: id thread_id (all replies will belong to a thread) reply_id (here lies the problem. the top-level replies wont have a parent reply) body what could a smart design look like to enable reply a reply?

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >