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  • ubi-partman failed with exit code 10 during 12.10 fresh install

    - by Austen
    ive been trying to install ubuntu 12.10 on my acer aspire one 534h,using an iso from the official site and a 16gb flash drive using unetbootin. my aa1 is running factory settings (xp). it will boot fine from the usb, but the installation throws the error in the title after choosing my wifi options, and contineus to give the error after every subsequent step. after trying to complete the installation ingoring the error, it hangs on the ask ubuntu screen. ive tried reformatting and reflashing (sorry, heavy android user) ubuntu to the flash drive, to no avail... do i need to format somthing else, or is it something to do with th Hdd and RAID drives? ive looked in my BIOS and found nothing related. only the option for sata or ide... any help would be great, as ive been working at this all day... edit: the error message was ubi-partman has failed with exit code 10. see (gave a directory) for more info. it then informed me that if i continued the install could be incomplete or completly broken. not sure abouth the wording in the second part, but the error is word for word... thank you.

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  • Eclipse Java Code Formatter in NetBeans Plugin Manager

    - by Geertjan
    Great news for Eclipse refugees everywhere. Benno Markiewicz forked the Eclipse formatter plugin that I blogged about sometime ago (here and here)... and he fixed many bugs, while also adding new features. It's a handy plugin when you're (a) switching from Eclipse to NetBeans and want to continue using your old formatting rules and (b) working in a polyglot IDE team, i.e., now the formatting rules defined in Eclipse can be imported into NetBeans IDE and everyone will happily be able to conform to the same set of formatting standards. And now you can get it directly from Tools | Plugins in NetBeans IDE 7.4: News from Benno on the plugin, received from him today: The plugin is verified by the NetBeans community and available in the Plugin Manager in NetBeans IDE 7.4 (as shown above) and also at the NetBeans Plugin Portal here, where you can also read quite some info about the plugin:  http://plugins.netbeans.org/plugin/50877/eclipse-code-formatter-for-java The issue with empty undo buffer was solved with the help of junichi11: https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues/18 The issue with the lost breakpoints remains unsolved and there was no further feedback. That is the main reason why the save action isn't activated by default. See also the open known issues at https://github.com/markiewb/eclipsecodeformatter_for_netbeans/issues?state=open Features are as follows:  Global configuration and project specific configuration.  On save action, which is disabled by default. Show the used formatter as a notification, which is enabled by default.  Finally, Benno testifies to the usefulness, stability, and reliability of the plugin: I use the Eclipse formatter provided by this plugin every day at work. Before I commit, I format the sources. It works and that's it. I am pleased with it. Here's where the Eclipse formatter is defined globally in Tools | Options: And here is per-project configuration, i.e., use the Project Properties dialog of any project to override the global settings:  Interested to hear from anyone who tries the plugin and has any feedback of any kind! 

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by kss
    sudo apt-get install acroread, i got the following output Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: libldap2 libgnome-speech7 The following NEW packages will be installed: acroread 0 upgraded, 1 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.1 MB of archives. After this operation, 142 MB of additional disk space will be used. (Reading database ... 237901 files and directories currently installed.) Unpacking acroread (from .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./opt/Adobe/Reader9/Browser/intellinux/nppdf.so': No space left on device No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... /usr/bin/mandb: can't write to /var/cache/man/1645: No space left on device Errors were encountered while processing: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Whether to separate out methods or not

    - by Skippy
    I am new to java and want to learn best coding practices and understand why one method is better than another, in terms of efficiency and as the coding becomes more complicated. This is just an example, but I can take the principles from here to apply elsewhere. I have need an option to display stuff, and have put the method stuff separately from the method to ask if the user wants to display the stuff, as stuff has a lot of lines of code. For readability I have done this: public static void displayStuff () { String input = getInput ("Display stuff? Y/N \n"); if (input..equalsIgnoreCase ("Y")) { stuff (); } else if (input.equalsIgnoreCase ("N")) { //quit program } else { //throw error System.out.print("Error! Enter Y or N: \n"); } } private static String stuff () { //to lots of things here return stuff (); } Or public static void displayStuff () { String input = getInput ("Display stuff? Y/N \n"); if (input..equalsIgnoreCase ("Y")) { //to lots of things here stuff; } else if (input.equalsIgnoreCase ("N")) { //quit program } else { //throw error System.out.print("Error! Enter Y or N: \n"); } } Is it better to keep them together and why? Also, should the second method be private or public, if I am asking for data within the class? I am not sure if this is on topic for here. please advise.

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  • What is logical cohesion, and why is it bad or undesirable?

    - by Matt Fenwick
    From the c2wiki page on coupling & cohesion: Cohesion (interdependency within module) strength/level names : (from worse to better, high cohesion is good) Coincidental Cohesion : (Worst) Module elements are unrelated Logical Cohesion : Elements perform similar activities as selected from outside module, i.e. by a flag that selects operation to perform (see also CommandObject). i.e. body of function is one huge if-else/switch on operation flag Temporal Cohesion : operations related only by general time performed (i.e. initialization() or FatalErrorShutdown?()) Procedural Cohesion : Elements involved in different but sequential activities, each on different data (usually could be trivially split into multiple modules along linear sequence boundaries) Communicational Cohesion : unrelated operations except need same data or input Sequential Cohesion : operations on same data in significant order; output from one function is input to next (pipeline) Informational Cohesion: a module performs a number of actions, each with its own entry point, with independent code for each action, all performed on the same data structure. Essentially an implementation of an abstract data type. i.e. define structure of sales_region_table and its operators: init_table(), update_table(), print_table() Functional Cohesion : all elements contribute to a single, well-defined task, i.e. a function that performs exactly one operation get_engine_temperature(), add_sales_tax() (emphasis mine). I don't fully understand the definition of logical cohesion. My questions are: what is logical cohesion? Why does it get such a bad rap (2nd worst kind of cohesion)?

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  • General List of Common Programming Errors

    - by javamonkey79
    As one journey's from apprentice to journeyman to master I've noticed that one accumulates a list of best practices for things they've been bitten by. Personally, I write most of my stuff in java & SQL so my list tends to be slated towards them. I've accumulated the following: When doing list removal, always reverse iterate Avoid adding items to a list you are currently iterating on Watch out for NullPointerExceptions Now, I know there are language specific "common errors" links out there like this one. And I'm also aware of the pragmatic programmer tips, Martin Fowler's "code smells". Does anyone know of any good lists out there of things like I've listed above (re: list removal, adding items, etc). My guess is that there are some good QA folks out there that can probably throw me a bone here. I'm not looking for things the compiler can catch - I'm looking for common things that cause bugs. In the event that there isn't a list out there already then I welcome posting your own findings here. Thanks in advance!

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  • Prefer class members or passing arguments between internal methods?

    - by geoffjentry
    Suppose within the private portion of a class there is a value which is utilized by multiple private methods. Do people prefer having this defined as a member variable for the class or passing it as an argument to each of the methods - and why? On one hand I could see an argument to be made that reducing state (ie member variables) in a class is generally a good thing, although if the same value is being repeatedly used throughout a class' methods it seems like that would be an ideal candidate for representation as state for the class to make the code visibly cleaner if nothing else. Edit: To clarify some of the comments/questions that were raised, I'm not talking about constants and this isn't relating to any particular case rather just a hypothetical that I was talking to some other people about. Ignoring the OOP angle for a moment, the particular use case that I had in mind was the following (assume pass by reference just to make the pseudocode cleaner) int x doSomething(x) doAnotherThing(x) doYetAnotherThing(x) doSomethingElse(x) So what I mean is that there's some variable that is common between multiple functions - in the case I had in mind it was due to chaining of smaller functions. In an OOP system, if these were all methods of a class (say due to refactoring via extracting methods from a large method), that variable could be passed around them all or it could be a class member.

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  • polipo E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by ICXC
    @me:/home$ sudo apt-get install polipo Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: polipo 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 198 kB of archives. After this operation, 799 kB of additional disk space will be used. Get:1 http://sy.archive.ubuntu.com/ubuntu/ precise/universe polipo amd64 1.0.4.1-1.1 [198 kB] Fetched 198 kB in 2s (97.5 kB/s) Selecting previously unselected package polipo. (Reading database ... 169595 files and directories currently installed.) Unpacking polipo (from .../polipo_1.0.4.1-1.1_amd64.deb) ... Processing triggers for doc-base ... Processing 1 added doc-base file... Processing triggers for man-db ... Processing triggers for install-info ... Processing triggers for ureadahead ... Setting up polipo (1.0.4.1-1.1) ... Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. ****dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: polipo E: Sub-process /usr/bin/dpkg returned an error code (1)****

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  • Entry level engineer question regarding memory mangement

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the ladder and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question. "Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub)." I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • Explaining Asteroids Movement code

    - by Moaz ELdeen
    I'm writing an Asteroids Atari clone, and I want to figure out how the AI for the asteroids is done. I have came across that piece of code, but I can't get what it does 100% if ((float)rand()/(float)RAND_MAX < 0.5) { m_Pos.x = -app::getWindowWidth() / 2; if ((float)rand()/(float)RAND_MAX < 0.5) m_Pos.x = app::getWindowWidth() / 2; m_Pos.y = (int) ((float)rand()/(float)RAND_MAX * app::getWindowWidth()); } else { m_Pos.x = (int) ((float)rand()/(float)RAND_MAX * app::getWindowWidth()); m_Pos.y = -app::getWindowHeight() / 2; if (rand() < 0.5) m_Pos.y = app::getWindowHeight() / 2; } m_Vel.x = (float)rand()/(float)RAND_MAX * 2; if ((float)rand()/(float)RAND_MAX < 0.5) { m_Vel.x = -m_Vel.x; } m_Vel.y =(float)rand()/(float)RAND_MAX * 2; if ((float)rand()/(float)RAND_MAX < 0.5) m_Vel.y = -m_Vel.y;

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  • What's wrong with circular references?

    - by dash-tom-bang
    I was involved in a programming discussion today where I made some statements that basically assumed axiomatically that circular references (between modules, classes, whatever) are generally bad. Once I got through with my pitch, my coworker asked, "what's wrong with circular references?" I've got strong feelings on this, but it's hard for me to verbalize concisely and concretely. Any explanation that I may come up with tends to rely on other items that I too consider axioms ("can't use in isolation, so can't test", "unknown/undefined behavior as state mutates in the participating objects", etc.), but I'd love to hear a concise reason for why circular references are bad that don't take the kinds of leaps of faith that my own brain does, having spent many hours over the years untangling them to understand, fix, and extend various bits of code. Edit: I am not asking about homogenous circular references, like those in a doubly-linked list or pointer-to-parent. This question is really asking about "larger scope" circular references, like libA calling libB which calls back to libA. Substitute 'module' for 'lib' if you like. Thanks for all of the answers so far!

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  • A generic Re-usable C# Property Parser utility [on hold]

    - by Shyam K Pananghat
    This is about a utility i have happened to write which can parse through the properties of a data contracts at runtime using reflection. The input required is a look like XPath string. since this is using reflection, you dont have to add the reference to any of your data contracts thus making pure generic and re- usable.. you can read about this and get the full c# sourcecode here. Property-Parser-A-C-utility-to-retrieve-values-from-any-Net-Data-contracts-at-runtime Now about the doubts which i have about this utility. i am using this utility enormously i many places of my code I am using Regex repeatedly inside a recursion method. does this affect the memmory usage or GC collection badly ?do i have to dispose this manually. if yes how ?. The statements like obj.GetType().GetProperty() and obj.GetType().GetField() returns .net "object" which makes difficult or imposible to introduce generics here. Does this cause to have any overheads like boxing ? on an overall, please suggest to make this utility performance efficient and more light weight on memmory

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  • Best way to protect website application code

    - by Gaz_Edge
    Background I have a web application that I host on my own server. I have clients who use the application as is, but some have asked if they can host the application on their own server. This enables them to have their own URLS rather than mine. The application only forms part of their website so I'm assuming it will not be possible for my server to respond to a direct call to their domain etc To give some examples, i currently have urls like www.mydomain.com/profile, www.mydomain.com/index.php?option=someoption&view=someview&id=1 What my clients' want is www.theirdomian.com/profile, www.theirdomian.com/index.php?option=someoption&view=someview&id=1 etc Question My question is, what is the best way for me to allow them to use their own URLs with my application, without giving them all the backend source code and databases to install on their server? One way I thought would be to create a router.php file that sits on their server. The router then asks my server to output the html. The router modifies all the links etc in the html source and outputs the new html through the clients server. When a link is clicked on the clients site, the router receives the request and modifies the url to get the data from my server etc. Is this an effective way to achieve what I want, or is it way off the mark.

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  • Problem with SAT collision detection overlap checking code

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game, using SAT (Separating Axis Theorem). I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks! EDIT: The question has been solved. For those interested in the working implementation: Click here

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  • What's the best way to manage reusable classes/libraries separately?

    - by Tom
    When coding, I naturally often come up with classes or a set of classes with a high reusability. I'm looking for an easy, straight-forward way to work on them separately. I'd like to be able to easily integrate them into any project; it also should be possible to switch to a different version with as few commands as possible. Am I right with the assumption that git (or another VCS) is best suited for this? I thought of setting up local repositories for each class/project/library/plugin and then just cloning/pulling them. It would be great if I could reference those projects by name, not by the full path. Like git clone someproject. edit: To clarify, I know what VCS are about and I do use them. I'm just looking for a comfortable way to store and edit some reusable pieces of code (including unit tests) separately and to be able to include them (without the unit tests) in other projects, without having to manually copy files. Apache Maven is a good example, but I'm looking for a language-independent solution, optimally command-line-based.

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Do ALL your variables need to be declared private? [closed]

    - by skizeey
    Possible Duplicate: Why do we need private variables? I know that it's best practice to stay safe, and that we should always prevent others from directly accessing a class' properties. I hear this all the time from university professors, and I also see this all the time in a lot of source code released on the App Hub. In fact, professors say that they will actually take marks off for every variable that gets declared public. Now, this leaves me always declaring variables as private. No matter what. Even if each of these variables were to have both a getter and a setter. But here's the problem: it's tedious work. I tend to quickly lose interest in a project every time I need to have a variable in a class that could have simply been declared public instead of private with a getter and a setter. So my question is, do I really need to declare all my variables private? Or could I declare some variables public whenever they require both a getter and a setter?

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  • Writing generic code when your target is a C compiler

    - by enobayram
    I need to write some algorithms for a PIC micro controller. AFAIK, the official tools support either assembler or a subset of C. My goal is to write the algorithms in a generic and reusable way without losing any runtime or memory performance. And if possible, I would like to do this without increasing the development time much and compromising the readability and maintainability much either. What I mean by generic and reusable is that I don't want to commit to types, array sizes, number of bits in a bit field etc. All these specifications, IMHO, point to C++ templates, but there's no compiler for it for my target. C macro metaprogramming is another option, but, again my opinion, that greatly reduces readability and increases development time. I believe what I'm looking for is a decent C++ to C translator, but I'd like to hear anything else that satisfies the above requirements. Maybe a translator from another high-level language to C that produces very efficient code, maybe something else. Please note that I have nothing against C, I just wish templates were available in it.

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  • Entry level engineer question regarding memory management

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the latter and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question: Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub). I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • How to structure reading of commands given at a(n interactive) CLI prompt?

    - by Anto
    Let's say I have a program called theprogram (the marketing team was on strike when the product was to be named). I start that program by typing, perhaps not surprisingly, the program name as a command into a command prompt. After that, I get into a loop (from the users standpoint, an interactive command-line prompt), where one command will be read from the user, and depending on what command was given, the program will execute some instructions. I have been doing something like the following (in C-like pseudocode): main_loop{ in=read_input(); if(in=="command 1") do_something(); else if(in=="command 2") do_something_else(); ... } (In a real program, I would probably encapsulate more things into different procedures, this is just an example.) This works well for a small amount of commands, but let's say you have 100, 1000 or even 10 000 of them (the manual would be huge!). It is clearly a bad idea to have 10 000 ifs and else ifs after each other, for instance, the program would be hard to read, hard to maintain, contain a lot of boilerplate code... Yeah, you don't want to do that, so what approach would you recommend me to use (I will probably never use 10 000 commands in a program, but the solution should, at least preferably, be able to scale to that kind of massive (?) problems. The solution doesn't have to allow for arguments to the commands)?

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  • Tips for Making this Code Testable [migrated]

    - by Jesse Bunch
    So I'm writing an abstraction layer that wraps a telephony RESTful service for sending text messages and making phone calls. I should build this in such a way that the low-level provider, in this case Twilio, can be easily swapped without having to re-code the higher level interactions. I'm using a package that is pre-built for Twilio and so I'm thinking that I need to create a wrapper interface to standardize the interaction between the Twilio service package and my application. Let us pretend that I cannot modify this pre-built package. Here is what I have so far (in PHP): <?php namespace Telephony; class Provider_Twilio implements Provider_Interface { public function send_sms(Provider_Request_SMS $request) { if (!$request->is_valid()) throw new Provider_Exception_InvalidRequest(); $sms = \Twilio\Twilio::request('SmsMessage'); $response = $sms->create(array( 'To' => $request->to, 'From' => $request->from, 'Body' => $request->body )); if ($this->_did_request_fail($response)) { throw new Provider_Exception_RequestFailed($response->message); } $response = new Provider_Response_SMS(TRUE); return $response; } private function _did_request_fail($api_response) { return isset($api_response->status); } } So the idea is that I can write another file like this for any other telephony service provided that it implements Provider_Interface making them swappable. Here are my questions: First off, do you think this is a good design? How could it be improved? Second, I'm having a hard time testing this because I need to mock out the Twilio package so that I'm not actually depending on Twilio's API for my tests to pass or fail. Do you see any strategy for mocking this out? Thanks in advance for any advice!

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  • Licensing a website's code [on hold]

    - by RosiePea
    I just changed to a new contract that I want to use with all my future clients. I love this contract. It's in plain English, very readable, very understandable. It has this statement regarding ownership of the website after it's been paid for: After any outstanding balance for the project is paid, we will assign to you all copyrights in the graphical and visual elements of the design that we will create under the scope of this project. However, we will retain the copyright to all coding elements, but will provide you with a license for you to use these elements in the deliverables of this project. What is this license of which it speaks? I understand the concept: I maintain all rights to my code but allow them to use it in this particular website. That part's new in this contract, and I like it a lot. But now... what? I have to come up with a license to hand the client when the website is paid for. But which license? And do I physically (or electronically) give them something, a document kind of like the contract itself? I've been reading all about licenses all day today and I'm no closer to answering this question. Any words of advice out there?

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  • a c++ code for scheduling tasks [closed]

    - by scheduling
    This code has no errors but then when i execute it, there is no output and the program automatically shuts down saying the program has stopped working. #include<unistd.h> #include<stdio.h> #include<stdlib.h> #include<time.h> #include<string.h> int main() { char *timetoken; char currtime[7]; char schedtime[7]; int i; struct tm *localtimeptr; strcpy(schedtime,"15:25:00"); while(6!=9) { time_t lt; sleep(1); lt = time(NULL); localtimeptr = localtime(lt); timetoken=strtok(asctime(localtimeptr)," "); for(i=1;i<5;i++) timetoken=strtok('\0'," "); if(i==3) { strcpy(currtime,timetoken); } } printf("The current time is: %s\n",currtime); printf("We are waiting for: %s\n",schedtime); if(!strcmp(currtime,schedtime)) { printf("Time to do stuff \n"); system("C:\PROJECT X"); } getch(); return 0; }

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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