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  • In an Android application, should I have one content provider per table or only one for the entire a

    - by Andrew Dyer
    I have years of experience with Microsoft .NET development (primarily C#) and have been working to come up to speed on Android and Java. So far, I've built a small application with a couple screens and a working content provider. All of the examples I've seen for developing content providers typically work with a single table, so I got the impression that this was the convention. I built a couple more content providers for other tables and ran into the "Unknown URI" IllegalArgumentException when I tried to test them. The exception is being thrown by one of my content providers, but not the one I was intending to call. It appears that my application is using the first content provider in the AndroidManifest.xml file, which now has me wondering if I should only have a single content provider for the entire application. Are there any best practices and/or examples for working with multiple tables in an Android application? Should I have one content provider per table or only one for the entire application? If the former, how do I resolve URIs to the proper provider? If the latter, how do I keep my content provider code from being polluted with switch statements?

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  • Fluent NHibernate: Example of a one-to-many relationship on an abstract class of a table-per-subclas

    - by BigTommy79
    Hi All, I've been trying for ages to find an example (because I can't get it to work myself) of the correct mapping for a one-to-many relationship on an abstract class of a table-per-subclass implementation, in fluent nHibernate. An example below: I'm looking to map the list of Fines on the Debt abstract base class to the Fine class. if anyone knows of any tutorial or example they've come across before please let me know. Thanks, Tim public abstract class Entity { public int Id { get; set; } } public abstract class Debt : Entity { public decimal Balance { get; set; } public IList<Fine> Fines { get; set; } public Debt() { Fines = new List<Fine>(); } } public class CarLoan : Debt { } public class CreditCard : Debt { } public class LoanApplication : Entity { public IList<Debt> ExistingDebts { get; set; } public LoanApplication() { ExistingDebts = new List<Debt>(); } } public class Fine { public Int64 Cash { get; set; } }

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  • Why are a visual studio project's command-line settings stored per user? Is it OK to check-in (and

    - by DanO
    We're creating an application that understands some command-line parameters. There are some default's we would like to supply on the command-line when debugging, and these are easily set in the project settings as explained here. The thing is visual studio stores these settings in a *.csproj.user file, and the default settings for integrated source control do not check-in *.user files. We would like to just have these default command-line parameters in everyone's IDE when debugging this project. Often (but not always) when visual studio guides you into doing things a certain way it is for good reason. We probably don't want to just check-in someone's .csproj.user file... right? This question is has a few parts: Why does Visual Studio store this particular setting per user? Is there a way to alter this behavior? - Would doing so bring bad juju? Under these circumstances is it OK to check-in and share a .user file? Is there a better way to accomplish what we are trying to do here? Thank you -

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  • Is there a way to specify a per-host deploy_to path with Capistrano?

    - by Chad Johnson
    I have searched and searched and asked a question already and have not received a clear answer. I have the following deploy script (snippet): set :application, "testapplication" set :repository, "ssh://domain.com//srv/hg/#{application}" set :scm, :mercurial set :deploy_to, "/srv/www/#{application}" role :web, "domain1.com", "domain2.com" role :app, "domain1.com", "domain2.com" role :db, "domain1.com", :primary => true, :norelease => true role :db, "domain2.com", :norelease => true As you see, I have set deploy_to to a specific path. And, I also have specified multiple web servers. However, each web server should have a different deployment path. I want to be able to run "cap deploy" and deploy to all hosts in one shot. I am NOT trying to deploy to staging and then to production. This is all production. My question is: how exactly do I specify a path per server? I have read the "Roles" documentation for Capistrano, and this is unclear. Can someone please post a deploy file example? I have read the documentation, and it is unclear how to do this. Does anyone know? Am I crazy? Am I thinking of this wrong or something? No answers anywhere online. Nowhere. Nothing. Please, someone help.

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  • Qthread - trouble shutting down threads

    - by Bryan Greenway
    For the last few days, I've been trying out the new preferred approach for using QThreads without subclassing QThread. The trouble I'm having is when I try to shutdown a set of threads that I created. I regularly get a "Destroyed while thread is still running" message (if I'm running in Debug mode, I also get a Segmentation Fault dialog). My code is very simple, and I've tried to follow the examples that I've been able to find on the internet. My basic setup is as follows: I've a simple class that I want to run in a separate thread; in fact, I want to run 5 instances of this class, each in a separate thread. I have a simple dialog with a button to start each thread, and a button to stop each thread (10 buttons). When I click one of the "start" buttons, a new instance of the test class is created, a new QThread is created, a movetothread is called to get the test class object to the thread...also, since I have a couple of other members in the test class that need to move to the thread, I call movetothread a few additional times with these other items. Note that one of these items is a QUdpSocket, and although this may not make sense, I wanted to make sure that sockets could be moved to a separate thread in this fashion...I haven't tested the use of the socket in the thread at this point. Starting of the threads all seem to work fine. When I use the linux top command to see if the threads are created and running, they show up as expected. The problem occurs when I begin stopping the threads. I randomly (or it appears to be random) get the error described above. Class that is to run in separate thread: // Declaration class TestClass : public QObject { Q_OBJECT public: explicit TestClass(QObject *parent = 0); QTimer m_workTimer; QUdpSocket m_socket; Q_SIGNALS: void finished(); public Q_SLOTS: void start(); void stop(); void doWork(); }; // Implementation TestClass::TestClass(QObject *parent) : QObject(parent) { } void TestClass::start() { connect(&m_workTimer, SIGNAL(timeout()),this,SLOT(doWork())); m_workTimer.start(50); } void TestClass::stop() { m_workTimer.stop(); emit finished(); } void TestClass::doWork() { int j; for(int i = 0; i<10000; i++) { j = i; } } Inside my main app, code called to start the first thread (similar code exists for each of the other threads): mp_thread1 = new QThread(); mp_testClass1 = new TestClass(); mp_testClass1->moveToThread(mp_thread1); mp_testClass1->m_socket.moveToThread(mp_thread1); mp_testClass1->m_workTimer.moveToThread(mp_thread1); connect(mp_thread1, SIGNAL(started()), mp_testClass1, SLOT(start())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(quit())); connect(mp_testClass1, SIGNAL(finished()), mp_testClass1, SLOT(deleteLater())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(deleteLater())); connect(this,SIGNAL(stop1()),mp_testClass1,SLOT(stop())); mp_thread1->start(); Also inside my main app, this code is called when a stop button is clicked for a specific thread (in this case thread 1): emit stop1(); Sometimes it appears that threads are stopped and destroyed without issue. Other times, I get the error described above. Any guidance would be greatly appreciated. Thanks, Bryan

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • .NET Backgroundworker - Is there no way to let exceptions pass back normally to main thread?

    - by Greg
    Hi, QUESTION: Re use of .NET Backgroundworker, is there not a way to let exceptions pass back normally to main thread? BACKGROUND: Currently in my WinForms application I have generic exception handle that goes along the lines of, if (a) a custom app exception then present to user, but don't exit program, and (b) if other exception then present and then exit application The above is nice as I can just throw the appropriate exception anywhere in the application and the presentation/handling is handled generically

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  • Dynamic changes to thread stack size in Solaris 9 ?

    - by Satya
    Hello, I am looking for a configurable / tunable on Solaris 9 through which I can change the default thread stack size without recompiling the code to use "pthread_attr_setstacksize" For example on HPUX 11.11 / 11.23 the environment variable "PTHREAD_DEFAULT_STACK_SIZE" can be exported (available via HPUX patches PHCO_38307 / PHCO_38955 ) - Is there a equivalent Solaris 9 way to achieve the same ? Thanks! Satya

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  • Fulltext search for django : Mysql not so bad ? (vs sphinx, xapian)

    - by Eric
    I am studying fulltext search engines for django. It must be simple to install, fast indexing, fast index update, not blocking while indexing, fast search. After reading many web pages, I put in short list : Mysql MYISAM fulltext, djapian/python-xapian, and django-sphinx I did not choose lucene because it seems complex, nor haystack as it has less features than djapian/django-sphinx (like fields weighting). Then I made some benchmarks, to do so, I collected many free books on the net to generate a database table with 1 485 000 records (id,title,body), each record is about 600 bytes long. From the database, I also generated a list of 100 000 existing words and shuffled them to create a search list. For the tests, I made 2 runs on my laptop (4Go RAM, Dual core 2.0Ghz): the first one, just after a server reboot to clear all caches, the second is done juste after in order to test how good are cached results. Here are the "home made" benchmark results : 1485000 records with Title (150 bytes) and body (450 bytes) Mysql 5.0.75/Ubuntu 9.04 Fulltext : ========================================================================== Full indexing : 7m14.146s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:11.553524 next run : 0:00:00.168508 Mysql 5.5.4 m3/Ubuntu 9.04 Fulltext : ========================================================================== Full indexing : 6m08.154s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:11.553524 next run : 0:00:00.168508 1 thread, 100000 searchs with single word randomly taken from database : First run : 9m09s next run : 5m38s 1 thread, 10000 random strings (random strings should not be found in database) : just after the 100000 search test : 0:00:15.007353 1 thread, boolean search : 1000 x (+word1 +word2) First run : 0:00:21.205404 next run : 0:00:00.145098 Djapian Fulltext : ========================================================================== Full indexing : 84m7.601s 1 thread, 1000 searchs with single word randomly taken from database with prefetch : First run : 0:02:28.085680 next run : 0:00:14.300236 python-xapian Fulltext : ========================================================================== 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:26.402084 next run : 0:00:00.695092 django-sphinx Fulltext : ========================================================================== Full indexing : 1m25.957s 1 thread, 1000 searchs with single word randomly taken from database : First run : 0:01:30.073001 next run : 0:00:05.203294 1 thread, 100000 searchs with single word randomly taken from database : First run : 12m48s next run : 9m45s 1 thread, 10000 random strings (random strings should not be found in database) : just after the 100000 search test : 0:00:23.535319 1 thread, boolean search : 1000 x (word1 word2) First run : 0:00:20.856486 next run : 0:00:03.005416 As you can see, Mysql is not so bad at all for fulltext search. In addition, its query cache is very efficient. Mysql seems to me a good choice as there is nothing to install (I need just to write a small script to synchronize an Innodb production table to a MyISAM search table) and as I do not really need advanced search feature like stemming etc... Here is the question : What do you think about Mysql fulltext search engine vs sphinx and xapian ?

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  • Unexpected behavior of IntentService

    - by kknight
    I used IntentService in my code instead of Service because IntentService creates a thread for me in onHandleIntent(Intent intent), so I don't have to create a Thead myself in the code of my service. I expected that two intents to the same IntentSerivce will execute in parallel because a thread is generated in IntentService for each invent. But my code turned out that the two intents executed in sequential way. This is my IntentService code: public class UpdateService extends IntentService { public static final String TAG = "HelloTestIntentService"; public UpdateService() { super("News UpdateService"); } protected void onHandleIntent(Intent intent) { String userAction = intent .getStringExtra("userAction"); Log.v(TAG, "" + new Date() + ", In onHandleIntent for userAction = " + userAction + ", thread id = " + Thread.currentThread().getId()); if ("1".equals(userAction)) { try { Thread.sleep(20 * 1000); } catch (InterruptedException e) { Log.e(TAG, "error", e); } Log.v(TAG, "" + new Date() + ", This thread is waked up."); } } } And the code call the service is below: public class HelloTest extends Activity { //@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent selectIntent = new Intent(this, UpdateService.class); selectIntent.putExtra("userAction", "1"); this.startService(selectIntent); selectIntent = new Intent(this, UpdateService.class); selectIntent.putExtra("userAction", "2"); this.startService(selectIntent); } } I saw this log message in the log: V/HelloTestIntentService( 848): Wed May 05 14:59:37 PDT 2010, In onHandleIntent for userAction = 1, thread id = 8 D/dalvikvm( 609): GC freed 941 objects / 55672 bytes in 99ms V/HelloTestIntentService( 848): Wed May 05 15:00:00 PDT 2010, This thread is waked up. V/HelloTestIntentService( 848): Wed May 05 15:00:00 PDT 2010, In onHandleIntent for userAction = 2, thread id = 8 I/ActivityManager( 568): Stopping service: com.example.android/.UpdateService The log shows that the second intent waited the first intent to finish and they are in the same thread. It there anything I misunderstood of IntentService. To make two service intents execute in parallel, do I have to replace IntentService with service and start a thread myself in the service code? Thanks.

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  • Is it allowed to load Swing classes in non-EDT thread?

    - by ddimitrov
    After the introduction of Java Memory Model, the Swing guidelines were changed to state that any Swing components need to be instantiated on the EDT in order to avoid non-published instance state. What I could not find anywhere is whether the classloading is also mandated to be on the EDT or can we pre-load key Swing classes in a background thread? Is there any official statement from Sun/Oracle on this? Are there any classes that are known to hold non-threadsafe static state, hence need to be loaded on EDT?

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  • Call HttpWebRequest in another thread as UI with Task class - avoid to dispose object created in Task scope

    - by John
    I would like call HttpWebRequest on another thread as UI, because I must make 200 request or server and downloaded image. My scenation is that I make a request on server, create image and return image. This I make in another thread. I use Task class, but it call automaticaly Dispose method on all object created in task scope. So I return null object from this method. public BitmapImage CreateAvatar(Uri imageUri, int sex) { if (imageUri == null) return CreateDefaultAvatar(sex); BitmapImage image = null; new Task(() => { var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { Byte[] buffer = new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); image = new BitmapImage { CreateOptions = BitmapCreateOptions.None, CacheOption = BitmapCacheOption.OnLoad }; image.BeginInit(); image.StreamSource = new MemoryStream(buffer); image.EndInit(); image.Freeze(); } }).Start(); return image; } How avoid it? Thank Mr. Jon Skeet try this: private Stream GetImageStream(Uri imageUri) { Byte[] buffer = null; //new Task(() => //{ var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { buffer= new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); } //}).Start(); return new MemoryStream(buffer); } It return object which is null a than try this: private Stream GetImageStream(Uri imageUri) { Byte[] buffer = null; new Task(() => { var request = WebRequest.Create(imageUri); var response = request.GetResponse(); using (var stream = response.GetResponseStream()) { buffer= new Byte[response.ContentLength]; int offset = 0, actuallyRead = 0; do { actuallyRead = stream.Read(buffer, offset, buffer.Length - offset); offset += actuallyRead; } while (actuallyRead > 0); } }).Start(); return new MemoryStream(buffer); } Method above return null

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  • Exception in thread "main" java.lang.OutOfMemoryError, How to find and fix??

    - by or.nomore
    hey, I'm trying to programming a crossword creator. using a given dictionary txt file and a given pattern txt file. The basic idea is using DFS algorithm. the problem begin when the dictionary file is v-e-r-y big (about 50000 words). then i recive the : Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceeded i know that there is a part in my program that waists memory, but i don't know where it is, how to find it and how to fix it

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  • Is it ok to perform DB operation on UI thread?

    - by user648462
    I am using a database to persist the state of a search form. I am using the onPause method to persist the data and the onResume method to restore it. My opinion is that restoring and persisting state should be a blocking operation so I plan to perform the database operations on the UI thread. I know this is generally discouraged but the operations should be quick and I think if they were done asynchronously they could lead to inconsistent UI behaviour. Any advice

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  • how to know when a work in a thread is complete?

    - by seinkraft
    I need to create multiple threads when a button is clicked and i've done that with this: Dim myThread As New Threading.Thread(AddressOf getFile) myThread.IsBackground = True myThread.Start() but i need to update a picture box with the downloaded file, buy if i set an event in the function getFile and raise it to notify that the files was downloaded and then update the picturebox.

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  • How long does it take each thread timeslice in Windows XP ?

    - by IHawk
    I am trying to find out how long does it take each thread timeslice (quantum) in Windows but the only information that I found out is about the clock ticks being from 15 to 20ms or 20-30ms. How can I find this information ? I think it may vary from OS to OS, but I am not certain. I appreciate any suggestion on this subject. Thank you.

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  • how to implement a message pump in Non-UI thread in .net?

    - by Benny
    how to implement a message pump in non-ui thread? what i want is that the message can be an object or a command, say an Action/Func, etc. do i have to use separate queue for different type of message? say one queue for object, one queue for Action/Function? Given that the type of messages vary, how to implement it?

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