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  • System call time out?

    - by Arnold
    Hi, I'm using unix system() calls to gunzip and gzip files. With very large files sometimes (i.e. on the cluster compute node) these get aborted, while other times (i.e. on the login nodes) they go through. Is there some soft limit on the time a system call may take? What else could it be?

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  • When Should One Call glGetError ?

    - by Ngu Soon Hui
    glLoadIdentity says GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd. But GL_INVALID_OPERATION is a flag returns by glGetError. My question is, when should we call glGetError ( in order to know whether we are calling opengl in correct sequence)?

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  • javascript call a privileged method

    - by quan
    If I call the killSwitch() outside the onkeypress, I'll cause an error. But inside the onkeypress function, I worked just fine. Why? // this works fine var ClassA = function() { var doc = document; // killSwitch(); doc.onkeypress = function(e){ killSwitch(); } this.killSwitch = function(){ alert('hello world'); } } var myClass = new ClassA();

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  • What do you call this functional language feature?

    - by Jimmy
    ok, embarrassing enough, I posted code that I need explained. Specifically, it first chains absolute value and subtraction together, then tacks on a sort, all the while not having to mention parameters and arguments at all, because of the presense of "adverbs" that can join these functions "verbs" What (non-APL-type) languages support this kind of no-arguments function composition (I have the vague idea it ties in strongly to the concepts of monad/dyad and rank, but its hard to get a particularly easy-to-understand picture just from reading Wikipedia) and what do I call this concept?

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  • How to call a script that expects $_POST from inside a function

    - by donpal
    My script.php accepts $_POST input and echos a string. $theinput = $_POST['theinput']; $output = //some processing; echo $output; I would like to use this script inside a function where the same input is now a $_POST function processinput($someinput){ //I need to call the above script and give it //the same input `$someinput` which is not a `$_POST` anymore } Any ideas how to do that?

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  • exiting from a blocking select call!

    - by Jay
    I am calling a third party API which creates a socket, does a connect and then calls select API by passing the socket to block forever. I don't have access to the socket. Is there some way in which I can make the select call come out from my application without having access to the socket? My platform is Windows.

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  • GWT-RPC vs HTTP Call - which is better??

    - by Nirmal Patel
    I am evaluating if there is a performance variation between calls made using GWT-RPC and HTTP Call. My appln services are hosted as Java servlets and I am currently using HTTPProxy connections to fetch data from them. I am looking to convert them to GWT-RPC calls if that brings in performance improvement. I would like to know about pros/cons of each... Also any suggestions on tools to measure performance of Async calls...

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  • call a server side python script from javascript

    - by alex
    how to call a server side python script from javascript. if test.py is the python script file in server, and if the parameter to be passed to python is another url , then how this can be executed from javascript, how the return string from python script is obtained to the javascript.

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • Call into a website and use php to recognize caller ID

    - by Phil
    I have this idea where I want to allow someone to call a phone number from their cell phone, and then a website would display their caller ID. I want to do this in php, but I'm really not sure how. I'm pretty good with PHP and I'm assuming you need some kind of GSM modem attached to the web server to accept the incoming phone calls, but that's really as far as I can get. If anyone can point me in the right direction that would be great. Thanks!

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  • How to call java from C++

    - by karikari
    I need to run this line from my c++ program: java -jar test.jar text1 text2 the java app will give a float value and give it to the c++ program. How can I do this? I never call a java stuff before from my ms visual studio C++ file.

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  • Call panel.invalidate outside form class in C#

    - by Shaza
    Hey, I need to call "panel.invalidate" outside my form (WINform) class also I need to change some other controls as well, I read similar question here, and tried what they said, but it didn't work and I wasn't convinced at all. The answer I read was about exposing a public method like this: public void EnableButton(bool enable) { this.myButton.Enabled = enable; } Also I made a static instance in the other file static Form1 myForm = new Form1(); Any useful suggestions??

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  • Call Dispose() on a WindowsIdentity object? C#

    - by Andy
    I am retrieving a WindowsIdentity object by calling: win_id = System.Security.Principal.WindowsIdentity.GetCurrent(); with the intention of getting the currently logged on user name, which works fine. WindowsIdentity implements IDisposable, but since I din't create the object myself, do I still need to call .Dispose() on it when I am finished with it or not? Thanks.

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  • Android Camera takePicture function does not call Callback function

    - by Tomáš 'Guns Blazing' Frcek
    I am working on a custom Camera activity for my application. I was following the instruction from the Android Developers site here: http://developer.android.com/guide/topics/media/camera.html Everything seems to works fine, except the Callback function is not called and the picture is not saved. Here is my code: public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; private static final String TAG = "CameraActivity"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.v(TAG, "will now take picture"); mCamera.takePicture(null, null, mPicture); Log.v(TAG, "will now release camera"); mCamera.release(); Log.v(TAG, "will now call finish()"); finish(); } }); } private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { Log.v(TAG, "Getting output media file"); File pictureFile = getOutputMediaFile(); if (pictureFile == null) { Log.v(TAG, "Error creating output file"); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.v(TAG, e.getMessage()); } catch (IOException e) { Log.v(TAG, e.getMessage()); } } }; private static File getOutputMediaFile() { String state = Environment.getExternalStorageState(); if (!state.equals(Environment.MEDIA_MOUNTED)) { return null; } else { File folder_gui = new File(Environment.getExternalStorageDirectory() + File.separator + "GUI"); if (!folder_gui.exists()) { Log.v(TAG, "Creating folder: " + folder_gui.getAbsolutePath()); folder_gui.mkdirs(); } File outFile = new File(folder_gui, "temp.jpg"); Log.v(TAG, "Returnng file: " + outFile.getAbsolutePath()); return outFile; } } After clicking the Button, I get logs: "will now take picture", "will now release camera" and "will now call finish". The activity finishes succesfully, but the Callback function was not called during the mCamera.takePicture(null, null, mPicture); function (There were no logs from the mPicture callback or getMediaOutputFile functions) and there is no file in the location that was specified. Any ideas? :) Much thanks!

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