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  • Determining whether compiling on Windows or other system

    - by NumberFour
    Hi, Im currently developing a cross-platform C application. Is there any compiler macro which is defined only during compilation on Windows, so I can #ifdef some Windows specific #includes? Typical example is selecting between WinSock and Berkeley sockets headers: #ifdef _WINDOWS #include <winsock.h> #else #include <sys/socket.h> #include <netinet/in.h> #include <sys/un.h> #include <arpa/inet.h> #include <netdb.h> #endif So the thing Im looking for is something like that _WINDOWS macro. Thanks for any tips.

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  • gcc compiling invalid C code

    - by aks
    Some of my C programs are not working as expected. For example, pass by reference is not possible in C, but when I write a C program which uses that and compile it with gcc it works fine. Is gcc a C++ compiler? How do I make it behave like a C compiler?

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  • "Compiling" content with short tags to var, without eval()

    - by Spot
    To start off, let me clear the air by saying we are aware of the dis/advantages to using short tag syntax in PHP. That is not what this question is about. Is there a way to "include" a file containing short tag code, into a variable, and have PHP actually parse the code? include/require obviously do not provide the data in a workable form, and output buffering does not parse the short tag code because it happens at runtime. Using eval() is simply not an option. Suggestions?

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  • Getting started with open source

    - by lola
    Hi all, I'm an undergraduate who has decided that he wants to join the open source community and contribute. However, I have come to think that, once you have chosen an open source project, a lot of time is spent in learning the nitty gritties of that project in addition to stuff like subversion,etc which a typical undergraduate isn't exposed to. So, you have to stick with that project for a long time, say a year or two, before moving on to other projects. In this case, choosing the right(for you) initial project is very important since if you choose one,and say, the development in your field of interest(in that project) is a low priority and not exciting enough, you'll lose interest and stop contributing to open source all together. So what I wanted to know was, since there are thousands of open source projects, is all this being documented somewhere with tags,etc so that a beginner can choose his projects. The GSoc 2010 ideas list is a great starting point, but it only covers a handful. Hence, I thought why not ask this at stackoverflow: if you have any pointers as to where to start, when choosing a FOSS project or any other tips related to starting with FOSS. P.S. I'm interested in projects involving mobile ad hoc networks(those using TinyOS, preferably), so pointers related to these will be great. I'm looking through Freifunk and OLPC as of now, needed more ideas.

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  • Dev-C++ and Detours compiling error

    - by Julio
    Hello. As title says I'm trying to compile with Dev-C++ a simple DLL using Detours, but I get this error: syntax error before token '&' on this lines: DetourAttach(&(PVOID &)trueMessageBox, hookedMessageBox) DetourDetach(&(PVOID &)trueMessageBox, hookedMessageBox) The complete code is #include <windows.h> #include <detours.h> #pragma comment( lib, "Ws2_32.lib" ) #pragma comment( lib, "detours.lib" ) #pragma comment( lib, "detoured.lib" ) int (WINAPI * trueMessageBox)(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) = MessageBox; int WINAPI hookedMessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) { LPCSTR lpNewCaption = "You've been hijacked"; int iReturn = trueMessageBox(hWnd, lpText, lpNewCaption, uType); return iReturn; } BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) { switch ( dwReason ) { case DLL_PROCESS_ATTACH: DetourTransactionBegin(); DetourUpdateThread( GetCurrentThread() ); DetourAttach(&(PVOID &)trueMessageBox, hookedMessageBox) DetourTransactionCommit(); break; case DLL_PROCESS_DETACH: DetourTransactionBegin(); DetourUpdateThread( GetCurrentThread() ); DetourDetach(&(PVOID &)trueMessageBox, hookedMessageBox) DetourTransactionCommit(); break; } return TRUE; }

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  • Compiling a click-once app that requires administrator?

    - by Assimilater
    Hi, a lot of my programs require the ability to write files to the hard drive. When I first made these programs for XP they worked great. Now I'm less ignorant about UAC (got a new laptop recently). And for future customers...I've noticed the potential for a LOT of annoying error messages....and quite frankly if the program can't write data to the hard drive or thumb drive it's on...there's no point to running it.... I've tried multiple times to build in the manifest a requirement for administrator or user access....I'm not sure if anything less would solve the problem...but have failed because click-once has security features in place to prevent me from doing so. I'd rather not have to tell my customers how to make the program run as an administrator by editing the file's properties...I'd much rather have a convenient pop up like what you'd see new programs such as Itunes or Filezilla show if they were in conflict with UAC requesting the privileges they need. I'd really like to do this but have had little success. Any and all advice that can remedy this grievous problem appreciated. Thanks.

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  • Build error while compiling Android source (JNI)

    - by arTsmarT
    I added some new functionality in C and when I try to build it, it gives me the following error: libnativehelper/include/nativehelper/JNIHelp.h:116: error: undefined reference to 'jniRegisterNativeMethods' error. I have included jnihelp.h in my C files. Is this a makefile related issue or am I missing something? LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional LOCAL_MODULE := newfile LOCAL_SRC_FILES := newfile.cpp include $(BUILD_SHARED_LIBRARY)

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  • Getting error when compiling debug mode: C++/CLI - error LNK2022

    - by Yochai Timmer
    I've got a CLI code wrapping a C++ DLL. When i try to compile it in debug mode, i get the following error: Error 22 error LNK2022: metadata operation failed (8013118D) : Inconsistent layout information induplicated types .... MSVCMRTD.lib (locale0_implib.obj) The weird thing is that on Release mode it compiles OK and works OK. The only difference i can see that causes the problem is when i change: Configuration Properties - C/C++ - Code Generation - Runtime Library When it's set to: Multi-threaded Debug DLL (/MDd) it throws the error. When it's set to: Multi-threaded DLL (/MD) it compiles fine. The same settings work for all the other DLLs in the project (CLI and C++) and they inherit the same properties. I'm using VS2010. So, how can i solve this ? And can I get some explanation to WHY this is happening ? Update: I've basically tried changing every option in the project's properties with no luck. I've read somewhere that this might be caused from duplicate declarations of a type of the same name. But in the CLI file i'm calling std::string etc. explicitly from std. Any other ideas ?

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  • Eclipse gives me a weird error when compiling...

    - by Legend
    I have this function which returns a datatype InetAddress[] public InetAddress [] lookupAllHostAddr(String host) throws UnknownHostException { Name name = null; try { name = new Name(host); } catch (TextParseException e) { throw new UnknownHostException(host); } Record [] records = null; if (preferV6) records = new Lookup(name, Type.AAAA).run(); if (records == null) records = new Lookup(name, Type.A).run(); if (records == null && !preferV6) records = new Lookup(name, Type.AAAA).run(); if (records == null) throw new UnknownHostException(host); InetAddress[] array = new InetAddress[records.length]; for (int i = 0; i < records.length; i++) { Record record = records[i]; if (records[i] instanceof ARecord) { ARecord a = (ARecord) records[i]; array[i] = a.getAddress(); } else { AAAARecord aaaa = (AAAARecord) records[i]; array[i] = aaaa.getAddress(); } } return array; } Eclipse complains that the return type should be byte[][] but when I change the return type to byte[][], it complains that the function is returning the wrong data type. I'm stuck in a loop. Does anyone know what is happening here?

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  • Boost Date_Time problem compiling a simple program

    - by Andry
    Hello! I'm writing a very stupid program using Boost Date_Time library. int main(int srgc, char** argv) { using namespace boost::posix_time; date d(2002,Feb,1); //an arbitrary date ptime t1(d, hours(5)+nanosec(100)); //date + time of day offset ptime t2 = t1 - minutes(4)+seconds(2); ptime now = second_clock::local_time(); //use the clock date today = now.date(); //Get the date part out of the time } Well I cannot compile it, compiler does not recognize a type... Well I used many features of Boost libs like serialization and more... I correctly built them and, looking in my /usr/local/lib folder I can see that libboost_date_time.so is there (a good sign which means I was able to build that library) When I compile I write the following: g++ -lboost_date_time main.cpp But the errors it showed me when I specify the lib are the same of those ones where I do not specify any lib. What is this? Anyone knows? The error is main.cpp: In function ‘int main(int, char**)’: main.cpp:9: error: ‘date’ was not declared in this scope main.cpp:9: error: expected ‘;’ before ‘d’ main.cpp:10: error: ‘d’ was not declared in this scope main.cpp:10: error: ‘nanosec’ was not declared in this scope main.cpp:13: error: expected ‘;’ before ‘today’

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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  • Getting following warning while compiling

    - by thetna
    warning: passing argument 1 of 'bsearch' makes pointer from integer without a cast and the corresponding code is Parent =bsearch((const size_t)ParentNum, ClauseVector, Size, sizeof(CLAUSE),pcheck_CompareNumberAndClause); the compilar is gcc. here CLAUSE is defined as *CLAUSE.

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

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  • Installing gtk and compiling using gcc under windows?

    - by sil3nt
    I have gcc installed in c:/programfiles (also set as a path variable), and i have all the necessary files for gtk from http://www.gtk.org/download-windows.html, glib,gtk,pango,atk and cairo. Although I have no clue as to how to compile a c program using gtk with the gcc compiler. How do I set everything up so that it works?. (I don't know where each zip file goes.?) basically I don't really know where start.

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  • Error while compiling pjsip 2 for cxode 4.3.2 and SDK 5.1

    - by Linus Persson
    I'm trying to compile pjsip version 2 using the terminal and I'm getting constant error no matter what I try. Been looking for the answer all over the internet including stackoverflow. I downloaded pjsip version 2 using their subversion repository today so all files should be up to date. When following this guide: http://trac.pjsip.org/repos/wiki/Getting-Started/iPhone I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin9] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 When using the above guide combined with this guide: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/2011-October/013481.html I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture arm collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin10] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 I've included /pjlib/include/pj/config_site.h with the following code: #define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h> How do I get pjsip to compile without errors? Please consider that I'm new to this, thank you!

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  • Compiling a class using Java code using process

    - by Noona
    I have this piece of code that compiles a class called tspClassName, when I compile using this code: Process compileProc = null; try { compileProc = Runtime.getRuntime().exec("javac -classpath ." + File.separator + "src" + File.separator + File.separator + "generated." + tspClassName + ".java -d ." + File.separator + "bin"); // catch exception if (compileProc.exitValue() != 0) { System.out.println("Compile exit status: " + compileProc.exitValue()); System.err.println("Compile error:" + compileProc.getErrorStream()); it outputs this: "Compile exit status: 2 Compile error:java.io.FileInputStream@17182c1" The class tspClassName.java compiles without errors otherwise, so I am guessing it has to do with the path,and in my eclipse project, the tspClassName.java resides in package homework4.generated inside src, is there something wrong with the path that I use in the code? thanks

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  • Cannot copying tables when compiling on Device

    - by Amarpreet
    Hi guys, I am working on sqlite application with around 10 tables in database. it works fine when i run on simulator. And when i open the sqlite file from Applications folder of simulator it shows me all the tables and data. the problem arises when i run app on device. I downloaded the application from device and i checked the sqlite database files there were no tables in it. please help me solving this problem. thanks.

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  • Is there a good way to wrap an existing Python based web application to require a login?

    - by Jonathan B
    I'm in the process of installing an open-source Python based web application to an internal server here at work. The existing code is open - it doesn't require a login to view it - but one of the requirements is that users have to be approved before they can see anything. Is there a good way (using Apache configuration files for example, but any method would be great) to wrap the application so that any access requires a login? I would like to avoid modifying the open-source code (a maintenance nightmare every time a new release comes out). Any thoughts or suggestions?

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  • Open-sourcing a web site with active users?

    - by Lars Yencken
    I currently run several research-related web-sites with active users, and these sites use some personally identifying information about these users (their email address, IP address, and query history). Ideally I'd release the code to these sites as open source, so that other people could easily run similar sites, and more importantly scrutinise and replicate my work, but I haven't been comfortable doing so, since I'm unsure of the security implications. For example, I wouldn't want my users' details to be accessed or distributed by a third party who found some flaw in my site, something which might be easy to do with full source access. I've tried going half-way by refactoring the (Django) site into more independent modules, and releasing those, but this is very time consuming, and in practice I've never gotten around to releasing enough that a third party can replicate the site(s) easily. I also feel that maybe I'm kidding myself, and that this process is really no different to releasing the full source. What would you recommend in cases like this? Would you open-source the site and take the risk? As an alternative, would you advertise the source as "available upon request" to other researchers, so that you at least know who has the code? Or would you just apologise to them and keep it closed in order to protect users?

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  • compiling OpenCV on Mac OS X Snow Leopard gets error: ‘Movie’ does not name a type

    - by moldov
    When I'm trying to compile OpenCV on Mac OS X Snow Leopard I recieve an error highgui/cvcap_qt.cpp:76: error: ‘Movie’ does not name a type There is a structure /// Movie state structure for QuickTime movies typedef struct CvCapture_QT_Movie { Movie myMovie; // movie handle GWorldPtr myGWorld; // we render into an offscreen GWorld But I don't know this type is described. I think in Quicktime but Quicktime is included // Mac OS includes include include include So I cannot build it.

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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