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  • How to play Sound and Animations in MVVM

    - by user275561
    I have read alot of blogs about the best way to play sound/Animation but if possible I would like to see a simplified example on how this is done so I understand better. So to my understanding in MVVM The View--Sound and Animation The ViewModel--If some value is true, i would like to play the Sound and Animation on the view. Now How would I go about doing this. I was told to use interfaces like ISoundService and IAnimationService. Implement in the View and then do what? If possible, a workable bare bone example will help alot.

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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  • Starting a cocos2d game with initial gameplay as background

    - by boz
    Hi All, Id like to start my game, with the initial game play layout as the background, with a buttons layer over the top with maybe 'Tap to start' and a high score etc. and similarly, when the game finishes, id like to just 'pause' the final game play layout and overlay a game over menu of sorts. I tried calling [[CCDirector sharedDirector] pause] as the last line of the appDidFinishLaunching which didnt seem to have any effect. Is there a better way trying to do this? I dont really like my initial approach.

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • How to play multiple online videos on IOS continuously

    - by Matt.Z
    The scenario is like this: I have some long video, and slice it into small files(mp4, for example: 5 min per file), put them under some website. I wanna play (on IOS) these mp4 videos continuously, one by one, try to do not let user feel there has a pause between video pieces. So I need to buffer next video when I play current one. But I don't know where to start. What should I do? Can anyone give me some information of related documentation or source code I can study with?

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  • Actionscript NetStream.play drops port in relative URLs

    - by Steve Middleton
    Hi, the current page my flash application is running from is http://localhost:3000/. I'm trying to play a video using NetStream.play(relativeURL) by using a relative URL (e.g. "myVideo.flv"), but when I look at the actual request made by actionscript, it's dropping the port number. (e.g. http://localhost/myVideo.flv). Is there something I can do on the flash side to make this work? Is anyone else having this problem?

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  • Play song during call

    - by golemnagesh
    please help me how to play song during call if we are in same call both should listen that song, and call must be disconnected automatically once playing done... present my application behaving like,if i call to anyone once call lifted song is playing but i am only hearing that song but i want to do other person also should listen that song. but i found in one forum to do like : The closest thing you can do, is have the call set to speaker-phone and then play the voice over the speaker.sounds straight to the mic in a phone call then that would be done. but that i didn't find in API. please help me how to do if anyone knows this.

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  • Play mp3 stream from http URL on Windows Mobile 6.0

    - by Thyphuong
    After a short period of time learning about how to play a mp3 http url on windows mobile 6.0, I found that very less dll support that (until now, I just found out Bass.dll work nice). So I intend to change to another way to approach the goal. Here's my idea: Get a stream from http url. Decode the mp3 stream. Play the result from step 2. Coz I'm new on this field, so feel free and explain to me what I'm wrong and/or show me the way.

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  • How does Play recognize a particular websocket message?

    - by noncom
    I am looking at the websocket-chat example. It unveils much, but I still cannot get something. I understand how messages are received, processed and sent on the web page side. However, Play captures websocket messages by means of the receive method of an Akka actor. In the websocket-chat, there are several cases in this method, but I don't get, how does it know which websocket message should be mapped to which case. In fact, I don't understand the path that a websocket message follows upon entering Play's domain, how is it processed and how can different message types/kinds be sent from the webpage. I have not find any info or sources related to this. Could please someone explain this or point to some kind of a good reference? UPDATE: The link to the original example.

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  • how to play an encrypted file in Android.

    - by user306517
    I need to be able to play an encrypted file in Android. The file is AAC. The only way I can see to do this is either: decrypt the file to internal private storage and point the player at that file to play, or decrypt & decode the file to pcm and feed it to an AudioTrack. 1 isn't great because it takes a long time to do that. 2 isn't great either because I don't know how I can take advantage of the HW decoder to do this. Any ideas? tia.

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  • How to play audio file ios

    - by Camus
    I am trying to play an audio file but I can get it working. I imported the AVFoundation framework. Here is the code: NSString *fileName = [[NSBundle mainBundle] pathForResource:@"Alarm" ofType:@"caf"]; NSURL *url = [[NSURL alloc] initFileURLWithPath:fileName]; NSLog(@"Test: %@ ", url); AVAudioPlayer *audioFile = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL]; audioFile.delegate = self; audioFile.volume = 1; [audioFile play]; I am receiving an error nil string parameter I copied the file to the supporting files folder so the file is there. Can you guys help me? Thanks

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  • how do i install a game patch on an external hard drive

    - by shadow
    I have a 2tb external hard drive and I want to install battlefield 1942 on it. i can get the game on the hard drive without problems, and it runs great. the problem is that i have an outdated version, and i need to install a patch. thats when it gets iffy. i get the patch and start the install, and it finishes, but it doesnt install to the game itself. it goes to its own seperate folder, and that does nothing to the game. the patch installer doesnt ask me where the game is, and so im thinking that it cant find the game itself, and then screws up. any help would be great!

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  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • Android Google Play Services Error whilst Connecting

    - by TastyLemons
    I am attempting to implement the Google Play Services into my Game to add a Leaderboard. However, whenever I try to connect, I get the following error message: I have correctly imported google-play-services_lib into my project, and AdMob is working perfectly. This error message comes up after it tries to login. The account with which I am logging in, is authorized as a Test account so that shouldn't be the issue. There are no error messages in the LogCat window either. All I got was that Error Message from the image. Project hierarchy : I am assuming that simply Extending the Activity from BaseGameActivity should handle everything for me right?

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