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  • How to make Thunderbird play nice with Google mail

    - by Christi
    Thunderbird and gmail aren't exactly the best of friends. Gmail's tags mean that Thunderbird often downloads multiple copies of a single mail. Anything tagged in gmail will appear in a folder related to that tag, the "all mail" folder, and possibly the "inbox" and "sent mail" folders too. Thus a mail with multiple tags could potentially be stored more than four times in a local Thunderbird cache. This can make searching difficult, and is obviously wasteful of disk space. The best solution I have come up with is as follows. Operate a zero inbox policy (i.e. use the inbox for processing live mail only and archive everything else) which eliminates an extra copy in the inbox. Secondly, configure Thunderbird not to sync the "Sent Mail" folder - this is a bit of a pain, since I actually find it quite useful to be able to look through just the mails I've sent, but a search can duplicate this functionality. In this way, most of the duplicates are removed, and only mail with tags is stored locally more than once. Ideally, however, I'd only like one copy of each mail to be stored locally. I am surprised Thunderbird doesn't store mail by some sort of hashing algorithm to prevent precisely this problem - but it wouldn't be compatible with the way the folders are mirrored in a local directory structure, I suppose. Can anyone think of a better way to get Thunderbird to cache a Google mail account locally efficiently.

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  • Recovered video files won't play

    - by BioGeek
    I have an SD card with pictures and video which malfunctioned. I was able to recover the files with Photorec. The pictures are OK, but wen I try to open the vide files (*.mov extension) in get the following errors when I try to open them in the following programs Windows Media player: "Windows Media Player encountered a problem while playing the file" Quicktime: "Error -2048: Couldn't open the file because it is not a file that QuickTime understands" VLC: it shows the first frame of the video and the sound is just white noise The filesizes look correct so I presume the data is still in there. Is there any way to fix these recovered video files?

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  • Grid Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2009/zco2009/zco2009-1a.php You have to find the path with the maximum weight, from the top-left cell to the bottom-right cell. It could've been solved with a simple Dynamic Programming approach, if it were not for the special condition - you are allowed at most one move that can be either to the left or up. How do I now approach the problem with this special case? Also, I'm looking for a time-efficient approach. Thanks!

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  • Safari 4.0.5 will not play any HTML5 (H.264) video

    - by user34407
    The html5test.com tells me that my browser does not support the <video> element, and when I try example page, I get the fallback message, usually "Your browser does not support HTML5 video." I know this should work in Safari. I am on Windows 7, 64-bit (running 32-bit Safari). Video works in Safari for everyone else in the office. (Windows 7 setup exactly like mine, Vista, OSX.) I have tries uninstalling, deleting all user preferences, and reinstalling. Anything else I should try?

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • What kind of programmer job positions are there in professional game development? [on hold]

    - by skiwi
    I have been wondering the following since recently, seeing as I want to pursue a career in game development after university: What programmer job positions are there in professional game development? Think about AAA titles, etc. What programming language are the most commonly used ones in that area? I can think of some job aspects, like game engine, network, centralized server and artificial intelligence. I am just wondering what options I have later on, and in what programming languages I should invest right now. I am quite proficient with Java, and also wondering if that is of any help.

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  • Game-over! Gaining Physical access to a computer

    Security requires defense in depth. The cleverest intrusion detection system, combined with the best antivirus, won’t help you if a malicious person can gain physical access to your PC or server. A routine job, helping a family member remove a malware infection, brings it home to Wesley just how easy it is to get a command prompt with SYSTEM access on any PC, and inspires him to give a warning about the consequences.

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • How can you put all images from a game to 1 file?

    - by ThePlan
    I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 images and map files (they're .txt files which hold map codes) all in the same folder as the executable, when I look in the folder, it makes me want to cry a little bit seeing so many resources, I've never seen a game which shows you all the resources directly, instead I believe they pack the resources in a certain file. Well, that's what I'm trying to achieve: I'm hoping to pack all the images in 1 file (Maybe the .txt files as well) then being able to read from that file or easily add to it.

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  • Cannot play sound: device being used by another application

    - by Ecom Evolution
    I tried to change my speaker setup and every time I click "test" I get this error message on Windows 7 SP1. I tried running "sndvol" to view the applications list but the list is empty. Since I tried to test the new speaker setup, I'm now left without sound for all applications and can't get sound even if I switch back. I have not updated my sound drivers so I don't know what could have changed. What could be causing this?

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  • How do i add a start menu page to my java game?

    - by user2149407
    I have a rather cool space invaders game that my friend and I have been working on for a while, and we have decided it needs an opening page, with "Start" options, "Quit" options and so forth. I have looked at several methods online, but cant seem to get any of them to work! Does anybody have any ideas? P.S Using JFrame to draw the main frame Im just looking to do this within Java, so just a panel that appears at a state change (GAME, MENU). Id like it to contain a few buttons to start the game, and quit. Later, I will add achievements, but im after something really basic for now. But thanks for the suggestions!

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  • internet without dns tennis play [closed]

    - by Curious
    Why do we make DNS requests separately when an ISP could also be handling the DNS request along with HTTP data simultaneously. So rather than: Ask opendns what yahoos address is. Opendns returns: 66.55.44.11 Hey, Verizon. Send/Request data from 66.55.44.11. Why wouldn't the protocol just request data from "yahoo.com" and verizon interprets the yahoo.com as a split DNS request. This would lower latency for sure as it cuts out the time required for the dns server to call back the IP to then be sent AGAIN when it could just be handling the entire request theoretically. Couldn't this be managed via a host file change on the client side and make compatible servers?? So much like a proxy.

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  • Is it legal to develop a game usung some version of D&D, something similar to Baldurs Gate?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldurs Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldurs Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • IIS Media Services 4 Changing the Game

    The more I see of IIS Media Services 4 the more I observe the fundamental shift away from specialised and expense media servers to core services that run on top of any windows web server. In this case change is good as it provides options to the growing number of people that want to create and broadcast video online. Key Announcement #1: IIS Media Services will support a version of PlayReady DRM to enable protected HTTP streaming. The PlayReady DRM IIS Media Services solution will deploy on a single...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Virtualizing Windows with VT-d to play within it

    - by Bahaïka
    I would like to know if what I want to is possible. First, here is my hardware configuration : MB : Gigabyte H77-DS3H Intel Core i5 3330 (3.00GHz) MSI Nvidia GTX 760 8 Gb RAM 1333 MHz What I want to do is to have a linux (probably ArchLinux) as a main and unique OS on my computer (I don't want a dualboot). And virtualizing Windows under Linux. I've read about VT-d (supported by my CPU) and PCIBackHide. I'd like to know if I can initialize Linux with the Integrated Graphics and Virtualize Windows to use the GTX 760. If I can do it, where do I have to plug my two screens ? On the MainBoard or the GTX 760 ? How do I achive that idea ?

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  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

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  • HTML5 <video> element on Android does not play

    - by T1000
    Video tags like below plays fine with iPhone, but not Android: <video id="video" width="320" height="240" poster="video/placeholder.jpg" autobuffer controls> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> With the above code, Android can't even click the clip. It would just see the poster image. Video tag like below however works with Android: <video src="vpr6.mp4" poster="video/placeholder.jpg" onclick="this.play();"/> However, I still need to multiple sources capability (for Firefox ogv support…). Below code does not work (nor do they work if I stick the javascript into the source tags): <video id="video" width="320" height="240" autobuffer controls onclick="this.play();"> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> With above code, the clip is clickable in Android, but still does nothing. Can anyone help?

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • Play and Stop in One button

    - by Ardi
    i'm newbie, i'm tried to make play audio play and stop for 1 button only, but i'm in trouble now. if i touch a button when audio is playing, it doesn't stop, even playing audio again and make a double sound. here's my code public class ProjectisengActivity extends Activity{ ImageButton mainkan; MediaPlayer mp; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.test2); mainkan=(ImageButton)findViewById(R.id.imageButton1); mainkan.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v){ go(); } }); public void go(){ mp=MediaPlayer.create(ProjectisengActivity.this, R.raw.test); if(mp.isPlaying()){ mp.stop(); try { mp.prepare(); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } mp.seekTo(0); } else { mp.start(); } i'm create for android 3.0 (HoneyComb) thanks for help

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  • How to play an .mp3 using QBuffer with Phonon in a PyQt Qt environment

    - by thedax
    With the code I have right now I CAN play .mp3 data from files succesfully. However I need to play the same data using a QtCore.QBuffer (NOT from a file). When I use the example of the docs it errors an unexpected type of QBuffer! However...... that is what it SHOULD see, according to the docs. But............... it throws: TypeError: Phonon.MediaObject.setCurrentSource(Phonon.MediaSource): argument 1 has unexpected type 'QBuffer' The code I use is (1): someBuffer = QtCore.QBuffer() someBuffer.writeData(TrackData) mediaObject.setCurrentSource(someBuffer) I also tried (2): someBuffer = QtCore.QBuffer() mediaObject.setCurrentSource(someBuffer) someBuffer.writeData(TrackData) and (3): someBuffer = QtCore.QBuffer() someBuffer.writeData(TrackData) mediaObject.setCurrentSource(Phonon.MediaSource(someBuffer)) The last example (3) throws an different ERROR and wipes my Gui off screen ;-) ASSERT: "d-connected" in file /builddir/build/BUILD/phonon-4.5.1/phonon/streaminterface.cpp, line xxxx Notes: TrackData contains the mp3 data and IS PLAYING OK when I write it to a File and use that as a resource to mediaObject.setCurrentSource(Phonon.MediaSource())I also experimented with a QByteArray but that leads to the same "unexpected QBuffer" error. To be more precise everything I feed setCurrentSource is not accepted. Tried a string (errors an unexpected type of String), tried a QBuffer (errors an unexpected type of QBuffer), tried a QByteArray (errors an unexpected type of QByteArray). BTW: I run Qt, PyQt on Linux. Any ideas??

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  • Android always play intro clip

    - by mrmamon
    I'm trying to make my app to play intro clip for only when I start activities. But from my code it's always play the clip after wakeup before resume to app although I did not closed the app. What can I do to fix this prob? Thanks From main: startActivity(new Intent(this, MyIntro.class)); From MyIntro: public class MyIntro extends Activity implements OnCompletionListener { int a; @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.intro); playIntro(); } public void onConfigurationChanged(Configuration newConfig) { setContentView(R.layout.intro); } public void onCompletion(MediaPlayer arg0) { // TODO Auto-generated method stub this.finish(); } private void playIntro(){ setContentView(R.layout.intro); VideoView video = (VideoView) this.findViewById(R.id.VideoView01); Uri uri = Uri.parse("android.resource://real.app/" + R.raw.intro); video.setVideoURI(uri); video.requestFocus(); video.setOnCompletionListener(this); video.start(); } }

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  • How to play animation in order in ipad

    - by juliet
    I have two animations for two layers, layer1 and layer2, each has different path. So, I want to know how can play them in order. first play layer1's animation, and then layer2. here is my two animation code! layer1 CALayer *layer1 = [CALayer layer]; [self.layer addSublayer:layer1]; CAKeyframeAnimation *animation1 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer1.contents = (id)image1.CGImage; layer1.anchorPoint = CGPointZero; layer1.frame = CGRectMake(0.0f, 0.0f, image1.size.width, image1.size.height); animation1.path = path1; animation1.duration = 2.0f; animation1.calculationMode = kCAAnimationLinear; [layer1 addAnimation:animation1 forKey:@"position"]; layer2 CALayer *layer2 = [CALayer layer]; [self.layer addSublayer:layer2]; CAKeyframeAnimation *animation2 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer2.contents = (id)image2.CGImage; layer2.anchorPoint = CGPointZero; layer2.frame = CGRectMake(0.0f, 0.0f, image2.size.width, image2.size.height); animation2.path = path2; animation2.duration = 2.0f; animation2.calculationMode = kCAAnimationLinear; [layer2 addAnimation:animation2 forKey:@"position"];

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  • Play Framework: Error getting sequence nextval using H2 in-memory database

    - by alexhanschke
    As the title suggests, I get an error running Play 2.0.1 Tests using a FakeApplication w/ H2 in memory. I set up a basic unit test: public class ModelTest { @Test public void checkThatIndustriesExist() { running(fakeApplication(inMemoryDatabase()), new Runnable() { public void run() { Industry industry = new Industry(); industry.name = "Some name"; industry.shortname = "some-name"; industry.save(); assertThat(Industry.find.all()).hasSize(1); } }); } Which yields the following exception: [info] test.ModelTest [error] Test test.ModelTest.checkThatIndustriesExist failed: Error getting sequence nextval [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.getMoreIds(SequenceIdGenerator.java:213) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.loadMoreIds(SequenceIdGenerator.java:163) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.nextId(SequenceIdGenerator.java:118) [error] at com.avaje.ebeaninternal.server.deploy.BeanDescriptor.nextId(BeanDescriptor.java:1218) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.setIdGenValue(DefaultPersister.java:1304) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.insert(DefaultPersister.java:403) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.saveEnhanced(DefaultPersister.java:345) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.saveRecurse(DefaultPersister.java:315) [error] at com.avaje.ebeaninternal.server.persist.DefaultPersister.save(DefaultPersister.java:282) [error] at com.avaje.ebeaninternal.server.core.DefaultServer.save(DefaultServer.java:1577) [error] at com.avaje.ebeaninternal.server.core.DefaultServer.save(DefaultServer.java:1567) [error] at com.avaje.ebean.Ebean.save(Ebean.java:538) [error] at play.db.ebean.Model.save(Model.java:76) [error] at test.ModelTest$1.run(ModelTest.java:24) [error] at play.test.Helpers.running(Helpers.java:277) [error] at test.ModelTest.checkThatIndustriesExist(ModelTest.java:21) [error] ... [error] Caused by: org.h2.jdbc.JdbcSQLException: Syntax Fehler in SQL Befehl "SELECT INDUSTRY_SEQ.NEXTVAL UNION[*] SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL "; erwartet "identifier" [error] Syntax error in SQL statement "SELECT INDUSTRY_SEQ.NEXTVAL UNION[*] SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL UNION SELECT INDUSTRY_SEQ.NEXTVAL "; expected "identifier"; SQL statement: [error] select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval union select industry_seq.nextval [42001-158] [error] at org.h2.message.DbException.getJdbcSQLException(DbException.java:329) [error] at org.h2.message.DbException.get(DbException.java:169) [error] at org.h2.message.DbException.getSyntaxError(DbException.java:194) [error] at org.h2.command.Parser.readColumnIdentifier(Parser.java:2777) [error] at org.h2.command.Parser.readTermObjectDot(Parser.java:2336) [error] at org.h2.command.Parser.readTerm(Parser.java:2453) [error] at org.h2.command.Parser.readFactor(Parser.java:2035) [error] at org.h2.command.Parser.readSum(Parser.java:2022) [error] at org.h2.command.Parser.readConcat(Parser.java:1995) [error] at org.h2.command.Parser.readCondition(Parser.java:1860) [error] at org.h2.command.Parser.readAnd(Parser.java:1841) [error] at org.h2.command.Parser.readExpression(Parser.java:1833) [error] at org.h2.command.Parser.parseSelectSimpleSelectPart(Parser.java:1746) [error] at org.h2.command.Parser.parseSelectSimple(Parser.java:1778) [error] at org.h2.command.Parser.parseSelectSub(Parser.java:1673) [error] at org.h2.command.Parser.parseSelectUnion(Parser.java:1518) [error] at org.h2.command.Parser.parseSelect(Parser.java:1506) [error] at org.h2.command.Parser.parsePrepared(Parser.java:405) [error] at org.h2.command.Parser.parse(Parser.java:279) [error] at org.h2.command.Parser.parse(Parser.java:251) [error] at org.h2.command.Parser.prepareCommand(Parser.java:217) [error] at org.h2.engine.Session.prepareLocal(Session.java:415) [error] at org.h2.engine.Session.prepareCommand(Session.java:364) [error] at org.h2.jdbc.JdbcConnection.prepareCommand(JdbcConnection.java:1119) [error] at org.h2.jdbc.JdbcPreparedStatement.<init>(JdbcPreparedStatement.java:71) [error] at org.h2.jdbc.JdbcConnection.prepareStatement(JdbcConnection.java:267) [error] at com.jolbox.bonecp.ConnectionHandle.prepareStatement(ConnectionHandle.java:820) [error] at com.avaje.ebean.config.dbplatform.SequenceIdGenerator.getMoreIds(SequenceIdGenerator.java:193) [error] ... 80 more My model looks like this: @Entity @Table(name = "industry") public class Industry extends Model { @Id public Long id; public String name; public String shortname; // called in the view to trigger lazy-loading public String getName() { return name; } public static Finder<Long, Industry> find = new Finder<Long, Industry>(Long.class, Industry.class); } ... and finally the relevant part from my initial evolution: create table industry ( id bigint not null, name varchar(255), shortname varchar(255), constraint pk_industry primary key (id) } create sequence industry_seq start with 1000; Everything works fine running on my PostgreSQL DB, and from my point of view the code is not any different from the Play2.0 Computer Database Sample. I am happy for any help - thanks! Regards, Alex

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  • Cocos2d-x 3.0 animation frame by frame

    - by Narek
    As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by frame, each frame advance the animation's state. How I can do this? And what about playing actions frame by frame advancing the state in general. I ask because I use ECS, and I deal with frames. P.S. I want to do something like this: Action * a = MoveTo(initialPoint, finalPoint, durationOfAnimation); a->play(0.001 seconds); a->play(0.003 seconds); a->play(0.02 seconds); a->play(0.67 seconds); a->play(0.06 seconds); And see the animation.

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