Search Results

Search found 12288 results on 492 pages for 'background worker'.

Page 87/492 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • What's the difference between 'killall' and 'pkill'?

    - by jgbelacqua
    After using just plain kill <some_pid> on Unix systems for many years, I learned pkill from a younger Linux-savvy co-worker colleague1. I soon accepted the Linux-way, pgrep-ing and pkill-ing through many days and nights, through slow-downs and race conditions. This was all well and good. But now I see nothing but killall . How-to's seem to only mention killall, and I'm not sure if this is some kind of parallel development, or if killall is a successor to pkill, or something else. It seems to function as more targeted pkill, but I'm sure I'm missing something. Can an Ubuntu/Debian-savvy person explain when (or why) killall should be used, especially if it should be used in preference to pkill (when pkill often seems easier, because I can be sloppier with name matching, at least by default). 1 'colleague' is free upgrade from 'co-worker', so might as well.

    Read the article

  • Windows Azure RoleEntryPoint Method Call Order

    - by kaleidoscope
    Worker Role Call Order: WaWorkerHost process is started. Worker Role assembly is loaded and surfed for a class that derives from RoleEntryPoint.  This class is instantiated. RoleEntryPoint.OnStart() is called. RoleEntryPoint.Run() is called.  If the RoleEntryPoint.Run() method exits, the RoleEntryPoint.OnStop() method is called . WaWorkerHost process is stopped. The role will recycle and startup again. Web Role Call Order: WaWebHost process is started. Hostable Web Core is activated. Web role assembly is loaded and RoleEntryPoint.OnStart() is called. Global.Application_Start() is called. The web application runs Global.Application_End() is called. RoleEntryPoint.OnStop() is called. Hostable Web Core is deactivated. WaWebHost process is stopped. For Further Reference: http://blogs.msdn.com/jnak/archive/2010/02/11/windows-azure-roleentrypoint-method-call-order.aspx   Tinu, O

    Read the article

  • Scale DIV with tiles

    - by user15350
    I am trying to create a repeating background. I have a main DIV with a grid of small 16x16 DIVs. I am trying to scale the main DIV in CSS; when the small DIVs simply have a red background color everything works great, but when there is a background image in the small DIVs then borders become visible between the tiles. This image explains the problem: http://cl.ly/FpNW/o Check the HTML in these examples: With BG-COLOR: http://jsfiddle.net/pTLXw/ With BG-IMG: http://jsfiddle.net/vkpuY/ Does anyone know what is causing this problem and how to fix it? If it is not possible to fix while using DIV, is there another way to do this? Thanks you so much!

    Read the article

  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

    Read the article

  • Apt-Daemon problem due to a broken sun-java6-jre package

    - by Marv
    I am having problems with installation with everything in the software center. Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 968, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate a file for the sun-java6-jre package. This might mean you need to manually fix this package. Help?

    Read the article

  • Rendering transparent textures in directX

    - by Vibhore Tanwer
    I am working with a directX application with WPF, I am facing a problem with videos and images that contains transparent pixels, I have to draw a color in background an then a video/image over it. What I expect is background color should be visible while playing video only non transparent pixels should be visible but what I get is a black background behind the video. I am using following settings on device to achieve alpha blending : device.RenderState.SourceBlend = Blend.SourceAlpha; device.RenderState.DestinationBlend = Blend.InvSourceAlpha; device.RenderState.AlphaBlendEnable = true; What am I missing here? What is the best approach to handle transparent videos? Any help will be of great value to me.

    Read the article

  • Ubuntu 12.04 x64 LTS VPN Server not changing IP

    - by user288778
    I used this guide http://silverlinux.blogspot.co.uk/2012/05/how-to-pptp-vpn-on-ubuntu-1204-pptpd.html and it worked fine. I'm able to connect but the problem is, that my IP being changed to "localip" not "remote ip". This is what I get from tail -f /var/log/syslog [code] June 6 00:09:19 instant5860 NetworkManager[1456]: Unmanaged Device found; state CONNECTED forced (see http://bugs.launchpad.net/bugs/191889) June 6 00:09:19 instant5860 NetworkManager[1456]: Marking connection 'Wired connection 1' invalid. June 6 00:09:19 instant5860 NetworkManager[1456]: Activation (eth1) failed. June 6 00:09:19 instant5860 NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) complete. June 6 00:09:19 instant5860 NetworkManager[1456]: (eth1): device state change: failed - disconnected (reason 'none') [120 30 0] June 6 00:09:19 instant5860 NetworkManager[1456]: (eth1): deactivating device (reason 'none') [0] June 6 00:09:19 instant5860 NetworkManager[1456]: Unmanaged Device found; state CONNECTED forced. June----- avahi-daemon[440]: Withdrawing address record for fe80......... on eth1 Jun------avahi-daemon[440]: Leaving mDNS multicast group on interface eth1. IPv6 with address fe80..... Jun------avahi-daemon[440]: Interface eth1.IPv6 no longer relevant for mDNS. Jun------avahi-daemon[440]: Joining mDNS multicast group on interface eth1.IPv6 with address fe80.... Jun------avahi-daemon[440]: New relevant interface eth1.IPv6 for mDNS Jun------avahi-daemon[440]: Registering new address record for fe80..... on eth1.*. Jun - snmpd[1172]: error on subcontainer 'ia_addr' insert (-1) dbusp382]: [syste] Activating service name='org.freedesktop.PackageKit' (using servicehelper) AptDaemon: INFO: Initializing daemon AptDaemon.PackageKit: INFO: Initializing PackageKit compat layer dbus[382]: [system] Successfu;;y activated service 'org.freedesktop.PackageKit' AptDaemon.PackageKit: INFO: Initializing PackageKit transaction AptDaemon.Worker: INFO: Simulating trans: /org/debian/apt/transaction/233beca013a0473ea34d9dea805af5df AptDaemon.Worker: INFO: Processing transaction /org/debian/apt... AptDaemon.PackageKit: INFO: Get updates() AptDaemon.Worker: INFO: Finished snmpd[1172]: error on subcontainer pptpd[23611]: CTRL: Client 82.33.... control connection started pptpd[23611]: CTRL: Starting call (launching pppd, opening GRE) pptpd[23611]: pppd 2.4.5 started by root uid 0 pptpd[23611]: Using interface ppp0 pptpd[23611]: Connect ppp0 <-- /dev/pts/1 NetworkManager[1456]: SCPlugin - Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) NetworkManager[1456]:SCPlugin - Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. pptpd[23612]: peer from calling number 82... authorized. kernel: [2918261.416923] init: ufw pre-start process (23613) terminated with status 1 dhclient: DHCPDISCOVER on eth1 to 255.255.255.255 port 67 interval 7 CTRL: Ignored a SET LING info packet with real ACCMs! local IP address:109.0.121.197 remote IP address: 109.0.84.56 dhclient: DHCPDISCOVER on eth1 to 255.255.255.255 port 67 interval 13 NetworkManager[1456]: (eth1): DHCPv4 request timed out. NetworkManager[1456]: (eth1): canceled DHCP transaction, DHCP client pid 23280 NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) scheduled... NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) started... NetworkManager[1456]: (eth1): device state change: ip-config - failed (reason 'ip-config-unavailable') [70 120 5[ NetworkManager[1456]: Unmanaged 'ia_addr' insert (-1)[/code]

    Read the article

  • Please help for change wallpaper on terminal where image from http (ubuntu 12.04)

    - by Yan Fachmi
    I need to change the background of my desktop in Ubuntu 12. 04 with a command in terminal, in order to make a script with bash. Does anyone know how to do it? but i want the image from internet... i know if i use local image would like this : gsettings set org.gnome.desktop.background picture-uri file:///home/icorner/wallpaper/curr.jpg but if i use something like this wont work gsettings set org.gnome.desktop.background picture-uri http://www.sergiuhelldragoon.com/wp-content/uploads/2012/04/dota_2_wallpaper_1_1280x800_by_zadelim.jpg Please anyone or somebody?... Thanks & regards, Yan Fachmi

    Read the article

  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

    Read the article

  • How to avoid “The web server process that was being debugged has been terminated by IIS”

    - by ybbest
    Problem: When debugging asp.net by attaching w3wp.exe process, you often will see encounter the following error message, the web server process that was being debugged has been terminated by IIS. Analysis: This caused Internet Information Services (IIS) to assume that the worker process had stopped responding. Therefore, IIS terminated the worker process. Solution: 1. Open IIS manager. 2.Click application Pools>>select the application pool associated with the site>>and click Advanced Settings 3. Click Advanced Settings of the application pool and set the Ping Enabled property from True to False. Now, reattach the process from Visual Studio, you should not get the error message. References: msdn

    Read the article

  • New Endpoint options that enable additional application patterns

    - by kaleidoscope
    The two communication-related capabilities:  a) inter-role communication and b) external endpoints on worker roles enable new application patterns in Windows Azure-hosted services. Inter-role Communication - A common application pattern enabled by this is client-server, where the server could be an application such as a database or a memory cache. External Endpoints on Worker Roles - A common application type enabled by this is a self-hosted Internet-exposed service, such as a custom application server. For further details click on the following link: http://blogs.msdn.com/windowsazure/archive/2009/11/24/new-endpoint-options-enable-additional-application-patterns.aspx   Tinu, O

    Read the article

  • How to loop through a javascript object and check each key exists in a separate multidimensional object

    - by Paul Atkins
    I have 2 javascript objects and I am trying to loop through one object and check whether the key exists in a second multidimensional object going one level deeper each time. Here are the two objects var check = {'scope':'instance', 'item':'body', 'property': 'background'}; var values = {'instance': {'body' : {'background': '000000'}}}; b.map(check, function(key){ console.log(values[key]); }); How am I able to check 1 level deeper in the values object each time? What I am trying to do is check the values object as follows: 1st values['instance'] 2nd values['instance']['body'] 3rd values['instance']['body']['background'] Thanks

    Read the article

  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

    Read the article

  • Polygon count budget

    - by Lautaro
    Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators. So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?

    Read the article

  • How to properly position 3rd level menu [migrated]

    - by drewrowalnd
    If you look here: http://snippetmagazine.com/ under about isl-board of trustees you can se I have created a third level dropdown, but how can I properly align that drop down? Below you will see my css. #menudiv { width: 999px; float: left; clear: left; height: 250px; background: url(images/top_bg.png) no-repeat; margin-top: 10px; } mainmenu { width: 948px; height: 63px; float: left; margin-left: 16px; margin-top:5px; border: 1px solid #D5D5D5; -moz-border-radius: 3px; -webkit-border-radius: 3px; -webkit-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); background:url(images/nav_bg.gif) repeat; } .mainnav { margin: 0; padding: 0; list-style: none; } .mainnav * { margin: 0; padding: 0; list-style: none; } .mainnav ul { position: absolute; top: -999em; display: none; } .mainnav li { float: left; position: relative; z-index: 999; height: 63px; line-height: 55px; margin-right: 0px; border-right: 1px solid #D5D5D5; } .mainnav li.last { border-right: none; } .mainnav a { display: block; font-size: 19px; margin: 0; color: #cc9900; font-family: Copperplate, Arial, Helvetica, Sans serif; font-weight:600; text-decoration: none; padding: 3px 13px 3px 12px; color: #555; text-shadow: 0 1px 1px white; } .mainnav li:hover { text-decoration: none; border-bottom: solid 0px #ccc; background: white; } .mainnav ul li{ width: 132px; } .mainnav li:hover ul, ul.mainnav li.sfHover ul { left: 0px; top: 50px; padding-top: 0px; width: 132px; border-bottom: solid 0px #eaeaea; background: url(images/nav_dropdown_shadow.gif) repeat-x top; padding: 6px 0 0px 0px; margin: 13px 0 0 -1px; border: 1px solid #D5D5D5; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); width: 175px; border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; } .mainnav li:hover li ul, .mainnav li.sfHover li ul { top: -999em; } .mainnav li li:hover ul, ul.mainnav li li.sfHover ul { left: 132px; top: -8px; } .mainnav li:hover ul, .mainnav li li:hover ul { top: -999em; } .mainnav li li { color: #555; display: block; padding: 0px; height: auto !important; border: none; width:175px; background: url(images/nav_dropdown_bg.gif) repeat; margin: 0; } .mainnav li li a:link, .mainnav li li a:visited { display: block; height: auto !important; line-height: 30px; color: #333; font-weight: normal; font-family: arial, helvetica, sans-serif; font-size: 12px; border: none; margin: 0; padding-left: 10px; overflow:hidden; border-bottom: 1px solid #E3E3E3; } .mainnav li li :hover{ } .mainnav li li a:hover { background: none; color:#555 ; border-bottom: 1px solid #E3E3E3; }

    Read the article

  • Programming error in 'aptdaemon' [closed]

    - by Real
    Using Ubuntu 11.10 While performing updates through the update manager I get the following message: An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 968, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:Method has died unexpectedly!, E:Sub-process returned an error code (100), E:Method /usr/lib/apt/methods/ did not start correctly Tried some of the fixes that were posted but did not work. What shall I do to fix this issue?

    Read the article

  • i cant download things from software center

    - by mark
    i keep getting this error when i want to get an app from software crnter File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 972, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1096, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate a file for the sun-java6-jre package. This might mean you need to manually fix this package. any one help please!!!!!!!! how do i manually fix!

    Read the article

  • Dynamically loading modules in Python (+ multi processing question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new process, so that the code runs ASYNCHRONOUSLY in a separate process. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the processes. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... # [Edit] NOT using threads anymore, want to spawn processes asynchronously here... #t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True #t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do? [Edit] After reading a little more about Pythons GIL and the threading (ahem - hack) in Python, I think its best to use separate processes instead (at least IIUC, the script can take advantage of multiple processes if they are available), so I will be spawning new processes instead of threads. I have some sample code for spawning processes, but it is a bit trivial (using lambad functions). I would like to know how to expand it, so that it can deal with running functions in a loaded module (like I am doing above). This is a snippet of what I have: def do_mp_bench(): q = mp.Queue() # Not only thread safe, but "process safe" p1 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p2 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p1.start() p2.start() r1 = q.get() r2 = q.get() return r1 + r2 How may I modify this to process a dictionary of modules and run a do_work() function in each loaded module in a new process?

    Read the article

  • Mobile Friendly Websites with CSS Media Queries

    - by dwahlin
    In a previous post the concept of CSS media queries was introduced and I discussed the fundamentals of how they can be used to target different screen sizes. I showed how they could be used to convert a 3-column wide page into a more vertical view of data that displays better on devices such as an iPhone:     In this post I'll provide an additional look at how CSS media queries can be used to mobile-enable a sample site called "Widget Masters" without having to change any server-side code or HTML code. The site that will be discussed is shown next:     This site has some of the standard items shown in most websites today including a title area, menu bar, and sections where data is displayed. Without including CSS media queries the site is readable but has to be zoomed out to see everything on a mobile device, cuts-off some of the menu items, and requires horizontal scrolling to get to additional content. The following image shows what the site looks like on an iPhone. While the site works on mobile devices it's definitely not optimized for mobile.     Let's take a look at how CSS media queries can be used to override existing styles in the site based on different screen widths. Adding CSS Media Queries into a Site The Widget Masters Website relies on standard CSS combined with HTML5 elements to provide the layout shown earlier. For example, to layout the menu bar shown at the top of the page the nav element is used as shown next. A standard div element could certainly be used as well if desired.   <nav> <ul class="clearfix"> <li><a href="#home">Home</a></li> <li><a href="#products">Products</a></li> <li><a href="#aboutus">About Us</a></li> <li><a href="#contactus">Contact Us</a></li> <li><a href="#store">Store</a></li> </ul> </nav>   This HTML is combined with the CSS shown next to add a CSS3 gradient, handle the horizontal orientation, and add some general hover effects.   nav { width: 100%; } nav ul { border-radius: 6px; height: 40px; width: 100%; margin: 0; padding: 0; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(14,14,14,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* IE10+ */ background: linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#0e0e0e',GradientType=0 ); /* IE6-9 */ } nav ul > li { list-style: none; float: left; margin: 0; padding: 0; } nav ul > li:first-child { margin-left: 8px; } nav ul > li > a { color: #ccc; text-decoration: none; line-height: 2.8em; font-size: 0.95em; font-weight: bold; padding: 8px 25px 7px 25px; font-family: Arial, Helvetica, sans-serif; } nav ul > li a:hover { background-color: rgba(0, 0, 0, 0.1); color: #fff; }   When mobile devices hit the site the layout of the menu items needs to be adjusted so that they're all visible without having to swipe left or right to get to them. This type of modification can be accomplished using CSS media queries by targeting specific screen sizes. To start, a media query can be added into the site's CSS file as shown next: @media screen and (max-width:320px) { /* CSS style overrides for this screen width go here */ } This media query targets screens that have a maximum width of 320 pixels. Additional types of queries can also be added – refer to my previous post for more details as well as resources that can be used to test media queries in different devices. In that post I emphasize (and I'll emphasize again) that CSS media queries only modify the overall layout and look and feel of a site. They don't optimize the site as far as the size of the images or content sent to the device which is important to keep in mind. To make the navigation menu more accessible on devices such as an iPhone or Android the CSS shown next can be used. This code changes the height of the menu from 40 pixels to 100%, takes off the li element floats, changes the line-height, and changes the margins.   @media screen and (max-width:320px) { nav ul { height: 100%; } nav ul > li { float: none; } nav ul > li a { line-height: 1.5em; } nav ul > li:first-child { margin-left: 0px; } /* Additional CSS overrides go here */ }   The following image shows an example of what the menu look like when run on a device with a width of 320 pixels:   Mobile devices with a maximum width of 480 pixels need different CSS styles applied since they have 160 additional pixels of width. This can be done by adding a new CSS media query into the stylesheet as shown next. Looking through the CSS you'll see that only a minimal override is added to adjust the padding of anchor tags since the menu fits by default in this screen width.   @media screen and (max-width: 480px) { nav ul > li > a { padding: 8px 10px 7px 10px; } }   Running the site on a device with 480 pixels results in the menu shown next being rendered. Notice that the space between the menu items is much smaller compared to what was shown when the main site loads in a standard browser.     In addition to modifying the menu, the 3 horizontal content sections shown earlier can be changed from a horizontal layout to a vertical layout so that they look good on a variety of smaller mobile devices and are easier to navigate by end users. The HTML5 article and section elements are used as containers for the 3 sections in the site as shown next:   <article class="clearfix"> <section id="info"> <header>Why Choose Us?</header> <br /> <img id="mainImage" src="Images/ArticleImage.png" title="Article Image" /> <p> Post emensos insuperabilis expeditionis eventus languentibus partium animis, quas periculorum varietas fregerat et laborum, nondum tubarum cessante clangore vel milite locato per stationes hibernas. </p> </section> <section id="products"> <header>Products</header> <br /> <img id="gearsImage" src="Images/Gears.png" title="Article Image" /> <p> <ul> <li>Widget 1</li> <li>Widget 2</li> <li>Widget 3</li> <li>Widget 4</li> <li>Widget 5</li> </ul> </p> </section> <section id="FAQ"> <header>FAQ</header> <br /> <img id="faqImage" src="Images/faq.png" title="Article Image" /> <p> <ul> <li>FAQ 1</li> <li>FAQ 2</li> <li>FAQ 3</li> <li>FAQ 4</li> <li>FAQ 5</li> </ul> </p> </section> </article>   To force the sections into a vertical layout for smaller mobile devices the CSS styles shown next can be added into the media queries targeting 320 pixel and 480 pixel widths. Styles to target the display size of the images in each section are also included. It's important to note that the original image is still being downloaded from the server and isn't being optimized in any way for the mobile device. It's certainly possible for the CSS to include URL information for a mobile-optimized image if desired. @media screen and (max-width:320px) { section { float: none; width: 97%; margin: 0px; padding: 5px; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } } @media screen and (max-width: 480px) { section { float: none; width: 98%; margin: 0px 0px 10px 0px; padding: 5px; } article > section:last-child { margin-right: 0px; float: none; } #bottomSection { width: 99%; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } }   The following images show the site rendered on an iPhone with the CSS media queries in place. Each of the sections now displays vertically making it much easier for the user to access them. Images inside of each section also scale appropriately to fit properly.     CSS media queries provide a great way to override default styles in a website and target devices with different resolutions. In this post you've seen how CSS media queries can be used to convert a standard browser-based site into a site that is more accessible to mobile users. Although much more can be done to optimize sites for mobile, CSS media queries provide a nice starting point if you don't have the time or resources to create mobile-specific versions of sites.

    Read the article

  • Why does `rpm` show 3 httpd packages, and which one provides the real httpd?

    - by Stefan Lasiewski
    I ran yum update on my CentOS5 webserver a few days ago. Today I just noticed that I have 3 httpd-* rpms! How can I end up with three RPMs for httpd (My other servers only have one httpd rpm). I want to make sure that my server has a patched, updated version of /usr/sbin/httpd. How can I tell which one of these packages provides the httpd binary at /usr/sbin/httpd? [root@node1 ~]# rpm -q httpd httpd-2.2.3-76.el5.centos httpd-2.2.3-78.el5.centos httpd-2.2.3-83.el5.centos [root@node1 ~]# /usr/sbin/httpd -V |grep version Server version: Apache/2.2.3 [root@node1 ~]# rpm -q httpd-2.2.3-76.el5.centos --list |grep -w /usr/sbin/httpd /usr/sbin/httpd /usr/sbin/httpd.event /usr/sbin/httpd.worker [root@node1 ~]# rpm -q httpd-2.2.3-78.el5.centos --list |grep -w /usr/sbin/httpd /usr/sbin/httpd /usr/sbin/httpd.event /usr/sbin/httpd.worker [root@node1 ~]# rpm -q httpd-2.2.3-83.el5.centos --list |grep -w /usr/sbin/httpd /usr/sbin/httpd /usr/sbin/httpd.event /usr/sbin/httpd.worker [root@node1 ~]# root@node1 ~]# rpm -q --provides httpd |grep -w httpd config(httpd) = 2.2.3-76.el5.centos httpd-mmn = 20051115 httpd = 2.2.3-76.el5.centos config(httpd) = 2.2.3-78.el5.centos httpd-mmn = 20051115 httpd = 2.2.3-78.el5.centos config(httpd) = 2.2.3-83.el5.centos httpd-mmn = 20051115 httpd = 2.2.3-83.el5.centos Update: Answering Mark Wagner's questions: [root@node1 ~]# rpm -q -f /usr/sbin/httpd httpd-2.2.3-76.el5.centos httpd-2.2.3-78.el5.centos httpd-2.2.3-83.el5.centos [root@node1 ~]# rpm -V httpd-2.2.3-83.el5.centos S.5..... c /etc/logrotate.d/httpd S.5..... c /etc/rc.d/init.d/httpd ....L... /var/www

    Read the article

  • What should I do to make sure that IIS does not recycle my application?

    - by AngryHacker
    I have a WCF service app hosted in IIS. On startup, it goes and fetches a really expensive (in terms of time and cpu) resource to use as local cache. Unfortunately, IIS seems to recycle the process on a fairly regular basis. So I am trying to change the settings on the Application Pool to make sure that IIS does not recycle the application. So far, I've change the following: Limit Interval under CPU from 5 to 0. Idle Time-out under Process Model from 20 to 0. Regular Time Interval under Recycling from 1740 to 0. Will this be enough? And I have specific questions about the items I changed: What specifically does Limit Interval setting under CPU mean? Does it mean that if a certain CPU usage is exceeded, the application pool will be recycled? What exactly does "recycled" mean? Is the application completely torn down and started up again? What is the difference between "Worker Process shutdown" and "Application Pool recycling"? The documentation for the Idle Time-out under Process Model talks about shutting down the worker process. While the docs for Regular Time Interval under Recycling talk about application pool recycling. I don't quite grok the difference between the two. I thought the w3wp.exe is the worker process which runs the application pool. Can someone explain the difference to the application between the two? The reason for having IIS7 and IIS7.5 tags is because the app will run in both and hope the answers are the same between the versions. Image for reference:

    Read the article

  • What is causing apache2 proxy error when forwarding to tomcat?

    - by Dark Star1
    I set up apache to proxy for tomcat but I am getting the following error when I target the page. I sometimes get a blank page or a 503: [Error] [Mon Dec 03 04:58:16 2012] [error] proxy: ap_get_scoreboard_lb(2) failed in child 29611 for worker proxy:reverse [Mon Dec 03 04:58:16 2012] [error] proxy: ap_get_scoreboard_lb(1) failed in child 29611 for worker https://localhost:8443/ [Mon Dec 03 04:58:16 2012] [error] proxy: ap_get_scoreboard_lb(0) failed in child 29611 for worker http://localhost:8080/ I have two vhosts configured on the vm as follows: [http host] <VirtualHost *:80> ServerName www.mysite.net ServerAlias mysite.net ProxyRequests Off ProxyPreserveHost On <Proxy *> Order deny,allow Allow from all </Proxy> ProxyPass / http://localhost:8080/ retry=0 ProxyPassReverse / http://localhost:8080/ retry=0 </VirtualHost> [ssl vhost] <VirtualHost *:443> ServerName www.mysite.net ServerAlias mysite.net ErrorLog /var/log/apache2/error.log LogLevel warn CustomLog /var/log/apache2/access.log combined ServerSignature On SSLEngine on SSLProxyEngine on SSLCertificateFile /etc/apache2/ssl/server.crt SSLCertificateKeyFile /etc/apache2/ssl/server.key ProxyRequests Off ProxyPreserveHost On ProxyPass / https://localhost:8443/ retry=0 ProxyPassReverse / https://localhost:8443/ retry=0 </VirtualHost> My system details are: Apache/2.2.22 (Ubuntu) mod_jk/1.2.32 mod_ssl/2.2.22 OpenSSL/1.0.1 mod proxy_http is also enabled.

    Read the article

  • Apache2 Segmentation fault with wsgi_module

    - by a coder
    Apache 2.2.3 is running as an existing web server under RHEL 5. Attempting to set up Trac using wsgi_module. RHEL 5 ships with python 2.4, so in order to use the current version of Trac (1.0) I needed to install it with easy_install-2.6. Trac works with the default mod_python, however users strongly encourage not using this module as it is officially dead. Using RHEL's package manager, I downloaded/installed python26-mod_wsgi.so. I backed up the httpd.conf, then made the following additions: LoadModule wsgi_module modules/python26-mod_wsgi.so #...# WSGIScriptAlias /trac /www/virtualhosts/trac/deploy/cgi-bin/trac.wsgi <Directory /www/virtualhosts/trac/deploy/cgi-bin> WSGIApplicationGroup %{GLOBAL} Order deny,allow Allow from all </Directory> Next I moved trac.conf to trac.conf.bak (contains mod_python calls). I tested the configuration using: apachectl configtest Syntax is OK. So I reloaded the server config using: service httpd reload At this time, all virtualhosted sites stopped responding. I restored my backup copy of httpd.conf, reloaded the server config, and the virtualhosted sites are being served again. A quick look at the httpd error_log shows: [Mon Oct 08 10:20:04 2012] [info] mod_wsgi (pid=28282): Initializing Python. [Mon Oct 08 10:20:04 2012] [info] mod_wsgi (pid=28280): Attach interpreter ''. [Mon Oct 08 10:20:04 2012] [debug] proxy_util.c(1817): proxy: grabbed scoreboard slot 0 in child 28283 for worker proxy:reverse [Mon Oct 08 10:20:04 2012] [debug] proxy_util.c(1836): proxy: worker proxy:reverse already initialized [Mon Oct 08 10:20:04 2012] [debug] proxy_util.c(1930): proxy: initialized single connection worker 0 in child 28283 for (*) [Mon Oct 08 10:20:04 2012] [info] mod_wsgi (pid=28283): Initializing Python. [Mon Oct 08 10:20:04 2012] [notice] child pid 28249 exit signal Segmentation fault (11) [Mon Oct 08 10:20:04 2012] [notice] child pid 28250 exit signal Segmentation fault (11) [Mon Oct 08 10:20:04 2012] [notice] child pid 28251 exit signal Segmentation fault (11) There are many similar lines, this is just a snip of the log file. Suggestions on what could be going on to cause the Segmentation faults?

    Read the article

  • Dovecot unable to perform mysql query

    - by NathanJ2012
    I have been following the ISPMail tutorials on workaround.org (the 2.9 Wheezy version) and thus far everything has been working fine. When I reached the step to "Testing email delivery" step I noticed a error about the query in the output log from /var/log/mail.log. May 14 06:48:59 mail postfix/pickup[17704]: EA4AD240A98: uid=0 from=<root> May 14 06:48:59 mail postfix/cleanup[17776]: EA4AD240A98: message-id=<[email protected]> May 14 06:48:59 mail postfix/qmgr[17706]: EA4AD240A98: from=<[email protected]>, size=429, nrcpt=1 (queue active) May 14 06:49:00 mail dovecot: auth-worker(17782): mysql(127.0.0.1): Connected to database mailserver May 14 06:49:00 mail dovecot: auth-worker(17782): Warning: mysql: Query failed, retrying: Table 'mailserver.users' doesn't exist May 14 06:49:00 mail dovecot: auth-worker(17782): Error: sql([email protected]): User query failed: Table 'mailserver.users' doesn't exist (using built-in default user_query: SELECT home, uid, gid FROM users WHERE username = '%n' AND domain = '%d') May 14 06:49:00 mail dovecot: lda([email protected]): msgid=<[email protected]>: saved mail to INBOX May 14 06:49:00 mail postfix/pipe[17780]: EA4AD240A98: to=<[email protected]>, relay=dovecot, delay=0.09, delays=0.03/0.01/0/0.06, dsn=2.0.0, status=sent (delivered via dovecot service) May 14 06:49:00 mail postfix/qmgr[17706]: EA4AD240A98: removed I found this rather interesting that it isn't finding the DB so I went back through and checked EVERY file that I touched that involved the DB (including the postfix cf files) and everything is correct so I am baffled at this point, but oddly enough it would seem the email still made it to the correct destination in /var/vmail/domain.com/. Should I be worried about this or am I missing something here? Since it is a message from dovecot it would be the query from dovecot-sql.conf.ext which I am including here driver = mysql connect = host=127.0.0.1 dbname=mailserver user=blocked password=***REMOVED*** default_pass_scheme = PLAIN-MD5 password_query = SELECT email as user, password FROM virtual_users WHERE email='%u';

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >