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  • What is the benefits and drawbacks of using header files?

    - by vodkhang
    I had some experience on programming languages like Java, C#, Scala as well as some lower level programming language like C, C++, Objective - C. My observation is that low level languages separate out header files and implementation files while other higher level programming language never separate it out. They use some identifiers like public, private, protected to do the jobs of header files. I saw one benefit of using header file (in some book like Code Complete), they talk about that using header files, people can never look at our implementation file and it helps with encapsulation. A drawback is that it creates too many files for me. Sometimes, it looks like verbose. It is just my thought and I don't know if there are any other benefits and drawbacks that people ever see and work with header file This question may not relate directly to programming but I think that if I can understand better about programming to interface, design software.

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  • Creating a dummy design before the development starts

    - by NLV
    Hello How can i create a dummy design of an application before the actual development starts? How to simulate the UI of the application. After completing the analysis phase do i need to start the design directly using dev tools or can i create some dummies (even images, using Visio or something) with other tools? Thank you

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  • C#: reflection alternative for switch on enum in order to select namespace/class

    - by Am
    Hi, I have an interface named IHarvester. There are 3 implementations of that interface, each under their own namespace: Google Yahoo Bing A HarvesterManager uses the given harvester. It knows the interface and all 3 implementations. I want some way of letting the class user say in which harvester it wants to use. And in the code select that implementation, without a switch-case implementation. Can reflection save my day? Here is the code bits: // repeat for each harvester namespace Harvester.Google { public abstract class Fetcher : BaseHarvester, IInfoHarvester {...} } public enum HarvestingSource { Google, Yahoo, Bing, } class HarvesterManager { public HarvestingSource PreferedSource {get;set;} public HarvestSomthing() { switch (PreferedSource) .... // awful... } } Thanks.

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  • About the String#substring() method

    - by alain.janinm
    If we take a look at the String#substring method implementation : new String(offset + beginIndex, endIndex - beginIndex, value); We see that a new String is created with the same original content (parameter char [] value). So the workaround is to use new String(toto.substring(...)) to drop the reference to the original char[] value and make it eligible for GC (if no more references exist). I would like to know if there is a special reason that explain this implementation. Why the method doesn't create herself the new shorter String and why she keeps the full original value instead? The other related question is : should we always use new String(...) when dealing with substring?

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  • Separation of domain and ui layer in a composite

    - by hansmaad
    Hi all, i'm wondering if there is a pattern how to separate the domain logic of a class from the ui responsibilities of the objects in the domain layer. Example: // Domain classes interface MachinePart { CalculateX(in, out) // Where do we put these: // Draw(Screen) ?? // ShowProperties(View) ?? // ... } class Assembly : MachinePart { CalculateX(in, out) subParts } class Pipe : MachinePart { CalculateX(in, out) length, diamater... } There is an application that calculates the value X for machines assembled from many machine parts. The assembly is loaded from a file representation and is designed as a composite. Each concrete part class stores some data to implement the CalculateX(in,out) method to simulate behaviour of the whole assembly. The application runs well but without GUI. To increase the usability a GUi should be developed on top of the existing implementation (changes to the existing code are allowed). The GUI should show a schematic graphical representation of the assembly and provide part specific dialogs to edit several parameters. To achieve these goals the application needs new functionality for each machine part to draw a schematic representation on the screen, show a property dialog and other things not related to the domain of machine simulation. I can think of some different solutions to implement a Draw(Screen) functionality for each part but i am not happy with each of them. First i could add a Draw(Screen) method to the MachinePart interface but this would mix-up domain code with ui code and i had to add a lot of functionality to each machine part class what makes my domain model hard to read and hard to understand. Another "simple" solution is to make all parts visitable and implement ui code in visitors but Visitor does not belong to my favorite patterns. I could derive UI variants from each machine part class to add the UI implementation there but i had to check if each part class is suited for inheritance and had to be careful on changes to the base classes. My currently favorite design is to create a parallel composite hierarchy where each component stores data to define a machine part, has implementation for UI methods and a factory method which creates instances of the corresponding domain classes, so that i can "convert" a UI assembly to a domain assembly. But there are problems to go back from the created domain hierarchy to the UI hierarchy for showing calculation results in the drawing for example (imagine some parts store some values during the calculation i want to show in the schematic representation after the simluation). Maybe there are some proven patterns for such problems?

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • Qt: any way to automatically generate QSharedData-based structures?

    - by Eye of Hell
    Hello. Qt has a build-in supprt for creating objects with integrated reference counting via QSharedData and QSharedDataPointer. All wordks great, but for each such object i need to write a lot of code: QSharedData-based implementation class with constructor and copy constructor, object class itsef with accessor methods for each filed. For a simple structures with 5-10 fields this requires really lot of near same code. Is it some ways to automate such classes generation? Maybe it's some generators exists that take a short description and automatically generates implementation class and object class with all accessors?

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  • Which libraries use the "We Know Where You Live" optimization for std::make_shared?

    - by KnowItAllWannabe
    Over two years ago, Stephan T. Lavavej described a space-saving optimization he implemented in Microsoft's implementation of std::make_shared, and I know from speaking with him that Microsoft has nothing against other library implementations adopting this optimization. If you know for sure whether other libraries (e.g., for Gnu C++, Clang, Intel C++, plus Boost (for boost::make_shared)) have adopted this implementation, please contribute an answer. I don't have ready access to that many make_shared implementations, nor am I wild about digging into the bowels of the ones I have to see if they've implemented the WKWYL optimization, but I'm hoping that SO readers know the answers for some libraries off-hand. I know from looking at the code that as of Boost 1.52, the WKWYL optimization had not been implemented, but Boost is now up to version 1.55. Note that this optimization is different from std::make_shared's ability to avoid a dedicated heap allocation for the reference count used by std::shared_ptr. For a discussion of the difference between WKWYL and that optimication, consult this question.

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  • Returnimng collection of interfaces

    - by apoorv020
    I have created the following interface public interface ISolutionSpace { public boolean isFeasible(); public boolean isSolution(); public Set<ISolutionSpace> generateChildren(); } However, in the implementation of ISolutionSpace in a class called EightQueenSolutionSpace, I am going to return a set of EightQueenSolutionSpace instances, like the following stub: @Override public Set<ISolutionSpace> generateChildren() { return new HashSet<EightQueenSolutionSpace>(); } However this stub wont compile. What changes do I need to make? EDIT: I tried 'HashSet' as well and had tried using the extends keyword. However since 'ISolutionSpace' is an interface and EightQueenSolutionSpace is an implementation(and not a subclass) of 'ISolutionSpace', it is still not working.

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  • Is there a way to localize input type="date" in HTML5

    - by lambacck
    I know that at the time of this writing only Opera supports a browser UI for <input type="date" name="mydate"> and maybe my attempts to localize this field have been met with frustration because niceties like localization have not yet been included in their implementation, but I don't even see mention of it in the HTML5 spec. Is there a way that localization should be specified? Should I do lang="fr" on a parent element? Some notes on the implementation of the site in question: Localization (language) is explicitly picked by the user because they are managing data in multiple languages and it is not reasonable to expect that the user's browser chrome is in the language being viewed or that the browser is providing desired language request headers. I want to be sure that if the page is rendered in French that the date picker provided by browser chrome shows options that make sense for French language. The plan is to fall back to jQueryUI for browsers that do not support type="date", I will use the detection mechanism provided in Dive into HTML 5

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  • How to manually install an artifact in Maven 2?

    - by liangzan
    Hi, I've encountered some errors when I tried to install an artifact manually with Maven 2. I wanted to install a jar from a local directory with the command mvn install:install-file -Dfile=jta-1.0.1B.jar But Maven gave a build error which reads like: Invalid task '.01B.jar': you must specify a valid lifecycle phase, or a goal in the format plugin:goal or pluginGroupId:pluginArtifactId:pluginVersion:goal Is there a mistake with my command?

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  • C++ Singleton design pattern.

    - by Artem Barger
    Recently I've bumped into realization/implementation of Singleton design pattern for C++. It has looked in the following way (I have adopted it from real life example): // a lot of methods is omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that instance field is initiated on the heap, that means there is a memory allocation. That is completely unclear for me is when does exactly memory is going to be deallocated? Or there is a bug and memory leak? It seems like there is a problem in implementation. PS. And main question how to implement it in the right way?

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  • I want to use Google Map API for my Desktop application

    - by Nubkadiya
    i want to use google map api for my desktop application. the application will be totally connected to internet. while i was searching some research notes about this implementation. i found a ideal site with the configurations. but it has some java files to be downloaded. but when i tried that website its not loading. which is swinglabs.org http://today.java.net/pub/a/today/2007/10/30/building-maps-into-swing-app-with-jxmapviewer.html any other options of doing this api implementation to my desktop application. and one more thing. i tried downloading the google api. even it ask a url. we have to provide a url then only we get a key to download it. and the api should run in that specific url. otherwise its not working. how this appears to a desktop application any ideas welcome..

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  • UIWebView appears null when calling fro a method

    - by Alexidze
    I have a major problem when trying to access a UIWebView that was created during ViewDidLoad, the UIWebView appears null here is how i declare the property @property (nonatomic, retain) UIWebView *detailsView; the implementation @implementation iPadMainViewController @synthesize detailsView; - (void)viewDidLoad { [super viewDidLoad]; detailsView = [[UIWebView alloc] initWithFrame:CGRectMake(500, 0, 512, 768)]; [self.view addSubView:detailsView]; } When accessing from - (void)loadDetailedContent:(NSString *)s { NSLog(@"%@", detailsView); } I get NULL, is it a normal behavior or am i doing something wrong? here is the touchesBegan that is being called, from the views subclass that is being touched, -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { iPadMainViewController *mycontroller = [[iPadMainViewController alloc] init]; self.delegate = mycontroller; [self.delegate loadDetailedContent:NewsId]; }

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • Counting bits set in a .Net BitArray Class

    - by Sam
    I am implementing a library where I am extensively using the .Net BitArray class and need an equivalent to the Java BitSet.Cardinality() method, i.e. a method which returns the number of bits set. I was thinking of implementing it as an extension method for the BitArray class. The trivial implementation is to iterate and count the bits set (like below), but I wanted a faster implementation as I would be performing thousands of set operations and counting the answer. Is there a faster way than the example below? count = 0; for (int i = 0; i < mybitarray.Length; i++) { if (mybitarray [i]) count++; }

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  • Free PHP framework/library for single-sign on / cross domain login

    - by Dennis Cheung
    I am looking for free (non GPL is better) SSO framework/library implementation or code samples. There are many kind of SSO implementation. Sharing cookie, sharing session, one time token, associative accounts, etc, etc. (BTW, any good article compare them?) Is there any keyword I should google and reuse before before I start to implement our own wheel. I know OpenID, but which is too much and it is not our need. We rather keep it KISS. We just want share the credentials of user that could save users from another login form.

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  • Allocation Target of std::aligned_storage (stack or heap?)

    - by Zenikoder
    I've been trying to get my head around the TR1 addition known as aligned_storage. Whilst reading the following documents N2165, N3190 and N2140 I can't for the life of me see a statement where it clearly describes stack or heap nature of the memory being used. I've had a look at the implementation provided by msvc2010, boost and gcc they all provide a stack based solution centered around the use of a union. In short: Is the memory type (stack or heap) used by aligned_storage implementation defined or is it always meant to be stack based? and, What the is the specific document that defines/determines that?

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  • Objective C instance variables - Newbie

    - by Dwayne King
    OK - so I'm sure my confusion here is just a result of being stuck in a "Java mindset" and not understanding how Obj C differs in this case. In Java, I can declare a variable in a class, like this, and each instance of that class will have it's own: MyClass { String myVar; MyClass() { // constructor } } In Obj C I tried to do the same thing by declaring a variable only in the .m file like this: #import "MyClass.h" @implementation MyClass NSString *testVar; @end My expectation here was that this variable has a scope limited to this class. So I created a second class (identical): #import "MySecondClass.h" @implementation MySecondClass NSString *testVar; @end What I'm seeing (and has me baffled) is that changing the variable in one class, affects the value seen in the other class. In fact, if I set a breakpoint, and then "Jump to Definition" of the variable, it takes me to th I've created an extremely small XCode project that demonstrates the problem here Nothing more humbling than moving to a new language :) Thanks in advance.

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