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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Adsense ads are not a good fit for my site

    - by Ryan Grush
    I run an academic network for college students to communicate at particular universities and we run Google Adsense. The site pulls in a decent amount for a side project but our CTR is horrible <0.2% and our RPM is equally low. The problem lies in the fact that Google pegs us as an education site (which we are) but shows our users ads for U of Phoenix, Devry U and other for-profit universities. All of our users are students of the more higher-caliber institutions and therefore have no use for these ads. I've known about this problem for some time but I don't know what to do to show more relevant ads instead (i.e. Spring Break, school apparel, poker, sports, etc). What would be the best way to change this?

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • Ubuntu 12.10 live-usb won't boot

    - by user109175
    I own an Aleutia "Tango" low power PC. It uses a Intel Atom CPU N2800 @1.86GHz processor. I know there are Linux issues with the "Cedar Trail" graphics on this hardware but I can happily run Ubuntu 12.04 using the VESA graphics driver. I wanted to try out Ubuntu 12.10 so I created a live USB under 12.04 but I am unable to get this to boot. It gets as far as the Grub screen but after that the monitor shuts down. I have tried the F6 "nomodeset" option but that doesn't make any difference. Does anyone have any knowledge of this problem? Thanks in advance.

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  • Converting mp4 to mp3

    - by aki
    I have a video I need to convert to mp3 (from the command line - not GUI) video.mp4 I tried: ffmpeg -i -b 192 video.mp4 video.mp3 with no success. I get the following error: WARNING: library configuration mismatch Seems stream 0 codec frame rate differs from container frame rate: 59.83 (29917/500) -> 59.75 (239/4) WARNING: The bitrate parameter is set too low. It takes bits/s as argument, not kbits/s Encoder (codec id 86017) not found for output stream #0.0 so I tried lame: lame -h -b 192 video.mp4 video.mp3 I get: Warning: unsupported audio format Am I missing something?

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  • Lubuntu 13.04 Resolution Issue du to ppa makson96

    - by Choupa
    I've installed Lubuntu 13.04 on my notebook. (It's the first time I use Lubuntu) I had graphical issue, apparently due to the graphic driver (ATI Radeon Xpress 1200) I followed this procedure to correct my problem : sudo add-apt-repository ppa:makson96 sudo apt-get update sudo apt-get upgrade sudo apt-get install fglrx-legacy My graphical issue has been corrected but now it shows a low resolution (1024*768) and I can't change it. the xrandr result : xrandr: failed to get size of gamma output default Screen 0: minimum 1024x768, current 1027x768, maximum 1024x768 default connected 1024x768+0+0 0mmx0mm 1024x768 0.0* I've already read this topic but I don't really understand how things work there. I'd really appreciate your help ! Many thanks !

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  • How to document and teach others "optimized beyond recognition" computationally intensive code?

    - by rwong
    Occasionally there is the 1% of code that is computationally intensive enough that needs the heaviest kind of low-level optimization. Examples are video processing, image processing, and all kinds of signal processing, in general. The goals are to document, and to teach the optimization techniques, so that the code does not become unmaintainable and prone to removal by newer developers. (*) (*) Notwithstanding the possibility that the particular optimization is completely useless in some unforeseeable future CPUs, such that the code will be deleted anyway. Considering that software offerings (commercial or open-source) retain their competitive advantage by having the fastest code and making use of the newest CPU architecture, software writers often need to tweak their code to make it run faster while getting the same output for a certain task, whlist tolerating a small amount of rounding errors. Typically, a software writer can keep many versions of a function as a documentation of each optimization / algorithm rewrite that takes place. How does one make these versions available for others to study their optimization techniques?

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  • how to launch grub menu for ubuntu guests in virtualbox?

    - by Ubuntuser
    I have ubuntu 12.04 alpha installed in virtualbox. When the virtual machine is started, it boots directly to the login screen without showing the grub menu. How can I get the grub menu to show up on start? Please note: the graphics is broken after recent updates, so i cannot login and make the changes. it is stuck at the screen "Ubuntu is running on low graphics mode" and the mouse and other keys do not work. [URL=http://img862.imageshack.us/i/screenshotat20120127171.png/][IMG]http://img862.imageshack.us/img862/9783/screenshotat20120127171.th.png[/IMG][/URL]

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  • What 2D game engines are there available for C++?

    - by dysoco
    I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL - Too low level, not a Game Engine SFML - Handles more things than SDL and it's more modern, but still not a Game Engine. I like it, but I have found it a little bit buggy with the 2.0 version. Irrlitch - It's a Game Engine, but 3D focused. Ogre3D - Same as Irrlitch Allegro - This is a Game Engine, but it's C based, I'd like a modern C++ library. Monocle Engine - This looks like what I need... but sadly there is no Documentation, no community... nothing, all I have is the Github repo. So, do you know any ? I'd like to use C++, not C#, not Java: I'm just more comfortable with C++.

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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • OTN, T-Shirts, and Tunes at Mezzanine - Tuesday Oct 2.

    - by Bob Rhubart
    By now you've probably heard about the Oracle OpenWorld Music Festival, which will bring an incredible array of bands, spanning the spectrum of genres, to several venues throughout San Francisco. The festival runs Sunday through Thursday, with a break on Wednesday for the Oracle Appreciation Event on Treasure Island featuring Pearl Jam, Kings of Leon, and X. ***CORRECTION*** What you probably don't know is that OTN is sponsoring the Tuesday night Festival show at Mezzanine (444 Jessie Street at Mint), featuring:  GOLDEN STATEDEATH VALLEY HIGH LOW FLYING OWLS The OTN crew will be on hand, passing out t-shirts and resisting the temptation to misbehave. Mostly. 

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • 11.04 64 bit live install cd freezes immediately on boot

    - by wrchis
    I am trying to install 11.04 alpha to a free set of partitions to try it out but neither the regular graphic installer or the alternate installer work. The graphic one freezes when I try to boot the cd (or cd image on usb stick rather) with a distorted static picture of my regular desktop repeated four times. I have an nvidia 240 graphics card if that is any help in diagnosis. I think it is a matter of getting the cd image to use a low rez video mode but I have no idea how to force that. I have used both the iso's from the regular page and the daily page (for several days so far) and they all do the same thing. I have tried both the internal utility and unetbootin to set up the stick with the same results. The alternate installer seems to work up to the point of the software selection step and then throws a 'failed step' error part way through.

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  • How to fix Fullscreen focus error in Unity?

    - by Vagrant232
    Recently, I've been experiencing an error with programs that have a fullscreen mode with low resolution (80xx600 and below) in Unity. The problem isn't valid in gnomeshell. Whenever I launch an application, unity would enlarge the screen more than it should be and would only show me the upper left corner of the screen (I only see a magnified quarter of the screen). At first I thought that it was an issue related to wine but I later found out that native applications (such as world of goo) are affected as well. Apps that taken on the full screen but have a larger resolution don't face such an issue. Is it possible to get this fixed manually? Or do I have to wait for updates?

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  • What Is the Experience Revolution – and Why Does it Matter?

    - by Charles Knapp
    Customer experience is how your customer perceives the sum of their interactions with your organization throughout their buying, service delivery, and ownership experiences. In our highly connected online, phone, social, and mobile interactions, it’s easy to lose a dissatisfied customer – who can readily dissuade future customers. Nevertheless, great brand experiences still deliver top margins and low-cost repeat business. The Experience Revolution seamlessly connects customer-facing interactions with employee-facing CRM transactions. While your organization has invested in some of these capabilities, how well do the pieces work for your customers? Is it time for your organization to join the Experience Revolution? We invite you to join Oracle President Mark Hurd for an incredible, educational evening on June 25, from 6:00 – 9:00 p.m. in New York City.  Attend to see and learn: What leading brands do to win over customers How to unlock the value of customer experiences The bottom-line effect of great experiences Why doing nothing is not an option

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  • Strategies for removing register_globals from a file

    - by Jonathan Rich
    I have a file (or rather, a list of about 100 files) in my website's repository that is still requiring the use of register_globals and other nastiness (like custom error reporting, etc) because the code is so bad, throws notices, and is 100% procedural with few subroutines. We want to move to PHP 5.4 (and eventually 5.5) this year, but can't until we can port these files over, clean them up, etc. The average file length is about 1000 lines. I've already cleaned up a few of the low-hanging fruit, however the job took almost an entire day for 2 300-500 line files. I am in a quagmire here (giggity). Anyway, has anyone else dealt with this in the past? Are there any strategies besides tracing backwards through the code? Most static analysis tools don't look at code outside of functions - are there any that will look at the procedural code and help find at least some of the problems?

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  • Strategies for porting application from Win32 API to GTK+

    - by Vitor Braga
    I have a legacy application written in C, using the raw Win32 API. The general level of abstraction is low and raw dependency on <windows.h> is common. I would like to port this application to GTK+. There are any kind of guidelines or best practices on how to do this? I've previously ported a MFC application to Qt, but the application was very abstracted - it draw it's own set of widgets, for example - and initial porting was very straightforward. I've been thinking at first using Wine to build a native Linux executable and then trying to slowly refactor it into a GTK+ app. Does some one have best practices or previous experiences to share about this?

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  • Higher screen resolution in VirtualBox?

    - by pelms
    I've just installed Ubuntu 10.04 into VirtualBox on Windows 7. Unfortunately the only options showing for screen resolution are 640x480 and 800x600 and the monitor is showing as 'Unknown'. How would I go about upping the resolution to 1280x1024 (I'm on a 1600x1200 monitor)? Update I tried mounting the VirtualBox 'Guest Additions' ISO (from the VBox 'Devices' menu) and doing sudo sh ./VBoxLinuxAdditions-x86.run from the mounted drive, which gave 2 new listed resolutions after a reboot (1024x768 and the 16:9 version of that resolution). These worked when I selected them but disappeared when I switched back to another resolution. I tried rebooting and running VBoxLinuxAdditions-x86.run again but onlu the 2 low res options listed this time. I think I'm going to reinstall... Seems to be a VBox problem rather than an Ubuntu problem as after reinstalling 10.4 overwriting the original virtual partition, sudo sh ./VBoxLinuxAdditions-x86.run now has no affect at all.

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • Newly installed 12.04 on Radeon or NVIDIA type of gfx card?

    - by Falk
    I use a Nvidia Quadro NVS 290/PCIe/SSE2 at work with dual monitor setup. Since 11.10 things has gone downwards with performance. But now with 12.04 performance is even worse, and I can agree that the 290 is old and puny. So when I look what low profile cards I can get to my computer today, the choice it Radeon HD 6570 or NVIDIA Quadro 600. I have always used Nvidia on linux beq I think that historically their drivers worked better. But which one do you recommend today on 12.04 and Unity3d? -- Regards Falk

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  • Howto save AlsaMixer settings ?

    - by Pablo
    Hello I have tryed out the programm "EarCandy", now I had/have a lot of problems. At first I did not get any sound and now it is very low volume. PS Earcandy is now deleted from my harddisk. When Im opening the Alsamixer with: alsamixer I see that the volume for the speakers is zero. Now I push it to the max volume. But after every restart, I have to open alsamixer again and have to set the volume to max again. Can I save the settings for alsamixer or is there any other way to fix the problem ?

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  • Ubuntu Gnome 14.04 - 100% CPU usage alternating between cores

    - by AwDeOh
    I've noticed my Ubuntu Gnome 14.04 has been getting a bit sluggish lately - things like Gnome Shell overview animation are jerky where they were lightning fast, Elder Scrolls Online is stuttering and dropping to low FPS where I previously had a solid 50-60 fps. Out of interest I looked at the CPU History, and when running nothing but the system monitor, I was getting this: That was 15 minutes ago. The 100% load seemed to be alternating between the cores. PC specs: i3 2130 processor. 8gb DDR3 RAM. ASUS P8-Z77M motherboard. Samsung 128gb SSD I've been trying to reproduce the problem, and while I'm not getting the 100% any more at idle, the system monitor is showing an average load of about 20-30%, that's with just Chrome and the System Monitor open. Oddly, if I touch nothing, it'll average out to about 20% - if I start moving the mouse around and do some typing, it's closer to 40%. Is this normal? Any help appreciated, I wouldn't even know where to start here..

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