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  • Are entities cached in jpa by default ?

    - by Nitesh Panchal
    Hello, I add entity to my database and it works fine. But when i retrieve the List, i get the old entity, the new entities i add are not shown until i undeploy the application and redeploy it again. This means are my entities cached by default? But, I haven't made any settings for caching entities in my persistence.xml or any such file. I have even tried calling flush(), refresh() and merge(). But still it shows the old entities only. Am i missing something? Please help me.

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  • Licensing Android Apache Commons Math

    - by stefple
    I am about to release my first commercial software ever. I didnt study something related to programming so i am facing a problem here, which is licensing. I am not native english speaking, so i have a little bit of a problem when i read the Apache Commons License. In my software i use the Apache Commons Math library. If i understand their FAQ i just may distribute my software if i add this (the text will come up at my "info" screen inside the app): [...] \nCopyright 2012 xxxstefplexxxx \n\n This software uses Apache Commons Math Library \nThe license can be found here: \nhttp://www.apache.org/licenses/LICENSE-2.0 \n

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  • Extract Generic types from extended Generic

    - by Brigham
    I'm trying to refactor a class and set of subclasses where the M type does extend anything, even though we know it has to be a subclass of a certain type. That type is parametrized and I would like its parametrized types to be available to subclasses that already have values for M. Is there any way to define this class without having to include the redundant K and V generic types in the parameter list. I'd like to be able to have the compiler infer them from whatever M is mapped to by subclasses. public abstract class NewParametrized<K, V, M extends SomeParametrized<K, V>> { public void someMethodThatTakesKAndV(K k1, V v1) { } } In other words, I'd like the class declaration to look something like: public class NewParametrized<M extends SomeParametrized<K, V>> { And K and V's types would be inferred from the definition of M.

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  • swing gui improving

    - by radi
    hi all , i am looking for some methods to improve swing gui for example i want to know about new components libraries , new methods to enhance swing performance , new methods to add special effect to swing gui and new plaf for swing . please i want to know how to use this topics and where to find some tutorials about it . thanks.

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  • Maven: add a dependency to a jar by relative path

    - by flybywire
    I have a proprietary jar that I want to add to my pom as a dependency. But I don't want to add it to a repository. The reason is that I want my usual maven commands such as mvn compile, etc, to work out of the box. (Without demanding from the developers a to add it to some repository by themselves). I want the jar to be in a 3rdparty lib in source control, and link to it by relative path from the pom.xml file. Can this be done? How?

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  • Why is JavaMail Transport.send() a static method?

    - by skiphoppy
    I'm revising code I did not write that uses JavaMail, and having a little trouble understanding why the JavaMail API is designed the way it is. I have the feeling that if I understood, I could be doing a better job. We call: transport = session.getTransport("smtp"); transport.connect(hostName, port, user, password); So why is Eclipse warning me that this: transport.send(message, message.getAllRecipients()); is a call to a static method? Why am I getting a Transport object and providing settings that are specific to it if I can't use that object to send the message? How does the Transport class even know what server and other settings to use to send the message? It's working fine, which is hard to believe. What if I had instantiated Transport objects for two different servers; how would it know which one to use? In the course of writing this question, I've discovered that I should really be calling: transport.sendMessage(message, message.getAllRecipients()); So what is the purpose of the static Transport.send() method? Is this just poor design, or is there a reason it is this way?

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  • Why do the outputs differ when I run this code using Netbeans 6.8 and Eclipse?

    - by Vimal Basdeo
    When I am running the following codes using Eclipse and Netbeans 6.8. I want to see the available COM ports on my computer. When running in Eclipse it is returning me all available COm ports but when running t in Netbeans, it does not seem to find any ports .. public static void test(){ Enumeration lists=CommPortIdentifier.getPortIdentifiers(); System.out.println(lists.hasMoreElements()); while (lists.hasMoreElements()){ CommPortIdentifier cn=(CommPortIdentifier)lists.nextElement(); if ((CommPortIdentifier.PORT_SERIAL==cn.getPortType())){ System.out.println("Name is serail portzzzz "+cn.getName()+" Owned status "+cn.isCurrentlyOwned()); try{ SerialPort port1=(SerialPort)cn.open("ComControl",800000); port1.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); System.out.println("Before get stream"); OutputStream out=port1.getOutputStream(); InputStream input=port1.getInputStream(); System.out.println("Before write"); out.write("AT".getBytes()); System.out.println("After write"); int sample=0; //while((( sample=input.read())!=-1)){ System.out.println("Before read"); //System.out.println(input.read() + "TEsting "); //} System.out.println("After read"); System.out.println("Receive timeout is "+port1.getReceiveTimeout()); }catch(Exception e){ System.err.println(e.getMessage()); } } else{ System.out.println("Name is parallel portzzzz "+cn.getName()+" Owned status "+cn.isCurrentlyOwned()+cn.getPortType()+" "); } } } Output with Netbeans false Output using Eclipse true Name is serail portzzzz COM1 Owned status false Before get stream Before write After write Before read After read Receive timeout is -1 Name is serail portzzzz COM2 Owned status false Before get stream Before write After write Before read After read Receive timeout is -1 Name is parallel portzzzz LPT1 Owned status false2 Name is parallel portzzzz LPT2 Owned status false2

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  • How to pass data from selected rows using checkboxes from JSP to the server

    - by eddy
    Hi, I'd like to know if there's any way to send data to the server for the selected rows using the checkboxes I've put on those rows? I mean , how can I send only the data (in this case mileage ) of those selected rows (selected with the checkboxes) to the server ? see the image Here's the html code I use: <table> <thead> <tr class="tableheader"> <td width="10%"></td> <td width="30%">Vehicle</td> <td width="40%">Driver</td> <td width="10%">Mileage</td> </tr> </thead> <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectedItems" value="c:out value="${item.numberPlate}"/>"/> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}" /></td> <td align="left"><input type="text" name="mileage" value="" /></td> </tr> </c:forEach> </tbody> </table> I really hope you can give some guidance on this. Thanks in beforehand.

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  • How can I make properties files mandatory in Spring?

    - by Paulo Guedes
    I have an ApplicationContext.xml file with the following node: <context:property-placeholder location="classpath:hibernate.properties, classpath:pathConfiguration.properties" /> It specifies that both properties files will be used by my application. But if one of these files does not exist, no error ir thrown. How can I throw an exception for any of these files? They should me mandatory.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Eclipse - Force Refresh of IDs

    - by Echilon
    I'm using eclipse for Android development, and the editor always seems to take a while to actually update and recognize if I change an ID in a layout, then try to use it in a class with R.id.someId. Is there a way to force a refresh?

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  • Reporting on release changes when using JIRA, Ivy and SVN

    - by HaveAGuess
    Hey guys, We have an Ivy release procedure where resolve our dependancies using Ivy pre-tagging which means that we can pull in changes for releases by other members of the team that we are not expecting We want to generate reports and track changes to dependancies between releases but there doesn't seem to be an easy way of doing this without a significant effort. We also want to generate a JIRA list of all changes not only in the main project but in dependancies that we own. This is an extension of the problem above. Otherwise we simply don't know what we are releasing - any ideas?!

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  • When combo box is selected then display Combo Box and then when any Item in Combo Box is selected then make JTextField visible

    - by Gugz_Singh
    I am having trouble with my code. What i'm trying to do is: 1. Create a Check Box, make it visible 2. When Check Box is selected display Combo Box, which will have few items for example ("1","2") 3. When 1 is selected from Combo Box then make 1 Text Field visible 4. When 2 is selected from Combo Box then make 2 Text Field's visible What I am able to do is when Check Box is clicked, it displays the Combo Box with the items. I am not able provide functionality to the items in the Combo Box, such as when Item1 is clicked then make 1 Text Field visible. Please help needed. My Code: public void replacement_used(){ no_of_part_used_label.setVisible(false); no_part_used_list.setVisible(false); part_no_one_label.setVisible(false); part_no_one_field.setVisible(false); part_no_two_label.setVisible(false); part_no_two_field.setVisible(false); part_no_three_label.setVisible(false); part_no_three_field.setVisible(false); part_no_four_label.setVisible(false); part_no_four_field.setVisible(false); part_no_five_label.setVisible(false); part_no_five_field.setVisible(false); HandlerClass handler = new HandlerClass(); replacement_part_check_box.addItemListener(handler); } private class HandlerClass implements ItemListener{ public void itemStateChanged(ItemEvent event){ if (replacement_part_check_box.isSelected()){ no_of_part_used_label.setVisible(true); no_part_used_list.setVisible(true); } x(); } } public void x(){ System.out.println("Start of x fucntion"); if( no_part_used_list.getSelectedItem().equals("1") ){ System.out.println("It is 1"); part_no_one_label.setVisible(true); part_no_one_field.setVisible(true); } }

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  • Android library to get pitch from WAV file

    - by Sakura
    I have a list of sampled data from the WAV file. I would like to pass in these values into a library and get the frequency of the music played in the WAV file. For now, I will have 1 frequency in the WAV file and I would like to find a library that is compatible with Android. I understand that I need to use FFT to get the frequency domain. Is there any good libraries for that? I found that [KissFFT][1] is quite popular but I am not very sure how compatible it is on Android. Is there an easier and good library that can perform the task I want? EDIT: I tried to use JTransforms to get the FFT of the WAV file but always failed at getting the correct frequency of the file. Currently, the WAV file contains sine curve of 440Hz, music note A4. However, I got the result as 441. Then I tried to get the frequency of G4, I got the result as 882Hz which is incorrect. The frequency of G4 is supposed to be 783Hz. Could it be due to not enough samples? If yes, how much samples should I take? //DFT DoubleFFT_1D fft = new DoubleFFT_1D(numOfFrames); double max_fftval = -1; int max_i = -1; double[] fftData = new double[numOfFrames * 2]; for (int i = 0; i < numOfFrames; i++) { // copying audio data to the fft data buffer, imaginary part is 0 fftData[2 * i] = buffer[i]; fftData[2 * i + 1] = 0; } fft.complexForward(fftData); for (int i = 0; i < fftData.length; i += 2) { // complex numbers -> vectors, so we compute the length of the vector, which is sqrt(realpart^2+imaginarypart^2) double vlen = Math.sqrt((fftData[i] * fftData[i]) + (fftData[i + 1] * fftData[i + 1])); //fd.append(Double.toString(vlen)); // fd.append(","); if (max_fftval < vlen) { // if this length is bigger than our stored biggest length max_fftval = vlen; max_i = i; } } //double dominantFreq = ((double)max_i / fftData.length) * sampleRate; double dominantFreq = (max_i/2.0) * sampleRate / numOfFrames; fd.append(Double.toString(dominantFreq)); Can someone help me out? EDIT2: I manage to fix the problem mentioned above by increasing the number of samples to 100000, however, sometimes I am getting the overtones as the frequency. Any idea how to fix it? Should I use Harmonic Product Frequency or Autocorrelation algorithms?

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  • Can't change the layout of alternatives keys show on android keyboard

    - by Tebam
    I want to change the default layout which Android uses for show the alternative keys when performs a long-press on a key. Keys have an attribute "android:popupKeyboard" used for define the layout of the alternative key list (which could be a Keyboard reference) but when I use it the Android's default layout still appears. Is possible to change or override this layout?

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  • Make process run on non EDT (event dispatch thread) thread from EDT

    - by Aly
    I have a method running on the EDT and within that I want to make it execute something on a new (non EDT) thread. My current code is follows: @Override public void actionPerformed(ActionEvent arg0) { //gathering parameters from GUI //below code I want to run in new Thread and then kill this thread/(close the JFrame) new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState); }

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  • Generate Javadoc for interfaces only using Ant script?

    - by ipkiss
    Hi all, I am using Apache Ant to generate Javadoc for my program which has many projects(or modules). However, I just want to generate Javadoc for Interfaces ONLY and I do not know how to check if a file is a class or interface in Ant. Someone suggested me that I should use and specify a list of files to exclude or include. However, there are hundreds of files in my program and specifying a list of class files to exclude is impossible. Does anyone have some ideas, please?

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  • How to pass initialisation parameters to a web service in Netbeans

    - by Bob Roberts
    I have built a web web service with Netbeans 6.8 using the "Web Service from WSDL" wizard. It has generated the binding classes and a skeleton for the class implementing the web service. I've set some initialization parameters in web.xml, under the servlet corresponding to the web service. Now I'd like to pass those parameters to the class implementing the web service. How can this be achieved (preferably without editing any of the code auto-generated by Netbeans)?

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