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  • Calculated group-by fields in MongoDB

    - by Navin Viswanath
    For this example from the MongoDB documentation, how do I write the query using MongoTemplate? db.sales.aggregate( [ { $group : { _id : { month: { $month: "$date" }, day: { $dayOfMonth: "$date" }, year: { $year: "$date" } }, totalPrice: { $sum: { $multiply: [ "$price", "$quantity" ] } }, averageQuantity: { $avg: "$quantity" }, count: { $sum: 1 } } } ] ) Or in general, how do I group by a calculated field?

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  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

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  • What if a large number of objects are passed to my SwingWorker.process() method?

    - by Trejkaz
    I just found an interesting situation. Suppose you have some SwingWorker (I've made this one vaguely reminiscent of my own): public class AddressTreeBuildingWorker extends SwingWorker<Void, NodePair> { private DefaultTreeModel model; public AddressTreeBuildingWorker(DefaultTreeModel model) { } @Override protected Void doInBackground() { // Omitted; performs variable processing to build a tree of address nodes. } @Override protected void process(List<NodePair> chunks) { for (NodePair pair : chunks) { // Actually the real thing inserts in order. model.insertNodeInto(parent, child, parent.getChildCount()); } } private static class NodePair { private final DefaultMutableTreeNode parent; private final DefaultMutableTreeNode child; private NodePair(DefaultMutableTreeNode parent, DefaultMutableTreeNode child) { this.parent = parent; this.child = child; } } } If the work done in the background is significant then things work well - process() is called with relatively small lists of objects and everything is happy. Problem is, if the work done in the background is suddenly insignificant for whatever reason, process() receives a huge list of objects (I have seen 1,000,000, for instance) and by the time you process each object, you have spent 20 seconds on the Event Dispatch Thread, exactly what SwingWorker was designed to avoid. In case it isn't clear, both of these occur on the same SwingWorker class for me - it depends on the input data, and the type of processing the caller wanted. Is there a proper way to handle this? Obviously I can intentionally delay or yield the background processing thread so that a smaller number might arrive each time, but this doesn't feel like the right solution to me.

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  • Print an array elements

    - by 1ace1
    Hello guys, this is my first post and im still a beginner in the programming world so bare with me. I just created an array with 100 initialized values and i want to print out 10 elements on each line so it would be somthing like this 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ...26 this is the code i used and i managed to do it for the first 10 elements but i couldnt figure out how to do it for the rest public static void main(String[] args) { int[] numbers = { 0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}; int i, count = 0; for (i = 0; i < numbers.length; i++) { System.out.print(numbers[i] + " "); count++; if (count == 9) for (i = 9; i < numbers.length; i++) System.out.println(numbers[i] + " "); } } thanks!

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  • Encountering NullPointerException when trying to add polynoms

    - by Ayler Cruz
    I need to add two polynomials, which is composed of two ints. For example, the coefficient and the exponent 3x^2 would be constructed using 3 and 2 as parameters. I am getting a NullPointerException but I can't figure out why. Any help would be appreciated! public class Polynomial { private Node poly; public Polynomial() { } private Polynomial(Node p) { poly = p; } private class Term { int coefficient; int exponent; private Term(int coefficient, int exponent) { this.coefficient = coefficient; this.exponent = exponent; } } private class Node { private Term data; private Node next; private Node(Term data, Node next) { this.data = data; this.next = next; } } public void addTerm(int coeff, int exp) { Node pointer = poly; if (pointer.next == null) { poly.next = new Node(new Term(coeff, exp), null); } else { while (pointer.next != null) { if (pointer.next.data.exponent < exp) { Node temp = new Node(new Term(coeff, exp), pointer.next.next); pointer.next = temp; return; } pointer = pointer.next; } pointer.next = new Node(new Term(coeff, exp), null); } } public Polynomial polyAdd(Polynomial p) { return new Polynomial(polyAdd(this.poly, p.poly)); } private Node polyAdd(Node p1, Node p2) { if (p1 == p2) { Term adding = new Term(p1.data.coefficient + p2.data.coefficient, p1.data.exponent); p1 = p1.next; p2 = p2.next; return new Node(adding, null); } if (p1.data.exponent > p2.data.exponent) { p2 = p2.next; } if (p1.data.exponent < p2.data.exponent) { p1 = p1.next; } if (p1.next != null && p2.next != null) { return polyAdd(p1, p2); } return new Node(null, null); } }

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  • use of system.exit(0)

    - by Warrior
    public class WrapperTest { static { print(10); } static void print(int x) { System.out.println(x); System.exit(0); } } In the above code System.exit(0) is used to stop the program. What argument does that method take? Why do we gave it as 0. Can anyone explain the concept?Thanks.

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  • Problem signing jars for web applet

    - by nuno_cruz
    keytool -genkey -keystore myKeyStore -alias me keytool -selfcert -keystore myKeyStore -alias me jarsigner -keystore myKeyStore jarfile.jar me I'm using this way to sign jars. I use my jar and a few more as libraries and all of them are signed this way, still, when I open the browser I get the warning that there is signed and unsigned code. So this is confusing me... :/ http://dl.dropbox.com/u/1430071/images/errormessage.png

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  • Android How to get position of selected item from gridview without using onclicklistner, using ontouchlistner instead

    - by zonemikel
    I have a gridview, I need to do stuff on motioneven.action_down and do something for motioneven.action_up ... using onclicklistener is great but does not give me this needed functionality. Is there anyway to easily call the gridview and get its selected item in a ontouchlistener ? I've been having limited success with making my own implementation. Its hard to get the right x,y because if i call the child it gives me the x and y relative to the child so a button would be 0,0 to 48,48 but it does not tell you the actual location on the screen relative to the gridview or the screen itself. this is what i've been doing, its partially working so far. Grid.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { int x = (int)event.getX(); int y = (int)event.getY(); int position = 0; int childCount = Grid.getChildCount(); Message msg = new Message(); Rect ButtonRect = new Rect(); Grid.getChildAt(0).getDrawingRect(ButtonRect); int InitialLeft = ButtonRect.left + 10; ButtonRect.offsetTo(InitialLeft, ButtonRect.top); // while(position < childCount){ if(ButtonRect.contains(x,y)){break;} if(ButtonRect.right + ButtonRect.width() > Grid.getWidth()) { ButtonRect.offsetTo(InitialLeft, ButtonRect.bottom);} position++; ButtonRect.offsetTo(ButtonRect.right, ButtonRect.top); } msg.what = position; msg.arg1 = ButtonRect.bottom; msg.arg2 = y; cHandler.sendMessage(msg); }// end if action up if (event.getAction() == MotionEvent.ACTION_UP) { } return false; } });

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  • Graphing the pitch (frequency) of a sound

    - by Coronatus
    I want to plot the pitch of a sound into a graph. Currently I can plot the amplitude. The graph below is created by the data returned by getUnscaledAmplitude(): AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new BufferedInputStream(new FileInputStream(file))); byte[] bytes = new byte[(int) (audioInputStream.getFrameLength()) * (audioInputStream.getFormat().getFrameSize())]; audioInputStream.read(bytes); // Get amplitude values for each audio channel in an array. graphData = type.getUnscaledAmplitude(bytes, this); public int[][] getUnscaledAmplitude(byte[] eightBitByteArray, AudioInfo audioInfo) { int[][] toReturn = new int[audioInfo.getNumberOfChannels()][eightBitByteArray.length / (2 * audioInfo. getNumberOfChannels())]; int index = 0; for (int audioByte = 0; audioByte < eightBitByteArray.length;) { for (int channel = 0; channel < audioInfo.getNumberOfChannels(); channel++) { // Do the byte to sample conversion. int low = (int) eightBitByteArray[audioByte]; audioByte++; int high = (int) eightBitByteArray[audioByte]; audioByte++; int sample = (high << 8) + (low & 0x00ff); if (sample < audioInfo.sampleMin) { audioInfo.sampleMin = sample; } else if (sample > audioInfo.sampleMax) { audioInfo.sampleMax = sample; } toReturn[channel][index] = sample; } index++; } return toReturn; } But I need to show the audio's pitch, not amplitude. Fast Fourier transform appears to get the pitch, but it needs to know more variables than the raw bytes I have, and is very complex and mathematical. Is there a way I can do this?

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  • Can we view objects in the JVM memory?

    - by Sebastien Lorber
    Hey, At work we found that on some instances (particulary the slow ones) we have a different behaviour, acquired at the reboot. We guess a cache is not initialized correctly, or maybe a concurrency problem... Anyway it's not reproductible in any other env than production. We actually don't have loggers to activate... it's an old component... Thus i'd like to know if there are tools that can help us to see the different objets present in the JVM memory in order to check the content of the cache... Thank you!

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  • Lan Chatting system [closed]

    - by jay prakash singh
    Possible Duplicate: LAN chating system or LAN chat server displaying list of user to all the user window my code is i m use RMI so this is the interface declaration public void sendPublicMessage(String keyword, String username, String message) throws RemoteException; public void sendPrivateMessage(String keyword, String username, String message) throws RemoteException; public ArrayList getClientList() throws RemoteException; public void connect(String username) throws RemoteException; public void disconnect(String username) throws RemoteException; } chat Server here connectedUser is the HasMap object we use the follo0wing code for connection here ChatImpl is the stub try { InetAddress Address = InetAddress.getLocalHost(); ChatImpl csi = new ChatImpl(this); Naming.rebind("rmi://"+Address.getHostAddress()+":1099/ChatService", csi); } public ArrayList getClientList() { ArrayList myUser = new ArrayList(); Iterator i = connectedUser.keySet().iterator(); String user = null; while(i.hasNext()) { user = i.next().toString(); myUser.add(user); } return myUser; } public void addClient(Socket clientSocket) throws RemoteException { connectedUser.put(getUsername(), clientSocket); sendPublicMessage(ONLINE, getUsername(), "CLIENT"); } this is the client side code for array list public void updateClient(ArrayList allClientList) throws RemoteException { listClient.clear(); int i = 0; String username; for(i=0; i<allClientList.size(); i++) { username = allClientList.get(i).toString(); listClient.addElement(username); } }

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  • I am faceing problem with this error

    - by Sanjeev
    I am using Struts application while running welcome page is run successfully after that the following error is appear org.apache.jasper.JasperException: Failed to load or instantiate TagLibraryValidator class: org.apache.taglibs.standard.tlv.JstlCoreTLV any idea whats the problem.

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  • Get the ID of a Child in a cascade="all" relationship, while adding it to a collection, in Hibernate

    - by Marco
    Hi, i have two Entities, "Parent" and "Child", that are linked through a bidirectional one-to-many relationship with the cascade attribute set to "all". When adding a Child object to the Parent children collection using the code below, i can't get the ID of the persisted child until i commit the transaction: Parent p = (Parent) session.load(Parent.class, pid); Child c = new Child(); p.addChild(c); // "c" hasn't an ID (is always zero) However, when i persist a child entity by explicitly calling the session.save() method, the ID is created and set immediately, even if the transaction hasn't been committed: Child c = new Child(); session.save(c); // "c" has an ID Is there a way to get the ID of the child entity immediately without calling the session.save() method? Thanks

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  • Download dynaic file with GWT

    - by Maksim
    I have a GWT page where user enter data (start date, end date, etc.), then this data goes to the server via RPC call. On the server I want to generate Excel report with POI and let user save that file on their local machine. This is my test code to stream file back to the client but for some reason it does not know: public class ReportsServiceImpl extends RemoteServiceServlet implements ReportsService { public String myMethod(String s) { File f = new File("/excelTestFile.xls"); String filename = f.getName(); int length = 0; try { HttpServletResponse resp = getThreadLocalResponse(); ServletOutputStream op = resp.getOutputStream(); ServletContext context = getServletConfig().getServletContext(); resp.setContentType("application/octet-stream"); resp.setContentLength((int) f.length()); resp.setHeader("Content-Disposition", "attachment; filename*=\"utf-8''" + filename + ""); byte[] bbuf = new byte[1024]; DataInputStream in = new DataInputStream(new FileInputStream(f)); while ((in != null) && ((length = in.read(bbuf)) != -1)) { op.write(bbuf, 0, length); } in.close(); op.flush(); op.close(); } catch (Exception ex) { ex.printStackTrace(); } return "Server says: " + filename; } } I've red somewhere on internet that you can't do file stream with RPC and I have to use Servlet for that. Is there any example of how to use Servlet and how to call that servlet from ReportsServiceImpl

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  • Ant Tokenizer: Selecting an individual Token

    - by John Oxley
    I have the following ant task: <loadfile property="proj.version" srcfile="build.py"> <filterchain> <striplinecomments> <comment value="#"/> </striplinecomments> <linecontains> <contains value="Version" /> </linecontains> </filterchain> </loadfile> <echo message="${proj.version}" /> And the output is [echo] config ["Version"] = "v1.0.10-r4.2" How do I then use a tokenizer to get only v1.0.10-r4.2, the equivalent of | cut -d'"' -f4

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  • Struts 2 Select tag

    - by nathj07
    I'm pretty new to the jsp and struts way of doing things and so far I like what I see. My current question is with the use of the struts select tag. I have a page that displays a number of dropdown boxes using struts select currently the options are hard coded in the jsp. I would like to populate them based on a properties file. However I have no idea where to start. I assume I need to take the contents of a properties file into an Array (of some sort) and assign that to the select tag. My questions are: Where does the code t build the array go? How do I connect that array to the select tag?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • String intern puzzles

    - by Yob
    On this blog I found interesting String puzzles: --- Quote --- String te = "te", st = "st"; //"test".length(); String username = te + st; username.intern(); System.out.println("String object the same is: " + (username == "test")); prints String object the same is: true but uncomment the "test".length(); line and it prints String object the same is: false --- EoQ --- Being honest I don't understand why the outputs are different. Could you please explain me what's the cause of such behaviour?

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  • org.apache.commons.httpclient.NameValuePair in post method

    - by pushkins
    I'm writing some code like : PostMethod p = new PostMethod(someurl); ... NameValuePair[] data = { new NameValuePair("name1", "somevalue1"), new NameValuePair("var[3][1]", "10") }; try { hc.executeMethod(p); } ... And that's what I get, when I look at my post in Wireshark: POST /someurl HTTP/1.1 ... type=var&ship%5B3%5D%5B1%5D=10 %5B means [, %5D- ] So the problem is how I can get square brackets in my post?

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  • looping problem while appending data to existing text file

    - by Manu
    try { stmt = conn.createStatement(); stmt1 = conn.createStatement(); stmt2 = conn.createStatement(); rs = stmt.executeQuery("select cust from trip1"); rs1 = stmt1.executeQuery("select cust from trip2"); rs2 = stmt2.executeQuery("select cust from trip3"); File f = new File(strFileGenLoc); OutputStream os = (OutputStream)new FileOutputStream(f,true); String encoding = "UTF8"; OutputStreamWriter osw = new OutputStreamWriter(os, encoding); BufferedWriter bw = new BufferedWriter(osw); } while ( rs.next() ) { while(rs1.next()){ while(rs2.next()){ bw.write(rs.getString(1)==null? "":rs.getString(1)); bw.write("\t"); bw.write(rs1.getString(1)==null? "":rs1.getString(1)); bw.write("\t"); bw.write(rs2.getString(1)==null? "":rs2.getString(1)); bw.write("\t"); bw.newLine(); } } } Above code working fine. My problem is 1. "rs" resultset contains one record in the table 2. "rs1" resultset contains 5 record in the table 3. "rs2" resultset contains 5 record in the table "rs" data is getting recursive. while writing to the same text file , the output i am getting like 1 2 3 1 12 21 1 23 25 1 10 5 1 8 54 but i need output like below 1 2 3 12 21 23 25 10 5 8 54 What things i need to change in my code.. Please advice

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  • How do you determine an acceptable response time for App Engine DB requests?

    - by qiq
    According to this discussion of Google App Engine on Hacker News, A DB (read) request takes over 100ms on the datastore. That's insane and unusable for about 90% of applications. How do you determine what is an acceptable response time for a DB read request? I have been using App Engine without noticing any issues with DB responsiveness. But, on the other hand, I'm not sure I would even know what to look for in that regard :)

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  • lucene get matched terms in query

    - by iamrohitbanga
    what is the best way to find out which terms in a query matched against a given document returned as a hit in lucene? I have tried a weird method involving hit highlighting package in lucene contrib and also a method that searches for every word in the query against the top most document ("docId: xy AND description: each_word_in_query"). Do not get satisfactory results? hit highlighting does not report some of the words that matched for a document other than the first one. i am not sure if the second approach is the best alternative.

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