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  • Text on a model

    - by alecnash
    I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3D button). It now looks like that: Is there a way to have the text centered only on one side?

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • XNA 4: RenderTarget2D textures getting transparent on fullscreen

    - by Shashwat
    I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor, Texture2D background=null) { int width = (int)font.MeasureString(text).X; int height = (int)font.MeasureString(text).Y; GraphicsDevice device = Settings.game.GraphicsDevice; SpriteBatch spriteBatch = Settings.game.spriteBatch; RenderTarget2D renderTarget = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, device.PresentationParameters.MultiSampleCount, RenderTargetUsage.DiscardContents); device.SetRenderTarget(renderTarget); device.Clear(backColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque); if (background != null) spriteBatch.Draw(background, new Rectangle(0, 0, 70, 70), Color.White); spriteBatch.End(); spriteBatch.Begin(); spriteBatch.DrawString(font, text, position, foreColor, 0, new Vector2(0), 0.8f, SpriteEffects.None, 0); spriteBatch.End(); device.SetRenderTarget(null); ResetGraphicsDeviceSettings(); return (Texture2D)renderTarget; } It's working all fine. But when I ToggleFullScreen() (and vice-versa), the previous textures are getting transparent. However, the new textures after that are being generated correctly. What can be the reason for this?

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  • How should I group these variables?

    - by stariz77
    I have a shape that will be defined by: char s_type; char color; double height; double width; These variables are scanned in from a request string sent to my server and passed into my printing function, which then prints out the shape. Currently they are just local variables sitting in my main(); however, I was wondering if there would be any advantage in creating a struct containing these variables, and then passing the struct to my printing function? or how else might I improve my program's structure/style, would passing a struct by reference have any kind of performance benefit if there were many requests and therefore many printing function calls? printer(char st, char cr, double ht, double wd); int main() { // Other main functionality. char s_type; char color; double height; double width; sscanf (serv_req, "GET /%c/%c/%lf/%lf", &s_type, &color, &height, &width); printer(s_type, color, height, width); // Other main functionality. return 0; } It seemed "neater" if I had a struct or something that didn't leave me with declarations in the middle of everything else going on in main. I'm interested in structure/style as well as performance. EDIT: didn't mean to put printer declaration inside main.

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  • String on a model

    - by alecnash
    I am trying to put a sting on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3d button) it looks like that: Is there a way to have the text centered only on one side?

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • How to setup my texture cordinates correctly in GLSL 150 and OpenGL 3.3?

    - by RubyKing
    I'm trying to do texture mapping in GLSL 150 and OpenGL 3.3 Here are my shaders I've tried my best to get this correct as possible hopefully this is :) I'm guessing you want to know what the problem is well my texture shows but not in its fullest form just one section of it not the full texture on the quad. All I can think of is its the texture cordinates in the main.cpp which is at the bottom of this post. FRAGMENT SHADER #version 150 in vec2 Texcoord_VSPS; out vec4 color; // Values that stay constant for the whole mesh. uniform sampler2D myTextureSampler; //Main Entry Point void main() { // Output color = color of the texture at the specified UV color = texture2D( myTextureSampler, Texcoord_VSPS ); } VERTEX SHADER #version 150 //Position Container in vec3 position; //Container for TexCoords attribute vec2 Texcoord0; out vec2 Texcoord_VSPS; //out vec2 ex_texcoord; //TO USE A DIFFERENT COORDINATE SYSTEM JUST MULTIPLY THE MATRIX YOU WANT //Main Entry Point void main() { //Translations and w Cordinates stuff gl_Position = vec4(position.xyz, 1.0); Texcoord_VSPS = Texcoord0; } LINK TO MAIN.CPP http://pastebin.com/t7Vg9L0k

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  • Looking for search syntax documentation for SharePoint UserProfileManager.Search Method

    - by gregenslow
    Greetings - I have a SharePoint 2010 server running with the User Profile service setup to synchronize to Active Directory. I'd like to use the UserProfileManager.Search() method to return user profiles based on specific criteria. MSDN documentation for this method is here. It states that the method will return user profiles that match the specified search pattern. This is exactly what I want. However, there is no documentation on what a valid search pattern is. I've made a few guesses like "Department = 'HR'" but haven't had any luck. I can't find any other documentation or sample code. Can anyone provide samples of valid "search patterns?" Another way to return user profiles is to do a query using the FullTextSqlQuery object. We don't yet have Search setup on this server so this isn't currently an option. Thanks, Greg

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  • Rails User-Profile model challenges

    - by Craig
    I am attempting to create an enrollment process similar to SO's: route to an OpenID provider provider returns the user's information to the UsersController (a guess) UsersController creates user, then routes to the ProfilesController's new or edit action. For now, I'm simply trying to create the user, then route to the ProfilesController's new or edit action (not sure which I should be using). Here's what I have thus far: Models: class User < ActiveRecord::Base has_one :profile end class Profile < ActiveRecord::Base belongs_to :user end Routes: map.resources :users do |user| user.resource :profile end new_user_profile GET /users/:user_id/profile/new(.:format) {:controller=>"profiles", :action=>"new"} edit_user_profile GET /users/:user_id/profile/edit(.:format) {:controller=>"profiles", :action=>"edit"} user_profile GET /users/:user_id/profile(.:format) {:controller=>"profiles", :action=>"show"} PUT /users/:user_id/profile(.:format) {:controller=>"profiles", :action=>"update"} DELETE /users/:user_id/profile(.:format) {:controller=>"profiles", :action=>"destroy"} POST /users/:user_id/profile(.:format) {:controller=>"profiles", :action=>"create"} users GET /users(.:format) {:controller=>"users", :action=>"index"} POST /users(.:format) {:controller=>"users", :action=>"create"} new_user GET /users/new(.:format) {:controller=>"users", :action=>"new"} edit_user GET /users/:id/edit(.:format) {:controller=>"users", :action=>"edit"} user GET /users/:id(.:format) {:controller=>"users", :action=>"show"} PUT /users/:id(.:format) {:controller=>"users", :action=>"update"} DELETE /users/:id(.:format) {:controller=>"users", :action=>"destroy"} Controllers: class UsersController < ApplicationController # generate new-user form def new @user = User.new end # process new-user-form post def create @user = User.new(params[:user]) if @user.save redirect_to new_user_profile_path(@user) ... end end # generate edit-user form def edit @user = User.find(params[:id]) end # process edit-user-form post def update @user = User.find(params[:id]) respond_to do |format| if @user.update_attributes(params[:user]) flash[:notice] = 'User was successfully updated.' format.html { redirect_to(users_path) } format.xml { head :ok } ... end end end class ProfilesController < ApplicationController before_filter :get_user def get_user @user = User.find(params[:user_id]) end # generate new-profile form def new @user.profile = Profile.new @profile = @user.profile end # process new-profile-form post def create @user.profile = Profile.new(params[:profile]) @profile = @user.profile respond_to do |format| if @profile.save flash[:notice] = 'Profile was successfully created.' format.html { redirect_to(@profile) } format.xml { render :xml => @profile, :status => :created, :location => @profile } ... end end end # generate edit-profile form def edit @profile = @user.profile end # generate edit-profile-form post def update @profile = @user.profile respond_to do |format| if @profile.update_attributes(params[:profile]) flash[:notice] = 'Profile was successfully updated.' # format.html { redirect_to(@profile) } format.html { redirect_to(user_profile(@user)) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @profile.errors, :status => :unprocessable_entity } end end end Edit-User View: ... <% form_for(@user) do |f| %> ... New-Profile View: ... <% form_for([@user,@profile]) do |f| %> .. I'm having two problems: When saving an edit to the User model, the UsersController attempts to route to http://localhost:3000/users/1/profile.%23%3Cprofile:0x10438e3e8%3E, instead of http://localhost:3000/users/1/profile When the new-profile form is being rendered, it throws an error that reads: undefined method `user_profiles_path' for # Is it better to create a blank profile when the user is created (in the UsersController), then edit it OR follow the rest-ful convention of creating the profile in the ProfilesController (as I have done)? What am I missing? I did review Associating Two Models in Rails (user and profile), but it didn't address my needs. Thanks for your time.

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  • Android image click in horizontal page view

    - by JaseemAmeer
    I've implemented horizontal page view with many images. And I'm trying to create a click event on the image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pbase); ImageView binfo,bheacno; tvHeacno=(TextView) findViewById(R.id.tvheacno); heacno=getHeacno(); tvHeacno.setText(heacno); MyPagerAdapter adapter=new MyPagerAdapter(); ViewPager myPager=(ViewPager)findViewById(R.id.mythreepanelpager); myPager.setAdapter(adapter); myPager.setCurrentItem(0); binfo=(ImageView) findViewById(R.id.ivinfo); bheacno=(ImageView) findViewById(R.id.ivheacno); binfo.setOnClickListener(this); bheacno.setOnClickListener(this); } then i've MyPagerAdapter class and the onclik method. it returns null to binfo and hence fails at binfo.setOnClickListener(this) I've done image click before on normal pages successfully. Is it because of horizontal page views? How can I solve this issue?? <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="top" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivinfo" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/information" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text=" Information " /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivheacno" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/heacno" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Get HEAC Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center_horizontal" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivpi" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/pi" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Personal Information" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="center" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivassn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/assn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Social Security Number" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdssn" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dssn" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Social Security Number" /> </LinearLayout> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="bottom" android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivali" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/ali" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Add Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivvli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/vli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="View Low Income" /> </LinearLayout> <LinearLayout android:layout_weight="33" android:layout_gravity="left" android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:gravity="center" android:layout_weight="50" android:id="@+id/ivdli" android:layout_width="wrap_content" android:layout_gravity="center" android:layout_height="wrap_content" android:src="@drawable/dli" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="@android:color/black" android:layout_weight="50" android:layout_gravity="center" android:gravity="center" android:text="Delete Low Income" /> </LinearLayout> </LinearLayout> </LinearLayout>

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  • general database modeling and django specific modeling

    - by Shreko
    I'm wondering what is the best way to model something like the following. Lets say my company sells metal bars (parameters/fields are: length, profile_type, quantity etc.) of different profiles, where profiles may be pipe(pipe_diameter, wall_thickness) or hollow_rectangle(base, height, wall_thickness), or maybe some other profile with different parameters. Lets say maximum number of profiles would be 12, each profile having between 2-5 parameters. Should everything be in a single table like table_bars: id, length, quantity, profile_type, pipe_diameter, wall_thickness, base, height, etc.) where profile type would be (pipe, rectangle etc.) or should every shape have its own table with its own parameters and in table_bars keep only id, length, quantity profile_type and profile_id) and are there any django specific issues is multiple tables are the best answer? Thanks

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  • JSF : able to do mass update but unable to update a single row in a datatable

    - by nash
    I have a simple data object: Car. I am showing the properties of Car objects in a JSF datatable. If i display the properties using inputText tags, i am able to get the modified values in the managed bean. However i just want a single row editable. So have placed a edit button in a separate column and inputText and outputText for every property of Car. the edit button just toggles the rendering of inputText and outputText. Plus i placed a update button in a separate column which is used to save the updated values. However on clicking the update button, i still get the old values instead of the modified values. Here is the complete code: public class Car { int id; String brand; String color; public Car(int id, String brand, String color) { this.id = id; this.brand = brand; this.color = color; } //getters and setters of id, brand, color } Here is the managed bean: import java.util.ArrayList; import java.util.List; import javax.faces.bean.ManagedBean; import javax.faces.bean.RequestScoped; import javax.faces.component.UIData; @ManagedBean(name = "CarTree") @RequestScoped public class CarTree { int editableRowId; List<Car> carList; private UIData myTable; public CarTree() { carList = new ArrayList<Car>(); carList.add(new Car(1, "jaguar", "grey")); carList.add(new Car(2, "ferari", "red")); carList.add(new Car(3, "camri", "steel")); } public String update() { System.out.println("updating..."); //below statments print old values, was expecting modified values System.out.println("new car brand is:" + ((Car) myTable.getRowData()).brand); System.out.println("new car color is:" + ((Car) myTable.getRowData()).color); //how to get modified row values in this method?? return null; } public int getEditableRowId() { return editableRowId; } public void setEditableRowId(int editableRowId) { this.editableRowId = editableRowId; } public UIData getMyTable() { return myTable; } public void setMyTable(UIData myTable) { this.myTable = myTable; } public List<Car> getCars() { return carList; } public void setCars(List<Car> carList) { this.carList = carList; } } here is the JSF 2 page: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form id="carForm" prependId="false"> <h:dataTable id="dt" binding="#{CarTree.myTable}" value="#{CarTree.cars}" var="car" > <h:column> <h:outputText value="#{car.id}" /> </h:column> <h:column> <h:outputText value="#{car.brand}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.brand}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:outputText value="#{car.color}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.color}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:commandButton value="edit"> <f:setPropertyActionListener target="#{CarTree.editableRowId}" value="#{car.id}" /> </h:commandButton> </h:column> <h:column> <h:commandButton value="update" action="#{CarTree.update}"/> </h:column> </h:dataTable> </h:form> </h:body> </html> However if i just keep the inputText tags and remove the rendered attributes, i get the modified values in the update method. How can i get the modified values for the single row edit?

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  • RAD - Web Sphere 7.0 Server is not getting started

    - by Dinesh Kumar A B
    I am working in RAD 7.5.0 and using websphere 7.0 Server. When I try to start the server facing below issue. ADMU0116I: Tool information is being logged in file E:\Program Files\IBM\SDP\runtimes\base_v7\profiles\AppSrv01\logs\server1\startServer.log ADMU7701I: Because server1 is registered to run as a Windows Service, the request to start this server will be completed by starting the associated Windows Service. ADMU0116I: Tool information is being logged in file E:\Program Files\IBM\SDP\runtimes\base_v7\profiles\AppSrv01\logs\server1\startServer.log ADMU0128I: Starting tool with the AppSrv01 profile ADMU3100I: Reading configuration for server: server1 ADMU3200I: Server launched. Waiting for initialization status. ADMU3011E: Server launched but failed initialization. startServer.log, SystemOut.log(or job log in zOS) and other log files under E:\Program Files\IBM\SDP\runtimes\base_v7\profiles\AppSrv01\logs\server1 should contain failure information. ADMU7704E: Failed while trying to start the Windows Service associated with server: server1; probable error executing WASService.exe: Starting Service: gh-vdistlsv153Node02 Service failed to start. startServer return code = -1

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Why cant i draw an elipse in with code?

    - by bvivek88
    package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.awt.image.BufferedImage; import javax.swing.*; public class test_bmp extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; Color color; Point start=new Point(); Point end =new Point(); JButton elipse=new JButton("Elipse"); JButton rectangle=new JButton("Rectangle"); JButton line=new JButton("Line"); String selected; public test_bmp() { color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); addMouseListener(this); addMouseMotionListener(this); } public void paintComponent(Graphics g) { //super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } if(selected=="line") g2.drawLine(start.x,start.y,end.x,end.y); } //Draw on Buffered image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); System.out.println("draw"); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } repaint(); g2.dispose(); } public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setBackground(color.lightGray); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener(this); buttonpanel.add(elipse); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(rectangle); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(line); return buttonpanel; } public static void main(String args[]) { test_bmp application=new test_bmp(); //Main window JFrame frame=new JFrame("Whiteboard"); frame.setLayout(new BorderLayout()); frame.add(application.addButtons(),BorderLayout.WEST); frame.add(application); //size of the window frame.setSize(600,400); frame.setLocation(0,0); frame.setVisible(true); int w = frame.getWidth(); int h = frame.getHeight(); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent event) { start = event.getPoint(); } @Override public void mouseReleased(MouseEvent event) { end = event.getPoint(); draw(); } @Override public void mouseDragged(MouseEvent e) { end=e.getPoint(); repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; draw(); } } I need to create a paint application, when i draw elipse by dragging mouse from left to right it displays nothing, why?? should i use any other function here?

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  • Use ASP.NET Profile or not?

    - by DotnetDude
    I need to store a few attributes of an authenticated user (I am using Membership API) and I need to make a choice between using Profiles or adding a new table with UserId as the PK. It appears that using Profiles is quick and needs less work upfront. However, I see the following downsides: The profile values are squished into a single ntext column. At some point in the future, I will have SQL scripts that may update user's attributes. Querying a ntext column and trying to update a value sounds a little buggy to me. If I choose to add a new user specific property and would like to assign a default for all the existing users, would it be possible? My first impression has been that using profiles may cause maintainance headaches in the long run. Thoughts?

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  • High performance querying - Suggestions please

    - by Alex Takitani
    Supposing that I have millions of user profiles, with hundreds of fields (name, gender, preferred pet and so on...). You want to make searches on profiles. Ex.:All profiles that has age between x and y, loves butterflies, hates chocolate.... With database would you choose? Suppose that You have a Facebook like load. Speed is a must. Open Source preferred. I've read a lot about Cassandra, HBase, Mongo, Mysql... I just can't decide.....

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  • Rearranging parts of the URL result from link_to in Rails

    - by mathee
    This is how I'm doing it now: link_to "Profile", :controller => "profiles", :action => "asked", :id => @profile # => <a href="/profiles/asked/1">Profile</a> Does it make more sense for the URL to be <a href="/profiles/1/asked">Profile</a>? Profile 1 asked some number of questions, so it makes more sense to me for the URL to look like: /:controller/:id/:action. If you agree, how do I accomplish this? If you don't agree, please let me know why. (I'm new to Ruby on Rails, so I'm still getting used to MVC conventions.) Any advice would be great!

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  • Get a DB result with a value between two column values

    - by vitto
    Hi, I have a database situation where I'd like to get a user profile row by a user age range. this is my db: table_users username age email url pippo 15 [email protected] http://example.com pluto 33 [email protected] http://example.com mikey 78 [email protected] http://example.com table_profiles p_name start_age_range stop_age_range young 10 29 adult 30 69 old 70 inf I use MySQL and PHP but I don't know if there is some specific tacnique to do this and of course if it's possible. # so something like: SELECT * FROM table_profiles AS profiles INNER JOIN table_users AS users # can I do something like this? ON users.age IS BETWEEN profiles.start_age_range AND profiles.stop_age_range

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  • HTML + javascript mouse over, mouseout, onclick not working in firefox.

    - by lucky
    Hello Everyone, My question is to get onMouseover,onMouseout,onMousedown,onClick on a table row. For which i am calling javascript userdefined functions. onMouseover --- Background color should change. onMouseout --- Reset to original color onClick --- First column checkbox/radio button should be set and background color should change onMousedown --- background color should change. My code in html is:- <tr onMouseOver="hover(this)" onMouseOut="hover_out(this)" onMouseDown="get_first_state(this)" onClick="checkit(this)" > and the methods in javascripts are:- var first_state = false; var oldcol = '#ffffff'; var oldcol_cellarray = new Array(); function hover(element) { if (! element) element = this; while (element.tagName != 'TR') { element = element.parentNode; } if (element.style.fontWeight != 'bold') { for (var i = 0; i<element.cells.length; i++) { if (element.cells[i].className != "no_hover") { oldcol_cellarray[i] = element.cells[i].style.backgroundColor; element.cells[i].style.backgroundColor='#e6f6f6'; } } } } // ----------------------------------------------------------------------------------------------- function hover_out(element) { if (! element) element = this; while (element.tagName != 'TR') { element = element.parentNode; } if (element.style.fontWeight != 'bold') { for (var i = 0; i<element.cells.length; i++) { if (element.cells[i].className != "no_hover") { if (typeof oldcol_cellarray != undefined) { element.cells[i].style.backgroundColor=oldcol_cellarray[i]; } else { element.cells[i].style.backgroundColor='#ffffff'; } //var oldcol_cellarray = new Array(); } } } } // ----------------------------------------------------------------------------------------------- function get_first_state(element) { while (element.tagName != 'TR') { element = element.parentNode; } first_state = element.cells[0].firstChild.checked; } // ----------------------------------------------------------------------------------------------- function checkit (element) { while (element.tagName != 'TR') { element = element.parentNode; } if (element.cells[0].firstChild.type == 'radio') { var typ = 0; } else if (element.cells[0].firstChild.type == 'checkbox') { typ = 1; } if (element.cells[0].firstChild.checked == true && typ == 1) { if (element.cells[0].firstChild.checked == first_state) { element.cells[0].firstChild.checked = false; } set_rowstyle(element, element.cells[0].firstChild.checked); } else { if (typ == 0 || element.cells[0].firstChild.checked == first_state) { element.cells[0].firstChild.checked = true; } set_rowstyle(element, element.cells[0].firstChild.checked); } if (typ == 0) { var table = element.parentNode; if (table.tagName != "TABLE") { table = table.parentNode; } if (table.tagName == "TABLE") { table=table.tBodies[0].rows; //var table = document.getElementById("js_tb").tBodies[0].rows; for (var i = 1; i< table.length; i++) { if (table[i].cells[0].firstChild.checked == true && table[i] != element) { table[i].cells[0].firstChild.checked = false; } if (table[i].cells[0].firstChild.checked == false) { set_rowstyle(table[i], false); } } } } } function set_rowstyle(r, on) { if (on == true) { for (var i =0; i < r.cells.length; i++) { r.style.fontWeight = 'bold'; r.cells[i].style.backgroundColor = '#f2f2c2'; } } else { for ( i =0; i < r.cells.length; i++) { r.style.fontWeight = 'normal'; r.cells[i].style.backgroundColor = '#ffffff'; } } } It is working as expected in IE. But coming to firefox i am surprised on seeing the output after so much of coding. In Firefox:-- onMouseOver is working as expected. color change of that particular row. onClick -- Setting the background color permenantly..eventhough i do onmouseover on different rows. the clicked previous row color is not reset to white. -- not as expected onclick on 2 rows..the background of both the rows is set..Only the latest row color should be set. other rows that are selected before should be set back..not as expected i.e if i click on all the rows..background color of everything is changed... Eventhough i click on the row. First column i.e radio button or checkbox is not set.. Please help me to solve this issue in firefox. Do let me know where my code needs to be changed... Thanks in advance!!

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  • Google App Engine - SiteMap Creation for a social network

    - by spidee
    Hi all. I am creating a social tool - I want to allow search engines to pick up "public" user profiles - like twitter and face-book. I have seen all the protocol info at http://www.sitemaps.org and i understand this and how to build such a file - along with an index if i exceed the 50K limit. Where i am struggling is the concept of how i make this run. The site map for my general site pages is simple i can use a tool to create the file - or a script - host the file - submit the file and done. What i then need is a script that will create the site-maps of user profiles. I assume this would be something like: <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>http://www.socialsite.com/profile/spidee</loc> <lastmod>2010-5-12</lastmod> <changefreq>???</changefreq> <priority>???</priority> </url> <url> <loc>http://www.socialsite.com/profile/webbsterisback</loc> <lastmod>2010-5-12</lastmod> <changefreq>???</changefreq> <priority>???</priority> </url> </urlset> Ive added some ??? as i don't know how i should set these settings for my profiles based on the following:- When a new profile is created it must be added to a site-map. If the profile is changed or if "certain" properties are changed - then i don't know if i update the entry in the map - or do something else? (updating would be a nightmare!) Some users may change their profile. In terms of relevance to the search engine the only way a google or yahoo search will find the users (for my requirement) profile would be for example by means of [user name] and [location] so once the entry for the profile has been added to the map file the only reason to have the search-bot re-index the profile would be if the user changed their user-name - which they cant. or their location - and or set their settings so that their profile would be "hidden" from search engines. I assume my map creation will need to be dynamic. From what i have said above i would imagine that creating a new profile and possible editing certain properties could mark it as needing adding/updating in the sitemap. Assuming i will have millions of profiles added/being edited how can i manage this in a sensible manner. i know i need a script that can append urls as each profile is created i know the script will prob be a TASK - running at a set freq - perhaps the profiles have a property like "indexed" and the TASK sets them to "true" when the profiles are added to the map. I dont see the best way to store the map - do i store it in the datastore i.e; model=sitemaps properties key_name=sitemap_xml_1 (and for my map sitemap_index_xml) mapxml=blobstore (the raw xml map or ror map) full=boolean (set true when url count is 50) # might need this as a shard will tell us To make this work my thoughts are m cache the current site map structure as "sitemap_xml" keep a shard of url count when my task executes 1. build the xml structure for say the first 100 urls marked "index==false" (how many could u run at a time?) 2. test if the current mcache sitemap is full (shardcounter+10050K) 3.a if the map is near full create a new map entry in models "sitemap_xml_2" - update the map_index file (also stored in my model as "sitemap_index" start a new shard - or reset.2 3.b if the map is not full grab it from mcache 4.append the 100 url xml structure 5.save / m cache the map I can now add a handler using a url map/route like /sitemaps/* Get my * as map name and serve the maps from the blobstore/mache on the fly. Now my question is does this work - is this the right way or a good way to start? Will this handle the situation of making sure the search bots update when a user changes their profile - possibly by setting the change freq correctly? - Do i need a more advance system :( ? or have i re-invented the wheel! I hope this is all clear and make some form of sense :-)

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  • Get a DB result with a value between two columns values

    - by vitto
    Hi, I have a database situation where I'd like to get a user profile row by a user age range. this is my db: table_users username age email url pippo 15 [email protected] http://example.com pluto 33 [email protected] http://example.com mikey 78 [email protected] http://example.com table_profiles p_name start_age_range stop_age_range young 10 29 adult 30 69 old 70 inf I use MySQL and PHP but I don't know if there is some specific tacnique to do this and of course if it's possible. # so something like: SELECT * FROM table_profiles AS profiles INNER JOIN table_users AS users # can I do something like this? ON users.age IS BETWEEN profiles.start_age_range AND profiles.stop_age_range

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  • Phonegap ( + rails ) basic sample app for profile listing, browsing?

    - by Rubytastic
    Im looking for a sample or tutorial to get started with phonegap. Im building a profile site and want the profiles to be listed in phonegap This is the functionality I look for: Basic login and with autentication in our rails app After login a listing of all profiles getting data from the rails app and display this inside phonegap Listing of profiles with basic search What would be the best and quickest way to get this functionality up and running? Is there some best practice on using rails and phonegap? If anyone knows a tutorial or sample app like described above please let know! Thanks!

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  • Get latest record from second table left joined to first table

    - by codef0rmer
    I have a candidate table say candidates having only id field and i left joined profiles table to it. Table profiles has 2 fields namely, candidate_id & name. e.g. Table candidates: id 1 2 and Table `profiles`: candidate_id name 1 Foobar 1 Foobar2 2 Foobar3 i want the latest name of a candidate in a single query which is given below: SELECT C.id, P.name FROM candidates C LEFT JOIN profiles P ON P.candidate_id = C.id GROUP BY C.id ORDER BY P.name; But this query returns: 1 Foobar 2 Foobar3 Instead of: 1 Foobar2 2 Foobar3

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  • Expand <div> tag to bottom of page with CSS

    - by typoknig
    Hi all, I know this question gets asked a lot because I have looked at many "solutions" trying to get this to work for me. I can get it to work if I hack up the html but I want to use all CSS. All I want is a header with two columns below it, and I want these three items to fill the entire page/screen, and I want to do it with CSS and without frames or tables. The XAMPP user interface looks exactly how I want my page to look, but again, I do not want to use frames. I cannot get the two orangeish colored columns to extend to the bottom of the screen. I do have it so it looks like the right column extends to the bottom of the screen just by changing the body background color to the same color as the background color of the right column, but I would like both columns to extend to the bottom so I didn't have to do that. Here is what I have so far: HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html dir="ltr" xmlns="http://www.w3.org/1999/xhtml"> <head> <title>MY SITE</title> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <link href="stylesheet.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="container"> <div id="masthead"> MY SITE</div> <div id="left_col"> Employee Management<br /> <a href="Employee%20Management.php">Add New Employee</a><br /> <a href="Employee%20Management.php">Edit Existing Employee</a><br /> <br/> Load Management<br /> <a href="Load%20Management.php">Log New Load</a><br /> <a href="Load%20Management.php">Edit Existing Load</a><br /> <br/> Report Management<br /> <a href="Report%20Management.php">Employee Report</a><br /> <a href="Report%20Management.php">Load Report</a></div> <div id="page_content"> <div id="page_content_heading">Welcome!</div> Lots of words</div> </div> </body> </html> CSS #masthead { background-color:#FFFFFF; font-family:Arial,Helvetica,sans-serif; font-size:xx-large; font-weight:bold; padding:30px; text-align:center; } #container { min-width: 600px; min-height: 100%; } #left_col { padding: 10px; background-color: #339933; float: left; font-family: Arial,Helvetica,sans-serif; font-size: large; font-weight: bold; width: 210px; } #page_content { background-color: #CCCCCC; margin-left: 230px; padding: 20px; } #page_content_heading { font-family:Arial,Helvetica,sans-serif; font-size:large; font-weight:bold; padding-bottom:10px; padding-top:10px; } a { color:#0000FF; font-family:Arial,Helvetica,sans-serif; font-size:medium; font-weight:normal; } a:hover { color:#FF0000; } html, body { height: 100%; padding: 0; margin: 0; background-color: #CCCCCC; }

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