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  • Lighting and OpenGL ES

    - by FX
    Hi all, I'm working on getting a simple lighting right on my OpenGL ES iPhone scene. I'm displaying a simple object centered on the origin, and using an arcball to rotate it by touching the screen. All this works nicely, except I try to add one fixed light (fixed w.r.t. eye position) and it is badly screwed: the whole object (an icosahedron in this example) is lit uniformly, i.e. it all appears in the same color. I have simplified my code as much as possible so it's standalone and still reproduces what I experience: glClearColor (0.25, 0.25, 0.25, 1.); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable (GL_DEPTH_TEST); glEnable(GL_LIGHTING); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrthof(-1, 1, -(float)backingWidth/backingHeight, (float)backingWidth/backingHeight, -10, 10); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f }; GLfloat diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f }; GLfloat specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat position[] = { -1.5f, 1.0f, -400.0f, 0.0f }; glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); glLightfv(GL_LIGHT0, GL_POSITION, position); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); float currRot[4]; [arcball getCurrentRotation:currRot]; glRotatef (currRot[0], currRot[1], currRot[2], currRot[3]); float f[4]; f[0] = 0.5; f[1] = 0; f[2] = 0; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, f); glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, f); f[0] = 0.2; f[1] = 0.2; f[2] = 0.2; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, f); glEnableClientState (GL_VERTEX_ARRAY); drawSphere(0, 0, 0, 1); where the drawSphere function actually draws an icosahedron: static void drawSphere (float x, float y, float z, float rad) { glPushMatrix (); glTranslatef (x, y, z); glScalef (rad, rad, rad); // Icosahedron const float vertices[] = { 0., 0., -1., 0., 0., 1., -0.894427, 0., -0.447214, 0.894427, 0., 0.447214, 0.723607, -0.525731, -0.447214, 0.723607, 0.525731, -0.447214, -0.723607, -0.525731, 0.447214, -0.723607, 0.525731, 0.447214, -0.276393, -0.850651, -0.447214, -0.276393, 0.850651, -0.447214, 0.276393, -0.850651, 0.447214, 0.276393, 0.850651, 0.447214 }; const GLubyte indices[] = { 1, 11, 7, 1, 7, 6, 1, 6, 10, 1, 10, 3, 1, 3, 11, 4, 8, 0, 5, 4, 0, 9, 5, 0, 2, 9, 0, 8, 2, 0, 11, 9, 7, 7, 2, 6, 6, 8, 10, 10, 4, 3, 3, 5, 11, 4, 10, 8, 5, 3, 4, 9, 11, 5, 2, 7, 9, 8, 6, 2 }; glVertexPointer (3, GL_FLOAT, 0, vertices); glDrawElements (GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]), GL_UNSIGNED_BYTE, indices); glPopMatrix (); } A movie of what I see as the result is here. Thanks to anyone who can shed some light into this (no kidding!). I'm sure it will look embarassingly trivial to someone, but I swear I have looked at many lighting tutorials before this and am stuck.

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  • null reference expction in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • How can I make a VB script execute every time Windows starts up?

    - by jon
    My goal is to copy INI.file each time Windows XP is started up or rebooted. The following VB script copies INI.file from a local directory to C:\INI_DIR. I tried to copy the VB script to C:\WINDOWS\system32\config\systemprofile\Start Menu\Programs\Startup, but it doesn't get activated. Is it not the right path? How can I make it execute on startup/reboot? The script: Dim currDir Const OverwriteExisting = True Set fso = CreateObject("Scripting.FileSystemObject") currDir = fso.GetParentFolderName(Wscript.ScriptFullName) Set objFSO = CreateObject("Scripting.FileSystemObject") objFSO.CopyFile currDir & "\INI.file" , "C:\INI_DIR" , OverwriteExisting ' Release the objFSO objects Set objFSO = Nothing ' Release the fso objects Set fso = Nothing

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  • destructor and copy-constructor calling..(why does it get called at these times)

    - by sil3nt
    Hello there, I have the following code #include <iostream> using namespace std; class Object { public: Object(int id){ cout << "Construct(" << id << ")" << endl; m_id = id; } Object(const Object& obj){ cout << "Copy-construct(" << obj.m_id << ")" << endl; m_id = obj.m_id; } Object& operator=(const Object& obj){ cout << m_id << " = " << obj.m_id << endl; m_id = obj.m_id; return *this; } ~Object(){ cout << "Destruct(" << m_id << ")" << endl; } private: int m_id; }; Object func(Object var) { return var; } int main(){ Object v1(1); cout << "( a )" << endl; Object v2(2); v2 = v1; cout << "( b )" << endl; Object v4 = v1; Object *pv5; pv5 = &v1; pv5 = new Object(5); cout << "( c )" << endl; func(v1); cout << "( d )" << endl; delete pv5; } which outputs Construct(1) ( a ) Construct(2) 2 = 1 ( b ) Copy-construct(1) Construct(5) ( c ) Copy-construct(1) Copy-construct(1) Destruct(1) Destruct(1) ( d ) Destruct(5) Destruct(1) Destruct(1) Destruct(1) I have some issues with this, firstly why does Object v4 = v1; call the copy constructor and produce Copy-construct(1) after the printing of ( b ). Also after the printing of ( c ) the copy-constructor is again called twice?, Im not certain of how this function works to produce that Object func(Object var) { return var; } and just after that Destruct(1) gets called twice before ( d ) is printed. sorry for the long question, I'm confused with the above.

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  • Change Windows Service Priority

    - by SchlaWiener
    I have a windows service that needs to run with High Priority. At the end of the day I want to use this script to modify the priority after service startup: Const HIGH = 256 strComputer = "." strProcess = "BntCapi2.exe" Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2") Set colProcesses = objWMIService.ExecQuery _ ("Select * from Win32_Process Where Name = '" & strProcess & "'") For Each objProcess in colProcesses objProcess.SetPriority(HIGH) Next But currently I am not able to change the priority, even with the taskmanger. The taskmananger throws an "Access Denied" error, but I am logged on as administrator and I changed the user account of the service to administrator, too. I still get the "access denied" message when trying to change the priority. Any ideas what permission I need to do that?

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  • Replace conditional with polymorphism refactoring or similar?

    - by Anders Svensson
    Hi, I have tried to ask a variant of this question before. I got some helpful answers, but still nothing that felt quite right to me. It seems to me this shouldn't really be that hard a nut to crack, but I'm not able to find an elegant simple solution. (Here's my previous post, but please try to look at the problem stated here as procedural code first so as not to be influenced by the earlier explanation which seemed to lead to very complicated solutions: http://stackoverflow.com/questions/2772858/design-pattern-for-cost-calculator-app ) Basically, the problem is to create a calculator for hours needed for projects that can contain a number of services. In this case "writing" and "analysis". The hours are calculated differently for the different services: writing is calculated by multiplying a "per product" hour rate with the number of products, and the more products are included in the project, the lower the hour rate is, but the total number of hours is accumulated progressively (i.e. for a medium-sized project you take both the small range pricing and then add the medium range pricing up to the number of actual products). Whereas for analysis it's much simpler, it is just a bulk rate for each size range. How would you be able to refactor this into an elegant and preferably simple object-oriented version (please note that I would never write it like this in a purely procedural manner, this is just to show the problem in another way succinctly). I have been thinking in terms of factory, strategy and decorator patterns, but can't get any to work well. (I read Head First Design Patterns a while back, and both the decorator and factory patterns described have some similarities to this problem, but I have trouble seeing them as good solutions as stated there. The decorator example seems very complicated for just adding condiments, but maybe it could work better here, I don't know. And the factory pattern example with the pizza factory...well it just seems to create such a ridiculous explosion of classes, at least in their example. I have found good use for factory patterns before, but I can't see how I could use it here without getting a really complicated set of classes) The main goal would be to only have to change in one place (loose coupling etc) if I were to add a new parameter (say another size, like XSMALL, and/or another service, like "Administration"). Here's the procedural code example: public class Conditional { private int _numberOfManuals; private string _serviceType; private const int SMALL = 2; private const int MEDIUM = 8; public int GetHours() { if (_numberOfManuals <= SMALL) { if (_serviceType == "writing") return 30 * _numberOfManuals; if (_serviceType == "analysis") return 10; } else if (_numberOfManuals <= MEDIUM) { if (_serviceType == "writing") return (SMALL * 30) + (20 * _numberOfManuals - SMALL); if (_serviceType == "analysis") return 20; } else //i.e. LARGE { if (_serviceType == "writing") return (SMALL * 30) + (20 * (MEDIUM - SMALL)) + (10 * _numberOfManuals - MEDIUM); if (_serviceType == "analysis") return 30; } return 0; //Just a default fallback for this contrived example } } All replies are appreciated! I hope someone has a really elegant solution to this problem that I actually thought from the beginning would be really simple... Regards, Anders

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  • ActionScript Gradient Banding Problem

    - by TheDarkIn1978
    i'm having a strange issue with banding between certain colors of a gradient. to create the gradient, i'm drawing evenly spaced circle wedges from the center to the border, and filling each circle wedge from a bitmap line gradient pixel in a loop. public class ColorWheel extends Sprite { private static const DEFAULT_RADIUS:Number = 100; private static const DEFAULT_BANDING_QUALITY:int = 3600; public function ColorWheel(nRadius:Number = DEFAULT_RADIUS) { init(nRadius); } public function init(nRadius:Number = DEFAULT_RADIUS):void { var nRadians : Number; var nColor : Number; var objMatrix : Matrix = new Matrix(); var nX : Number; var nY : Number; var previousX : Number = nRadius; var previousY : Number = 0; var leftToRightColors:Array = new Array(0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF); leftToRightColors.push(leftToRightColors[0]); var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); //Push arrays for (var j:int = 0; j < leftToRightColors.length; j++) { leftToRightAlphas.push(1); leftToRightRatios.push(j * leftToRightPartition); } var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(DEFAULT_BANDING_QUALITY, 1); //Produce a horizontal leftToRightLine sprite var leftToRightLine:Sprite = new Sprite(); leftToRightLine.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); leftToRightLine.graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); leftToRightLine.graphics.moveTo(0, 0); leftToRightLine.graphics.lineTo(DEFAULT_BANDING_QUALITY, 0); //Assign bitmapData to the leftToRightLine var leftToRightLineBitmapData:BitmapData = new BitmapData(leftToRightLine.width, leftToRightLine.height); leftToRightLineBitmapData.draw(leftToRightLine); for(var i:int = 1; i < (DEFAULT_BANDING_QUALITY + 1); i++) { // Convert the degree to radians. nRadians = i * (Math.PI / (DEFAULT_BANDING_QUALITY / 2)); // OR the individual color channels together. nColor = leftToRightLineBitmapData.getPixel(i-1, 0); // Calculate the coordinate in which the line should be drawn to. nX = nRadius * Math.cos(nRadians); nY = nRadius * Math.sin(nRadians); // Create a matrix for the wedges gradient color. objMatrix.createGradientBox(nRadius * 2, nRadius * 2, nRadians, -nRadius, -nRadius); graphics.beginGradientFill(GradientType.LINEAR, [nColor, nColor], [1, 1], [127, 255], objMatrix); graphics.moveTo( 0, 0 ); graphics.lineTo( previousX, previousY ); graphics.lineTo( nX, nY ); graphics.lineTo( 0, 0 ); graphics.endFill(); previousX = nX; previousY = nY; } } } i'm creating a circle with 3600 wedges, although it doesn't look like it based on the screen shot within the orange color that is produced from gradating from red to yellow numbers. adding a orange number between red and yellow doesn't help. but if i create the circle with only 360 wedges, the gradient banding is much more obvious. 3600 is probably overkill, and doesn't really add more detail over, say, making the circle of 1440 wedges, but i don't know any other way to slightly elevate this banding issue. any ideas how i can fix this, or what i'm doing wrong? could it be caused by the circleMatrix rotation?

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • How to log out from the Facebook in windows phone 7 using facebook api?

    - by Vijay
    I am trying to add Facebook into my application. I have try with a sample. public class FacebookLoginPageViewModel { private static WebBrowser _webBrowser; private Page _page; private const string ExtendedPermissions = "user_about_me,read_stream,publish_stream,user_birthday,offline_access,email"; private readonly FacebookClient _fb = new FacebookClient(); private const string AppId = "1XXX58XXXXXXXX9"; Uri url; public FacebookLoginPageViewModel(Panel container, Page page) { _page = page; _webBrowser = new WebBrowser(); var loginUrl = GetFacebookLoginUrl(AppId, ExtendedPermissions); url = loginUrl; container.Children.Add(_webBrowser); _webBrowser.Navigated += webBrowser_Navigated; _webBrowser.Navigate(loginUrl); } private Uri GetFacebookLoginUrl(string appId, string extendedPermissions) { var parameters = new Dictionary<string, object>(); parameters["client_id"] = appId; parameters["redirect_uri"] = "https://www.facebook.com/connect/login_success.html"; parameters["response_type"] = "token"; parameters["display"] = "touch"; // add the 'scope' only if we have extendedPermissions. if (!string.IsNullOrEmpty(extendedPermissions)) { // A comma-delimited list of permissions parameters["scope"] = extendedPermissions; } return _fb.GetLoginUrl(parameters); } void webBrowser_Navigated(object sender, System.Windows.Navigation.NavigationEventArgs e) { FacebookOAuthResult oauthResult; if (!_fb.TryParseOAuthCallbackUrl(e.Uri, out oauthResult)) { return; } if (oauthResult.IsSuccess) { var accessToken = oauthResult.AccessToken; LoginSucceded(accessToken); } else { // user cancelled MessageBox.Show(oauthResult.ErrorDescription); } } private void LoginSucceded(string accessToken) { var fb = new FacebookClient(accessToken); fb.GetCompleted += (o, e) => { if (e.Error != null) { Deployment.Current.Dispatcher.BeginInvoke(() => { MessageBox.Show(e.Error.Message); return; }); } var result = (IDictionary<string, object>)e.GetResultData(); var id = (string)result["id"]; var url = string.Format("/Views/FacebookInfoPage.xaml?access_token={0}&id={1}", accessToken, id); var rootFrame = (App.Current as App).RootFrame; Deployment.Current.Dispatcher.BeginInvoke(() => { rootFrame.Navigate(new Uri(url, UriKind.Relative)); }); }; fb.GetAsync("me?fields=id"); } This is working fine. But i want to Log out from the facebook when i click log out. How to achieve this? I have try with some examples. But it is not working for me. private void logout(object sender, RoutedEventArgs e) { webBrowser1.Navigated += new EventHandler<System.Windows.Navigation.NavigationEventArgs>(CheckForout); webBrowser1.Navigate(new Uri("http://m.facebook.com/logout.php?confirm=1")); webBrowser1.Visibility = Visibility.Visible; } private void CheckForout(object sender, System.Windows.Navigation.NavigationEventArgs e) { string fbLogoutDoc = webBrowser1.SaveToString(); Regex regex = new Regex ("\\<a href=\\\"/logout(.*)\\\".*data-sigil=\\\"logout\\\""); MatchCollection matches = regex.Matches(fbLogoutDoc); if (matches.Count > 0) { string finalLogout = string.Format("http://m.facebook.com/logout{0}", matches[0].Groups[1].ToString().Replace("amp;", "")); webBrowser1.Navigate(new Uri(finalLogout)); } } Please let me any idea to resolve this problem.

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  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

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  • Fastest way to read data from a lot of ASCII files

    - by Alsenes
    Hi guys, for a college exercise that I've already submitted I needed to read a .txt file wich contained a lot of names of images(1 in each line). Then I needed to open each image as an ascii file, and read their data(images where in ppm format), and do a series of things with them. The things is, I noticed my program was taking 70% of the time in the reading the data from the file part, instead of in the other calculations that I was doing (finding number of repetitions of each pixel with a hash table, finding diferents pixels beetween 2 images etc..), which I found quite odd to say the least. This is how the ppm format looks like: P3 //This value can be ignored when reading the file, because all image will be correctly formatted 4 4 255 //This value can be also ignored, will be always 255. 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 This is how I was reading the data from the files: ifstream fdatos; fdatos.open(argv[1]); //Open file with the name of all the images const int size = 128; char file[size]; //Where I'll get the image name Image *img; while (fdatos >> file) { //While there's still images anmes left, continue ifstream fimagen; fimagen.open(file); //Open image file img = new Image(fimagen); //Create new image object with it's data file ……… //Rest of the calculations whith that image ……… delete img; //Delete image object after done fimagen.close(); //Close image file after done } fdatos.close(); And inside the image object read the data like this: const int tallafirma = 100; char firma[tallafirma]; fich_in >> std::setw(100) >> firma; // Read the P3 part, can be ignored int maxvalue, numpixels; fich_in >> height >> width >> maxvalue; // Read the next three values numpixels = height*width; datos = new Pixel[numpixels]; int r,g,b; //Don't need to be ints, max value is 256, so an unsigned char would be ok. for (int i=0; i<numpixels; i++) { fich_in >> r >> g >> b; datos[i] = Pixel( r, g ,b); } //This last part is the slow one, //I thing I should be able to read all this data in one single read //to buffer or something which would be stored in an array of unsigned chars, //and then I'd only need to to do: //buffer[0] -> //Pixel 1 - Red data //buffer[1] -> //Pixel 1 - Green data //buffer[2] -> //Pixel 1 - Blue data So, any Ideas? I think I can improve it quite a bit reading all to an array in one single call, I just don't know how that is done. Also, is it posible to know how many images will be in the "index file"? Is it posiible to know the number of lines a file has?(because there's one file name per line..) Thanks!!

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  • How do I Insert Record MVVM through WCF

    - by DG KOL
    Hello, I’m new in MVVM Pattern (Using Galasoft MVVM Light toolkit). I’ve created a Test Project where I want to fetch some records from Database through WCF. This is working fine but I’ve failed to insert new record from View; Here is My Code: Database Table Name: TestUser (First Name, LastName) WCF (NWCustomer) Two Methods Public List<TestUser> GetAllUsers() [“LINQ2SQL Operation”] Public bool AddUser(TestUser testuser) Public bool AddUser(TestUser testuser) { try { using (DBDataContext db = new DBDataContext()) { TestUser test = new TestUser() { FirstName = testuser.FirstName, LastName = testuser.LastName }; db.TestUser.InsertOnSubmit(test); db.SubmitChanges(); } } catch (Exception ex) { return false; } return true; } Silverlight Project MODEL consists ITestUserService.cs TestUserService.cs public void AddTestTable(TestTableViewModel testuser, Action<bool> callback) { NWCustomerClient client = new NWCustomerClient("BasicHttpBinding_NWCustomer"); client.AddTestUserCompleted += (s, e) => { var userCallback = e.UserState as Action<bool>; if (userCallback == null) { return; } if (e.Error == null) { userCallback(e.Result); return; } userCallback(false); }; client.AddTestUserAsync(testuser.Model); } VIEWMODEL TestUserViewModel public TestUser User { get; private set; } public const string DirtyVisibilityPropertyName = "DirtyVisibility"; private Visibility _dirty = Visibility.Collapsed; public Visibility DirtyVisibility { get { return _dirty; } set { if (_dirty == value) { return; } _dirty = value; RaisePropertyChanged(DirtyVisibilityPropertyName); } } public TestUserViewModel (TestUser user) { User = user; user.PropertyChanged += (s, e) => { DirtyVisibility = Visibility.Visible; }; } MainViewModel public ObservableCollection<TestUserViewModel> TestTables { get; private set; } public const string ErrorMessagePropertyName = "ErrorMessage"; private string _errorMessage = string.Empty; public string ErrorMessage { get { return _errorMessage; } set { if (_errorMessage == value) { return; } _errorMessage = value; RaisePropertyChanged(ErrorMessagePropertyName); } } private ITestUserService _service; public RelayCommand< TestUserViewModel> AddTestUserRecord { get; private set; } public MainTestTableViewModel (ICustomerService service) { _service = service; TestTables = new ObservableCollection<TestTableViewModel>(); service.GetAllTestTable(HandleResult); } private void HandleResult(IEnumerable<TestTable> result, Exception ex) { TestTables.Clear(); if (ex != null) { //Error return; } if (result == null) { return; } foreach (var test in result) { var table = new TestTableViewModel(test); TestTables.Add(table); } } XAML <Grid x:Name="LayoutRoot"> <StackPanel> <TextBox Text="FirstName" /> <TextBox Text="LastName" /> <Button Content="Add Record" Command="{Binding AddTestUserRecord}" /> </StackPanel> </Grid> I want to add records into TestTable (Database Table). How do I insert record? In XAML two text box and a button control is present. Thanking you. DG

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  • Unit testing class in a web service in .net

    - by Dan Bailiff
    After some digging here, I took the advice in this thread: http://stackoverflow.com/questions/371961/how-to-unit-test-c-web-service-with-visual-studio-2008 I've created a separate class and my web service class is just a wrapper for that one. The problem is that when I try to create a unit test project in VS2008, it insists on creating a unit test that acts like I'm testing the web service calls instead of the class I specified. I can't get to the class I'm trying to test. I have a web service "subscription_api.asmx". The code behind is "subscription_api.cs" which contains the web method wrapper calls to the real code at "subscription.cs". I would expect to be able to do the following: [TestMethod()] public void GetSystemStatusTest() { subscription sub = new subscription(); XmlNode node = sub.GetSystemStatusTest(); Assert.IsNotNull(node); } But instead I get this mess which is autogenerated from VS'08: /// <summary> ///A test for GetSystemStatus ///</summary> // TODO: Ensure that the UrlToTest attribute specifies a URL to an ASP.NET page (for example, // http://.../Default.aspx). This is necessary for the unit test to be executed on the web server, // whether you are testing a page, web service, or a WCF service. [TestMethod()] [HostType("ASP.NET")] [AspNetDevelopmentServerHost("C:\\CVSROOT\\rnr\\pro\\product\\wms\\ss\\subscription_api", "/subscription_api")] [UrlToTest("http://localhost/subscription_api")] public void GetSystemStatusTest() { subscription_Accessor target = new subscription_Accessor(); // TODO: Initialize to an appropriate value XmlNode expected = null; // TODO: Initialize to an appropriate value XmlNode actual; actual = target.GetSystemStatus(); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); } Additionally, there is a "subscription_api.accessor" in the Test References folder. When I try this: [TestMethod()] public void GetSystemStatusTest2() { subscription_Accessor sub = new subscription_Accessor(); XmlNode node = sub.GetSystemStatus(); Assert.IsNotNull(node); } I get an error: Test method subscription_api.Test.subscriptionTest.GetSystemStatusTest2 threw exception: System.TypeInitializationException: The type initializer for 'subscription_Accessor' threw an exception. ---> System.ArgumentNullException: Value cannot be null. I'm really new to unit testing and feel lost. How can I create a unit test just for my subscription class in "subscription.cs" without testing the web service? Am I limited to testing within the same project (I hope not)? Do I have to put the target class in its own project outside of the web service project?

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  • Objective-C memory management issue

    - by Toby Wilson
    I've created a graphing application that calls a web service. The user can zoom & move around the graph, and the program occasionally makes a decision to call the web service for more data accordingly. This is achieved by the following process: The graph has a render loop which constantly renders the graph, and some decision logic which adds web service call information to a stack. A seperate thread takes the most recent web service call information from the stack, and uses it to make the web service call. The other objects on the stack get binned. The idea of this is to reduce the number of web service calls to only those appropriate, and only one at a time. Right, with the long story out of the way (for which I apologise), here is my memory management problem: The graph has persistant (and suitably locked) NSDate* objects for the currently displayed start & end times of the graph. These are passed into the initialisers for my web service request objects. The web service call objects then retain the dates. After the web service calls have been made (or binned if they were out of date), they release the NSDate*. The graph itself releases and reallocates new NSDates* on the 'touches ended' event. If there is only one web service call object on the stack when removeAllObjects is called, EXC_BAD_ACCESS occurs in the web service call object's deallocation method when it attempts to release the date objects (even though they appear to exist and are in scope in the debugger). If, however, I comment out the release messages from the destructor, no memory leak occurs for one object on the stack being released, but memory leaks occur if there are more than one object on the stack. I have absolutely no idea what is going wrong. It doesn't make a difference what storage symantics I use for the web service call objects dates as they are assigned in the initialiser and then only read (so for correctness' sake are set to readonly). It also doesn't seem to make a difference if I retain or copy the dates in the initialiser (though anything else obviously falls out of scope or is unwantedly released elsewhere and causes a crash). I'm sorry this explanation is long winded, I hope it's sufficiently clear but I'm not gambling on that either I'm afraid. Major big thanks to anyone that can help, even suggest anything I may have missed?

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  • null reference exception in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • C++ copy-construct construct-and-assign question

    - by Andy
    Blockquote Here is an extract from item 56 of the book "C++ Gotchas": It's not uncommon to see a simple initialization of a Y object written any of three different ways, as if they were equivalent. Y a( 1066 ); Y b = Y(1066); Y c = 1066; In point of fact, all three of these initializations will probably result in the same object code being generated, but they're not equivalent. The initialization of a is known as a direct initialization, and it does precisely what one might expect. The initialization is accomplished through a direct invocation of Y::Y(int). The initializations of b and c are more complex. In fact, they're too complex. These are both copy initializations. In the case of the initialization of b, we're requesting the creation of an anonymous temporary of type Y, initialized with the value 1066. We then use this anonymous temporary as a parameter to the copy constructor for class Y to initialize b. Finally, we call the destructor for the anonymous temporary. To test this, I did a simple class with a data member (program attached at the end) and the results were surprising. It seems that for the case of b, the object was constructed by the copy constructor rather than as suggested in the book. Does anybody know if the language standard has changed or is this simply an optimisation feature of the compiler? I was using Visual Studio 2008. Code sample: #include <iostream> class Widget { std::string name; public: // Constructor Widget(std::string n) { name=n; std::cout << "Constructing Widget " << this->name << std::endl; } // Copy constructor Widget (const Widget& rhs) { std::cout << "Copy constructing Widget from " << rhs.name << std::endl; } // Assignment operator Widget& operator=(const Widget& rhs) { std::cout << "Assigning Widget from " << rhs.name << " to " << this->name << std::endl; return *this; } }; int main(void) { // construct Widget a("a"); // copy construct Widget b(a); // construct and assign Widget c("c"); c = a; // copy construct! Widget d = a; // construct! Widget e = "e"; // construct and assign Widget f = Widget("f"); return 0; } Output: Constructing Widget a Copy constructing Widget from a Constructing Widget c Assigning Widget from a to c Copy constructing Widget from a Constructing Widget e Constructing Widget f Copy constructing Widget from f I was most surprised by the results of constructing d and e.

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  • Sqlite3 : "Database is locked" error

    - by Miraaj
    Hi all, In my cocoa application I am maintaining a SQLite db within resources folder and trying to do some select, delete operations in it but after some time it starts giving me 'Database is locked' error. The methods which I am using for select delete operations are as follows: // method to retrieve data if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } NSLog(@"mailBodyFor:%d andFlag:%d andFlag:%@",UId,x,Ffolder); NSMutableArray *recordsToReturn = [[NSMutableArray alloc] initWithCapacity:2]; NSString *tempMsg; const char *sqlStatementNew; NSLog(@"before switch"); switch (x) { case 9: // tempMsg=[NSString stringWithFormat:@"SELECT * FROM users_messages"]; tempMsg=[NSString stringWithFormat:@"SELECT message,AttachFileOriName as oriFileName,AttachmentFileName as fileName FROM users_messages WHERE id = (select message_id from users_messages_status where id= '%d')",UId]; NSLog(@"mail body query - %@",tempMsg); break; default: break; } sqlStatementNew = [tempMsg cStringUsingEncoding:NSUTF8StringEncoding]; sqlite3_stmt *compiledStatementNew; NSLog(@"before if statement"); if(sqlite3_prepare_v2(database, sqlStatementNew, -1, &compiledStatementNew, NULL) == SQLITE_OK) { NSLog(@"the sql is finalized"); while(sqlite3_step(compiledStatementNew) == SQLITE_ROW) { NSMutableDictionary *recordDict = [[NSMutableDictionary alloc] initWithCapacity:3]; NSString *message; if((char *)sqlite3_column_text(compiledStatementNew, 0)){ message = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 0)]; } else{ message = @""; } NSLog(@"message - %@",message); NSString *oriFileName; if((char *)sqlite3_column_text(compiledStatementNew, 1)){ oriFileName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 1)]; } else{ oriFileName = @""; } NSLog(@"oriFileName - %@",oriFileName); NSString *fileName; if((char *)sqlite3_column_text(compiledStatementNew, 2)){ fileName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 2)]; } else{ fileName = @""; } NSLog(@"fileName - %@",fileName); [recordDict setObject:message forKey:@"message"]; [recordDict setObject:oriFileName forKey:@"oriFileName"]; [recordDict setObject:fileName forKey:@"fileName"]; [recordsToReturn addObject:recordDict]; [recordDict release]; } sqlite3_finalize(compiledStatementNew); sqlite3_close(database); NSLog(@"user messages return -%@",recordsToReturn); return recordsToReturn; } else{ NSLog(@"Error while creating retrieving mailBodyFor in messaging '%s'", sqlite3_errmsg(database)); sqlite3_close(database); } // method to delete data if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } NSString *deleteQuery = [[NSString alloc] initWithFormat:@"delete from users_messages_status where id IN(%@)",ids]; NSLog(@"users_messages_status msg deleteQuery - %@",deleteQuery); sqlite3_stmt *deleteStmnt; const char *sql = [deleteQuery cStringUsingEncoding:NSUTF8StringEncoding]; if(sqlite3_prepare_v2(database, sql, -1, &deleteStmnt, NULL) != SQLITE_OK){ NSLog(@"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } else{ NSLog(@"successful deletion from users_messages"); } if(SQLITE_DONE != sqlite3_step(deleteStmnt)){ NSLog(@"Error while deleting. '%s'", sqlite3_errmsg(database)); } sqlite3_close(database); Things are going wrong in this sequence Data is retrieved 'Database is locked' error arises on performing delete operation. When I retry to perform 1st step.. it now gives same error. Can anyone suggest me: If I am doing anything wrong or missing some check? Is there any way to unlock it when it gives locked error? Thanks, Miraaj

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • Getting value of LSB from Hex (C code)

    - by Rjff
    Hi - first post here :) I've got a code like this in C: unsigned char const data[ ] = {0x0a, 0x1d, 0xf0, 0x07}; I need to extract it such that the final value is: 0xa1df7 I have only been able to extract and get it working if the hex values that have at least 1 zero: unsigned char const data[ ] = {0x0a, 0xd0, 0xf0, 0x07}; using the code below: for(int i = 0; i < SIZE; ++i) { tmp = data[i]; if ( (data[i] <= 0x0F) && (((data[i] & 0x0F) == 0) || (data[i] & 0xF0) == 0)) // one of the hex is zero { tmp = ((tmp << 4) >> 4) << N[i]; std::cout << "foo: " << std::hex << tmp << ":" << std::endl; } else if ((data[i] >= 0x0F) && (((data[i] & 0x0F) == 0) || (data[i] & 0xF0) == 0) ) { tmp = (tmp >> 4) << N[i]; std::cout << "bar: " << std::hex << tmp << ":" << std::endl; } else { std::cout << "result: " << std::hex << result << ":" << std::endl; std::cout << "tmp << 8: " << std::hex << (tmp << 8)<< ":" << std::endl; result = result | (tmp << 8); std::cout << "result |= (tmp << 8): " << std::hex << result << ":" << std::endl; } result |= tmp; std::cout << "boo: " << std::hex << result << ":" << std::endl; } It seems the last else {...} block is troublesome for me. Any ideas? Thanks!

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • Using the login Details via Application

    - by ramin ss
    I have a CURL(in C++) to send my user and pass to remauth.php file so i think i do something wrong on remuth.php ( because i am basic in php and my program can not run because the auth not passed.) I use login via Application. my CURL: bool Auth_PerformSessionLogin(const char* username, const char* password) { curl_global_init(CURL_GLOBAL_ALL); CURL* curl = curl_easy_init(); if (curl) { char url[255]; _snprintf(url, sizeof(url), "http://%s/remauth.php", "SITEADDRESS.com"); char buf[8192] = {0}; char postBuf[8192]; _snprintf(postBuf, sizeof(postBuf), "%s&&%s", username, password); curl_easy_setopt(curl, CURLOPT_URL, url); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, AuthDataReceived); curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&buf); curl_easy_setopt(curl, CURLOPT_USERAGENT, "IW4M"); curl_easy_setopt(curl, CURLOPT_FAILONERROR, true); curl_easy_setopt(curl, CURLOPT_POST, 1); curl_easy_setopt(curl, CURLOPT_POSTFIELDS, postBuf); curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, -1); curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, false); CURLcode code = curl_easy_perform(curl); curl_easy_cleanup(curl); curl_global_cleanup(); if (code == CURLE_OK) { return Auth_ParseResultBuffer(buf); } else { Auth_Error(va("Could not reach the SITEADDRESS.comt server. Error code from CURL: %x.", code)); } return false; } curl_global_cleanup(); return false; } and my remauth.php: <?php ob_start(); $host=""; // Host name $dbusername=""; // Mysql username $dbpassword=""; // Mysql password $db_name=""; // Database name $tbl_name=""; // Table name // Connect to server and select databse. mysql_connect("$host", "$dbusername", "$dbpassword") or die(mysql_error()); mysql_select_db("$db_name") or die(mysql_error()); // Define $username and $password //$username=$username; //$password=md5($_POST['password']); //$password=$password; $username=$_POST['username']; $password=$_POST['password']; //$post_item[]='action='.$_POST['submit']; // To protect MySQL injection (more detail about MySQL injection) $username = stripslashes($username); $password = stripslashes($password); $username = mysql_real_escape_string($username); $password = mysql_real_escape_string($password); $sql="SELECT * FROM $tbl_name WHERE username='$username'"; $result=mysql_query($sql); // Mysql_num_row is counting table row $count=mysql_num_rows($result); // If result matched $username and $password, table row must be 1 row if($count==1){ $row = mysql_fetch_assoc($result); if (md5(md5($row['salt']).md5($password)) == $row['password']){ session_register("username"); session_register("password"); echo "#"; return true; } else { echo "o"; return false; } } else{ echo "o"; return false; } ob_end_flush(); ?> ///////////////////////////////////

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  • QUiLoader and ignored dynamic properties

    - by Googie
    I'm loading the .ui file, where one of the widgets (QComboBox) has a dynamic property (http://qt-project.org/doc/qt-5/properties.html#dynamic-properties). The UI file looks like this: <?xml version="1.0" encoding="UTF-8"?> <ui version="4.0"> <class>PopulateScriptConfig</class> <widget class="QWidget" name="PopulateScriptConfig"> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>400</width> <height>300</height> </rect> </property> <property name="windowTitle"> <string>Form</string> </property> <layout class="QVBoxLayout" name="verticalLayout"> <item> <widget class="QGroupBox" name="langGroup"> <property name="title"> <string>Language</string> </property> <layout class="QVBoxLayout" name="verticalLayout_3"> <item> <widget class="QComboBox" name="langCombo"> <property name="ScriptingLangCombo" stdset="0"> <bool>true</bool> </property> </widget> </item> </layout> </widget> </item> <item> <widget class="QGroupBox" name="codeGroup"> <property name="title"> <string>Implementation</string> </property> <layout class="QVBoxLayout" name="verticalLayout_2"> <item> <widget class="QPlainTextEdit" name="codeEdit"/> </item> </layout> </widget> </item> </layout> </widget> <resources/> <connections/> </ui> The important part is: <widget class="QComboBox" name="langCombo"> <property name="ScriptingLangCombo" stdset="0"> <bool>true</bool> </property> </widget> I'm loading the file with QUiLoader::load(). Note, that I have extended the QUiLoader class, but only to access createWidget() method, where I can query each widget like this: QWidget* UiLoader::createWidget(const QString& className, QWidget* parent, const QString& name) { QWidget* w = QUiLoader::createWidget(className, parent, name); qDebug() << w->dynamicPropertyNames(); return w; } As a result I see empty list displayed, so it seems like the dynamic property is completly ignored. Any ideas? P.S. I've made sure that I load correct file. 3 times.

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