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  • SubDomain creation issue.Ubuntu 12.04 Apache 2.22 Webmin

    - by anarchos78
    I have a technical question concerning subdomains. My installation is UBUNTU 12.04 and WEBMIN for administration (using Apache web server). I am trying to create a subdomain to one IP (the domain is www.ithemis.gr and I want to create test.ithemis.gr and/or test1.ithemis.gr) with no success. I think I've tried the right way to set subdomains. The address does not resolving (I have already created DNS records via BIND). Do you have any suggestions? I am very new in server administration. Any help will be greatly appreciated! Apache configuration: In /etc/apache2/sites-available: Conf file:www.ithemis.gr.conf (main website) <VirtualHost 184.171.255.110:80> DocumentRoot /home/ithemis.gr ServerName www.ithemis.gr <Directory "/home/ithemis.gr"> allow from all #Options +Indexes Options +Includes -Indexes </Directory> </VirtualHost> Conf file:www.test.ithemis.gr.conf (subdomain website): <VirtualHost *:80> DocumentRoot /home/test.ithemis.gr ServerName test.ithemis.gr <Directory "/home/test.ithemis.gr"> allow from all Options +Indexes </Directory> </VirtualHost> My DNS records: Master Zone: ithemis.gr Name Type TTL Values ithemis.gr. NS Default ns1.themis.gr. ithemis.gr. A Default 184.171.255.110 ns1.ithemis.gr. A Default 184.171.255.110 ns2.ithemis.gr. A Default 184.171.255.110 mail.ithemis.gr. A Default 184.171.255.110 www.ithemis.gr. CNAME Default ithemis.gr. ithemis.gr. MX Default 5 mail.ithemis.gr. www.test.ithemis.gr. CNAME Default ithemis.gr. test.ithemis.gr. CNAME Default ithemis.gr.

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  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

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  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

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  • Issue with dynamic Quicklist in Unity

    - by costales
    I would like to add a Quicklist to Gufw app, but it isn't working. The code is here (you can install reading the INSTALL file): http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/files/3 I added lines 52-54 to the view (a simple example) from the official API web: http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/view/head:/gufw/view/gufw.py https://wiki.ubuntu.com/Unity/LauncherAPI self.launcher = Unity.LauncherEntry.get_for_desktop_id ("gufw.desktop") self.launcher.set_property("progress", 0.42) self.launcher.set_property("progress_visible", True) But nothing happen. But if I run this file with Gufw running: http://bazaar.launchpad.net/~gufw-developers/gui-ufw/testing/view/head:/gufw/test_launcher.py $ python test_launcher.py The progress bar appears! :/ I don't know what am I missing? :P Any idea? Thanks in advance! The environment is Ubuntu 13.04.

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  • Win7: could not find item upon creation?

    - by FLX
    Hello, I'm getting the following error every time I try to create a folder: http://flx.me/imgdump/flx457.png When I press try again it actually does create it. So far I did a complete disk check of C:\ and I've tried safe mode. Both result in the same error. Any ideas? Thanks, Dennis

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  • Dynamic navigation mesh changes

    - by Nairou
    I'm currently trying to convert from grids to navigation meshes for pathfinding, since grids are either too coarse for accurate navigation, or too fine to be useful for object tracking. While my map is fairly static, and the navigation mesh could be created in advance, this is somewhat of a tower defense game, where objects can be placed to block paths, so I need a way to recalculate portions of the navigation mesh to allow pathing around them. Is there any existing documentation on good ways to do this? I'm still very new to navigation meshes, so the prospect of modifying them to cut or fill holes sounds daunting.

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  • Automate Photoshop CS3 Guide Creation

    - by bkildow
    Is there any way create multiple guides on the fly in Photoshop in an automated fashion? For example I want to create horizontal guides every 18px all the way down my document(which is 1000px tall). I started by going to View - New Guide, then typed in 18px, then repeated and typed in 36px, and so forth. Is there an easier way?

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  • Build a user's profile directory on creation in batch

    - by Moses
    I have a batch script that I use when I set up new Windows 7 PCs that creates a user based on a variable, creates a folder on their desktop, then shares it: @echo off SET /p unitnumber="Enter unit number: " net user unit%unitnumber% password /add /expire:never MD "C:/Users/unit%unitnumber%/Desktop/Accounting #%unitnumber%" runas /user:administrator "net share "Accounting#%unitnumber%"="C:/Users/unit%unitnumber%/Desktop/Accounting#%unitnumber"" I discovered that the share that is created is overwritten when the newly created user first logs on, because Windows creates builds their profile directory at that time. Is there any way to initiate a build of a user's profile directory in the batch file just after creating the it? The only thing that looks useful is the /homedir:pathname switch for the net user command, but I believe that option assumes the directory already exists. Other than that web research hasn't been fruitful. I'd be to use whatever to get this done as long as I can incorporate/launch it from the batch. Any suggestions?

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  • Ghost/Acronis/Clonezilla Live Image Creation (Without Rebooting)

    - by user39621
    I know Ghost and Clonezilla aren't able to build images of a system while the system is running(Without Rebooting). Haven't Checked on Acronis though, but i don't simpatize with private solutions. Question: Is there a software solution which is able to build a "Live" image? Would appreciate anwsers, since I'm one step away from building a Clonezilla test enviroment and this will just help on my decision. Thank you.

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  • Htaccess 301 redirect dynamic URL

    - by Jarede
    I don't know a whole lot about .htaccess rules so forgive and help me ask the correct question. Currently I have a .htaccess rule like: RewriteRule ^surveys/(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] which I want to do a 301 redirect to: RewriteRule ^(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] I'm unsure of the correct syntax to go about making these redirect correctly.

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  • Building dynamic bounding box hierachies.

    - by adivasile
    I've been reading about collision detection and I saw that the first part was a coarse detection which generates possible contacts using bounding box hierarchies. I understand the concept of splitting up your objects in groups, to speed up the detection phase, but I'm a little confused on how do you actually build the hierachy, more so on what criteria is used to group them together. Do I iterate through all the objects in the scene, and check the distance between them to see where they should be inserted in the tree? Do you know some resources that may shed some light on this topic for me?

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  • What's the best language to use for a simple windows 7 dynamic gui desktop app [closed]

    - by Gregor Samsa
    [Note: I hope I am not breaking etiquette, but I originally posted a variant on this question here, but am re-asking here because I am making this now solely a question about programming.] I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. Thus it will be a cross between a calendar and a text editor. I don't particularly care if it is a web application or not. What languages are ideal for such a setup? I know some C and Python and Html, and am willing to learn others if need be. It seems to me this should be a relatively easy program to make, but I need a little direction before starting. EDIT: My OS is Windows 7.

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  • Ghost/Acronis/Clonezilla Live Image Creation (Without Rebooting)

    - by user39621
    I know Ghost and Clonezilla aren't able to build images of a system while the system is running(Without Rebooting). Haven't Checked on Acronis though, but i don't simpatize with private solutions. Question: Is there a software solution which is able to build a "Live" image? Would appreciate anwsers, since I'm one step away from building a Clonezilla test enviroment and this will just help on my decision. Thank you.

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  • Understanding Dynamic Management Views and Functions in SQL Server 2008

    Performance monitoring and optimization is an inseparable part of a DBA's activities. To optimize a poorly performing system/query or to troubleshoot the performance issues you need to know the root cause. Prior to SQL Server 2005, we had several system tables to monitor the state of the system. SQL Server monitoring made easy "Keeping an eye on our many SQL Server instances is much easier with SQL Response." Mike Lile.Download a free trial of SQL Response now.

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  • Dynamic Jump spot

    - by Pasquale Sada
    I have an initial velocity V(Vx,Vy,VZ) and a spot where he stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacle around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized;

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  • Problems with MGCP proxy creation

    - by Popof
    Hi, I'm trying to bypass my ISP router with my FreeBSD server (I've an optical connection so I've a RJ45 used to connect the box to WAN) Internet and TV are working fine (Using igmpproxy to forward TV stream) but I've a problem with phone. ISP's box is connected to the server which gives it a LAN address. The problem is that when the box builds MGCP packets (and especially SDP ones) it uses its LAN address. So I've think of writing an UDP proxy to handle MGCP and SDP packets in order to replace LAN address with server WAN address and then forward packet to WAN. Before starting coding I've captured stream packets using my server as a bridge between WAN connection and the ISP's box. And, in order to see if my solution is viable, I've tried to send those packets to the box using nemesis. I tried to send a packet (found in capture) containing an endpoint audit: AUEP 1447 aaln/[email protected] MGCP 1.0 F: A In the wireshark capture the box replied: 200 1447 OK A: a:PCMU;PCMA;G726-16;G726-24;G726-32;G726-40;G.723.1-5.3;G.723.1-6.3;G729;TELEPHONE-EVENT, fmtp:"TELEPHONE-EVENT 0-15,144,149,159", p:10-30, b:4-40, e:on, t:00, s:on, v:L;M;G;D, m:sendonly;recvonly;sendrecv;inactive;confrnce;replcate;netwtest;netwloop, dq-gi But when I use nemesis, I got an ICMP error: Port unreachable (Type 3, Code 3). To build this packet, WAN source address of the capture is replaced with my server LAN address, using the mgcp-callagent port (2727) and the packet is sent to the LAN address of the box at mgcp-gateway port (2427). The command I use is nemesis udp -S 192.168.2.1 -D 192.168.2.2 -x 2727 -y 2427 -P packet_to_send. I also tried an UDP scan to the box on callagent and gateway port: PORT STATE SERVICE 2727/udp open|filtered unknown 2427/udp closed unknown I found those results a little bit strange because it should be the 2427 port opened, as it was in capture. Internet Protocol, Src: <ISP MGCP Server>, Dst: <My WAN Address> User Datagram Protocol, Src Port: mgcp-callagent (2727), Dst Port: mgcp-gateway (2427) Does someone has any idea about how having my box responding to my requests ? Thanks in advance and sorry for my english.

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  • Writing a dynamic achievement system without hardcoding rules into the application

    - by imaginative
    I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS at runtime. In a way, it sounds insane and complex to do this, but is it really? I think the concept of having to do a hard push of the application for every new achievement is cumbersome. I would love to be able to give our designers the capability to put together new achievements by entering them into a database. It shouldn't matter what tool I'm using, but for those interested, my backend is being written in JRuby (Ruby on top of the JVM). What are some possible ways of going about abstracting the logic in the aforementioned link even further so that rules can be interpreted at runtime?

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  • Dynamic content realoding

    - by Kikaimaru
    Is there a relatively simple way to dynamicaly reload content files? (ie: effect files) I know i can do following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load All content And use double references to reference content files. Problem is with step 3 (and step 2 isn't that nice too). But i need to unload everything because if i have model Hero.x which references Model.fx effect, and i change Model.fx file, i need to reload Hero.x file which will then call LoadExternalReference on Model.fx. So I guess question is, did someone mange to make this work without rewriting whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Hyper-V Virtual Disk Creation Taking Forver

    - by mnemosyn
    After some struggle, I finally managed to set up Hyper-V 2008 R2 on our server. So I connected to it using the Hyper-V Manager from a Windows 7 client and used the "New Virtual Machine Wizard". I set up a 350GB virtual hard disk. So I hit the "finish" button and the Hyper-V manager has been working for 24hours now, showing merely a dialog "Creating Disk". A console on the Hyper-V still reports 99.9% free space on the HD, but the machines HD LED flashes from time to time (making a rather idle impression, it's not flashing frenetically). Does this usually take this long? Is there a way to find out whether it's still working or just idling? Should I repeat the process? Guides on the net tell me to be patient, but 1d seems a bit extreme!?

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  • Project Server 2010 site creation - the database connection string is not available

    - by Brandon Montgomery
    I am trying to get Project Server 2010 up and running on a Win Server 2008 box. I've got Sharepoint 2010 installed and Project Server 2010 installed. I open SharePoint Central Administration, then I go to Manage Service Applications Project Server Service Application. It looks like there is a site under the "Sharepoint - 80" section, but the Status says "Failed - see the Application event Log". When I click on the site and select "Retry" I get the same thing. In the event viewer, I see an error with SharePoint Foundation Search as the Source - it reads: Could not create a database session. Context: Application '276504a6-93b1-4c1f-a900-fd6ed9d5c117' Details: The database connection string is not available. (0xc0041228) How can I fix this? Is there some configuration I missed?

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  • Dynamic quadrees

    - by paul424
    recently I come out writing Quadtree for creatures culling in Opendungeons game. Thing is those are moving points and bounding hierarchy will quickly get lost if the quadtree is not rebuild very often. I have several variants, first is to upgrade the leaf position , every time creature move is requested. ( note if I would need collision detection anyway, so this might be necessery anyway). Second would be making leafs enough large , that the creature would sure stay inside it's bounding box ( due to its speed limit). The partition of a plane in quadtree is always fixed ( modulo the hierarchical unions of some parts) . For creatures close to the center of the plane , there would be no way of keeping it but inside one big leaf, besides this brokes the invariant that each point can be put into any small area as desired. So on the second thought could I use several quadrees ? Each would have its "coordinate axis XY" somwhere shifted ? Before I start playing with this maybe some other space diving structure would suit me better, unfortunetly wiki does not compare it's execution time : http://en.wikipedia.org/wiki/Grid_%28spatial_index%29#See_also

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