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  • Is there image phase correlation libraries available for Python?

    - by kamasudra
    A project that involves image processing, i.e. to calculate the angular shift of the same image when shifted by a medium of certain Refractive Index. We have to build an app that correlates the 2 images (phase/2D correlation?) and then plot using Chaco and Mayavi (2 libraries in Python). Is there any other existing template software (FOSS) that we can base our app on, or use it as a reference?

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  • How to crop the UIImage?

    - by Rajendra Bhole
    Hi, I develop an application in which i process the image using its pixels but in that image processing it takes a lot of time. Therefore i want to crop UIImage (Only middle part of image i.e. removing/croping bordered part of image).I have the develop code are, - (NSInteger) processImage1: (UIImage*) image { CGFloat width = image.size.width; CGFloat height = image.size.height; struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; } How i take(croping outside bordered) the middle part of UIImage?????????

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  • Development processes, the use of version control, and unit-testing

    - by ct01
    Preface I've worked at quite a few "flat" organizations in my time. Most of the version control policy/process has been "only commit after it's been tested". We were constantly committing at each place to "trunk" (cvs/svn). The same was true with unit-testing - it's always been a "we need to do this" mentality but it never really materializes in a substantive form b/c there is no institutional knowledge base to do it - no mentorship. Version Control The emphasis for version control management at one place was a very strict protocol for commit messages (format & content). The other places let employees just do "whatever". The branching, tagging, committing, rolling back, and merging aspect of things was always ill defined and almost never used. This sort of seems to leave the version control system in the position of being a fancy file-storage mechanism with a meta-data component that never really gets accessed/utilized. (The same was true for unit testing and committing code to the source tree) Unit tests It seems there's a prevailing "we must/should do this" mentality in most places I've worked. As a policy or standard operating procedure it never gets implemented because there seems to be a very ill-defined understanding about what that means, what is going to be tested, and how to do it. Summary It seems most places I've been to think version control and unit testing is "important" b/c the trendy trade journals say it is but, if there's very little mentorship to use these tools or any real business policies, then the full power of version control/unit testing is never really expressed. So grunts, like myself, never really have a complete understanding of the point beyond that "it's a good thing" and "we should do it". Question I was wondering if there are blogs, books, white-papers, or online journals about what one could call the business process or "standard operating procedures" or uses cases for version control and unit testing? I want to know more than the trade journals tell me and get serious about doing these things. PS: @Henrik Hansen had a great comment about the lack of definition for the question. I'm not interested in a specific unit-testing/versioning product or methodology (like, XP) - my interest is more about work-flow at the individual team/developer level than evangelism. This is more-or-less a by product of the management situation I've operated under more than a lack of reading software engineering books or magazines about development processes. A lot of what I've seen/read is more marketing oriented material than any specifically enumerated description of "well, this is how our shop operates".

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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  • Number of processes named 'doodle'

    - by Indian
    I have ben using 12.10 for a few days. Just upgraded it from 12.04. This comp of mine, which has a 4GB RAM and 64 bit intel processor, just goes slow randomly. When I press Ctrl+Alt+F6 and login through a command prompt, I see a number of processes using - ps -A I get many instances of a process named 'doodle' running. So many that I have to 'pkill' them by hand. Any idea why this is happening?

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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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  • Technique to Solve Hard Programming logic

    - by Paresh Mayani
    I have heard about many techniques which are used by developer/software manager to solve hard programming logic or to create flow of an application and this flow will be implemented by developers to create an actual application. Some of the technique which i know, are: Flowchart Screen-Layout Data Flow Diagram E-R Diagram Algorithm of every programs I'd like to know about two facts: (1) Are there any techniques other than this ? (2) Which one is the most suitable to solve hard programming logic and process of application creation?

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  • Learning by doing (and programming by trial and error)

    - by AlexBottoni
    How do you learn a new platform/toolkit while producing working code and keeping your codebase clean? When I know what I can do with the underlying platform and toolkit, I usually do this: I create a new branch (with GIT, in my case) I write a few unit tests (with JUnit, for example) I write my code until it passes my tests So far, so good. The problem is that very often I do not know what I can do with the toolkit because it is brand new to me. I work as a consulant so I cannot have my preferred language/platform/toolkit. I have to cope with whatever the customer uses for the task at hand. Most often, I have to deal (often in a hurry) with a large toolkit that I know very little so I'm forced to "learn by doing" (actually, programming by "trial and error") and this makes me anxious. Please note that, at some point in the learning process, usually I already have: read one or more five-stars books followed one or more web tutorials (writing working code a line at a time) created a couple of small experimental projects with my IDE (IntelliJ IDEA, at the moment. I use Eclipse, Netbeans and others, as well.) Despite all my efforts, at this point usually I can just have a coarse understanding of the platform/toolkit I have to use. I cannot yet grasp each and every detail. This means that each and every new feature that involves some data preparation and some non-trivial algorithm is a pain to implement and requires a lot of trial-and-error. Unfortunately, working by trial-and-error is neither safe nor easy. Actually, this is the phase that makes me most anxious: experimenting with a new toolkit while producing working code and keeping my codebase clean. Usually, at this stage I cannot use the Eclipse Scrapbook because the code I have to write is already too large and complex for this small tool. In the same way, I cannot use any more an indipendent small project for my experiments because I need to try the new code in place. I can just write my code in place and rely on GIT for a safe bail-out. This makes me anxious because this kind of intertwined, half-ripe code can rapidly become incredibly hard to manage. How do you face this phase of the development process? How do you learn-by-doing without making a mess of your codebase? Any tips&tricks, best practice or something like that?

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  • Collaborative work (small team) - Best practices

    - by LEM01
    I'm currently working in a very small team of programmers (2-3) and I'm looking for advices/best practices on how to organise our work. We're all working on the same application using PHP. Today we're kind of all working on our way. Today situation: List item that have to be worked on by each dev 1/week. What has to be done is defined at a high functional level (ex: Build the search engine for this product..) Commit / merge our individual branches (git) every week before the next meeting No real dev rules, no code review No test written (aouutch) Problems faced: Code quality issue: discovering someone else code is sometime tough (inline, variable+function+class names, spaces, comments..) Changes in already existing classes (impact on someone else work) Responsibility of each dev unclear: after getting someone else code and discover something messy, should I make the change? Should he make the change? How to plan those things,... What I'm looking for: Basically I'm looking into structuring the way we develop things in order to avoid frustration and improve overall quality. How to define coding standards (naming convention, code rules...)? Do you you any validation script to make sure code is valid before committing? Do you think that defining an architect role in the team is needed? Someone that would actually define what has to be developed during the next phase. By defining interfaces or class descriptions that have to be written. (Does it make sense in such a small team?) Today we're losing time into understanding what others did or tried to do, we're also losing time in discussion like "you should have done it that way! Why is this class doing that and not that..? Shouldn't we have a embedded class rather that this set of data...". I'm looking into a work process, maybe with more defined responsibilities and process in order to improve our performance. If you have experience, advices, best practices or anything to share that we could benefit from it will be much appreciated! Thanks a lot for your time!

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  • When should I use a Process Model versus a Use Case?

    - by Dave Burke
    This Blog entry is a follow on to https://blogs.oracle.com/oum/entry/oum_is_business_process_and and addresses a question I sometimes get asked…..i.e. “when I am gathering requirements on a Project, should I use a Process Modeling approach, or should I use a Use Case approach?” Not surprisingly, the short answer is “it depends”! Let’s take a scenario where you are working on a Sales Force Automation project. We’ll call the process that is being implemented “Lead-to-Order”. I would typically think of this type of project as being “Process Centric”. In other words, the focus will be on orchestrating a series of human and system related tasks that ultimately deliver value to the business in a cost effective way. Put in even simpler terms……implement an automated pre-sales system. For this type of (Process Centric) project, requirements would typically be gathered through a series of Workshops where the focal point will be on creating, or confirming, the Future-State (To-Be) business process. If pre-defined “best-practice” business process models exist, then of course they could and should be used during the Workshops, but even in their absence, the focus of the Workshops will be to define the optimum series of Tasks, their connections, sequence, and dependencies that will ultimately reflect a business process that meets the needs of the business. Now let’s take another scenario. Assume you are working on a Content Management project that involves automating the creation and management of content for User Manuals, Web Sites, Social Media publications etc. Would you call this type of project “Process Centric”?.......well you could, but it might also fall into the category of complex configuration, plus some custom extensions to a standard software application (COTS). For this type of project it would certainly be worth considering using a Use Case approach in order to 1) understand the requirements, and 2) to capture the functional requirements of the custom extensions. At this point you might be asking “why couldn’t I use a Process Modeling approach for my Content Management project?” Well, of course you could, but you just need to think about which approach is the most effective. Start by analyzing the types of Tasks that will eventually be automated by the system, for example: Best Suited To? Task Name Process Model Use Case Notes Manage outbound calls Ö A series of linked human and system tasks for calling and following up with prospects Manage content revision Ö Updating the content on a website Update User Preferences Ö Updating a users display preferences Assign Lead Ö Reviewing a lead, then assigning it to a sales person Convert Lead to Quote Ö Updating the status of a lead, and then converting it to a sales order As you can see, it’s not an exact science, and either approach is viable for the Tasks listed above. However, where you have a series of interconnected Tasks or Activities, than when combined, deliver value to the business, then that would be a good indicator to lead with a Process Modeling approach. On the other hand, when the Tasks or Activities in question are more isolated and/or do not cross traditional departmental boundaries, then a Use Case approach might be worth considering. Now let’s take one final scenario….. As you captured the To-Be Process flows for the Sales Force automation project, you discover a “Gap” in terms of what the client requires, and what the standard COTS application can provide. Let’s assume that the only way forward is to develop a Custom Extension. This would now be a perfect opportunity to document the functional requirements (behind the Gap) using a Use Case approach. After all, we will be developing some new software, and one of the most effective ways to begin the Software Development Lifecycle is to follow a Use Case approach. As always, your comments are most welcome.

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  • How do I display a dynamically resized image in Kohana without saving it?

    - by Ygam
    I have an image path string stored in a database It goes like: img/uploads/imagename.jpg I have a controller: $this->image = new Image($wines->image) //this is assuming that I have a wines table with the image property $this->image->resize(60, 250, Image::AUTO) echo $this->image->render(); //the problem is nothing is rendered //Is there a better way of doing this? the image path that I am passing at the Image object //instantiation is the result of a query

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  • Sitefinity SimpleImageSelector to return Url of image instead of Guid

    - by Joey Brenn
    It's been quite a while but I've found something to blog about!I've been working with Sitefinity for some time now and one of the things that I've struggled with, and I'm not the only one is something that should be simple.  See, all I want to do is be able to choose a picture from one of the libraries within Sitefinity and be able to display it via the GUID it returns or the path of the URL.  I want to do this from my user control or a custom control.Well, it turns out that this is not built in, at least I've not been able to get anything working correctly until I found this post and was able to get it to work.  However, I want to store the relative URL of the image so I made a small change to make it return the URL instead of the GUID.To make the change, in the SimpleImageSelectorDialog.js file, on line 43, change the original line:var selectedValue = this.get_imageSelector().get_selectedImageId();to the new line:var selectedValue = this.get_imageSelector().get_selectedImageUrl();var selectedValue = this.get_imageSelector().get_selectedImageUrl();Of course, save and recomple the project and now it will return the URL instead of the GUID of the image from the choosen Album.

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  • Click Once Deployment Process and Issue Resolution

    - by Geordie
    Introduction We are adopting Click Once as a deployment standard for Thick .Net application clients.  The latest version of this tool has matured it to a point where it can be used in an enterprise environment.  This guide will identify how to use Click Once deployment and promote code trough the dev, test and production environments. Why Use Click Once over SCCM If we already use SCCM why add Click Once to the deployment options.  The advantages of Click Once are their ability to update the code in a single location and have the update flow automatically down to the user community.  There have been challenges in the past with getting configuration updates to download but these can now be achieved.  With SCCM you can do the same thing but it then needs to be packages and pushed out to users.  Each time a new user is added to an application, time needs to be spent by an administrator, to push out any required application packages.  With Click Once the user would go to a web link and the application and pre requisites will automatically get installed. New Deployment Steps Overview The deployment in an enterprise environment includes several steps as the solution moves through the development life cycle before being released into production.  To make mitigate risk during the release phase, it is important to ensure the solution is not deployed directly into production from the development tools.  Although this is the easiest path, it can introduce untested code into production and result in unexpected results. 1. Deploy the client application to a development web server using Visual Studio 2008 Click Once deployment tools.  Once potential production versions of the solution are being generated, ensure the production install URL is specified when deploying code from Visual Studio.  (For details see ‘Deploying Click Once Code from Visual Studio’) 2. xCopy the code to the test server.  Run the MageUI tool to update the URLs, signing and version numbers to match the test server. (For details see ‘Moving Click Once Code to a new Server without using Visual Studio’) 3. xCopy the code to the production server.  Run the MageUI tool to update the URLs, signing and version numbers to match the production server. The certificate used to sign the code should be provided by a certificate authority that will be trusted by the client machines.  Finally make sure the setup.exe contains the production install URL.  If not redeploy the solution from Visual Studio to the dev environment specifying the production install URL.  Then xcopy the install.exe file from dev to production.  (For details see ‘Moving Click Once Code to a new Server without using Visual Studio’) Detailed Deployment Steps Deploying Click Once Code From Visual Studio Open Visual Studio and create a new WinForms or WPF project.   In the solution explorer right click on the project and select ‘Publish’ in the context menu.   The ‘Publish Wizard’ will start.  Enter the development deployment path.  This could be a local directory or web site.  When first publishing the solution set this to a development web site and Visual basic will create a site with an install.htm page.  Click Next.  Select weather the application will be available both online and offline. Then click Finish. Once the initial deployment is completed, republish the solution this time mapping to the directory that holds the code that was just published.  This time the Publish Wizard contains and additional option.   The setup.exe file that is created has the install URL hardcoded in it.  It is this screen that allows you to specify the URL to use.  At some point a setup.exe file must be generated for production.  Enter the production URL and deploy the solution to the dev folder.  This file can then be saved for latter use in deployment to production.  During development this URL should be pointing to development site to avoid accidently installing the production application. Visual studio will publish the application to the desired location in the process it will create an anonymous ‘pfx’ certificate to sign the deployment configuration files.  A production certificate should be acquired in preparation for deployment to production.   Directory structure created by Visual Studio     Application files created by Visual Studio   Development web site (install.htm) created by Visual Studio Migrating Click Once Code to a new Server without using Visual Studio To migrate the Click Once application code to a new server, a tool called MageUI is needed to modify the .application and .manifest files.  The MageUI tool is usually located – ‘C:\Program Files\Microsoft SDKs\Windows\v6.0A\Bin’ folder or can be downloaded from the web. When deploying to a new environment copy all files in the project folder to the new server.  In this case the ‘ClickOnceSample’ folder and contents.  The old application versions can be deleted, in this case ‘ClickOnceSample_1_0_0_0’ and ‘ClickOnceSample_1_0_0_1’.  Open IIS Manager and create a virtual directory that points to the project folder.  Also make the publish.htm the default web page.   Run the ManeUI tool and then open the .application file in the root project folder (in this case in the ‘ClickOnceSample’ folder). Click on the Deployment Options in the left hand list and update the URL to the new server URL and save the changes.   When MageUI tries to save the file it will prompt for the file to be signed.   This step cannot be bypassed if you want the Click Once deployment to work from a web site.  The easiest solution to this for test is to use the auto generated certificate that Visual Studio created for the project.  This certificate can be found with the project source code.   To save time go to File>Preferences and configure the ‘Use default signing certificate’ fields.   Future deployments will only require application files to be transferred to the new server.  The only difference is then updating the .application file the ‘Version’ must be updated to match the new version and the ‘Application Reference’ has to be update to point to the new .manifest file.     Updating the Configuration File of a Click Once Deployment Package without using Visual Studio When an update to the configuration file is required, modifying the ClickOnceSample.exe.config.deploy file will not result in current users getting the new configurations.  We do not want to go back to Visual Studio and generate a new version as this might introduce unexpected code changes.  A new version of the application can be created by copying the folder (in this case ClickOnceSample_1_0_0_2) and pasting it into the application Files directory.  Rename the directory ‘ClickOnceSample_1_0_0_3’.  In the new folder open the configuration file in notepad and make the configuration changes. Run MageUI and open the manifest file in the newly copied directory (ClickOnceSample_1_0_0_3).   Edit the manifest version to reflect the newly copied files (in this case 1.0.0.3).  Then save the file.  Open the .application file in the root folder.  Again update the version to 1.0.0.3.  Since the file has not changed the Deployment Options/Start Location URL should still be correct.  The application Reference needs to be updated to point to the new versions .manifest file.  Save the file. Next time a user runs the application the new version of the configuration file will be down loaded.  It is worth noting that there are 2 different types of configuration parameter; application and user.  With Click Once deployment the difference is significant.  When an application is downloaded the configuration file is also brought down to the client machine.  The developer may have written code to update the user parameters in the application.  As a result each time a new version of the application is down loaded the user parameters are at risk of being overwritten.  With Click Once deployment the system knows if the user parameters are still the default values.  If they are they will be overwritten with the new default values in the configuration file.  If they have been updated by the user, they will not be overwritten. Settings configuration view in Visual Studio Production Deployment When deploying the code to production it is prudent to disable the development and test deployment sites.  This will allow errors such as incorrect URL to be quickly identified in the initial testing after deployment.  If the sites are active there is no way to know if the application was downloaded from the production deployment and not redirected to test or dev.   Troubleshooting Clicking the install button on the install.htm page fails. Error: URLDownloadToCacheFile failed with HRESULT '-2146697210' Error: An error occurred trying to download <file>   This is due to the setup.exe file pointing to the wrong location. ‘The setup.exe file that is created has the install URL hardcoded in it.  It is this screen that allows you to specify the URL to use.  At some point a setup.exe file must be generated for production.  Enter the production URL and deploy the solution to the dev folder.  This file can then be saved for latter use in deployment to production.  During development this URL should be pointing to development site to avoid accidently installing the production application.’

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by Joel
    I cant install or uppdate anything on my system 12.04 I get the error... installArchives() failed: dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4: No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: libqt4-designer:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-designer:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support:i386: libqt4-qt3support:i386 depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer:i386 is not configured yet. libqt4-qt3support:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-qt3support:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-scripttools:i386: libqt4-scripttools:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-scripttools:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 Error in function: dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqtgui4: libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: joel@Joel-PC:~$ sudo apt-get install -f [sudo] password for joel: Läser paketlistor... Färdig Bygger beroendeträd Läser tillståndsinformation... Färdig Korrigerar beroenden.... Färdig Följande paket har installerats automatiskt och är inte längre nödvändiga: kde-l10n-sv language-pack-kde-sv-base language-pack-kde-zh-hans-base calligra-l10n-engb calligra-l10n-sv calligra-l10n-zhcn language-pack-kde-en kde-l10n-engb language-pack-kde-sv language-pack-zh-hans-base kde-l10n-zhcn language-pack-zh-hans language-pack-kde-zh-hans language-pack-kde-en-base Använd "apt-get autoremove" för att ta bort dem. Följande ytterligare paket kommer att installeras: libqt4-xmlpatterns Följande paket kommer att uppgraderas: libqt4-xmlpatterns 1 att uppgradera, 0 att nyinstallera, 0 att ta bort och 22 att inte uppgradera. 15 är inte helt installerade eller borttagna. Behöver hämta 0 B/1 033 kB arkiv. Efter denna åtgärd kommer ytterligare 0 B utrymme användas på disken. Vill du fortsätta [J/n]? J dpkg: fel vid hantering av libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: fel vid hantering av libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative:i386: libqt4-declarative:i386 är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-xmlpatterns:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-declarative:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative: libqt4-declarative är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Versionen av libqt4-xmlpatterns på systemet är 4:4.8.1-0ubuntu4.2. dpkg: fel vid hantering av libqt4-declarative (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqtgui4:i386: libqtgui4:i386 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar koIngen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. nfigurering av libqtgui4: libqtgui4 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer: libqt4-designer är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer:i386: libqt4-designer:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl: libqt4-opengl är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl:i386: libqt4-opengl:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support: libqt4-qt3support är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer har inte konfigurerats ännu. libqt4-qt3support är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support:i386: libqt4-qt3support:i386 är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer:i386 har inte konfigurerats ännu. libqt4-qt3support:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-scripttools:i386: libqt4-scripttools:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-scripttools:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg: libqt4-svg är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg:i386: libqt4-svg:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg:i386 (--configure): beroendeproblem - lämnar okonfigurerad Fel uppstod vid hantering: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Create bootable USB install image from command line?

    - by j-g-faustus
    I'm trying to create a bootable USB image to install Ubuntu on a new computer. I have done this before following the "create USB drive" instructions for Ubuntu desktop, but I don't have an Ubuntu desktop available. How can I do the same using only the command line? Things I've tried: Create bootable USB on Mac OS X following the ubuntu.com "create USB drive" instructions for Mac: Doesn't boot. usb-creator: According to apt-cache search usb-creator and Wikipedia usb-creator only exists as a graphical tool. "Create manually" instructions at help.ubuntu.com: None of the files and directories described (e.g. casper, filesystem.manifest, menu.lst) exist in the ISO image, and I don't know what has replaced them. (At my disposal is Mac OS X and Ubuntu server; I have neither Ubuntu desktop nor Windows.)

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • Elore konfigur&aacute;lt Virtualbox image-ek

    - by Lajos Sárecz
    Korábban már írtam arról, hogy Oracle VM Template-ek érhetok el a fontosabb termékeink esetében, így elkerülheto Oracle VM használata esetén az Oracle szoftverek telepítésének macerája. Azonban az Oracle VM tipikusan szerver környezetben használatos virtualizációs technológia, így aki az Oracle VM Virtualbox-ot szeretné használni saját gépén Oracle környezetek kialakítására, azok számára jó hír, hogy Virtualbox esetében is számos kész környezet, image töltheto le. Oracle Database esetén a legfrissebb 11gR2 verzió töltheto így le, mely tartalmazza az In-Memory Database Cache kiegészítést, az SQL Developer-t (Data Modeler-rel együtt), a JDeveloper-t és természetesen az Application Express-t is. Mindezt Oracle Linux-on, de van lehetoség Solaris image, Java, vagy akár SOA & BPM fejlesztoi környezet letöltésére is.

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  • Tiled game: how to correct load background image ?

    - by stighy
    Hi, i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a good idea to load a 3000px x 3000px image and move it... So, how is the best practice ? To load a single small image (64x64) and repeat it for N times ? If yes, ok, but how i can manage the "background" movement ? Thanks Bye!

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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • Google AdSense scorecard : Text and image ads enabled is marked as Yellow

    - by Shivan Raptor
    Start with definitions: Yellow: Satisfactory. You could make some further improvements to this item. I have few sites using Google AdSense to make cents (yes, cents only). On recent update of Google AdSense, a new module called Scorecard displayed on my dashboard. In item Revenue optimization Text and image ads enabled , it is marked as Yellow. But I have already enabled Text and Image ads in all my sites. Why does it still having Yellow instead of Green? Is it a bug of Google AdSense Scorecard ?

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  • Inserting multiple links to one image in Confluence

    - by Simon
    I am setting up a Wiki in Confluence v3.5.1 I have added a visio diagram (JPG) to a page (this diagram will take up most of the page) - This diagram depicts the workflow between developers and support and clients. I envisage users being able to click on different parts of the diagram and it to open up child pages with more details about that particular process (with videos on 'how-to' do that specific task, like log issues in Jira) However, from what I can see, there is no way from the Confluence editor to add multiple links to the one image, right? I looked at Anchors, but this does not look like it will do the job. So, what is the best option? I remember Dreamweaver having these sorts of tools built in, and there appears to be other utilities that can help put in image map HTML tags, but I cannot see a way of easily editing the HTML in Confluence editor. Also worried about the headache this could cause with managing future changes of the page.

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