Search Results

Search found 24765 results on 991 pages for 'iphone developer'.

Page 88/991 | < Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >

  • iphone/ipad application - taking screen shot

    - by satyam
    I successfully implemented an application that works on ipad as well as on iphone. In that I provided option to user to send the screen shot of the application as mail attachment. Even that is functioning well. But my code is taking screen shot irrespective of orientation. The image i'm getting is always in portrait mode. I want to take the screen shot depending on the orientation of ipad/iphone and send the image as attachment. I'm using following code to take the screen shot. UIGraphicsBeginImageContext(screenWindow.frame.size); [screenWindow.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

    Read the article

  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

    Read the article

  • image upload on server

    - by user338322
    I am trying to upload an image to server using iphone . I haven't done it before. But I am not getting how can i do it. I know how to add text data on server. But how to add the image data or an Image to server . Can any one suggest!?

    Read the article

  • Does OpenGL ES support environment shaders?

    - by Soviut
    I want to make metallic 3d object that appears to be reflective. I want to accomplish this using an environment shader that uses either a sphere or cube map that I can assign an image or texture as the "reflection" source. Does OpenGL ES on the iPhone support this in any versions?

    Read the article

  • my NSDateFormatter works only in the iPhone simulator

    - by Manuel Spuhler
    I use a NSDateFormatter which works fine in the simulator, but I get a nil when I run it in the iPhone. I hardcoded the date to be sure of the format, but it fails anyway. NSString *strPubDate = @"Fri, 8 May 2009 08:08:35 GMT"; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setFormatterBehavior:NSDateFormatterBehavior10_4]; [dateFormatter setDateFormat:@"EEE, d MMM yyyy HH:mm:ss Z"]; NSDate *myDate = [dateFormatter dateFromString:strPubDate]; I tried with different region settings, languages etc. on the iPhone. Any idea what is going wrong?

    Read the article

  • iPhone tethering app source

    - by jamone
    I know there are a few apps that allow a jail broken iPhone to tether over WiFi to a computer so the computer can use the iPhone's 3G. What I want to know is if anyone knows of any open source apps that do this, or partial code to handle the majority of this that I could make in to a minimal app? I don't want to jail break since I do official development, but would like to be able to compile and sideload an app on my personal phone to do this. Even without jail broken privileges an app could use an existing wifi connection (adhoc created by the computer) to share its 3G.

    Read the article

  • Cocoa-Touch framework for speaking to a TCP socket?

    - by Coocoo4Cocoa
    I have a daemon running on a server that's latched onto a TCP/IP port. I'm looking to see if there's currently any support iPhone/Cocoa-touch frameworks that gives a nice OO wrapper for speaking to the daemon over an IP socket. I need to be able to interactively query the daemon with commands and retrieve back information. If there isn't any OO wrappers for such a task, what's the next best bet?

    Read the article

  • Accessing an owners variable

    - by Dyldo42
    Okay, I have a ViewController that has 12 UIButtons as instance variables, and they are created in interface builder. I want to access another variable in the viewController from the UIButton's init method. Is that possible? By the way, I'm writing in Objective-C in the iPhone SDK. Cheers.

    Read the article

  • iPhone and Vertex Buffer Objects

    - by dancer
    I've just started playing around with opengl es on the iphone the past couple of weeks and i'm looking at refactoring some of my code to use Vertex Buffer Objects(VBO). Before I do though I would like to make sure it'll be worth it. The problem is that afaik the only reason you create VBO's is to shift a chunk of data onto the graphics card so that it doesn't need to be retrieved from system ram when it's used. The iPhone however does not have any dedicated ram that I'm aware of so i'm struggling to see why I would benefit at all from using VBO's. I have seen talk around the internet with conflicting opinions and apple certainly want dev's to use it so there's probably still a reason to use them but just wanted to see if anyone on SO had an opinion to add.

    Read the article

  • googlemap zoom in iphone application

    - by Filthy Night
    Hi all, i have a problem in iphone application that i have integrated google map and i am calculating center runtime so that the map shows both points on the iphone screen, the alogrithm applied (thanks to stackover flow) is working fine in case of 2 locations very far from each other. But it is not working for near locations and the zoom level goes too much that it is not able to show any images of those two near locations, so i want to put a check that if the location are very near to each other OR the google is not able to show the maps of the locations then it choose the default zoom level so that it shows the map on the screen instead of blank / black screen. Thanks in advance

    Read the article

  • iPhone check for a constant at runtime in universal app

    - by joshue
    I'm making a universal iPad/iPhone app which can use the iPad's VGA out connector to mirror the content of the app on an external screen. However, the iPhone does not have this functionality. given the following code, [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(screenInfoNotificationReceieved:) name:UIScreenDidDisconnectNotification object:nil]; I get this error on the phone at launch (works fine in ipad) "dyld: Symbol not found: _UIScreenDidConnectNotification" presumably because UIScreenDidConnectNotification doesnt' exist yet in 3.13. How do I check for this at runtime?

    Read the article

  • NSStrings, C strings, pathnames and encodings in iPhone

    - by iter
    I am using libxml2 in my iPhone app. I have an NSString that holds the pathname to an XML file. The pathname may include non-ASCII characters. I want to get a C string representation of the NSString for to pass to xmlReadFile(). It appears that cStringUsingEncoding gives me the representation I seek. I am not clear on which encoding to use. I wonder if there is a "default" encoding in iPhone OS that I can use here and ensure that I can roundtrip non-ASCII pathnames.

    Read the article

  • problem with NSInputStream on real iPhone

    - by ThamThang
    Hi guys, I have a problem with NSInputStream. Here is my code: case NSStreamEventHasBytesAvailable: printf("BYTE AVAILABLE\n"); int len = 0; NSMutableData *data = [[NSMutableData alloc] init]; uint8_t buffer[32768]; if(stream == iStream) { printf("Receiving...\n"); len = [iStream read:buffer maxLength:32768]; [data appendBytes:buffer length:len]; } [iStream close]; I try to read small data and it works perfectly on simulator and real iPhone. If I try to read large data (more than 4kB or maybe 5kB), the real iPhone just can read 2736 bytes and stop. Why is it? Help me plz! Merci d'avance!

    Read the article

  • iPhone not returning to application after calling eMail send

    - by Bill
    I am sending an email from within my iPhone application. The eMail page pops up ok, I click on the Send button, the iPhone plays a whoosh sound, and the eMail actually arrives at the recipient. Unfortunately, the mail dialog still sits there unresponsive, and the only option - to click the home button - kills the app. Is there something else that needs to be specified to close the eMailMessage view? MFMailComposeViewController *eMailMessage; NSArray *toAddress; if ([MFMailComposeViewController canSendMail]) { toAddress = [NSArray arrayWithObject:@"[email protected]"]; eMailMessage = [[MFMailComposeViewController alloc] init]; [eMailMessage setToRecipients:toAddress]; [eMailMessage setSubject:@"Notification"]; [eMailMessage setMessageBody:@"Performed by ..." isHTML:NO]; [self presentModalViewController:eMailMessage animated:YES]; [eMailMessage release]; }

    Read the article

  • ios6 web app delete privacy setting

    - by Higgs Boson
    I'm developing a web app and testing on my iPhone 5 running iOS6. The app was running as a home screen app and during use requested access to the camera roll on the phone which I allowed, this has added a toggle in settings privacy photos on the phone for my web app. I've since abandoned this web app and deleted the home screen icon but the toggle still shows in the privacy settings, I'd like to remove this toggle but I can't seem to find a way to do so. Can anyone help?

    Read the article

  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

    Read the article

< Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >