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  • MVC and conditional formatting - strategies for implementation

    - by Extrakun
    Right now I am writing a simulation program which output is formatted according to certain factors. The question is in a MVC architecture, where is the conditional formatting to be taken place? What are some strategies for implement this feature? FYI, The platform I am using is rather bare-bone in its GUI/front-end execution. To change color and formatting, it requires a change to the formatting state (much like OpenGL).

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  • Image Transformation on iPhone, how to?

    - by Horace Ho
    Since I cannot pre-render all the images in PNGs and real-time image transformation functions are required, namely: skew perspective (like the transform action found in Photoshop) Which API (CoreAnimation? OpenGL ES?) should I look into? Even better, is there any sample code around? Thanks!

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  • Can these sorts of programs exist in every Turing-complete language?

    - by I can't tell you my name.
    In every Turing-Complete language, is it possible to create a working Compiler for itself which first runs on an interpreter written in some other language and then compiles it's own source code? (Bootstrapping) Standards-Compilant C++ compiler which outputs binaries for, e.g.: Windows? Regex Parser and Evaluater? World of Warcraft clone? (Assuming the language gets the necessary API bindings as, for example, OpenGL and the WoW source code is available) (Everything here theoretical) Let's take Brainf*ck as an example language.

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  • iPad: How to let a user write a hand-written note using a Pogo(like) stylus?

    - by MikeN
    How could I let a user jot a quick hand-written note on an iPad using a Pogo-like stylus? (Or by using their finger, some kind of stylus makes it more legible feasible.) Initial thoughts: 1) Open GL canvas? 2) Store the output as a .png/.jpg snapshot of the openGL screen (by taking a screenhot of the iPad? 3) Would the note be limited to one screenshot, could there be a scrollable area notepad to write out a long note?

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  • How to smooth the edge of a zig-zag line?

    - by Horace Ho
    Currently I draw a zig-zap line by CGContextMoveToPoint, CGContextAddLineToPoint, and CGContextStrokePath, following touchesMoved events. How can I smooth the edges of the line? Such that when the user draw a circle-like shape, the circle can be more round'ed. The GLPaint example use OpenGL, is that the only way to do it?

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  • Modern Game Programming

    - by Alon
    Hey. I'm a software and web developer for ~3 years, and I want to start learning 3D network game programming. What is the most modern & fastest way to write 3D PC games? What language? For graphics, should I use a graphics API like Direct3D/OpenGL or is there something less painful? What math/physics skills should I know before starting? Thank you.

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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  • Percent of internet running Google Native Client?

    - by anon
    Anyone have numbers on how many machines / % of internet uses have Google Native Client? I'm curious about google NaCL as a platform: it seems to combine the best of the web (just a webpage, accessible on any machine) and desktop apps (OpenGL, C/C++ power). The only question is -- what percent of the world actually use it. Anyone have data on this? Thanks!

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  • OpenCL C/C++ dynamic binding library (win32 and more)

    - by rotoglup
    I'm giving a try at OpenCL, and in order to put this in production I'd like to be able to bind dynamically to OpenCL.DLL (when under Windows), in order to handle 'gracefully' the case where no OpenCL is installed on the host computer. Is there any available library (or code snippet) that takes care of this dynamic binding in C or C++, much like GLEW does for OpenGL ? I'd like to avoid the hassle to do it myself. Thanks,

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  • OpenCL books/tutorials?

    - by StfnoPad
    Is there any openCL books out there? or in the pipeline? Any online openCL tutorial? I already looked at the usual pages like khronos/nvidia dev/opengl.org/ati dev/siggraph slides. Any other help or pointer is welcome :-D Thanks!

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  • Do graphic cards have instruction sets of their own?

    - by Matt
    Do graphic cards have instruction sets of their own? I assume they do, but I have been wondering if it is proprietary or if there is some sort of open standard. Is every GPU instruction preceded by a CPU instruction or is it seamless? That is does OpenGL or DirectX call on the driver layer via the CPU which then sends a GPU instruction down the bus or is it more elaborate.

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  • C++ stl collections or linked lists

    - by Lucas
    I'm developing a OpenGL based simulation in C++. I'm optmizing my code now and i see throughout the code the frequently use of std:list and std:vector. What is the more performatic: to continue using C++ stl data structs or a pointer based linked list? The main operation that involve std::list and std::vector is open a iterator and loop through all items in the data structs and apply some processing

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  • How would I create this background effect?

    - by William
    What would you call the effect applied to the backgrounds in the Giygas fight of Earthbound, and the battle backgrounds in Mother 3? This is what I'm talking about. http://www.youtube.com/watch?v=tcaErqaoWek http://www.youtube.com/watch?v=ubVnmeTRqhg Now anyone know how I could go about this without using animated images, or using openGL?

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  • How do I calculate the average direction of two vectors

    - by Mike Broughton
    Hi, I am writing and opengl based iphone app and would like to allow a user to translate around a view based on the direction that they move two fingers on the screen. For one finger I know I could just calculate the vector from the start position to the current position of the users finger and then find the unit vector of this to get just the direction, but I don't know how I would do this for two fingers, I don't think adding the components of the vectors and calculating the average would work so I'm pretty much stuck... thanks in advance

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • Android: transparent videos

    - by Danail
    Hi guys, I was wondering if it is possible to run transparent video? (the background should be something else, like a picture, or view, shown from the camera, etc.)? Any idea if this is possible and how it's done? (should I use openGL, or smthn else)? 10x in advance, Danail

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  • g++, R_X86_64_32S : what is it ?

    - by Skypers
    Hello. I write a 3D engine in C++ with OpenGL. I usually work on this project on my archlinux 64 bits, but on theese holidays I do on a 32 bits system. I use subversion, and since the last svn up on my 64 bits system, I've got errors : http://pastebin.be/23730 core, wrapper and interface are compilet using the -fPIC option, I do not understand so ... Thanks :)

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  • Identifying the version of ATI Catalyst drivers

    - by snark
    I have bought a new video card based on the ATI Radeon HD 5670 chipset. I couldn't make it work with the latest ATI Catalyst drivers found on their website, only the drivers found on the CD delivered with the card worked. How can I know the version of Catalyst that is installed on my PC (running Windows 7 64-bits)? The ATI Catalyst Control Center returns the following information: Driver Packaging Version 8.673-091110a-092263C Provider ATI Technologies Inc. 2D Driver Version 8.01.01.973 2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version 8.14.10.0708 OpenGL Version 6.14.10.9120 Catalyst™ Control Center Version 2009.1110.2225.40230 I do not recognize anything pointing to a "marketing version". The website says the current version of Catalyst is 10.2.

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