Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting
- by mP
i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals.
PROS
no bitmaps required
pixel plotting of stuff like "fire" can react to wind.
no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen).
CONS
slower to plot pixels than blit bitmaps
need lot of animation frames.
WISHES
id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough.
PERFORMANCE Q...
Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ?
if full screen is not practical what window size should be able to handle such refreshes