Search Results

Search found 22877 results on 916 pages for 'network storage'.

Page 89/916 | < Previous Page | 85 86 87 88 89 90 91 92 93 94 95 96  | Next Page >

  • Webcast: John Fowler Reveals The Next Step In Data Center Consolidation – June 27 At 10 AM PT

    - by Roxana Babiciu
    Completely integrated solutions are just better. But don't take our word for it - encourage your customers and prospects to join this live webcast featuring Oracle EVP John Fowler to find out why. Participants will learn how consolidating their existing data center to this new generation of solutions will simplify architectures, jump start application deployment and improve system performance - with easy self-service and private cloud capabilities.

    Read the article

  • Storing Attendance Data in database

    - by Ali Abbas
    So i have to store daily attendance of employees of my organisation from my application . The part where I need some help is, the efficient way to store attendance data. After some research and brain storming I came up with some approaches . Could you point me out which one is the best and any unobvious ill effects of the mentioned approaches. The approaches are as follows Create a single table for whole organisation and store empid,date,presentstatus as a row for every employee everyday. Create a single table for whole organisation and store a single row for each day with a comma delimited string of empids which are absent. I will generate the string on my application. Create different tables for each department and follow the 1 method. Please share your views and do mention any other good methods

    Read the article

  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

    Read the article

  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

    Read the article

  • SIM card number swap

    - by DaGhostman Dimitrov
    Is it possible to swap two numbers between two sim cards (I am just got an new phone and it is using a micro sim) And I have a old number that I want to use but it is on standart sim card. Is it possible to swap the numbers between the cards using a SIM Card reader. What software and hardware should I use? Note: I have talked with my provider but I have to cancel my old numbers contract but I like it and do not want to pay the remaining period of the contract to turn it in to PayAsYouGo and then swap ..

    Read the article

  • Netdisco for Ubuntu server

    - by BrNathan
    Has anyone had luck installing netdisco through apt-get? I couldn't get it to work. I tried netdisco-frontend, netdisco-backend, netdisco-common, netdisco-installer. I used the command: sudo apt-get install netdisco-common netdisco-frontend netdisco-backend Everything installed fine, but I can't get it running. It doesn't seem to have install to /usr/local/netdisco/. I have looked all over the internet and there doesn't seem to be an easy way to do this. I use server 12.04. Thanks!

    Read the article

  • Cannot install 14.04 on Dell Inspiron 5447 14

    - by user292121
    I install Ubuntu version 14.04 by use USB stick is a boot devices on DELL Inspiron 5447 14" but it stuck in ubuntu logo. I change to use Linux Mint and it still stuck in the same process is pending in Mint logo. When I change to Linux Mint Compatibility Mode it shown some error meassage. For the stuck screen please see the url below: http://www.image-share.com/upload/2583/266.jpg For the error massage when I try to use Linux Mint can see as below: http://www.image-share.com/ijpg-2583-268.html How can i do next ?

    Read the article

  • New Oracle Database Performance and Tuning Specialization version available to all partners!

    - by Catalin Teodor
    Any partner working with the Oracle database should take advantage of the new Oracle Database Performance and Tuning specialization version. Have partners review the criteria and see what’s new in this specialization solution update. Partners should plan to take the new version as the Oracle Database 11g Performance Tuning specialization becomes non-qualifying as of August 1, 2015.

    Read the article

  • front usb wont mount harddrives, internal usb ports do

    - by Thesgsuser
    I have noticed something in my new build, i am using Ubuntu desktop newest version my motherboard is the asus f1a75-m pro R2.0 with the usb ports in the back all my NTFS hard disks or usb sticks work fine, but then.. when i put them in the front usb ports of my chassis (silverstone milo ml-03) they wont mount... I have 2 usb 3.0 ports in front of the case connected with a internal usb 3.0 header. But i verified that the usb 3.0 ports on the back do mount the harddisk so it has nothing to do with usb 3.0 i think. The strange thing is, my mouse works fine on the front usb ports. Every usb hardware piece seems to work except if it has any memory inside it :( What seems to be the problem?

    Read the article

  • What tools, libraries, or framework is needed to create a completely offline Javascript application?

    - by makerofthings7
    I am interested in creating a HTML application that can run as disconnected from the server as possible. Two examples of this include OWA in Exchange 2013 and to a lesser extent and the client available at www.ripple.com With the focus on OWA in Exchange 2013, what is needed to replicate the offline functionality available in a different application? A list technologies, frameworks, etc would be immensely helpful

    Read the article

  • Store HighRes photos in Database or as File?

    - by David
    I run a site which has a couple of million photos and gets over 1000 photos uploaded each day. Up to now, we haven't kept the original file that was uploaded to conserve on space. However, we are getting to a point that we are starting to see a need to have high-res original versions. I was wondering if its better to store these in the filesystem as an actual file or if its better to store them in a database (ie: mysql). The highres images would be rarely referenced but may be used when someone decides to download it or we decide to use it for rare processes like making a new set of thumbnails sizes/etc.

    Read the article

  • Few GUI problems with minimal install

    - by Toki Tahmid
    I installed a minimal Ubuntu with a complete functional GUI, but facing a few problems. nm-applet's icon won't show in the notification area, but I can connect to wired internet fine. I am not able to configure my wireless or VPN this way. gksu's authentication screen is different from the usual graphical authentication - the screen turns gray as usual, but there are more options like save password for this session or keyring. And most importantly, it won't accept my password no matter what. And lastly, Gwibber seems to install no matter what, but there's not a single package in my knowledge that I installed has anything related to Gwibber. I would welcome any help regarding these three issues. I did not mention what packages I installed, because the list is long, but I will do so if anyone requests. Thank you in advance!

    Read the article

  • How are Java ByteBuffer's limit and position variable's updated?

    - by Dummy Derp
    There are two scenarios: writing and reading Writing: Whenever I write something to the ByteBuffer by calling its put(byte[]) method the position variable is incremented as: current position + size of byte[] and limit stays at the max. If, however, I put the data in a view buffer then I will have to, manually, calculate and update the position Before I call the write(ByteBuffer) method of the channel to write something, I will have to flip() the Bytebuffer so that position points to zero and limit points to the last byte that was written to the ByteBuffer. Reading: Whenever I call the read(ByteBuffer) method of a channel to read something, the position variable stays at 0 and the limit variable of the ByteBuffer points to the last byte that was read. So, if the ByteBuffer is smaller than the file being read, the limit variable is pushed to max This means that the ByteBuffer is already flipped and I can proceed to extracting the values from the ByteBuffer. Please, correct me where I am wrong :)

    Read the article

  • Ubuntu KVM Networking

    - by Guest
    I have two VMs ( linux based VM ) running on a UBUNTU/QEMU KVM. I am looking at a simple networking model, where in the VMs have public address and need to talk to the outside world and the outside world should be able to talk to the VMs as well. I did this Created a bridge with A.B.C.D/16 ( class B address ) eth2 is part of the brige with A.B.C.E /32 host address VM's interface ( through TAP ) has A.B.C.F / 16 address eth2 and VM interface are both part of the bridge. Now however, I am unable to ping these address from the outside world. If i remove eth2 from the bridge, I am able to ping the eth2. Please let me know what is going on. Guest

    Read the article

  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

    Read the article

  • 12.04, nvidia-settings makes one of my dual monitors grey and useless, disables network

    - by Kerrick
    I'm running Ubuntu 12.04 64-bit, Precise Pangolin, with a PNY GTS 250 1GB video card and a monitor plugged into each of the DVI ports. I'm using the proprietary drivers (post-release updates). If I set anything to do with Separate X Screens up in nvidia-settings (and write it to xorg.conf and reboot), my second monitor has a grey background, no menu bar, no ability to have a window on it, the second monitor doesn't get picked up in a screneshot, and if I move my mouse cursor to it it's an ugly black X. Plus, my network is unable to connect to anything. If I subsequently delete /etc/X11/xorg.conf and reboot, everything goes back to working, albeit with a single monitor activated. If I set anything to do with TwinView up in nvidia-settings, my second monitor starts working, but it isn't seen as a second monitor by Ubuntu, so I can't apply color calibration to it separately. Plus, my mouse gets "caught" between the monitors every time I try to move my cursor between the two. What gives? If it helps, this is the xorg.conf that nvidia-settings generates for Separate X Screens.

    Read the article

  • How to prepare WiFi for an on-stage demo?

    - by Jeremy White
    Today at WWDC, Steve Jobs gave his keynote and ended up having a failure on-stage when connecting to WiFi. Google had a similar issue a few weeks ago in the same conference center. Please reference the following article for more information. http://news.cnet.com/8301-31021_3-20007009-260.html I am looking for information on how to best prepare a demo which uses a closed wireless network in front of a large audience. Note that the network will be closed, and will not require internet access. What steps can I take to prevent interference from existing WiFi, Bluetooth, etc? How can I best prevent curious/malicious people from trying to intrude on my WiFi network? I am open to recommendations on specific models of routers.

    Read the article

  • Where to store front-end data for "object calculator"

    - by Justin Grahn
    I recently have completed a language library that acts as a giant filter for food items, and flows a bit like this :Products -> Recipes -> MenuItems -> Meals and finally, upon submission, creates an Order. I have also completed a database structure that stores all the pertinent information to each class, and seems to fit my needs. The issue I'm having is linking the two. I imagined all of the information being local to each instance of the product, where there exists one backend user who edits and manipulates data, and multiple front end users who select their Meal(s) to create an Order. Ideally, all of the front end users would have all of this information stored locally within the library, and would update the library on startup from a database. How should I go about storing the data so that I can load it into the library every time the user opens the application? Do I package a database onboard and just load and populate every time? The only method I can currently conceive of doing this, even if I only have 500 possible Product objects, would require me to foreach the list for every Product that I need to match to a Recipe and so on and so forth every time I relaunch the program, which seems like a lot of wasteful loading. Here is a general flow of my architecture: Products: public class Product : IPortionable { public Product(string n, uint pNumber = 0) { name = n; productNumber = pNumber; } public string name { get; set; } public uint productNumber { get; set; } } Recipes: public Recipe(string n, decimal yieldAmt, Volume.Unit unit) { name = n; yield = new Volume(yieldAmt, unit); yield.ConvertUnit(); } /// <summary> /// Creates a new ingredient object /// </summary> /// <param name="n">Name</param> /// <param name="yieldAmt">Recipe Yield</param> /// <param name="unit">Unit of Yield</param> public Recipe(string n, decimal yieldAmt, Weight.Unit unit) { name = n; yield = new Weight(yieldAmt, unit); } public Recipe(Recipe r) { name = r.name; yield = r.yield; ingredients = r.ingredients; } public string name { get; set; } public IMeasure yield; public Dictionary<IPortionable, IMeasure> ingredients = new Dictionary<IPortionable,IMeasure>(); MenuItems: public abstract class MenuItem : IScalable { public static string title = null; public string name { get; set; } public decimal maxPortionSize { get; set; } public decimal minPortionSize { get; set; } public Dictionary<IPortionable, IMeasure> ingredients = new Dictionary<IPortionable, IMeasure>(); and Meal: public class Meal { public Meal(int guests) { guestCount = guests; } public int guestCount { get; private set; } //TODO: Make a new MainCourse class that holds pasta and Entree public Dictionary<string, int> counts = new Dictionary<string, int>(){ {MainCourse.title, 0}, {Side.title , 0}, {Appetizer.title, 0} }; public List<MenuItem> items = new List<MenuItem>(); The Database just stores and links each of these basic names and amounts together usings ID's (RecipeID, ProductID and MenuItemID)

    Read the article

  • SharePoint Designer not syncing consistently

    - by normalocity
    I've got a user who uses SharePoint Designer to maintain an internal intranet site. When syncing (remote-to-local) it appears to work at first, but usually hangs about 2-3 minutes into the sync, when he's syncing it to a sub-folder of his "My Documents". In this case, his "My Documents" is stored on a network share/profile. When I do the same thing, it works for me. The difference? My "My Documents" folder is locally stored. In other words, he's syncing from the remote server, into a network share. I'm syncing from the remote server, into a local drive. Any idea why having the sync destination on a network share, vs. a local drive would cause this? When it locks up, we can navigate to his "My Documents" folder still - so I don't believe that we're loosing connection to his drive - unless perhaps the connection is intermittent, and SharePoint Designer isn't re-trying the sync.

    Read the article

  • nvidia-settings makes one of my dual monitors grey and useless, disables network

    - by Kerrick
    I'm running Ubuntu 12.04 64-bit, Precise Pangolin, with a PNY GTS 250 1GB video card and a monitor plugged into each of the DVI ports. I'm using the proprietary drivers (post-release updates). If I set anything to do with Separate X Screens up in nvidia-settings (and write it to xorg.conf and reboot), my second monitor has a grey background, no menu bar, no ability to have a window on it, the second monitor doesn't get picked up in a screneshot, and if I move my mouse cursor to it it's an ugly black X. Plus, my network is unable to connect to anything. If I subsequently delete /etc/X11/xorg.conf and reboot, everything goes back to working, albeit with a single monitor activated. If I set anything to do with TwinView up in nvidia-settings, my second monitor starts working, but it isn't seen as a second monitor by Ubuntu, so I can't apply color calibration to it separately. Plus, my mouse gets "caught" between the monitors every time I try to move my cursor between the two. What gives? If it helps, this is the xorg.conf that nvidia-settings generates for Separate X Screens.

    Read the article

  • The Best Articles for Backing Up and Syncing Your Data

    - by Lori Kaufman
    World Backup Day is March 31st and we decided to provide you with some useful information to make backing up your data easier. We’ve published articles about backing up various types of data and settings both offline and online. There’s all kinds of settings on your computer to backup in addition to your personal data, such as Wi-Fi passwords, drivers, and settings for programs like web browsers, Office, and Windows Live Writer. There are also many tools available to help you keep your data and settings backed up. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Tips for communication between JS browser game and node.js server?

    - by Petteri Hietavirta
    I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would consists of position of each player, direction, velocity and such. The player movements are simple force physics, so I should be able to extrapolate movements before next update from server. Any tips or best practices on the communications side? I guess web sockets are the way to go. Should I send information in every pass of the game loop or with specified intervals? Also, I don't mind if it doesn't work with older browsers.

    Read the article

  • Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?

    - by Simon Grey
    I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should I send position, velocity etc to every client on every tick? Should I send it every few ticks? Maybe there is another way that I am missing? How has this problem been solved using Box2D before? Anyone with some ideas would be greatly appreciated!

    Read the article

  • jungledisk 3.16 doesn't launch

    - by Angelo
    Has anyone had success with jungledisk 3.16 on ubuntu 11.10? I installed it from the .deb file provided by jungledisk. The install goes fine, but I can't get the "jungle disk desktop" app to launch. It appears in the dash search bar, but doesn't launch or do anything upon selecting it. When I try the command line, I get the following... me@myComputer:~$ jungledisk -V -f Verbose mode enabled Shutting down... me@myComputer:~$ What's the deal here? Anybody else experience this? Does anyone have suggestions for what to try? I opened up a help-ticket with jungledisk, but they just asked me for which ubuntu version and which gui I was using and then went silent. I've used jungledisk since 2008 and had no problems. It is sad that it is not working on the new ubuntu for me. Should I just quit them and use dropbox or one? (those seem to be working)

    Read the article

  • How to connect to a wireless network that has a two word name with a space?

    - by grinan
    Ok, I have searched for some time in earnest for an answer to this question. I have a Beagleboard which has Ubuntu 10.10 Minimal install for Arm running on it. With the default install, minimal tools, no GUI, I am unable to connect to my wireless network. The name of my network is "MYNAME NETWORK". Using a text editor to edit /etc/network/interfaces I can not seem to connect at all. As an experiment, I connected to a friends network, which has a one word name "dystek",and was able to connect with Zero issues, and update and install a full GUI for ubuntu Arm. The problem is that I don't want a full blown gui on the beagleboard, just a minimal install of ubuntu with CLI is all I need or want. Is there anyway to connect to my wireless network via editing the /etc/network/interfaces file. Surely there is... I just don't know how. Right now my interfaces file looks like this: auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.1.200 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid BARRETT NETWORK wireless-key 46456xxxxxxxx Any help would be appreciated.

    Read the article

< Previous Page | 85 86 87 88 89 90 91 92 93 94 95 96  | Next Page >