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  • iphone OS 3.1.3 requires snow leopard upgrade

    - by unsorted
    itunes asked me to upgrade my iphone's OS to 3.1.3, so I complied naively. then xcode told me that the latest iphone OS version it could support was 3.1.2. So I went to download a new version from https://developer.apple.com/iphone/index.action#downloads, xcode 3.2.2 with iphone SDK. but when i went to install that, i was told I needed snow leopard 10.6.2 or later. so I'm just making sure that I am not misinterpreting anything when I say that, given that it is impossible to downgrade iphone OS versions without jailbreaking, I need to install a new version of the OS just so I can resume testing apps on my iphone?

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  • uploading a i-phone application to apple store??

    - by hemant
    i have been trying to uplaod an application to apple store for 2 days now..first they said the provisioning profile was not right due to which i had to make a new one and upload it again now after that problem was solved while uploading the new binary it said the version was same with the previous minor version(1.0 - which someone else uploaded in my company)..then i changed the version to 1.1 by changing it in target info properties..then i cleaned all targets quite the xcode,restarted the xcode and build the project again..it succeeded and now wen i uploaded it it still says the same error version same with the previous minor version is there any other way of changing the version number though in my info.plist file it is showing version:1.1??

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  • iphone - compiler conditional on header

    - by Mike
    I have a project that generates applications for two targets. One of the targets has to include one additional delegate protocol that should not be present on the other one. So, I have created a macro on Xcode and declared the header like this: #ifdef TARGET_1 @interface myViewController : UIViewController <UIScrollViewDelegate, UIPopoverControllerDelegate> #endif #ifdef TARGET_2 @interface myViewController : UIViewController <UIScrollViewDelegate> #endif { .... bla bla.... } The problem is that Xcode is not liking this "double" declaration of @interface and is giving me all sort of problems. How to solve that? thanks for any help.

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  • ImageCaptureCore documentation

    - by Marc Rochkind
    There are a few overviews in the OS X 10.6 docs that I access via XCode, and a bunch of examples, but the actual reference docs seem to be absent. I was able to figure things out by reading the inline comments in the header files (e.g., ICCameraDevice.h), which looks like the source for the XCode docs. Is there a way to install these docs? The biggest problem with the overview writeups and the examples is that they assume you have a GUI. The whole point of ImageCaptureCore, vs. ImageKit, as I understand it is that you don't have a GUI, or want to have your own (my case). Anyone else have a good time figuring out how these APIs work? Way too much work! --Marc

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  • iphone problem adding splashscreen

    - by zebra
    hi all, i've a little problem, i've add a default.png in my app and it work. I've modify my file, delete file and reference and upload my new file. On my iphone the image does not appear, only some second of blackscreen and after my app start. In the simulator the splashscreen appear. I've try to delete my app on iphone, make a clean all and rebuild & install but nothing... I've try to make clean all, close xcode, delete default.png to my project directory (sometimes exist, sometimes no), open xcode, add my file and build & install on my iphone but nothing... Any ideas?

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  • newb to assembly programming

    - by ida
    i am on a mac (10.6.3) with snow leopard. i hear that the assembly language i work with has to be valid with the chipset that you use. i am completly new to this i have a basic background in C and Objective-C programming and an almost strong background in php. Ive always wanted to see what assembly is all about. the tutorial ill be looking at is by VTC via (http://www.vtc.com/products/Assembly-Language-Programming-Tutorials.htm). what i want to know is are the tutorials that im about to do compatible with the version of mac that i have? sorry i am completly new to this language although i do recall studying some of it way way back in the day. i do have xcode and what i'm wondering is what kind of document would i open in xcode to work with assembly and does the mac have a built in hex editor (when it comes time to needing it)? thanks

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  • Exposing headers on iPhone static library

    - by leolobato
    Hello guys, I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on. It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively. Is this the right way to go? I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h". But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h, even though the library project builds. So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  • Received memory warning and app crashes - iphone

    - by Anand Gautam
    I am creating an app using ARC but my app is crashing due to Received memory warning. The App is working fine in simulator. But in case of iphone device, If i run the app for few minutes then on doing anything, the app crashes straightaway. I have checked my app by xcode instrument. My app folder size is 6 MB but all memory allocation is showing 63 MB on xcode instrument. Because of this reason, presentViewController-Animated-Completion is getting slow during navigation. Does anyone have any solution why this is happening?

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  • Develop Rails app on Mac using with TextMate Tutorial

    - by Meltemi
    I've found this a somewhat dated tutorial for developing a Rails application on Leopard with XCode. Wondering if anyone knows of a more up-to-date (ideally Mac based) tutorial that uses TextMate (or XCode if it's indeed preferred, or even just the command line). TextMate is appealing to me but wondering how to work scrips like ruby script/generate controller etc. into workflow or if switching between command-line & TextMate is standard operating procedure... If it matters were have Snow Leopard clients and Leopard Servers at our disposal. Thanks..

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  • Assembly Programming on Mac

    - by ida
    I am on a Mac with Snow Leopard (10.6.3). I hear that the assembly language I work with has to be valid with the chipset that you use. I am completely new to this I have a basic background in C and Objective-C programming and an almost strong background in PHP. I have always wanted to see what assembly is all about. The tutorial I'll be looking at is by VTC [link]. What I want to know is: are the tutorials that I'm about to do compatible with the assembly version on the Mac that I have? Sorry I am completely new to this language although I do recall studying some of it way, way back in the day. I do have xcode and what I'm wondering is what kind of document would I open in xcode to work with assembly and does the Mac have a built in hex editor (when it comes time to needing it)? thanks

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  • Making a Mac double-clickable application in NetBeans

    - by skiaddict1
    I have recently moved to a MacBook Pro, which has meant leaving my beloved JBuilder 2005 behind. Since there is no such thing any more (AFAIK) as a free JBuilder, I'm having to choose a new IDE. I can't live with the code-formatting of Eclipse (yes, I know, it can be customised up the wazoo, but the fact that it will NOT respect my inserted returns means I can't live with it) so I'm seriously considering NetBeans. However, I can't find any way of getting it to build a double-clickable Mac application! (I used to use XCode for this step, but it seems that XCode no longer wants to know about Java...) I cannot be the first person who's wanted to do this...can anyone help me with advice as to how to go about it? Grateful thanks in advance

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  • Iphone SDK on Windows (alternative solutions)

    - by Cyclone
    I know there is no official SDK for windows, which is very annoying. Is there any way to develop applications on a windows computer, other than somehow running a mac os in vmware? I know you can do it with Xcode, but that is also only for macs. Google searches have revealed absolutely nothing...... If I cannot use the SDK or Xcode, any way I can just check syntax or something and just make my code in Notepad and save it with the proper extension? I have no idea whether or not I would be able to do that, probably because I have never even tried the SDK and probably never will without buying a mac.

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  • Python editor/IDE for OS X

    - by TheJuice
    As a (reasonably) new Python programmer, what IDEs or editors would you recommend for Python programming on OS X and why (i.e. what features/capabilities/workflow techniques really help)? I've used Xcode and played a bit with TextMate but I can't really say that either have really hit the spot for me (although TextMate's code completion is pretty neat, I think i've been spoilt with code-completion facilities provided by editors for statically-typed languages so maybe i'm subconsciously comparing apples and oranges) I'm looking to increase my efficacy with Python and any tips would be appreciated. I know people have asked similar questions for Python IDEs in general but I am specifically concentrating on OS X and the 'Mac way'. If Xcode or TextMate are thought highly of, perhaps some suggestions as to how I could get the most benefit from the tools would help.

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  • Cocoa Interface Builder object initialization

    - by Stanley
    Base on the documentation and sample code that I have gone through, I got an impression that when a class defined in xcode is read into and configured in Interface Builder, an object based on the class is effectively created and stored in an xib or nib file. So the object is ready to be used when the corresponding application is launched. Alternatively, for classes that have not been handled by Interface Builder, code such as the "new" statements have to be written in xcode explicitly in order for the associated objects to be created and used. It will be very nice to have people who are more knowledgable than me to confirm or to correct my very naive understanding of Interface Builder ...

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  • NSString cannot be released

    - by Stanley
    Consider the following method and the caller code block. The method analyses a NSString and extracts a "http://" string which it passes out by reference as an auto release object. Without releasing g_scan_result, the program works as expected. But according to non-arc rules, g_scan_result should be released since a retain has been called against it. My question are : Why g_scan_result cannot be released ? Is there anything wrong the way g_scan_result is handled in the posted coding below ? Is it safe not to release g_scan_result as long as the program runs correctly and the XCode Memory Leak tool does not show leakage ? Which XCode profile tools should I look into to check and under which subtitle ? Hope somebody knowledgeable could help. - (long) analyse_scan_result :(NSString *)scan_result target_url :(NSString **)targ_url { NSLog (@" RES analyse string : %@", scan_result); NSRange range = [scan_result rangeOfString:@"http://" options:NSCaseInsensitiveSearch]; if (range.location == NSNotFound) { *targ_url = @""; NSLog(@"fnd string not found"); return 0; } NSString *sub_string = [scan_result substringFromIndex : range.location]; range = [sub_string rangeOfString : @" "]; if (range.location != NSNotFound) { sub_string = [sub_string substringToIndex : range.location]; } NSLog(@" FND sub_string = %@", sub_string); *targ_url = sub_string; return [*targ_url length]; } The following is the caller code block, also note that g_scan_result has been declared and initialized (on another source file) as : NSString *g_scan_result = nil; Please do send a comment or answer if you have suggestions or find possible errors in code posted here (or above). Xcode memory tools does not seem to show any memory leak. But it may be because I do not know where to look as am new to the memory tools. { long url_leng = [self analyse_scan_result:result target_url:&targ_url]; NSLog(@" TAR target_url = %@", targ_url); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Scanned Result" message:result delegate:g_alert_view_delegate cancelButtonTitle:@"OK" otherButtonTitles:nil]; if (url_leng) { // ****** The 3 commented off statements // ****** cannot be added without causing // ****** a crash after a few scan result // ****** cycles. // ****** NSString *t_url; if (g_system_status.language_code == 0) [alert addButtonWithTitle : @"Open"]; else if (g_system_status.language_code == 1) [alert addButtonWithTitle : @"Abrir"]; else [alert addButtonWithTitle : @"Open"]; // ****** t_url = g_scan_result; g_scan_result = [targ_url retain]; // ****** [t_url release]; } targ_url = nil; [alert show]; [alert release]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(activate_qr_scanner:) userInfo:nil repeats:NO ]; return; }

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  • C++ IDE for OSX

    - by gprime
    When i was at university i wrote a lot of C++. I primarily used either Visual Studio (at the time it was version 6) or VIM (if i was on linux) as an editor to write my code. Since i have graduate and have been working primarily in web programming i have stopped writing C++. Since i graduated i have also bought myself and started using my Mac exclusively. I am now starting to get back to my C++ coding (just for fun) and would like an opinion on good IDE's for Mac. I am currently using xCode which seems kinda cool because it has everything built into it. Do any of you have any other IDE's that you would suggest that i give a shot or should i just stick to xCode?

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  • Deleted nib still displayed when controller is pushed

    - by yahuie
    I have an application with a UINavcontroller under a tab bar controller. To create the navigation model I want, I push a container UIView object onto the stack to manage additional views(Thanks Frank). When I created the container class, an associated nib file was created along with it. I at first used that nib file, but it turned out it was better not to. So I deleted the nib (and selected 'also move to trash'). The problem is that it still shows up when I push its view controller onto the stack. I have tried emptying the cache in xcode and restarting xcode. What am I missing?

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  • iPhone Simulator:Just show Default img and finish the delegate method appDidFinishLaunching after quit iPhone Simulator and rebuild...

    - by David_iDev
    Hi all, After I quit simulator and click build the app from XCode, the iPhone Simulator loading and my app will be install and run. But the app just show only Default image (finish the applicationDidFinishLaunching method - I logs it) and do nothing. I can't do anything in Simulator, event click the "Home" button of Simulator. But the other time, when Simulator already running, I select the "Build" button in XCode and everything is fine. Can you tell me why and how does this issue effect my app when I build it with real device? Thanks a lot!

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  • Converting between square and rectangular pixel co-ordinates

    - by FlyboyUtah
    I'm new at using transforms and this type of math, and would appreciate some direction solving my coding problem. I'm writing in XCode for the iphone, and am working with CGraphics. Problem: In Xcode, I want to draw curves, lines and so on it's screen of of square pixels. Then convert those points, as close as possible, into non-square pixel sysem. For example if the original coordinate system is 500 x 500 pixels that are displayed on square screen of 10 by 10 inchs I draw a round circle with the circle formula. It looks round, and all is well. Now, I draw the same circle on a second 10 x 10 inch screen that is 850 pixels by 500 pixels. Without changing the coordinates, the same circle formual displays something that looks like an egg. How can I draw the circle on the second screen in a different coordinate system? And in addition, I need to access the set of points x,y system individually. s

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  • What's the proper size of Default png's for iPad?

    - by David John
    I am confused by conflicting information. Most commonly I see these being the sizes quoted for the various Default images: Launch image Portrait Default-Portrait.png 768 x 1004 Launch image Portrait [email protected] 1536 x 2008 Launch image Landscape [email protected] 2048 x 1496 Launch image Landscape Default-Landscape.png 1024 x 748 Seemed like slightly unusual sizes, but I went along with it and dragged the images into the Launch images section in XCode. XCode however promptly puts little yellow triangles over these images and tell me that the sizes should be: 768x1024, 1536x2048, 1024x768 and 2048x1536 Oh and one last important bit. Do I really need to have all these images for submission to the app store? It's really not clear which images are required and which are just recommended. Mine is a Universal app btw if that makes any difference.

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