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  • android 3D desktop

    - by pengwang
    hello today i look at a 3D desktop as below. i feel very code,i want to make one,but i donot know how to begin? how to put desktop icon paste to every aspect of 3d,could you give me some guide or simple example ,thank you.

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • 3d model viewer in Flash or Java

    - by Magnetic_dud
    I want to show a box in 3d on my website, and I was thinking to do it in Flash. How I can show a 3d model? I need something very simple, it's a textured cube, no interaction required, just let the user pan and zoom. There is a 3ds viewer in flash or something like that? Java is also ok (but flash is preferred)

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  • Spinning a 3D model in C#

    - by icemanind
    How do I take a 3D model that I created in 3D Studio Max and put it into my Winform C# program and make it spin? I'd prefer not to use DirectX if possible. I don't want anything complex. I simply want my model to rotate along the X axis. Thats it. Thanks

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  • Will we see a trend of stereoscopic 3D games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • It's possible to fulfill the social necessity of a human being through a social game in 3D like IMVU?

    - by Totty
    (I'm not advertising nor promoting this game, as it's just an example of my experience and I would like to have your opinion about the matter if possible) I've been started researching "things" about games and I've decided to begin to play IMVU as a friend of mine said it's cool. At first it seemed just another 3d social game, not so cool.. But I've "tried to like" and after 1 day I can say I'm addicted to it! Yes; I will explain better: About the game: You can go in chat-rooms, move to positions. Some positions are like sitting in a sofa, floor, dancing alone or with a partner, kissing and more in this way. In the free version of the game there is no nudity. You can even listen to music, view youtube... The 3d graphics are quite low end, so it's not as real as the paid PC games of today. About my experience: At first I was going with my friend in chat-rooms, they seemed very nice. There were people talking about general stuff, quite like in a real life. Well, I begin to know some girls (yes, virtual girls commanded by a real girl, I hope!). Things happened: Some girls are just crazy, not like in real life, they make out in before even talking; Other girls you can speak a little bit, then they add you to their friend-list. Sometimes they invite to their virtual places. Some girls have really IMVU boyfriends only (but not in reality) and most of them don't even make up in the game, so it's really a level of commitment involved here! But from what my friend told they last for him, at least, about 3 days... Some others have real and IMVU boyfriends that are the same. Until now I haven't find a girl with different boyfriend in the IMVU and reality. Nor multiple boyfriends. There are rooms where the same people find each selves every day and speak about general stuff, relationships and so on... They are nice with you, they "feel" you and show careness. This is what amazes me, they treat you like a real human being and as being their friend in the real world. (of course it's not always like this) There are jealous girls too and competitiveness between females lol, I know you loled! This is kind of social. So today I closed my door in my room and I've played it all day long and guess what, I didn't feel a need to stay with a real person at all. Normally, If I would stay a full day alone I would get quite crazy... So the question is: It's just me that seemed to be able to fulfill my social needs or there is something more? thanks for your precious time for reading my full question,

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  • How to render 3D models as SVG vector graphics? (planar projection)

    - by Jan
    This image (original SVG from Wikipedia, public domain) was created using the following procedure: Create a 3D model in Google sketchup Export as PDF Import in Inkscape Save as SVG Is there a straightforward way to produce such a SVG with software that runs (natively) on Ubuntu? (Pantograph, a Blender plugin, has only broken download links; VRM, another Blender plugin works with Belnder 2.4x, but not with Blender 2.6x.)

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  • Will we see a trend of "3d" games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • If I project a sphere in 3D will it be a circle?

    - by yuumei
    Assuming I have infinite vertices to represent the sphere, if I project the sphere from any position/scale in 3D to 2D, will it be a circle? I know it will not be a circle on the screen, because of scaling and different resolutions. But do field of view and aspect ratio effect the results? Edit: Sorry yes, I am talking about perspective projection. Seems the answer is no then, perspective will distort the sphere. Thanks!

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  • Matplotlib plotting non uniform data in 3D surface

    - by Raj Tendulkar
    I have a simple code to plot the points in 3D for Matplotlib as below - from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt import numpy as np from numpy import genfromtxt import csv fig = plt.figure() ax = fig.add_subplot(111, projection='3d') my_data = genfromtxt('points1.csv', delimiter=',') points1X = my_data[:,0] points1Y = my_data[:,1] points1Z = my_data[:,2] ## I remove the header of the CSV File. points1X = np.delete(points1X, 0) points1Y = np.delete(points1Y, 0) points1Z = np.delete(points1Z, 0) # Convert the array to 1D array points1X = np.reshape(points1X,points1X.size) points1Y = np.reshape(points1Y,points1Y.size) points1Z = np.reshape(points1Z,points1Z.size) my_data = genfromtxt('points2.csv', delimiter=',') points2X = my_data[:,0] points2Y = my_data[:,1] points2Z = my_data[:,2] ## I remove the header of the CSV File. points2X = np.delete(points2X, 0) points2Y = np.delete(points2Y, 0) points2Z = np.delete(points2Z, 0) # Convert the array to 1D array points2X = np.reshape(points2X,points2X.size) points2Y = np.reshape(points2Y,points2Y.size) points2Z = np.reshape(points2Z,points2Z.size) ax.plot(points1X, points1Y, points1Z, 'd', markersize=8, markerfacecolor='red', label='points1') ax.plot(points2X, points2Y, points2Z, 'd', markersize=8, markerfacecolor='blue', label='points2') plt.show() My problem is that I tried to make a decent surface plot out of these data points that I have. I already tried to use ax.plot_surface() function to make it look nice. For this I eliminated some points, and recalculated the matrix kind of input needed by this function. However, the graph I generated was far more difficult to interpret and understand. So there might be 2 possibilities: either I am not using the function correctly, or otherwise, the data I am trying to plot is not good for the surface plot. What I was expecting was 3D graph which would have an effect similar to that we have of 3D pie chart. We see that one piece (that which is extracted out) is part of another piece. I was not expecting it to be exactly same like that, but some kind of effect like that. What I would like to ask is: Do you think it will be possible to make such 3D graph? Is there any way better, I could express my data in 3 dimension? Here are the 2 files - points1.csv Dim1,Dim2,Dim3 3,8,1 3,8,2 3,8,3 3,8,4 3,8,5 3,9,1 3,9,2 3,9,3 3,9,4 3,9,5 3,10,1 3,10,2 3,10,3 3,10,4 3,10,5 3,11,1 3,11,2 3,11,3 3,11,4 3,11,5 3,12,1 3,12,2 3,13,1 3,13,2 3,14,1 3,14,2 3,15,1 3,15,2 3,16,1 3,16,2 3,17,1 3,17,2 3,18,1 3,18,2 4,8,1 4,8,2 4,8,3 4,8,4 4,8,5 4,9,1 4,9,2 4,9,3 4,9,4 4,9,5 4,10,1 4,10,2 4,10,3 4,10,4 4,10,5 4,11,1 4,11,2 4,11,3 4,11,4 4,11,5 4,12,1 4,13,1 4,14,1 4,15,1 4,16,1 4,17,1 4,18,1 5,8,1 5,8,2 5,8,3 5,8,4 5,8,5 5,9,1 5,9,2 5,9,3 5,9,4 5,9,5 5,10,1 5,10,2 5,10,3 5,10,4 5,10,5 5,11,1 5,11,2 5,11,3 5,11,4 5,11,5 5,12,1 5,13,1 5,14,1 5,15,1 5,16,1 5,17,1 5,18,1 6,8,1 6,8,2 6,8,3 6,8,4 6,8,5 6,9,1 6,9,2 6,9,3 6,9,4 6,9,5 6,10,1 6,11,1 6,12,1 6,13,1 6,14,1 6,15,1 6,16,1 6,17,1 6,18,1 7,8,1 7,8,2 7,8,3 7,8,4 7,8,5 7,9,1 7,9,2 7,9,3 7,9,4 7,9,5 and points2.csv Dim1,Dim2,Dim3 3,12,3 3,12,4 3,12,5 3,13,3 3,13,4 3,13,5 3,14,3 3,14,4 3,14,5 3,15,3 3,15,4 3,15,5 3,16,3 3,16,4 3,16,5 3,17,3 3,17,4 3,17,5 3,18,3 3,18,4 3,18,5 4,12,2 4,12,3 4,12,4 4,12,5 4,13,2 4,13,3 4,13,4 4,13,5 4,14,2 4,14,3 4,14,4 4,14,5 4,15,2 4,15,3 4,15,4 4,15,5 4,16,2 4,16,3 4,16,4 4,16,5 4,17,2 4,17,3 4,17,4 4,17,5 4,18,2 4,18,3 4,18,4 4,18,5 5,12,2 5,12,3 5,12,4 5,12,5 5,13,2 5,13,3 5,13,4 5,13,5 5,14,2 5,14,3 5,14,4 5,14,5 5,15,2 5,15,3 5,15,4 5,15,5 5,16,2 5,16,3 5,16,4 5,16,5 5,17,2 5,17,3 5,17,4 5,17,5 5,18,2 5,18,3 5,18,4 5,18,5 6,10,2 6,10,3 6,10,4 6,10,5 6,11,2 6,11,3 6,11,4 6,11,5 6,12,2 6,12,3 6,12,4 6,12,5 6,13,2 6,13,3 6,13,4 6,13,5 6,14,2 6,14,3 6,14,4 6,14,5 6,15,2 6,15,3 6,15,4 6,15,5 6,16,2 6,16,3 6,16,4 6,16,5 6,17,2 6,17,3 6,17,4 6,17,5 6,18,2 6,18,3 6,18,4 6,18,5 7,10,1 7,10,2 7,10,3 7,10,4 7,10,5 7,11,1 7,11,2 7,11,3 7,11,4 7,11,5 7,12,1 7,12,2 7,12,3 7,12,4 7,12,5 7,13,1 7,13,2 7,13,3 7,13,4 7,13,5 7,14,1 7,14,2 7,14,3 7,14,4 7,14,5 7,15,1 7,15,2 7,15,3 7,15,4 7,15,5 7,16,1 7,16,2 7,16,3 7,16,4 7,16,5 7,17,1 7,17,2 7,17,3 7,17,4 7,17,5 7,18,1 7,18,2 7,18,3 7,18,4 7,18,5

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  • Model Driven Architecture Approach in programming / modelling

    - by yak
    I know the basics of the model driven architecture: it is all about model the system which I want to create and create the core code afterwards. I used CORBA a while ago. First thing that I needed to do was to create an abstract interface (some kind of model of the system I want to build) and generate core code later. But I have a different question: is model driven architecture a broad approach or not? I mean, let's say, that I have the language (modelling language) in which I want to model EXISTING system (opposite to the system I want to CREATE), and then analyze the model of the created system and different facts about that modeled abstraction. In this case, can the process I described above be considered the model driven architecture approach? I mean, I have the model, but this is the model of the existing system, not the system to be created.

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  • Car Modelling for race game

    - by Mert Toka
    I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a modelling but since we haven't started the gaming part and since I have free time I want to model the car. My question is firstly which software do you recommend to design game components? I know Maya right now. Secondly, if I design the car or any other part, what should its polygon count in order to run game smoothly? I can design pretty much everything but I assume that it is hard to design low-poly models.

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  • 3D Web Sites and Applications

    - by Scott Evernden
    I have for the last several years been struggling to understand why the Internet has so few actually useful 3D web applications. It's 2009 and still everything looks like pages from a Sears catalog. You can turn on your TV and find flying logos every night. After that you can get nostalgic and flip on ol' N-64 and play some Zelda or Mario Kart. On the PC, Sims 2 is approaching 6 years old already.. And then there's WoW. Current generation of users - the Facebook crowd, let's say - has ~no~ problem dealing with multi-dimensional environments.. And yet, nothing really immersive seems to happen on the web. I've been hearing about VRML and X3D for at least 10 years and ... pffft .. - nothing earth shaking going on there. Java 3D ? .. cool ! .. but ...... Still .... waiting and waiting. Do you think it will take a killer-web app before people become accustomed-to or will seek to use what could more more engaging web experiences? I am not talking about Second Life and other dedicated downloaded applications. I probably am more focused on apps like Lively or SceneCaster or Hangout or a half dozen others that are delivered 'painlessly' directly into web pages. My own particular interest is in the domain of virtual stores and immersive shopping. Its been a challenge trying to understand why an average user would not want to browse and wander a changing mall-space - like in the real world -- entertained by unexpected discovery. Is the 3D web always going to be 5 years in the future ?

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  • Reverse-projection 2D points into 3D

    - by ehsan baghaki
    Suppose we have a 3d Space with a plane on it with an arbitary equation : ax+by+cz+d=0 now suppose that we pick 3 random points on that plane: (x0,y0,z0) (x1,y1,z1) (x1,y1,z1) now i have a different point of view(camera) for this plane. i mean i have a different camera that will look at this plane from a different point of view. From that camera point of view these points have different locations. for example (x0,y0,z0) will be (x0',y0') and (x1,y1,z1) will be (x1',y1') and (x2,y2,z2) will be (x2',y2') from the new camera point of view. So here is my a little hard question! I want to pick a point for example (X,Y) from the new camera point of view and tell where it will be on that plane. All i know is that 3 points and their locations on 3d space and their projection locations on the new camera view. Do you know the coefficients of the plane-equation and the camera positions (along with the projection), or do you only have the six points? - Nils i know the location of first 3 points. therefore we can calculate the coefficients of the plane. so we know exactly where the plane is from (0,0,0) point of view. and then we have the camera that can only see the points! So the only thing that camera sees is 3 points and also it knows their locations in 3d space (and for sure their locations on 2d camera view plane). and after all i want to look at camera view, pick a point (for example (x1,y1)) and tell where is that point on that plane. (for sure this (X,Y,Z) point should fit on the plane equation). Also i know nothing about the camera location.

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • How can I enable Unity 3d after installing Bumblebee? GLX Problems

    - by ashley
    I'm new to Ubuntu, I'm running 12.04 64 Bit on a Dell XPS L207x with a Nvidia GT555M card. From what I could understand online I needed to install Bumblebee to get the most out of the Optimus system and better battery life. I can test the Bumblebee is working by running optirun glxgears for example. If I run just glxgears then I get the following error Error: couldn't get an RGB, Double-buffered visual. I'm also unable to run Unity 3d, which I would very much like. I'd greatly appreciate any and all help, please be gentle.

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  • 3D Display Issue When Using Latest Java Runtime Versions - Patch now available...

    - by [email protected]
    Typically I focus my blog posts on Support process topics, and reserve most of the technical topics for the Support newsletter. This topic, however, warrants a quick mention in the blog since I know it's been affecting many users recently. For customers using the Client/Server Deployment of AutoVue, users that had upgraded their client Java Runtime Environment (JRE) to version 1.6.0_19 or later suddenly noticed that their 3D files were opening blank in AutoVue. This issue was due to a change in JRE version 1.6.0_19, and the AutoVue team now offers a patch to address the issue in AutoVue version 20.0.0. The patch number is 10268316, is available through the My Oracle Support portal, and is described further in KM Note 1104821.1. We'll mention it again in our next Support newsletter, and the AutoVue team will target to roll the same fix into the next available release of the product.

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  • Modelling work-flow plus interaction with a database - quick and accessible options

    - by cjmUK
    I'm wanting to model a (proposed) manufacturing line, with specific emphasis on interaction with a traceability database. That is, various process engineers have already mapped the manufacturing process - I'm only interested in the various stations along the line that have to talk to the DB. The intended audience is a mixture of project managers, engineers and IT people - the purpose is to identify: points at which the line interacts with the DB (perhaps going so far as indicating the Store Procs called at each point, perhaps even which parameters are passed.) the communication source (PC/Handheld device/PLC) the communication medium (wireless/fibre/copper) control flow (if leak test fails, unit is diverted to repair station) Basically, the model will be used as a focus different groups on outstanding tasks; for example, I'm interested in the DB and any front-end app needed, process engineers need to be thinking about the workflow and liaising with the PLC suppliers, the other IT guys need to make sure we have the hardware and comms in place. Obviously I could just improvise in Visio, but I was wondering if there was a particular modelling technique that might particularly suit my needs or my audience. I'm thinking of a visual model with supporting documentation (as little as possible, as much as is necessary). Clearly, I don't want something that will take me ages to (effectively) learn, nor one that will alienate non-technical members of the project team. So far I've had brief looks at BPMN, EPC Diagrams, standard Flow Diagrams... and I've forgotten most of what I used to know about UML... And I'm not against picking and mixing... as long as it is quick, clear and effective. Conclusion: In the end, I opted for a quasi-workflow/dataflow diagram. I mapped out the parts of the manufacturing process that interact with the traceability DB, and indicated in a significantly-simplified form, the data flows and DB activity. Alongside which, I have a supporting document which outlines each process, the data being transacted for each process (a 'data dictionary' of sorts) and details of hardware and connectivity required. I can't decide whether is a product of genius or a crime against established software development practices, but I do think that is will hit the mark for this particular audience.

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  • iPhone: CALayer + rotate in 3D + antialias?

    - by Colin
    Hi all, An iPhone SDK question: I'm drawing a UIImageView on the screen. I've rotated it in 3D and provided a bit of perspective, so the image looks like it's pointing into the screen at an angle. That all works fine. Now the problem is the edges of the resulting picture don't seem to be antialiased at all. Anybody know how to make it so? Essentially, I'm implementing my own version of CoverFlow (yeah yeah, design patent blah blah) using quartz 3d transformations to do everything. It works fine, except that each cover isn't antialiased, and Apples version is. I've tried messing around with the edgeAntialisingMask of the CALayer, but that didn't help - the defaults are that every edge should be antialiased... thanks!

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  • translation/rotation of a HUD against a camera using vectors in Euclidian 3D space

    - by Jakob
    i've got 2 points in 3D space: the camera position and the camera lookAt. the camera movement is restricted akin to typical first person shooter games. you can move the cam freely, tilt horizontally and up to 90 degrees vertically, but not roll. so now i want to draw a HUD to the screen, on which i can move the mouse freely, with the position of the cursor correctly translating into 3D space. the easy part was to draw something directly in front of the camera. V0 = camPos; V1 = lookAt; V2 = lookAt-camPos; normalize V2; mutiply V2 according to camera frustum V3 = V0+V2 draw something at V3 now the part i don't get: i could use V3 and add to that the rotations of the cam combined with the x/y of the mouse cursor, somehow, right? that's what i want.

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