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  • Turn-based games [closed]

    - by Blue
    I've been looking for tutorials on turn-based games. I found an incomplete tutorial series by InsugentX about turn-based games. I haven't looked through it, but since it's incomplete, I worry that I won't be able to finish the scripts. I'm looking for tutorials or some good tips or advice to create turn-based games(similar to Worms). Recently I finished watching the WalkerBoys' tutorials so I am familiar with code. Where can I find some info and/or tutorials on creating Turn-based games? I'd prefer it to be video format. How can I create turn-based games (not the entire thing, only the set-up) or a turn-based event like in Worms? To explain more, How do I create 2 parties(1st player, 2nd player) exchanging turns(turn-based games and/or hotseat). While parties have characters similar to Worms(having more than 1 character within each party)? Do I use an array, an enum? I don't have any experience in turn-based games, so I would like to know how to actually make turn-based games. I can't find any reference to help me with construction of a turn-based game code similar to Worms in a programming language I can understand.

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  • Running UBUNTU from a USB Flash drive on Acer

    - by Byron Blue
    I've made a bootable USB flash drive to run UBUNTU. The drive works fine on MOST laptops/computers I try: It does not want to start on my (favourite) Acer Aspire 5745 (Windows 7 64 bit). The opening screen has SYSLINUX 4.06 EDD 4.06-pre1 (...) and simply sits there. I was using UBUNTU 12.04.1 64 bit until I tried booting to the Acer this morning. I've tried booting to 10.04 as well (saw this as a fix on a discussion) with the same result. I really want to use the Acer for development and do not want to wipe my Windows 7 from the hard disk. Are there any solutions/answers?

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  • help with boxplot needed

    - by kathy_BJ
    I am new to R, can anyone help me with boxplot for a dataset like: file1 col1 col2 col3 col4 col5 050350005 101 56.625 48.318 RED 051010002 106 50.625 46.990 GREEN 051190007 25 65.875 74.545 BLUE 051191002 246 52.875 57.070 RED 220050004 55 70 80.274 BLUE 220150008 75 67.750 62.749 RED 220170001 77 65.750 54.307 GREEN file2 col1 col2 col3 col4 col5 050350005 101 56.625 57 RED 051010002 106 50.625 77 GREEN 051190007 25 65.875 51.6 BLUE 051191002 246 52.875 55.070 RED 220050004 55 70 32 BLUE 220150008 75 67.750 32.49 RED 220170001 77 65.750 84.07 GREEN for each color (red,green and blue), I need to compare file1 and file2 by making box plot with MB and RMSE for (col4-col3) for file1 and file2 by dividing col2 in different group: if col2<20,20<=col2<50, 50 <= col2 <70, col2 =70. That is, for the boxplot, the x is (<20, 20-50,50-70, 70), while y is MB (and RMSE) of the difference of col4 and col3 I hope I didn't confuse anybody. Thank you so much.

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  • How can I turn a bunch of rows into aggregated columns WITHOUT using pivot in SQL Server 2005?

    - by cdeszaq
    Here is the scenario: I have a table that records the user_id, the module_id, and the date/time the module was viewed. eg. Table: Log ------------------------------ User_ID Module_ID Date ------------------------------ 1 red 2001-01-01 1 green 2001-01-02 1 blue 2001-01-03 2 green 2001-01-04 2 blue 2001-01-05 1 red 2001-01-06 1 blue 2001-01-07 3 blue 2001-01-08 3 green 2001-01-09 3 red 2001-01-10 3 green 2001-01-11 4 white 2001-01-12 I need to get a result set that has the user_id as the 1st column, and then a column for each module. The row data is then the user_id and the count of the number of times that user viewed each module. eg. --------------------------------- User_ID red green blue white --------------------------------- 1 2 1 2 0 2 0 1 1 0 3 1 2 1 0 4 0 0 0 1 I was initially thinking that I could do this with PIVOT, but no dice; the database is a converted SQL Server 2000 DB that is running in SQL Server 2005. I'm not able to change the compatibility level, so pivot is out. How can I accomplish this?

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  • Swap drive not operating correctly

    - by Blue Ice
    At first, I started seeing the warning signs. The halting pages. The molasses speed of the windows closing. The pictures not rendering. Then, I took action. Recently I added a swap drive to my computer. For a while, everything was good. Unicorns frolicked among the new bits and bytes resplendent on the shiny metal platter known as my swap drive. Today, I opened Chromium, and got on the 7th tab (start.csail.mit.edu) "He's dead, Jim!". This used to happen before I added my swap drive, but now I thought that it wouldn't happen because I added more memory. I fear for the safety of the unicorns. Please help me make my swap drive work again. As a side note, here is the result of cat /proc/swaps: Filename Type Size Used Priority /dev/sda5 partition 39075836 213896 -1 Result of free: total used free shared buffers cached Mem: 507472 330792 176680 0 6208 71252 -/+ buffers/cache: 253332 254140 Result of df -h: Filesystem Size Used Avail Use% Mounted on /dev/sdb1 147G 8.9G 130G 7% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 240M 12K 240M 1% /dev tmpfs 50M 824K 49M 2% /run none 5.0M 0 5.0M 0% /run/lock none 248M 208K 248M 1% /run/shm none 100M 20K 100M 1% /run/user

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  • Equivalent of public static final fields in Scala

    - by JT
    I'm learning Scala, and I can't figure out how to best express this simple Java class in Scala: public class Color { public static final Color BLACK = new Color(0, 0, 0); public static final Color WHITE = new Color(255, 255, 255); public static final Color GREEN = new Color(0, 0, 255); private static final int red; private static final int blue; private static final int green; public Color(int red, int blue, int green) { this.red = red; this.blue = blue; this.green = green; } // getters, et cetera } The best I have is the following: class Color(val red: Int, val blue: Int, val green: Int) object BLACK extends Color(0, 0, 0) object WHITE extends Color(255, 255, 255) object GREEN extends Color(0, 0, 255) But I lose the advantages of having BLACK, WHITE, and GREEN being tied to the Color namespace.

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  • Displaying possible movement tiles

    - by Ash Blue
    What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are available to move, and players can be larger than one tile. Think of games like Fire Emblem, Front Mission, and XCOM. My first thought was to recursively search for connecting tiles. This quickly demonstrated many shortcomings when blockers, movement costs, and other features were added into the mix. My second thought was to use an A* pathfinding algorithm to check all tiles presumed valid. Presumed valid tiles would come from an algorithm that generates a diamond of tiles from the player's speed (see example here http://jsfiddle.net/truefreestyle/Suww8/9/). Problem is this seems a little slow and expensive. Is there a faster way? Edit: In Lua for Corona SDK, I integrated the following movement generation controller. I've linked to a Gist here because the solution is around 90 lines of code. https://gist.github.com/ashblue/5546009

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  • how to fix fatal error jvmti.h No such file or directory compilation terminated on c code ubuntu? [on hold]

    - by Blue Rose
    how to fix fatal error jvmti.h No such file or directory compilation terminated c code ubuntu? my c code is: #include "jvmti.h" JNIEXPORT jint JNICALL Agent_OnLoad(JavaVM *jvm, char *options, void *reserved) { /* We return JNI_OK to signify success */ printf("\nBushra Za'areer,\n\n"); return JNI_OK; } JNIEXPORT void JNICALL Agent_OnUnload(JavaVM *vm) { } type this command in terminal: gcc -Wall -W -Werror first_agent.c -o firstagent first_agent.c:1:19: fatal error: jvmti.h: No such file or directory compilation terminated. where java jdk version javac 1.7.0_25 where gcc version gcc version 4.7.3 (Ubuntu/Linaro 4.7.3-2ubuntu4) here should update gcc version to 4.8?

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  • Periodic updates of an object in Unity

    - by Blue
    I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. But it's not working (it gives me an error: Update() cannot be a coroutine.) How would I fix this? Would I need a timer system to toggle the collider? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • jquery select problem

    - by codedude
    Say I have an unordered list like so: <ul> <li>Some Text</li> <li>Some Text</li> <li>Some Text</li> <li>Some Text</li> </ul> I want to use jquery so that when I click a "li", the background changes to blue. So I do this: $('li').click(function() { $(this).addClass('active'); }); And the "active" class has as background of blue. However, I can't figure out how to make it so that when I click another "li", the other "li" that has a background of blue stops having a background of blue. I guess what I'm trying to say is how to make only one "li" have a background of blue at a time--using jquery.

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  • How Would I create alternate players (Turn base Event)

    - by Blue
    The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation each character gets a turn. If a character dies, the next character on the same team goes, and so on. How would I create this? Is there a tutorial? I haven't made any turn-based games so I don't know how to program these kinds of stuff.

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  • Enabling and Disabling Colliders Unity

    - by Blue
    I'm trying to make the collider appear every 1 second. But I can't get the code write. I tried enabling the collider under a boolean and putting a yield to make it every second or so. But it's not working(gives me an error: Update() can not be a coroutine.). How would I fix this? Would I need a timer system and set the collider to be enabled every 'x' seconds and disabled every 'y' seconds? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

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  • Enabling and Disabling components in Unity

    - by Blue
    I'm trying to create an enable/ disable game objects in Unity. I used GameObject.SetActiveRecursively but it only works one-way. I used a collider in which when an object enters the collider. The game objects become enabled. When they leave or get to a certain point, they disable. How would I make this a two way system, making it able to be enabled while inside the collider and disabled when outside the collider? -- The collider is in the game object who is being disabled and enabled. According to this information from Unity Answers, the object becomes disabled. So how would I make the object enabled?

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  • Lubuntu 13.04, kernel still 3.8.0-32-generic

    - by Blue Ice
    My question is very similar to Ubuntu 13.10, kernel still 3.8.0-31-generic. Recently was updating to Saucy and the ethernet cable got unplugged. So I decided to run Software Update again, to reinstall files. It returned that "everything is up to date". But according to these command-line searches, that is incorrect. How can I install Saucy now safely from the command line? sudo apt-get install lubuntu-desktop Reading package lists... Done Building dependency tree Reading state information... Done lubuntu-desktop is already the newest version. The following package was automatically installed and is no longer required: linux-image-extra-3.8.0-19-generic Use 'apt-get autoremove' to remove it. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. sudo apt-get update Get:1 http://extras.ubuntu.com raring Release.gpg [72 B] Hit http://extras.ubuntu.com raring Release Get:2 http://az-1.hpcloud.mirror.websitedevops.com raring Release.gpg Hit http://extras.ubuntu.com raring/main Sources Hit http://extras.ubuntu.com raring/main i386 Packages Get:3 http://az-1.hpcloud.mirror.websitedevops.com raring-updates Release.gpg Get:4 http://az-1.hpcloud.mirror.websitedevops.com raring-backports Release.gpg Get:5 http://az-1.hpcloud.mirror.websitedevops.com raring-security Release.gpg Get:6 http://az-1.hpcloud.mirror.websitedevops.com raring Release Ign http://extras.ubuntu.com raring/main Translation-en_US Ign http://extras.ubuntu.com raring/main Translation-en Hit http://ppa.launchpad.net raring Release.gpg Ign http://az-1.hpcloud.mirror.websitedevops.com raring Release E: GPG error: http://az-1.hpcloud.mirror.websitedevops.com raring Release: The following signatures were invalid: NODATA 1 NODATA 2 lsb_release -rd Description: Ubuntu 13.04 Release: 13.04 uname -r 3.8.0-32-generic

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  • sIFR3: controlling a and a:hover styles inside replaced through CSS rather than JS

    - by sneeuwitje
    For graceful degrading and minimal coding for the sIFR feature on my websites I would want to define styles in CSS as much as possible. Here's what I do: Define a H3 tag to be replaced by sIFR3. H3 comes in varying colors by CSS depending on it's container, say body.blue-txt h3{ color: #009CDA; } body.white-txt h3{ color: #FFFFFF; } body.etc... H3 might contain an anchor (I'm aware of semantical issues, but that's just how it is ... sorry) With setting sIFR.useStyleCheck = true; sIFR3 will show replaced normal H3 text with correct color, but when it contains a link, it shows the Flash default #0000FF .... All fine; I can tweak e.g. blue text in sifr-config.js by using the css-parameter for sIFR.replace(): sIFR.replace(futura, { selector: 'body.blue-txt h3', css: 'a {color: #009CDA; }, a:hover { color: #009CDA; text-decoration: underline; }' }); But that would have to be coded for every single text-color in my sIFR replacements in both JS and CSS. So I would want to make the sIFR.useStyleCheck setting just respect the CSS in sifr-config.css like: body.blue-txt h3{ color: #009CDA; } body.blue-txt h3 a{ color: #009CDA; } body.blue-txt h3 a:hover{ color: #009CDA; text-decoration: underline; } Only this doesn't seem to work ... the link text keeps popping up as #0000FF and the hover is not underlined. Is this just Not A Feature (Yet), or am doing something wrong?

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • How to detect if a certain range resides (partly) within an other range?

    - by Tom
    Lets say I've got two squares and I know their positions, a red and blue square: redTopX; redTopY; redBotX; redBotY; blueTopX; blueTopY; blueBotX; blueBotY; Now, I want to check if square blue resides (partly) within (or around) square red. This can happen in a lot of situations, as you can see in this image I created to illustrate my situation better: Note that there's always only one blue and one red square, I just added multiple so I didn't have to redraw 18 times. My original logic was simple, I'd check all corners of square blue and see if any of them are inside square red: if ( ((redTopX >= blueTopX) && (redTopY >= blueTopY) && (redTopX <= blueBotX) && (redTopY <= blueBotY)) || //top left ((redBotX >= blueTopX) && (redTopY >= blueTopY) && (redBotX <= blueBotX) && (redTopY <= blueBotY)) || //top right ((redTopX >= blueTopX) && (redBotY >= blueTopY) && (redTopX <= blueBotX) && (redBotY <= blueBotY)) || //bottom left ((redBotX >= blueTopX) && (redBotY >= blueTopY) && (redBotX <= blueBotX) && (redBotY <= blueBotY)) //bottom right ) { //blue resides in red } Unfortunately, there are a couple of flaws in this logic. For example, what if red surrounds blue (like in situation 1)? I thought this would be pretty easy but am having trouble coming up with a good way of covering all these situations.. can anyone help me out here? Regards, Tom

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  • How can I resolve "A clock interrupt was not received on a secondary processor within the allocated time interval."?

    - by dimas bimayakti
    I've been troubled by my laptop problem lately. It always blue screen error every time I use it. Every time it becomes blue screen it shows: A clock interrupt was not received on a secondary processor within the allocated time interval. I don't understand what it means, and I even bought a new HDD and RAM, I also haven't install new programs but the blue screen always appears. Is there anyone who has same problem with me and knows how to solve this problem

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  • How to tell Vim to extend the background color to the whole screen?

    - by chiborg
    I have an issue with the Vim color schemes: The background color does not fill the whole screen. For example, in the "blue" color scheme the whole screen should turn blue. Instead, the blue background only extends to the end of each line. Is this a setting in the console I'm missing or is this an issue with my vim default settings? I'm only having this issue with Ubuntu 10.10. echo $TERM outputs xterm-color. [Update]: To eliminate error sources my minimal ~/.vimrc looks like this: filetype plugin on colorscheme blue syntax on /etc/vim/vimrc contains the unchanged defaults of Ubuntu

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  • Why won't 2GB of ram across 3 of 4 slots work on my motherboard (max 2GB)?

    - by Andrew
    My desktop is an old home-built machine circa 200[5-6] running Ubuntu 11.10 (but this is not relevant because I'm reading available ram from BIOS loading screen), with an ASUS P5GPL motherboard, not X or X-SE - it has four slots. I'm mainly a laptop person, but keep this around for running a server from if needed, backing up to, seeding Ubuntu to people from, etc… It has four (DDR) ram slots, two black and two blue, in the order black-blue-black-blue (I will call them D, C, B, and A, respectively) with some space in the middle. The blue ones are the closest to the processor. I used to have two 512MB chips in the two blue slots. I just got a 1GB chip and plugged it into one of the black slots; my system didn't recognize it. I messed around and discovered that it will not recognize chips in many positions, and I couldn't get it to recognize all three of these chips at the same time. In particular, if I put the 512MB chips in A and B it would only use 1, but AC, AD, BD, and CD worked. I didn't try BC, I believe. Only some of these continue to work when I switch the 1GB chip into one of these positions. Can I have some advice as to how to position these chips to get all 2GB used? How about if I get another 1GB chip - where should I put the two? And what about the RAM maximum Crucial says? Can I go above 2GB, if I get another 1GB chip? Right now, I have a 512MB chip in A and the 1GB chip in C. EDIT: I read some other posts and tried dmidecode in Ubuntu to clarify the max memory question, that wasn't a major part anyways. It says my max memory module size is 1024M (OK) and my max memory size is 4096M (doesn't agree with Crucial OR the Asus web site, maybe it will only work while in Linux and BIOS won't OK it?).

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  • SQL Query to update parent record with child record values

    - by Wells
    I need to create a Trigger that fires when a child record (Codes) is added, updated or deleted. The Trigger stuffs a string of comma separated Code values from all child records (Codes) into a single field in the parent record (Projects) of the added, updated or deleted child record. I am stuck on writing a correct query to retrieve the Code values from just those child records that are the children of a single parent record. -- Create the test tables CREATE TABLE projects ( ProjectId varchar(16) PRIMARY KEY, ProjectName varchar(100), Codestring nvarchar(100) ) GO CREATE TABLE prcodes ( CodeId varchar(16) PRIMARY KEY, Code varchar (4), ProjectId varchar(16) ) GO -- Add sample data to tables: Two projects records, one with 3 child records, the other with 2. INSERT INTO projects (ProjectId, ProjectName) SELECT '101','Smith' UNION ALL SELECT '102','Jones' GO INSERT INTO prcodes (CodeId, Code, ProjectId) SELECT 'A1','Blue', '101' UNION ALL SELECT 'A2','Pink', '101' UNION ALL SELECT 'A3','Gray', '101' UNION ALL SELECT 'A4','Blue', '102' UNION ALL SELECT 'A5','Gray', '102' GO I am stuck on how to create a correct Update query. Can you help fix this query? -- Partially working, but stuffs all values, not just values from chile (prcodes) records of parent (projects) UPDATE proj SET proj.Codestring = (SELECT STUFF((SELECT ',' + prc.Code FROM projects proj INNER JOIN prcodes prc ON proj.ProjectId = prc.ProjectId ORDER BY 1 ASC FOR XML PATH('')),1, 1, '')) The result I get for the Codestring field in Projects is: ProjectId ProjectName Codestring 101 Smith Blue,Blue,Gray,Gray,Pink ... But the result I need for the Codestring field in Projects is: ProjectId ProjectName Codestring 101 Smith Blue,Pink,Gray ... Here is my start on the Trigger. The Update query, above, will be added to this Trigger. Can you help me complete the Trigger creation query? CREATE TRIGGER Update_Codestring ON prcodes AFTER INSERT, UPDATE, DELETE AS WITH CTE AS ( select ProjectId from inserted union select ProjectId from deleted )

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  • Are these three brand new sticks of RAM really dead?

    - by David Brown
    I'm working on a Dell Dimension 4700 desktop for a friend. It came with 512MB of DDR2 RAM (two sticks of 256MB). One morning, it started blue screening on startup with no helpful error messages. It refused to boot into any form of Windows installation, including Safe Mode, original recovery disk, and my custom Windows PE disk. It did boot into the Ultimate Boot CD, so I ran memtest86, which reported errors everywhere. I removed one stick of RAM and the system booted up just fine. I moved the remaining stick into each slot and the system continued to operate normally, so I came to the conclusion that the stick that I removed was dead. I ordered an exact replacement, along with 2 more sticks of 256MB DDR2 (again, exactly the same as the original), bringing the total system memory to 1GB. Upon installing the three brand new sticks, the system blue screened again, this time stating that win32k.sys attempted to write to read-only memory. I inserted my custom Windows PE disk in order to get a better look at the memory dump with BlueScreenView, but it refused to boot and produced another blue screen, but without an error message. I removed each new stick one-by-one, restarting each time. It continued to blue screen until I was left with only the original stick. I then tried inserting the new sticks in various different orders, but this only produced more blue screens. I reinserted all three sticks (along with the original) and ran memtest86 again, which reported errors all over the place. So, now I'm right back where I started. I don't think it could be the slots themselves, because I can plug the original stick into any slot and it works just fine. System setup reports each stick correctly and shows the total as 1GB, however. It just seems strange to me that all three brand new sticks of RAM could be dead on arrival. Is there something I missed? Or should I just go ahead and RMA them?

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