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  • How to add dynamic profile fields in Invision Power Board?

    - by user361908
    I run a game server and want to link the persons in game character name and stats to Invision Power Board. I've setup IPB so players currently login with their in game login. That means their username on the forum is the same as their username for the game. They can have multiple characters on 1 account so ideally I'd like to allow them to choose a main character and display an actual image of that character and allow them to display other characters if they are online. Currently I'm doing something like this by hacking profileFields.php but it's messy and not very efficient on the user or server end. My code currently uses 2 custom fields which the player can enter their character names in. To display only their main character they enter the name in the first field. To also display other characters if they are online they enter the same name into the second field. To resolve the IDs I have to run a lot of queries. I know PHP but I am not familiar with IPBs code at all. I just need pointed in a direction where I can combine the 2 fields into 1 field. tl;dr: Here is my setup: Invision Power Board 3 Data is stored in MySQL on the same server the forum is hosted on. Usernames on the forum are identical to usernames in the game Here is a breakdown of what I'd like to do: In the edit profile section I need to resolve the forum username to the games account id then: Display a list of characters and allow them to choose which characters they want to display if they are online as well as a default character that will be displayed if none are online. In the posts user info pane: Display the online character or the default if none are online. Here is what I need to know: How to generate a list of characters in the profile edit form and allow selection (checkbox) of each character to display as well as the selection of a default character (radio or dropdown?) How to fetch the data and place it in the posts user info pane

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  • optimizing graphics for iOS flash game

    - by 1GR3
    Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way) my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash what do you think? thank you in advance!

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  • PASS: The Budget Process

    - by Bill Graziano
    Every fiscal year PASS creates a detailed budget.  This helps us set priorities and communicate to our members what we’re going to do in the upcoming year.  You can review the current budget on the PASS Governance page.  That page currently requires you to login but I’m talking with HQ to see if there are any legal issues with opening that up. The Accounting Team The PASS accounting team is two people.  The Executive Vice-President of Finance (“EVP”) and the PASS Accounting Manager.  Sandy Cherry is the accounting manager and works at PASS HQ.  Sandy has been with PASS since we switched management companies in 2007.  Throughout this document when I talk about any actual work related to the budget that’s all Sandy :)  She’s the glue that gets us through this process.  Last year we went through 32 iterations of the budget before the Board approved so it’s a pretty busy time for her us – well, mostly her. Fiscal Year The PASS fiscal year runs from July 1st through June 30th the following year.  Right now we’re in fiscal year 2011.  Our 2010 Summit actually occurred in FY2011.  We switched to this schedule from a calendar year in 2006.  Our goal was to have the Summit occur early in our fiscal year.  That gives us the rest of the year to handle any significant financial impact from the Summit.  If registrations are down we can reduce spending.  If registrations are up we can decide how much to increase our reserves and how much to spend.  Keep in mind that the Summit is budgeted to generate 82% of our revenue this year.  How it performs has a significant impact on our financials.  The other benefit of this fiscal year is that it matches the Microsoft fiscal year.  We sign an annual sponsorship agreement with Microsoft and it’s very helpful that our fiscal years match. This year our budget process will probably start in earnest in March or April.  I’d like to be done in early June so we can publish before July 1st.  I was late publishing it this year and I’m trying not to repeat that. Our Budget Our actual budget is an Excel spreadsheet with 36 sheets.  We remove some of those when we publish it since they include salary information.  The budget is broken up into various portfolios or departments.  We have 20 portfolios.  They include chapters, marketing, virtual chapters, marketing, etc.  Ideally each portfolio is assigned to a Board member.  Each portfolio also typically has a staff person assigned to it.  Portfolios that aren’t assigned to a Board member are monitored by HQ and the ExecVP-Finance (me).  These are typically smaller portfolios such as deferred membership or Summit futures.  (More on those in a later post.)  All portfolios are reviewed by all Board members during the budget approval process, when interim financials are released internally and at year-end. The Process Our first step is to budget revenues.  The Board determines a target attendee number.  We have formulas based on historical performance that convert that to an overall attendee revenue number.  Other revenue projections (such as vendor sponsorships) come from different parts of the organization.  I hope to have another post with more details on how we project revenues. The next step is to budget expenses.  Board members fill out a sample spreadsheet with their budget for the year.  They can add line items and notes describing what the amounts are for.  Each Board portfolio typically has from 10 to 30 line items.  Any new initiatives they want to pursue needs to be budgeted.  The Summit operations budget is managed by HQ.  It includes the cost for food, electrical, internet, etc.  Most of these come from our estimate of attendees and our contract with the convention center.  During this process the Board can ask for more or less to be spent on various line items.  For example, if we weren’t happy with the Internet at the last Summit we can ask them to look into different options and/or increasing the budget.  HQ will also make adjustments to these numbers based on what they see at the events and the feedback we receive on the surveys. After we have all the initial estimates we start reviewing the entire budget.  It is sent out to the Board and we can see what each portfolio requested and what the overall profit and loss number is.  We usually start with too much in expenses and need to cut.  In years past the Board started haggling over these numbers as a group.  This past year they decided I should take a first cut and present them with a reasonable budget and a list of what I changed.  That worked well and I think we’ll continue to do that in the future. We go through a number of iterations on the budget.  If I remember correctly, we went through 32 iterations before we passed the budget.  At each iteration various revenue and expense numbers can change.  Keep in mind that the PASS budget has 200+ line items spread over 20 portfolios.  Many of these depend on other numbers.  For example, if we decide increase the projected attendees that cascades through our budget.  At each iteration we list what changed and the impact.  Ideally these discussions will take place at a face-to-face Board meeting.  Many of them also take place over the phone.  Board members explain any increase they are asking for while performing due diligence on other budget requests.  Eventually a budget emerges and is passed. Publishing After the budget is passed we create a version without the formulas and salaries for posting on the web site.  Sandy also creates some charts to help our members understand the budget.  The EVP writes a nice little letter describing some of the changes from last year’s budget.  You can see my letter and our budget on the PASS Governance page. And then, eight months later, we start all over again.

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  • What electronic scrum/kanban board do you use and recommend for distributed teams?

    - by Derick Bailey
    I have a coworker on a team that is fairly distributed, fairly large (for our company) and wants to take advantage of visual management tools like scrum / kanban boards. Since they are a somewhat distributed team, though, all of the issue management / work management must be done via an electronic tool (we currently use Trac). What issue / work management tools, with a visualization of a scrum / kanban board, do you use for your distributed scrum / kanban teams? would you recommend it, and if so, why?

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  • What eletronic scrum/kanban board do you use and recommend for distributed teams?

    - by Derick Bailey
    I have a coworker on a team that is fairly distributed, fairly large (for our company) and wants to take advantage of visual management tools like scrum / kanban boards. Since they are a somewhat distributed team, though, all of the issue management / work management must be done via an electronic tool (we currently use Trac). What issue / work management tools, with a visualization of a scrum / kanban board, do you use for your distributed scrum / kanban teams? would you recommend it, and if so, why? Thanks.

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  • How to merge two test into one RSpec

    - by thefonso
    Both the last two test work individually...but when both are set to run (non pending) I get problems. question: can I create a test that merges the two into one? How would this look?(yes, I am new to rspec) require_relative '../spec_helper' # the universe is vast and infinite....and...it is empty describe "tic tac toe game" do context "the game class" do before (:each) do player_h = Player.new("X") player_c = Player.new("O") @game = Game.new(player_h, player_c) end it "method drawgrid must return a 3x3 game grid" do @game.drawgrid.should eq("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n") @game.drawgrid end #FIXME - last two test here - how to merge into one? it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).and_return("\na #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n----------\nb #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n----------\nc #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n----------\n 1 2 3 \n").with("computer move") @game.play end it "play method must display 3x3 game grid" do STDOUT.should_receive(:puts).with("computer move") @game.play end end end just for info here is the code containing the play method require_relative "player" # #Just a Tic Tac Toe game class class Game #create players def initialize(player_h, player_c) #bring into existence the board and the players @player_h = player_h @player_c = player_c #value hash for the grid lives here $thegrid = { :a1=>" ", :a2=>" ", :a3=>" ", :b1=>" ", :b2=>" ", :b3=>" ", :c1=>" ", :c2=>" ", :c3=>" " } #make a global var for drawgrid which is used by external player class $gamegrid = drawgrid end #display grid on console def drawgrid board = "\n" board << "a #{$thegrid[:a1]}|#{$thegrid[:a2]}|#{$thegrid[:a3]} \n" board << "----------\n" board << "b #{$thegrid[:b1]}|#{$thegrid[:b2]}|#{$thegrid[:b3]} \n" board << "----------\n" board << "c #{$thegrid[:c1]}|#{$thegrid[:c2]}|#{$thegrid[:c3]} \n" board << "----------\n" board << " 1 2 3 \n" return board end #start the game def play #draw the board puts drawgrid #external call to player class @player = @player_c.move_computer("O") end end player_h = Player.new("X") player_c = Player.new("O") game = Game.new(player_h, player_c) game.play

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  • java recursion on array

    - by user69514
    I have to create a program that finds all the possible ways of filling a board of size 3xN You place a domino which takes up 2 spaces to completely fill the board. So far, this is my thought process on how it should be done based on what the teacher has said as well as my own thoughts. Get input and check if its even or odd If it's odd, the board can't be filled all the way and the program ends If it's even, place a domino horizontally in the top right corner of the board Test if you can place a domino vertically in that spot. Repeat those two steps as many times as possible. The problem is I don't know how to code it to the point where you can remember the placements of each domino. I can get it to where it fills the board completely once and maybe twice, but nothing past that. I also know that I'm supposed to use recursion to figure this out fwiw. Here is the code I started on so far. There is also a main method and I have the initial even/odd check working fine. This is the part I have no idea on. public void recurDomino(int row, int column) { if (Board[2][x - 1] != false) { } else if(Board[1][x-1]!=false) { } else { for (int n=0; n < x - 1; n++) { Board[row][column] = true; Board[row][column+1] = true; column++; counter++; } recurDomino(1, 0); recurDomino(2, 0); } } Thank you for any help you guys can give me.

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  • How to add clear option to this whiteboard?

    - by swift
    i have to add clear screen option to my whiteboard application, usual procedure is to draw a fill rect to the sizeof the image. But in my app i have transparent panels added one above the other i.e as layers, if i follow the usual procedure the drawing from the underlying panel wont be visible. please tell me any logic to do this. public void createFrame() { JFrame frame = new JFrame(); JLayeredPane layerpane=frame.getLayeredPane(); board= new Whiteboard(client); //board is a transparent panel // tranparent image: board.image = new BufferedImage(590,690, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,23,590,690); board.setImage(image); virtualboard.setImage(image); //virtualboardboard is a transparent panel virtualboard.setBounds(74,23,590,690); JPanel background=new JPanel(); background.setBackground(Color.white); background.setBounds(74,25,590,685); layerpane.add(board,new Integer(5)); layerpane.add(virtualboard,new Integer(4));//Panel where remote user draws layerpane.add(background,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(2)); layerpane.add(board.shapeButtons(),new Integer(1)); layerpane.add(board.createEmptyPanel(),new Integer(0)); }

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  • Chess board position numbers in 6-rooted-binary tree?

    - by HH
    The maximum number of adjacent vertices is 6 that corresponds to the number of roots. By the term root, I mean the number of children for each node. If adjacent square is empty, fill it with Z-node. So every square will have 6 nodes. How can you formulate it with binary tree? Is the structure just 6-rooted-binary tree? What is the structure called if nodes change their positions? Suppose partially ordered list where its units store a large randomly expanding board. I want a self-adjusting data structure, where it is easy to calculate distances between nodes. What is its name?

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  • When I write a post on the board, with the posts and tried to put the image into

    - by bismute
    When I write a post on the board, with the posts and tried to put the image into. When I add an image, the text in the image are about to enter. <?php $reg_date = time(); $member_idx = $_POST['member_idx']; $q = "INSERT INTO ap_bbs (member_idx, subject,content,reg_date) VALUES('$member_idx', '$subject', '$content', '$reg_date')"; $result = $mysqli->query($q); if ($result==false) { $_SESSION['writing_status'] = 'NO'; } else { $_SESSION['writing_status'] = 'YES'; } $mysqli->close(); ?> Writing, I think the logic is as follows, where the images in the attachment content and I'm wondering if there is any way to put.

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  • How to check CPU temperature on a HP P2000?

    - by Pavel
    I have a HP StorageWorks MSA Storage P2000 G3 SAS. show sensor-status gives something like # show sensor-status Sensor Name Value Status ---------------------------------------------------- On-Board Temperature 1-Ctlr A 53 C OK On-Board Temperature 1-Ctlr B 52 C OK On-Board Temperature 2-Ctlr A 61 C OK On-Board Temperature 2-Ctlr B 63 C OK On-Board Temperature 3-Ctlr A 53 C OK On-Board Temperature 3-Ctlr B 53 C OK Disk Controller Temp-Ctlr A 34 C OK Disk Controller Temp-Ctlr B 32 C OK Memory Controller Temp-Ctlr A 66 C OK Memory Controller Temp-Ctlr B 67 C OK [...] Overall Unit Status OK OK Temperature Loc: upper-IOM A 40 C OK Temperature Loc: lower-IOM B 38 C OK Temperature Loc: left-PSU 36 C OK Temperature Loc: right-PSU 40 C OK [...] is one of the values the CPU/FPGA temperature? Or, if not, how do I get it? Thanks!

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  • Mini-ITX board for AM3 Athlon X4 600e processor.

    - by Kamil Zadora
    Hello, I am planning to build a PC to control a robotic platform that I am building (about 50% complete). I need more power than ATOM platform could bring, as the robot will need to do on the fly image processing to work as intended. I was considering using Athlon X4 600e as it is rated 45W Maximum output. Probably underclocked it would go lower than 30-35W. I do not I'am at very long battery life, but the 17Ah, 12V battery should keep it running for few hours. My problem is: motherboard. I am space limited so I am looking for a nice mini-itx AM3 motherboard to match the processor. It is hard to find many tests about power usage of the motherboards itself (for example, when using the same processor on different motherboards, test are usualy done in the opposite matter). Could you provide any motherboard examples or suggest what chipset to look for? Thank you in advance.

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  • Problem with Graphics Card, Power Supply or Mother Board?

    - by Rick Siegert
    I have a problem that is driving me to the edge. My graphics card periodically looses power for a moment, then comes back. Once in a while it takes much longer, like 5 minutes. I have always tried rebooting during that period, since I don't know then. Black screen, with a no power message across my monitor. All equipment is only a few months old. The Motherboard is a few months old, MSI N9A2 Platinum Revision 1 (AMD). The Video Card is a Gigabyte Radeon HD 4850 1GB. The power supply is an Ultra 700w My OS is Xp Pro, sp3 Any ideas or suggestions how to solve this

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  • Are there compact external USB audio interfaces which are better than a on-board sound?

    - by rumtscho
    I am asking this for a friend. He loves his voice recognition software and dictates a lot of text using a headset. Now he has a new laptop, which only has a combined mic/headphones output, and wanted to buy an adapter. I told him to get an external USB sound interface instead, as the better sound quality will probably increase the hit rate of the voice recognition. He agreed, but when he saw a picture of the SoundBlaster X-Fi, he said that it is way too big, because he wants to carry the thing everywhere. He'd rather have one of these small things which are the size of a flash memory stick, with only one mic and one phones output, period. Now I am not sure whether these mini interfaces would produce a sound better than onboard sound. They all seem to come not from established audio interface manufacturers, but from electronic accessories manufacturers like Speedlink, or just noname brands. Is there a compact audio interface with good A/D quality (it is OK if the price is comparable to that of the bigger interfaces, even if there is no additional functionality like Chinch in-/output etc)?. And if there isn't, will the noname soundcardsticks offer any advantage over a simple adaptor for the onboard sound?

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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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  • The Making of Arduino [Geek History]

    - by Jason Fitzpatrick
    The open-source Arduino board is the heart of thousands of different DIY projects–it would be easy to think that the Arduino has always been around. The ubiquitous little hobby board, however, is but a scant six years old. At technology blog IEEESpectrum they delve into the history of the Arduino board and its quiet origins in a small Italian town. Here’s an excerpt from their lengthy write up about the the origin and history of the beloved Arduino: Arduino is a low-cost microcontroller board that lets even a novice do really amazing things. You can connect an Arduino to all kinds of sensors, lights, motors, and other devices and use easy-to-learn software to program how your creation will behave. You can build an interactive display or a mobile robot and then share your design with the world by posting it on the Net. Released in 2005 as a modest tool for Banzi’s students at the Interaction Design Institute Ivrea (IDII), Arduino has spawned an international do-it-yourself revolution in electronics. You can buy an Arduino board for just about US $30 or build your own from scratch: All hardware schematics and source code are available for free under public licenses. As a result, Arduino has become the most influential open-source hardware movement of its time. The little board is now the go-to gear for artists, hobbyists, students, and anyone with a gadgetry dream. More than 250 000 Arduino boards have been sold around the world—and that doesn’t include the reams of clones. “It made it possible for people do things they wouldn’t have done otherwise,” says David A. Mellis, who was a student at IDII before pursuing graduate work at the MIT Media Lab and is the lead software developer of Arduino. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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