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  • Career in Artificial Intelligence [closed]

    - by Rohit S
    AI has many branches and seems like it has a bigger scope. I have seen a tutorial of Neural Networks and I'm a little confused whether Neural Networks is another branch of AI or it is a technique which is being used in branches of AI. I am mainly interested in creating software like Neural Networks that can be trained for doing a task. I like to make things automated with programming languages. So can I start with Neural Networks? And also a very important matter: what will be the scope of a job in future and in which companies?

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  • Help us with our git workflow

    - by Brandon Cordell
    We have a web application that gets deployed to multiple regions around our state. An instance of the application for each region. We maintain a staging and production (master) branch in our repository, but we were wondering what is the best way of maintaining each instances codebase. It's similar at the core, but we have to give each region the ability to make specific requests that may not make it into the core of the application. Right now we have branches for each region, like region_one_staging, and region_one_production. At the rate we're growing we'll have hundreds of branches here in the next few years. Is there a better way to do this?

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  • IIS replication - Is it possible

    - by Ian
    Hi All, I have a requirement for a client that I have a centralised system that all his satellite branches can work on. Currently this is a ASP.net web forms app running under IIS 7 on win 2008 RC 2 using an SQL backend. The client has now requested that each branch have a local server, so that in the event that the internet connection is down, the branches productivity does not suffer. His other request is that everything can be updated via the central hub and using some mechanism the updates filter down to the individual sites. What are my options here? I see the following as possible options: Multiple redundant internet connections controlled by load balancers SQL replication for the DB (What is better, snapshot, merge or transactional) Roll my own IIS sync service the periodically checks if there is a new version of the web app and downloads it (I hope there are better option than this) Something way better I don’t yet know about (I hope this is the one I need) One of my clients concerns are that the branches are often in very remote areas where everything from technicians to internet is hard to find and very scarce. Any ideas, suggestions, tips etc are welcome. Thanks all

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  • Regarding AD Domain controllers and remote branch offices

    - by Alex
    We have central HQ building and a lot of small branch offices connecting via VPN and want to implement AD (If you can believe we still haven't). We want everyone to log in using domain accounts and be policed centrally. We are OK with having a RODC in a branch office with like 10 computers. But we have these small branches with two to four PCs only. Some of these branches connect to HQ via IPSec site-to-site VPN, some via remote access (client-based) VPN. So there is no problem with ones that have local RODC or connecting to HQ DCs via VPN router. But how about small branches? We don't really want to set up a machine there, neither we want to invest into Windows Server licenses or fancy network equipment. Also, the problem is that we cannot access HQ DCs via VPN because we are not logged in and connected to HQ internal network yet, so DCs aren't reachable. What is typically done in that situation if it is needed to have central management over policies on those PCs? Or is it better to let 'em loose and use local policies and accounts in this situation?

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  • Visual Sourcesafe, sharing: commits to wrong location

    - by Snake
    I have a project under my management. It has the following structure: $/Code/MainSolution $/Code/Branches I want to branch the MainSolution in $/Code/Branches So I do it, (it works perfectly), I set a working folder for that project and do a 'get latest'. But when I open that solution in Visual Studio 2005 it identifies every file as new (+ sign in front of the file) and when I commit it it goes to $/Data/NameOfTheBranch Why does it do that? Why doesn't it follow MY rules?

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  • How to change the title bar text of Visual Studio

    - by ProfK
    We work on several different branches of the same code, and when working on two branches at once, it can become confusing and time wasting. Presently, the VS title bar has the text <solution-name> - Visual Studio. Is it possible for me to write an extension that will make that text <solution-name>: <branch-name> - <Visual Studio>?

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  • Reverting a single file to a previous version in git

    - by georgeliquor
    Is there a way to go through different commits on a file. Say I modified a file 5 times and I want to go back to change 2, after I already committed and pushed to a repository. In my understanding the only way is to keep many branches, have I got that right? If I'm right I'm gonna have hundreds of branches in a few days, so I'm probably not understanding it really. Could anyone clear that up please?

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  • Do you continue development in a branch or in the trunk?

    - by Sam McAfee
    Suppose you're developing a software product that has periodic releases. What are the best practices with regard to branching and merging? Slicing off periodic release branches to the public (or whomever your customer is) and then continuing development on the trunk, or considering the trunk the stable version, tagging it as a release periodically, and doing your experimental work in branches. What do folks think is the trunk considered "gold" or considered a "sand box"?

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  • How to search through all commits in the repository?

    - by Josip
    I have a git repository with few branches and dangling commits. I would like to search all such commits in repository for a specific string. I know how to get a log of all commits in history, but these don't include branches or dangling blobs, just HEAD's history. I want to get them all, to find a specific commit that got misplaced. I would also like to know how to do this in mercurial, as I'm considering the switch.

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  • Git branch unknown to local clone

    - by Rimian
    I have a git repository with two branches. If I clone my repo I can only see the master branch. I have both branches up to date. The problem is I don't fully understand merging and branching. Darn it! My example can be seen here: http://github.com/rimian/rimian/network Can anyone tell me how to get this back to normal?

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  • Understanding Git's version control

    - by georgeliquor
    Is there a way to go through different commits on a file. Say I modified a file 5 times and I want to go back to change 2, after I already committed and pushed to a repository. In my understanding the only way is to keep many branches, have I got that right? If I'm right I'm gonna have hundreds of branches in a few days, so I'm probably not understanding it really. Could anyone clear that up please?

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  • Managing .git file size

    - by DavidP6
    My .git file has grown to 229Mb and I wondering what the best way to cut down the size is. I know about git gc and have been using it a fair amount. I'm not totally sure about how git works, but I know that there is packaged information in there that I no longer need. Like, I know I no longer need the first five branches saved. Is there a way to completely erase really old branches or commits or something like that?

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  • SVN tags: How not to update/checkout them?

    - by Boldewyn
    In many projects, I check out the complete repository and have then the standard directory structure: project/ branches/ tags/ trunk/ If I do an svn up project, it's all fine with the branches and trunk folders, but, of course, the tags folder is updated, too, and filled with (mostly) lots of tagged versions that are of no value for my work and only occupy disk space. How can I except the tags folder from an svn update? Especially, how can I do this locally only, that is, without committing that back to the repository, as a solution with the svn:ignore keyword would do?

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Procedual level generation for a platformer game (tilebased) using player physics

    - by Notbad
    I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and they will have a high probability of being just made of horizontal rooms but sometimes they can have exits to a top/down room. Here is an example of what I would like to achieve. I'm refering only to the caves part. I know level design won't be that great when generated but I think it is possible to have something good enough for people to enjoy the procedural maps (Note: Supermetrod Spoiler!): http://www.snesmaps.com/maps/SuperMetroid/SuperMetroidMapNorfair.html Well, after spending some time thinking about this I have some ideas to create the maps that I would like to share with you: 1) I have read about celular automatas and I would like to use them to carve the rooms but instead of carving just a tile at once I would like to carve full columns of tiles. Of course this carving system will have some restrictions like how many tiles must be left for the roof and the ceiling, etc... This way I could get much cleaner rooms than using the ussual automata. 2) I want some branching into the rooms. It will have little probability to happen but I definitely want it. Thinking about carving I came to the conclusion that I could be using some sort of path creation algorithm that the carving system would follow to create a path in the rooms. This could be more noticiable if we make the carving system to carve columns with the height of a corridor or with the height of a wide room (this will be added to the system as a param). This way at some point I could spawn a new automa beside the main one to create braches. This new automata should play side by side with the first one to create dead ends, islands (both paths created by the automatas meet at some point or lead to the same room. It would be too long to explain here all the tests I have done, etc... just will try to summarize the problems to see if anyone could bring some light to solve them (I don't mind sharing my successes but I think they aren't too relevant): 1) Zone reachability: How can I make sure that the player will be able to reach all zones I created (mainly when branches happen or vertical rooms are created). When branches are created I have to make sure that there will be a way to get onto the new created branch. I mean a bifurcation that the player could follow. Player will follow the main path or jump to a platform to get onto the other way). On the other hand if an island is created by the meeting of both branches I need to make sure the player will be able to get onto the island too. 2) When a branch is created and corridors are generated for each branch how can I make then both merge or repel to create an island or just make them separated corridors. 3) When I create a branch and an island is created becasue both corridors merge at somepoint or they lead to the same room, is there any way to detect this and randomize where to create the needed platforms to get onto the created isle? This platforms could be created at the start of the island or at the end. I guess part of the problem could be solved using some sort of graph following the created paths but I'm a bit lost in this sea of precedural content creation :). On the other hand I don't expect a solution to the problem but some information to get me moving forward again. Thanks in advance.

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  • PHP - Database schema: version control, branching, migrations.

    - by Billiam
    I'm trying to come up with (or find) a reusable system for database schema versioning in php projects. There are a number of Rails-style migration projects available for php. http://code.google.com/p/mysql-php-migrations/ is a good example. It uses timestamps for migration files, which helps with conflicts between branches. General problem with this kind of system: When development branch A is checked out, and you want to check out branch B instead, B may have new migration files. This is fine, migrating to newer content is straight forward. If branch A has newer migration files, you would need to migrate downwards to the nearest shared patch. If branch A and B have significantly different code bases, you may have to migrate down even further. This may mean: Check out B, determine shared patch number, check out A, migrate downwards to this patch. This must be done from A since the actual applied patches are not available in B. Then, checkout branch B, and migrate to newest B patch. Reverse process again when going from B to A. Proposed system: When migrating upwards, instead of just storing the patch version, serialize the whole patch in database for later use, though I'd probably only need the down() method. When changing branches, compare patches that have been run to patches that are available in the destination branch. Determine nearest shared patch (or oldest difference, maybe) between db table of run patches and patches in destination branch by ID or hash. Could also look for new or missing patches that are buried under a number of shared patches between the two branches. Automatically merge down to the nearest shared patch, using the db table stored down() methods, and then merge up to the branche's latest patch. My question is: Is this system too crazy and/or fraught with consequences to bother developing? My experience with database schema versioning is limited to PHP autopatch, which is an up()-only system requiring filenames with sequential IDs.

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  • Merging: hg/git vs. svn

    - by stmax
    I often read that hg (and git and...) are better at merging than svn but I have never seen practical examples of where hg/git can merge something where svn fails (or where svn needs manual intervention). Could you post a few step-by-step lists of branch/modify/commit/...-operations that show where svn would fail while hg/git happily moves on? Practical, not highly exceptional cases please... Some background: we have a few dozen developers working on projects using svn, with each project (or group of similar projects) in its own repo. We know how to apply release- and feature-branches so we don't run into problems very often (i.e. we've been there, but we've learned to overcome joel's problems of "one programmer causing trauma to the whole team" or "needing six developers for two weeks to reintegrate a branch"). We have release-branches that are very stable and only used to apply bugfixes. We have trunks that should be stable enough to be able to create a release within one week. And we have feature-branches that single developers or groups of developers can work on. Yes, they are deleted after reintegration so they don't clutter up the repository. ;) So I'm still trying to find the advantages of hg/git over svn. I'd love to get some hands-on experience, but there aren't any bigger projects we could move to hg/git yet, so I'm stuck with playing with small artifical projects that only contain a few made up files. And I'm looking for a few cases where you can feel the impressive power of hg/git, since so far I have often read about them but failed to find them myself.

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  • Linq join with an inner collection

    - by bronze
    Hi, I am trying a LINQ to Object query on 2 collections Customer.Orders Branches.Pending.Orders (Collection within a collection) I want to output each branch which is yet to deliver any order of the customer. var match = from order in customer.Orders join branch in Branches on order equals branch.Pending.Orders select branch; This does not work, I get : The type of one of the expressions in the join clause is incorrect. Type inference failed in the call to 'GroupJoin'. From my search, I think this is because Order or collection of Orders does not implement equals. If this query worked, it will still be wrong, as it will return a branch if the customer's and pending orders match exactly. I want a result if any of the order matches. I am learning Linq, and looking for a approach to address such issues, rather than the solution itself. I would have done this in SQL like this; SELECT b.branch_name from Customers c, Branches b, Orders o WHERE c.customer_id = o.customer_id AND o.branch_id = b.branch_id AND c.customer_id = 'my customer' AND o.order_status = 'pending'

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  • how to use git rebase to clean up a convoluted history

    - by lsiden
    After working for several weeks with a half dozen different branches and merges, on both my laptop and work and my desktop at home, my history has gotten a bit convoluted. For example, I just did a fetch, then merged master with origin/master. Now, when I do git show-branches, the output looks like this: ! [login] Changed domain name. ! [master] Merge remote branch 'origin/master' ! [migrate-1.9] Migrating to 1.9.1 on Heroku ! [rebase-master] Merge remote branch 'origin/master' ---- - - [master] Merge remote branch 'origin/master' + + [master^2] A bit of re-arranging and cleanup. - - [master^2^] Merge branch 'rpx-login' + + [master^2^^2] Commented out some debug logging. + + [master^2^^2^] Monkey-patched Rack::Request#ip + + [master^2^^2~2] dump each request to log .... I would like to clean this up with a git rebase. I created a new branch, rebase-master, for this purpose, and on this branch tried git rebase <common-ancestor>. However, I have to resolve many conflicts, and the end result on branch rebase-master no longer matches the corresponding version on master, which has already been tested and works! I thought I saw a solution to this somewhere but can't find it anymore. Does anyone know how to do this? Or will these convoluted ref names go away when I start deleting un-needed branches that I have already merged with? I am the sole developer on this project, so there is no one else who will be affected.

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  • Alright, I'm still stuck on this homework problem. C++

    - by Josh
    Okay, the past few days I have been trying to get some input on my programs. Well I decided to scrap them for the most part and try again. So once again, I'm in need of help. For the first program I'm trying to fix, it needs to show the sum of SEVEN numbers. Well, I'm trying to change is so that I don't need the mem[##] = ####. I just want the user to be able to input the numbers and the program run from there and go through my switch loop. And have some kind of display..saying like the sum is?.. Here's my code so far. #include <iostream> #include <iomanip> #include <ios> using namespace std; int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 42; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int counter; for ( counter=0; counter < 100; counter++) mem[counter] = 0; // This is for part a, it will take in positive variables in //a sent-controlled loop and compute + print their sum. Variables from example in text. mem[0] = 1009; mem[1] = 1109; mem[2] = 2010; mem[3] = 2111; mem[4] = 2011; mem[5] = 3100; mem[6] = 2113; mem[7] = 1113; mem[8] = 4300; counter = 0; //Makes the variable counter start at 0. while(true) { operand = mem[ counter ]%100; // Finds the op codes from the limit on the mem (100) operation = mem[ counter ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case READ: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> mem[ operand ]; counter++; break; case WRITE: // takes a word from location cout << "\n\nThe content at location " << operand << " is " << mem[operand]; counter++; break; case LOAD:// loads accum = mem[ operand ];counter++; break; case STORE: //stores mem[ operand ] = accum;counter++; break; case ADD: //adds accum += mem[operand];counter++; break; case SUBTRACT: // subtracts accum-= mem[ operand ];counter++; break; case DIVIDE: //divides accum /=(mem[ operand ]);counter++; break; case MULTIPLY: // multiplies accum*= mem [ operand ];counter++; break; case BRANCH: // Branches to location counter = operand; break; case BRANCHNEG: //branches if acc. is < 0 if (accum < 0) counter = operand; else counter++; break; case BRANCHZERO: //branches if acc = 0 if (accum == 0) counter = operand; else counter++; break; case HALT: // Program ends break; } } return 0; } part B int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; int operation; int operand; int accum = 0; int pos = 0; int j; mem[22] = 7; // loop 7 times mem[25] = 1; // increment by 1 mem[00] = 4306; mem[01] = 2303; mem[02] = 3402; mem[03] = 6410; mem[04] = 3412; mem[05] = 2111; mem[06] = 2002; mem[07] = 2312; mem[08] = 4210; mem[09] = 2109; mem[10] = 4001; mem[11] = 2015; mem[12] = 3212; mem[13] = 2116; mem[14] = 1101; mem[15] = 1116; mem[16] = 4300; j = 0; while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 1: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n enter #: "; cin >> memory[ operand ]; break; case 2: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 3:// loads accum = memory[ operand ]; break; case 4: //stores memory[ operand ] = accum; break; case 5: //adds accum += mem[operand];; break; case 6: // subtracts accum-= memory[ operand ]; break; case 7: //divides accum /=(memory[ operand ]); break; case 8: // multiplies accum*= memory [ operand ]; break; case 9: // Branches to location j = operand; break; case 10: //branches if acc. is < 0 break; case 11: //branches if acc = 0 if (accum == 0) j = operand; break; case 12: // Program ends exit(0); break; } j++; } return 0; }

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  • How to automatically split git commits to separate changes to a single file

    - by Hercynium
    I'm just plain stuck as to how to accomplish this, or if it's even possible. Even it it can be done, I wonder if it could be setting us up for a messed-up, unmanageable repository. I have set up two branches of the code-base. One is "master" and the other is "prod". The HEAD of prod is always the latest code in production, and master is the main development branch. Here's the problem, though: We're converting from CVS here at $work and most of the developers are still getting used to git. Their CVS workflow involved tagging versions of individual files for production, then updating the servers using the tag. Unfortunately, this has let to sloppy practices like committing unrelated changes together and then tagging the files after-the-fact... and the devs want to know how they can do the following: In their local repos, they hack and commit to their hearts' delight, then at the end of the day, be able to run a command that takes a list of files whose commits over the day get merged with their local prod - and only those files - even if those commits combine changes to other files. I know how to split commits with git rebase --interactive, but I have no clue how I would automate splitting commits at all, never mind the way I want to. I do realize the simplest thing would be to just tell them to switch the their prod branches, checkout the files from their master branches into the working tree then commit to prod. My problem with that is losing the history of their commits over the day.

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  • Saving tree-structures in Databases

    - by Nina Null
    Hello everyone. I use Hibernate/Spring and a MySQL Database for my data management. Currently I display a tree-structure in a JTable. A tree can have several branches, in turn a branch can have several branches (up to nine levels) again, or having leaves. Lately I have performanceproblemes, as soon as I want to create new branches on deeper levels. At this time a branch has a foreign key to its parent. The domainobject has access to its parent by calling getParent(), which returns the parent-branch. The deeper the level, the longer it takes to create a new branch. Microbenchmark results for creating a new branch are like: Level 1: 32 ms. Level 3: 80 ms. Level 9: 232 ms. Obviously the level (which means the number of parents) is responsible for this. So I wanted to ask, if there are any appendages to work around this kind of problem. I don’t understand why Hibernate needs to know about the whole object tree (all parents until the root) while creating a new branch. But as far as I know this can be the only reason for the delay while creating a new branch, because a branch doesn’t have any other relations to any other objects. I would be very thankful for any workarounds or suggestions. greets, jambusa

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  • git rebse onto remote updates

    - by Blake Chambers
    I work with a small team that uses git for source cod management. Recently, we have been doing topic branches to keep track of features then merging them into master locally then pushing them to a central git repository on a remote server. This works great when no changes have been made in master: I create my topic branch, commit it, merge it into master, then push. Hooray. However, if someone has pushed to origin before i do, my commits are not fast-forward. Thus a merge commit ensues. This also happens when a topic branch needs to merge with master locally to ensure my changes work with the code as of now. So, we end up with merge commits everywhere and a git log rivaling a friendship bracelet. So, rebasing is the obvious choice. What I would like is to: create topic branches holding several commits checkout master and pull (fast-forward because i haven't committed to master) rebase topic branches onto the new head of master rebase topics against master(so the topics start at masters head), bringing master up to my topic head My way of doing this currently is listed below: git checkout master git rebase master topic_1 git rebase topic_1 topic_2 git checkout master git rebase topic_2 git branch -d topic_1 topic_2 Is there a faster way to do this?

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  • git rebase onto remote updates

    - by Blake Chambers
    I work with a small team that uses git for source cod management. Recently, we have been doing topic branches to keep track of features then merging them into master locally then pushing them to a central git repository on a remote server. This works great when no changes have been made in master: I create my topic branch, commit it, merge it into master, then push. Hooray. However, if someone has pushed to origin before i do, my commits are not fast-forward. Thus a merge commit ensues. This also happens when a topic branch needs to merge with master locally to ensure my changes work with the code as of now. So, we end up with merge commits everywhere and a git log rivaling a friendship bracelet. So, rebasing is the obvious choice. What I would like is to: create topic branches holding several commits checkout master and pull (fast-forward because i haven't committed to master) rebase topic branches onto the new head of master rebase topics against master(so the topics start at masters head), bringing master up to my topic head My way of doing this currently is listed below: git checkout master git rebase master topic_1 git rebase topic_1 topic_2 git checkout master git rebase topic_2 git branch -d topic_1 topic_2 Is there a faster way to do this?

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  • Typical SVN repo structure seems to be sub-optimal for continuous integration...

    - by Dave
    I've set up our SVN repository like the Subversion book suggests, and this is also how my previous companies have done it. It looks something like this: /trunk /branches /tags /extlibs /docs where the first three are pretty obvious, and extlibs is for 3rd party assemblies that we wouldn't typically recompile ourselves. All of this works great for the daily development stuff. Now I've installed TeamCity and have builds, unit tests, code coverage, and code analysis running. Everything is great, except for the fact that this code structure results in too much code getting downloaded. So here's the catch 22, in my opinion: it's silly to download all of aforementioned folders from the SVN repo when I only need /trunk and /extlibs. But I can only specify one repo folder to download in the TeamCity VCS settings. So then the other possibility is to put the /extlibs folder into /trunk, but in order to compile branches, /extlibs would have to go into all of those as well (since I usually branch the trunk, and not individual subfolders... and this would seem infinitely more evil since /extlibs could actually be larger than /trunk and /branches, with all of the binaries stored there... Do you guys have any suggestions for me? Thanks!

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