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  • Entity/Component based engine rendering separation from logic

    - by Denis Narushevich
    I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic. I wonder if it is a common practice in entity/component based engines, when single entity have renderer components and logic components such as position, behavior altogether in one box? Such approach sound odd to me, in my understanding entity itself belongs to logic part and shouldn't contain any render specific things inside. With such approach it is impossible to swap renderers, it would require to rewrite all that customized renderers. The way I would do it is, that entity would contain only logic specific components, like AI,transform,scripts plus reference to mesh, or sprite. Then some entity with Camera component would store all references to object that is visible to the camera. And in order to render all that stuff I would have to pass Camera reference to Renderer class and render all sprites,meshes of visible entities. Is such approach somehow wrong?

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  • Unit testing code paths

    - by Michael
    When unit testing using expectations, you define a set of method calls and corresponding results for those calls. These define the path through the method that you want to test. I have read that unit tests should not duplicate the code. But when you define these expectations, isn't that duplicating the code, or at least the process? How do you know when you're duplicating functionality under test?

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  • Emphasize Some Comments - but not Dirty the Code

    - by Jon Sandness
    I'm having trouble structuring my comments at the moment. I have major sections of the code that, when scrolling through the document, I want to be able to see those stand out. Examples: This is a normal comment: int money = 100; //start out with 100 money - This is a comment to emphasize a certain part of the code: /****** Set up all the money ******/ But I don't like that this isn't very clean. Is there a standard way of setting up this type of a comment?

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  • Separation of development responsibilities in a new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (All different levels i.e. more senior, intermediate and junior) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task (story) from view - controller - model. QUESTION: For those who have worked in small teams developing MVC projects how have you managed the workload distribution in this situation. I can't imagine the junior would be responsible for building parts of the underlying architecture so would given them responsibility for the view make sense considering we are trying to keep it simple?

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  • What's the best language combo for code generation?

    - by Peter Turner
    I read through Code Generation in Action but never bothered to make anything of it because Ruby just doesn't fit with my lifestyle at this juncture. The book came out more on the cusp of the C# revolution, and it said that C# "was a language designed to be generated", apparently using Ruby as the generator language. In your experience, what is the ideal combination of languages to generate the most useful code?

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  • Why is CSS3 doing animations?

    - by Joseph the Dreamer
    Like what the title says, why are there animations in CSS3? With basis from the "rule" of separation of concerns, HTML is the content, CSS is the style, and JavaScript is the interactive component. And by interactivity, one can conclude that anything moving due to any interaction, user or non-user triggered should be covered by JavaScript, not CSS. So why did they make CSS3 capable of doing animations? Doesn't it breach the rule, which is separation of concerns? Is there anything I missed that makes animations qualified to be classified as styles rather than interaction?

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  • Need Help in Pointing to focus on the Key elements in Code Review Phase?

    - by Sankar Ganesh
    Hi Friends, Let us share your views on the Code Review process, If someone gave a code snippet and ask you to review that code, then what are the major things you will focus on that code Review process. For Instance: I will check any dead code is available in that code, other than Checking Dead Code, what are the key elements to be focused on CODE REVIEW PROCESS. Thanks For Sharing Your Views Sankar Ganesh.S

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  • Quality of Code in unit tests?

    - by m3th0dman
    Is it worth to spend time when writing unit tests in order that the code written there has good quality and is very easy to read? When writing this kinds of tests I break very often the Law of Demeter, for faster writing and not using so many variables. Technically, unit tests are not reused directly - are strictly bound to the code so I do not see any reason for spending much time on them; they only need to be functionaly.

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  • What should come first: testing or code review?

    - by Silver Light
    Hello! I'm quite new to programming design patterns and life cycles and I was wondering, what should come first, code review or testing, regarding that those are done by separate people? From the one side, why bother reviewing code if nobody checked if it even works? From the other, some errors can be found early, if you do the review before testing. Which approach is recommended and why? Thank you!

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  • Diaspora* : la communauté s'organise : séparation en branches stable et instable et empaquetage pour Debian et Ubuntu

    Mise à jour du 28.08.2012 par Flaburgan Diaspora* devient un projet communautaire Les fondateurs du réseau social open-source le relance en partageant leur pouvoir de décision Il s'en est passé du chemin depuis que les quatre fondateurs de Diaspora* ont eu en 2010 l'idée de lancer ce projet. Il a fait naître beaucoup d'espoir dans une communauté demandeuse de respect de leur vie privée. Il a grandit, il a inspiré beaucoup (les "cercles" de Google+ notamment sont directement copiés des "aspects" de Diaspora*). Il évoluait vite et bien, dirigé par ses quatre fondateurs, jusqu'en Novembre 2011. A cette date funeste, on apprend le décès d'Il...

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  • User input and automated input separation

    - by tpaksu
    I have a MySQL database and an automation script which modifies the data inside once a day. And these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity. BTW, the question is about cell values, not rows.

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  • How does an optimizing compiler react to a program with nested loops?

    - by D.Singh
    Say you have a bunch of nested loops. public void testMethod() { for(int i = 0; i<1203; i++){ //some computation for(int k=2; k<123; k++){ //some computation for(int j=2; j<12312; j++){ //some computation for(int l=2; l<123123; l++){ //some computation for(int p=2; p<12312; p++){ //some computation } } } } } } When the above code reaches the stage where the compiler will try to optimize it (I believe it's when the intermediate language needs to converted to machine code?), what will the compiler try to do? Is there any significant optimization that will take place? I understand that the optimizer will break up the loops by means of loop fission. But this is only per loop isn't it? What I mean with my question is will it take any action exclusively based on seeing the nested loops? Or will it just optimize the loops one by one? If the Java VM complicates the explanation then please just assume that it's C or C++ code.

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  • Code formatter for SSMS

    - by blakmk
      I was searching recently for a code formatter for T-Sql and I came accross this nice little utility that I wanted to share: http://www.wangz.net/cgi-bin/pp/gsqlparser/sqlpp/sqlformat.tpl I've been dealing with a lot of legacy code latley and there is nothing I find more infuriating than unformatted code. This tool seems to work quite well. Just one click and it formats everything nicely. There is also a free web version.                                           This Web Page Created with PageBreeze Free HTML Editor

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  • Demonstrate bad code to client?

    - by jtiger
    I have a new client that has asked me to do a redesign of their website, an ASP.NET Webforms application that was developed by another consultant. It seemed straight-forward (it never is) but I took a look at the code to make sure I knew what I was in for. This application was not written well. At all. It is extremely vulnerable to SQL Injection attacks, business logic is spread throughout the entire application, a lot of duplication, and dead end code that does nothing. On top of that, it keeps throwing exceptions that are being smothered, so it all appears to be running smoothly. My job is to simply update the html and css, but much of the html is being generated in business logic and would be a nightmare for me to sort everything out. My estimates on the redesign were longer than the client was aiming for, and they are asking why so long. How can I explain to my client just how bad this code is? In their mind, the application is running great and the redesign should be a quick one-off. It's my word against the previous consultant, so how can I actually give simple, concrete examples that a non-technical client would understand?

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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • Need help eliminating dead code paths and variables from C source code

    - by Anjum Kaiser
    I have a legacy C code on my hands, and I am given the task to filter dead/unused symbols and paths from it. Over the time there were many insertions and deletions, causing lots of unused symbols. I have identified many dead variables which were only being written to once or twice, but were never being read from. Both blackbox/whitebox/regression testing proved that dead code removal did not affected any procedures. (We have a comprehensive test-suite). But this removal was done only on a small part of code. Now I am looking for some way to automate this work. We rely on GCC to do the work. P.S. I'm interested in removing stuff like: variables which are being read just for the sake of reading from them. variables which are spread across multiple source files and only being written to. For example: file1.c: int i; file2.c: extern int i; .... i=x;

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  • How to tell whether Code Access Security is allowed in library code

    - by Sander Rijken
    In .NET 4 Code Access Security (CAS) is deprecated. Whenever you call a method that implicitly uses it, it fails with a NotSupportedException, that can be resolved with a configuration switch that makes it fall back to the old behavior. We have a common library that's used in both .NET 3.5 and .NET 4, so we need to be able to tell whether or not we should use the CAS method. For example, in .NET 3.5 I should call: Assembly.Load(string, Evidence); Whereas in .NET 4 I want to call Assembly.Load(string); Calling Load(string, Evidence) throws a NotSupportedException. Of course this works, but I'd like to know if there's a better method: try { asm = Assembly.Load(someString, someEvidence); } catch(NotSupportedException) { asm = Assembly.Load(someString); }

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