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  • Maintain proper symbol order when applying an armature in flash

    - by Michael Taufen
    I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to be animated properly, the symbols that make up his leg (upper leg, lower leg, and shoe) need to be on top of each other in a specific way (otherwise the shoe looks like its next to the leg, etc). Applying the bones results in the following problem: the first symbol I apply it to is placed in the rear on the armature layer, the next on top of it, and so on, until the final symbol is already on top. I need them to be in the opposite order, but arrange send to back does nothing on the armature layer. How can I fix this? tl;dr: The bone tool is not maintaining the stacking order of my objects, please help. Thanks for helping :).

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  • Flash: Memory usage is low but framerate keeps dropping

    - by Cyborg771
    So I'm working on a puzzle game in flash. For all intents and purposes it's like Tetris. I spawn blocks, they move around the screen, then they get destroyed and disappear. I was having some trouble with the memory usage being too high over time so I read up on memory management and I think I have that figured out now. It's definitely climbing slower than it was before, but the framerate is still taking a huge dive after playing for a while. If it's not a memory leak what else could be causing this? Thanks in advance.

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  • 1136: Incorrect number of arguments. Expected 0 AS3 Flash CS5.5 [on hold]

    - by Erick
    how do I solve this error? I've been trying to get the answer online but have not been successful. I'm trying to learn As3 for flash so I decided to try making a preloader for a game. Preloader.as package com.game.moran { import flash.display.LoaderInfo; import flash.display.MovieClip; import flash.events.*; public class ThePreloader extends MovieClip { private var fullWidth:Number; public var ldrInfo:LoaderInfo; public function ThePreloader (fullWidth:Number = 0, ldrInfo:LoaderInfo = null) { this.fullWidth = fullWidth; this.ldrInfo = ldrInfo; addEventListener(Event.ENTER_FRAME, checkLoad); } private function checkLoad (e:Event) : void { if (ldrInfo.bytesLoaded == ldrInfo.bytesTotal && ldrInfo.bytesTotal !=0) { dispatchEvent (new Event ("loadComplete")); phaseOut(); } updateLoader (ldfInfo.bytesLoaded / ldrInfo.bytesTotal); } private function updateLoader(num:Number) : void { mcPreloaderBar.Width = num * fullWidth; } private function phaseOut() : void { removeEventListener (Event.ENTER_FRAME, checkLoad); phaseComplete(); } private function phaseComplete() : void { dispatchEvent (new Event ("preloaderFinished")); } } } Engine.as package com.game.moran { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; public class Engine extends MovieClip { private var preloader:ThePreloader; public function Engine() { preloader = new ThePreloader(732, this.loaderInfo); stage.addChild(preloader); preloader.addEventListener("loadComplete", loadAssets); preloader.addEventListener("preloaderFinished", showSponsors); } private function loadAssets (e:Event) : void { this.play(); } private function showSponsors(e:Event) : void { stage.removeChild(preloader); trace("show sponsors") } } } The line being flagged as an error is line 13 in Engine.as.

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  • Strange ruby behavior when using Hash.new([])

    - by Valentin Vasilyev
    Consider this code: h=Hash.new(0) #new hash pairs will by default have 0 as values h[1]+=1 # {1=>1} h[2]+=2 # {2=>2} that's all fine, but: h=Hash.new([]) #empty array as default value h[1]<<=1 #{1=>[1]} - OK h[2]<<=2 #{1=>[1,2], 2=>[1,2]} # why ?? At this point I expect the hash to be: {1=>[1], 2=>[2]} But something goes wrong. Does anybody know what happens?

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  • How to get the top keys from a hash by value

    - by Kirs Kringle
    I have a hash that I sorted by values greatest to least. How would I go about getting the top 5? There was a post on here that talked about getting only one value. What is the easiest way to get a key with the highest value from a hash in Perl? I understand that so would lets say getting those values add them to an array and delete the element in the hash and then do the process again? Seems like there should be an easier way to do this then that though. My hash is called %words. use strict; use warnings; use Tk; #Learn to install here: http://factscruncher.blogspot.com/2012/01/easy-way-to-install-tk- on-strawberry.html #Reading in the text file my $file0 = Tk::MainWindow->new->Tk::getOpenFile; open( my $filehandle0, '<', $file0 ) || die "Could not open $file0\n"; my @words; while ( my $line = <$filehandle0> ) { chomp $line; my @word = split( /\s+/, lc($line)); push( @words, @word ); } for (@words) { s/[\,|\.|\!|\?|\:|\;|\"]//g; } #Counting words that repeat; put in hash my %words_count; $words_count{$_}++ for @words; #Reading in the stopwords file my $file1 = "stoplist.txt"; open( my $filehandle1, '<', $file1 ) or die "Could not open $file1\n"; my @stopwords; while ( my $line = <$filehandle1> ) { chomp $line; my @linearray = split( " ", $line ); push( @stopwords, @linearray ); } for my $w ( my @stopwords ) { s/\b\Q$w\E\B//ig; } #Comparing the array to Hash and deleteing stopwords my %words = %words_count; for my $stopwords ( @stopwords ) { delete $words{ $stopwords }; } #Sorting Hash Table my @keys = sort { $words{$b} <=> $words{$a} or "\L$a" cmp "\L$b" } keys %words; #Starting Statistical Work my $value_count = 0; my $key_count = 0; #Printing Hash Table $key_count = keys %words; foreach my $key (@keys) { $value_count = $words{$key} + $value_count; printf "%-20s %6d\n", $key, $words{$key}; } my $value_average = $value_count / $key_count; #my @topwords; #foreach my $key (@keys){ #if($words{$key} > $value_average){ # @topwords = keys %words; # } #} print "\n", "The number of values: ", $value_count, "\n"; print "The number of elements: ", $key_count, "\n"; print "The Average: ", $value_average, "\n\n";

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  • Python hash() can't handle long integer?

    - by Xie
    I defined a class: class A: ''' hash test class a = A(9, 1196833379, 1, 1773396906) hash(a) -340004569 This is weird, 12544897317L expected. ''' def __init__(self, a, b, c, d): self.a = a self.b = b self.c = c self.d = d def __hash__(self): return self.a * self.b + self.c * self.d Why, in the doctest, hash() function gives a negative integer?

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  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

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  • Flash removal and installation issue

    - by Theo
    I'm having this issue trying to uninstall and/or upgrade the Adobe flash player plug-in. Here's what I've ran through the terminal: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: linux-headers-3.0.0-13-generic libgladeui-1-11 linux-headers-3.0.0-19-generic linux-headers-3.0.0-13 linux-headers-3.0.0-19 erlang-base Use 'apt-get autoremove' to remove them. The following packages will be REMOVED: adobe-flashplugin 0 upgraded, 0 newly installed, 1 to remove and 2 not upgraded. 1 not fully installed or removed. After this operation, 10.2 MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 375840 files and directories currently installed.) Removing adobe-flashplugin ... update-alternatives: error: no alternatives for iceape-flashplugin. update-alternatives: error: no alternatives for iceape-flashplugin. dpkg: error processing adobe-flashplugin (--remove): subprocess installed pre-removal script returned error exit status 2 No apport report written because MaxReports is reached already postinst called with argument `abort-remove' dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: adobe-flashplugin E: Sub-process /usr/bin/dpkg returned an error code (1) Please advise if you can. Let me know if there is any other info you need.

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • Flash AS3 sidescrolling tiles optimization

    - by Galvanize
    I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of each tile from the Tile Sheet and placing it on the bigger Bitmat with the size of the screen. But when I came to think on how to scroll my map I ran into some optimization doubts. I came up with two choices: Create a MovieClip, place a Bitmap instance for each tile that is shown on the screen + 1 row in it, then move them all. Then when the tile ran off the screen I would move it to end of the MovieClip and replace their BitmapData for the next row in my map. Use a Bitmap with copys of each tile in it (as shown in Tonypa's tutorial) but 1 extra row, move the whole Bitmap, and when it comes the time to replace rows, redraw the whole Bitmap and move it back to the origin position. The first idea is how a co-worker of mine suggested, the second one is my own, but none of us has enough technical knowledge to be sure on a technique that would be optimal in performance, can anyone help?

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  • Trying to install flash player on ubuntu 12.04

    - by Eric
    I am having trouble installing this program. I do not know how to locate the browser plugins directory, or change the directory in the terminal. Installation instructions Installing using the plugin tar.gz: Unpack the plugin tar.gz and copy the files to the appropriate location. Save the plugin tar.gz locally and note the location the file was saved to. Launch terminal and change directories to the location the file was saved to. Unpack the tar.gz file. Once unpacked you will see the following: + libflashplayer.so + /usr Identify the location of the browser plugins directory, based on your Linux distribution and Firefox version Copy libflashplayer.so to the appropriate browser plugins directory. At the prompt type: cp libflashlayer.so <BrowserPluginsLocation> Copy the Flash Player Local Settings configurations files to the /usr directory. At the prompt type: sudo cp -r usr/* /usr Installing the plugin using RPM: - As root, enter in terminal: rpm -Uvh <rpm_package_file> - Click Enter key and follow prompts Installing the standalone player Unpack the tar.gz file To execute the standalone player Double-click, or enter in terminal: ./flashplayer

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  • Can't boot flash drive on GIGABYTE motherboard

    - by Deltik
    Situation When I try to boot from my flash drive, my GIGABYTE 970A-UD3 motherboard returns this: Loading Operating System ... Boot error All other motherboards I've tried support booting from that flash drive (and a backup flash drive). The operating systems I tried on both flash drives were created with usb-creator-gtk (Ubuntu USB Startup Disk Creator). I know that the motherboard understands that there is an operating system on the flash drives because when I erase them, it complains in an ALL CAPS RAGE that there isn't an operating system, which is correct. How can I boot a flash drive that's bootable from other motherboards on this motherboard? Qualification This question is not a duplicate of this one because directly writing to the flash drive as an ISO 9660 (dd if=operating_system.iso of=/dev/sdb) still does not have the motherboard recognize the operating system. This question should be a duplicate of this one because I provide more information not provided by that poster. This forum thread has broken links and does not have a solution to my problem. Nobody knows what's going on in this forum thread.

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  • Help for choosing a cost effective game server for Flash client

    - by Sapots Thomas
    I am developing a flash-based game primarily for desktops, to be hosted on facebook platform (like cityville, sims social etc). The gameplay doesn't involve real-time communication between players unlike an mmorpg. Here each player plays in his own world without any knowledge of other online players. I've written almost 95% of the game logic in actionscript on the client side. I used Smartfox Server pro on the server side (mostly used for getting data from the DB) and the entire server code is an extension written in java. I'm using json as the protocol for communication. Although I love smartfox server, as an indie, its tough for me to afford the unlimited users license. Morever its limited just to one machine. So I'm looking for an alternative to smartfox server now. The reason for choosing smartfox server earlier was to use the server properties supported by it. Server properties on smartfox server take advantage of the socket connection and are essentially server side objects in java which store some data for the player which he can change frequently during the game. And when he logs out of the game, the extension can write out the final state in the DB (I'm using MySQL). This significantly reduces the number of DB UPDATE/INSERT calls made during the game. I love the way this works since the data is secure as its on the server side and smartfox server is known to be scalable. (although I'm not sure whether this approach is used widely by gaming industry or not, since this is not an mmorpg, I'm putting all player in the lobby). So my question is whether any of the free and community supported servers like reddwarf, firebase, BlazeDS etc can provide a similar architecture so that I can use server properties without many code changes? EDIT : I am not insisting on the exact same feature (thats asking too much!), but atleast a viable messaging system on the server so that I can send actionscript objects from the client using json/binary so that its fast. OR maybe some completely different way to implement what I need here. Thanks in advance.

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  • Building a Flash Platformer

    - by Jonathan O
    I am basically making a game where the whole game is run in the onEnterFrame method. This is causing a delay in my code that makes debugging and testing difficult. Should programming an entire platformer in this method be efficient enough for me to run hundreds of lines of code? Also, do variables in flash get updated immediately? Are there just lots of threads listening at the same time? Here is the code... stage.addEventListener(Event.ENTER_FRAME, onEnter); function onEnter(e:Event):void { //Jumping if (Yoshi.y > groundBaseLevel) { dy = 0; canJump = true; onGround = true; //This line is not updated in time } if (Key.isDown(Key.UP) && canJump) { dy = -10; canJump = false; onGround = false; //This line is not updated in time } if(!onGround) { dy += gravity; Yoshi.y += dy; } //limit screen boundaries //character movement if (! Yoshi.hitTestObject(Platform)) //no collision detected { if (Key.isDown(Key.RIGHT)) { speed += 4; speed *= friction; Yoshi.x = Yoshi.x + movementIncrement + speed; Yoshi.scaleX = 1; Yoshi.gotoAndStop('Walking'); } else if (Key.isDown(Key.LEFT)) { speed -= 4; speed *= friction; Yoshi.x = Yoshi.x - movementIncrement + speed; Yoshi.scaleX = -1; Yoshi.gotoAndStop('Walking'); } else { speed *= friction; Yoshi.x = Yoshi.x + speed; Yoshi.gotoAndStop('Still'); } } else //bounce back collision detected { if(Yoshi.hitTestPoint(Platform.x - Platform.width/2, Platform.y - Platform.height/2, false)) { trace('collision left'); Yoshi.x -=20; } if(Yoshi.hitTestPoint(Platform.x, Platform.y - Platform.height/2, false)) { trace('collision top'); onGround=true; //This update is not happening in time speed = 0; } } }

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  • Are there any working implementations of the rolling hash function used in the Rabin-Karp string sea

    - by c14ppy
    I'm looking to use a rolling hash function so I can take hashes of n-grams of a very large string. For example: "stackoverflow", broken up into 5 grams would be: "stack", "tacko", "ackov", "ckove", "kover", "overf", "verfl", "erflo", "rflow" This is ideal for a rolling hash function because after I calculate the first n-gram hash, the following ones are relatively cheap to calculate because I simply have to drop the first letter of the first hash and add the new last letter of the second hash. I know that in general this hash function is generated as: H = c1ak - 1 + c2ak - 2 + c3ak - 3 + ... + cka0 where a is a constant and c1,...,ck are the input characters. If you follow this link on the Rabin-Karp string search algorithm , it states that "a" is usually some large prime. I want my hashes to be stored in 32 bit integers, so how large of a prime should "a" be, such that I don't overflow my integer? Does there exist an existing implementation of this hash function somewhere that I could already use? Here is an implementation I created: public class hash2 { public int prime = 101; public int hash(String text) { int hash = 0; for(int i = 0; i < text.length(); i++) { char c = text.charAt(i); hash += c * (int) (Math.pow(prime, text.length() - 1 - i)); } return hash; } public int rollHash(int previousHash, String previousText, String currentText) { char firstChar = previousText.charAt(0); char lastChar = currentText.charAt(currentText.length() - 1); int firstCharHash = firstChar * (int) (Math.pow(prime, previousText.length() - 1)); int hash = (previousHash - firstCharHash) * prime + lastChar; return hash; } public static void main(String[] args) { hash2 hashify = new hash2(); int firstHash = hashify.hash("mydog"); System.out.println(firstHash); System.out.println(hashify.hash("ydogr")); System.out.println(hashify.rollHash(firstHash, "mydog", "ydogr")); } } I'm using 101 as my prime. Does it matter if my hashes will overflow? I think this is desirable but I'm not sure. Does this seem like the right way to go about this?

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  • Flash was "not designed to function across LANs". Any workarounds?

    - by Triynko
    See: http://helpx.adobe.com/flash/kb/problems-using-flash-authoring-across.html Issue When using Adobe Flash across a local area network (LAN) and networked drives/folders, you may experience any of the following problems:" Flash crashes while performing a test movie on FLA files located on a networked drive or folder. FLA files get corrupted when opening from or saving to networked drives or folder. Flash does not reflect changes in custom class after compiling. Flash, Flash Video Encoder, or Adobe Media Encodercrashes or corrupts Flash Video (FLV) files while encoding source located on networked drives or folder. Flash Video Encoder or Adobe Media Encoder crashes or corrupts FLV files where the output folder is a networked drive or folder. Published Flash Player (SWF) files and projectors are unable to load content located on networked drives or folder. More than one instance of a SWF or Projector on client machines cannot play back FLV files located on a networked drive or folder. Reason The Adobe Flash IDE, FLV Encoder, Adobe Media Encoderand Flash Player were not designed to function across LANs. Solution Use of Flash files across local networks is not supported in any context. Published content should access data through a web server. All file sources should be opened and saved on the local system. Using Flash in such a scenario for project collaboration or content deployment is highly discouraged and may corrupt your source files. If you need to work in a collaborative environment or store source files on a server, use the project panel and/or a third-party version control system. SERIOUSLY? I cannot work on files located on a mapped network drive? How did they mess that one up? Does the Flash IDE really open the source file and wipe it clean to do the saving, rather than saving a copy first then replacing it as an atomic file system operation? How hard would it be for them make a dummy temporary file for saving then issue a MOVE command? Any workarounds for this, like something that can make a network drive as stable as a local drive, like some kind of automatic local caching and synching?

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  • How do I get the "Install Missing Plugin" yellow bar to appear in firefox when flash is not installe

    - by Janak
    My rails website uses the open_flash_graph plugin to generate flash graphs for my clients. If a customer doesn't have flash installed, it doesn't display any messages, it simply doesn't show any graphs. I've noticed that if I go to other websites that need flash, I get a yellow bar at the top of my firefox window that offers to "Install Missing Plugin". I assume something in the HTML lets firefox know that this webpage needs flash. What code do I need to add to my website to make this work?

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  • How to map hash keys to methods for an encapsulated Ruby class (tableless model)?

    - by user502052
    I am using Ruby on Rails 3 and I am tryng to map a hash (key, value pairs) to an encapsulated Ruby class (tableless model) making the hash key as a class method that returns the value. In the model file I have class Users::Account #< ActiveRecord::Base def initialize(attributes = {}) @id = attributes[:id] @firstname = attributes[:firstname] @lastname = attributes[:lastname] end end def self.to_model(account) JSON.parse(account) end My hash is hash = {\"id\":2,\"firstname\":\"Name_test\",\"lastname\":\"Surname_test\"} I can make account = Users::Account.to_model(hash) that returns (debugging) --- id: 2 firstname: Name_test lastname: Surname_test That works, but if I do account.id I get this error NoMethodError in Users/accountsController#new undefined method `id' for #<Hash:0x00000104cda410> I think because <Hash:0x00000104cda410> is an hash (!) and not the class itself. Also I think that doing account = Users::Account.to_model(hash) is not the right approach. What is wrong? How can I "map" those hash keys to class methods?

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  • How do I design a cryptographic hash function?

    - by Eyal
    After reading the following about why one-way hash functions are one-way, I would like to know how to design a hash function. http://stackoverflow.com/questions/1038307/help-me-better-understand-cryptographic-hash-functions/1047106#1047106 Before everyone gets on my case: Yes, I know that it's a bad idea to not use a proven and tested hash function. I would still like to know how it's done. I'm familiar with Feistel-network ciphers but those are necessarily reversible, horrible for a cryptographic hash. Is there some sort of construction that is well-used in cryptographic hashing? Something that makes it very one-way?

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  • C++ converting hexadecimal md5 hash to decimal integer

    - by Zackery
    I'm doing Elgamal Signature Scheme and I need to use the decimal hash value from the message to compute S for signature generation. string hash = md5(message); cout << hash << endl; NTL::ZZ msgHash = strtol(hash.c_str(), NULL, 16); cout << msgHash << endl; There are no integer large enough to contain the value of 32 byte hexadecimal hash, and so I tried big integer from NTL library but it didn't work out because you cannot assign long integer to NTL::ZZ type. Is there any good solution to this? I'm doing this with visual C++ in Visual Studio 2013.

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  • How to sort a hash by value in descending order and output a hash in ruby?

    - by tipsywacky
    output.sort_by {|k, v| v}.reverse and for keys h = {"a"=>1, "c"=>3, "b"=>2, "d"=>4} => {"a"=>1, "c"=>3, "b"=>2, "d"=>4} Hash[h.sort] Right now I have these two. But I'm trying to sort hash in descending order by value so that it will return => {"d"=>4, "c"=>3, "b"=>2, "a"=>1 } Thanks in advance. Edit: let me post the whole code. def count_words(str) # YOUR CODE HERE output = Hash.new(0) sentence = str.gsub(/,/, "").gsub(/'/,"").gsub(/-/, "").downcase words = sentence.split() words.each do |item| output[item] += 1 end puts Hash[output.sort_by{ |_, v| -v }] return Hash[output.sort_by{|k, v| v}.reverse] end

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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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  • some flash applications does not work on ubuntu (9.10)

    - by Itay Moav
    Some flash sites does not work well on my computer (Ubuntu 9.10) Example: youtube.com - can't hear sounds http://animesquish.org/anime/queens-blade-heir-to-the-throne-episode-01/ - I see only the first second of each movie and then it freezes. What am I missing? Here is the output of dpkg -l | grep flash ii flashplugin-installer 10.0.42.34ubuntu0.9.10.1 Adobe Flash Player plugin installer ii flashplugin-nonfree-extrasound 0.0.svn2431-3 Adobe Flash Player platform support library

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  • Some Flash applications do not work on Ubuntu (9.10)

    - by Itay Moav
    Some Flash sites do not work well on my computer (Ubuntu 9.10). Example: youtube.com - can't hear sounds. http://animesquish.org/anime/queens-blade-heir-to-the-throne-episode-01/ - I see only the first second of each movie and then it freezes. What am I missing? Here is the output of dpkg -l | grep flash: ii flashplugin-installer 10.0.42.34ubuntu0.9.10.1 Adobe Flash Player plugin installer ii flashplugin-nonfree-extrasound 0.0.svn2431-3 Adobe Flash Player platform support library

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