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  • What are some good resources for creating a game engine in XNA?

    - by Glasser
    I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design this game. We've been meeting for months now and so far we have a pretty buffed out Game Design Document as well as much audio/visual concept art. Our programmers are itching to progress on our own end. Each person in our programming team is well versed in C++, but is very familiar with C#. We have enough experience and skill that we're confident that we will be successful with our game, and we're looking to build our own game engine in XNA as it seems like it would be worth our time and effort in the end. The game itself will be a 2D beat 'em up style game to be released over xbox live and the PC. It's play style will be similar to that of Castle Crashers or Scott Pilgrim vs The World. We want to design the game engine to allow us to better implement our assets into the game as well as to simplify the creation of design elements/mechanics. Currently between our programmers, we have books such as "XNA 4.0" and "Game Coding Complete, Third Edition," but we'd still like more information on both XNA and (especially) building a game engine from scratch. What are any other good books, websites, or resources we could use to further map out and program our game engine?

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • Welcome to the Gamification Blog!

    - by erikanollwebb
    If you are here, you have probably been hearing about gamification and game mechanics, and wondering how it all fits into the enterprise space.  Although I've been leading some efforts in the Fusion Apps UX team on gamification for a while, I have left it to a couple of others to blog on it.  For example, check out the links below from Ultan Ó Broin if you haven't seen these already: #gamifyOracle: Oracle Applications Gamification Worldwide #UX Design Jam Oracle Applications UX Gamification Worldwide All Hands Day Gamification, Schamification: Reality Isn't Broken. Your User Experience Is I've been tweeting to #GamifyOracle for a while but I'll try to use this blog to put a little of my own thoughts on the matter together.  In the meantime, I spoke at the GSummit in June on the things we're working on and I'll be leading a workshop and speaking on Enterprise Gamification at the Enterprise Gamification Summit in September.  Oracle peeps, let me know if you are interested in attending, since we can get a group discount for the workshop/summit.  We're also planning to conduct some more research on gamification in the enterprise space at Oracle OpenWorld this October.  In the meantime, let me know if there are issues you are interested in and I'll try to put some things together here.  I'd love to know who all is working on gamification in Oracle--I know some of you but I'm sure there are others!

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Need help understanding _set_security_error_handler()

    - by Emil D
    So , I've been reading this article: http://msdn.microsoft.com/en-us/library/aa290051%28VS.71%29.aspx And I would like to define my custom handler.However, I'm not sure I understand the mechanics well.What happens after a call is made to the user-defined function ( e.g. the argument of _set_security_error_handler() ) ? Does the program still terminate afterward ? If that is the case, is it possible to terminate only the current thread(assuming that it is not the main thread of the application).AFAIK, each thread has its own stack , so if the stack of a thread gets corrupted, the rest of the application shouldn't be affected. Finally, if it is indeed possible to only terminate the current thread of execution, what potential problems could such an action cause? I'm trying to do all this inside an unmanaged C++ dll that I would like to use in my C# code.

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  • Cost to GC of using weak references in C#?

    - by Scott Bilas
    In another question, Stephen C says: A second concern is that there are runtime overheads with using weak references. The obvious costs are those of creating weak references and calling get on them. A less obvious cost is that significant extra work needs to be done each time the GC runs. So what exactly is the cost to the GC of a weak ref? What extra work does it need to do, and how big of a deal is it? I can make some educated guesses, but am interested in the actual mechanics.

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  • fatal error F1002

    - by Ghazooo
    Hi , I have a Fortran 77 program code , I am using fortran power station on XP . I wrote this program because I am studying Master's degree in Mechanics , It is a very long Finite element method code. when I press the compile order it shows me the following message : "fatal error F1002: compiler is out of heap space in pass 2" I googled the problem , and found the following solutions : http://www.microsofttranslator.com/BV.aspx?ref=CSSKB&from=en&to=ar&a=http://support.microsoft.com/kb/112345/en-us?fr=1 But to be honest , I did not understand the solution !!! I think my code is good and clear . Does any one have any suggestions to solve this problem ?? please consider me as a very simple programmer. I will really appreciate that . Thanks in Advance Ghazooo

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  • Help me understand Rails eager loading

    - by aaronrussell
    I'm a little confused as to the mechanics of eager loading in active record. Lets say a Book model has many Pages and I fetch a book using this query: @book = Book.find book_id, :include => :pages Now this where I'm confused. My understanding is that @book.pages is already loaded and won't execute another query. But suppose I want to find a specific page, what would I do? @book.pages.find page_id # OR... @book.pages.to_ary.find{|p| p.id == page_id} Am I right in thinking that the first example will execute another query, and therefore making the eager loading pointless, or is active record clever enough to know that it doesn't need to do another query? Also, my second question, is there an argument that in some cases eager loading is more intensive on the database and sometimes multiple small queries will be more efficient that a single large query? Thanks for your thoughts.

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  • Book recommendation for a Ruby dev learning Java

    - by cpjolicoeur
    I've been a Ruby developer for the past 4-5 years, and prior to that coded in Perl and a language called ProvideX for years. As hard as it may seem, I've never written a Java application short of the basic Hello World app probably a decade ago. I'm beginning to start doing some Android development to port some iPhone applications we did for a client over to the Android platform. As such, I'm wondering what the best reference book I can buy is to get up to speed quickly with the features (and peculiarities) of Java. There are numerous "Learn Ruby for Java programmers" out there, but not really any reference books for going the otherway of Ruby-to-Java. I'm looking for something preferably like the "Learn Perl the Hard Way" book. I know how to code, I just need a reference on learning the proper mechanics of Java after having done Ruby (and a bit of Obj-C) work exclusively for the past few years.

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  • MySQL: Is it faster to use inserts and updates instead of insert on duplicate key update?

    - by Nir
    I have a cron job that updates a large number of rows in a database. Some of the rows are new and therefore inserted and some are updates of existing ones and therefore update. I use insert on duplicate key update for the whole data and get it done in one call. But- I actually know which rows are new and which are updated so I can also do inserts and updates seperately. Will seperating the inserts and updates have advantage in terms of performance? What are the mechanics behind this ? Thanks!

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  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

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  • Exception is swallowed by finally

    - by fiction
    static int retIntExc() throws Exception{ int result = 1; try { result = 2; throw new IOException("Exception rised."); } catch (ArrayIndexOutOfBoundsException e) { System.out.println(e.getMessage()); result = 3; } finally { return result; } } A friend of mine is a .NET developer and currently migrating to Java and he ask me the following question about this source. In theory this must throw IOException("Exception rised.") and the whole method retIntExc() must throws Exception. But nothing happens, the method returns 2. I've not tested his example, but I think that this isn't the expected behavior. EDIT: Thanks for all answers. Some of you have ignored the fact that method is called retIntExc, which means that this is only some test/experimental example, showing problem in throwing/catching mechanics. I didn't need 'fix', I needed explanation why this happens.

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  • testing the controller in asp.net mvc

    - by csetzkorn
    Hi, I would like to test the validation of submitted DTO. This is the bare bone of a controller create action: [AcceptVerbs(HttpVerbs.Post)] public RedirectToRouteResult Create(SomeDTO SomeDTO) { SomeObject SomeObject = null; try { SomeObject = this.RepositoryService.getSomeObjectRepository().Create(SomeDTO, this.RepositoryService); } catch (BrokenRulesException ex) { ex.AddModelStateErrors(ModelState, "Model"); } catch (Exception e) { ModelState.AddModelError("Exception", e.Message); } TempData["ViewData"] = ViewData; TempData["SomeDTO "] = SomeDTO; return ModelState.IsValid ? RedirectToAction("SomeObjectDetail", new { Id = SomeObject.Id }) : RedirectToAction("Form"); } The mechanics , although not relevant, is as follows: I have a strongly typed view = form which submits a dto to this action which either returns the form or the details page of the created object. I would like to unit test whether the Model contains certain key/errorMessage combinations given some invalid dto. Did someone do similar stuff? Any pointers would be very much appreciated. Thanks. Best wishes, Christian

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  • MS SQL Server Job with precise timing

    - by TcKs
    Hi, I have a DB with game data (map, players, etc...) and I have a game core mechanics writen in T-SQL stored procedure. I need process game loop (via the stored procedure) every "X" seconds. I tried used the SQL Job, but when I set the interval to seconds, the SQL server stops responding. If I set the interval greater than one minute, all was ok. I need game loop precise in time, e.g. the game loop will run only once and will be executed every "X" precisely (tolerance should be less than one second). Can I do it with MS SQL Server capabilities? Or should I create a windows service which will repeatly execute game loop procedure? Or should I go another way? Thanks! EDIT: The game loop stored procedure takes less than the interval.

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  • F# powerpack and distribution

    - by rwallace
    I need arbitrary precision rational numbers, which I'm given to understand are available in the F# powerpack. My question is about the mechanics of distribution; my program needs to be able to compile and run both on Windows/.Net and Linux/Mono at least, since I have potential users on both platforms. As I understand it, the best procedure is: Download the powerpack .zip, not the installer. Copy the DLL into my program directory. Copy the accompanying license file into my program directory, to make sure everything is above board. Declare references and go ahead and use the functions I need. Ship the above files along with my source and binary, and since the DLL uses byte code, it will work fine on any platform. Is this the correct procedure? Am I missing anything?

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • So it comes to PASS…

    - by Tony Davis
    How does your company gauge the benefit of attending a technical conference? What's the best change you made as a direct result of attendance? It's time again for the PASS Summit and I, like most people go with a set of general goals for enhancing technical knowledge; to learn more about PowerShell, to drill into SQL Server performance tuning techniques, and so on. Most will write up a brief report on the event for the rest of the team. Ideally, however, it will go a bit further than that; each conference should result in a specific improvement to one of your systems, or in the way you do your job. As co-editor of Simple-talk.com, and responsible for the majority of our SQL books, my “high level” goals don't vary much from conference to conference. I'm always on the lookout for good new authors. I target interesting new technologies and tools and try to learn more. I return with a list of actions, new articles to commission, and potential new authors. Three years ago, however, I started setting myself the goal of implementing “one new thing” after each conference. After one, I adopted Kanban for managing my workload, a technique that places strict limits on “work in progress” and makes the overall workload, and backlog, highly visible. After another I trialled a community book project. At PASS 2010, one of my general goals was to delve deeper into SQL Server transaction log mechanics, but on top of that, I set a specific goal of writing something useful on the topic. I started a Stairway series and, ultimately, it's turned into a book! If you're attending the PASS Summit this year, take some time to consider what specific improvement or change you'll implement as a result. Also, try to drop by the Red Gate booth (#101). During the Vendor event on Wednesday evening, Gail Shaw and I will be there to discuss, and hand out copies of the book. Cheers, Tony.  

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  • Autoscaling in a modern world&hellip;. Part 3

    - by Steve Loethen
    The Wasabi Hands on Labs give you a good look at the basic mechanics, but I don’t find the setup too practical.  Using a local console application to host the Autoscaler and rules files is probably the (IMHO) least likely architecture.  Far more common would be hosting in a service on premise (if you want to have the Autoscaler local) or most likely, host it in a Azure role of it’s own.  I chose to go the Azure route. First step was to get the rules.xml and the services.xml files into the cloud.  I tend to be a “one step at a time” sort of guy, so running the console application with the rules sitting in a Azure hosted set of blobs seemed to be the logical first step.  Here are the steps: 1) Create a container in the storage account you wish to use.  Name does not matter, you will get a chance to set the container name (as well as the file names) in the app.config 2) Copy the two files from where you created them to your  container.  I used the same files I had locally.  I made the container public to eliminate security issues, but in the final application, a bit of security needs to be applied (one problem at a time).  The content type was set to text/xml.  I found one reference claiming the importance of this step, and it makes sense. 3) Adjust the app.config to set the location of the files.  This will let you set all the storage account and key information needed to reach into the cloud form your console application.  The sections of your app.config will look like this: <rulesStores> <add name="Blob Rules Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.Rules.Configuration.BlobXmlFileRulesStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="rules.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </rulesStores> <serviceInformationStores> <add name="Blob Service Information Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.ServiceModel.Configuration.BlobXmlFileServiceInformationStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="services.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </serviceInformationStores> Once I had the files up in the sky, I renamed the local copies to just to make my self feel better about the application using the correct set of rules and services.  Deploy the web role to the cloud.  Once it is up and running, start the console application.  You should find the application scales up and down in response to the buttons on the web site.  Tune in next time for moving the hosting of the Autoscaler to a worker role, discussions on getting the logging information into diagnostics into storage, and a set of discussions about certs and how they play a role.

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  • BAM design pointers

    - by Kavitha Srinivasan
    In working recently with a large Oracle customer on SOA and BAM, I discovered that some BAM best practices are not quite well known as I had always assumed ! There is a doc bug out to formally incorporate those learnings but here are a few notes..  EMS-DO parity When using EMS (Enterprise Message Source) as a BAM feed, the best practice is to use one EMS to write to one Data Object. There is a possibility of collisions and duplicates when multiple EMS write to the same row of a DO at the same time. This customer had 17 EMS writing to one DO at the same time. Every sensor in their BPEL process writes to one topic but the Topic was read by 1 EMS corresponding to one sensor. They then used XSL within BAM to transform the payload into the BAM DO format. And hence for a given BPEL instance, 17 sensors fired, populated 1 JMS topic, was consumed by 17 EMS which in turn wrote to 1 DataObject.(You can image what would happen for later versions of the application that needs to send more information to BAM !).  We modified their design to use one Master XSL based on sensorname for all sensors relating to a DO- say Data Object 'Orders' and were able to thus reduce the 17 EMS to 1 with a master XSL. For those of you wondering about how squeaky clean this design is, you are right ! This is indeed not squeaky clean and that brings us to yet another 'inferred' best practice. (I try very hard not to state the obvious in my blogs with the hope that everytime I blog, it is very useful but this one is an exception.) Transformations and Calculations It is optimal to do transformations within an engine like BPEL. Not only does this provide modelling ease with a nice GUI XSL mapper in JDeveloper, the XSL engine in BPEL is quite efficient at runtime as well. And so, doing XSL transformations in BAM is not quite prudent.  The same is true for any non-trivial calculations as well. It is best to do all transformations,calcuations and sanitize the data in a BPEL or like layer and then send this to BAM (via JMS, WS etc.) This then delegates simply the function of report rendering and mechanics of real-time reporting to the Oracle BAM reporting tool which it is most suited to do. All nulls are not created equal Here is yet another possibly known fact but reiterated here. For an EMS with an Upsert operation: a) If Empty tags or tags with no value are sent like <Tag1/> or <Tag1></Tag1>, the DO will be overwritten with --null-- b) If Empty tags are suppressed ie not generated at all, the corresponding DO field will NOT be overwritten. The field will have whatever value existed previously.  For an EMS with an Insert operation, both tags with an empty value and no tags result in –null-- being written to the DO. Hope this helps .. Happy 4th!

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  • Kickstarter "last minute cold feet"

    - by mm24
    today I scheduled the publication of a video on kickstarter requesting approximately 5.000 $ in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more than 20.000$ in the game so far (for artwork, music, legal and accountant expenses) and I am now getting cold feet about my decision of publishing the video. The game is "nearly finished", in other words: the game mechanics are working but I still have some bugs to fix. Once I will have finished this (I hope will take me 1 or 2 weeks) I plan to start working on the actual level balancing (e.g. deciding the order of appearence of enemies for each level and balancing the number of hitpoints and strenght of bullets that the enemies have). Reasons for not publishing the video are: fear that the concept can be copied easily: the game is a shooter game set in a different environment (its a pretty cool one, believe me :)) and I am worried that someone might copy* the idea (I know, its the usual "I am worried story.."). A shooter game is one of the easiest game to implement and hence there will be hundreds game developer able to copy it by just adapting their existing code and changing graphics (not as straightforward). It took me one year to develop this because I was inexperienced plus there are approximately 6/7 months of work from the illustrator and there are 8 unique music tracks composed. The soundtrack of the video is the soundtrack of the game wich is not yet published and has not been deposited to a music society. I did create legally valid timestamps for the tracks and I am considering uploading the album on iTunes before publishing the video so I can have a certain publication date. But overall I am a bit scared and worried because I have never done this before and even the simple act of publishing an album requires me to read a long contract from the "aggregator company") which, even if I do have contracts with the musicians do worry me as I am not a U.S. resident and I am not familiar with the U.S. law system Reasons for publishing the video are: I almost run out of money (but this is not a real reason as I should have enough for one more month of development time) ...I kind of need extra money as, even if I do have money for 1 month of development I do not have money for marketing and for other expenses (e.g. accountant) It will create a fan base I could get some useful feedback from a wider range of beta testers It might create some pre-release buzz in case some blogger or game magazine likes the concept Anyone has had similar experiences? Is there a real risk that someone will copy the concept and implement it in a couple of months? Will the Kickstarter campaing be a good pre-release exposure for the gmae? Any refrences of similar projects/situations? Is it realistic that someone like ROVIO will copy the idea straight away?

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • What is Database Continuous Integration?

    - by SQLDev
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • What is Database Continuous Integration?

    - by David Atkinson
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • Exciting product releases (and one disappointing thing) with Mix10

    - by Jeff
    Sadly, I'm not at Mix this year, for the first time in a few years. It's a little harder to go if you work for Microsoft, oddly enough. And then there's this little guy next to me, who at ten days old really needs his daddy to be around! But oh, the excitement of what Microsoft has in store! It's great to finally see all of these major releases coming together for Microsoft developer products. There is a great deal of excitement among people internally no matter where you work, because there is so much cool stuff in the pipe. In case you live under a rock...Visual Studio 2010 - Great to see all of the positive feedback on the Twitter and what not. I've been using it on one of my home products for awhile, and I really like it. The newer nightly builds of ReSharper also seem to be gaining speed in quality as well. I like the new debugging features, and the text readability is not imagined. Love it.Silverlight 4 - I've been running a couple of minor SL3 apps on my personal sites for awhile now, and I'm thrilled with the platform. With a couple of key concepts down, .NET folk like you and me can do some stellar things with this, and if you're a Mac nerd (like me), it's all kinds of awesome to be able to build stuff for it without the agony of Objective-C and X Code.Windows Phone 7 Series - A few weeks ago you got to see the shiny new UI that went beyond the icon grid, and now you've got the developer story as well. That I can adapt my existing Silverlight apps with minimal effort to work on the phone is pretty powerful. Millions of .NET devs just because phone developers, using the tools they already know. How great is that?ASP.NET MVC2 - The final bits shipped last week, and there was much rejoicing. I love this framework because of the testability and the real ability to get to the true mechanics of HTTP. The other cool thing is the speed at which the framework has evolved. v2 in less than a year is pretty "un-Microsoft" in a lot of eyes.The video of keynotes and sessions is starting to appear on the Mix site, but for reasons I can't understand, they're WMV downloads. For real? Not that helpful for Mac folk. Why wouldn't they be using a Silverlight player?In any case, the thing that continues to motivate me is that getting what you imagine on to the Internet gets easier every year. This is not a new revelation for me. I've only been at Microsoft for four months, but I've felt this way for years. I'm thrilled to be a part of it.

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