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  • Design Pattern for Social Game Mission Mechanics

    - by Furkan ÇALISKAN
    When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this etc...) or not. What do you think sims social or the ville or any other social games is using for this? I'm looking for a best-practise method to contruct a mission framework for tha game. How the well-known game firms do this stuff for their large scale social facebook games? Giving missions to the players and wait players to complete them. when they finished the missions, providing a method to catch this mission complete events considering large user database by not using server-side not so much to prevent high-traffic / resource consumption. how should i design the database and server-client communication to achive this design condidering this trade-off.

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  • Design patterns: when to use and when to stop doing everything using patterns

    - by honeybadger
    This question arises due to comment of FredOverflow in my previous post. Design pattern used in projects I am quite confused by the comment. I know design pattern help in making code reusable and readable (may lack in efficiency a bit). But when to use design patterns and most importantly when to stop doing everything using patterns or carried away by it ? Any comments from you will be helpful. tagging programing languages too to cover broader audience.

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  • So, "Are Design Patterns Missing Language Features"?

    - by Eduard Florinescu
    I saw the answer to this question: How does thinking on design patterns and OOP practices change in dynamic and weakly-typed languages? There it is a link to an article with an outspoken title: Are Design Patterns Missing Language Features. But where you can get snippets that seem very objective and factual and that can be verified from experience like: PaulGraham said "Peter Norvig found that 16 of the 23 patterns in Design Patterns were 'invisible or simpler' in Lisp." and a thing that confirms what I recently seen with people trying to simulate classes in javascript: Of course, nobody ever speaks of the "function" pattern, or the "class" pattern, or numerous other things that we take for granted because most languages provide them as built-in features. OTOH, programmers in a purely PrototypeOrientedLanguage? might well find it convenient to simulate classes with prototypes... I am taking into consideration also that design patterns are a communcation tool and because even with my limited experience participating in building applications I can see as an anti-pattern(ineffective and/or counterproductive) for example forcing a small PHP team to learn GoF patterns for small to medium intranet app, I am aware that scale, scope and purpose can determine what is effective and/or productive. I saw small commercial applications that mixed functional with OOP and still be maintainable, and I don't know if many would need for example in python to write a singleton but for me a simple module does the thing. patterns So are there studies or hands on experience shared that takes into consideration, all this, scale and scope of project, dynamics and size of the team, languages and technologies, so that you don't feel that a (difficult for some)design pattern is there just because there isn't a simpler way to do it or that it cannot be done by a language feature?

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  • New book in the style of Advanced Programming Language Design by R. A. Finkel [closed]

    - by mfellner
    I am currently researching visual programming language design for a university paper and came across Advanced Programming Language Design by Raphael A. Finkel from 1996. Other, older discussions in the same vein on Stackoverflow have mentioned Language Implementation Patterns by Terence Parr and Programming Language Pragmatics* by Michael L. Scott. I was wondering if there is even more (and especially up-to-date) literature on the general topic of programming language design. *) http://www.cs.rochester.edu/~scott/pragmatics/

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  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

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  • Does TDD lead to the good design?

    - by Eugen Martynov
    I'm in transition from "writing unit tests" state to TDD. I saw as Johannes Brodwall creates quite acceptable design from avoiding any of architecture phase before. I'll ask him soon if it was real improvisation or he had some thoughts upfront. I also clearly understand that everyone has experience that prevents to write explicit design bad patterns. But after participating in code retreat I hardly believe that writing test first could save us from mistakes. But I also believe that tests after code will lead to mistakes much faster. So this night question is asking for people who is using TDD for a long time share their experience about results of design without upfront thinking. If they really practice it and get mostly suitable design. Or it's my small understanding about TDD and probably agile.

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  • Functional/nonfunctional requirements VS design ideas

    - by Nicholas Chow
    Problem domain Functional requirements defines what a system does. Non-Functional requirements defines quality attributes of what the system does as a whole.(performance, security, reliability, volume, useability, etc.) Constraints limits the design space, they restrict designers to certain types of solutions. Solution domain Design ideas , defines how the system does it. For example a stakeholder need might be we want to increase our sales, therefore we must improve the usability of our webshop so more customers will purchase, a requirement can be written for this. (problem domain) Design takes this further into the solution domain by saying "therefore we want to offer credit card payments in addition to the current prepayment option". My problem is that the transition phase from requirement to design seems really vague, therefore when writing requirements I am often confused whether or not I incorporated design ideas in my requirements, that would make my requirement wrong. Another problem is that I often write functional requirements as what a system does, and then I also specify in what timeframe it must be done. But is this correct? Is it then a still a functional requirement or a non functional one? Is it better to seperate it into two distinct requirements? Here are a few requirements I wrote: FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers. FR1.4 The system shall display an error message containing: “Registration could not be completed” to the subscriber within 1 seconds after the system check of the registration form was unsuccessful. FR1.5 The system shall send a verification email containing a verification link to the subscriber within 30 seconds after the system check of the registration form was successful. FR1.6 The system shall add the newly registered Organizer to the user base within 5 seconds after the verification link was accessed. FR2 Organizer submits a Project FR2 describes the submission of a Project by an Organizer on CrowdFundum - FR2 The system shall display a submit Project form to the Organizer accounts on the website.< - FR2.3 The system shall check for completeness the Name of the Project, 1-3 Photo’s, Keywords of the Project, Punch line, Minimum and maximum amount of people, Funding threshold, One or more reward tiers, Schedule of when what will be organized, Budget plan, 300-800 Words of additional information about the Project, Contact details within 1 secondin after an Organizer submits the submit Project form. - FR2.8 The system shall add to the homepage in the new Projects category the Project link within 30 seconds after the system made a Project webpage - FR2.9 The system shall include in the Project link for the homepage : Name of the Project, 1 Photo, Punch line within 30 seconds after the system made a Project webpage. Questions: FR 1.1 : Have I incorporated a design idea here, would " the system shall have a registration form" be a better functional requirement? F1.2 ,2.3 : Is this not singular? Would the conditions be better written for each its own separate requirement FR 1.4: Is this a design idea? Is this a correct functional requirement or have I incorporated non functional(performance) in it? Would it be better if I written it like this: FR1 The system shall display an error message when check is unsuccessful. NFR: The system will respond to unsuccesful registration form checks within 1 seconds. Same question with FR 2.8 and 2.9. FR2.3: The system shall check for "completeness", is completeness here used ambigiously? Should I rephrase it? FR1.2: I added that the system shall require a "Captcha code" is this a functional requirement or does it belong to the "security aspect" of a non functional requirement. I am eagerly waiting for your response. Thanks!

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  • Good resources for language design

    - by Aaron Digulla
    There are lots of books about good web design, UI design, etc. With the advent of Xtext, it's very simple to write your own language. What are good books and resources about language design? I'm not looking for a book about compiler building (like the dragon book) but something that answers: How to create a grammar that is forgiving (like adding optional trailing commas)? Which grammar patterns cause problems for users of a language? How create a compact grammar without introducing ambiguities

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • How to explain why design choices are good?

    - by Telastyn
    As I've become a better developer, I find that much of my design skill comes more from intuition than mechanical analysis. This is great. It lets me read code and get a feel for it quicker. It lets me translate designs between languages and abstractions much easier. And it let's me get stuff done faster. The downside is that I find it harder to explain to teammates (and worse, management) why a particular design is advantageous; especially teammates that are behind the times on best practices. "This design is more testable!" or "You should favor composition over inheritance." go right over their heads, and lead into the rabbit hole of me trying to clue everyone in to the last decade of software engineering advances. I'll get better at it with practice of course, but in the mean time it involves a lot of wasted time and/or bad design (that will lead to wasted time fixing it later). How can I better explain why a certain design is superior, when the benefits aren't completely obvious to the audience?

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  • Help with MVC design pattern?

    - by user3681240
    I am trying to build a java program for user login but I am not sure if my MVC design is accurate. I have the following classes: LoginControl - servlet LoginBean - data holder java class with private variables getters and setters LoginDAO - concrete java class where I am running my SQL queries and doing rest of the logical work. Connection class - java class just to connect to the database view - jsp to display the results html - used for form Is this how you design a java program based on MVC design pattern? Please provide some suggestions?

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  • N-Tiered application design tool

    - by Ben V
    I'm beginning the design of a medium-sized web application. I usually like to design from the top down, i.e., start at the highest level and design my way down. I am planning to have the following layers: Presentation (PHP/Ajax) Business Logic Data Access Database Now I'd like to start sketching out the major objects in each layer and the interaction between layers. Is there a tool more specific to this purpose than just using a graphics/diagramming tool like Visio?

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  • UML Class Diagram for User Login

    - by 01010011
    Hi, The diagram below is my very first attempt at creating a UML class diagram describing a user login into a website. I'm sure its a poor design and full of flaws, but I'm hoping to learn from you guys how you would design a simple login like this. I'm particularly interested in your use of design patterns and which patterns you would use, how you would implement it in the design, and why. Any advise, criticisms, comments and suggestions will be really appreciated. Thanks in advance.

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  • Application Design: Single vs. Multiple Hits to the DB

    - by shyneman
    I'm building a service that performs a set of configured activities based on the type of request that it receives. Each activity involves going to the database and retrieving/updating some kind of information. The logic for each activity can be generalized and re-used across different request types. The activities may need to participate in a transaction for the duration of the servicing the request. One option, I'm considering is having each activity maintain its own access to DAL/database. This fully encapsulates the activity into a stand-alone re-usable piece, but hitting the database multiple times for one request doesn't seem like a viable option. I don't really know how to easily implement the concept of a transaction across the multiple activities here either. The second option is to encapsulate ALL the activities into one big activity and hit the database once. But this does not allow re-use and configuration of these activities for different requests. Does anyone have any suggestions and input about what should be the best way to approach my problem? Thanks for any help.

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  • How to extend this design for a generic converter in java?

    - by Jay
    Here is a small currency converter piece of code: public enum CurrencyType { DOLLAR(1), POUND(1.2), RUPEE(.25); private CurrencyType(double factor) { this.factor = factor; } private double factor; public double getFactor() { return factor; } } public class Currency { public Currency(double value, CurrencyType type) { this.value = value; this.type = type; } private CurrencyType type; private double value; public CurrencyType getCurrencyType() { return type; } public double getCurrencyValue() { return value; } public void setCurrenctyValue(double value){ this.value = value; } } public class CurrencyConversion { public static Currency convert(Currency c1, Currency c2) throws Exception { if (c1 != null && c2 != null) { c2.setCurrenctyValue(c1.getCurrencyValue() * c1.getCurrencyType().getFactor() * c2.getCurrencyType().getFactor()); return c2; } else throw new Exception(); } } I would like to improve this code to make it work for different units of conversion, for example: kgs to pounds, miles to kms, etc etc. Something that looks like this: public class ConversionManager<T extends Convertible> { public T convert(T c1, T c2) { //return null; } } Appreciate your ideas and suggestions.

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  • Why can't we capture the design of software more effectively?

    - by Ira Baxter
    As engineers, we all "design" artifacts (buildings, programs, circuits, molecules...). That's an activity (design-the-verb) that produces some kind of result (design-the-noun). I think we all agree that design-the-noun is a different entity than the artifact itself. A key activity in the software business (indeed, in any business where the resulting product artifact needs to be enhanced) is to understand the "design (the-noun)". Yet we seem, as a community, to be pretty much complete failures at recording it, as evidenced by the amount of effort people put into rediscovering facts about their code base. Ask somebody to show you the design of their code and see what you get. I think of a design for software as having: An explicit specification for what the software is supposed to do and how well it does it An explicit version of the code (this part is easy, everybody has it) An explanation for how each part of the code serves to achieve the specification A rationale as to why the code is the way it is (e.g., why a particualr choice rather than another) What is NOT a design is a particular perspective on the code. For example [not to pick specifically on] UML diagrams are not designs. Rather, they are properties you can derive from the code, or arguably, properties you wish you could derive from the code. But as a general rule, you can't derive the code from UML. Why is it that after 50+ years of building software, why don't we have regular ways to express this? My personal opinion is that we don't have good ways to express this. Even if we do, most of the community seems so focused on getting "code" that design-the-noun gets lost anyway. (IMHO, until design becomes the purpose of engineering, with the artifact extracted from the design, we're not going to get around this). What have you seen as means for recording designs (in the sense I have described it)? Explicit references to papers would be good. Why do you think specific and general means have not been succesful? How can we change this?

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  • (Database Design - products attributes): What is better option for product attribute database design

    - by meyosef
    Hi, I new in database design. What is better option for product attribute database design for cms?(Please suggest other options also). option 1: 1 table products{ id product_name color price attribute_name1 attribute_value1 attribute_name2 attribute_value2 attribute_name3 attribute_value3 } option 2: 3 tables products{ id product_name color price } attribute{ id name value } products_attribute{ products_id attribute_id } Thanks, Yosef

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  • in MSSQL Server 2005 Dev Edition, I faced index corruption

    - by tranhuyhung
    Hi all, When running stored procedures in MSSQL Server, I found it failed and the DBMS (MSSQL Server 2005 Dev Edition) notified that some indexes are corrupted. Please advice me, here below is DBCC logs: DBCC results for 'itopup_dev'. Service Broker Msg 9675, State 1: Message Types analyzed: 14. Service Broker Msg 9676, State 1: Service Contracts analyzed: 6. Service Broker Msg 9667, State 1: Services analyzed: 3. Service Broker Msg 9668, State 1: Service Queues analyzed: 3. Service Broker Msg 9669, State 1: Conversation Endpoints analyzed: 0. Service Broker Msg 9674, State 1: Conversation Groups analyzed: 0. Service Broker Msg 9670, State 1: Remote Service Bindings analyzed: 0. DBCC results for 'sys.sysrowsetcolumns'. There are 1148 rows in 14 pages for object "sys.sysrowsetcolumns". DBCC results for 'sys.sysrowsets'. There are 187 rows in 2 pages for object "sys.sysrowsets". DBCC results for 'sysallocunits'. There are 209 rows in 3 pages for object "sysallocunits". DBCC results for 'sys.sysfiles1'. There are 2 rows in 1 pages for object "sys.sysfiles1". DBCC results for 'sys.syshobtcolumns'. There are 1148 rows in 14 pages for object "sys.syshobtcolumns". DBCC results for 'sys.syshobts'. There are 187 rows in 2 pages for object "sys.syshobts". DBCC results for 'sys.sysftinds'. There are 0 rows in 0 pages for object "sys.sysftinds". DBCC results for 'sys.sysserefs'. There are 209 rows in 1 pages for object "sys.sysserefs". DBCC results for 'sys.sysowners'. There are 15 rows in 1 pages for object "sys.sysowners". DBCC results for 'sys.sysprivs'. There are 135 rows in 1 pages for object "sys.sysprivs". DBCC results for 'sys.sysschobjs'. There are 817 rows in 21 pages for object "sys.sysschobjs". DBCC results for 'sys.syscolpars'. There are 2536 rows in 71 pages for object "sys.syscolpars". DBCC results for 'sys.sysnsobjs'. There are 1 rows in 1 pages for object "sys.sysnsobjs". DBCC results for 'sys.syscerts'. There are 0 rows in 0 pages for object "sys.syscerts". DBCC results for 'sys.sysxprops'. There are 12 rows in 4 pages for object "sys.sysxprops". DBCC results for 'sys.sysscalartypes'. There are 27 rows in 1 pages for object "sys.sysscalartypes". DBCC results for 'sys.systypedsubobjs'. There are 0 rows in 0 pages for object "sys.systypedsubobjs". DBCC results for 'sys.sysidxstats'. There are 466 rows in 15 pages for object "sys.sysidxstats". DBCC results for 'sys.sysiscols'. There are 616 rows in 6 pages for object "sys.sysiscols". DBCC results for 'sys.sysbinobjs'. There are 23 rows in 1 pages for object "sys.sysbinobjs". DBCC results for 'sys.sysobjvalues'. There are 1001 rows in 376 pages for object "sys.sysobjvalues". DBCC results for 'sys.sysclsobjs'. There are 14 rows in 1 pages for object "sys.sysclsobjs". DBCC results for 'sys.sysrowsetrefs'. There are 0 rows in 0 pages for object "sys.sysrowsetrefs". DBCC results for 'sys.sysremsvcbinds'. There are 0 rows in 0 pages for object "sys.sysremsvcbinds". DBCC results for 'sys.sysxmitqueue'. There are 0 rows in 0 pages for object "sys.sysxmitqueue". DBCC results for 'sys.sysrts'. There are 1 rows in 1 pages for object "sys.sysrts". DBCC results for 'sys.sysconvgroup'. There are 0 rows in 0 pages for object "sys.sysconvgroup". DBCC results for 'sys.sysdesend'. There are 0 rows in 0 pages for object "sys.sysdesend". DBCC results for 'sys.sysdercv'. There are 0 rows in 0 pages for object "sys.sysdercv". DBCC results for 'sys.syssingleobjrefs'. There are 317 rows in 2 pages for object "sys.syssingleobjrefs". DBCC results for 'sys.sysmultiobjrefs'. There are 3607 rows in 37 pages for object "sys.sysmultiobjrefs". DBCC results for 'sys.sysdbfiles'. There are 2 rows in 1 pages for object "sys.sysdbfiles". DBCC results for 'sys.sysguidrefs'. There are 0 rows in 0 pages for object "sys.sysguidrefs". DBCC results for 'sys.sysqnames'. There are 91 rows in 1 pages for object "sys.sysqnames". DBCC results for 'sys.sysxmlcomponent'. There are 93 rows in 1 pages for object "sys.sysxmlcomponent". DBCC results for 'sys.sysxmlfacet'. There are 97 rows in 1 pages for object "sys.sysxmlfacet". DBCC results for 'sys.sysxmlplacement'. There are 17 rows in 1 pages for object "sys.sysxmlplacement". DBCC results for 'sys.sysobjkeycrypts'. There are 0 rows in 0 pages for object "sys.sysobjkeycrypts". DBCC results for 'sys.sysasymkeys'. There are 0 rows in 0 pages for object "sys.sysasymkeys". DBCC results for 'sys.syssqlguides'. There are 0 rows in 0 pages for object "sys.syssqlguides". DBCC results for 'sys.sysbinsubobjs'. There are 0 rows in 0 pages for object "sys.sysbinsubobjs". DBCC results for 'TBL_BONUS_TEMPLATES'. There are 0 rows in 0 pages for object "TBL_BONUS_TEMPLATES". DBCC results for 'TBL_ROLE_PAGE_GROUP'. There are 18 rows in 1 pages for object "TBL_ROLE_PAGE_GROUP". DBCC results for 'TBL_BONUS_LEVELS'. There are 0 rows in 0 pages for object "TBL_BONUS_LEVELS". DBCC results for 'TBL_SUPERADMIN'. There are 1 rows in 1 pages for object "TBL_SUPERADMIN". DBCC results for 'TBL_ADMIN_ROLES'. There are 11 rows in 1 pages for object "TBL_ADMIN_ROLES". DBCC results for 'TBL_ADMIN_USER_ROLE'. There are 42 rows in 1 pages for object "TBL_ADMIN_USER_ROLE". DBCC results for 'TBL_BONUS_CALCULATION_HISTORIES'. There are 0 rows in 0 pages for object "TBL_BONUS_CALCULATION_HISTORIES". DBCC results for 'TBL_MERCHANT_MOBILES'. There are 0 rows in 0 pages for object "TBL_MERCHANT_MOBILES". DBCC results for 'TBL_ARCHIVE_EXPORTED_SOFTPINS'. There are 16030918 rows in 35344 pages for object "TBL_ARCHIVE_EXPORTED_SOFTPINS". DBCC results for 'TBL_ARCHIVE_LOGS'. There are 280 rows in 2 pages for object "TBL_ARCHIVE_LOGS". DBCC results for 'TBL_ADMIN_USERS'. There are 29 rows in 1 pages for object "TBL_ADMIN_USERS". DBCC results for 'TBL_SYSTEM_ALERT_GROUPS'. There are 4 rows in 1 pages for object "TBL_SYSTEM_ALERT_GROUPS". DBCC results for 'TBL_EXPORTED_TRANSACTIONS'. There are 7848 rows in 89 pages for object "TBL_EXPORTED_TRANSACTIONS". DBCC results for 'TBL_SYSTEM_ALERTS'. There are 968 rows in 9 pages for object "TBL_SYSTEM_ALERTS". DBCC results for 'TBL_SYSTEM_ALERT_GROUP_MEMBERS'. There are 1 rows in 1 pages for object "TBL_SYSTEM_ALERT_GROUP_MEMBERS". DBCC results for 'TBL_ESTIMATED_TIME'. There are 11 rows in 1 pages for object "TBL_ESTIMATED_TIME". DBCC results for 'TBL_SYSTEM_ALERT_MEMBERS'. There are 0 rows in 1 pages for object "TBL_SYSTEM_ALERT_MEMBERS". DBCC results for 'TBL_COMMISSIONS'. There are 10031 rows in 106 pages for object "TBL_COMMISSIONS". DBCC results for 'TBL_CATEGORIES'. There are 3 rows in 1 pages for object "TBL_CATEGORIES". DBCC results for 'TBL_SERVICE_PROVIDERS'. There are 11 rows in 1 pages for object "TBL_SERVICE_PROVIDERS". DBCC results for 'TBL_CATEGORY_SERVICE_PROVIDER'. There are 11 rows in 1 pages for object "TBL_CATEGORY_SERVICE_PROVIDER". DBCC results for 'TBL_PRODUCTS'. There are 73 rows in 6 pages for object "TBL_PRODUCTS". DBCC results for 'TBL_MERCHANT_KEYS'. There are 291 rows in 30 pages for object "TBL_MERCHANT_KEYS". DBCC results for 'TBL_POS_UNLOCK_KEYS'. There are 0 rows in 0 pages for object "TBL_POS_UNLOCK_KEYS". DBCC results for 'TBL_POS'. There are 0 rows in 0 pages for object "TBL_POS". DBCC results for 'TBL_IMPORT_BATCHES'. There are 3285 rows in 84 pages for object "TBL_IMPORT_BATCHES". DBCC results for 'TBL_IMPORT_KEYS'. There are 2 rows in 1 pages for object "TBL_IMPORT_KEYS". DBCC results for 'TBL_PRODUCT_COMMISSION_TEMPLATES'. There are 634 rows in 4 pages for object "TBL_PRODUCT_COMMISSION_TEMPLATES". DBCC results for 'TBL_POS_SETTLE_TRANSACTIONS'. There are 0 rows in 0 pages for object "TBL_POS_SETTLE_TRANSACTIONS". DBCC results for 'TBL_CHANGE_KEY_SOFTPINS'. There are 0 rows in 1 pages for object "TBL_CHANGE_KEY_SOFTPINS". DBCC results for 'TBL_POS_RETURN_TRANSACTIONS'. There are 0 rows in 0 pages for object "TBL_POS_RETURN_TRANSACTIONS". DBCC results for 'TBL_POS_SOFTPINS'. There are 0 rows in 0 pages for object "TBL_POS_SOFTPINS". DBCC results for 'TBL_POS_MENUS'. There are 0 rows in 0 pages for object "TBL_POS_MENUS". DBCC results for 'TBL_COMMISSION_TEMPLATES'. There are 23 rows in 1 pages for object "TBL_COMMISSION_TEMPLATES". DBCC results for 'TBL_DOWNLOAD_TRANSACTIONS'. There are 170820 rows in 1789 pages for object "TBL_DOWNLOAD_TRANSACTIONS". DBCC results for 'TBL_IMPORT_TEMP_SOFTPINS'. There are 0 rows in 1 pages for object "TBL_IMPORT_TEMP_SOFTPINS". DBCC results for 'TBL_REGIONS'. There are 2 rows in 1 pages for object "TBL_REGIONS". DBCC results for 'TBL_SOFTPINS'. There are 9723677 rows in 126611 pages for object "TBL_SOFTPINS". DBCC results for 'sysdiagrams'. There are 0 rows in 0 pages for object "sysdiagrams". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTIONS'. There are 9302 rows in 53 pages for object "TBL_SYNCHRONIZE_TRANSACTIONS". DBCC results for 'TBL_SALEMEN'. There are 32 rows in 1 pages for object "TBL_SALEMEN". DBCC results for 'TBL_RESERVATION_SOFTPINS'. There are 131431 rows in 1629 pages for object "TBL_RESERVATION_SOFTPINS". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTION_ITEMS'. There are 5345 rows in 16 pages for object "TBL_SYNCHRONIZE_TRANSACTION_ITEMS". DBCC results for 'TBL_ACCOUNTS'. There are 1 rows in 1 pages for object "TBL_ACCOUNTS". DBCC results for 'TBL_SYNCHRONIZE_TRANSACTION_SOFTPIN'. There are 821988 rows in 2744 pages for object "TBL_SYNCHRONIZE_TRANSACTION_SOFTPIN". *DBCC results for 'TBL_EXPORTED_SOFTPINS'. Msg 8928, Level 16, State 1, Line 1 Object ID 1716917188, index ID 1, partition ID 72057594046119936, alloc unit ID 72057594050838528 (type In-row data): Page (1:677314) could not be processed. See other errors for details. Msg 8939, Level 16, State 7, Line 1 Table error: Object ID 1716917188, index ID 1, partition ID 72057594046119936, alloc unit ID 72057594050838528 (type In-row data), page (1:677314). Test (m_freeData = PAGEHEADSIZE && m_freeData <= (UINT)PAGESIZE - m_slotCnt * sizeof (Slot)) failed. Values are 15428 and 7240. There are 2267937 rows in 6133 pages for object "TBL_EXPORTED_SOFTPINS". CHECKDB found 0 allocation errors and 2 consistency errors in table 'TBL_EXPORTED_SOFTPINS' (object ID 1716917188).* DBCC results for 'TBL_DOWNLOAD_SOFTPINS'. There are 7029404 rows in 17999 pages for object "TBL_DOWNLOAD_SOFTPINS". DBCC results for 'TBL_MERCHANT_BALANCE_CREDIT_PAID'. There are 0 rows in 0 pages for object "TBL_MERCHANT_BALANCE_CREDIT_PAID". DBCC results for 'TBL_ARCHIVE_SOFTPINS'. There are 44015040 rows in 683692 pages for object "TBL_ARCHIVE_SOFTPINS". DBCC results for 'TBL_ACCOUNT_BALANCE_LOGS'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_BALANCE_LOGS". DBCC results for 'TBL_BLOCK_BATCHES'. There are 23 rows in 1 pages for object "TBL_BLOCK_BATCHES". DBCC results for 'TBL_BLOCK_BATCH_SOFTPIN'. There are 396 rows in 1 pages for object "TBL_BLOCK_BATCH_SOFTPIN". DBCC results for 'TBL_MERCHANTS'. There are 290 rows in 22 pages for object "TBL_MERCHANTS". DBCC results for 'TBL_DOWNLOAD_TRANSACTION_ITEMS'. There are 189296 rows in 1241 pages for object "TBL_DOWNLOAD_TRANSACTION_ITEMS". DBCC results for 'TBL_BLOCK_BATCH_CONDITIONS'. There are 23 rows in 1 pages for object "TBL_BLOCK_BATCH_CONDITIONS". DBCC results for 'TBL_SP_ADVERTISEMENTS'. There are 6 rows in 1 pages for object "TBL_SP_ADVERTISEMENTS". DBCC results for 'TBL_SERVER_KEYS'. There are 1 rows in 1 pages for object "TBL_SERVER_KEYS". DBCC results for 'TBL_ARCHIVE_DOWNLOAD_SOFTPINS'. There are 27984122 rows in 60773 pages for object "TBL_ARCHIVE_DOWNLOAD_SOFTPINS". DBCC results for 'TBL_ACCOUNT_BALANCE_REQUESTS'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_BALANCE_REQUESTS". DBCC results for 'TBL_MERCHANT_TERMINALS'. There are 633 rows in 4 pages for object "TBL_MERCHANT_TERMINALS". DBCC results for 'TBL_SP_PREFIXES'. There are 6 rows in 1 pages for object "TBL_SP_PREFIXES". DBCC results for 'TBL_DIRECT_TOPUP_TRANSACTIONS'. There are 43 rows in 1 pages for object "TBL_DIRECT_TOPUP_TRANSACTIONS". DBCC results for 'TBL_MERCHANT_BALANCE_REQUESTS'. There are 19367 rows in 171 pages for object "TBL_MERCHANT_BALANCE_REQUESTS". DBCC results for 'TBL_ACTION_LOGS'. There are 133714 rows in 1569 pages for object "TBL_ACTION_LOGS". DBCC results for 'sys.queue_messages_1977058079'. There are 0 rows in 0 pages for object "sys.queue_messages_1977058079". DBCC results for 'sys.queue_messages_2009058193'. There are 0 rows in 0 pages for object "sys.queue_messages_2009058193". DBCC results for 'TBL_CODES'. There are 98 rows in 1 pages for object "TBL_CODES". DBCC results for 'TBL_MERCHANT_BALANCE_LOGS'. There are 183498 rows in 3178 pages for object "TBL_MERCHANT_BALANCE_LOGS". DBCC results for 'TBL_MERCHANT_CHANNEL_TEMPLATE'. There are 397 rows in 2 pages for object "TBL_MERCHANT_CHANNEL_TEMPLATE". DBCC results for 'sys.queue_messages_2041058307'. There are 0 rows in 0 pages for object "sys.queue_messages_2041058307". DBCC results for 'TBL_VNPTEPAY'. There are 0 rows in 0 pages for object "TBL_VNPTEPAY". DBCC results for 'TBL_PAGE_GROUPS'. There are 10 rows in 1 pages for object "TBL_PAGE_GROUPS". DBCC results for 'TBL_PAGE_GROUP_PAGE'. There are 513 rows in 2 pages for object "TBL_PAGE_GROUP_PAGE". DBCC results for 'TBL_ACCOUNT_CHANNEL_TEMPLATE'. There are 0 rows in 0 pages for object "TBL_ACCOUNT_CHANNEL_TEMPLATE". DBCC results for 'TBL_PAGES'. There are 148 rows in 3 pages for object "TBL_PAGES". CHECKDB found 0 allocation errors and 2 consistency errors in database 'itopup_dev'. repair_allow_data_loss is the minimum repair level for the errors found by DBCC CHECKDB (itopup_dev). DBCC execution completed. If DBCC printed error messages, contact your system administrator.

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  • How to practice object oriented programming?

    - by user1620696
    I've always programmed in procedural languages and currently I'm moving towards object orientation. The main problem I've faced is that I can't see a way to practice object orientation in an effective way. I'll explain my point. When I've learned PHP and C it was pretty easy to practice: it was just matter of choosing something and thinking about an algorithm for that thing. In PHP for example, it was matter os sitting down and thinking: "well, just to practice, let me build one application with an administration area where people can add products". This was pretty easy, it was matter of thinking of an algorithm to register some user, to login the user, and to add the products. Combining these with PHP features, it was a good way to practice. Now, in object orientation we have lots of additional things. It's not just a matter of thinking about an algorithm, but analysing requirements deeper, writing use cases, figuring out class diagrams, properties and methods, setting up dependency injection and lots of things. The main point is that in the way I've been learning object orientation it seems that a good design is crucial, while in procedural languages one vague idea was enough. I'm not saying that in procedural languages we can write good software without design, just that for sake of practicing it is feasible, while in object orientation it seems not feasible to go without a good design, even for practicing. This seems to be a problem, because if each time I'm going to practice I need to figure out tons of requirements, use cases and so on, it seems to become not a good way to become better at object orientation, because this requires me to have one whole idea for an app everytime I'm going to practice. Because of that, what's a good way to practice object orientation?

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  • Which design is better (OO Design)?

    - by Tattat
    I have an "Enemy" object, that have many "gun" . Each "gun" can fire "bullet". Storing "gun" is using an array. when the "gun" is fired, the "bullet" will be created. And the enemy object will have an array to store the "bullet". So, I am thinking about the fire method. I am think making a firebulletFromGun in the "enemy". It need have a parameter: "gun". while this method is called. The "enemy" 's bullet will be added in the Array. Another design is writing the fire method in the "gun". The "enemy" use the "gun"'s fire method. And the "gun" will return a "bullet" object, and it will be added in the Array of "enemy". Both method can work, but which way is better? or they are similar the same? plx drop ur ideas/suggestions. thz.

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  • Design in "mixed" languages: object oriented design or functional programming?

    - by dema80
    In the past few years, the languages I like to use are becoming more and more "functional". I now use languages that are a sort of "hybrid": C#, F#, Scala. I like to design my application using classes that correspond to the domain objects, and use functional features where this makes coding easier, more coincise and safer (especially when operating on collections or when passing functions). However the two worlds "clash" when coming to design patterns. The specific example I faced recently is the Observer pattern. I want a producer to notify some other code (the "consumers/observers", say a DB storage, a logger, and so on) when an item is created or changed. I initially did it "functionally" like this: producer.foo(item => { updateItemInDb(item); insertLog(item) }) // calls the function passed as argument as an item is processed But I'm now wondering if I should use a more "OO" approach: interface IItemObserver { onNotify(Item) } class DBObserver : IItemObserver ... class LogObserver: IItemObserver ... producer.addObserver(new DBObserver) producer.addObserver(new LogObserver) producer.foo() //calls observer in a loop Which are the pro and con of the two approach? I once heard a FP guru say that design patterns are there only because of the limitations of the language, and that's why there are so few in functional languages. Maybe this could be an example of it? EDIT: In my particular scenario I don't need it, but.. how would you implement removal and addition of "observers" in the functional way? (I.e. how would you implement all the functionalities in the pattern?) Just passing a new function, for example?

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  • What are the software design essentials? [closed]

    - by Craig Schwarze
    I've decided to create a 1 page "cheat sheet" of essential software design principles for my programmers. It doesn't explain the principles in any great depth, but is simply there as a reference and a reminder. Here's what I've come up with - I would welcome your comments. What have I left out? What have I explained poorly? What is there that shouldn't be? Basic Design Principles The Principle of Least Surprise – your solution should be obvious, predictable and consistent. Keep It Simple Stupid (KISS) - the simplest solution is usually the best one. You Ain’t Gonna Need It (YAGNI) - create a solution for the current problem rather than what might happen in the future. Don’t Repeat Yourself (DRY) - rigorously remove duplication from your design and code. Advanced Design Principles Program to an interface, not an implementation – Don’t declare variables to be of a particular concrete class. Rather, declare them to an interface, and instantiate them using a creational pattern. Favour composition over inheritance – Don’t overuse inheritance. In most cases, rich behaviour is best added by instantiating objects, rather than inheriting from classes. Strive for loosely coupled designs – Minimise the interdependencies between objects. They should be able to interact with minimal knowledge of each other via small, tightly defined interfaces. Principle of Least Knowledge – Also called the “Law of Demeter”, and is colloquially summarised as “Only talk to your friends”. Specifically, a method in an object should only invoke methods on the object itself, objects passed as a parameter to the method, any object the method creates, any components of the object. SOLID Design Principles Single Responsibility Principle – Each class should have one well defined purpose, and only one reason to change. This reduces the fragility of your code, and makes it much more maintainable. Open/Close Principle – A class should be open to extension, but closed to modification. In practice, this means extracting the code that is most likely to change to another class, and then injecting it as required via an appropriate pattern. Liskov Substitution Principle – Subtypes must be substitutable for their base types. Essentially, get your inheritance right. In the classic example, type square should not inherit from type rectangle, as they have different properties (you can independently set the sides of a rectangle). Instead, both should inherit from type shape. Interface Segregation Principle – Clients should not be forced to depend upon methods they do not use. Don’t have fat interfaces, rather split them up into smaller, behaviour centric interfaces. Dependency Inversion Principle – There are two parts to this principle: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. In modern development, this is often handled by an IoC (Inversion of Control) container.

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • Design patterns for Agent / Actor based concurrent design.

    - by nso1
    Recently i have been getting into alternative languages that support an actor/agent/shared nothing architecture - ie. scala, clojure etc (clojure also supports shared state). So far most of the documentation that I have read focus around the intro level. What I am looking for is more advanced documentation along the gang of four but instead shared nothing based. Why ? It helps to grok the change in design thinking. Simple examples are easy, but in a real world java application (single threaded) you can have object graphs with 1000's of members with complex relationships. But with agent based concurrency development it introduces a whole new set of ideas to comprehend when designing large systems. ie. Agent granularity - how much state should one agent manage - implications on performance etc or are their good patterns for mapping shared state object graphs to agent based system. tips on mapping domain models to design. Discussions not on the technology but more on how to BEST use the technology in design (real world "complex" examples would be great).

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  • Good design of mapping Java Domain objects to Tables (using Hibernate)

    - by M. McKenzie
    Hey guys, I have a question that is more in the realm of design, than implementation. I'm also happy for anyone to point out resources for the answer and I'll gladly, research for myself. Highly simplified Java and SQL: Say I have a business domain POJO called 'Picture' with three attributes. class Picture int idPicture String fileName long size Say I have another business domain POJO called "Item" with 3 attributes Class Item int idItem String itemName ArrayList itemPictures These would be a normal simple relationship. You could say that 'Picture' object, will never exist outside an 'Item' object. Assume a picture belongs only to a specific item, but that an item can have multiple pictures Now - using good database design (3rd Normal Form), we know that we should put items and pictures in their own tables. Here is what I assume would be correct. table Item int idItem (primary key) String itemName table Picture int idPicture (primary key) varchar(45) fileName long size int idItem (foreign key) Here is my question: If you are making Hibernate mapping files for these objects. In the data design, your Picture table needs a column to refer to the Item, so that a foreign key relation can be maintained. However,in your business domain objects - your Picture does not hold a reference/attribute to the idItem - and does not need to know it. A java Picture instance is always instantiated inside an Item instance. If you want to know the Item that the Picture belongs to you are already in the correct scope. Call myItem.getIdItem() and myItem.getItemPictures(),and you have the two pieces of information you need. I know that Hibernate tools have a generator that can auto make your POJO's from looking at your database. My problem stems from the fact that I planned out the data design for this experiment/project first. Then when I went to make the domain java objects, I realized that good design dictated that the objects hold other objects in a nested way. This is obviously different from the way that a database schema is - where all objects(tables) are flat and hold no other complex types within them. What is a good way to reconcile this? Would you: (A) Make the hibernate mapping files so that Picture.hbm.xml has a mapping to the POJO parent's idItem Field (if it's even possible) (B) Add an int attribute in the Picture class to refer to the idItem and set it at instantiation, thus simplifying the hbm.xml mapping file by having all table fields as local attributes in the class (C) Fix the database design because it is wrong, dork. I'd truly appreciate any feedback

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