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  • Muliple Foreground Colors in Powershell in One Command.

    - by Mark Tomlin
    I want to output many different foreground colors with one statement. PS C:\> Write-Host "Red" -ForegroundColor Red Red This output is red. PS C:\> Write-Host "Blue" -ForegroundColor Blue Blue This output is blue. PS C:\> Write-Host "Red", "Blue" -ForegroundColor Red, Blue Red Blue This output is magenta, but I want the color to be Red for the word red, and blue for the word blue via the one command. How can I do that?

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  • .net, using PowerShell class to invoke a "[namespace.class]::method" style command

    - by Marco
    Hello, I created a powershell object via .net to invoke commands. When I invoke normal commands like 'Get-Process' I had no problems: ps.AddCommand("Get-Process").AddParameter(...).Invoke() but I'm not able to invoke a .net method with the syntax "[namespace.class]::method", just to make an example to invoke [System.IO.File]::Exists("c:\boo.txt"). I tried with ps.AddCommand("[System.IO.File]::Exists(\"c:\boo.txt\")").Invoke() ps.AddCommand("[System.IO.File]::Exists").AddArgument("c:\boo.txt\").Invoke() and some others. It always throws an exception which says that the command specified is not recognized. There is a way to invoke that type of command? Thanks

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  • Using PowerShell class to invoke a "[namespace.class]::method" style command

    - by Marco
    Hello, I created a powershell object via .net to invoke commands. When I invoke normal commands like 'Get-Process' I had no problems: ps.AddCommand("Get-Process").AddParameter(...).Invoke() but I'm not able to invoke a .net method with the syntax "[namespace.class]::method", just to make an example to invoke [System.IO.File]::Exists("c:\boo.txt"). I tried with ps.AddCommand("[System.IO.File]::Exists(\"c:\\boo.txt\")").Invoke() ps.AddCommand("[System.IO.File]::Exists").AddArgument("c:\\boo.txt").Invoke() and some others. It always throws an exception which says that the command specified is not recognized. There is a way to invoke that type of command? Thanks

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  • c, pass awk syntax as argument to execl

    - by Skuja
    I want to run following command in c to read systems cpu and memory usage: ps aux|awk 'NR > 0 { cpu +=$3; ram+=$4 }; END {print cpu,ram}' I am trying to pass it to execl command and after that read its output: execl("/bin/ps", "/bin/ps", "aux|awk", "'NR > 0 { cpu +=$3; ram+=$4 }; END {print cpu,ram}'",(char *) 0); but in terminal i am getting following error: ERROR: Unsupported option (BSD syntax) I would like to know how to properly pass awk as argument to execl?

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  • How to Get SharePoint PowerShell to use .NET 2

    - by EoRaptor013
    I'm having a couple of problems with PowerShell. First, the PS configuration installed by SharePoint 2010 keeps popping this message: The local farm is not accessible. Cmdlets with FeatureDependencyId are not registered. I've googled that, and given everybody and their second cousin Sharepoint_Shell_Access to the config DB, with no luck. So, I wanted to try some of the PS commands. In this case, however, I'm getting a different error: Microsoft SharePoint is not supported with version 4.0.30319.17929 of the Microsoft .Net Runtime. I get that SP can't use .NET 4.0 or 4.5, but I can't find any suggestions on how to get PS to use the "right" version of .NET. I've found some references for something called PowerGUI, and changing the psgui.exe.config, but I don't have that. Does anybody have any suggestions on how to solve the .NET version problem? Thanks.

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  • What structure of data use to communicate via tcp/ip in java?

    - by rmaster
    Let's assume I want to send many messages between 2 programs made in java that use TCP sockets. I think the most convienient way is to send objects like: PrintStream ps = new PrintStream(s.getOutputStream()); ObjectOutputStream oos = new ObjectOutputStream(ps); some_kind_of_object_here; oos.writeObject(some_kind_of_object_here); ps.print(oos); I want to send, strings, numbers, HashMaps, boolean values How can I do this using fx 1 object that can store all that properties? I though about ArrayList that is serializable and we can put there everything but is not elegant way. I want to send different types of data because user can choose from a variety of options that server can do for it. Any advices?

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  • Warning: non-integer #successes in a binomial glm! (survey packages)

    - by longrob
    I am using the twang package to create propensity scores, which are used as weigtings in a binomial glm using survey::svyglm. The code looks something like this: pscore <- ps(ppci ~ var1+var2+.........., data=dt....) dt$w <- get.weights(pscore, stop.method="es.mean") design.ps <- svydesign(ids=~1, weights=~w, data=dt,) glm1 <- svyglm(m30 ~ ppci, design=design.ps,family=binomial) This produces the following warning: Warning message: In eval(expr, envir, enclos) : non-integer #successes in a binomial glm! Does anyone know what I could be doing wrong ? I wasn't sure if this message would be better on stats.SE, but on balance I thought I would try here first.

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  • Path with no slash after drive letter and colon - what does it point to?

    - by ya23
    I have mistyped a path and instead of c:\foo.txt wrote c:foo.txt. I expected it to either fail or to resolve to c:\foo.txt, but instead it seems to be resolved to foo.txt in a current user's home folder. Powershell returns: PS C:\> [System.IO.Path]::GetFullPath("c:\foo.txt") c:\foo.txt PS C:\> [System.IO.Path]::GetFullPath("c:foo.txt") C:\Users\Administrator\foo.txt PS C:\> [System.IO.Path]::GetFullPath("g:foo.txt") G:\foo.txt Running explorer.exe from commandline and passing it any of the above results in C:\Users\Administrator\Documents to be opened. I haven't found any documentation of that and I'm utterly confused, please explain the behaviour.

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  • response.sendRedirect not working

    - by Amar
    response.sendRedirect method is not working in my program. String id="java"; try { query = "select Id from Users where Id= ?"; ps =Database.getConnection().prepareStatement(query); ps.setString(1, id); rs = ps.executeQuery(); if(rs.next()){ out.println(rs.getString(1)); }else { //out.println("wrong user"); response.sendRedirect("www.google.com"); } rs.close(); }catch(Exception e){ //e.printStackTrace(); System.out.print(e); } form the above i commented "out.println("wrong user");". when i remove this comment it works. but no redirect to the google page. Any answers?

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  • Failed to sum splited text

    - by user1784753
    I have a problem when summing all of bx3.text to t2.text. first I split bx3.text with space private void total() { string[] ps = bx3.Text.Split(new string[] {" "}, StringSplitOptions.None ); t2.Text = ps.Select(x => Convert.ToInt32(x)).Sum().ToString(); } I did try with t2.text = ps[1] and the number showed was correct. but when i try to sum it all, I got error "Input string was not in a correct format" on (x = Convert.ToInt32(x)) bx3.text is full of user-input number separated by single space " "

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  • Upgrade Your Existing BI Publisher 11g (11.1.1.3) to 11.1.1.5

    - by Kan Nishida
    It’s already more than a month now since BI Publisher 11.1.1.5 was released at beginning of May. Have you already tried out many of the great new features? If you are already running on the first version of BI Publisher 11g (11.1.1.3) you might wonder how to upgrade the existing BI Publisher to the 11.1.1.5 version. There are two ways to do this, one is ‘Out-Place’ and another is ‘In-Place’. The ‘Out-Place’ would be quite simple. Basically you will need to install the whole BI or just BI Publisher standalone R11.1.1.5 at a different location then you can switch the catalog to the existing one so that all the reports will be there in the new 11.1.1.5 environment. But sometimes things are not that simple, you might have some custom applications or configuration on the original environment and you want to keep all of them with the upgraded environment. For such scenarios, there is the ‘In-Place’ upgrade, which overrides on top of the original environment only the parts relevant for BI and BI Publisher, and that’s what I’m going to talk about today. Here is the basic steps of the ‘In-Place’ upgrade. Upgrade WebLogic Server to 10.3.5 Upgrade BI System to 11.1.1.5 Upgrade Database Schema Re-register BI Components Upgrade FMW (Fusion Middleware) Configuration Upgrade BI Catalog There is a section that talks about this upgrade from 11.1.1.3 to 11.1.1.5 as part of the overall upgrade document. But I hope my blog post summarized it and made it simple for you to cover only what’s necessary. Upgrade Document: http://download.oracle.com/docs/cd/E21764_01/bi.1111/e16452/bi_plan.htm#BABECJJH Before You Start Stop BI System and Backup I can’t emphasize enough, but before you start PLEASE make sure you take a backup of the existing environments first. You want to stop all WebLogic Servers, Node Manager, OPMN, and OPMN-managed system components that are part of your Oracle BI domains. If you’re on Windows you can do this by simply selecting ‘Stop BI Services’ menu. Then backup the whole system. Upgrade WebLogic Server to 10.3.5 Download WebLogic Server 10.3.5 Upgrade Installer With BI 11.1.1.3 installation your WebLogic Server (WLS) is 10.3.3 and you need to upgrade this to 10.3.5 before upgrading the BI part. In order to upgrade you will need this 10.3.5 upgrade version of WLS, which you can download from our support web site (https://support.oracle.com) You can find the detail information about the installation and the patch numbers for the WLS upgrade installer on this document. Just for your short cut, if you are running on Windows or Linux (x86) here is the patch number for your platform. Windows 32 bit: 12395517: Linux: 12395517 Upgrade WebLogic Server 1. After unzip the downloaded file, launch wls1035_upgrade_win32.exe if you’re on Windows. 2. Accept all the default values and keep ‘Next’ till end, and start the upgrade. Once the upgrade process completes you’ll see the following window. Now let’s move to the BI upgrade. Upgrade BI Platform to 11.1.1.5 with Software Only Install Download BI 11.1.1.5 You can download the 11.1.1.5 version from our OTN page for your evaluation or development. For the production use it’s recommended to download from eDelivery. 1. Launch the installer by double click ‘setup.exe’ (for Windows) 2. Select ‘Software Only Install’ option 3. Select your original Oracle Home where you installed BI 11.1.1.3. 4. Click ‘Install’ button to start the installation. And now the software part of the BI has been upgraded to 11.1.1.5. Now let’s move to the database schema upgrade. Upgrade Database Schema with Patch Assistant You need to upgrade the BIPLATFORM and MDS Schemas. You can use the Patch Assistant utility to do this, and here is an example assuming you’ve created the schema with ‘DEV’ prefix, otherwise change it with yours accordingly. Upgrade BIPLATFORM schema (if you created this schema with DEV_ prev) psa.bat -dbConnectString localhost:1521:orcl -dbaUserName sys -schemaUserName DEV_BIPLATFORM Upgrade MDS schema (if you created this schema with DEV_ prev) psa.bat -dbConnectString localhost:1521:orcl -dbaUserName sys -schemaUserName DEV_MDS Re-register BI System components Now you need to re-register your BI system components such as BI Server, BI Presentation Server, etc to the Fusion Middleware system. You can do this by running ‘upgradenonj2eeapp.bat (or .sh)’ command, which can be found at %ORACLE_HOME%/opmn/bin. Before you run, you need to start the WLS Server and make sure your WLS environment is not locked. If it’s locked then you need to release the system from the Fusion Middleware console before you run the following command. Here is the syntax for the ‘upgradenonj2eeapp.bat (or .sh) command.  upgradenonj2eeapp.bat    -oracleInstance Instance_Home_Location    -adminHost WebLogic_Server_Host_Name    -adminPort administration_server_port_number    -adminUsername administration_server_user And here is an example: cd %BI_HOME%\opmn\bin upgradenonj2eeapp.bat -oracleInstance C:\biee11\instances\instance1 -adminHost localhost -adminPort 7001 -adminUsername weblogic Upgrade Fusion Middleware Configuration There are a couple things on the Fusion Middleware need to be upgraded for the BI system to work. Here is a list of the components to upgrade. Upgrade Shared Library (JRF) Upgrade Fusion Middleware Security (OPSS) Upgrade Code Grants Upgrade OWSM Policy Repository Before moving forward, you need to stop the WebLogic Server. Here is an example. cd %MW_HOME%user_projects\domains\bifoundation_domain\binstopWebLogic.cmd And, let’s start with ‘Upgrade Shared Library (JRF)’. Upgrade Shared Library (JRF) You can use updateJRF() WLST command to upgrade the shared libraries in your domain. Before you do this, you need to stop all running instances, Managed Servers, Administration Server, and Node Manager in the domain. Here is an example of the ‘upgradeJRF()’ command: cd %MW_HOME%\oracle_common\common\bin wlst.cmd upgradeJRF('C:/biee11/user_projects/domains/bifoundation_domain') Upgrade Fusion Middleware Security (OPSS) This step is to upgrade the Fusion Middleware security piece. You can use ‘upgradeOpss()’ WLST command. Here is a syntax for the command. upgradeOpss(jpsConfig="existing_jps_config_file", jaznData="system_jazn_data_file") The ‘existing jps-config.xml file can be found under %DOMAIN_HOME%/config/fmwconfig/jps-config.xml and the ‘system_jazn_data_file’ can be found under %MW_HOME%/oracle_common/modules/oracle.jps_11.1.1/domain_config/system-jazn-data.xml. And here is an example: cd %MW_HOME%\oracle_common\common\bin wlst.cmd upgradeOpss(jpsConfig="c:/biee11/user_projects/domains/bifoundation_domain/config/fmwconfig/jps-config.xml", jaznData="c:/biee11/oracle_common/modules/oracle.jps_11.1.1/domain_config/system-jazn-data.xml") exit() Upgrade Code Grants for Oracle BI Domain And this is the last step for the Fusion Middleware platform upgrade task. You need to run this python script ‘bi-upgrade.py‘ script to configure the code grants necessary to ensure that SSL works correctly for Oracle BI. However, even if you don’t use SSL, you still need to run this script. And if you have multiple BI domains (Enterprise deployment) then you need to run this on each domain. Here is an example: cd %MW_HOME%\oracle_common\common\bin wlst c:\biee11\Oracle_BI1\bin\bi-upgrade.py --bioraclehome c:\biee11\Oracle_BI1 --domainhome c:\biee11\user_projects\domains\bifoundation_domain Upgrade OWSM Policy Repository This is to upgrade OWSM (Oracle Web Service Manager) policy repository, you can use WLST command ‘upgradeWSMPolicyRepository()’. In order to run this command you need to have your WebLogic Server up-and-running. Here is an example. cd %MW_HOME%user_projects\domains\bifoundation_domain\binstopWebLogic.cmd cd %MW_HOME%\oracle_common\common\bin wlst.cmd connect ('weblogic','welcome1','t3://localhost:7001') upgradeWSMPolicyRepository() exit() Upgrade BI Catalogs This step is required only when you have your BI Publisher integrated with BIEE. If your BI Publisher is deployed as a standalone then you don’t need to follow this step. Now finally, you can upgrade the BI catalog. This won’t upgrade your BI Publisher reports themselves, but it just upgrades some attributes information inside the catalog. Before you do this upgrade, make sure the BI system components are not running. You can check the status by the command below. opmnctl status You can do the upgrade by updating a configuration file ‘instanceconfig.xml’, which can be found at %BI_HOME%\instances\instance1\config\coreapplication_obips1, and change the value of ‘UpgradeAndExit’ to be ‘true’. Here is an example: <ps:Catalog xmlns:ps="oracle.bi.presentation.services/config/v1.1"> <ps:UpgradeAndExit>true</ps:UpgradeAndExit> </ps:Catalog> After you made the change and save the file, you need to start the BI Presentation Server. This time you want to start only the BI Presentation Server instead of starting all the servers. You can use ‘opmnctl’ to do so, and here is an example. cd %ORACLE_INSTANCE%\bin opmnctl startproc ias-component=coreapplication_obips1 This would upgrade your BI Catalog to be 11.1.1.5. After the catalog is updated, you can stop the BI Presentation Server so that you can modify the instanceconfig.xml file again to revert the upgradeAndExit value back to ‘false’. Start Explore BI Publisher 11.1.1.5 After all the above steps, you can start all the BI Services, access to the same URL, now you have your BI Publisher and/or BI 11.1.1.5 in your hands. Have fun exploring all the new features of R11.1.1.5!

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  • why must i uninstall libavcodec53 and libavutil51 to install ubuntu restricted extras

    - by honestann
    When I try to install "ubuntu restricted extras" in "ubuntu software center", it displays a warning dialog that says the following items must be removed: libavcodec53 libavutil51 Why? And if I choose to install "ubuntu restricted extras", what will I lose? PS: I think I noticed libavcodec53 flash past as my daily build of codeblocks package was installing... so that's one possibility. Will I break my software development environment if I install "ubuntu restricted extras"? Or do these packages need to be removed because they are included in "ubuntu restricted extras"? If so, why doesn't the dialog mention that (and remove the worry and confusion)? PS: The output generated by "apt-get -s install ubuntu-restricted-extras" is HERE.

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  • USB mouse does not work on boot

    - by Uku Loskit
    My problem is pretty much a duplicate of the one described in USB mouse late to load , but the solution there has not worked for me. I'm running the same OS and experiencing the exact same issue. It disappears after 10 seconds or so. Booting with the options specified in the other question did not fix it :/ Thanks in advance. sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver [114025.224407] usb 3-1: USB disconnect, address 2 sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver

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  • Why does setting a geometry shader cause my sprites to vanish?

    - by ChaosDev
    My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to the main menu, all sprites and text disappear. These sprites don't dissappear when I use pixel and vertex shaders. The sprites are being drawn through D3D11, of course, with specified view and projection matrices as well an input layout, vertex, and pixel shader. I'm trying DeviceContext->ClearState() but it does not help. Any ideas? void gGeometry::DrawIndexedWithCustomEffect(gVertexShader*vs,gPixelShader* ps,gGeometryShader* gs=nullptr) { unsigned int offset = 0; auto context = mp_D3D->mp_Context; //set topology context->IASetPrimitiveTopology(m_Topology); //set input layout context->IASetInputLayout(mp_inputLayout); //set vertex and index buffers context->IASetVertexBuffers(0,1,&mp_VertexBuffer->mp_Buffer,&m_VertexStride,&offset); context->IASetIndexBuffer(mp_IndexBuffer->mp_Buffer,mp_IndexBuffer->m_DXGIFormat,0); //send constant buffers to shaders context->VSSetConstantBuffers(0,vs->m_CBufferCount,vs->m_CRawBuffers.data()); context->PSSetConstantBuffers(0,ps->m_CBufferCount,ps->m_CRawBuffers.data()); if(gs!=nullptr) { context->GSSetConstantBuffers(0,gs->m_CBufferCount,gs->m_CRawBuffers.data()); context->GSSetShader(gs->mp_D3DGeomShader,0,0);//after this call all sprites disappear } //set shaders context->VSSetShader( vs->mp_D3DVertexShader, 0, 0 ); context->PSSetShader( ps->mp_D3DPixelShader, 0, 0 ); //draw context->DrawIndexed(m_indexCount,0,0); } //sprites void gSpriteDrawer::Draw(gTexture2D* texture,const RECT& dest,const RECT& source, const Matrix& spriteMatrix,const float& rotation,Vector2d& position,const Vector2d& origin,const Color& color) { VertexPositionColorTexture* verticesPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; unsigned int TriangleVertexStride = sizeof(VertexPositionColorTexture); unsigned int offset = 0; float halfWidth = ( float )dest.right / 2.0f; float halfHeight = ( float )dest.bottom / 2.0f; float z = 0.1f; int w = texture->Width(); int h = texture->Height(); float tu = (float)source.right/(w); float tv = (float)source.bottom/(h); float hu = (float)source.left/(w); float hv = (float)source.top/(h); Vector2d t0 = Vector2d( hu+tu, hv); Vector2d t1 = Vector2d( hu+tu, hv+tv); Vector2d t2 = Vector2d( hu, hv+tv); Vector2d t3 = Vector2d( hu, hv+tv); Vector2d t4 = Vector2d( hu, hv); Vector2d t5 = Vector2d( hu+tu, hv); float ex=(dest.right/2)+(origin.x); float ey=(dest.bottom/2)+(origin.y); Vector4d v4Color = Vector4d(color.r,color.g,color.b,color.a); VertexPositionColorTexture vertices[] = { { Vector3d( dest.right-ex, -ey, z),v4Color, t0}, { Vector3d( dest.right-ex, dest.bottom-ey , z),v4Color, t1}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t2}, { Vector3d( -ex, dest.bottom-ey , z),v4Color, t3}, { Vector3d( -ex, -ey , z),v4Color, t4}, { Vector3d( dest.right-ex, -ey , z),v4Color, t5}, }; auto mp_context = mp_D3D->mp_Context; // Lock the vertex buffer so it can be written to. mp_context->Map(mp_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); // Get a pointer to the data in the vertex buffer. verticesPtr = (VertexPositionColorTexture*)mappedResource.pData; // Copy the data into the vertex buffer. memcpy(verticesPtr, (void*)vertices, (sizeof(VertexPositionColorTexture) * 6)); // Unlock the vertex buffer. mp_context->Unmap(mp_vertexBuffer, 0); //set vertex shader mp_context->IASetVertexBuffers( 0, 1, &mp_vertexBuffer, &TriangleVertexStride, &offset); //set texture mp_context->PSSetShaderResources( 0, 1, &texture->mp_SRV); //set matrix to shader mp_context->UpdateSubresource(mp_matrixBuffer, 0, 0, &spriteMatrix, 0, 0 ); mp_context->VSSetConstantBuffers( 0, 1, &mp_matrixBuffer); //draw sprite mp_context->Draw( 6, 0 ); }

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  • Why are there so many spaces and line breaks in Unicode?

    - by maaartinus
    Unicode has maybe 50 spaces \u0009\u000A-\u000D\u0020\u0085\u00A0\u1680\u180E\u2000-\u200A\u2028\u2029\u202F\u205F\u3000][\u0009\u000A-\u000D\u0020\u0085\u00A0\u1680\u180E\u2000-\u200A\u2028\u2029\u202F\u205F\u3000 and 6 line breaks not only CRLF, LF, CR, but also NEL (U+0085), PS (U+2029) and LS (U+2028). Maybe I could understand most of the spaces and PS ("Paragraph separator"), but what are "Next Line" and "Line separator" good for? It all looks like invented by a very big committee where everybody wanted their own space and the leaders were granted one line break each. But seriously, how do you deal with it when your programming language doesn't support it (or does it wrong as e.g. Java does)?

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  • Using SurfaceFormat.Single and HLSL for GPGPU with XNA

    - by giancarlo todone
    I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - for a quad rendered through an HLSL pixel shader. step1: A--PS--B step2: B--PS--A step3: A--PS--B ... In my setup, both RenderTargets are SurfaceFormat.Single. In my .fx file, I have a tachnique to do the update, and another to render the "current buffer" to the screen. Before starting the "ping-pong", buffer A is filled with test data with SetData<float>(float[]) function: this seems to work properly, because if I render a quad on the screen through the "Draw" pixel shader, i do see the test data being correctly rendered. However, if i do update buffer B, something does not function proerly and the next rendering to screen will be all black. For debug purposes, i replaced the "Update" HLSL pixel shader with one that should simply copy buffer A into B (or B into A depending on which among "ping" and "pong" phases we are...). From some examples i found on the net, i see that in order to correctly fetch a float value from a texture sampler from HLSL code, i should only need to care for the red channel. So, basically the debug "Update" HLSL function is: float4 ComputePS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,0,0,1); } which still doesn't work and results in a all-zeroes ouput. Here's the "Draw" function that seems to properly display initial data: float4 DrawPS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,v1,v1,1); } Now: playing around with HLSL doesn't change anything, so maybe I'm missing something on the c# side of this, so here's the infamous Update() function: _effect.Parameters["bufTexture"].SetValue(buf[_currentBuf]); _graphicsDevice.SetRenderTarget(buf[1 - _currentBuf]); _graphicsDevice.Clear(Color.Black); // probably not needed since RenderTargetUsage is DiscardContents _effect.CurrentTechnique = _computeTechnique; _computeTechnique.Passes[0].Apply(); _quadRender.Render(); _graphicsDevice.SetRenderTarget(null); _currentBuf = 1 - _currentBuf; Any clue?

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  • Why do you use not free software and what not free software do you use?

    - by 0101
    I prefer to use free software, because I believe its more universal(I can use it anywhere, I can tell people about it and they will have no problem with using it) - i like to say "learn once, use anywhere". I was wondering why people use not free software when free alternatives exists?(for example JIRA, Clover for code coverage, not free marge tools, etc.). P.S. I only use TotalCmd that is not free, but I was not able to find any good alternative(I even wrote one myself, but It was not as great). P.S. I dont want to start any flamewar, Im just curious what is your take on it.

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  • Driver error when using multiple shaders

    - by Jinxi
    I'm using 3 different shaders: a tessellation shader to use the tessellation feature of DirectX11 :) a regular shader to show how it would look without tessellation and a text shader to display debug-info such as FPS, model count etc. All of these shaders are initialized at the beginning. Using the keyboard, I can switch between the tessellation shader and regular shader to render the scene. Additionally, I also want to be able toggle the display of debug-info using the text shader. Since implementing the tessellation shader the text shader doesn't work anymore. When I activate the DebugText (rendered using the text-shader) my screens go black for a while, and Windows displays the following message: Display Driver stopped responding and has recovered This happens with either of the two shaders used to render the scene. Additionally: I can start the application using the regular shader to render the scene and then switch to the tessellation shader. If I try to switch back to the regular shader I get the same error as with the text shader. What am I doing wrong when switching between shaders? What am I doing wrong when displaying text at the same time? What file can I post to help you help me? :) thx P.S. I already checked if my keyinputs interrupt at the wrong time (during render or so..), but that seems to be ok Testing Procedure Regular Shader without text shader Add text shader to Regular Shader by keyinput (works now, I built the text shader back to only vertex and pixel shader) (somthing with the z buffer is stil wrong...) Remove text shader, then change shader to Tessellation Shader by key input Then if I add the Text Shader or switch back to the Regular Shader Switching/Render Shader Here the code snipet from the Renderer.cpp where I choose the Shader according to the boolean "m_useTessellationShader": if(m_useTessellationShader) { // Render the model using the tesselation shader ecResult = m_ShaderManager->renderTessellationShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), worldMatrix, viewMatrix, projectionMatrix, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), (D3DXVECTOR3)m_Camera->getPosition(), TESSELLATION_AMOUNT); } else { // todo: loaded model depends on distance to camera // Render the model using the light shader. ecResult = m_ShaderManager->renderShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), lod_level, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), worldMatrix, viewMatrix, projectionMatrix); } And here the code snipet from the Mesh.cpp where I choose the Typology according to the boolean "useTessellationShader": // RenderBuffers is called from the Render function. The purpose of this function is to set the vertex buffer and index buffer as active on the input assembler in the GPU. Once the GPU has an active vertex buffer it can then use the shader to render that buffer. void Mesh::renderBuffers(ID3D11DeviceContext* deviceContext, bool useTessellationShader) { unsigned int stride; unsigned int offset; // Set vertex buffer stride and offset. stride = sizeof(VertexType); offset = 0; // Set the vertex buffer to active in the input assembler so it can be rendered. deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset); // Set the index buffer to active in the input assembler so it can be rendered. deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0); // Check which Shader is used to set the appropriate Topology // Set the type of primitive that should be rendered from this vertex buffer, in this case triangles. if(useTessellationShader) { deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); }else{ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); } return; } RenderShader Could there be a problem using sometimes only vertex and pixel shader and after switching using vertex, hull, domain and pixel shader? Here a little overview of my architecture: TextClass: uses font.vs and font.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); RegularShader: uses vertex.vs and pixel.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); TessellationShader: uses tessellation.vs, tessellation.hs, tessellation.ds, tessellation.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-HSSetShader(m_hullShader, NULL, 0); deviceContext-DSSetShader(m_domainShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); ClearState I'd like to switch between 2 shaders and it seems they have different context parameters, right? In clearstate methode it says it resets following params to NULL: I found following in my Direct3D Class: depth-stencil state - m_deviceContext-OMSetDepthStencilState rasterizer state - m_deviceContext-RSSetState(m_rasterState); blend state - m_device-CreateBlendState viewports - m_deviceContext-RSSetViewports(1, &viewport); I found following in every Shader Class: input/output resource slots - deviceContext-PSSetShaderResources shaders - deviceContext-VSSetShader to - deviceContext-PSSetShader input layouts - device-CreateInputLayout sampler state - device-CreateSamplerState These two I didn't understand, where can I find them? predications - ? scissor rectangles - ? Do I need to store them all localy so I can switch between them, because it doesn't feel right to reinitialize the Direct3d and the Shaders by every switch (key input)?!

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  • adobe-flash-properties-gtk on Saucy 13.10

    - by leonard vertighel
    How can I install adobe-flash-properties-gtk on the new Ubuntu 13.10 Saucy? It was present since last version Raring 13.04. is there another way to control the sites allowed to use the webcam? The "partner" repositories are enabled. Cheers PS: How can I install adobe-flash-properties-gtk on the new Ubuntu 13.10 Saucy? It was present since last version Raring 13.04. is there another way to control the sites allowed to use the webcam? The "partner" repositories are enabled. Cheers PS: instructions like this one "Can't install adobe-flash-properties-gtk" stop at Raring 13.04.

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  • Why is Silverlight so unstable? [closed]

    - by 0101
    I have never programmed in Silverlight, but I hate it. The reason is that I need it to watch videos on one of the site I watch, but like every other day I need to update the plugin. Why is Silverlight so unstable ??? they just can't get it right and I have to update that plugin all the time. P.S. I'm now thinking of somehow hacking that video stream and bypass the silverlight(so I could just throw it away). P.S. Its not updated like any other FF plugin, because its special and you need to download an exe ... pathethic.

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  • Expanding your home directory size

    - by myusuf3
    I would like to copy or expand my /home directory ... All tutorials talks about moving the home directory from a partition to another but the problem that I only have one partition that was more than 300 gigs (before I resize it and create a new partition) although I see 30 Gigs only on my home directory (4 Gigs left :( ) I resized it and created a new partition as you can see in the next image I've tried booting from Ubuntu live CD and from a USB and what I can see in Gparted is exactly as in the picture below I would like to move my home directory to the new partition of expand it. This is a snapshot of what I can see on my Gparted (note: the new partition is never used I just created it) http://www.ps-revolution.net/pic/afc3cbbf9f1ba853b2d62f03cf132e8c.png This is from Disk Utilities http://www.ps-revolution.net/pic/d40aa2975f8b1679d867f7ef2587089b.png Thanks in Advance

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  • How to check the process is already running or not

    - by TechGuru
    I want to check the particular process in already running or not. I refereed this Q&A. But I didn't get any specific solution. Following is the example that I tried: I have created abc.sh file and run this script on background, like sh abc.sh &. Now this file is running on background and I fire the ps aux | grep "abc" command. Following is the output of this command: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc After that I stop the abc.sh running script and fire the same command ps aux | grep "abc" command. But I am getting same output like: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc Is there any other way to find the process is running or not?

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  • Win32 -- Object cleanup and global variables

    - by KaiserJohaan
    Hello, I've got a question about global variables and object cleanup in c++. For example, look at the code here; case WM_PAINT: paintText(&hWnd); break; void paintText(HWND* hWnd) { PAINTSTRUCT ps; HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(*hWnd,&ps); char s1[] = "Name"; char s2[] = "IP"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hFont); SetBkMode(hdz,TRANSPARENT); TextOut(hdz,3,23,s1,sizeof(s1)); TextOut(hdz,10,53,s2,sizeof(s2)); EndPaint(*hWnd,&ps); DeleteObject(hdz); DeleteObject(hbruzh); // bad? DeleteObject(ps); // bad? } 1)First of all; which objects are good to delete and which ones are NOT good to delete and why? Not 100% sure of this. 2)Since WM_PAINT is called everytime the window is redrawn, would it be better to simply store ps, hdz and hbruzh as global variables instead of re-initializing them everytime? The downside I guess would be tons of global variables in the end _ but performance-wise would it not be less CPU-consuming? I know it won't matter prolly but I'm just aiming for minimalistic as possible for educational purposes. 3) What about libraries that are loaded in? For example: // // Main // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // initialize vars HWND hWnd; WNDCLASSEX wc; HINSTANCE hlib = LoadLibrary("Riched20.dll"); ThishInstance = hInstance; ZeroMemory(&wc,sizeof(wc)); // set WNDCLASSEX props wc.cbSize = sizeof(WNDCLASSEX); wc.lpfnWndProc = WindowProc; wc.hInstance = ThishInstance; wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("PimpClient"); RegisterClassEx(&wc); // create main window and display it hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("PimpClient"), 0, 300, 200, 450, 395, NULL, NULL, hInstance, NULL); createWindows(&hWnd); ShowWindow(hWnd,nCmdShow); // loop message queue MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // cleanup? FreeLibrary(hlib); return msg.wParam; } 3cont) is there a reason to FreeLibrary at the end? I mean when the process terminates all resources are freed anyway? And since the library is used to paint text throughout the program, why would I want to free before that? Cheers

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  • XNA clip plane effect makes models black

    - by user1990950
    When using this effect file: float4x4 World; float4x4 View; float4x4 Projection; float4 ClipPlane0; void vs(inout float4 position : POSITION0, out float4 clipDistances : TEXCOORD0) { clipDistances.x = dot(position, ClipPlane0); clipDistances.y = 0; clipDistances.z = 0; clipDistances.w = 0; position = mul(mul(mul(position, World), View), Projection); } float4 ps(float4 clipDistances : TEXCOORD0) : COLOR0 { clip(clipDistances); return float4(0, 0, 0, 0); } technique { pass { VertexShader = compile vs_2_0 vs(); PixelShader = compile ps_2_0 ps(); } } all models using this are rendered black. Is it possible to render them correctly?

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  • not start the cron (scheduler) service

    - by user74730
    A have problem witch Natty Narwhal uname -r 2.6.38-15-generic. After update cron is not starting. ps aux | grep [c]ron -- none :( ls -la /etc/ | grep crontab -rw-r--r-- 1 root root 724 2011-01-05 13:22 crontab apt-get install --reinstall cron && dpkg --configure -a && service cron restart ps aux | grep [c]ron -- none :( chkconfig --list|grep cron anacron 0:off 1:off 2:on 3:on 4:on 5:on 6:off cron 0:off 1:off 2:on 3:on 4:on 5:on 6:off How-to repair this problem?

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