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  • HowTo set Icon to Qt Application, created with Qt Visual Studio Add-in?

    - by mosg
    Hello. Here is what I have: Visual Studio 2008 (on 32-bit Windows XP) Qt libraries 4.6.2 for Windows (VS 2008, 194 MB) Visual Studio Add-in (44 MB) After I installed all the software, I created simple Qt Application project, with Visual Studio: menu File | New | Project... and Qt4 Projects | Qt Application. Build it, and here is the question: how to set application icon to my compiled exe file? I need to see specified ICO in explorer! Old method with MyProject.pro not interested!!! Create a .ico file with both 16x16 and 32x32-pixel versions of the icon (you can do this in Visual Studio). Create a .rc file containing the following text: IDI_ICON1 ICON DISCARDABLE "myIcon.ico" Add the following to your .pro file RC_FILE = myFile.rc Run qmake. Thanks.

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  • How does Qt implement signals and slots?

    - by anton
    Can someone explain to me the basic idea of Qt signals&slots mechanism IMPLEMENTATION? I want to know what all those Q_OBJECT macros do "in plain C++". This question is NOT about signals&slots usage. added: I know that Qt uses moc compiler to transform Qt-C++ in plain C++. But what does moc do? I tried to read "moc_filename.cpp" files but I have no idea what can something like this mean void *Widget::qt_metacast(const char *_clname) { if (!_clname) return 0; if (!strcmp(_clname, qt_meta_stringdata_Widget)) return static_cast<void*>(const_cast< Widget*>(this)); return QDialog::qt_metacast(_clname); } Thanks in Advance, anton

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  • Embedding QT application in Eclipse/RCP framework

    - by mots_g
    Hi, I'm trying to embed my working QT application in Eclipse RCP framework(might not sound wise but i need to do this). I'm using QT 4.5 (not yet explored what QTJambi is all about and has to offer) I convert my existing application as a dll and load it through eclipse application. Things dont work as they should as the QTApplication loop sits listening for events, and there is a good mismatch of events. Certain UI objects dont get the events. If I comment my Qppliaction::exec(), then the behaviour in QT app changes. Is there a way to achieve what I'm trying to achieve?? Thanks

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  • Datatype to use for collection of QT buttons

    - by different
    Hi Everyone, I am brand new to QT and need to develop the Mancala game. Since I'm brand new to the QT environment, my plan it to keep things very simple. I will be using the "Push Button" widget as pieces on the game. Since two players play this game, my idea is to have to arrays of buttons. One array for player 1 and the other for player 2. My question is since I am using "Push Button" widgets, how can I group them to iterate through? I notice that QT has both the array and vector data types but I'm confused on how these data types can be used to "group" the buttons. Does anyone know of any sample code or tutorials to look at to learn more? Thanks for your time and any input provided.

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  • Qt: Writing plugins for other applications

    - by Rasmus Faber
    I am writing a plugin for another application. I want to support the plugin on multiple platforms, so I am strongly considering using Qt. The plugin needs to be able to show some basic GUI. The plugin interface does not in any way handle GUI - it is just a simple DLL/shared library specified with a C-header file. Can I use Qt inside such a shared library? The calling application might or might not be using Qt itself. Any hints on what to do? Do I need to run a QApplication event-loop in a separate thread? Or can I just call the event-loop myself while waiting for input? (I only need modal dialogs).

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  • Problem with Qt::QueuedConnection, signal delivered after disconnect

    - by lutku
    Hi, I just discovered interesting behavior of queued connection in Qt 4.6: First queued connection is made: connect(someSender, SIGNAL(completed()), this, SLOT(handleCompletion()), Qt::QueuedConnection) Then someSender sends the signal: emit completed() Before receiving signal (as it is in queue), I disconnect from the signal: disconnect(someSender, SIGNAL(completed()), this, SLOT(handleCompletion()) Still, handleCompletion slot is invoked at next eventloop iteration. I can prevent this from happening by using someSender-blockSignals(true) at correct point, but it feels awful not to mention having some boolean flag to disable slot's functionality. Especially, I feel amazed that this behavior is not mentioned in Qt documentation (at least I haven't found). Finally the question: any sensible way to avoid this from happening?

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  • QWT plugin for QT 4.5

    - by Extrakun
    Hi, I have gotten the latest QWT 5.1.2 for QT 4.5 and managed to get it to complie. I am now trying to get the plugin to work in QT Designer (with VS intergration). I have placed the plugin files into the plugin/designer folder, but when attempting to load, I hit this error Cannot load library qwt_desginer_plugin5.dll: The specified module cannot be found. I've done some search on this issue, one page which suggest moving the plugin to the VS intergration folder - which does not exist for Program Files\Nokia\Vs4Addin. My QT Designer is a debug-and-relase build. (That is, if I use a debug build of the plugin it would complain that it is expecting a release).

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  • Gtk+ vs Qt language bindings

    - by Adam Smith
    Put shortly: For those familiar with language bindings in Qt and Gtk+. E.g. python and ruby. Are there any quality or capability difference? More background: I know C++ and Qt very well. Minimal experience with Gtk+. I know C++ is not ideal for language bindings due to the lack of a well defined ABI (application binary interface). I also read that Gtk+ was designed to be bound to other languages. So I wonder how this manifets itself in practice. Are the Gtk+ bindings better maintained or work better in some way than their Qt counterparts? I am presently quite interested in the Go language, and they have started developing Gtk+ bindings. However C++ bindings is far away. It makes me wonder whether learning Gtk+ is worth it.

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  • Testing with Qt's QTestLib module

    - by ak
    Hi I started writing some tests with Qt's unit testing system. How do you usually organize the tests? It is one test class per one module class, or do you test the whole module with a single test class? Qt docs (or some podcast that I recently watched) suggested to follow the former strategy. I want to write tests for a module. The module provides only one class that is going to be used by the module user, but there is a lot of logic abstracted in other classes, which I would also like to test, besides testing the public class. The problem is that Qt's proposed way to run tests involved the QTEST_MAIN macro: QTEST_MAIN(TestClass) #include "test_class.moc" and eventually one test program is capable of testing just one test class. And it kinda sucks to create test projects for every single class in the module. Of course, one could take a look at the QTEST_MAIN macro, rewrite it, and run other test classes. But is there something, that works out of the box?

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  • Using Qt's XML library for simple operation

    - by David Powers
    I basically want to use the XML parser from Qt in my existing project. I have only used Qt once before, and that was with Qt Designer, and I am not having much luck finding anything on Google about how to just use the XML library. I have downloaded a web page that has one large list, and I want to parse it and add each list item to a c++ list. I found this sample code on Ubuntu forums... http://www.uluga.ubuntuforums.org/showpost.php?p=9112973&postcount=6 I want to use that except I need to know what exactly I need to add to the project to get access to it. One other small question is QDomDocument seems to be for files (makes sense) but I have the XML in a string. What part of the XML library works for contents of a string?

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  • QT clicked signal dosnt work on QStandardItemModel with tree view

    - by user63898
    Hello i have this code in QT and all i want to to catch the clicked event when some one clicking in one of the treeview rows without success here is my code: (parant is the qMmainwindow) m_model = new QStandardItemModel(0, 5, parent); // then later in the code i have proxyModel = new QSortFilterProxyModel; proxyModel->setDynamicSortFilter(true); setSourceModel(createMailModel(parent)); ui.treeView->setModel(proxyModel); ui.treeView->setSortingEnabled(true); ui.treeView->sortByColumn(4, Qt::DescendingOrder); // and my signal/slot looks like this but its not working //and im not getting eny clicked event fired connect(ui.treeView,SIGNAL(Clicked(const QModelIndex& ) ), this,SLOT( treeViewSelectedRow(const QModelIndex& ) ) ); also how can i debug QT signal/slots so i can see some debug massages printing when something is wrong ?

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  • Implementing Qt File Dialog with a Different File System Library (boost)

    - by knight
    Hi, I am writing an application which requires me to use another file system and file engine handlers and not the qt's default ones. Basically what I want to be able to do is to use qt's file dialog but have an underlying file system handler (for example built using boost file system library) of mine handling all the operations with regards to file and directory operations within that dialog. I have already written a custom file engine which handles some of the operations but I am now stuck with Qt's file system model and the file system watcher engine, as I need to have the signals transmitted for this custom file engine. Seems like I have a daunting task ahead. Am I heading in the right direction? Is there any other simpler way that I could implement this? Can anyone give me any idea on how to proceed. I was thinking of looking into proxy models but not sure if that would work. Thanks in advance for any help.

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • Compiling Qt for Windows 98

    - by wrp
    I need to support Windows 98. The Qt documentation claims this is possible, but there are no instructions. The distributed binaries don't run on Win98 and the majority of Qt applications I have sampled also don't. For several apps that do run on 98, I have asked authors how they did it, but the common answer is that it was accidental and they don't know what factors caused it. In searching the forums for help, I found only guesses that turned out to be wrong. For example, one belief is that to compile for Win9x, you must build the tools and the apps on that platform. Yet, things I found to run were built on newer versions of Windows. What is required to build the Qt dev tools and then applications for Win98? How about cross-compiling from WinXP or Linux? Are there specific components that can't be made to run on Win98? Are there particular difficulties with dynamic or static linking for Win98 support?

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  • Qt Direct Connection

    - by user152508
    Hello I have created Qt tree control( and its nodes ) in different thread than the main thread. In the main thread I want to show context menu for the clicked node, so I am connectiong the actions in the menu with appropriate slots in the main thread. The connect function returns true , but slot is never executed. If I explicitly say in connect function that this is Qt :: DirectConnection then everything works fine. Why is this ? I I create my tree in main thread, everything also works fine , without having to say that this is Qt::DirectConnection .

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  • Qt/C++ event loop exception handling

    - by Georg
    I am having an application heavily based on QT and on a lot of third party libs. THese happen to throw some exceptions in several cases. In a native Qt App this causes the application to abort or terminate. Often the main data model is still intact as I am keeping it in pure Qt with no external data. So I am thinking that I could also just recover by telling the user that there has occured an error in this an that process and he should save now or even decide to continue working on the main model. Currently the program jsut silently exits without even telling a story. Please help.

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  • Qt drag/drop: cannot move when copy is enabled (Ubuntu Gnome)

    - by Scott
    I'm implementing a view and a model where I want to support both moving items internally (by dragging), and copying items (by pressing Ctrl while dragging). I've done everything I need to do according to the instructions. I've set up the mime functions, I've implemented removeRows(), and flags(). The problem is when I drag, it defaults to a copy operation (I get the arrow cursor with a plus sign, and it indeed copies the item by creating a new one in the model). The only difference I can see is this: If I return only Qt::MoveAction in supportedDropActions(), it only moves. If I return (Qt::CopyAction | Qt::MoveAction), it only copies. Any ideas? I want it to work like files in Nautilus (Gnome) or Windows file Explorer: drag moves icons around, ctrl+drag copies them.

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  • Livre blanc de l'outillage de Qt Quick, traduit par Thibaut Cuvelier et Louis du Verdier

    Qt Quick correspond à une collection de technologies qui sont conçues pour aider les développeurs à créer des interfaces utilisateur intuitives, fluides et à l'apparence moderne, le genre d'interfaces graphiques de plus en plus utilisées sur les téléphones portables, lecteurs média, set-top boxes et autres appareils portables. Qt Quick est constitué d'un ensemble riche d'éléments d'interface utilisateur, d'un langage déclaratif pour la représentation d'interfaces utilisateur, et d'un moteur d'exécution de langage. Une collection d'API C++ est utilisée pour intégrer ces caractéristiques de haut niveau avec les applications Qt classiques. La version 2.1 de l'environnement de développement (EDI) Qt Creator introduit des outils utiles au développement d'applications Qt Quick. Ce livre blanc do...

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  • Sortie de Qt 5 RC, avec une restructuration de la documentation

    Sortie de Qt 5 alpha La première version majeure du Qt Project autonome se concentre sur les performances et les capacités graphiques La version 5 de Qt vient de sortir en version alpha. Cette version est la première version majeure depuis que Qt est devenu autonome avec la création du Qt Project. Beaucoup de personnes ont contribué à cette nouvelle version, pas uniquement des développeurs de chez Nokia. Les différents modules ont été regroupés en deux catégories, les essentiels, installés par défaut, et les add-ons, installés à la demande. L'objectif de cette version alpha est de récupérer les retours des utilisateurs, principalement sur les modules essentiels. Lars Knoll, le responsable...

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  • Première préversion de Qt 4.7.0 et de Qt Creator 2.0 : première intégration de la technologie d'inte

    Bonjour, Vous avez sûrement entendu parler de la dernière version beta de Qt, la 4.6 beta 1. Vous l'attendez certainement, autant que l'enfant en décembre attend l'arrivée du Père Noël et des cadeaux. Les cadeaux seront nombreux cette année : Qt 4.6 devrait sortir vers cette période, et nous devrions avoir de plus amples informations sur Qt 4.7. Les ingénieurs de Qt pensaient adopter une nouvelle convention de nommage. Cependant, même si les noms proposés étaient imaginatifs, ils ne représentaient pas ce qu'est Qt 4.7 : il s'agit d'améliorations du coeur du framework. Qu'attend-t-on principalement de ce nouveau ...

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  • Sortie de Qt 5 beta, cette préversion montre l'achèvement de la modularisation du framework

    Sortie de Qt 5 alpha La première version majeure du Qt Project autonome se concentre sur les performances et les capacités graphiques La version 5 de Qt vient de sortir en version alpha. Cette version est la première version majeure depuis que Qt est devenu autonome avec la création du Qt Project. Beaucoup de personnes ont contribué à cette nouvelle version, pas uniquement des développeurs de chez Nokia. Les différents modules ont été regroupés en deux catégories, les essentiels, installés par défaut, et les add-ons, installés à la demande. L'objectif de cette version alpha est de récupérer les retours des utilisateurs, principalement sur les modules essentiels. Lars Knoll, le responsable...

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  • Qt Mobility disponible en version 1.1.1, avec améliorations du binding Qt Quick et des performances sur Symbian

    Qt Mobility disponible en version 1.1.1 Avec améliorations du binding Qt Quick et des performances sur Symbian Mise à jour du 02/03/2011 par dourouc05 Le Qt Mobility nouveau est arrivé. Il ne s'agit que d'une version de maintenance, n'apportant « que » des améliorations au niveau du binding Qt Quick et des améliorations de performances, principalement en ce qui concerne Symbian, sans oublier les habituelles corrections de bogues, améliorations de la documentation et des tests. Cette nouvelle version, la 1.1.1, est aussi incluse dans la nouvelle version du Qt SDK, la beta. Un certain nombre de bogues de priorité important...

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  • .NET custom form designer: How to implement IMenuCommandService?

    - by jonny
    I've got a report form designer written long ago for a database project. It used a lot of winapi magic hence i was forced to rewrite some parts 'in proper way'. Thanks to some articles from MSDN magazine (here and here) and CodeProject i was able to implement designer surface, toolbox and undo/redo engine. Every resource i discovered on the topic so far is a bit outdated. Can you point to fresh/comprehensive article? Code from article mentioned above seems not working. MenuCommandService.ShowContextMenu is called but nothing appears since there aren't any DesignerVerbs in globalVerbs collection. Should i add 'standard' ones, corresponded to designer actions such as cut/paste, manually? If yes, how can i accomplish this?

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  • Visual studio winform designer shows design errors as text rather than html

    - by Miki Watts
    All of the sudden, visual studio displays designer errors as plain html text, for example: <DIV id="div1" class="ErrorStyle" width="100%"><span style="font-weight: 600"><br>Object reference not set to an instance of an object. </span><br><a href="" instead of displaying the usual html formatted. I haven't been able to find anything similar to it on google. Before getting this problem, when I tried opening the winform designer, I would get the run/save/cancel dialog of internet explorer for a .tmp file, instead of the designer window. That went away when I found out that I had notepad assigned to the .tmp file type and removed that. Any ideas how to fix this?

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  • Concrete Implementation of Generic Form Not Working in Designer

    - by Dov
    I have a base class, defined as below (I'm also using DevExpress components): public abstract partial class BaseFormClass<R> : XtraForm where R : DataRow { ... } Contrary to what I've read from elsewhere, I'm still able to design this class. I didn't have to create a concrete class from it to do so. But, when I create a concrete class descended from it (as below), that class won't work in the designer. public partial class ConcreteFormClass : BaseFormClass<StronglyTypedRow> { ... } I get this message: The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: ConcreteFormClass --- The base class 'BaseFormClass' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. Has anyone seen this before? Any sort of known workaround?

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