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  • FFSERVER - streaming an ASF video as Webm output

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Environment Debian 7.5 ffmpeg 2.2 Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://192.168.1.62:8091/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://192.168.1.62:8091/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream.

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  • ffserver-2.2 - streaming an ASF video as Webm output with ffserver on Debian 7.5

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://ffserver_ip:port/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://ffserver_ip:port/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream. Thanks for your help again.

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  • Some questions about writing on ASP.NET response stream

    - by vtortola
    Hi, I'm making tests with ASP.NET HttpHandler for download a file writting directly on the response stream, and I'm not pretty sure about the way I'm doing it. This is a example method, in the future the file could be stored in a BLOB in the database: public void GetFile(HttpResponse response) { String fileName = "example.iso"; response.ClearHeaders(); response.ClearContent(); response.ContentType = "application/octet-stream"; response.AppendHeader("Content-Disposition", "attachment; filename=" + fileName); using (FileStream fs = new FileStream(Path.Combine(HttpContext.Current.Server.MapPath("~/App_Data"), fileName), FileMode.Open)) { Byte[] buffer = new Byte[4096]; Int32 readed = 0; while ((readed = fs.Read(buffer, 0, buffer.Length)) > 0) { response.OutputStream.Write(buffer, 0, readed); response.Flush(); } } } But, I'm not sure if this is correct or there is a better way to do it. My questions are: When I open the url with the browser, appears the "Save File" dialog... but it seems like the server has started already to push data into the stream before I click "Save", is that normal? If I remove the line"response.Flush()", when I open the url with the browser, ... I see how the web server is pushing data but the "Save File" dialog doesn't come up, (or at least not in a reasonable time fashion) why? When I open the url with a WebRequest object, I see that the HttpResponse.ContentLength is "-1", although I can read the stream and get the file. What is the meaning of -1? When is HttpResponse.ContentLength going to show the length of the response? For example, I have a method that retrieves a big xml compresed with deflate as a binary stream, but in that case... when I access it with a WebRequest, in the HttpResponse I can actually see the ContentLength with the length of the stream, why? What is the optimal length for the Byte[] array that I use as buffer for optimal performance in a web server? I've read that is between 4K and 8K... but which factors should I consider to make the correct decision. Does this method bloat the IIS or client memory usage? or is it actually buffering the transference correctly? Sorry for so many questions, I'm pretty new in web development :P Cheers.

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  • Silverlight changes the io.Stream to byte[]

    - by Sai
    I have created a WCF service for uploading images , which accepts System.IO.Stream as input parameter and am using streaming. When I added the service reference in Silverlight project then it automatically changed the parameter of my WCF method from System.IO.Stream to byte[]. Can anyone suggest if there is a way around this so that I can get System.IO.Stream type rather than byte[]. Thanks in advance

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  • Json HTTP Module stream issue

    - by Justin
    Hey, I have an HTTP Module that I use to clean up the JSON returned by my web service (see http://www.codeproject.com/KB/webservices/ASPNET_JSONP.aspx?msg=3400287#xx3400287xx for an example of this.) Basically it relates to calling cross-domain JSON web services from javascript. There is this JsonHttpModule which uses a JsonResponseFilter Stream class to write out the JSON and the overloaded Write method is supposed to wrap the name of the callback function around the JSON, otherwise the JSON errors out as needing a label. However, if the JSON is really long, the Write method in the Stream class is called multiple times, causing the callback function to incorrectly get inserted midway through the JSON. Is there a way in the Stream class to wrap the callback function around the stream at the end or to specify that it write all of the JSON in 1 Write method instead of in chunks?? Here's where it calls the JsonResponseFilter in the JsonHttpModule: public void OnReleaseRequestState(object sender, EventArgs e) { HttpApplication app = (HttpApplication)sender; if (!_Apply(app.Context.Request)) return; // apply response filter to conform to JSONP app.Context.Response.Filter = new JsonResponseFilter(app.Context.Response.Filter, app.Context); } Here's the Write method in the JsonResponseFilter Stream class that gets called multiple times: public override void Write(byte[] buffer, int offset, int count) { var b1 = Encoding.UTF8.GetBytes(_context.Request.Params["callback"] + "("); _responseStream.Write(b1, 0, b1.Length); _responseStream.Write(buffer, offset, count); var b2 = Encoding.UTF8.GetBytes(");"); _responseStream.Write(b2, 0, b2.Length); } Thanks for any help! Justin

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  • Can i write to data output stream after reading response from data input stream?

    - by Sirius
    Hi, i want to do a client-server activity like this: 1. first the client sends/writes to output stream 2. the server responses with some data that will be read with input stream 3. after receiving the data, the client sends/writes to output stream again to respond that the data has been received now, do i have to close the output stream and re-open it again before doing step no.3 ? also if someone could provide me with a snippet, it would be really helpful. thanks

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  • Creating a byte array from a stream

    - by Bob
    What is the preffered method for creating a byte array from an input stream? Here is my current solution with .NET 3.5. Is it still a better idea to read and write chunks of the stream? Stream s; byte[] b; using (BinaryReader br = new BinaryReader(s)) { b = br.ReadBytes(s.Length); }

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  • Something like System.Diagnostics.Process.Start to run a stream

    - by phenevo
    Hi, I get from server images and videos by stream. Now I'm saving it: Stream str = client.GetFile(path); using (var outStream = new FileStream(@"c:\myFile.jpg", FileMode.Create)) { var buffer = new byte[4096]; int count; while ((count = str.Read(buffer, 0, buffer.Length)) > 0) { outStream.Write(buffer, 0, count); } } I can be jpg, mpg, flv and a lot of other multimedia types (Before I get stream I know what is a extension of this file). Now I want to not save it , bu run direct from stream. Is it possible ??

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  • Read media stream from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\TEMP\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using or tag to read the media stream from the response. Thank you very much. Regards K.

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  • Saving a stream to file

    - by Loadman
    Hi, I have a StreamReader object that I initialized with a stream, now I want to save this stream to disk (the stream may be a gif or jpg or pdf etc). SO my code so far is: StreamReader sr = new StreamReader(myOtherObject.InputStream); I need to save this to disk (I have the filename). In the future I may want to store this to sqlserver I have the encoding type also, which I will need if I store it to sql server right?

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  • Modify input stream data on the fly

    - by Frizi
    I would like to implement a std::stream modifier/parser, that is doing data manipulation on the fly. Is it possible to create it in form of stream manipulator? For example, i want to strip all the line comments (from any // to the end of line) out of the stdin and pass it to stdout. string str; istream strippingCin = cin >> stripcomments; while(strippingCin.good()) { strippingCin >> str; cout << str; } There may be also a large file input instead of cin, so i don't want to load full stream data into memory at once. Is it possible without writing my own stream class? Maybe is there another route i should take instead?

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  • How can I convert my Stream (image data) back into a file

    - by James Hay
    I have a WCF restful service that I'm trying to upload an image to. I have a very basic metod that accepts a stream as it's only parameter and is defined in the contract as: [OperationContract] [WebInvoke(UriTemplate = "ReviewImage", BodyStyle = WebMessageBodyStyle.Bare, Method = "POST")] ReviewImage UploadImage(Stream data); I'm actually consuming this service from flash (which is fairly inconsequntial) which selects a file from the file system and uploads it through the service url. It all works seems to work, adding a breakpoint to the UploadImage method breaks as expected. If I wanted to save this file back to disk, is it just a case of reading this Stream object into a FileStream object that creates the file somewhere? A bit like the this? When i do actually do this the file can not be opened as an image. I'm sure i'm missing a key piece of knowledge here. Does my stream actually contain just the image bytes or does it contain more than that?

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  • Stream video from one app to another in OS X (Software video input device)

    - by Josh
    Not sure how specifically to word this... I'm wondering if there's any way to take a video stream from one application, for example VLC Media Player, and present that video stream to other applications as a video input source. For example, could I broadcast a video file from my hard disk to a website that allows video conferencing using a Flash applet? Basically, I'm looking for something like Soundflower, but for video streams. Is this possible? Tags, title, question re-wording suggestions welcomed -- I'm not sure how to properly describe this. Thanks!

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  • How to create a virtual audio device and stream audio input with it

    - by Steven Rosato
    Is it possible to create another audio device and redirect only wanted input streams to it? Here's my concrete problem: I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear. What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back. Is there any software that can do that or can it be achieved natively with Windows? (I am under Windows 7).

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  • How to create a virtual audio device and stream audio input with it

    - by Steven Rosato
    Is it possible to create another audio device and redirect only wanted input streams to it? Here's my concrete problem: I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear. What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back. Is there any software that can do that or can it be achieved natively with Windows? (I am under Windows 7).

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  • Setup Windows Media Player 11 to stream from TVersity

    - by snorfys
    I've got TVersity installed on a Windows 2003 server box (work had an extra license that they donated to let me install at home to get some practice setting up/administering a domain etc.) I found out that Windows Media Player 11 won't install on Windows 2003, but installed TVersity instead and streaming to my 360 is working great. Problem is that I don't know how to setup streaming to any other PC on the network. All of the PCs have access to the shared network folder, but playing from there doesn't stream and the stutter is pretty bad. Is there a way to setup Windows Media Player 11 or another player to stream from TVersity?

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  • How to create a virtual input in windows from an audio stream

    - by Brian
    Great to find this forum full of knowledge. I was wondering if anyone knew of an application or other work around to create a virtual input device in windows. I have a IP cam app on my android phone, that I would like to use for skype webcam. It comes with a port for getting the video feed into skype, and that works great. However, the only audio available, is a OGG stream. Both video and audio work great with media players such as VLC etc, but ot with skype, since skype only works with windows input devices. Is there such software outthere, in which I could simply name my audio stream address, and pipe that to a virtual input device to allow skype to find it?

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  • Poor quality when trying to stream a 720p video to XBox 360 using Media Center Extender

    - by MBraedley
    I have my XBox 360 set up as a Media Center Extender for my Windows 7 desktop. SD quality avi videos stream fine to my XBox, either though the video library or through Media Center Extender, but when I try a 720p mkv file, the frame rate plummets and the A/V sync is completely lost. I don't want to transcode or switch container formats (mkv isn't supported by the 360), but still want to stream. Both my desktop and 360 are plugged into the same gigabit switch, which is plugged into my ISP supplied modem/router. The video plays fine on my machine in a number of programs. Considering that I should have more than enough bandwidth to accommodate this video, why won't it play back properly?

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  • Create a video stream from an image

    - by skerit
    I have a network camera that is only able to give me an image, not a video stream. In my home network this image is at http://192.168.1.16/loginfree.jpg I'm able to get this image a few times per second. I would now like to be able to serve it up as a video stream so I can use it in zoneminder. Any idea as to how I do that? I've messed around with named pipes and ffmpeg's image2pipe, but I can't get it to work properly.

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  • Record the audio stream from HDMI monitor

    - by Nick
    I am trying to record sound playing on my comupter with Audacity but am running into some troubles. I have the stereo mix set to be the default audio recorder but it doesn't pick up the audio that is being played through my HDMI monitors speakers: Playback Recording When I plug in headphones the stereo mix will pick up the audio stream and I can record but not when playing through the HDMI. I have installed the latest audio drivers and have tried all the different record options to no avail. How can I capture the Audio stream going through the HDMI?

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  • How can I use scp without providing a password

    - by Tim
    I have asked a question before in here. My question was that I tried to give my password to scp via piping echo mypassword | scp [email protected]:project/* ~/project/ However it still asks me to manually input the password. How should I specify mypassword to scp in commands? I still don't understand one of the replies. what is a input stream by TTY, for example? What are the common ways for a input stream? How to know what type of input stream a stdin input to a command is? For example that of ssh/scp.

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  • Where to find a list of online TV/video/Webcam sources ?

    - by Frank
    I know there are lots of web sites that offer online TV/Stream viewing, such as : http://tvunetworks.com , http://www.hulu.com/ and more, but the source of their streams are usually well hidden, I wonder if there is any open source project that collects the online TV/video/Webcam sources so that TV stations and individuals can publicly list their stream source in the following format, you can copy the urls below into a browser and start watching : Greek TV|mms://eu02.egihosting.com/938657?MSWMExt=.asf Turkish TV|http://www.bizidinle.com/player/SAlone.asp?id=7 Even if there is no public open source project, is there any where that I can find such a list so that I can get to the stream urls ?

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  • Stream video file in debian?

    - by Rob
    I've tried ffserver with ffmpeg, I've tried VLC, and I'm not sure what else to try or what I've done wrong. I've gone through, with VLC +-[ robert@s10 ]--[ ~ ] +[#!]¬ vlc --version VLC media player 2.0.0 Twoflower (revision 2.0.0-0-g421a4fc) VLC version 2.0.0 Twoflower (2.0.0-0-g421a4fc) Compiled by buildd on biber.debian.org (Mar 1 2012 22:21:37) Compiler: gcc version 4.6.2 (Debian 4.6.2-14) This program comes with NO WARRANTY, to the extent permitted by law. You may redistribute it under the terms of the GNU General Public License; see the file named COPYING for details. Written by the VideoLAN team; see the AUTHORS file. and tried everything I could in the streaming section, but I can't get the stream to actually work. Looking around, apparently debian strips the encoders from the package? I want to do share some videos I've made with friends on IRC, and it would be easiest if I could just stream it so we can all watch at the same time and critique parts of it in real time. Has anyone done something similar? Linux s10 3.2.0-2-686-pae #1 SMP Tue Mar 20 19:48:26 UTC 2012 i686 GNU/Linux Basic home network, I am behind a NAT (192.168.1.*) and have dynamic DNS set up. That doesn't really matter too much, I can figure that out, but it's not even working locally. I have a file server set up and could just share the files that way, but I'd rather have everyone watching at the same time (or just about). Not worried about installing new packages or building something from source, that's not a big issue, just want to get it working. Big plus if I can do it from command line.

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