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  • Oracle SQL Developer: Fetching SQL Statement Result Sets

    - by thatjeffsmith
    Running queries, browsing tables – you are often faced with many thousands, if not millions, of rows. Most people are happy with looking at the first few rows. But occasionally you need to see more. SQL Developer doesn’t show you all records, all at once. Instead, it brings the records down in ‘chunks,’ or as-needed. How It Works There is a preference that tells SQL Developer how many records to get in a single request, or ‘fetch’ of records. The default is 50… So if I run a query that returns MORE than 50 rows: There’s more than 50 records in this resultset, but we have 50 in the grid to start with. We don’t know how many records are in this result set actually. To show the record count here, we actually go physically query the database with a row count type query. All we know is that the query has finished executing, and that there are rows available to go fetch. It tells us when it’s done. As you scroll through the grid, if you get to record 50 and scroll more, we’ll get 50 more records. Or, you can cheat to get to the ‘bottom’ of the result set. You can ask SQL Developer to just to get all the records at once… Once all the records have been fetched, you’ll see this: All rows fetched! A word of caution There’s a reason we have the default set to 50 and not 1000. Bringing back data can get expensive and heavy. We’ve found the best performance to be found in that 50 to 200 record range.

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  • Is knowledge of hacking mechanisms required for an MMO?

    - by Gabe
    Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my job would be the networking portion. I'm not that familiar with network programming (I've read a very basic book on PHP, MYSQL and I messed around a bit with WAMP). In the course of my studying of PHP and MYSQL, should I look into hacking? Hacking as in port scanning, router hacking, etc. In MMOs people are always trying to cheat, bots and such, but the worst scenario would be having someone hack the databases. This is just my conception of this, I really don't know. I do however understand networking fairly well, like subnetting/ports/IP's (local/global)/etc. In your professional opinion, (If you understand the topic, enlighten me) Should I learn about these things in order to counter the possibility of this happening? Also, out of the things I mentioned (port scanning, router hacking) Is there anything else that pertains to hacking that I should look into? I'm not too familiar with the malicious/Security aspects of Networking. And a note: I'm not some kid trying to learn how to hack. I just want to learn as much as possible before I go to college, and I really need to know if I need to study this or not.

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  • Distinction between API and frontend-backend

    - by Jason
    I'm trying to write a "standard" business web site. By "standard", I mean this site runs the usual HTML5, CSS and Javascript for the front-end, a back-end (to process stuff), and runs MySQL for the database. It's a basic CRUD site: the front-end just makes pretty whatever the database has in store; the backend writes to the database whatever the user enters and does some processing. Just like most sites out there. In creating my Github repositories to begin coding, I've realized I don't understand the distinction between the front-end back-end, and the API. Another way of phrasing my question is: where does the API come into this picture? I'm going to list some more details and then questions I have - hopefully this gives you guys a better idea of what my actual question is, because I'm so confused that I don't know the specific question to ask. Some more details: I'd like to try the Model-View-Controller pattern. I don't know if this changes the question/answer. The API will be RESTful I'd like my back-end to use my own API instead of allowing the back-end to cheat and call special queries. I think this style is more consistent. My questions: Does the front-end call the back-end which calls the API? Or does the front-end just call the API instead of calling the back-end? Does the back-end just execute an API and the API returns control to the back-end (where the back-end acts as the ultimate controller, delegating tasks)? Long and detailed answers explaining the role of the API alongside the front-end back-end are encouraged. If the answer depends on the model of programming (models other than the Model-View-Controller pattern), please describe these other ways of thinking of the API. Thanks. I'm very confused.

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  • Were the first assemblers written in machine code?

    - by The111
    I am reading the book The Elements of Computing Systems: Building a Modern Computer from First Principles, which contains projects encompassing the build of a computer from boolean gates all the way to high level applications (in that order). The current project I'm working on is writing an assembler using a high level language of my choice, to translate from Hack assembly code to Hack machine code (Hack is the name of the hardware platform built in the previous chapters). Although the hardware has all been built in a simulator, I have tried to pretend that I am really constructing each level using only the tools available to me at that point in the real process. That said, it got me thinking. Using a high level language to write my assembler is certainly convenient, but for the very first assembler ever written (i.e. in history), wouldn't it need to be written in machine code, since that's all that existed at the time? And a correlated question... how about today? If a brand new CPU architecture comes out, with a brand new instruction set, and a brand new assembly syntax, how would the assembler be constructed? I'm assuming you could still use an existing high level language to generate binaries for the assembler program, since if you know the syntax of both the assembly and machine languages for your new platform, then the task of writing the assembler is really just a text analysis task and is not inherently related to that platform (i.e. needing to be written in that platform's machine language)... which is the very reason I am able to "cheat" while writing my Hack assembler in 2012, and use some preexisting high level language to help me out.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Prevent Click Fraud in Advertisement system with PHP and Javascript

    - by CodeDevelopr
    I would like to build an Advertising project with PHP, MySQL, and Javascript. I am talking about something like... Google Adsense BuySellAds.com Any other advertising platform My question is mainly, what do I need to look out for to prevent people cheating the system and any other issues I may encounter? My design concept. An Advertisement is a record in the Database, when a page is loaded, using Javascript, it calls my server which in turn will use a PHP script to query the Database and get a random Advertisement. (It may do kore like get an ad based on demographics or other criteria as well) The PHP script will then return the Advertisement to the server/website that is calling it and show it on the page as an Image that will have a special tracking link. I will need to... Count all impressions (when the Advertisement is shown on the page) Count all clicks on the Advertisement link Count all Unique clicks on the Advertisement link My question is purely on the query and displaying of the Advertisement and nothing to do with the administration side. If there is ever money involved with my Advertisement buying/selling of adspace, then the stats need to be accurate and make sure people can't easily cheat the system. Is tracking IP address really the only way to try to prevent click fraud? I am hoping someone with some experience can clarify I am on the right track? As well as give me any advice, tips, or anything else I should know about doing something like this?

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • Resume on 30 Days of SharePoint

    Dear readers, as you might have noticed... It was an organisational desaster on my end! Even though I continued my studies and research on Microsoft SharePoint 2013 during the last 30 days, I wasn't able to write an article a day to keep you posted on my progress. Nonetheless, I gathered a good number of additional blogs, mainly SharePoint MVP sites, and online forums which will be helpful in the next couple of weeks while I'm actually going to develop a C#-based client which will enable an existing 'legacy' application to SharePoint as a document management system (DMS) besides other already existing solutions. Finding excuses Well, no. Not really. I simply didn't block any or enough time every day to write down my progress during my own challenge. My log book on learning about SharePoint stands at 41 hours and 15 minutes during this month. Which means that I spent an average of more than 1 hour per day on getting into SharePoint. I know that might sound a little bit low but also keep in mind that I went for the challenge on top of my daily job and private responsibilities. During the same period there had been two priority 0 incidents from clients - external root cause - which took presedence over this leisure project. More to come Anyway, it was a first trial and despite the low level of reporting on my blog, I'm confident about what I learned during the last 30 days, and I'm ready to implement the client's requirements. At least, I would say that I have a better understanding about the road map or the path to walk during the next month. As time and secrecy allows I'm going to note down some bits and pieces... During the process of development, I'm going to 'cheat' on the challenge summary article and add links to those new entries. Just for the sake of completeness. Next challenge? Hmm, there had been ideas during the last meetup of the Mauritius Software Craftsmanship Community (MSCC) regarding certifications in IT and eventually we might organise some kind of a study group for specific exams, most probably Microsoft exams towards MCSD Web Developer or Windows Developer.

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  • Online remount btrfs of root filesystem with different subvolume (snapshot) [migrated]

    - by goncalopp
    Let's say you have a btrfs root filesystem on an online system. You want to revert the filesystem to an earlier state, of which you have a snapshot: remount /dev/sdaX / -o remount,subvol=snapshots/Y For the record, I've done this in a test system, and it does not work. The command returns with no errors, but the subvolume mounted is the same. If this did work, what would be the consequences? My guess is that open file descriptors would still point to the old subvolume, thus possibly leading to "data loss" on the new subvolume, if one was not careful. Assuming one goes to the trouble of closing and reopening all open file descriptors, does this sound feasible? Or are there other types of problems?

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  • Potential issues to consider when using debootstrap for different Ubuntu distros

    - by BrainCore
    We currently run Lucid on top of Xen. Using debootstrap, we have created many jailed environments for Lucid (10.04), Maverick (10.10) and Natty (11.04). We're considering creating an Oneiric environment as well. However, we're beginning to wonder what the consequences of doing so are. What incompatibilities should we watch out for? The Lucid base runs on the 2.6.32 Kernel, and happens to be running on Amazon EC2 (Xen). We realize that Oneiric when installed from scratch comes with the 3.0 Kernel. Also, if we were to upgrade the Lucid base to Oneiric (including the Kernel), what would we have to watch out for to ensure that the Lucid, Maverick, and Natty jailed environments still work fine?

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  • Ubuntu only boots with USB plugged in

    - by Ben
    I'm new to the Linux world so please bear with me! :-) I installed Ubuntu via USB drive onto my hard drive. If I boot the PC without the usb drive I used, Ubuntu will not load. After booting I can unplug without any consequences. I looked on the hard drive and there is a boot folder. On the USB drive, this is the tree contents: /media/disk$ tree . |-- adtext.cfg |-- boot.cat |-- f10.txt |-- f1.txt |-- f2.txt |-- f3.txt |-- f4.txt |-- f5.txt |-- f6.txt |-- f7.txt |-- f8.txt |-- f9.txt |-- initrd.gz |-- isolinux.bin |-- isolinux.cfg |-- ldlinux.sys |-- linux |-- menu.c32 |-- menu.cfg |-- po4a.cfg |-- prompt.cfg |-- splash.png |-- stdmenu.cfg |-- syslinux.cfg |-- text.cfg |-- ubnfilel.txt |-- ubnpathl.txt `-- vesamenu.c32 Am I correct in my assumption that the boot aspect is associated to the USB drive? If so, how do I get it to boot without the USB? I'm guessing copying into some location and modifying grub?

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  • "Fast link detected" warning in GP management console

    - by ???????? ??????
    There is a message that is shown in every report i make in Group Policy Results section of Group Policy Management Console, saying that "A fast link is detected". I followed the link in the waring, but after I read the page several times, I concluded, that I can ignore the warning. However, I noticed that the group policies are not applied when security filtering is used untl "gpupdate /sync" is executed... Is this related to the fast sync? In general, can somebody explain me the consequences of fast links briefly?

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  • How does Amarok rip Audio CDs (in Ubuntu Lucid)?

    - by Hanno Fietz
    I'm in the process of moving my CD collection into my Amarok library. Mostly, it works great. Sometimes however, the process just hangs forever. The problem seems to occur at random (i. e. often, but not always at the same disk/track) and the consequences range from none (successful after cancel/retry) to Amarok's internal db becoming completely messed up. I would like to investigate and file a proper bug report or find a fix / workaround, but I don't understand how Amarok does the ripping. When all is working, there's a lame process encoding to a temporary file, which appears in my collection once it's finished. When the process hangs, that lame command is still there, but waiting forever for data on stdin, which seems to come from a third process. That seems to be kio_audiocd, but I don't know whether that's correct and what it's supposed to do. What's going on?

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  • Are there pitfalls to using incompatible RAM (frequencies) in motherboards?

    - by osij2is
    I'd like to use 2 x 4GB DDR3 1600 dimms in a motherboard capable of only DDR3 1066. The DDR3 1600 is on sale and the cost is identical to 1066 dimms. It'd be nice to have these faster sticks around should i upgrade the motherboard. I assume the RAM can under clock itself or be changed in the BIOS. While obviously it's less than ideal situation, I don't know if there are other unintended consequences in terms of stability, performance and longevity of the board and said RAM. Am I doing any damage to the memory controller or RAM? I've always bought RAM at the max speed specified for the motherboard and I've never gone over so I'm not sure if there any caveats to this at all. Edit: I intend to use the RAM in pairs. I know that mixing RAM speeds is just a bad idea.

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  • How to change XFCE to LXDE?

    - by kurp
    I've just installed LinuxMint XFCE, which seems to be still a bit to heavy for my hardware. Thus, I'm thinking about LXDE installation and wonder if a new Linux installation is necessary/advised in such case. The question is: how to switch easily? The additional questions are: a) is it necessary to remove the XFCE packages or both DEs may be installed at the same time? b) is there any way to simply switch between DEs (i.e. have both DEs available and boot with DE selected each time)? c) are there any performance consequences of having more than one DE installed? it means: is clean LXDE installation faster than Linux with 2 separate desktops?

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  • Dynamic Disk: Revert back to basic or...?

    - by someguy
    When I was trying to create a new partition (via Disk Management) it warned me that the disk would be dynamic, but I thought it meant the partition and went ahead. Now, my hard disk, which has the main C partition, is dynamic. I haven't shut down the computer, and I'm not sure what the consequences are. Should I revert back to basic or...? What ever happens, I don't want to lose my data. Edit: I think I should mention that I don't know how to revert back to basic...

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  • Could today's windows update have caused boot problems?

    - by gjvdkamp
    I have a 64 bit box that is dual boot Windows 7 64bit and Ubuntu. I booted into windows today and saw the 'updates ready' sign on the shutdown button so I clicked to let it install. It took a while to install 2 updates. Then I rebooted but now it doesn't get past the motherboard splash screen. So I don't even get the disks found messages or let alone the prompt to choose windows or Linux. Cold this be caused by the updates? Seems weird for a windows patch to have consequences beyond the windows os, but it seems unlikely to be a coincidence Thanks, Gert-jan

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  • Which software to use for RAMDISK on Windows 2008?

    - by Tony_Henrich
    I am building a server machine with lots of RAM. At least 16G. I am planning to put my frequently read and written data in RAM so I am looking for software for creating RAM disks. This is for Windows Server 2008 R2 Standard 64bit. Any recommendations? I would like one where I can flush the disk image into persistent storage upon demand. For example when Windows shuts down. (I am aware of all the consequences of data loss when power is lost)

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  • Create new partition on ssd hard (remove hibernate)

    - by Aleks
    I bought Dell Vostro 3360 notebook with Windows 7 It has 128 GB SSD hard disk, it is already has 4 partitions: Dell partition, Recovery partition, OS partition, Hibernate partition. Here is screenshot (Russian language, but I made some marks): I want to split OS partition, because I need c:\ and d:\ . Reason is that I have a lot of difficulties with administration mode on c:. So I tried to split OS partition but I already have 4 partitions. Can I remove hibernate partition without consequences? I have Hibernate disabled in settings, but I have hiberfil.sys file on c:\ If I can remove it, how can I do this, I can't do this with standard GUI disk managment tool

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  • What happens if I run caspol.exe multiple times?

    - by Maclovin
    Hi there! Caspol.exe is used to modify security policy for the machine policy level, the user policy level, and the enterprise policy level. What I use it for, is setting up av trust between the client and an area on some server. I went through the scripts on the server, and found an interesting script that sets up full trust via caspol between a client in one zone, and an application on the server. That script has been running every day, for every logon, since it was implemented. Can someone tell me the consequences? I guess there is about 500 trusts between the client computer and the server, all which points to the same thing.

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  • Several border firewalls in the same network

    - by nimai
    I'm currently analyzing the consequences of multipath connections for the firewalls. In that context, I'm wondering if it's really uncommon to have several firewalls at the borders of a network to protect it. The typical case I'd imagine would be a multihomed network, for which the administrator would have different policies for links from different (or not) ISPs. Or maybe even in an ISP's network. What would be the practical (dis)advantages of such a configuration? Could you provide an example of an existing topology using several border firewalls?

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  • How do I put back different SCSI hard drives into their original RAID arrays across different servers?

    - by Edgar
    I have potentially a big mess in my hands: I received today a box with several hard drives that used to be connected to different servers each one of them using an unknown - at least as of right now- RAID configuration. Regretfully, these are not marked and I'm not sure how to go about putting them back into their original servers. Currently I don't have much more information: I don't know what type of array was being used on each instance and I don't have any specifics about the RAID controller originally used on each one of the servers (currently these servers are at a remote location with no easy access). Is there a way to sort through this mess? What would be the consequences of using trial and error to go about it? This might be a very basic question but I don't have much experience dealing with RAID arrays.

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  • FreeNAS 8 and ext fs

    - by oraclecow
    i'm trying out freenas8 for my personal NAS, i have lots of data that was in an ubuntu server, but somehow i never got the file sharing right. on freenas things just worked. i installed on usb, tried sharing the windows disk, and i can see it on my windows 7 right away. my question is, is it ok to use ext4 fs from my ubuntu instalation ? i only saw zfs, ufs, ntfs, and ext2 option to import, i havent plugged in the disks yet, but im wondering the consequences, like if it asked to format like in windows to use. i can format the disks of course, but 5-6 TB of data juggling and reformatting is a lot of work, unnecessary work i think, does the zfs worth the trouble of formatting everything ? since i'm thinking to use it if i have to format it anyway and zfs looks more interesting than ext2.

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  • Run script when Varnish starts

    - by kipusoep
    I'd like to run a script when Varnish starts. This script should execute a webrequest to a webserver (its backend), which then makes sure Varnish's cache gets filled with all pages residing on this webserver. So this script makes sure everyting is in Varnish's cache when Varnish (re)starts, because we're using Varnish as cache and fail-over (the webserver should be able to be down for let's say a week for example, without any consequences). What are the possibilities to do this? We can't just edit /etc/init.d/varnish and /usr/sbin/varnishd because they can het overwritten when updating varnish? Thanks!

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  • Loose Coupling in Object Oriented Design

    - by m3th0dman
    I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this: Consider the method addTrack for an Album class, two possible methods are: addTrack( Track t ) and addTrack( int no, String title, double duration ) Which method reduces coupling? The second one does, since the class using the Album class does not have to know a Track class. In general, parameters to methods should use base types (int, char ...) and classes from the java.* packages. I tend to diasgree with this; I believe addTrack(Track t) is better than addTrack(int no, String title, double duration) due to various reasons: It is always better for a method to as fewer parameters as possible (according to Uncle Bob's Clean Code none or one preferably, 2 in some cases and 3 in special cases; more than 3 needs refactoring - these are of course recommendations not holly rules). If addTrack is a method of an interface, and the requirements need that a Track should have more information (say year or genre) then the interface needs to be changed and so that the method should supports another parameter. Encapsulation is broke; if addTrack is in an interface, then it should not know the internals of the Track. It is actually more coupled in the second way, with many parameters. Suppose the no parameter needs to be changed from int to long because there are more than MAX_INT tracks (or for whatever reason); then both the Track and the method need to be changed while if the method would be addTrack(Track track) only the Track would be changed. All the 4 arguments are actually connected with each other, and some of them are consequences from others. Which approach is better?

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