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  • How do you code up a pattern matching block in scala?

    - by egervari
    How do you code a function that takes in a block of code that contains case statements? For instance, in my block of code, I don't want to code a match or a default case... looking something like this myApi { case Whatever() => // code for case 1 case SomethingElse() => // code for case 2 } And inside of my myApi(), it'll actually do the matches. Help?

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  • ClearTrace Shows Execution History

    - by Bill Graziano
    The latest release of ClearTrace (Build 38) now shows the execution history of a particular statement. You’ll need to save the trace files to a trace group instead of just using the default.  That’s as easy as typing something into the trace group name when you upload the trace.  I usually put the server name in this field. Build 38 also re-enables support for statement level events.  If your trace includes RPC:StmtCompleted or SQL:StmtCompleted events those will be processed and save.  In the results tab you can choose to view statement level or batch level events.  Please note that saving statement level events in a trace can generate HUGE trace files very quickly.

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • What's wrong with this code to un-camel-case a string?

    - by omair iqbal
    Here is my attempt to solve the About.com Delphi challenge to un-camel-case a string. unit challenge1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type check = 65..90; TForm1 = class(TForm) Edit1: TEdit; Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; var s1,s2 :string; int : integer; implementation {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); var i: Integer; checks : set of check; begin s1 := edit1.Text; for i := 1 to 20 do begin int :=ord(s1[i]) ; if int in checks then insert(' ',s1,i-1); end; showmessage(s1); end; end. check is a set that contains capital letters so basically whenever a capital letter is encountered the insert function adds space before its encountered (inside the s1 string), but my code does nothing. ShowMessage just shows text as it was entered in Edit1. What have I done wrong?

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  • Parsing xml file that comes in as one object per line

    - by Casey
    I haven't been here in so long, I forgot my prior account! Anyways, I am working on parsing an xml document that comes in ugly. It is for banking statements. Each line is a <statement>all tags</statement>. Now, what I need to do is read this file in, and parse the XML document at the same time, while formatting it more human readable too. Point beeing, Original input looks like this: <statement><accountHeader><fiAddress></fiAddress><accountNumber></accountNumber><startDate>20140101</startDate><endDate>20140228</endDate><statementGroup>1</statementGroup><sortOption>0</sortOption><memberBranchCode>1</memberBranchCode><memberName></memberName><jointOwner1Name></jointOwner1Name><jointOwner2Name></jointOwner2Name></summary></statement> <statement><accountHeader><fiAddress></fiAddress><accountNumber></accountNumber><startDate>20140101</startDate><endDate>20140228</endDate><statementGroup>1</statementGroup><sortOption>0</sortOption><memberBranchCode>1</memberBranchCode><memberName></memberName><jointOwner1Name></jointOwner1Name><jointOwner2Name></jointOwner2Name></summary></statement> <statement><accountHeader><fiAddress></fiAddress><accountNumber></accountNumber><startDate>20140101</startDate><endDate>20140228</endDate><statementGroup>1</statementGroup><sortOption>0</sortOption><memberBranchCode>1</memberBranchCode><memberName></memberName><jointOwner1Name></jointOwner1Name><jointOwner2Name></jointOwner2Name></summary></statement> I need the final output to be as follows: <statement> <name></name> <address></address> </statement> This is fine and dandy. I am using the following "very slow considering 5.1 million lines, 254k data file, and about 60k statements takes around 8 minutes". foreach(String item in lines) { XElement xElement = XElement.Parse(item); sr.WriteLine(xElement.ToString().Trim()); } Then when the file is formatted this is what sucks. I need to check every single tag in transaction elements, and if a tag is missing that could be there, I have to fill it in. Our designer software will default prior values in if a tag is possible, and the current objects does not have. It defaults in the value of a prior one that was not Null. "I know, and they swear up and down it is not a bug... ok?" So, that is also taking about 5 to 10 minutes. I need to break all this down, and find a faster method for working with the initial XML. This is a preprocess action, and cannot take that long if not necessary. It just seems redundant. Is there a better way to parse the XML, or is this the best I can do? I parse the XML, write to a temp file, and then read that file in, to the output file inserting the missing tags. 2 IO runs for one process. Yuck.

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  • MERGE gives better OUTPUT options

    - by Rob Farley
    MERGE is very cool. There are a ton of useful things about it – mostly around the fact that you can implement a ton of change against a table all at once. This is great for data warehousing, handling changes made to relational databases by applications, all kinds of things. One of the more subtle things about MERGE is the power of the OUTPUT clause. Useful for logging.   If you’re not familiar with the OUTPUT clause, you really should be – it basically makes your DML (INSERT/DELETE/UPDATE/MERGE) statement return data back to you. This is a great way of returning identity values from INSERT commands (so much better than SCOPE_IDENTITY() or the older (and worse) @@IDENTITY, because you can get lots of rows back). You can even use it to grab default values that are set using non-deterministic functions like NEWID() – things you couldn’t normally get back without running another query (or with a trigger, I guess, but that’s not pretty). That inserted table I referenced – that’s part of the ‘behind-the-scenes’ work that goes on with all DML changes. When you insert data, this internal table called inserted gets populated with rows, and then used to inflict the appropriate inserts on the various structures that store data (HoBTs – the Heaps or B-Trees used to store data as tables and indexes). When deleting, the deleted table gets populated. Updates get a matching row in both tables (although this doesn’t mean that an update is a delete followed by an inserted, it’s just the way it’s handled with these tables). These tables can be referenced by the OUTPUT clause, which can show you the before and after for any DML statement. Useful stuff. MERGE is slightly different though. With MERGE, you get a mix of entries. Your MERGE statement might be doing some INSERTs, some UPDATEs and some DELETEs. One of the most common examples of MERGE is to perform an UPSERT command, where data is updated if it already exists, or inserted if it’s new. And in a single operation too. Here, you can see the usefulness of the deleted and inserted tables, which clearly reflect the type of operation (but then again, MERGE lets you use an extra column called $action to show this). (Don’t worry about the fact that I turned on IDENTITY_INSERT, that’s just so that I could insert the values) One of the things I love about MERGE is that it feels almost cursor-like – the UPDATE bit feels like “WHERE CURRENT OF …”, and the INSERT bit feels like a single-row insert. And it is – but into the inserted and deleted tables. The operations to maintain the HoBTs are still done using the whole set of changes, which is very cool. And $action – very convenient. But as cool as $action is, that’s not the point of my post. If it were, I hope you’d all be disappointed, as you can’t really go near the MERGE statement without learning about it. The subtle thing that I love about MERGE with OUTPUT is that you can hook into more than just inserted and deleted. Did you notice in my earlier query that my source table had a ‘src’ field, that wasn’t used in the insert? Normally, this would be somewhat pointless to include in my source query. But with MERGE, I can put that in the OUTPUT clause. This is useful stuff, particularly when you’re needing to audit the changes. Suppose your query involved consolidating data from a number of sources, but you didn’t need to insert that into the actual table, just into a table for audit. This is now very doable, either using the INTO clause of OUTPUT, or surrounding the whole MERGE statement in brackets (parentheses if you’re American) and using a regular INSERT statement. This is also doable if you’re using MERGE to just do INSERTs. In case you hadn’t realised, you can use MERGE in place of an INSERT statement. It’s just like the UPSERT-style statement we’ve just seen, except that we want nothing to match. That’s easy to do, we just use ON 1=2. This is obviously more convoluted than a straight INSERT. And it’s slightly more effort for the database engine too. But, if you want the extra audit capabilities, the ability to hook into the other source columns is definitely useful. Oh, and before people ask if you can also hook into the target table’s columns... Yes, of course. That’s what deleted and inserted give you.

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  • How do you code up a pattern matching code block in scala?

    - by egervari
    How do you code a function that takes in a block of code as a parameter that contains case statements? For instance, in my block of code, I don't want to do a match or a default case explicitly. I am looking something like this myApi { case Whatever() => // code for case 1 case SomethingElse() => // code for case 2 } And inside of my myApi(), it'll actually execute the code block and do the matches. Help?

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  • western digital caviar black. EXT4-fs error

    - by azat
    Recently I update my HDD on desktop machine, and bought WD Caviar Black. But after I format & copy information to it (using dd), and fix partitions size: I have next errors in kern.log: Aug 27 16:04:35 home-spb kernel: [148265.326264] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9054, 32254 clusters in bitmap, 32258 in gd Aug 27 16:07:11 home-spb kernel: [148421.493483] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9045, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.481693] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10299, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:17 home-spb kernel: [148546.487147] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.258711] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4345, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.277591] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.278202] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4344, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.284760] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.291983] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9051, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297495] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.297916] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9050, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.297940] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.303213] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4425, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.312127] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.312487] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4424, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.317858] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.322231] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4336, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.326250] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.326599] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 4335, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.332397] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.341957] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5764, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.350709] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:42 home-spb kernel: [148572.351127] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 5763, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:42 home-spb kernel: [148572.355916] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.401055] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10063, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.404357] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.414699] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 10073, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.420411] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. Aug 27 16:09:43 home-spb kernel: [148572.493933] EXT4-fs error (device sdc2): ext4_mb_generate_buddy:739: group 9059, 32254 clusters in bitmap, 32258 in gd Aug 27 16:09:43 home-spb kernel: [148572.493956] JBD2: Spotted dirty metadata buffer (dev = sdc2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. One time, machine rebooted (not manually), when I turn it on, it runs fsck on /dev/sdc2 and fix some errors and some files are missing on /dev/sdc2 I'v check /dev/sdc2 for badblocks, it doesn't have it ( using e2fsck -c /dev/sdc2 ) Here is the output of fsck http://pastebin.com/D5LmLVBY What else I can do to understand what's wrong here? BTW for /dev/sdc1 no message like that, in kern.log Linux version: 3.3.0 Distributive: Debian wheezy

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  • What is the purpose of the s==NULL case for mbrtowc?

    - by R..
    mbrtowc is specified to handle a NULL pointer for the s (multibyte character pointer) argument as follows: If s is a null pointer, the mbrtowc() function shall be equivalent to the call: mbrtowc(NULL, "", 1, ps) In this case, the values of the arguments pwc and n are ignored. As far as I can tell, this usage is largely useless. If ps is not storing any partially-converted character, the call will simply return 0 with no side effects. If ps is storing a partially-converted character, then since '\0' is not valid as the next byte in a multibyte sequence ('\0' can only be a string terminator), the call will return (size_t)-1 with errno==EILSEQ. and leave ps in an undefined state. The intended usage seems to have been to reset the state variable, particularly when NULL is passed for ps and the internal state has been used, analogous to mbtowc's behavior with stateful encodings, but this is not specified anywhere as far as I can tell, and it conflicts with the semantics for mbrtowc's storage of partially-converted characters (if mbrtowc were to reset state when encountering a 0 byte after a potentially-valid initial subsequence, it would be unable to detect this dangerous invalid sequence). If mbrtowc were specified to reset the state variable only when s is NULL, but not when it points to a 0 byte, a desirable state-reset behavior would be possible, but such behavior would violate the standard as written. Is this a defect in the standard? As far as I can tell, there is absolutely no way to reset the internal state (used when ps is NULL) once an illegal sequence has been encountered, and thus no correct program can use mbrtowc with ps==NULL.

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  • New features in SQL Prompt 6.4

    - by Tom Crossman
    We’re pleased to announce a new beta version of SQL Prompt. We’ve been trying out a few new core technologies, and used them to add features and bug fixes suggested by users on the SQL Prompt forum and suggestions forum. You can download the SQL Prompt 6.4 beta here (zip file). Let us know what you think! New features Execute current statement In a query window, you can now execute the SQL statement under your cursor by pressing Shift + F5. For example, if you have a query containing two statements and your cursor is placed on the second statement: When you press Shift + F5, only the second statement is executed:   Insert semicolons You can now use SQL Prompt to automatically insert missing semicolons after each statement in a query. To insert semicolons, go to the SQL Prompt menu and click Insert Semicolons. Alternatively, hold Ctrl and press B then C. BEGIN…END block highlighting When you place your cursor over a BEGIN or END keyword, SQL Prompt now automatically highlights the matching keyword: Rename variables and aliases You can now use SQL Prompt to rename all occurrences of a variable or alias in a query. To rename a variable or alias, place your cursor over an instance of the variable or alias you want to rename and press F2: Improved loading dialog box The database loading dialog box now shows actual progress, and you can cancel loading databases:   Single suggestion improvement SQL Prompt no longer suggests keywords if the keyword has been typed and no other suggestions exist. Performance improvement SQL Prompt now has less impact on Management Studio start up time. What do you think? We want to hear your feedback about the beta. If you have any suggestions, or bugs to report, tell us on the SQL Prompt forum or our suggestions forum.

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  • Overlapping template partial specialization when wanting an "override" case: how to avoid the error?

    - by user173342
    I'm dealing with a pretty simple template struct that has an enum value set by whether its 2 template parameters are the same type or not. template<typename T, typename U> struct is_same { enum { value = 0 }; }; template<typename T> struct is_same<T, T> { enum { value = 1 }; }; This is part of a library (Eigen), so I can't alter this design without breaking it. When value == 0, a static assert aborts compilation. So I have a special numerical templated class SpecialCase that can do ops with different specializations of itself. So I set up an override like this: template<typename T> struct SpecialCase { ... }; template<typename LT, typename RT> struct is_same<SpecialCase<LT>, SpecialCase<RT>> { enum { value = 1 }; }; However, this throws the error: more than one partial specialization matches the template argument list Now, I understand why. It's the case where LT == RT, which steps on the toes of is_same<T, T>. What I don't know is how to keep my SpecialCase override and get rid of the error. Is there a trick to get around this? edit: To clarify, I need all cases where LT != RT to also be considered the same (have value 1). Not just LT == RT.

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  • Scanner error that I can't figure out: NoSuchElementException

    - by iaacp
    It's crashing on the third line inside the do-while loop, and doesn't wait for my input: input = kb.nextInt(); Stack trace: Exception in thread "main" java.util.NoSuchElementException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at main.MainDriver.main(MainDriver.java:50) Relevant code: do { displayFullMenu(); System.out.print("Selection: "); input = kb.nextInt(); switch (input) { //Create new survey case 1: currentSurvey = new Survey(); break; //Display current survey case 2: currentSurvey.display(); break; //Save current survey case 3: saveSurvey(currentSurvey); break; //Load a survey case 4: currentSurvey = loadSurvey(); break; //Modify a survey case 5: currentSurvey.modify(); break; /*******************Test Functions*******************/ //Create new test case 6: currentSurvey = new Test(); break; //Display current test case 7: currentSurvey.display(); break; //Save current test case 8: saveSurvey(currentSurvey); break; //Load a test case 9: currentSurvey = loadTest(); break; //Modify a test case 10: currentSurvey.modify(); default: System.out.println("Invalid choice. Please make a valid choice: "); input = kb.nextInt(); System.out.println(); } } while (input != 99); kb.close(); It crashes after I choose option 9. It saves the file correctly, then goes back to the top of the loop, and crashes at the previously mentioned line. I want it to ask for more input. What gives?

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  • Good case for a Null Object Pattern? (Provide some service with a mailservice)

    - by fireeyedboy
    For a website I'm working on, I made an Media Service object that I use in the front end, as well as in the backend (CMS). This Media Service object manipulates media in a local repository (DB); it provides the ability to upload/embed video's and upload images. In other words, website visitors are able to do this in the front end, but administrators of the site are also able to do this in the backend. I'ld like this service to mail the administrators when a visitor has uploaded/embedded a new medium in the frontend, but refrain from mailing them when they upload/embed a medium themself in the backend. So I started wondering whether this is a good case for passing a null object, that mimicks the mail funcionality, to the Media Service in the backend. I thought this might come in handy when they decide the backend needs to have implemented mail functionality as well. In simplified terms I'ld like to do something like this: Frontend: $mediaService = new MediaService( new MediaRepository(), new StandardMailService() ); Backend: $mediaService = new MediaService( new MediaRepository(), new NullMailService() ); How do you feel about this? Does this make sense? Or am I setting myself up for problems down the road?

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  • Using .Net, how can I determine if a type is a Numeric ValueType?

    - by Nescio
    Title says it all... But here's an example: Dim desiredType as Type if IsNumeric(desiredType) then ... EDIT: I only know the Type, not the Value as a string. Ok, so unfortunately I have to cycle through the TypeCode. But this is a nice way to do it: if ((desiredType.IsArray)) return 0; switch (Type.GetTypeCode(desiredType)) { case 3: case 6: case 7: case 9: case 11: case 13: case 14: case 15: return 1; } ;return 0;

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  • Windows Phone 7, login screen redirect and a case for .exit?

    - by Jarrette
    I know this has been discussed ad nauseum, but I want to present my case.... 1. My start page in my app is login.xaml. The user logs in, the username and password are authenticated through my WCF service, the username is saved in isolated storage, and then the user is redirected to mainpage.xaml. When a user starts my app, and they already have a saved username in isolated storage, they are redirected to mainpage.xaml If the user hit's "back" hard button from mainpage.xaml, they are redirected to the login screen, which in turn redirects them back to the mainpage.xaml since they already have a saved local username. This is causing my app to fail certification currently since the user cannot hit the "back" button to exit the app from mainpage.xaml. My instinct here is to override the BackKeyPress in mainpage.xaml and exit the app somehow. By reading the other posts, I can see that this method is not available. My second idea was to somehow store a property in the app.xaml.cs page that would tell the app to exit when the login page is loaded and that property is set to true, but that seems a bit hacky as well.... Any ideas here?

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  • jQuery: part of a function not executing

    - by SODA
    Hi. I have a tabbed setup on the page and I want to automatically make corresponding menu tab highlighted as well as corresponding content div show depending on # hash. Example: http://design.vitalbmx.com/user_menu/member_profile_so.html -- no hash, opens 1st tab http://design.vitalbmx.com/user_menu/member_profile_so.html#setup -- #setup, should open "Setup" tab As you can see it works for highlighting "Setup" tab. But content div does not change. The script is below: var tab_content_current = 1; switch (window.location.hash) { case '#activity': tab_content_current = 1; break; case '#friends': tab_content_current = 2; break; case '#photos': tab_content_current = 3; break; case '#videos': tab_content_current = 4; break; case '#setup': tab_content_current = 5; break; case '#forum': tab_content_current = 6; break; case '#blog': tab_content_current = 7; break; case '#comments': tab_content_current = 8; break; case '#favorites': tab_content_current = 9; break; case '#profile-comments': tab_content_current = 10; break; default: tab_content_current = 1; } if (tab_content_current != 1) { change_active_tab (tab_content_current); } function tabs_toggle (id) { if (id != tab_content_current) { change_active_tab (id); tab_content_current = id; } } function change_active_tab (id) { $j('.profile_tabs li').removeClass('active'); if (id < 8) $j('.profile_tab_'+id).addClass('active'); $j('.profile_content').hide(); $j('#profile_content_'+id).fadeIn(); } Note that it works when you actually click menu tabs. Any help to fix this problem would be greatly appreciated.

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  • zend like mysql problem

    - by pradeep
    hi, I am trying to use like in zend switch($filter2) { case 'name': switch($filter1) { case 'start_with': $search = "\"pd_name like ?\", '$patient_search_name%'"; break; case 'contains': $search = "'pd_name like ?', '%$patient_search_name%'"; break; case 'exact_match': $search = "'pd_name = ?', $patient_search_name"; break; } break; case 'phone': switch($filter1) { case 'start_with': $search = "'pd_phone like ?', '$patient_search_name%'"; break; case 'contains': $search = "'pd_phone like ?', '%$patient_search_name%'"; break; case 'exact_match': $search = "'pd_phone = ?', $patient_search_name"; break; } break; } $select = $this->getDbTable()->select() ->from("patient_data", array('*')) ->where("$search"); but when i see the query log its like SELECT `patient_data`.* FROM `patient_data` WHERE ("pd_name like ?", 'bhas%') where as the ? should have been replaced by the value ....how to solve this??

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  • Reflector error or optimisation?

    - by David_001
    Long story short: I used reflector on the System.Security.Util.Tokenizer class, and there's loads of goto statements in there. Here's a brief example snippet: Label_0026: if (this._inSavedCharacter != -1) { num = this._inSavedCharacter; this._inSavedCharacter = -1; } else { switch (this._inTokenSource) { case TokenSource.UnicodeByteArray: if ((this._inIndex + 1) < this._inSize) { break; } stream.AddToken(-1); return; case TokenSource.UTF8ByteArray: if (this._inIndex < this._inSize) { goto Label_00CF; } stream.AddToken(-1); return; case TokenSource.ASCIIByteArray: if (this._inIndex < this._inSize) { goto Label_023C; } stream.AddToken(-1); return; case TokenSource.CharArray: if (this._inIndex < this._inSize) { goto Label_0272; } stream.AddToken(-1); return; case TokenSource.String: if (this._inIndex < this._inSize) { goto Label_02A8; } stream.AddToken(-1); return; case TokenSource.NestedStrings: if (this._inNestedSize == 0) { goto Label_030D; } if (this._inNestedIndex >= this._inNestedSize) { goto Label_0306; } num = this._inNestedString[this._inNestedIndex++]; goto Label_0402; default: num = this._inTokenReader.Read(); if (num == -1) { stream.AddToken(-1); return; } goto Label_0402; } num = (this._inBytes[this._inIndex + 1] << 8) + this._inBytes[this._inIndex]; this._inIndex += 2; } goto Label_0402; Label_00CF: num = this._inBytes[this._inIndex++]; if ((num & 0x80) != 0) { switch (((num & 240) >> 4)) { case 8: case 9: case 10: case 11: throw new XmlSyntaxException(this.LineNo); case 12: case 13: num &= 0x1f; num3 = 2; break; case 14: num &= 15; num3 = 3; break; case 15: throw new XmlSyntaxException(this.LineNo); } if (this._inIndex >= this._inSize) { throw new XmlSyntaxException(this.LineNo, Environment.GetResourceString("XMLSyntax_UnexpectedEndOfFile")); } byte num2 = this._inBytes[this._inIndex++]; if ((num2 & 0xc0) != 0x80) { throw new XmlSyntaxException(this.LineNo); } num = (num << 6) | (num2 & 0x3f); if (num3 != 2) { if (this._inIndex >= this._inSize) { throw new XmlSyntaxException(this.LineNo, Environment.GetResourceString("XMLSyntax_UnexpectedEndOfFile")); } num2 = this._inBytes[this._inIndex++]; if ((num2 & 0xc0) != 0x80) { throw new XmlSyntaxException(this.LineNo); } num = (num << 6) | (num2 & 0x3f); } } goto Label_0402; Label_023C: num = this._inBytes[this._inIndex++]; goto Label_0402; Label_0272: num = this._inChars[this._inIndex++]; goto Label_0402; Label_02A8: num = this._inString[this._inIndex++]; goto Label_0402; Label_0306: this._inNestedSize = 0; I essentially wanted to know how the class worked, but the number of goto's makes it impossible. Arguably something like a Tokenizer class needs to be heavily optimised, so my question is: is Reflector getting it wrong, or is goto an optimisation for this class?

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  • Warning: PDOStatement::execute(): SQLSTATE[HY093]: Invalid parameter number: number of bound variabl

    - by Thomas
    Hi, I'm working with PHP PDO and I have the following problem: Warning: PDOStatement::execute(): SQLSTATE[HY093]: Invalid parameter number: number of bound variables does not match number of tokens in /var/www/site/classes/enterprise.php on line 63 Here is my code: public function getCompaniesByCity(City $city, $options = null) { $database = Connection::getConnection(); if(empty($options)) { $statement = $database-prepare("SELECT * FROM empresas WHERE empresas.cidades_codigo = ?"); $statement-bindValue(1, $city-getId()); } else { $sql = "SELECT * FROM empresas INNER JOIN prods_empresas ON prods_empresas.empresas_codigo = empresas.codigo WHERE "; foreach($options as $option) { $sql .= 'prods_empresas.produtos_codigo = ? OR '; } $sql = substr($sql, 0, -4); $sql .= ' AND empresas.cidades_codigo = ?'; $statement = $database-prepare($sql); echo $sql; foreach($options as $i = $option) { $statement-bindValue($i + 1, $option-getId()); } $statement-bindValue(count($options), $city-getId()); } $statement-execute(); $objects = $statement-fetchAll(PDO::FETCH_OBJ); $companies = array(); if(!empty($objects)) { foreach($objects as $object) { $data = array( 'id' = $object-codigo, 'name' = $object-nome, 'link' = $object-link, 'email' = $object-email, 'details' = $object-detalhes, 'logo' = $object-logo ); $enterprise = new Enterprise($data); array_push($companies, $enterprise); } return $companies; } } Thank you very much!

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  • java servlet:response.sendRedirect() not giving illegal state exception if called after commit of re

    - by sahil garg
    after commit of response as here redirect statement should give exception but it is not doing so if this redirect statemnet is in if block.but it does give exception in case it is out of if block.i have shown same statement(with marked stars ) at two places below.can u please tell me reason for it. protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // TODO Auto-generated method stub synchronized (noOfRequests) { noOfRequests++; } PrintWriter pw=null; response.setContentType("text/html"); response.setHeader("foo","bar"); //response is commited because of above statement pw=response.getWriter(); pw.print("hello : "+noOfRequests); //if i remove below statement this same statement is present in if block.so statement in if block should also give exception as this one do, but its not doing so.why? ***response.sendRedirect("http://localhost:8625/ServletPrc/login% 20page.html"); if(true) { //same statement as above ***response.sendRedirect("http://localhost:8625/ServletPrc/login%20page.html"); } else{ request.setAttribute("noOfReq", noOfRequests); request.setAttribute("name", new Name().getName()); request.setAttribute("GmailId",this.getServletConfig().getInitParameter("GmailId") ); request.setAttribute("YahooId",this.getServletConfig().getInitParameter("YahooId") ); RequestDispatcher view1=request.getRequestDispatcher("HomePage.jsp"); view1.forward(request, response); } }

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  • sqlite3 DELETE problem "Library Routine Called Out Of Sequence"

    - by Michael Bordelon
    Here is my second stupid Noob problem. I am trying to do a simple Delete and I keep blowing up on the prepare step. I already have other Deletes, Inserts, Updates and Selects working. I am sure it is something simple. I appreciate your help. + (void)flushTodaysWorkouts { sqlite3_stmt *statement = nil; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } NSArray *woList = [self todaysScheduledWorkouts]; for (Workout *wo in woList) { NSInteger woID = wo.woInstanceID; if(statement == nil) { const char *sql = "DELETE FROM IWORKOUT WHERE WOINSTANCEID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &statement, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } //When binding parameters, index starts from 1 and not zero. sqlite3_bind_int(statement, 1, woID); if (SQLITE_DONE != sqlite3_step(statement)) NSAssert1(0, @"Error while deleting. '%s'", sqlite3_errmsg(database)); sqlite3_finalize(statement); } if(database) sqlite3_close(database); }

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • How to update a string property of an sqlite database item

    - by Thomas Joos
    hi all, I'm trying to write an application that checks if there is an active internet connection. If so it reads an xml and checks every 'lastupdated' item ( php generated string ). It compares it to the database items and if there is a new value, this particular item needs to be updated. My code seems to work ( compiles, no error messages, no failures, .. ) but I notice that the particular property does not change, it becomese (null). When I output the binded string value it returns the correct string value I want to update into the db.. Any idea what I'm doing wrong? const char *sql = "update myTable Set last_updated=? Where node_id =?"; sqlite3_stmt *statement; // Preparing a statement compiles the SQL query into a byte-code program in the SQLite library. // The third parameter is either the length of the SQL string or -1 to read up to the first null terminator. if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK){ NSLog(@"last updated item: %@", [d lastupdated]); sqlite3_bind_text(statement, 1, [d lastupdated],-1,SQLITE_TRANSIENT); sqlite3_bind_int (statement, 2, [d node_id]); }else { NSLog(@"SQLite statement error!"); } if(SQLITE_DONE != sqlite3_step(statement)){ NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); }else { NSLog(@"SQLite Update done!"); }

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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