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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • Cheerp -- C++ for web: advance or regression?

    - by Henrique Barcelos
    Recently I've run into Cheerp, a C++ to Javascript compiler, which uses a modified version of clang to generate Javascript code from C++ sources. That makes me wonder: why in the seven kingdoms would someone do this in their right mind? I mean: why would you take a language that is not designed for web at all, that is far more convoluted and bureaucratic, write your code and then compile it into Javascript itself? Can anybody see any advantages in doing so? We surely can discard performance as a reason, because in the end it generates pure Javascript code. Is there anyone here that have real experience with this? P.S.: I'm not sure if this is an on topic question, but this is the most general forum about programming that I could find in the StackExchange network. Edit Although this seems like a subjective question, it is not. I am asking for reasons that this tool could be useful. I got interested at first, but started wondering why would someone use it.

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  • (Error) GlassFish: publishModule kind= 3 deltaKind=2 1 WebApp

    - by Harry Pham
    I run Eclipse 1.6.0, and Glassfish V3 back end. The program run fine, the console give no error. However the error log always show this weird error. The application name is WebApp GlassFish: publishModule kind= 3 deltaKind=2 1 WebApp An exception stack trace is not available. Here is the Session Data eclipse.buildId=unknown java.version=1.6.0_17 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.jee.product -keyring /Users/KingdomHeart/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86 -product org.eclipse.epp.package.jee.product -keyring /Users/KingdomHeart/.eclipse_keyring -showlocation

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  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

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  • If I were to claim I knew C++, what libraries would you expect me to know?

    - by Peter Smith
    I'm unsure as to the definition of knowing a programming language, so I'm picking C++ as an example. How much does it take to someone to be qualified as knowing C++? Should they just know the basic syntax? Template and generic-programming? Compiler flags and their purposes (Wall, the difference between O1, O2 and O3)? STL? Garbage collection strategies? Boost? Common libraries like zlib, curl, and libxml2?

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  • Are flag variables an absolute evil?

    - by dukeofgaming
    I remember doing a couple of projects where I totally neglected using flags and ended up with better architecture/code; however, it is a common practice in other projects I work at, and when code grows and flags are added, IMHO code-spaghetti also grows. Would you say there are any cases where using flags is a good practice or even necessary?, or would you agree that using flags in code are... red flags and should be avoided/refactored; me, I just get by with doing functions/methods that check for states in real time instead. Edit: Not talking about compiler flags

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  • arguments into instance methods in ruby

    - by aharon
    So, I'd like to be able to make a call x = MyClass.new('good morning', 'good afternoon', 'good evening', 'good night', ['hello', 'goodbye']) that would add methods to the class whose values are the values of the arguments. So now: p x.methods #> [m_greeting, a_greeting, e_greeting, n_greeting, r_greeting, ...] And p x.m_greeting #> "good morning" p x.r_greeting #> ['hello', 'goodbye'] I realize that this is sort of what instance variables are to do (and that if I wanted them immutable I could make them frozen constants) but, for reasons beyond my control, I need to make methods instead. Thanks!

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  • Longest keyword chain?

    - by pg-robban
    As I was typing some constants in Java I noticed I had used 4 keywords in a row, which Eclipse highlighted for me: public static final int. I then took a break from my regular coding and asked myself (and google with no relevant results) what the longest chain of keywords I can use and still have valid code. After a while, the best I could come up with was this method definition: public synchronized static final strictfp int a() { ... which is 6 keywords in Java. Is it possible to go 7, or even higher? What about other languages?

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  • GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives

    GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives Speaker: Chris Ramsdale Track: Cloud Computing Time slot: C [12:05 - 12:50] Room: 1 Level: 151 If you're like the rest of us, at some point in your web app development you've wondered if there was an easier solution. One that includes built-in debuggers, code refactoring, reliable syntax highlighting, etc. After all, why should the server-side and desktop programmers get all of the good tools? The good news is that with Google Web Toolkit (GWT) you do have access to these tools. And in this session, Chris Ramsdale will get you up and running with GWT, including what it is, how it works, and deeper dives into generators, native Javascript interop, and compiler optimizations. From: GoogleDevelopers Views: 1 0 ratings Time: 35:02 More in Science & Technology

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  • Calculating Length Based on Sensor Data

    - by BSchlinker
    I've got an IR sensor which writes its current information to a token which I then interpret in a C# application. That's all good -- no problems there, heres my code: SetLabelText(tokens [1],label_sensorValue); sensorreading = Int32.Parse(tokens[0]); sensordistance = (mathfunctionhere); Great. So the further away the IR sensor is from an object, the lower the sensor reading (as less light is reflected back and received by the sensor). My problem is in interpreting that length. I can go ahead and get lets say "110" as a value when an object is 5 inches away, and then "70" as a value when an object is 6 inches away. Now I want to be able to calculate the distance of an object using these constants for any length. Any ideas?

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  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • What is the worst class/variable/function name you have ever encountered

    - by Chris Noe
    Naming things well is arguably Job 1 for professional programmers. Yet we have all suffered from some bad naming choices from time to time. So just to vent a little, what are some doozies that you may have run across? Just to get things started: One of our original developers wasn't sure what to call a secondary key - on what turned out to be a primary table for this app - so he called it: DL2WhateverTheHellThatIs. Unfortunately this system generates entity mappings from the XML, and attributes defined there result in classes, methods, and constants that are referenced through-out the app. To this day it is very hard to find a source file that does not reference this, er, thing! A few actual examples: DL2WhateverTheHellThatIsBean cos = (DL2WhateverTheHellThatIsBean)itr.next(); String code = getDL2WhateverTheHellThatIs().getCode(); From from = new From("DL2WhateverTheHellThatIs"); String filter = "_dL2WhateverTheHellThatIs._code"; (Very difficult to refactor)

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  • Is there a point to writing in C or C++ instead of C# without knowing specifically what would make a program faster?

    - by user828584
    I wrote a small library in Python for handling the xbox 360's STFS files to be used on my web applications. I would like to rewrite it for use in the many desktop programs people are writing for 360 game modding, but I'm not quite if I should continue using C# or delve into C++ or even C. STFS is an in-file file system used by the xbox 360 and the job of the library would be extracting/injecting files, which could take noticeable amounts of time to do. What I know in C# comes from internet tutorials and resources, as would anything I learn about C++, so what I'm asking is if it's better to bring myself to a slightly lower-level language without knowing beforehand the features of the language that increase performance, or continue assuming that compiler optimizations and that my lack of experience will mean that the language I choose won't matter.

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  • I'm having trouble learning

    - by Gavin Sapp
    I'm only 13 but i'm genuinely interested in CS and would really like it if I could actually accomplish it. I've read books on C++ and C#, but ALL of them are the same!! They all say "Ok so since you have no prior knowledge in this what so ever, write a snippet that will do this and then make a GUI and then throw it into the Priafdhsu hfad then add the program and then program your own compiler to do some stuff". It's really getting annoying. I've payed near $40 (via Paypal) on ebooks that supposedly taught people to program with no prior knowledge. ALL OF THEM EXPECT ME TO ALREADY KNOW THE LANGUAGE. Is there something that I'm missing or am I suppose to be born with the property of CS? I would very much appreciate it if someone could explain this to me or possibly refer me to a tutorial on Programming Theory that starts from below ground zero as I have know knowledge in CS at all.

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  • Un système Linux embarqué opérationnel avec Buildroot, tutoriel par Benoit Mauduit

    Salut, Dans le domaine de l'embarqué, nous nous retrouvons souvent en situation où nous devons reconstruire un système complet à partir des sources, pour une architecture cible souvent différente de notre architecture hôte. Que l'on soit débutant ou développeur confirmé, la (cross-)compilation et l'organisation d'un système embarqué sont des étapes longues et fastidieuses, surtout lorsque les éléments du système à compiler nécessitent des adaptations. Il existe heureusement des outils libres qui simplifient et accélèrent cette tâche, en proposant généralement des fonctionnalités complémentaires intéressantes.Cet article est consacré à l'un de ces outils libres pour systèmes Linux embarqué : Buildroot.N'hésitez pas à poster ici vos commentaires sur cet article ...

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  • PHP and Enums

    - by Henrik Paul
    I know that PHP doesn't have native Enumerations. But I have become accustomed to them from the Java world. I would love to use enums as a way to give predefined values which IDEs' auto completion features could understand. Constants do the trick, but there's the namespace collision problem and (or actually because) they're global. Arrays don't have the namespace problem, but they're too vague, they can be overwritten at runtime and IDEs rarely (never?) know how to autofill their keys. Are there any solutions/workarounds you commonly use? Does anyone recall whether the PHP guys have had any thoughts or decisions around enums?

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  • Providing feedback on the Solaris Studio 12.4 Beta

    - by Darryl Gove
    Obviously, the point of the Solaris Studio 12.4 Beta programme was for everyone to try out the new version of the compiler and tools, and for us to gather feedback on what was working, what was broken, and what was missing. We've had lots of useful feedback - you can see some of it on the forums. But we're after more. Hence we have a Solaris Studio 12.4 Beta survey where you can tell us more about your experiences. Your comments are really helpful to us. Thanks.

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  • The best way to assign an immutable instance to a Collection in Java

    - by Ali
    Today I was reading through some Hibernate code and I encounter something interesting. There is a class called CollectionHelper that defines the following constant varibale: public final class CollectionHelper { public static final List EMPTY_LIST = Collections.unmodifiableList( new ArrayList(0 ) ; public static final Collection EMPTY_COLLECTION = Collections.unmodifiableCollection(new ArrayList(0) ); public static final Map EMPTY_MAP = Collections.unmodifiableMap( new HashMap(0) ); They have used these constants to initialize collections with immutable instances. Why they didn't simply use the Collections.EMPTY_LIST for initializing lists? Is there a benefit in using the following method?

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • Strategy for developing namespaced and non-namespaced versions of same PHP code

    - by porneL
    I'm maintaining library written for PHP 5.2 and I'd like to create PHP 5.3-namespaced version of it. However, I'd also keep non-namespaced version up to date until PHP 5.3 becomes so old, that even Debian stable ships it ;) I've got rather clean code, about 80 classes following Project_Directory_Filename naming scheme (I'd change them to \Project\Directory\Filename of course) and only few functions and constants (also prefixed with project name). Question is: what's the best way to develop namespaced and non-namespaced versions in parallel? Should I just create fork in repository and keep merging changes between branches? Are there cases where backslash-sprinkled code becomes hard to merge? Should I write script that converts 5.2 version to 5.3 or vice-versa? Should I use PHP tokenizer? sed? C preprocessor? Is there a better way to use namespaces where available and keep backwards compatibility with older PHP?

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • How are generics implemented?

    - by greenoldman
    This is the question from compiler internals perspective. I am interested in generics, not templates (C++), so I marked the question with C#. Not Java, because AFAIK the generics in both languages differ in implementations. When I look at languages w/o generics it is pretty straightforward, you can validate the class definition, add it to hierarchy and that's it. But what to do with generic class, and more importantly how handle references to it? How to make sure that static fields are singular per instantiations (i.e. each time generic parameters are resolved). Let's say I see a call: var x = new Foo<Bar>(); Do I add new Foo_Bar class to hierarchy? Update: So far I found only 2 relevant posts, however even they don't go into much details in sense "how to do it by yourself": http://www.jprl.com/Blog/archive/development/2007/Aug-31.html http://www.artima.com/intv/generics2.html

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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