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  • Template compiling errors on iPhone SDK 3.2

    - by Didier Malenfant
    I'm porting over some templated code from Windows and I'm hitting some compiler differences on the iPhone 3.2 SDK. Original code inside a class template's member function is: return BinarySearch<uint32, CSimpleKey<T> >(key); where BinarySearch is a method inherited from another template. This produces the following error: csimplekeytable.h:131: error: no matching function for call to 'BinarySearch(NEngine::uint32&)' The visual studio compiler seems to walk up the template hierarchy fine but gcc needs me to fully qualify where the function comes from (I have verified this by fixing the same issues with template member variables that way). So I now need to change this into: return CSimpleTable<CSimpleKey<T> >::BinarySearch<uint32, CSimpleKey<T> >(key); Which now produces the following error: csimplekeytable.h:132: error: expected primary-expression before ',' token csimplekeytable.h:132: error: expected primary-expression before '>' token After some head scratching, I believe what's going on here is that it's trying to resolve the '<' before BinarySearch as a 'Less Than' operator for some reason. So two questions: - Am I on the right path with my interpretation of the error? - How do I fix it? -D

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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  • Why do not C++11's move constructor/assignment operator act as expected

    - by xmllmx
    #include <iostream> using namespace std; struct A { A() { cout << "A()" << endl; } ~A() { cout << "~A()" << endl; } A(A&&) { cout << "A(A&&)" << endl; } A& operator =(A&&) { cout << "A& operator =(A&&)" << endl; return *this; } }; struct B { // According to the C++11, the move ctor/assignment operator // should be implicitly declared and defined. The move ctor // /assignment operator should implicitly call class A's move // ctor/assignment operator to move member a. A a; }; B f() { B b; // The compiler knows b is a temporary object, so implicitly // defined move ctor/assignment operator of class B should be // called here. Which will cause A's move ctor is called. return b; } int main() { f(); return 0; } My expected output should be: A() A(A&&) ~A() ~A() However, the actual output is: (The C++ compiler is: Visual Studio 2012) A() ~A() ~A() Is this a bug of VC++? or just my misunderstanding?

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  • what are all the Optimize tricks that you know for asp.net code ?

    - by Aristos
    After some time of many code programming on asp.net, I discover the very big speed different between string and StringBuilder. I know that is very common and known but I just mention it for start. The second think that I have found to speed up the code, is to use the const, and not the static, for declare my configuration constants value (especial the strings). With the const, the compiler not create new object, but just place the value, on the point that you have ask it, but with the static declaration, is create a new memory object and keep its on the memory. My third trick, is when I search for string, I use hash values, and not the string itself. For example, if I need a List<string SomeValues, and place inside strings that I need to search them, I prefer to use List<int SomeHashValue, and I use the hash value to locate the strings. My forth thought that I was wandering, is if is better to place big strings in one line, or separate them in different lines with the + symbol to be more easy to read out. I make some tests and see that the compiler make a good job is some split the string, in many lines, using the + symbol. What other tricks/tips do you know and use on your programming to make it run faster, and maybe use less memory. Well I know, that some times, to make something run faster, you need more memory, more cache. My priority is on speed. Because Speed Counts.

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  • Compiling scipy on Windows 32-bit

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here?

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  • Problems initializing a final variable in Java

    - by froadie
    I keep running into slight variations of a problem in Java and it's starting to get to me, and I can't really think of a proper way to get around it. I have an object property that is final, but dynamic. That is, I want the value to be constant once assigned, but the value can be different each runtime. So I declare the class level variable at the beginning of the class - say private final FILE_NAME;. Then, in the constructor, I assign it a value - say FILE_NAME = buildFileName(); The problem begins when I have code in the buildFileName() method that throws an exception. So I try something like this in the constructor: try{ FILE_NAME = buildFileName(); } catch(Exception e){ ... System.exit(1); } Now I have an error - "The blank final field FILE_NAME may not have been initialized." This is where I start to get slightly annoyed at Java's strict compiler. I know that this won't be a problem because if it gets to the catch the program will exit... But the compiler doesn't know that and so doesn't allow this code. If I try to add a dummy assignment to the catch, I get - "The final field FILE_NAME may already have been assigned." I clearly can't assign a default value before the try-catch because I can only assign to it once. Any ideas...?

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  • Why does Microsoft advise against readonly fields with mutable values?

    - by Weeble
    In the Design Guidelines for Developing Class Libraries, Microsoft say: Do not assign instances of mutable types to read-only fields. The objects created using a mutable type can be modified after they are created. For example, arrays and most collections are mutable types while Int32, Uri, and String are immutable types. For fields that hold a mutable reference type, the read-only modifier prevents the field value from being overwritten but does not protect the mutable type from modification. This simply restates the behaviour of readonly without explaining why it's bad to use readonly. The implication appears to be that many people do not understand what "readonly" does and will wrongly expect readonly fields to be deeply immutable. In effect it advises using "readonly" as code documentation indicating deep immutability - despite the fact that the compiler has no way to enforce this - and disallows its use for its normal function: to ensure that the value of the field doesn't change after the object has been constructed. I feel uneasy with this recommendation to use "readonly" to indicate something other than its normal meaning understood by the compiler. I feel that it encourages people to misunderstand the meaning of "readonly", and furthermore to expect it to mean something that the author of the code might not intend. I feel that it precludes using it in places it could be useful - e.g. to show that some relationship between two mutable objects remains unchanged for the lifetime of one of those objects. The notion of assuming that readers do not understand the meaning of "readonly" also appears to be in contradiction to other advice from Microsoft, such as FxCop's "Do not initialize unnecessarily" rule, which assumes readers of your code to be experts in the language and should know that (for example) bool fields are automatically initialised to false, and stops you from providing the redundancy that shows "yes, this has been consciously set to false; I didn't just forget to initialize it". So, first and foremost, why do Microsoft advise against use of readonly for references to mutable types? I'd also be interested to know: Do you follow this Design Guideline in all your code? What do you expect when you see "readonly" in a piece of code you didn't write?

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  • Are programming languages and methods inefficient? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in assembler form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually truly believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1: Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when address you desire is further translated before reaching actual RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Because you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect addressing, "my" way would be even faster. 2: Variable allocation duplicity: When you run application, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actual instruction for do so, and that actual number in memory. So, there are 2 entries of the same value in RAM. One in form of instruction, second in form of actual bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

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  • How to create an instance of object with RTTI in Delphi 2010?

    - by Paul
    As we all known, when we call a constructor of a class like this: instance := TSomeClass.Create; The Delphi compiler actually do the following things: Call the static NewInstance method to allocate memory and initialize the memory layout. Call the constructor method to perform the initialization of the class Call the AfterConstruction method It's simple and easy to understand. but I'm not very sure how the compiler handle exceptions in the second and the third step. It seems there are no explicit way to create an instance using a RTTI constructor method in D2010. so I wrote a simple function in the Spring Framework for Delphi to reproduce the process of the creation. class function TActivator.CreateInstance(instanceType: TRttiInstanceType; constructorMethod: TRttiMethod; const arguments: array of TValue): TObject; var classType: TClass; begin TArgument.CheckNotNull(instanceType, 'instanceType'); TArgument.CheckNotNull(constructorMethod, 'constructorMethod'); classType := instanceType.MetaclassType; Result := classType.NewInstance; try constructorMethod.Invoke(Result, arguments); except on Exception do begin if Result is TInterfacedObject then begin Dec(TInterfacedObjectHack(Result).FRefCount); end; Result.Free; raise; end; end; try Result.AfterConstruction; except on Exception do begin Result.Free; raise; end; end; end; I feel it maybe not 100% right. so please show me the way. Thanks!

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  • Cairo / GTK example code crashes when window is too big or maximized

    - by user1890673
    I have copied and compiled the source code available in the section titled "Full Source". http://cairographics.org/threaded_animation_with_cairo/ I adapted this code to a project that I'm working on only to find that the app would crash when I made the window too big. Going back to the original example code, it too crashes when the window is too big ( 1000x1000 or so). I narrowed down in the example that this line appears to be responsible: pixmap = gdk_pixmap_new(window-window,500,500,-1); Where pixmap is of type GdkPixmap*. Resizing the window overwrites pixmap with a new pixmap that is the size of the window. I am doing this in Eclipse Juno in Windows Vista, 32-bit. My compiler is MinGW version 0.5-beta-20120426-1. My GTK+ version is 2.24.10 and apparently Cairo is 1.10.2 I added all of the includes and libraries for GTK and also added compiler switch -mms-bitfields. Is there a limit to the size of a pixmap or something? I'm just starting with GTK with examples so I'm not sure where to go if this example doesn't work.

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  • lambda traits inconsistency across C++0x compilers

    - by Sumant
    I observed some inconsistency between two compilers (g++ 4.5, VS2010 RC) in the way they match lambdas with partial specializations of class templates. I was trying to implement something like boost::function_types for lambdas to extract type traits. Check this for more details. In g++ 4.5, the type of the operator() of a lambda appears to be like that of a free standing function (R (*)(...)) whereas in VS2010 RC, it appears to be like that of a member function (R (C::*)(...)). So the question is are compiler writers free to interpret any way they want? If not, which compiler is correct? See the details below. template <typename T> struct function_traits : function_traits<decltype(&T::operator())> { // This generic template is instantiated on both the compilers as expected. }; template <typename R, typename C> struct function_traits<R (C::*)() const> { // inherits from this one on VS2010 RC typedef R result_type; }; template <typename R> struct function_traits<R (*)()> { // // inherits from this one g++ 4.5 typedef R result_type; }; int main(void) { auto lambda = []{}; function_traits<decltype(lambda)>::result_type *r; // void * } This program compiles on both g++ 4.5 and VS2010 but the function_traits that are instantiated are different as noted in the code.

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  • In a class with no virtual methods or superclass, is it safe to assume (address of first member vari

    - by Jeremy Friesner
    Hi all, I made a private API that assumes that the address of the first member-object in the class will be the same as the class's this-pointer... that way the member-object can trivially derive a pointer to the object that it is a member of, without having to store a pointer explicitly. Given that I am willing to make sure that the container class won't inherit from any superclass, won't have any virtual methods, and that the member-object that does this trick will be the first member object declared, will that assumption hold valid for any C++ compiler, or do I need to use the offsetof() operator (or similar) to guarantee correctness? To put it another way, the code below does what I expect under g++, but will it work everywhere? class MyContainer { public: MyContainer() {} ~MyContainer() {} // non-virtual dtor private: class MyContained { public: MyContained() {} ~MyContained() {} // Given that the only place Contained objects are declared is m_contained // (below), will this work as expected on any C++ compiler? MyContainer * GetPointerToMyContainer() { return reinterpret_cast<MyContainer *>(this); } }; MyContained m_contained; // MUST BE FIRST MEMBER ITEM DECLARED IN MyContainer int m_foo; // other member items may be declared after m_contained float m_bar; };

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  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

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  • .Net lambda expression-- where did this parameter come from?

    - by larryq
    I'm a lambda newbie, so if I'm missing vital information in my description please tell me. I'll keep the example as simple as possible. I'm going over someone else's code and they have one class inheriting from another. Here's the derived class first, along with the lambda expression I'm having trouble understanding: class SampleViewModel : ViewModelBase { private ICustomerStorage storage = ModelFactory<ICustomerStorage>.Create(); public ICustomer CurrentCustomer { get { return (ICustomer)GetValue(CurrentCustomerProperty); } set { SetValue(CurrentCustomerProperty, value); } } private int quantitySaved; public int QuantitySaved { get { return quantitySaved; } set { if (quantitySaved != value) { quantitySaved = value; NotifyPropertyChanged(p => QuantitySaved); //where does 'p' come from? } } } public static readonly DependencyProperty CurrentCustomerProperty; static SampleViewModel() { CurrentCustomerProperty = DependencyProperty.Register("CurrentCustomer", typeof(ICustomer), typeof(SampleViewModel), new UIPropertyMetadata(ModelFactory<ICustomer>.Create())); } //more method definitions follow.. Note the call to NotifyPropertyChanged(p => QuantitySaved) bit above. I don't understand where the "p" is coming from. Here's the base class: public abstract class ViewModelBase : DependencyObject, INotifyPropertyChanged, IXtremeMvvmViewModel { public event PropertyChangedEventHandler PropertyChanged; protected virtual void NotifyPropertyChanged<T>(Expression<Func<ViewModelBase, T>> property) { MvvmHelper.NotifyPropertyChanged(property, PropertyChanged); } } There's a lot in there that's not germane to the question I'm sure, but I wanted to err on the side of inclusiveness. The problem is, I don't understand where the 'p' parameter is coming from, and how the compiler knows to (evidently?) fill in a type value of ViewModelBase from thin air? For fun I changed the code from 'p' to 'this', since SampleViewModel inherits from ViewModelBase, but I was met with a series of compiler errors, the first one of which statedInvalid expression term '=>' This confused me a bit since I thought that would work. Can anyone explain what's happening here?

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  • Syntax error beyond end of program

    - by a_m0d
    I am experimenting with writing a toy compiler in ocaml. Currently, I am trying to implement the offside rule for my lexer. However, I am having some trouble with the ocaml syntax (the compiler errors are extremely un-informative). The code below (33 lines of it) causes an error on line 34, beyond the end of the source code. I am unsure what is causing this error. open Printf let s = (Stack.create():int Stack.t); let rec check x = ( if Stack.is_empty s then Stack.push x s else if Stack.top s < x then ( Stack.push x s; printf "INDENT\n"; ) else if Stack.top s > x then ( printf "DEDENT\n"; Stack.pop s; check x; ) else printf "MATCHED\n"; ); let main () = ( check 0; check 4; check 6; check 8; check 5; ); let _ = Printexc.print main () Ocaml output: File "lexer.ml", line 34, characters 0-0: Error: Syntax error Can someone help me work out what the error is caused by and help me on my way to fixing it?

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  • How to add namespaces to a flex AIR project in Flash Builder 4?

    - by milkplus
    In my ant build.xml script I have... <namespace uri="http://ns.foo.com/mxml/2011" manifest="src/manifest.xml"/> <namespace uri="library://ns.adobe.com/flex/spark" manifest="flex_src/spark-manifest.xml"/> <namespace uri="http://www.adobe.com/2006/mxml" manifest="flex_src/mx-manifest.xml"/> That works! But... I'm not sure how to add these namespaces to my project properties in Flash Builder 4 so I can debug. When I try, it changes this line in my .actionScriptProperties <compiler additionalCompilerArguments="-namespace http://ns.foo.com/mxml/2011 src/manifest.xml -namespace=library://ns.adobe.com/flex/spark flex_src/spark-manifest.xml -namespace http://www.adobe.com/2006/mxml flex_src/mx-manifest.xml" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" verifyDigests="true" warn="true"> but gives me a "no default arguments are expected" error. What is the reason for this error? The error location is "Unknown" and seems to refer to these compiler arguments.

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

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  • Are function-local typedefs visible inside C++0x lambdas?

    - by GMan - Save the Unicorns
    I've run into a strange problem. The following simplified code reproduces the problem in MSVC 2010 Beta 2: template <typename T> struct dummy { static T foo(void) { return T(); } }; int main(void) { typedef dummy<bool> dummy_type; auto x = [](void){ bool b = dummy_type::foo(); }; // auto x = [](void){ bool b = dummy<bool>::foo(); }; // works } The typedef I created locally in the function doesn't seem to be visible in the lambda. If I replace the typedef with the actual type, it works as expected. Here are some other test cases: // crashes the compiler, credit to Tarydon int main(void) { struct dummy {}; auto x = [](void){ dummy d; }; } // works as expected int main(void) { typedef int integer; auto x = [](void){ integer i = 0; }; } I don't have g++ 4.5 available to test it, right now. Is this some strange rule in C++0x, or just a bug in the compiler? From the results above, I'm leaning towards bug. Though the crash is definitely a bug. For now, I have filed two bug reports. All code snippets above should compile. The error has to do with using the scope resolution on locally defined scopes. (Spotted by dvide.) And the crash bug has to do with... who knows. :) Update According to the bug reports, they have both been fixed for the next release of Visual Studio 2010.

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  • Classes with the same name - is it restricted only within the same translation unit?

    - by LeopardSkinPillBoxHat
    Let's just I had the following code: foo.h class Foo { // ... }; foo.cpp #include "foo.h" // Functions for class Foo defined here... Let's say that Foo are built into a static library foo.lib. Now let's say I have the following: foo2.h class Foo { // ... }; foo2.cpp #include "foo2.h" // Functions for class Foo defined here... This is built into a separate static library foo2.lib. Now, if I re-link foo.lib and foo2.lib into an executable program foo.exe, should it be complaining that class Foo has been defined twice? In my experiences, neither the compiler or the linker are complaining. I wouldn't be expecting the compiler to complain, because they have been defined in separate translation units. But why doesn't the linker complain? How does the linker differentiate between the 2 versions of the Foo class? Does it work by decorating the symbols?

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  • Life Scope of Temporary Variable

    - by Yan Cheng CHEOK
    #include <cstdio> #include <string> void fun(const char* c) { printf("--> %s\n", c); } std::string get() { std::string str = "Hello World"; return str; } int main() { const char *cc = get().c_str(); // cc is not valid at this point. As it is pointing to // temporary string internal buffer, and the temporary string // has already been destroyed at this point. fun(cc); // But I am surprise this call will yield valid result. // It seems that the returned temporary string is valid within // scope (...) // What my understanding is, scope means {...} // Is this valid behavior guarantee by C++ standard? Or it depends // on your compiler vendor implementations? fun(get().c_str()); getchar(); } The output is : --> --> Hello World Hello, may I know the correct behavior is guarantee by C++ standard, or it depends on your compiler vendor implementations? I have tested this under VC2008 and VC6. Works fine for both.

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  • Where in the standard is forwarding to a base class required in these situations?

    - by pgast
    Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah - Why? - Because.) class B1 { public: virtual void f()=0; }; class B2 { public: virtual void f(){} }; class D : public B1,public B2{ }; class D2 : public B1,public B2{ public: using B2::f; }; class D3 : public B1,public B2{ public: void f(){ B2::f(); } }; D d; D2 d2; D3 d3; EDG gives: sourceFile.cpp sourceFile.cpp(24) : error C2259: 'D' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B1::f' sourceFile.cpp(25) : error C2259: 'D2' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B and similarly for the MS compiler. I might buy the first case,D. But in D2 - f is unambiguously defined by the using declaration, why is that not enough for the compiler to be required to fill out the vtable? Where in the standard is this situation defined?

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