Search Results

Search found 4909 results on 197 pages for 'grady player'.

Page 90/197 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

    Read the article

  • Crashes when using AVAudioPlayer on iPhone

    - by mindthief
    Hi all, I am trying to use AVAudioPlayer to play some sounds in quick succession. When I invoke the sound-playing function less frequently so that the sounds play fully before the function is invoked again, the application runs fine. But if I invoke the function quickly in rapid succession (so that sounds are played while the previous sounds are still being played), the app eventually crashes after ~20 calls to the function, with the message "EXC_BAD_ACCESS". Here is code from the function: NSString *nsWavPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:wavFileName]; AVAudioPlayer* theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:nsWavPath] error:NULL]; theAudio.delegate = self; [theAudio play]; As mentioned in another thread, I implemented the following delegate function: - (void) audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if(!flag) NSLog(@"audio did NOT finish successfully\n"); [player release]; } But the app still crashes after around ~20 rapid calls to the function. Any idea what I'm doing wrong?

    Read the article

  • calling a function or communicating from one browser window to another using Jquery / javascript

    - by Shanon
    Hello, I am designing a web site that plays music. The music player itself will be in a separate window along with the now playing list. I want to be able to refresh the now playing list when a new song is added to it from the main window. Essentially I need to figure out how to communicate between the two windows. I was only able to find one plugin on line that defines the player page as a child of the main page but then this reference would be lost after the parent page i.e my main page was refreshed. So this was not very useful to me and I'm kinda lost atm. Any help is greatly appreciated PS: here is the link to that plugin (http://www.sfpeter.com/2008/03/13/communication-between-browser-windows-with-jquery-my-new-plugin/)

    Read the article

  • Where to look for real url

    - by smallB
    I'm trying to write simple application for downloading videos from youtube. My code for getting file (http://www.youtube.com/watch?v=pViMzR_ylXg) looks like: bool FD_core::get_file() { QNetworkRequest request; request.setUrl(QUrl("http://www.youtube.com/watch?v=pViMzR_ylXg")); connect(network_access_manager_, SIGNAL(finished(QNetworkReply*)), this, SLOT(onRequestCompleted(QNetworkReply *))); network_access_manager_->get(request); return true; } void FD_core::onRequestCompleted(QNetworkReply * reply) { QByteArray data_ = reply->readAll(); cout << data_.constData(); qDebug() << "size: " << data_.size(); } In the above function data_.constData() produces lots of text, part (very small) of it: <!DOCTYPE html> <html lang="en" dir="ltr" > <head> <script> var yt = yt || {};yt.timing = yt.timing || {};yt.timing.tick = function(label, opt_time) {var timer = yt.timing['timer'] || {};if(opt_time) {timer[label] = opt_time;}else {timer[label] = new Date().getTime();}yt.timing['timer'] = timer;};yt.timing.info = function(label, value) {var info_args = yt.timing['info_args'] || {};info_args[label] = value;yt.timing['info_args'] = info_args;};yt.timing.info('e', "907050,906359,927900,919320,914021,916611,922401,920704,912806,927201,925706,928001,922403,913546,913556,920201,911116,901451");yt.timing.wff = true;yt.timing.info('pr', "1");yt.timing.info('an', "dclk,aftv,afv");if (document.webkitVisibilityState == 'prerender') {document.addEventListener('webkitvisibilitychange', function() {yt.timing.tick('start');}, false);}yt.timing.tick('start');yt.timing.info('li','0');try {yt.timing['srt'] = window.gtbExternal && window.gtbExternal.pageT() ||window.external && window.external.pageT;} catch(e) {}if (window.chrome && window.chrome.csi) {yt.timing['srt'] = Math.floor(window.chrome.csi().pageT);}if (window.msPerformance && window.msPerformance.timing) {yt.timing['srt'] = window.msPerformance.timing.responseStart - window.msPerformance.timing.navigationStart;} </script> <script>var yt = yt || {};yt.preload = {};yt.preload.counter_ = 0;yt.preload.start = function(src) {var img = new Image();var counter = ++yt.preload.counter_;yt.preload[counter] = img;img.onload = img.onerror = function () {delete yt.preload[counter];};img.src = src;img = null;};yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/crossdomain.xml");yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/generate_204?ip=95.83.224.63\u0026upn=A3aUhLYV55M\u0026sparams=algorithm%2Cburst%2Ccp%2Cfactor%2Cgcr%2Cid%2Cip%2Cipbits%2Citag%2Csource%2Cupn%2Cexpire\u0026fexp=907050%2C906359%2C927900%2C919320%2C914021%2C916611%2C922401%2C920704%2C912806%2C927201%2C925706%2C928001%2C922403%2C913546%2C913556%2C920201%2C911116%2C901451\u0026mt=1354207274\u0026key=yt1\u0026algorithm=throttle-factor\u0026burst=40\u0026ipbits=8\u0026itag=34\u0026sver=3\u0026signature=692E605215EB4D2CA407291CA26E14B844768A89.7A2930CE25FDDFC7C4FF5AA56DD02538B0020267\u0026mv=m\u0026source=youtube\u0026ms=au\u0026gcr=ie\u0026expire=1354228237\u0026factor=1.25\u0026cp=U0hUSVJNVl9IUUNONF9KR1pDOi0tSFhhRzVFRkd6\u0026id=a5588ccd1ff29578");</script><title>Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks) - YouTube</title><link rel="search" type="application/opensearchdescription+xml" href="http://www.youtube.com/opensearch?locale=en_US" title="YouTube Video Search"><link rel="icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"><link rel="shortcut icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"> <link rel="icon" href="//s.ytimg.com/yts/img/favicon_32-vflWoMFGx.png" sizes="32x32"><link rel="canonical" href="/watch?v=pViMzR_ylXg"><link rel="alternate" media="handheld" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="alternate" media="only screen and (max-width: 640px)" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="shortlink" href="http://youtu.be/pViMzR_ylXg"> <meta name="title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta name="description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta name="keywords" content="Die Antwoord, Fok Julle Naaiers, Mike Tyson, DJ Hi-Tek, Faggot"> <link rel="alternate" type="application/json+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=json" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <link rel="alternate" type="text/xml+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=xml" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:url" content="http://www.youtube.com/watch?v=pViMzR_ylXg"> <meta property="og:title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta property="og:type" content="video"> <meta property="og:image" content="http://i1.ytimg.com/vi/pViMzR_ylXg/mqdefault.jpg"> <meta property="og:video" content="http://www.youtube.com/v/pViMzR_ylXg?version=3&amp;autohide=1"> <meta property="og:video:type" content="application/x-shockwave-flash"> <meta property="og:video:width" content="853"> <meta property="og:video:height" content="480"> <meta property="og:site_name" content="YouTube"> <meta property="fb:app_id" content="87741124305"> <meta name="twitter:card" value="player"> <meta name="twitter:site" value="@youtube"> <meta name="twitter:player" value="https://www.youtube.com/embed/pViMzR_ylXg"> <meta property="twitter:player:width" content="853"> <meta property="twitter:player:height" content="480"> So my question is, where in this file is the url hidden which will allow me to download the wanted file?

    Read the article

  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

    Read the article

  • Writing simple flash plugin for flowplayer

    - by danwoods
    Hello all, I'm trying to write a simple plugin for the flash player flowplayer (documentation for writing a plugin for flowplayer can be found here). I'm new to flash and I think I'm having a problem connecting the .fla file to the .as file when compiling into a .swf. As it is, when I include the plugin, the player doesn't show up. I've set the .fla's document class to the .as file and added the .as file to the .fla's publishing classpath. The .as file can be found here and the .fla file can be found here Any ideas?

    Read the article

  • Python: wxpython wx.media.MediaCtrl - millisecond seek capability

    - by PPTim
    I've been searching for a media player that can display sub-second resolution in videos. Some pointed me to the Frame stepping functionality in MPC, but I'd like even more than that. I know from previous experience with wxPython that the wx.media.MediaCtrl both displays and (as fast as i can click with the mouse anyway) stops the video with millisecond-precision. The code is here, and runs no-problem with python +wxpython module. Has anyone come across other video players that handle this functionality, or has seen a more robust/developed video player written with wxPython that allows for this level of precision? This is possibily a one-off task so I'd like to use existing solutions if possible. Thanks.

    Read the article

  • How to display HTML after video play finishes?

    - by KPL
    Hello people, I am new here. I would like to know how can I display HTML code after a video is finished playing. I am using FlowPlayer (http://www.flowplayer.org) . I have tried to achieve this using JW Flash Player (http://www.longtailvideo.com/players/jw-flv-player/), but was unable figure out anything. Also, let me know if it's possible or not. And if it is, please share with me and everybody on StackOverflow. P.S. I am using PHP.

    Read the article

  • How to record / capture audio with RecordControl on Java ME, SE K770i

    - by tomaszs
    I want to record sound on my Java ME App on K770i. So I used this: http://java.sun.com/javame/reference/apis/jsr135/javax/microedition/media/control/RecordControl.html example of RecordControl in my code. It goes like this: import java.util.Vector; import javax.microedition.lcdui.Choice; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.List; import javax.microedition.media.Manager; import javax.microedition.media.MediaException; import javax.microedition.midlet.MIDlet; import java.io.*; import javax.microedition.lcdui.*; import javax.microedition.media.*; import javax.microedition.media.control.*; import javax.microedition.midlet.*; import javax.microedition.rms.*; (...) try { // Create a Player that captures live audio. Player p = Manager.createPlayer("capture://audio"); p.realize(); // Get the RecordControl, set the record stream, // start the Player and record for 5 seconds. RecordControl rc = (RecordControl)p.getControl("RecordControl"); ByteArrayOutputStream output = new ByteArrayOutputStream(); rc.setRecordStream(output); rc.startRecord(); p.start(); Thread.currentThread().sleep(5000); rc.commit(); p.close(); } catch (IOException ioe) { } catch (MediaException me) { } catch (InterruptedException ie) { } But unfortunately when I try to build it, it tells me: *** Creating directories *** *** Compiling source files *** ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ ..\src\example\audiodemo\AudioPlayer.java:121: cannot find symbol symbol : class RecordControl location: class example.audiodemo.AudioPlayer RecordControl rc = (RecordControl)p.getControl("RecordControl"); ^ 2 errors So my question is: why there is no RecordControl class if in documentations it is written this class should be there. Or is there other method to record / capture audio from microfone in Java ME of Sony Ericsson? How do you record sound?

    Read the article

  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

    Read the article

  • Possible to link an image in a playlist to a URL, with Flowplayer?

    - by Yegor
    I have a simple Flowplayer playlist. First one plays a short clip, which then cuts off, and an image is displayed. Is there a way to make the image clickable? here is what I have: <a style="display:block;width:640px;height:360px" id="player"> </a> <script> flowplayer("player", "../flowplayer-3.1.5.swf", { playlist: [ {url: 'http://e1h13.simplecdn.net/flowplayer/flowplayer.flv', duration: 10}, {url: 'http://www.domain.com/image.jpg', duration: 100000}, ], plugins: { controls: null } }); </script> If there is another way of doing this, Im all ears. I need a video to play for 10 seconds (or entirely, since the file is gonna be 10 seconds long), and then display some text + a URL.

    Read the article

  • GKPeerStateAvailable for non existing peers?

    - by Ernest
    Hi, used this website for the long time to find answers, now need to ask on myself! :) I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed). I have one big problem which I can't find solution for. If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this. So if I do this 5 times in a row, my client will show 5 available hosts with the same name! Anyone had experience with this? Any idea of workarounds? I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.

    Read the article

  • Open source VideoPlayer / AudioPlayer / MediaPlayer GUI / UI resource available?

    - by steff
    Hi, I'm looking for a user interface for a MediaPlayer which should be able to play video as well as audio files. Furthermore it needs the following things (nothing fancy): TextView for playing time Progress Bar for progress visulization Play/Pause/Stop buttons NO playlist functionality required, the player will only play a single item (that's why I don't need next/previous buttons). It sounds pretty much like the standard audio-player of Android = 2.0. Sure, I could try to find its source code but that would require to tediously check out the entire source. I'm just asking for a more efficient way. Thanks in advance, steff

    Read the article

  • Using Simple HTML Dom to match a string on the page

    - by Abs
    Hello all, How do I match and get the flash vars on a HTML page? I am using simple HTML dom element and I am able to narrow down to a div containing the text I need. <script type="text/javascript"> var s1 = new SWFObject("jw4.4/player.swf", "player", "400", "50", "9"); s1.addParam("allowfullscreen", "true"); s1.addParam('allowscriptaccess','always'); s1.addVariable("width","400"); s1.addVariable("height","50"); s1.addVariable("overstretch", "false"); s1.addParam('flashvars',"this_id=/tg&amp;autostart=true"); s1.write("container"); How do I get the value of this_id, so I want to return /tg? What would I put in find? Or do i have to use something else? $html = file_get_html("$url"); $file_path = $html->find('this_id=/'); Thanks all for any help

    Read the article

  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

    Read the article

  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

    Read the article

  • Having an online highscore leaderboard for a Flash game

    - by Marco Fox
    Why, hello there. I'm trying to develop a simple Flash game using Actionscript 2 (I know its a bit dated, but its a simple project that doesen't benefict much from AS3), and I came up with an ideia of implementing an online leaderboard that records and shows the highscore of the player. This isn't anything too complicated, but I seem to be having problem finding resources online that explain how I should implement this. All I want is a call, probably to a PHP/MySQL database that records the player's name (which will be recorded via a input window) and its current score. It would also have to show the best all time scores, by order. I should remind you that I am working on a Actionscript 2 so Actionscript 3 solutions are probably not going to work. Can anyone out there help me out here? Did any of you already been through this?

    Read the article

  • Artificial Intelligence in online game using Google App Engine

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players...(you can probably guess the type of game im developing)

    Read the article

  • If statement within If statement's else

    - by maebe
    Still new to Java/android so trying to figure out the best way to code a multilevel if statement. What I'm trying to do is for a combat system that needs to check if player/npc is alive. If they are alive it then will check to see if they scored a critical hit. If they didn't critical hit then will see if they hit or missed. combat = mydbhelper.getCombat(); startManagingCursor(combat); if(playerCurHp == 0){ combat.moveToPosition(11); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(playerCritFlag.equals("Critical")){ combat.moveToPosition(2); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(playerHitFlag.equals("Hit")){ combat.moveToPosition(1); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} if(playerHitFlag.equals("Miss")){ combat.moveToPosition(3); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} }} if (npcCurHp == 0){ combat.moveToPosition(10); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(npcCritFlag.equals("Critical")){ combat.moveToPosition(5); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(npcHitFlag.equals("Hit")){ combat.moveToPosition(4); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} if(npcHitFlag.equals("Miss")){ combat.moveToPosition(6); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} }} } Is what I'm using. Was working when I had the if statements all separate. But it would check each one and do actions I don't need (If they hit, pull String, if crit pull another, then if dead pull again). Trying to make it stop when it finds the "Flag" that matches. When doing my rolls if the player hits it sets the flag to "Hit" like below code. Random attackRandom = new Random(); int attackRoll = attackRandom.nextInt(100); totalAtt = attackRoll + bonusAttack + weaponAtt + stanceAtt; Random defensiveRandom = new Random(); int defenseRoll = defensiveRandom.nextInt(100); npcDef = defenseRoll + npcDodge + npcBonusDodge; if (totalAtt > npcDef){ playerHitFlag = "Hit"; playerDamage();} else{playerHitFlag = "Miss"; npcAttack();} At the end it takes these playerCombatStory and npcCombatStory strings and uses them to setText to show the player what happened on that turn of combat.

    Read the article

  • Why does the "choose files" button not work in Wordpress 2.5 when trying to upload photos?

    - by Great Kindness
    I've got Wordpress 2.5 installed on my website. It works well, but I can't get the photo uploader to work. When I'm writing a post, I click on the "Add media" button. In the "Choose File" tab, I see the "Choose files to upload" button. When I click on it, nothing happens. I searched the net and found nothing helpful. One page vaguely mentioned having the latest Flash player. I verified and confirmed that I have the latest player. Any ideas?

    Read the article

  • Using jQuery to create a video switcher

    - by techcastoni
    I've got a design for a video page which has a main video panel which will load the FLV file into JWPlayer when a thumbnail image is clicked. I think what I'm looking for is a partial page refresh? What is the best way to achieve this effect? This is the script I am using to display the video panel: var s1 = new SWFObject('player.swf','player','682','407','9'); s1.addParam('allowfullscreen','true'); s1.addParam('allowscriptaccess','always'); s1.addParam('flashvars','file=Welcome.f4v'); s1.write('preview');

    Read the article

  • AVAudioRecorder prepareToRecord works, but record fails

    - by iPadDeveloper2011
    I just built and tested a basic AVAudioRecorder/AVAudioPlayer sound recorder and player. Eventually I got this working on the device, as well as the simulator. My player/recorder code is in a single UIView subclass. Unfortunately, when I copy the class into my main project, it no longer works (on the device--the simulator is fine). prepareToRecord is working fine, but record isn't. Here is some code: audioRecorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSettings error:&error]; if ([audioRecorder prepareToRecord]){ audioRecorder.meteringEnabled = YES; if(![audioRecorder record])NSLog(@"recording failed!"); }else { int errorCode = CFSwapInt32HostToBig ([error code]); NSLog(@"preparedToRecord=NO Error: %@ [%4.4s])" , [error localizedDescription], (char*)&errorCode); ... I get "recording failed". Anyone have any ideas why this is happening?

    Read the article

  • jQuery attach function to 'load' event of an element

    - by Miguel Ping
    Hi, I want to attach a function to a jQuery element that fires whenever the element is added to the page. I've tried the following, but it didn't work: var el = jQuery('<h1>HI HI HI</H1>'); el.one('load', function(e) { window.alert('loaded'); }); jQuery('body').append(el); What I really want to do is to guarantee that another jQuery function that is expecting some #id to be at the page don't fail, so I want to call that function whenever my element is loaded in the page. To clarify, I am passing the el element to another library (in this case it's a movie player but it could be anything else) and I want to know when the el element is being added to the page, whether its my movie player code that it is adding the element or anyting else.

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >