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  • PyQt: How to keep QTreeView nodes correctly expanded after a sort

    - by taynaron
    I'm writing a simple test program using QTreeModel and QTreeView for a more complex project later on. In this simple program, I have data in groups which may be contracted or expanded, as one would expect in a QTreeView. The data may also be sorted by the various data columns (QTreeView.setSortingEnabled is True). Each tree item is a list of data, so the sort function implemented in the TreeModel class uses the built-in python list sort: self.layoutAboutToBeChanged.emit() self.rootItem.childItems.sort(key=lambda x: x.itemData[col], reverse=order) for item in self.rootItem.childItems: item.childItems.sort(key=lambda x: x.itemData[col], reverse=order) self.layoutChanged.emit() The problem is that whenever I change the sorting of the root's child items (the tree is only 2 levels deep, so this is the only level with children) the nodes aren't necessarily expanded as they were before. If I change the sorting back without expanding or collapsing anything, the nodes are expanded as before the sorting change. Can anyone explain to me what I'm doing wrong? I suspect it's something with not properly reassigning QModelIndex with the sorted nodes, but I'm not sure.

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  • django app organization

    - by iHeartDucks
    I have been reading some django tutorial and it seems like all the view functions have to go in a file called "views.py" and all the models go in "models.py". I fear that I might end up with a lot of view functions in my view.py file and the same is the case with models.py. Is my understanding of django apps correct? Django apps lets us separate common functionality into different apps and keep the file size of views and models to a minimum? For example: My project can contain an app for recipes (create, update, view, and search) and a friend app, the comments app, and so on. Can I still move some of my view functions to a different file? So I only have the CRUD in one single file?

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  • MS Environment: How to force link a static library to another using .vsprops, if possible?

    - by msbuildnewbie
    Environment: VS 2008 in Windows. Problem: A static library, say first.lib is not linked to, say second.lib, if first.lib is specified in .vsprops file and none of its functions is referenced in the second.lib. If, however, first.lib is removed from the .vsprops file and placed instead in the appropriate project options dialog(1), it is linked, even if its functions remain unreferenced. (1) Project - Properties - Configuration Properties - Linker - Input. Our solution uses .vsprops exclusively and to somehow be able to specify first.lib in such a file with additional tweaking of some settings would be considered a more elegant solution. Using a dummy function to pull in unused functions of first.lib is not an option. Thanks in advance.

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  • Sharepoint checkin/checkout

    - by Prashanth
    We have a sharepoint based application that uses a custom database for storing metadata/files (which could also be on a file share) My question is how can the standard file checkin/check out option in document library be customized? The javascript file ows.js in the layouts folder contains the functions that provide checkin/check out/ open file functionality. Behind the scenes it relies on a combination of HTTP Post/GET methods + SOAP + an activeX control to achieve the desired functionality. Customizing these javascript function seems tedious/error prone. Note that we have a web service that exposes endpoints, for retrieving necessary file information/data from the backend. The difficulty is in integrating it with the sharepoint js functions, due to lack of proper documentation. (Also the js functions might change over different versions of sharepoint) Also is it possible to create files/open files etc from the cache area on the client machine from server side code?

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  • How to properly use Gearman with my PHP application?

    - by luckytaxi
    For now I just want to use Gearman for background processing. For example, I need to email a recipient that they have a private message waiting for them once the sender submits their message into the DB. I assume I can run the worker/client and server on my primary server but I have no problems offloading some of the tasks to a different web server. Anyways, my question is how do I handle multiple "functions?" Let's say I need a job that handles the email portion and a job to handle image manipulation. Can I have multiple functions in the worker? I've followed a couple of examples I found online but each example only shows one function being initialized. Do I have to start up multiple "workers" to handle multiple functions?

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  • mysql: encrypting and decrypting data

    - by cbrulak
    Does mysql provide a mechanism for storing and retrieving encrypted data? I don't mean passwords, I mean real strings. I'd like to encrypt a string, store in mysql and then retrieve the decrypted string at a later date. So, I know there is the AES_Encrypt and decrypt functions. But they ask for a key. (which is fine) but I wondering if you call those functions and use your user password as the key. Or something else that is super-simple. Also, is there a simple wrapper for the AES_Encrypt & decrypt functions in Rails? Or do you need to build the query manually?

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  • Help with Django localization--doesn't seem to be working. Nothing happens

    - by alex
    Can someone help me with Localization? I put {% trans "..." %} in my template, I filled in my django.po after running "makemessages". #: templates/main_content.html:136 msgid "Go to page" msgstr "¦~C~Z¦~C¦¦~B¦¦~L~G¦~Z" #: templates/main_content.html:138 msgid "Page" msgstr "¦~C~Z¦~C¦¦~B¦" #: templates/main_content.html:154 msgid "Next" msgstr "?" Then, I set LANGUAGES={} in my settings.py along with "gettext lambda": gettext = lambda s: s LANGUAGES = ( ('de', gettext('German')), ('en', gettext('English')), ('ja', gettext('Japanese')), ) Of course, I installed the LocaleMiddleware. I also set the request.session['django_language'] = "ja" How do I test that this is working? How do I see japanese on my site!?

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  • Calling methods within same Javwscript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • Difficulty thinking of properties for FsCheck

    - by Benjol
    I've managed to get xUnit working on my little sample assembly. Now I want to see if I can grok FsCheck too. My problem is that I'm stumped when it comes to defining test properties for my functions. Maybe I've just not got a good sample set of functions, but what would be good test properties for these functions, for example? //transforms [1;2;3;4] into [(1,2);(3,4)] pairs : 'a list -> ('a * 'a) list //' //splits list into list of lists when predicate returns // true for adjacent elements splitOn : ('a -> 'a -> bool) -> 'a list -> 'a list list //returns true if snd is bigger sndBigger : ('a * 'a) -> bool (requires comparison)

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  • executing named_scoped only when there are present params

    - by Luca Romagnoli
    Hi have a model like this: class EventDate < ActiveRecord::Base belongs_to :event named_scope :named, lambda { | name | { :joins => { :event => :core}, :conditions => ["name like ?", "%#{ name }%"] }} named_scope :date_range, lambda { | start, length | { :conditions => ["day >= ? AND day <= ?", start, date + (length || 30) ] }} it works correctly if i launch name = "ba" start = Date.today EventDate.named(name).date_range(start , start + 2) But if the name or the start is nil i don't want execute the named_scope like name = nil EventDate.named(name).date_range(start , start + 2) Is possible to set a condition inner the named_scope ? thanks

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Python Pari Library?

    - by silinter
    Pari/GP is an excellent library for functions relating to number theory. The problem is that there doesn't seem to be an up to date wrapper for python anywhere around, (pari-python uses an old version of pari) and I'm wondering if anyone knows of some other library/wrapper that is similar to pari or one that uses pari. I'm aware of SAGE, but it's far too large for my needs. GMPY is excellent as well, but there are some intrinsic pari functions that I miss, and I'd much rather use python than the provided GP environment. NZMATH, mpmath, scipy and sympy were all taken into consideration as well. On a related note, does anyone have any suggestions on loading the pari dll itself and using the functions contained in it? I've tried to very little success, other than loading it and learning about function pointers.

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  • How do you sort files numerically?

    - by Zachary Young
    Hello all, First off, I'm posting this because when I was looking for a solution to the problem below, I could not find one on stackoverflow. So, I'm hoping to add a little bit to the knowledge base here. I need to process some files in a directory and need the files to be sorted numerically. I found some examples on sorting--specifically with using the lamba pattern--at wiki.python.org, and I put this together: #!env/python import re tiffFiles = """ayurveda_1.tif ayurveda_11.tif ayurveda_13.tif ayurveda_2.tif ayurveda_20.tif ayurveda_22.tif""".split('\n') numPattern = re.compile('_(\d{1,2})\.', re.IGNORECASE) tiffFiles.sort(cmp, key=lambda tFile: int(numPattern.search(tFile).group(1))) print tiffFiles I'm still rather new to Python and would like to ask the community if there are any improvements that can be made to this: shortening the code up (removing lambda), performance, style/readability? Thank you, Zachary

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  • Adobe After Effects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • Using Python tuples as vectors

    - by Etaoin
    I need to represent immutable vectors in Python ("vectors" as in linear algebra, not as in programming). The tuple seems like an obvious choice. The trouble is when I need to implement things like addition and scalar multiplication. If a and b are vectors, and c is a number, the best I can think of is this: tuple(map(lambda x,y: x + y, a, b)) # add vectors 'a' and 'b' tuple(map(lambda x: x * c, a)) # multiply vector 'a' by scalar 'c' which seems inelegant; there should be a clearer, simpler way to get this done -- not to mention avoiding the call to tuple, since map returns a list. Is there a better option?

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  • How can I check if a particular jQuery UI function is available and use a different function if it i

    - by Mark B
    I'm writing a jQuery plugin and I would like my code to take advantage of the jQuery UI show(effect, [options], [speed], [callback]) and hide(effect, [options], [speed], [callback]) functions, which allow you to show and hide elements with a nice animation. However, I'd also like my plugin to degrade gracefully if jQuery UI isn't available, switching back to use the basic, non-animating show() and hide() functions present in the standard jQuery API. I'll need to test for the show and hide functions specifically, as even if jQuery UI is available it could potentially be a custom version, without the Effects components included. At first I thought that I might be able to do something like: if(typeof myelement.show('blind', 'slow') == 'undefined') { myelement.show('blind', 'slow'); } else { myelement.show(); } But of course this doesn't work, as even if UI isn't present, show() is still a function, it just has a different signature—so typeof returns object in either case. So, what's the best way for me to check if jQuery UI is available to my plugin? Any help is much appreciated!

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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  • web2py error while using distinct in the queries

    - by Steve
    Hi, I am using web2py with GAE. While using some of the queries which has a distinct clause, GAE throws out an error.I have pasted the Traceback. Can someone please help me out with this. In FILE: /base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py Traceback (most recent call last): File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/restricted.py", line 173, in restricted exec ccode in environment File "/base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py:profileview", line 263, in <module> File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/globals.py", line 96, in <lambda> self._caller = lambda f: f() File "/base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py:profileview", line 97, in profileview File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/contrib/gql.py", line 675, in select (items, tablename, fields) = self._select(*fields, **attributes) File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/contrib/gql.py", line 624, in _select raise SyntaxError, 'invalid select attribute: %s' % key SyntaxError: invalid select attribute: distinct Thanks

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  • How can this closure test be written in other languages?

    - by Jian Lin
    I wonder how the following closure test can be written in other languages, such as C and Java. Can the same result be expected also in Perl, Python, and PHP? Ideally, we don't need to make a new local variable such as x and assign it the value of i inside the loop, but just so that i has a new copy in the new scope each time. (if possible). (some discussion is in this question.) The following is in Ruby, the "1.8.6" on the first line of result is the Ruby version which can be ignored. p RUBY_VERSION $foo = [] (1..5).each do |i| $foo[i] = lambda { p i } end (1..5).each do |j| $foo[j].call() end the print out is: [MacBook01:~] $ ruby scope.rb "1.8.6" 1 2 3 4 5 [MacBook01:~] $ Contrast that with another test, with i defined outside: p RUBY_VERSION $foo = [] i = 0 (1..5).each do |i| $foo[i] = lambda { p i } end (1..5).each do |j| $foo[j].call() end the print out: [MacBook01:~] $ ruby scope2.rb "1.8.6" 5 5 5 5 5 [MacBook01:~] $

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  • Calling methods within same JavaScript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • Expression.OrElse, dynamically creating a condition.

    - by Jim
    Hi, I am attempting to create a dynamic where clause using the standard expression API. var query = ( from p in Parties orderby p.PartyId orderby p.FullName select p ).AsQueryable(); Expression<Func<Party, bool>> @fn = (p) => SqlMethods.Like(p.FullName, "%smith%") || SqlMethods.Like(p.Person.FirstName, "%smith%"); Expression<Func<Party, bool>> @sn = (p) => SqlMethods.Like(p.Person.FirstName, words[0]); ParameterExpression pe = Expression.Parameter(typeof(Party), "p"); Expression orelse = Expression.OrElse( Expression.Lambda(@fn, pe), Expression.Lambda(@sn, pe) ); The expressions above will ultimately be added to a where clause. I need to add a bunch of 'likes'. How do I do this? I get InvalidOperationException on the operator OrElse I have also tried Expression.Or Thanks Regards Craig.

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  • Why does Scala apply thunks automatically, sometimes?

    - by Anonymouse
    At just after 2:40 in ShadowofCatron's Scala Tutorial 3 video, it's pointed out that the parentheses following the name of a thunk are optional. "Buh?" said my functional programming brain, since the value of a function and the value it evaluates to when applied are completely different things. So I wrote the following to try this out. My thought process is described in the comments. object Main { var counter: Int = 10 def f(): Int = { counter = counter + 1; counter } def runThunk(t: () => Int): Int = { t() } def main(args: Array[String]): Unit = { val a = f() // I expect this to mean "apply f to no args" println(a) // and apparently it does val b = f // I expect this to mean "the value f", a function value println(b) // but it's the value it evaluates to when applied to no args println(b) // and the evaluation happens immediately, not in the call runThunk(b) // This is an error: it's not println doing something funny runThunk(f) // Not an error: seems to be val doing something funny } }   To be clear about the problem, this Scheme program (and the console dump which follows) shows what I expected the Scala program to do. (define counter (list 10)) (define f (lambda () (set-car! counter (+ (car counter) 1)) (car counter))) (define runThunk (lambda (t) (t))) (define main (lambda args (let ((a (f)) (b f)) (display a) (newline) (display b) (newline) (display b) (newline) (runThunk b) (runThunk f)))) > (main) 11 #<procedure:f> #<procedure:f> 13   After coming to this site to ask about this, I came across this answer which told me how to fix the above Scala program: val b = f _ // Hey Scala, I mean f, not f() But the underscore 'hint' is only needed sometimes. When I call runThunk(f), no hint is required. But when I 'alias' f to b with a val then apply it, it doesn't work: the evaluation happens in the val; and even lazy val works this way, so it's not the point of evaluation causing this behaviour.   That all leaves me with the question: Why does Scala sometimes automatically apply thunks when evaluating them? Is it, as I suspect, type inference? And if so, shouldn't a type system stay out of the language's semantics? Is this a good idea? Do Scala programmers apply thunks rather than refer to their values so much more often that making the parens optional is better overall? Examples written using Scala 2.8.0RC3, DrScheme 4.0.1 in R5RS.

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  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

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  • E4X in ActionScript

    - by Brian Genisio
    Hey all, Looking at the E4X implementation in ActionScript, it occurs to me that they had to figure out how to do three things that I am not sure can be done within ActionScript regularly: Properties/Getters prefixed with @: var myAttribute = xmlPerson.@name; Nameless functions for filtering: xmlData.person.(/* predicate */) lambda syntax for predicates: xmlData.person.(@name == "Brian") So here is my question: Are these just one-off capabilities (much like Vector.<>) they put in just for E4X, therefore keeping out of reach for us? Or do we, as ActionScript developers, have access to these features? More specifically, I'd love to get access to the expression tree of that lambda predicate for my own code (not tied to the XML classes in any way). I figured out that this is called the "filter operator"... but I am not sure how to harness it. Not sure I can... since ActionScript does not allow for operator overloading :(

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  • Get the lua command when a c function is called

    - by gamernb
    Supposed I register many different function names in Lua to the same function in C. Now, everytime my C function is called, is there a way to determine which function name was invoked? for example: int runCommand(lua_State *lua) { const char *name = // getFunctionName(lua) ? how would I do this part for(int i = 0; i < functions.size; i++) if(functions[i].name == name) functions[i].Call() } int main() { ... lua_register(lua, "delay", runCommand); lua_register(lua, "execute", runCommand); lua_register(lua, "loadPlugin", runCommand); lua_register(lua, "loadModule", runCommand); lua_register(lua, "delay", runCommand); } So, how do I get the name of what ever function called it?

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