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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Import FBX with multiple meshes into UDK

    - by Tom
    I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK it breaks it up into its individual objects again, so I was wondering how I would avoid this. Whether there was a tool to combine all of the objects into one mesh automatically before exporting or if I could prevent UDK from breaking them upon import.

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • What is SMO?

    SQL Server Management Objects (SMO) are objects designed for programmatic management of Microsoft SQL Server.

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  • How to safely copy an object?

    - by Prog
    This question is going to be a little long. Please bear with me. Something that happened in a project of mine made me think about how to safely copy objects. I'll present the situation I had and then ask a question. There was a class SomeClass: class SomeClass{ Thing[] things; public SomeClass(Thing[] things){ this.things = things; } // irrelevant stuff omitted public SomeClass copy(){ return new SomeClass(things); } } There was another class Processor that takes SomeClass objects, copies them (via someClassInstance.copy()), manipulates the copy's state, and returns the copy. Here it is: class Processor{ public SomeClass processObject(SomeClass object){ SomeClass copy = object.copy(); manipulateTheCopy(copy); return copy; } // irrelevant stuff omitted } I ran this, and it had bugs. I looked into these bugs, and it turned out that the manipulations Processor does on copy actually affect not only the copy, but also the original SomeClass object that was passed into processObject. I found out that it was because the original and the copy shared state - because the original passed it's field things into the copy when creating it. This made me realize that copying objects is harder than simply instantiating them with the same fields as the original. For the two objects to be completely disconnected, without any shared state, each of the fields passed to the copy also has to be copied. And if that object contains other objects - they have to be copied too. And so on. So basically, in order to be able to actually copy an object, each class in the system must have a copy() method, that also invokes copy() on all of it's fields, and so on. So for example, for copy() in SomeClass to work, it needs to look like this: public SomeClass copy(){ Thing[] copyThings = new Thing[things.length]; for(int i=0; i<things.length; i++) copyThings[i] = things[i].copy(); return new SomeClass(copyThings); } And if Thing has object fields of it's own, than it's own copy() method must be appropriate: class Thing{ Apple apple; Pencil pencil; int number; public Thing(Apple apple, Pencil pencil, int number){ this.apple = apple; this.pencil = pencil; this.number = number; } public Thing copy(){ // 'number' is a primitve. return new Thing(apple.getCopy(), pencil.getCopy(), number); } } And so on. Of course, instead of all classes having a copy() method, the copying mechanism can happen in all of the getters and the constructors of classes (unless places where it isn't suitable, for example when the field points to an external object, not to an object that 'is part' of this object). Still, that means that in order to be able to safely copy an object - most classes would have to have copying mechanisms in their getters. My question is divided into two parts: How frequently do you need to get a copy of an object? Is this a regular issue? Is the technique described common and/or reasonable? Or is there a better way to make safe copies of objects? Or is there an easier way to safely copy objects, without them sharing any state?

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  • Which physics phenomenons can be simulated properly with Box2d or bullet physics? [on hold]

    - by user3585425
    Knowing that box2d or bullet physics can't simulate Newton's cradle (because of multiple bodies being in contact at the same time if I understand correctly), is there a sets of physics phenomenons that imply two or more objects that still can be simulated properly ? For example, I'm thinking about lightweight objects launched towards heavyweight objects. If the object is destroyed on contact, this would not make a difference if the energy is not transmitted correctly on impact.

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • SQL Server Authentication vs Windows Authentication

    - by Nandu
    Hi, I am a SQL Server newbie and would really appreciate any help. I have created a new login (test2) with sql server authentication and granted select & vierw definition permission on another schema (test1) to test2. I am however not able to see the objects of test1 in the object explorer. However I can select the objects from the Query Window. Since this new login is being used to develop reports the user would like to view the objects in the Object Explorer. Another user test3 created using windows authentication and similar permissions is able to see test1's objects in the explorer. Please let me if this is the cause and if not how can help test2 see the objects in Object Explorer.

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  • Dealing with Fine-Grained Cache Entries in Coherence

    - by jpurdy
    On occasion we have seen significant memory overhead when using very small cache entries. Consider the case where there is a small key (say a synthetic key stored in a long) and a small value (perhaps a number or short string). With most backing maps, each cache entry will require an instance of Map.Entry, and in the case of a LocalCache backing map (used for expiry and eviction), there is additional metadata stored (such as last access time). Given the size of this data (usually a few dozen bytes) and the granularity of Java memory allocation (often a minimum of 32 bytes per object, depending on the specific JVM implementation), it is easily possible to end up with the case where the cache entry appears to be a couple dozen bytes but ends up occupying several hundred bytes of actual heap, resulting in anywhere from a 5x to 10x increase in stated memory requirements. In most cases, this increase applies to only a few small NamedCaches, and is inconsequential -- but in some cases it might apply to one or more very large NamedCaches, in which case it may dominate memory sizing calculations. Ultimately, the requirement is to avoid the per-entry overhead, which can be done either at the application level by grouping multiple logical entries into single cache entries, or at the backing map level, again by combining multiple entries into a smaller number of larger heap objects. At the application level, it may be possible to combine objects based on parent-child or sibling relationships (basically the same requirements that would apply to using partition affinity). If there is no natural relationship, it may still be possible to combine objects, effectively using a Coherence NamedCache as a "map of maps". This forces the application to first find a collection of objects (by performing a partial hash) and then to look within that collection for the desired object. This is most naturally implemented as a collection of entry processors to avoid pulling unnecessary data back to the client (and also to encapsulate that logic within a service layer). At the backing map level, the NIO storage option keeps keys on heap, and so has limited benefit for this situation. The Elastic Data features of Coherence naturally combine entries into larger heap objects, with the caveat that only data -- and not indexes -- can be stored in Elastic Data.

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Custom Folders in SSMS Object Explorer? Yes, we can!

    - by Luca Zavarella
    When you have a huge objects’ number in SSMS Object Explorer, you often get lost in finding items. So it’d be useful to catalog those objects in folders, in order to follow an application’s logical layer subdivision, for example. There is a fantastic add-in for SSMS that helps us to do that: http://www.sqltreeo.com The developer of this add-in has written a related post in his blog: http://www.sqltreeo.com/wp/dowload-free-ssms-add-in-to-create-own-folder-for-database-objects/ So another useful tool to add to our  SQL Server toolbox

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  • What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?

    - by user12365
    I have server objects that have corresponding client objects. The data to be kept in sync is inside the server object's key/value dictionary. To keep the client objects in sync with the sever objects, I want the server to send the key/value dictionary every frame for each object. What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits? Bonus constraint 1: For each type of object, the values of some keys change more often than others. Bonus constraint 2: Memory usage on the server side is relatively expensive.

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  • Tell a user whether they have already viewed an item in a list. How?

    - by user2738308
    It is pretty common for a web application to display a list of items and for each item in the list to indicate to the current user whether they have already viewed the associated item. An approach that I have taken in the past is to store HasViewed objects that contain the Id of a viewed item and the Id of the User who has viewed that item. When it comes time to display a list of items this requires querying for the items, and separately querying for the HasViewed objects, and then combining the results into a set of objects constructed solely for the purpose of displaying them in the view. Each e.g li then uses the e.g. has_viewed property of the objects constructed above. I would like to know whether others take a different approach and can recommend alternative ways to achieve this functionality.

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  • Efficient algorithm to find a the set of numbers in a range

    - by user133020
    If I have an array of sorted numbers and every object is one of the numbers or multiplication. For example if the sorted array is [1, 2, 7] then the set is {1, 2, 7, 1*2, 1*7, 2*7, 1*2*7}. As you can see if there's n numbers in the sorted array, the size of the set is 2n-1. My question is how can I find for a given sorted array of n numbers all the objects in the set so that the objects is in a given interval. For example if the sorted array is [1, 2, 3 ... 19, 20] what is the most efficient algorithm to find the objects that are larger than 1000 and less than 2500 (without calculating all the 2n-1 objects)?

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  • XNA 4.0 - container with content, that can slide (C#)

    - by DijkeMark
    I got an idea, but I got no idea on how to make it. Okay, so here is the deal. I want a container which can contain certain objects (These objects will draw the sprites/graphics). But because of different screen sizes, I want to be able to scale the containers width and height. But I do not want the objects in the container, that go outside of the container, because of the scaling to be visible. Because I want the objects all to be positioned horizontaly to eachother and I want a horizontal sliderbar, so I can slide from left to right within the container. I wonder if anyone could point me in the right direction. Thanks in Advance, Mark

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  • PHP parsing XML file with and without namespaces

    - by Mike
    I need to get a XML File into a Database. Thats not the problem. Cant read it, parse it and create some Objects to map to the DB. Problem is, that sometimes the XML File can contain namespaces and sometimes not. Furtermore sometimes there is no namespace defined at all. So what i first got was something like this: <?xml version="1.0" encoding="UTF-8"?> <struct xmlns:b="http://www.w3schools.com/test/"> <objects> <object> <node_1>value1</node_1> <node_2>value2</node_2> <node_3 iso_land="AFG"/> <coords lat="12.00" long="13.00"/> </object> </objects> </struct> And the parsing: $t = $xml->xpath('/objects/object'); foreach($nodes AS $node) { if($t[0]->$node) { $obj->$node = (string) $t[0]->$node; } } Thats fine as long as there are no namespaces. Here comes the XML File with namespaces: <?xml version="1.0" encoding="UTF-8"?> <b:struct xmlns:b="http://www.w3schools.com/test/"> <b:objects> <b:object> <b:node_1>value1</b:node_1> <b:node_2>value2</b:node_2> <b:node_3 iso_land="AFG"/> <b:coords lat="12.00" long="13.00"/> </b:object> </b:objects> </b:struct> I now came up with something like this: $xml = simplexml_load_file("test.xml"); $namespaces = $xml->getNamespaces(TRUE); $ns = count($namespaces) ? 'a:' : ''; $xml->registerXPathNamespace("a", "http://www.w3schools.com/test/"); $nodes = array('node_1', 'node_2'); $obj = new stdClass(); foreach($nodes AS $node) { $t = $xml->xpath('/'.$ns.'objects/'.$ns.'object/'.$ns.$node); if($t[0]) { $obj->$node = (string) $t[0]; } } $t = $xml->xpath('/'.$ns.'objects/'.$ns.'object/'.$ns.'node_3'); if($t[0]) { $obj->iso_land = (string) $t[0]->attributes()->iso_land; } $t = $xml->xpath('/'.$ns.'objects/'.$ns.'object/'.$ns.'coords'); if($t[0]) { $obj->lat = (string) $t[0]->attributes()->lat; $obj->long = (string) $t[0]->attributes()->long; } That works with namespaces and without. But i feel that there must be a better way. Before that i could do something like this: $t = $xml->xpath('/'.$ns.'objects/'.$ns.'object'); foreach($nodes AS $node) { if($t[0]->$node) { $obj->$node = (string) $t[0]->$node; } } But that just wont work with namespaces.

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  • How to get nested chain of objects in Linq and MVC2 application?

    - by Anders Svensson
    I am getting all confused about how to solve this problem in Linq. I have a working solution, but the code to do it is way too complicated and circular I think: I have a timesheet application in MVC 2. I want to query the database that has the following tables (simplified): Project Task TimeSegment The relationships are as follows: A project can have many tasks and a task can have many timesegments. I need to be able to query this in different ways. An example is this: A View is a report that will show a list of projects in a table. Each project's tasks will be listed followed by a Sum of the number of hours worked on that task. The timesegment object is what holds the hours. Here's the View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Report.Master" Inherits="System.Web.Mvc.ViewPage<Tidrapportering.ViewModels.MonthlyReportViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Månadsrapport </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h1> Månadsrapport</h1> <div style="margin-top: 20px;"> <span style="font-weight: bold">Kund: </span> <%: Model.Customer.CustomerName %> </div> <div style="margin-bottom: 20px"> <span style="font-weight: bold">Period: </span> <%: Model.StartDate %> - <%: Model.EndDate %> </div> <div style="margin-bottom: 20px"> <span style="font-weight: bold">Underlag för: </span> <%: Model.Employee %> </div> <table class="mainTable"> <tr> <th style="width: 25%"> Projekt </th> <th> Specifikation </th> </tr> <% foreach (var project in Model.Projects) { %> <tr> <td style="vertical-align: top; padding-top: 10pt; width: 25%"> <%:project.ProjectName %> </td> <td> <table class="detailsTable"> <tr> <th> Aktivitet </th> <th> Timmar </th> <th> Ex moms </th> </tr> <% foreach (var task in project.CurrentTasks) {%> <tr class="taskrow"> <td class="task" style="width: 40%"> <%: task.TaskName %> </td> <td style="width: 30%"> <%: task.TaskHours.ToString()%> </td> <td style="width: 30%"> <%: String.Format("{0:C}", task.Cost)%> </td> </tr> <% } %> </table> </td> </tr> <% } %> </table> <table class="summaryTable"> <tr> <td style="width: 25%"> </td> <td> <table style="width: 100%"> <tr> <td style="width: 40%"> Totalt: </td> <td style="width: 30%"> <%: Model.TotalHours.ToString() %> </td> <td style="width: 30%"> <%: String.Format("{0:C}", Model.TotalCost)%> </td> </tr> </table> </td> </tr> </table> <div class="price"> <table> <tr> <td>Moms: </td> <td style="padding-left: 15px;"> <%: String.Format("{0:C}", Model.VAT)%> </td> </tr> <tr> <td>Att betala: </td> <td style="padding-left: 15px;"> <%: String.Format("{0:C}", Model.TotalCostAndVAT)%> </td> </tr> </table> </div> </asp:Content> Here's the action method: [HttpPost] public ActionResult MonthlyReports(FormCollection collection) { MonthlyReportViewModel vm = new MonthlyReportViewModel(); vm.StartDate = collection["StartDate"]; vm.EndDate = collection["EndDate"]; int customerId = Int32.Parse(collection["Customers"]); List<TimeSegment> allTimeSegments = GetTimeSegments(customerId, vm.StartDate, vm.EndDate); vm.Projects = GetProjects(allTimeSegments); vm.Employee = "Alla"; vm.Customer = _repository.GetCustomer(customerId); vm.TotalCost = vm.Projects.SelectMany(project => project.CurrentTasks).Sum(task => task.Cost); //Corresponds to above foreach vm.TotalHours = vm.Projects.SelectMany(project => project.CurrentTasks).Sum(task => task.TaskHours); vm.TotalCostAndVAT = vm.TotalCost * 1.25; vm.VAT = vm.TotalCost * 0.25; return View("MonthlyReport", vm); } And the "helper" methods: public List<TimeSegment> GetTimeSegments(int customerId, string startdate, string enddate) { var timeSegments = _repository.TimeSegments .Where(timeSegment => timeSegment.Customer.CustomerId == customerId) .Where(timeSegment => timeSegment.DateObject.Date >= DateTime.Parse(startdate) && timeSegment.DateObject.Date <= DateTime.Parse(enddate)); return timeSegments.ToList(); } public List<Project> GetProjects(List<TimeSegment> timeSegments) { var projectGroups = from timeSegment in timeSegments group timeSegment by timeSegment.Task into g group g by g.Key.Project into pg select new { Project = pg.Key, Tasks = pg.Key.Tasks }; List<Project> projectList = new List<Project>(); foreach (var group in projectGroups) { Project p = group.Project; foreach (var task in p.Tasks) { task.CurrentTimeSegments = timeSegments.Where(ts => ts.TaskId == task.TaskId).ToList(); p.CurrentTasks.Add(task); } projectList.Add(p); } return projectList; } Again, as I mentioned, this works, but of course is really complex and I get confused myself just looking at it even now that I'm coding it. I sense there must be a much easier way to achieve what I want. Basically you can tell from the View what I want to achieve: I want to get a collection of projects. Each project should have it's associated collection of tasks. And each task should have it's associated collection of timesegments for the specified date period. Note that the projects and tasks selected must also only be the projects and tasks that have the timesegments for this period. I don't want all projects and tasks that have no timesegments within this period. It seems the group by Linq query beginning the GetProjects() method sort of achieves this (if extended to have the conditions for date and so on), but I can't return this and pass it to the view, because it is an anonymous object. I also tried creating a specific type in such a query, but couldn't wrap my head around that either... I hope there is something I'm missing and there is some easier way to achieve this, because I need to be able to do several other different queries as well eventually. I also don't really like the way I solved it with the "CurrentTimeSegments" properties and so on. These properties don't really exist on the model objects in the first place, I added them in partial classes to have somewhere to put the filtered results for each part of the nested object chain... Any ideas?

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  • Example of [NSDictionary getObjects:andKeys:]

    - by eagle
    I couldn't find a working example of the method [NSDictionary getObjects:andKeys:] on Google. The only link I could find, doesn't compile. I provided the errors/warnings here in case someone is searching for them. The documentation says that it returns a C array. NSDictionary *myDictionary = ...; id objects[]; // Error: Array size missing in 'objects' id keys[]; // Error: Array size missing in 'keys' [myDictionary getObjects:&objects andKeys:&keys]; for (int i = 0; i < count; i++) { id obj = objects[i]; id key = keys[i]; } . NSDictionary *myDictionary = ...; NSInteger count = [myDictionary count]; id objects[count]; id keys[count]; [myDictionary getObjects:&objects andKeys:&keys]; // Warning: Passing argument 1 of 'getObjects:andKeys:' from incompatible pointer type. for (int i = 0; i < count; i++) { id obj = objects[i]; id key = keys[i]; } Please provide a working example of this method.

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  • How to delete child object in NHibernate?

    - by Mark Struzinski
    I have a parent object which has a one to many relationship with an IList of child objects. What is the best way to delete the child objects? I am not deleting the parent. My parent object contains an IList of child objects. Here is the mapping for the one to many relationship: <bag name="Tiers" cascade="all"> <key column="mismatch_id_no" /> <one-to-many class="TGR_BL.PromoTier,TGR_BL"/> </bag> If I try to remove all objects from the collection using clear(), then call SaveOrUpdate(), I get this exception: System.Data.SqlClient.SqlException: Cannot insert the value NULL into column If I try to delete the child objects individually then remove them from the parent, I get an exception: deleted object would be re-saved by cascade This is my first time dealing with deleting child objects in NHibernate. What am I doing wrong? edit: Just to clarify - I'm NOT trying to delete the parent object, just the child objects. I have the relationship set up as a one to many on the parent. Do I also need to create a many-to-one relationship on the child object mapping?

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  • Remove file from git repository (history)

    - by Devenv
    (solved, see bottom of the question body) Looking for this for a long time now, what I have till now is: http://dound.com/2009/04/git-forever-remove-files-or-folders-from-history/ and http://progit.org/book/ch9-7.html Pretty much the same method, but both of them leave objects in pack files... Stuck. What I tried: git filter-branch --index-filter 'git rm --cached --ignore-unmatch file_name' rm -Rf .git/refs/original rm -Rf .git/logs/ git gc Still have files in the pack, and this is how I know it: git verify-pack -v .git/objects/pack/pack-3f8c0...bb.idx | sort -k 3 -n | tail -3 And this: git filter-branch --index-filter "git rm -rf --cached --ignore-unmatch file_name" HEAD rm -rf .git/refs/original/ && git reflog expire --all && git gc --aggressive --prune The same... Tried git clone trick, it removed some of the files (~3000 of them) but the largest files are still there... I have some large legacy files in the repository, ~200M, and I really don't want them there... And I don't want to reset the repository to 0 :( SOLUTION: This is the shortest way to get rid of the files: check .git/packed-refs - my problem was that I had there a refs/remotes/origin/master line for a remote repository, delete it, otherwise git won't remove those files (optional) git verify-pack -v .git/objects/pack/#{pack-name}.idx | sort -k 3 -n | tail -5 - to check for the largest files (optional) git rev-list --objects --all | grep a0d770a97ff0fac0be1d777b32cc67fe69eb9a98 - to check what files those are git filter-branch --index-filter 'git rm --cached --ignore-unmatch file_names' - to remove the file from all revisions rm -rf .git/refs/original/ - to remove git's backup git reflog expire --all --expire='0 days' - to expire all the loose objects (optional) git fsck --full --unreachable - to check if there are any loose objects git repack -A -d - repacking the pack git prune - to finally remove those objects

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  • Force sending a user to custom QuerySet.

    - by Jack M.
    I'm trying to secure an application so that users can only see objects which are assigned to them. I've got a custom QuerySet which works for this, but I'm trying to find a way to force the use of this additional functionality. Here is my Model: class Inquiry(models.Model): ts = models.DateTimeField(auto_now_add=True) assigned_to_user = models.ForeignKey(User, blank=True, null=True, related_name="assigned_inquiries") objects = CustomQuerySetManager() class QuerySet(QuerySet): def for_user(self, user): return self.filter(assigned_to_user=user) (The CustomQuerySetManager is documented over here, if it is important.) I'm trying to force everything to use this filtering, so that other methods will raise an exception. For example: Inquiry.objects.all() ## Should raise an exception. Inquiry.objects.filter(pk=69) ## Should raise an exception. Inquiry.objects.for_user(request.user).filter(pk=69) ## Should work. inqs = Inquiry.objects.for_user(request.user) ## Should work. inqs.filter(pk=69) ## Should work. It seems to me that there should be a way to force the security of these objects by allowing only certain users to access them. I am not concerned with how this might impact the admin interface.

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  • Texture2D.Bounds.Intersect, but the Bounds never move? - XNA, .Net 4.0

    - by Gineer
    Hi all, I am still shiny new to XNA, so please forgive any stupid question and statements in this post (The added issue is that I am using Visual Studio 2010 with .Net 4.0 which also means very few examples exist out on the web - well, none that I could find easily): I have two 2D objects in a "game" that I am using to learn more about XNA. I need to figure out when these two objects intersect. I noticed that the Texture2D objects has a property named "Bounds" which in turn has a method named "Intersects" which takes a Rectangle (the other Texture2D.Bounds) as an argument. However when you run the code, the objects always intersect even if they are on separate sides of the screen. When I step into the code, I noticed that for the Texture2D Bounds I get 4 parameters back when you mouse over the Bounds and the X, and Y coordinates always read "X = 0, Y = 0" for both objects (hence they always intersect). The thing that confuses me is the fact that the Bounds property is on the Texture rather than on the Position (or Vector2) of the objects. I eventually created a little helper method that takes in the objects and there positions and then calculate whether they intersect, but I'm sure there must be a better way. any suggestions, pointers would be much appreciated. Gineer

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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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