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  • Javascript: variable in outer function not changed by inner function

    - by Weng-Lock Mok
    I am having a small issue with what I believe is probably my misunderstanding of Javascript closures. I have this piece of code -- getStdOpts: function(tbl, filt) { var vals = new Array(); this.srvs.getStdOptions( { tbl: tbl }, { 'ok': function(rsp) { for (var i in rsp) { vals.push({ value: rsp[i].id, text: rsp[i].descr }); } } } ); return vals; } In essence, although the inner function inside the getStdOptions call ('ok': function...) pushes new values into the vals array, when accessed from outside the call, the vals array is empty. When accessed from within the inner function, vals contains all the elements as expected. Would really appreciate any help I can get on this matter.

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  • Skype a-like PlugIn

    - by balexandre
    This is not really a programming question but please bear with me as I just need some push to the right road. What is and what should I search for to create a Skype A-Like plugin? I want to be able to capture the Phone Number (Web Browser, Word and Outlook for starts) and change it to present a link that the user can click to search that Phone Number in the CRM Application, given him the ability to open that client profile or make a call (we have a PBX Dial software). But I have no idea what this technology is called in order to start looking for some ideas on how to accomplish this. Thank you

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Will Delphi be there in future ?

    - by devdude
    Yes, there is a version 2009. I know Delphi has a big community since years (10 plus)and I believe you could create native windows exe before Visual Basic got to speed (with all its dll's nighmare). But is it future-proof ? Is there a need or market for a non-crossplatform native all-in-one executable ? Will Embarcardero ex Codegear ex Borland continue to push it ? Why is it so expensive ? Who (non company) can afford it, in order to learn it ?

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  • Invalid argument exception - Navigation bar, tab bar, UIView.

    - by Tejaswi Yerukalapudi
    Class 1 has the following code that generates the exception - -(IBAction) searchAllAction: (id) sender { AddDiagSearchController *search = [[AddDiagSearchController alloc] initWithNibName:@"DiagSearch" bundle:nil]; [self.navigationController pushViewController:search animated:YES]; } the pushViewController part generates the following exception - 2010-04-14 14:03:31.060 Nav[10314:207] *** -[UIView addTarget:action:forControlEvents:]: unrecognized selector sent to instance 0x3956a80 And the class I'm trying to push has the following code. All the connections for IBOutlets were made through the interface builder. It's has a tableView, search text bar and a tabbar at the bottom and I'll be adding this to a UINavigationController. @interface AddDiagSearchController : UIViewController <UITableViewDataSource, UITableViewDelegate>{ UIBarButtonItem *quickAdd; UIBarButtonItem *searchAll; UITextField *searchTxt; } @property (nonatomic, retain) IBOutlet UITextField *searchTxt; -(IBAction) searchAllClicked:(id) sender; -(IBAction) quickAddClicked:(id) sender; -(IBAction) searchBtnClicked; -(IBAction) resignResponder: (id) sender; @end

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  • Implementing a Stack using Test-Driven Development

    - by devoured elysium
    I am doing my first steps with TDD. The problem is (as probably with everyone starting with TDD), I never know very well what kind of unit tests to do when I start working in my projects. Let's assume I want to write a Stack class with the following methods(I choose it as it's an easy example): Stack<T> - Push(element : T) - Pop() : T - Seek() : T - Count : int - IsEmpty : boolean How would you approch this? I never understood if the idea is to test a few corner cases for each method of the Stack class or start by doing a few "use cases" with the class, like adding 10 elements and removing them. What is the idea? To make code that uses the Stack as close as possible to what I'll use in my real code? Or just make simple "add one element" unit tests where I test if IsEmpty and Count were changed by adding that element? How am I supposed to start with this?

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  • Working with a Java Mail Server for Testing

    - by Charlie
    I'm in the process of testing an application that takes mail out of a mailbox, performs some action based on the content of that mail, and then sends a response mail depending on the result of the action. I'm looking for a way to write tests for this application. Ideally, I'd like for these tests to bring up their own mail server, push my test emails to a folder on this mail server, and have my application scrape the mail out of the mail server that my test started. Configuring the application to use the mailserver is not difficult, but I do not know where to look for a programatic way of starting a mail server in Java. I've looked at JAMES, but I am unable to figure out how to start the server from within my test. So the question is this: What can I use for a mail server in Java that I can configure and start entirely within Java?

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  • Jquery ajax request error callback is called instead of success even after response recieved from server

    - by Muhammad Tahir Butt
    I am using jquery ajax funtion to get some content from my webservice. Response from the server is received but every time error callback is called instead of success callback. And this error is returned in xhr.error: function (){if(l){var t=l.length;(function i(t){x.each(t,function(t,n){var r=x.type(n);"function"===r?e.unique&&p.has(n)||l.push(n):n&&n.length&&"string"!==r&&i(n)})})(arguments),n?o=l.length:r&&(s=t,c(r))}return this} Here is the screenshot of response from server: and here is the code i am using to make the request: function abcdef() { $.ajax({ url: "http://192.168.61.129:8000/get-yt-access-token/", type: "GET", contentType:"application/json", error: function(xhr, textStatus, errorThrown){ alert("its error! " + xhr.error); }, success: function(data){ alert(data); } }); }

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  • Have boost effect on lucene/compass field search.

    - by PeterP
    Hi there, In our compass mapping, we're boosting "better" documents to push them up in the list of search results. Something like this: <boost name="boostFactor" default="1.0"/> <property name="name"><meta-data>name</meta-data></property> While this works fine for fulltext search, it does not when doing a field search, e.g. the boost is ignored when searching something like name:Peter Is there any way to enable boosting for field searches? Thanks for your help and sorry if this is a dumb question - I am new to Lucene/Compass. Best regards, Peter

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  • Tips on creating a "build a bracelet" app

    - by Felipe Caldas
    I have an idea for an app/game which is basically a build your own bracelet. I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet. I am now thinking on the best way to approach this. Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way? Ultimately, I would like to push new beads into the application whenever I have a new bead texture. Thanks, Felipe

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  • FoxPro to C#: What best method between ODBC, OLE DB or another?

    - by Martin Labelle
    We need to read data from FoxPro 8 with C#. I'm gonna do some operations, and will push some of thoses data to an SQL Server database. We are not sure what's best method to read those data. I saw OLE DB and ODBC; what's best? REQUIRMENTS: The export program will run each night, but my company runs 24h a day. The DBF could sometimes be huge. We DON'T need to modify data. Our system, wich use FoxPro, is quite unstable: I need to find a way that ABSOLUTELY do not corrupt data, and, ideally, do not lock DBF files while reading. Speed is a minor requirement: it must be quick, but requirement #4 is most important.

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  • Editing remote files over SSH, using TextMate?

    - by Zachary Burt
    I LOVE using TextMate on my MacBook. It's great. Unfortunately, I want to edit some files directly on my dev server, since it's difficult to recreate the environment locally. I'm using Git, so one alternative is to just edit locally, git commit, git push, and then git merge, but that's kind of complicated every time I want to make a simple change. I'd rather just ... use another solution. One thing I tried is mounting a hard drive via MacFusion, and then loading that in an editor. But that's so freaking laggy/slow! Has anyone cooked up a better solution?

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  • SQLServer Replication, dealing with updating data in a subscriber without merging with the publisher

    - by FlySwat
    To simplify my problem, picture two databases, one is a publisher, one is a replicated subscriber. Most of the time, changes are configured in the publisher, and pushed to the subscriber once per day using transactional replication. (The subscriber is the main production database). However, on a rare occasion, we need to make a change directly to the subscriber database. This does not break replication, however to ensure consistency, we also want to replicate this single change back to the publisher database. My first thought was to make both databases publishers to each other, but that does not work. Merge replication also does not work as that merges the data together, and we really only want to push that single change from the subscriber back to the publisher. Is there some other replication scheme I can use here, or do I need to invent my own thing?

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  • Is WPF the Future of Windows UI Development?

    - by Randy Minder
    We're debating whether our future Windows UI development should be WinForms or WPF. How have some of you made this decision? Most of our applications are LOB applications, and I'm not sure I see a clear and overwhelming benefit to WPF for these types of applications. However, my knowledge of WPF is limited. I'm also a little concerned that WPF will be in vogue for another couple years and then Microsoft will get tired of it and push something else on us. I guess one argument against this is the fact that Visual Studio 2010 is a WPF application. Thanks.

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  • Probability distribution for sms answer delays

    - by Thomas Ahle
    I'm writing an app using sms as communication. I have chosen to subscribe to an sms-gateway, which provides me with an API for doing so. The API has functions for sending as well as pulling new messages. It does however not have any kind of push functionality. In order to do my queries most efficient, I'm seeking data on how long time people wait before they answer a text message - as a probability function. Extra info: The application is interactive (as can be), so I suppose the times will be pretty similar to real life human-human communication. I don't believe differences in personal style will play a big impact on the right times and frequencies to query, so average data should be fine.

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  • Getting a summary of comments in Jira

    - by Ross Alexander
    I currently maintain a Jira system at work and I have been tasked with a rather strange request which is too find a way of 'making a summary of a comment'. In the ideal situation this would allow a user to write a comment and a quick summary however I doubt this is something available in Jira / something that is feasible. Alternatively a summary of all comments would be nice that will allow our technical writers a way to clarify fixes through the information in the comments. If any one out there has ANY suggestions or ideas on this they are most welcome :) Sorry if this question is slightly general but I cannot find any thing that remotely helps on google, wondering if any Jira experts can push me in the right direction. Thanks

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  • Deploying only changed part of a website with git to ftp (svn2web for git)

    - by Elazar Leibovich
    I'm having a website with many big images file. The source (as well as the images) is maintained with git. I wish to deploy that via ftp to a bluehost-like cheap server. I do not wish to deploy all the website each time (so that I won't have to upload too many unchanged files over and over), but to do roughly the following: In a git repository, mark the last deployed revision with a tag "deployed". When I say "deploy revision X", find out which files has changed between revision X and revision tagged as deploy, and upload just them. It is similar in spirit to svn2web. But I want that for DVCS. Mercurial alternative will be considered. It's a pretty simple script to write, but I'd rather not to reinvent the wheel if there's some similar script on the web. Capistrano and fab seems to know only how to push the whole revision, in their SCM integration. So I don't think I can currently use them.

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  • Sync Services With AddressBook

    - by Marcus
    Hi, I've developed an application to sync the Mac address book with another application. I was using an NSNotification (kABDatabaseChangedExternallyNotification) which are sent every time the address book is edited to do the syncing. However I found that if I 'overloaded' the address book (by adding 20 records really quickly or something) I didn't get all of the notifications. I have since found the Sync Services framework which seems to be aimed at my kind of application and it seems to work fine. The problem is that the changes are not 'pushed' to me in the same was as an NSNotification - I have to sync every 5 minutes or so. And, from what I can understand, I shouldn't use the AddressBook API directly but push changes back through sync services. This means that changes are not instant but lagged by how often address book/my app syncs. Is there any way to make it instant? or to use the NSNotifications reliably? Thanks for your time, Marc

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  • php proxy to local mercurial server

    - by naugtur
    I was wondering is it possible to create a php proxy to a server that listens onlu locally so that the php gateway is public and it directs everything to the server listening on localhost. This server would be mercurial's hg serve that listens only on 127.0.0.1 and php will do the authentication. Do You think it's possible to do? Anybody has an idea how to make a general proxy in php so that not only http get works, but also hg push? I know there are ways to host mercurial repo with auth, but it's on a plug computer and I don't have a lot of space for more apps etc.

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  • Pushing data once a URL is requested

    - by Eli Grey
    Given, when a user requests /foo on my server, I send the following HTTP response (not closing the connection): Content-Type: multipart/x-mixed-replace; boundary=----------------------- ----------------------- Content-Type: text/html <a href="/bar">foo</a> When the user clicks on foo (which will send 204 No Content so the view doesn't change), I want to send the following data in the initial response. ----------------------- Content-Type: text/html bar How would could I get the second request to trigger this from the initial response? I'm planning on possibly creating a fancy [engines that support multipart/x-mixed-replace (currently only Gecko)]-only email webapp that does server-push and Ajax effects without any JavaScript, just for fun.

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Mercurial: can't host on BitBucket.org with an error SSH, OpenSSH?

    - by raychenon
    For a new project, I created a new repo inside the project's folder. This is the first time I see this error. Following this guide 3.6 Share the repository http://tortoisehg.bitbucket.org/manual/1.0/quick.html In destination path : https://bitbucket.org/$myaccount/$myrepo I get this: abort: cannot create new http repository [command interrupted] In command line I do the equivalent: hg push https://bitbucket.org/$myaccount/$myrepo error SSH-2.0-OpenSSH_5.3 Previously I cloned a HG project on bitbucket.org with no problem. I changed without any results in the Global Settings Proxy Host : https://bitbucket.org/$myaccount user : password :

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  • Use trackball for scrolling in Android ListView

    - by gartenkralleb
    hi, i have a ListView, whose content should not be selectable. i set the ListView to choiceMode="none" and set a transparent listSelector. for touch mode it acts as desired. a problem is the use of the trackball. if i try to use it for scrolling, the scroll starts after the 10th push to "down". this is caused by the invisible listSelector, which scrolls down the list until the 10th list item is "invisibily" selected. i try to override dispatchTrackballEvent and do the scrolling with scrollBy, but i did not finished this approach yet, to have a look on alternative suggestions. is there a simple solution for my problem?

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  • What does class_eval <<-"end_eval", __FILE__, __LINE__ mean in Ruby?

    - by viatropos
    I'm learning how to use class_eval in modules (I'm somewhat familiar with class_eval) and came across this helpful class in resource_controller. In there they have things like this: class_eval <<-"end_eval", __FILE__, __LINE__ def #{block_accessor}(*args, &block) unless args.empty? && block.nil? args.push block if block_given? @#{block_accessor} = [args].flatten end @#{block_accessor} end end_eval What does __FILE__ and __LINE__ do in that context? I know __FILE__ references the current file, but what does that whole thing do exactly? Don't really know how to search for that :).

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  • Why are mercurial subrepos behaving as unversioned files in eclipse

    - by noam
    I am trying to use the subrepo feature of mercurial, using the mercurial eclipse plugin . I created and added the .hgsub file in the root repo, put all the mappings of the sub repos in it, and committed + pushed. Then, I pulled the root repo in eclipse, using import-mercurial. Now I see that all the subrepos appear as though they are unversioned (no "orange cylinder" icon next to their corresponding folders in the eclipse file explorer). Furthermore, when I right click on one of the subrepos, I don't get all the hg commands in the "team" menu as I usually get, with root projects - no "pull", "push" etc. Also, when I made a change to a file in a subrepo, and then "committed" the root project, it told me there were no changes found.

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