Search Results

Search found 63668 results on 2547 pages for 'object type'.

Page 91/2547 | < Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >

  • std::map default value for build-in type

    - by Qifa Zhao
    Recently, I was confused by the std::map operator[] function. In the MSDN library, it says: "If the argument key value is not found, then it is inserted along with the default value of the data type." I tryed to search much more exactly explanation for this issue. For example here: std::map default value In this page, Michael Anderson said that "the default value is constructed by the default constructor(zero parameter constructor)". Now my quest comes to this:"what the default value for the build-in type?". Was it compiler related? Or is there a standard for this issue by the c++ stardard committee? I did a test on visual studio 2008 for the "int" type, and found the "int" type is construted with the value 0.

    Read the article

  • How To Get Type Info Without Using Generics?

    - by DaveDev
    Hi Guys I have an object obj that is passed into a helper method. public static MyTagGenerateTag<T>(this HtmlHelper htmlHelper, T obj /*, ... */) { Type t = typeof(T); foreach (PropertyInfo prop in t.GetProperties()) { object propValue = prop.GetValue(obj, null); string stringValue = propValue.ToString(); dictionary.Add(prop.Name, stringValue); } // implement GenerateTag } I've been told this is not a correct use of generics. Can somebody tell me if I can achieve the same result without specifying a generic type? If so, how? I would probably change the signature so it'd be like: public static MyTag GenerateTag(this HtmlHelper htmlHelper, object obj /*, ... */) { Type t = typeof(obj); // implement GenerateTag } but Type t = typeof(obj); is impossible. Any suggestions? Thanks Dave

    Read the article

  • jQuery: get the file name selected from <input type="file" />

    - by ConNen
    This code should work in IE (don't even test it in Firefox), but it doesn't. What I want is to display the name of the attached file. Any help? <html> <head> <title>example</title> <script type="text/javascript" src="../js/jquery.js"></script> <script type="text/javascript"> $(document).ready( function(){ $("#attach").after("<input id='fakeAttach' type='button' value='attach a file' />"); $("#fakeAttach").click(function() { $("#attach").click(); $("#maxSize").after("<div id='temporary'><span id='attachedFile'></span><input id='remove' type='button' value='remove' /></div>"); $('#attach').change(function(){ $("#fakeAttach").attr("disabled","disabled"); $("#attachedFile").html($(this).val()); }); $("#remove").click(function(e){ e.preventDefault(); $("#attach").replaceWith($("#attach").clone()); $("#fakeAttach").attr("disabled",""); $("#temporary").remove(); }); }) }); </script> </head> <body> <input id="attach" type="file" /><span id="maxSize">(less than 1MB)</span> </body> </html>

    Read the article

  • Create xml type with no body

    - by Pace
    Hopefully this is an easy question. How can I define an XML type such that the type doesn't have a body. As an example I can define the Foo type as follows... <xs:complexType name="Foo"> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="id" type="xs:integer" use="required"/> </xs:extension> </xs:simpleContent> </xs:complexType> But that would allow the following... <Foo id="7">STUFF I DON'T WANT</Foo> Is there a way I can change the xsd so that the Foo element isn't allowed any body?

    Read the article

  • C++/CLI com-Interop: Exposing a reference type property to VBA

    - by Adam
    After long hours of investigation on exposing C# property that accepts a reference type to VBA, I concluded that it was not possible. In brief, a C# property that is of type double[] or even an object cannot be consumed in VBA like this: ' Compile Error: Function or interface marked as restricted, ' or the function uses an Automation type not supported in Visual Basic oComExposedEarlyBinding.ObjectArray = VBArray ' Run-time error 424: Object required oComExposedEarlyBinding.PlainObject = VBArray Or for more details: C# property exposed to VBA (COM) : Run-time error '424': Object required I would like to know if C++/CLI would support such an option? i.e. Allowing a reference-type property to be exposed to VBA so that a syntax like the above is valid. N.B. You can achieve this by using late binding, but losing the intellisense is not an option.

    Read the article

  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

    Read the article

  • Replication - User defined table type not propogating to subscriber

    - by Aamod Thakur
    I created a User defined table type named tvp_Shipment with two columns (id and name) . generated a snapshot and the User defined table type was properly propogated to all the subscribers. I was using this tvp in a stored procedure and everything worked fine. Then I wanted to add one more column created_date to this table valued parameter.I dropped the stored procedure (from replication too) and also i dropped and recreated the User defined table type with 3 columns and then recreated the stored procedure and enabled it for publication When i generate a new snapshot, the changes in user defined table type are not propogated to the subscriber. The newly added column was not added to the subscription. the Error messages: The schema script 'usp_InsertAirSa95c0e23_218.sch' could not be propagated to the subscriber. (Source: MSSQL_REPL, Error number: MSSQL_REPL-2147201001) Get help: http://help/MSSQL_REPL-2147201001 Invalid column name 'created_date'. (Source: MSSQLServer, Error number: 207) Get help: http://help/207

    Read the article

  • Possible form field types per model field type

    - by Jonathan
    Django's documentation specifies for each model field type the corresponding default form field type. Alas, I couldn't find in the documentation, or anywhere else, what form field types are possible per model field type. Not all combinations are possible, right? Same question for widgets...

    Read the article

  • Haskell Type error

    - by Jon
    I am getting a Couldn't match expected type error on this code and am not sure why. Would appreciate it if someone could point me in the right direction as to fixing it. import qualified Data.ByteString.Lazy as S import Data.Binary.Get import Data.Word getBinary :: Get Word16 getBinary = do a <- getWord16be "Test.class" return (a) main :: IO () main = do contents <- S.getContents print getBinary contents Specifically it cannot match expected type 'S.ByteString - IO ()' to inferred type 'IO ()'

    Read the article

  • Type patterns and generic classes in Haskell

    - by finnsson
    I'm trying to understand type patterns and generic classes in Haskell but can't seem to get it. Could someone explain it in laymen's terms? In [1] I've read that "To apply functions generically to all data types, we view data types in a uniform manner: except for basic predefined types such as Float, IO, and ?, every Haskell data type can be viewed as a labeled sum of possibly labeled products." and then Unit, :*: and :+: are mentioned. Are all data types in Haskell automatically versions of the above mentioned and if so how do I figure out how a specific data type is represented in terms of :*:, etc? The users guide for generic classes (ch. 7.16) at haskell.org doesn't mention the predefined types but shouldn't they be handled in every function if the type patterns should be exhaustive? [1] Comparing Approaches to Generic Programming in Haskell, Ralf Hinze, Johan Jeuring, and Andres Löh

    Read the article

  • ASP.NET binding object to Request in asp.net mvc

    - by Alxandr
    I've created a object that I'd like to have accessible from wherever the request-object is accessible, and to "die" with the request, more or less like how you always in a mvc-application has access to the RouteData-collection. Especially it's important that I have access to this object in the execution of action-filters. And also there need to be created a new object of my class whenever a new request is made to the page (the object needs to be request-safe, ie. only one request modifies that one object). Any thoughts about how to achieve this?

    Read the article

  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

    Read the article

  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

    Read the article

  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

    Read the article

  • object detection in bitmmap javacanvas

    - by user1538127
    i want to detect clicks on canvas elements which are drawn using paths. so far i have think of to store elements path in javascript data structure and then check the cordinates of hits which matches the elements cordinates. i belive there is algorithm already for thins kind o cordinate search. rendering each of element path and checking the hits would be inefficient when elements number is larger. can anyone point on me that?

    Read the article

  • Using C# Type as generic

    - by I Clark
    I'm trying to create a generic list from a specific Type that is retrieved from elsewhere: Type listType; // Passed in to function, could be anything var list = _service.GetAll<listType>(); However I get a build error of: The type or namespace name 'listType' could not be found (are you missing a using directive or an assembly reference?) Is this even possible or am I setting foot onto C# 4 Dynamic territory? As a background: I want to automatically load all lists with data from the repository. The code below get's passed a Form Model whose properties are iterated for any IEnum (where T inherits from DomainEntity). I want to fill the list with objects of the Type the list made of from the repository. public void LoadLists(object model) { foreach (var property in model.GetType() .GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.SetProperty)) { if (IsEnumerableOfNssEntities(property.PropertyType)) { var listType = property.PropertyType.GetGenericArguments()[0]; var list = _repository.Query<listType>().ToList(); property.SetValue(model, list, null); } } }

    Read the article

  • Name user object and user table correctly

    - by Marc
    It's maybe simple but I think about this every time I build a new application. How do you name the class for the current user of the application and for the orm class of the user table? Usually I have something like CurrentUser: Logged-in user, stored in session, info for last activity etc User: ORM Class (C# EF CodeFirst, but it doesn't matter) And yes, they could have the same name in different namespaces, but I don't really like that.

    Read the article

  • Opengl-es picking object

    - by lacas
    I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl().getPickingRay(ev.getX(), ev.getY(), 0); Vec3 direction = far.sub(near); direction.normalize(); Log.e("direction", direction.x+" "+direction.y+" "+direction.z); Ray mouseRay = new Ray(near, direction); for (int n=0; n<ObjectFactory.objects.size(); n++) { if (ObjectFactory.objects.get(n)!=null) { IObject obj = ObjectFactory.objects.get(n); float discriminant, b; float radius=0.1f; b = -mouseRay.getOrigin().dot(mouseRay.getDirection()); discriminant = b * b - mouseRay.getOrigin().dot(mouseRay.getOrigin()) + radius*radius; discriminant = FloatMath.sqrt(discriminant); double x1 = b - discriminant; double x2 = b + discriminant; Log.e("asd", obj.getName() + " "+discriminant+" "+x1+" "+x2); } } my camera vectors: //cam Vec3 position =new Vec3(-obj.getPosX()+x, obj.getPosZ()-0.3f, obj.getPosY()+z); Vec3 direction =new Vec3(-obj.getPosX(), obj.getPosZ(), obj.getPosY()); Vec3 up =new Vec3(0.0f, -1.0f, 0.0f); Camera.set(position, direction, up); and my picking code: public Vec3 getPickingRay(float mouseX, float mouseY, float mouseZ) { int[] viewport = getViewport(); float[] modelview = getModelView(); float[] projection = getProjection(); float winX, winY; float[] position = new float[4]; winX = (float)mouseX; winY = (float)Shared.screen.width - (float)mouseY; GLU.gluUnProject(winX, winY, mouseZ, modelview, 0, projection, 0, viewport, 0, position, 0); return new Vec3(position[0], position[1], position[2]); } My camera moving all the time in 3d space. and my actors/modells moving too. my camera is following one actor/modell and the user can move the camera on a circle on this model. How can I change the above code to working?

    Read the article

  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

    Read the article

  • .NET generic class instance - passing a variable data type

    - by FerretallicA
    As the title suggests, I'm tyring to pass a variable data type to a template class. Something like this: frmExample = New LookupForm(Of Models.MyClass) 'Works fine Dim SelectedType As Type = InstanceOfMyClass.GetType() 'Works fine frmExample = New LookupForm(Of SelectedType) 'Ba-bow! frmExample = New LookupForm(Of InstanceOfMyClass.GetType()) 'Ba-bow! LookupForm<Models.MyClass> frmExample; Type SelectedType = InstanceOfMyClass.GetType(); frmExample = new LookupForm<SelectedType.GetType()>(); //Ba-bow frmExample = new LookupForm<(Type)SelectedType>(); //Ba-bow I'm assuming it's something to do with the template being processed at compile time but even if I'm off the mark there, it wouldn't solve my problem anyway. I can't find any relevant information on using Reflection to instance template classes either. (How) can I create an instance of a dynamically typed repository at runtime?

    Read the article

  • $_POST goes empty after adding a new input type "file"

    - by heldrida
    Hi, I'm not finding a way to understand and fix this and I've done a lot. I've got a script, wish is a simple form, that sends a file trough POST. The second file, process the info. By default, I give to the user a few fields, one of them being a input field of type "file" and there's also, a few "hidden" one's, that gives me values to work with on POST. I found that, when adding a new input of type "file", the $_POST returns array 0, even $_FILES returns nothing. I have no idea how to fix this, and it works just fine when keeping the default input box of type "file". This is the form http://pastie.org/872488 This only happens when: Exists! var_dump( $_POST ), or $_FILES, print_r(), etc Returns nothing. I've tryed to create a array on the input of type "files", like img_p_child[], but nothing. How to solve this ? Thanks for taking your time!

    Read the article

< Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >