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  • Will a rel=canonical link pointing to a 301 redirect pass less pagerank than one without a 301?

    - by tobek
    On this official Google page about canonical links it says: Can rel="canonical" be a redirect? Yes, you can specify a URL that redirects as a canonical URL. Google will then process the redirect as usual and try to index it. There is no mention that this might dilute the impact of the canonical link. However, Google has made clear elsewhere that 301 redirects do dilute PageRank - roughly as much as a link dilutes PageRank. Is that relevant here? I'm assuming the answer is "no" but I wanted to confirm. Relevant but not duplicate: Does Rel=Canonical Pass PR from Links or Just Fix Dup Content.

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  • how do you pass in a collection to an MVC 2 partial view?

    - by femi
    hello , how do you pass in a collection to an MVC 2 partial view? I saw an example where they used the syntax; <% Html.RenderPartial("QuestionPartial", question); % this passes in only ONE question object.. what if i want to pass in several questions into the partial view and , say, i want to list them out...how would i pass in SEVERAL questions? thanks

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  • building objects from xml file at runtime and intializing, in one pass?

    - by KaluSingh Gabbar
    I have to parse the XML file and build objects representation based on that, now once I get all these data I create entries in various database for these data objects. I have to do second pass over that for value as in the first pass all I could do is build the assets in various databases. and in second pass I get the values for all the data and put it in the database. I have a feeling that this can be done in a single pass but I just want to see what are your opinions. As I am just a student who started with professional work, experienced ppl please help. Can someone who have ideas or done similar work, please provide some light on the topic so that I can think over the possibility of the work and get the prototype going based on your suggestion. Thanks a lot for your precious time, I honestly appreciate it.

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  • How to pass username and password for authentication in URL?

    - by Maggie
    Hi there. I need to pass the user name and password in the URL for a REST web services call. I know that if I pass it this way in Firefox, it works: https://{UserName}:{Password}@api.opsourcecloud.net/oec/0.9/myaccount Is there a proper way to pass user name and password aside from the above example? It's a Spring Security Context?

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • PASS Summit 2013, a Hit in Charlotte! (and an apology)

    - by andyleonard
    I had a great time at the PASS Summit 2013 this past week in Charlotte! I spoke to several people who told me they were pleasantly surprised by the venue and the event. Charlotte rocks! As a NASCAR fan, I particularly enjoyed the Community Event held at the NASCAR Hall of Fame . It is always an honor to present and I was honored to deliver Designing an SSIS Framework and to participate in a cool panel discussion titled How to Avoid Living at Work: Lessons from Working at Home . Panel discussions...(read more)

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  • How to make instance of mxml and pass parameters?

    - by toshe
    i want to create instance of mxml (in my case EventList) and pass parameters. My Event List is a list of panels so I want to pass parameters and generate dynamically n number of panels (n-parameter to pass). I have the main app where I have toggle button bar when I click on the first I want for example to generate 3 panels (n=3) on the second button 20 panels (n=20) etc. How can I do this? How can I pass n and what is the best way to show the list? I whant to generate the list when I click on the toggle button!

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  • Can PHP and Oracle pass complex types to each other?

    - by RenderIn
    I want to pass/bind an array of (key1, key2) to an Oracle PL/SQL stored procedure using PHP. I'm able to bind primitive types and arrays of primitive types, but haven't found a way to pass complex datatypes back and forth. Is this unsupported? So far I've been having to pass along multiple arrays -- one for each subtype in my complex type -- and then depend on their indexes to reconstitute them in the procedure.

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  • Silverlight : vers une fin programmée ? Microsoft ferme Silverlight.net, le site de référence sur la technologie

    Silverlight : vers une fin programmée ? Microsoft ferme Silverlight.net, le site de référence sur la technologie L'avènement du HTML5 a mis en mal les technologies de développement d'applications Web riches (RIA) comme Silverlight et Flash. Voici aujourd'hui pratiquement un an que Microsoft a publié Silverlight 5. Depuis, l'éditeur n'a plus fait mention d'une évolution de la technologie en dehors de la sortie discrète d'une mise à jour mineure (Silverlight 5.1). [IMG]http://idelways.developpez.com/news/images/silverlight-logo.jpg[/IMG] Par contre, Microsoft accorde une attention particulière à HTML5, qui occupe une place de...

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  • How to dynamically reference a "partial template" in MS Word?

    - by scunliffe
    I want to make use of an "external reference" in Word. (for anyone that knows AutoCAD, I want XREF abilities in Word) Essentially I have a custom "header" that I want included in a whole pile of documents... that all reference a single file... such that if my address, logo, tagline, phone, fax or email changes, I update the one file, and all of the other 101 files that use it automatically update when I next open/use them. I'm using Office 2007 if that makes any difference.

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  • Cisco - Zone Policy Actions (pass, inspect, drop, log) - What is the difference?

    - by Jonathan Rioux
    Have these commands for instance: policy-map type inspect IN-OUT_PlcyMAP class type inspect IN-OUT_ClassMAP inspect <------ policy-map type inspect IN-OUT_PlcyMap class type inspect IN-OUT_ClassMAP pass <------ zone security INSIDE zone security OUTSIDE zone-pair security IN->OUT source INSIDE destination OUTSIDE service-policy type inspect IN-OUT_PlcyMAP What is the difference between "inspect", "pass", "drop", "log", and "reset ? I could not found any information on this on Google.

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  • How does the operating system know which parameter to pass to /etc/init.d/ ?

    - by iDev247
    I've been working with linux for a while but in a rather simple manner. I understand that scripts in init.d are executed when the os starts but how exactly does it works? How does the os know which paramater to pass to a script? To start apache I would do sudo /etc/init.d/apache2 start. If I run sudo /etc/init.d/apache2 it doesn't work without the start. How does the os pass start to the script?

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  • How to change the style of a source reference in Word ?

    - by ldigas
    I have a number of references in Word 2007; there is several way of referencing them and the one I find the most fitting is purely numeric, e.g. (3) for reference number 3 in the list. But since I reference equations by round parenthesis, I'd like to change the literature references to square brackets. How can I do that ?

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • program won't find math.h anymore

    - by 130490868091234
    After a long time, I downloaded a program I co-developed and tried to recompile it on my Ubuntu Linux 12.04, but it seems it does not find math.h anymore. This may be because something has changed recently in gcc, but I can't figure out if it's something wrong in src/Makefile.am or a missing dependency: Download from http://www.ub.edu/softevol/variscan/: tar xzf variscan-2.0.2.tar.gz cd variscan-2.0.2/ make distclean sh ./autogen.sh make I get: [...] gcc -DNDEBUG -O3 -W -Wall -ansi -pedantic -lm -o variscan variscan.o statistics.o common.o linefile.o memalloc.o dlist.o errabort.o dystring.o intExp.o kxTok.o pop.o window.o free.o output.o readphylip.o readaxt.o readmga.o readmaf.o readhapmap.o readxmfa.o readmav.o ran1.o swcolumn.o swnet.o swpoly.o swref.o statistics.o: In function `calculate_Fu_and_Li_D': statistics.c:(.text+0x497): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F': statistics.c:(.text+0x569): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_D_star': statistics.c:(.text+0x63b): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F_star': statistics.c:(.text+0x75c): undefined reference to `sqrt' statistics.o: In function `calculate_Tajima_D': statistics.c:(.text+0x85d): undefined reference to `sqrt' statistics.o:statistics.c:(.text+0xcb1): more undefined references to `sqrt' follow statistics.o: In function `calcRunMode21Stats': statistics.c:(.text+0xe02): undefined reference to `log' statistics.o: In function `correctedDivergence': statistics.c:(.text+0xe5a): undefined reference to `log' statistics.o: In function `calcRunMode22Stats': statistics.c:(.text+0x104a): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_fs': statistics.c:(.text+0x11a8): undefined reference to `fabsl' statistics.c:(.text+0x11ca): undefined reference to `powl' statistics.c:(.text+0x11f2): undefined reference to `logl' statistics.o: In function `calculateStatistics': statistics.c:(.text+0x13f2): undefined reference to `log' collect2: ld returned 1 exit status make[1]: *** [variscan] Error 1 make[1]: Leaving directory `/home/avilella/variscan/latest/variscan-2.0.2/src' make: *** [all-recursive] Error 1 The libraries are there because this simple example works perfectly well: $ gcc test.c -o test -lm $ cat test.c #include <stdio.h> #include <math.h> int main(void) { double x = 0.5; double result = sqrt(x); printf("The hyperbolic cosine of %lf is %lf\n", x, result); return 0; } Any ideas?

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  • Direct3D11 and SharpDX - How to pass a model instance's world matrix as an input to a vertex shader

    - by Nathan Ridley
    Using Direct3D11, I'm trying to pass a matrix into my vertex shader from the instance buffer that is associated with a given model's vertices and I can't seem to construct my InputLayout without throwing an exception. The shader looks like this: cbuffer ConstantBuffer : register(b0) { matrix World; matrix View; matrix Projection; } struct VIn { float4 position: POSITION; matrix instance: INSTANCE; float4 color: COLOR; }; struct VOut { float4 position : SV_POSITION; float4 color : COLOR; }; VOut VShader(VIn input) { VOut output; output.position = mul(input.position, input.instance); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } The input layout looks like this: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; InputLayout = new InputLayout(device, signature, elements); The buffer initialization looks like this: public ModelDeviceData(Model model, Device device) { Model = model; var vertices = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, model.Vertices); var instances = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, Model.Instances.Select(m => m.WorldMatrix).ToArray()); VerticesBufferBinding = new VertexBufferBinding(vertices, Utilities.SizeOf<ColoredVertex>(), 0); InstancesBufferBinding = new VertexBufferBinding(instances, Utilities.SizeOf<Matrix>(), 0); IndicesBuffer = Helpers.CreateBuffer(device, BindFlags.IndexBuffer, model.Triangles); } The buffer creation helper method looks like this: public static Buffer CreateBuffer<T>(Device device, BindFlags bindFlags, params T[] items) where T : struct { var len = Utilities.SizeOf(items); var stream = new DataStream(len, true, true); foreach (var item in items) stream.Write(item); stream.Position = 0; var buffer = new Buffer(device, stream, len, ResourceUsage.Default, bindFlags, CpuAccessFlags.None, ResourceOptionFlags.None, 0); return buffer; } The line that instantiates the InputLayout object throws this exception: *HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.* Note that the data for each model instance is simply an instance of SharpDX.Matrix. EDIT Based on Tordin's answer, it sems like I have to modify my code like so: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE0", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE1", 1, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE2", 2, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE3", 3, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; and in the shader: struct VIn { float4 position: POSITION; float4 instance0: INSTANCE0; float4 instance1: INSTANCE1; float4 instance2: INSTANCE2; float4 instance3: INSTANCE3; float4 color: COLOR; }; VOut VShader(VIn input) { VOut output; matrix world = { input.instance0, input.instance1, input.instance2, input.instance3 }; output.position = mul(input.position, world); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } However I still get an exception.

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  • Name hiding from inherited classes

    - by Mercerbearman
    I have the following sample code and I wanted to know the correct way to get access to the Pass method in the CBar class. Currently I have found 3 ways to get access to this method and they are as follows: Casting the object, ((CBar *) &foo)-Pass(1, 2, 3); Using this syntax, foo.CBar::Pass(1,2,3); Use the "using" syntax in the CFoo class declaration, using CBar::Pass. The following is an example of a simple project to test this capability. Foo.h #include "bar.h" class CFoo : public CBar { private: double m_a; double m_b; public: CFoo(void); ~CFoo(void); void Pass(double a, double b); }; Foo.cpp #include "Foo.h" CFoo::CFoo(void) { m_a = 0.0; m_b = 0.0; } CFoo::~CFoo(void) { } void CFoo::Pass(double a, double b) { m_a = a; m_b = b; } Bar.h class CBar { int m_x; int m_y; int m_z; public: CBar(void); ~CBar(void); void Pass(int x, int y, int z); }; Bar.cpp #include "Bar.h" CBar::CBar(void) { m_x = 0; m_y = 0; m_z = 0; } CBar::~CBar(void) { } void CBar::Pass(int x, int y, int z) { m_x = x; m_y = y; m_z = z; } And my main class DoStuff.cpp #include "DoStuff.h" #include "Foo.h" CDoStuff::CDoStuff(void) { } CDoStuff::~CDoStuff(void) { } int main() { CFoo foo, foo1, foo2; //This only gets to the Pass method in Foo. foo.Pass(2.5, 3.5); //Gets access to Pass method in Bar. foo1.CBar::Pass(5,10,15); //Can also case and access by location for the same result?? ((CBar *) &foo2)->Pass(100,200,300); return 0; } Are each of these options viable? Are some preferred? Are there pitfalls with using any one of the methods listed? I am especially curious about the foo.CBar::Pass(1,2,3) syntax. Thanks, B

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  • Can a masterpage reference another masterpage with the same content and contentplaceholder tags?

    - by Peach
    Current Setup I currently have three masterpages and content pages in the following hierarchy : One root-level masterpage that displays the final result. Call this "A" Two sibling pages that don't reference each other but contain all the same contentplaceholder elements, just in a different order with different <div>'s surrounding them. Both reference the root-level masterpage. Call these "B1" and "B2". Several content pages that reference one or the other sibling master pages above (not both). Call these "C1" through "C-whatever". Basically I have: Cn = B1 = A Cm = B2 = A This hierarchy works fine. Desired Setup What I want to do is add in a new level to this hierarchy (a new master page) between the content pages and the sibling masterpages. Basically so it's like this: One root-level masterpage that displays the final result. Two sibling pages plus a third sibling. Call it B3 A new middle masterpage that dynamically 'chooses' one of the sibling masterpages. The desired behaviour is to pass through the content given by C directly to Bn without modifying it. The only thing D actively does is choose which Bn. Call this new masterpage D. Several content pages that reference the new middle master page instead of the old siblings. The challenge to this is, I'm working within the confines of a rather complex product and I cannot change the original two sibling masterpages (B1 and B2) or content pages (C) in any meaningful way. I want: Cn = D = B1 = A Cm = D = B2 = A Ck = D = B3 = A Essentially, D should "pass through" all it's content to whichever B-level masterpage it chooses. I can't put this logic in the C-level pages. Additional Details All B-level pages have the same content/contentplaceholder tags, just ordered and styled differently. D can be as convoluted as it has to be, so long as it doesn't require modifying C or B. I'm using ASP.Net 2.0 Is this possible?

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  • Why does the .NET tab in the 'Add Reference' dialog in Visual Studio not list the contents of the GA

    - by abroun
    Duplicate of: Getting assemblies to show in the .NET tab of Add Reference So, I'm using Visual C# 2008 Express Edition and I've just been on a bit of a detour as I found out that my assumption that the .NET tab of the 'Add Reference' dialog lists the contents of the GAC was incorrect. This was a bit of a problem for me as the assembly that I wanted to reference from my project was only available in the GAC. (It was Microsoft.XNA.Framework v2.0 obtained from the XNA 2.0 redistributalbe and as far as I could see it installed only into the GAC). I worked round the problem by setting the reference to Microsoft.XNA.Framework manually in the .csproj file and then getting a copy of the dll out of the cache. I was then able to create a directory for the DLL, add it to Visual Studio's list of assembly directories in the registry and then voila! I could see it in the .NET tab. This all seems like a bit of a faff to me and I don't think that my initial assumption (that the .NET tab shows the contents of the GAC) was that unreasonable or would be that uncommon. Can someone who knows more than me tell me why the contents of the GAC aren't shown? The documentation just says that they are not, but is there a good reason? is there actually a way to get the entire contents of the GAC to be listed? A tick box I've missed somewhere? Any info much appreciated.

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  • How to loop through LI items in UL, get specific attributes, and pass them via $.ajax data

    - by Ahmed Fouad
    Here is my HTML code: <ul id="gallery"> <li id="attachment-32" class="featured"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-34"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-38"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-64"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-75"><a href="..." title=""><img src="..." alt="" /></a></li> <li></li> </ul> Here is my sample ajax request: $.ajax({ url: '/ajax/upload.php', type: 'POST', data: { ... }, success: function(data){ } }); Here is what I want to achieve. How to get the attachment number in ID attribute for every LI inside the gallery UL only when an ID attr is there and pass them via ajax data in this way: { attached : '32,34,38,64,75' } if there is a better way of doing this let me know I want to pass the list items which contain attachments to process. How to get the list item LI which has class of featured e.g. { featured_img : .. } and pass the attachment ID number if featured LI exists, and if none of list items is featured pass featured_img with 0. So i know how to process it via php in the request. Any help is appreciated. Thank you.

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  • Why won't VS2010 RC use my existing types when I add a service reference?

    - by Johan Driessen
    I have a huge problem getting services references in VS2010 RC to use existing assemblies. Even though I have a class library with all the data contracts (classes marked with DataContract and properties with DataMember) that is shared between the service project and the consuming project (which is a class library), when I add a service reference, the data contracts are regenerated withing the service reference instead of using the existing types. When I was using VS2010 beta 2, this worked fine, and I have existing service references using the very same data contracts. But if I add a new service reference, or even update an old one, it won't use the existing types anymore. I have made a mini-test-solution, with one service, one data contract type and one console app as a consumer (all in the same solution), and there it seems to work, but that's no great comfort to me. Is there any way to see why it can't use the existing types? Edit to clearify. It works to generate the proxy classes with svcutil.exe, and point to the data contracts dll, like this: svcutil.exe http://localhost/MyService.svc /reference:[Path To DataContracts]\DataContracts.dll /n:*,MyProject.MyServiceReference /ct:System.Collections.Generic.List`1 The question is, what possible reason could there be for Visual Studio to generate its own datacontracts instead of using the existing ones even though the "reuse" checkbox is checked and the datacontracts assembly is referenced.

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  • What's the "proper" way to retrieve a reference to a ribbon object?

    - by Nick
    For a VSTO workbook project, is there a best practice for retrieving a reference to the Ribbon object from the ThisWorkbook class? Here's what I'm doing: In my Ribbon class, I created a public method called InvalidateControl(string controlID). I need to call that method from the ThisWorkbook class based on when a certain workbook level event fires. But the only way I can see to "get" a reference to that Ribbon object is to do this... // This is all in the ThisWorkbook class Ribbon ribbon; protected override IRibbonExtensibility CreateRibbonExtensibilityObject() { this.ribbon = new Ribbon(); return this.ribbon; } ...which seems a little smelly. I mean, I have to override CreateRibbonExtensibilityObject() regardless; all I'm doing beyond that is maintaining a local reference to the ribbon so I can call methods against it. But it doesn't feel right. Is there another, better way to get that reference in the ThisWorkbook class? Or is this pretty acceptable? Thanks!

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