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  • How do we match any single character including line feed in Perl regular expression?

    - by bobo
    I would like to use UltraEdit regular expression (perl) to replace the following text with some other text in a bunch of html files: <style type="text/css"> #some-id{} .some-class{} //many other css styles follow </style> I tried to use <style type="text/css">.*</style> but of course it wouldn't match anything because the dot matches any character except line feed. I would like to match line feed as well and the line feed maybe either \r\n or \n. How should the regular expression look like? Many thanks to you all.

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  • Why isn't 'ether proto \ip host host' a legal tcpdump expression?

    - by Ezequiel Garzon
    In its description of valid tcpdump expressions, the pcap-filter man pages state: The filter expression consists of one or more primitives. Primitives usually consist of an id (name or number) preceded by one or more qualifiers. In turn, these qualifiers are type, dir and proto. So far so good, but further down we find this: ip host host which is equivalent to: ether proto \ip and host host In the first case, ip and host are, respectively, proto and type. What pattern does ether proto \ip follow? Isn't that, as a whole, a proto qualifier? If so, why isn't (a properly escaped) 'ether proto \ip host host' legal (no and)?

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  • Shoes packager problem

    - by DorianG
    Hi, I used packager to make an executable file for the following code: Shoes.app do stack :margin => 10 do @edit = edit_box :width => 1.0 do @para.text = @edit.text end @para = para "" end end then I got error message: Error in C:/Program Files/Common Files/Shoes/0.r1134/lib/shoes.rb line 394utf.rb: 10: compiler error utf.rb: 10: Invalid char '\377' in expression utf.rb: 10: Invalid char '\337' in expression utf.rb: 10: Invalid char '\337' in expression utf.rb: 10: Invalid char '\331' in expression utf.rb: 10: Invalid char '\377' in expression utf.rb: 10: Invalid char '\270' in expression utf.rb: 10: Invalid char '\304' in expression Could someone give me a hand? BR, DorianG

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  • F# return type coercion

    - by Alex
    Hi, In F# I have a function that returns System.Linq.Expression instances: and System.Object with member this.ToExpression() = match this with | :? System.Int32 -> Expression.Constant(this) :> Expression | :? System.Boolean -> Expression.Constant(this) :> Expression | :? Tml.Runtime.Seq as s -> s.ToExpression() | _ -> failwith "bad expression" If I omit the type coercions on the return values F# will infer the return type of the function to ConstantExpression. My first thought was to explicitly mark the return type as being : #Expression, but that didn't work. Is there a more elegant way of doing this that doesn't involve manually casting return types to the most generic type? Thanks.

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • Has there ever been a great print version of Why’s Poignant Guide to Ruby?

    - by Paul D. Waite
    Although it’s probably meant to be experienced on the web, I’d love to read a great print version of Why’s Poignant Guide to Ruby. It’s liberally licensed, so I can run off a copy for myself. But I think a work like that deserves more. Full colour illustrations. Main text on the left-hand page, sidebars on the right. (Stick in a few cartoons, or a slice of onion, when there aren’t any sidebars.) A built-in MP3 player and headphones for the soundtrack, but made completely out of telephone wires. Whilst that might be wishing for too much, have you (ever) seen any decent print versions of the book available?

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  • Python - pyparsing unicode characters

    - by mgj
    Hi..:) I tried using w = Word(printables), but it isn't working. How should I give the spec for this. 'w' is meant to process Hindi characters (UTF-8) The code specifies the grammar and parses accordingly. 671.assess :: ????? ::2 x=number + "." + src + "::" + w + "::" + number + "." + number If there is only english characters it is working so the code is correct for the ascii format but the code is not working for the unicode format. I mean that the code works when we have something of the form 671.assess :: ahsaas ::2 i.e. it parses words in the english format, but I am not sure how to parse and then print characters in the unicode format. I need this for English Hindi word alignment for purpose. The python code looks like this: # -*- coding: utf-8 -*- from pyparsing import Literal, Word, Optional, nums, alphas, ZeroOrMore, printables , Group , alphas8bit , # grammar src = Word(printables) trans = Word(printables) number = Word(nums) x=number + "." + src + "::" + trans + "::" + number + "." + number #parsing for eng-dict efiledata = open('b1aop_or_not_word.txt').read() eresults = x.parseString(efiledata) edict1 = {} edict2 = {} counter=0 xx=list() for result in eresults: trans=""#translation string ew=""#english word xx=result[0] ew=xx[2] trans=xx[4] edict1 = { ew:trans } edict2.update(edict1) print len(edict2) #no of entries in the english dictionary print "edict2 has been created" print "english dictionary" , edict2 #parsing for hin-dict hfiledata = open('b1aop_or_not_word.txt').read() hresults = x.scanString(hfiledata) hdict1 = {} hdict2 = {} counter=0 for result in hresults: trans=""#translation string hw=""#hin word xx=result[0] hw=xx[2] trans=xx[4] #print trans hdict1 = { trans:hw } hdict2.update(hdict1) print len(hdict2) #no of entries in the hindi dictionary print"hdict2 has been created" print "hindi dictionary" , hdict2 ''' ####################################################################################################################### def translate(d, ow, hinlist): if ow in d.keys():#ow=old word d=dict print ow , "exists in the dictionary keys" transes = d[ow] transes = transes.split() print "possible transes for" , ow , " = ", transes for word in transes: if word in hinlist: print "trans for" , ow , " = ", word return word return None else: print ow , "absent" return None f = open('bidir','w') #lines = ["'\ #5# 10 # and better performance in business in turn benefits consumers . # 0 0 0 0 0 0 0 0 0 0 \ #5# 11 # vHyaapaar mEmn bEhtr kaam upbhOkHtaaomn kE lIe laabhpHrdd hOtaa hAI . # 0 0 0 0 0 0 0 0 0 0 0 \ #'"] data=open('bi_full_2','rb').read() lines = data.split('!@#$%') loc=0 for line in lines: eng, hin = [subline.split(' # ') for subline in line.strip('\n').split('\n')] for transdict, source, dest in [(edict2, eng, hin), (hdict2, hin, eng)]: sourcethings = source[2].split() for word in source[1].split(): tl = dest[1].split() otherword = translate(transdict, word, tl) loc = source[1].split().index(word) if otherword is not None: otherword = otherword.strip() print word, ' <-> ', otherword, 'meaning=good' if otherword in dest[1].split(): print word, ' <-> ', otherword, 'trans=good' sourcethings[loc] = str( dest[1].split().index(otherword) + 1) source[2] = ' '.join(sourcethings) eng = ' # '.join(eng) hin = ' # '.join(hin) f.write(eng+'\n'+hin+'\n\n\n') f.close() ''' if an example input sentence for the source file is: 1# 5 # modern markets : confident consumers # 0 0 0 0 0 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 0 0 0 0 0 0 !@#$% the ouptut would look like this :- 1# 5 # modern markets : confident consumers # 1 2 3 4 5 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 1 2 3 4 5 0 !@#$% Output Explanation:- This achieves bidirectional alignment. It means the first word of english 'modern' maps to the first word of hindi 'AddhUnIk' and vice versa. Here even characters are take as words as they also are an integral part of bidirectional mapping. Thus if you observe the hindi WORD '.' has a null alignment and it maps to nothing with respect to the English sentence as it doesn't have a full stop. The 3rd line int the output basically represents a delimiter when we are working for a number of sentences for which your trying to achieve bidirectional mapping. What modification should i make for it to work if the I have the hindi sentences in Unicode(UTF-8) format.

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  • Python: Inheritance of a class attribute (list)

    - by Sano98
    Hi everyone, inheriting a class attribute from a super class and later changing the value for the subclass works fine: class Unit(object): value = 10 class Archer(Unit): pass print Unit.value print Archer.value Archer.value = 5 print Unit.value print Archer.value leads to the output: 10 10 10 5 which is just fine: Archer inherits the value from Unit, but when I change Archer's value, Unit's value remains untouched. Now, if the inherited value is a list, the shallow copy effect strikes and the value of the superclass is also affected: class Unit(object): listvalue = [10] class Archer(Unit): pass print Unit.listvalue print Archer.listvalue Archer.listvalue[0] = 5 print Unit.listvalue print Archer.listvalue Output: 10 10 5 5 Is there a way to "deep copy" a list when inheriting it from the super class? Many thanks Sano

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • C#: How to print a unicode string to console?

    - by Lopper
    How do I print out the value of a unicode String in C# to the console? byte[] unicodeBytes = new byte[] {0x61, 0x70, 0x70, 0x6C, 0x69, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x2F, 0x70, 0x63, 0x61, 0x70}; string unicodeString = Encoding.Unicode.GetString(unicodeBytes); Console.WriteLine(unicodeString); What I get for the above is "?????????" However, I see the following in the autos and local window when in debug mode for the value of unicodeString which is what I wanted to display. "??????????" How do I print out the correct result to the console as what the autos and local window for debugging demonstrated?

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  • how to move and print squares visited by a knight in following order?

    - by josh kant
    Lets say you have a 5/5 board and you place and the knight started moving form the middle square. Every time knight moves it has to follow the following pattern. its easy if you draw what i mean. I am trying to code for the possible moves and print out the no. of moves in the nXn (in this case 5X5) board. The print out should be the no. of order in which the knight moved. { //move 1 //2 squares up and 1 to the left //move 2 //2 squares up and 1 to the right //move 3 //1 square up and 2 to the right //move 4 //1 square down and 2 to the right //move 5 //2 squares down and 1 to the right //move 6 //2 squares down and 1 to the left //move 7 //1 square down and 2 to the left //move 8 //one square up and 2 to the left } Any help would be appreciated. Thank you in advance..

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  • useing my own db info to replace parts of a url and open in a iframe

    - by Morpheus Lucid
    print ("http://maps.google.com/maps/api/staticmap?center=");echo $City;print (",");echo $City;print (","); echo $State;print ("&zoom=14&size=500x500&maptype=roadmap&markers=color:blue|label:S|"); echo $Latitude;print (",");echo $Longitude;print ("&sensor=false")"); when page is loaded it prints right but would like to take the results from this and put into a iframe so when page loads it shows the map of the entry

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  • Print the jena result set in html(servlet/jsp).

    - by Udayanga
    hi, I'm using servlet for manipulating ontology.I got the result of my SPARQL query and I want to display(print) that result in JSP(Servlet). Following code segment can be used to print the result in console. . . . com.hp.hpl.jena.query.Query query = QueryFactory.create(queryStr); QueryExecution qe = QueryExecutionFactory.create(query,model); com.hp.hpl.jena.query.ResultSet rs = qe.execSelect(); ResultSetFormatter.out(System.out, rs); any idea..? Thank in advance!

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  • How to get Word 2003 to make my print layout go from left to right?

    - by Shaul
    My copy of MS Word 2003 was installed on my computer with the locale set to Israel, so among other things my Normal.dot template was set up for right-to-left. I managed to fix most of the Hebrew support things so that I am working in English by default now. The only thing I haven't found a cure for is how to make the "print layout" view also go from left to right; as things are, the page flow always appears from right to left, even in English documents - IOW, page 1 appears on the right of page 2, as shown below. I can't see any obvious option to change this. How do I do it?

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  • How to use jasper reports to print something only on the first page ?

    - by Harsha
    How to use jasper reports to print something only on the first page. I am using jasper reports for printing invoices and only on the 1st page I need to print the Remit Payment To section with the address following it. Customer address is also present there. The way it is currently designed is that this goes into pageFooter section and we use printWhenExpression(PAGE_NUMBER = 1) so that this only gets printed on the 1st page of the invoice. But the downside of this approach is that the jasper engine reserves the size equivalent of the page footer on all the other pages (1..n) of the invoice. So we are able to use only about 2/3 rd of all pages. Remaining 1/3rd page which is for page footer is blank for all pages except the 1st page. This increases the number of pages. Any ideas for fixing this issue?

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  • Using sed, how to print all lines that match a certain date?

    - by Steve
    Using sed, how to print all lines where the birthdays are in November or December? Assuming input file name "datebook" as follows: Steve Blenheim:238-923-7366:95 Latham Lane, Easton, PA 83755:11/12/56:20300 Betty Boop:245-836-8357:635 Cutesy Lane, Hollywood, CA 91464:6/23/23:14500 Igor Chevsky:385-375-8395:3567 Populus Place, Caldwell, NJ 23875:6/18/68:23400 Karen Evich:284-758-2857:23 Edgecliff Place, Lincoln, NB 92743:7/25/53:85100 Fred Fardbarkle:674-843-1385:20 Parak Lane, Duluth, MN 23850:4/12/23:780900 Lori Gortz:327-832-5728:3465 Mirlo Street, Peabody, MA 34756:10/2/65:35200 Paco Gutierrez:835-365-1284:454 Easy Street, Decatur, IL 75732:2/28/53:123500 Ephram Hardy:293-259-5395:235 CarltonLane, Joliet, IL 73858:8/12/20:56700 ABE LINCOLN:813-555-0123:1549 Cabin Drive, Springfield, IL 61801:2/12/09:79000 James Ikeda:834-938-8376:23445 Aster Ave., Allentown, NJ 83745:12/1/38:45000

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Should one use PHP to print all of a page's HTML?

    - by Mala
    Hi So I've always developed PHP pages like this: <?php goes at the top, ?> goes at the bottom, and all the HTML gets either print()ed or echo()ed out. Is that slower than having non-dynamic html outputted outside of <?php ?> tags? I can't seem to find any info about this. Thanks! --Mala UPDATE: the consesus seems to be on doing it my old way being hard to read. This is not the case if you break your strings up line by line as in: print("\n". "first line goes here\n". "second line goes here\n". "third line"); etc. It actually makes it a lot easier to read than having html outside of php structures, as this way everything is properly indented. That being said, it involves a lot of string concatenation.

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  • globals and locals in python exec()

    - by hawkettc
    Hi, I'm trying to run a piece of python code using exec. my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(object): a_ref = A """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env which results in the following output locals: {'A': <class 'A'>} A: <class 'A'> Traceback (most recent call last): File "python_test.py", line 16, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 8, in <module> File "My Code", line 9, in B NameError: name 'A' is not defined However, if I change the code to this - my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(A): pass """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env then it works fine - giving the following output - locals: {'A': <class 'A'>} A: <class 'A'> {'A': <class 'A'>, 'B': <class 'B'>} Clearly A is present and accessible - what's going wrong in the first piece of code? I'm using 2.6.5, cheers, Colin * UPDATE 1 * If I check the locals() inside the class - my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(object): print locals() a_ref = A """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env Then it becomes clear that locals() is not the same in both places - locals: {'A': <class 'A'>} A: <class 'A'> {'__module__': '__builtin__'} Traceback (most recent call last): File "python_test.py", line 16, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 8, in <module> File "My Code", line 10, in B NameError: name 'A' is not defined However, if I do this, there is no problem - def f(): class A(object): pass class B(object): a_ref = A f() print 'Finished OK' * UPDATE 2 * ok, so the docs here - http://docs.python.org/reference/executionmodel.html 'A class definition is an executable statement that may use and define names. These references follow the normal rules for name resolution. The namespace of the class definition becomes the attribute dictionary of the class. Names defined at the class scope are not visible in methods.' It seems to me that 'A' should be made available as a free variable within the executable statement that is the definition of B, and this happens when we call f(), but not when we use exec(). This can be more easily shown with the following - my_code = """ class A(object): pass print 'locals in body: %s' % locals() print 'A: %s' % A def f(): print 'A in f: %s' % A f() class B(object): a_ref = A """ which outputs locals in body: {'A': <class 'A'>} A: <class 'A'> Traceback (most recent call last): File "python_test.py", line 20, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 11, in <module> File "My Code", line 9, in f NameError: global name 'A' is not defined So I guess the new question is - why aren't those locals being exposed as free variables in functions and class definitions - it seems like a pretty standard closure scenario.

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  • Why does my Perl CGI script cause a 500 internal server error?

    - by Nitish
    I get a 500 internal server error when I try to run the code below in a web server which supports perl: #! /usr/bin/perl use LWP; my $ua = LWP::UserAgent->new; $ua->agent("TestApp/0.1 "); $ua->env_proxy(); my $req = HTTP::Request->new(POST => 'http://www.google.com/loc/json'); $req->content_type('application/jsonrequest'); $req->content('{ "cell_towers": [{"location_area_code": "55000", "mobile_network_code": "95", "cell_id": "20491", "mobile_country_code": "404"}], "version": "1.1.0", "request_address": "true"}'); my $res = $ua->request($req); if ($res->is_success) { print $res->content,"\n"; } else { print $res->status_line, "\n"; return undef; } But there is no error when I run the code below: #! /usr/bin/perl use CGI::Carp qw(fatalsToBrowser); print "Content-type: text/html\n\n"; print "<HTML>\n"; print "<HEAD><TITLE>Hello World!</TITLE></HEAD>\n"; print "<BODY>\n"; print "<H2>Hello World!</H2> <br /> \n"; foreach $key (sort keys(%ENV)) { print "$key = $ENV{$key}<p>" ; } print "</BODY>\n"; print "</HTML>\n"; So I think there is some problem with my code. When I run the first perl script in my local machine with the -wc command, it says that the syntax is OK. Help me please.

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  • Why wont numpy matrix let me print its rows?

    - by uberjumper
    Okay this is probably a really dumb question, however its really starting to hurt. I have a numpy matrix, and basically i print it out row by row. However i want to make each row be formatted and separated properly. >>> arr = numpy.matrix([[x for x in range(5)] for y in range(5)]) >>> arr matrix([[0, 1, 2, 3, 4], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4]]) Lets say i want to print the first row, and add a '|' between each element: >>> '|'.join(map(str, arr[0,])) '[[0 1 2 3 4]]' Err... >>> '|'.join(map(lambda x: str(x[0]), arr[0])) '[[0 1 2 3 4]]' I am really confused by this behavior why does it do this?

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  • Perl MiniWebserver

    - by snikolov
    hey guys i have config this miniwebserver, however i require the server to download a file in the local directory i am getting a problem can you please fix my issue thanks !/usr/bin/perl use strict; use Socket; use IO::Socket; my $buffer; my $file; my $length; my $output; Simple web server in Perl Serves out .html files, echos form data sub parse_form { my $data = $_[0]; my %data; foreach (split /&/, $data) { my ($key, $val) = split /=/; $val =~ s/+/ /g; $val =~ s/%(..)/chr(hex($1))/eg; $data{$key} = $val;} return %data; } Setup and create socket my $port = shift; defined($port) or die "Usage: $0 portno\n"; my $DOCUMENT_ROOT = $ENV{'HOME'} . "public"; my $server = new IO::Socket::INET(Proto = 'tcp', LocalPort = $port, Listen = SOMAXCONN, Reuse = 1); $server or die "Unable to create server socket: $!" ; Await requests and handle them as they arrive while (my $client = $server-accept()) { $client-autoflush(1); my %request = (); my %data; { -------- Read Request --------------- local $/ = Socket::CRLF; while (<$client>) { chomp; # Main http request if (/\s*(\w+)\s*([^\s]+)\s*HTTP\/(\d.\d)/) { $request{METHOD} = uc $1; $request{URL} = $2; $request{HTTP_VERSION} = $3; } # Standard headers elsif (/:/) { (my $type, my $val) = split /:/, $_, 2; $type =~ s/^\s+//; foreach ($type, $val) { s/^\s+//; s/\s+$//; } $request{lc $type} = $val; } # POST data elsif (/^$/) { read($client, $request{CONTENT}, $request{'content-length'}) if defined $request{'content-length'}; last; } } } -------- SORT OUT METHOD --------------- if ($request{METHOD} eq 'GET') { if ($request{URL} =~ /(.*)\?(.*)/) { $request{URL} = $1; $request{CONTENT} = $2; %data = parse_form($request{CONTENT}); } else { %data = (); } $data{"_method"} = "GET"; } elsif ($request{METHOD} eq 'POST') { %data = parse_form($request{CONTENT}); $data{"_method"} = "POST"; } else { $data{"_method"} = "ERROR"; } ------- Serve file ---------------------- my $localfile = $DOCUMENT_ROOT.$request{URL}; Send Response if (open(FILE, "<$localfile")) { print $client "HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: text/html", Socket::CRLF; print $client Socket::CRLF; my $buffer; while (read(FILE, $buffer, 4096)) { print $client $buffer; } $data{"_status"} = "200"; } else { $file = 'a.pl'; open(INFILE, $file); while (<INFILE>) { $output .= $_; ##output of the file } $length = length($output); print $client "'HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: application/octet-stream", Socket::CRLF; print $client "Content-Length:".$length, Socket::CRLF; print $client "Accept-Ranges: bytes", Socket::CRLF; print $client 'Content-Disposition: attachment; filename="test.zip"', Socket::CRLF; print $client $output, Socket::CRLF; print $client 'Content-Transfer-Encoding: binary"', Socket::CRLF; print $client "Connection: Keep-Alive", Socket::CRLF; # #$data{"_status"} = "404"; # } close(FILE); Log Request print ($DOCUMENT_ROOT.$request{URL},"\n"); foreach (keys(%data)) { print (" $_ = $data{$_}\n"); } ----------- Close Connection and loop ------------------ close $client; } END

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  • how to load files in python

    - by Alvaro
    I'm fairly new to python and would like some help on properly loading separate files. My codes purpose is to open a given file, search for customers of that file by the state or state abbreviation. However, i have a separate function to open a separate file where i have (name of state):(state abbreviation) Thanks. def file_state_search(fileid, state): z=0 indx = 0 while z<25: line=fileid.readline() data_list = ("Name:", "Address:", "City:", "State:", "Zipcode:") line_split = line.split(":") if state in line: while indx<5: print data_list[indx], line_split[indx] indx = indx + 1 elif state not in line: z = z + 1 def state_convert(fileid, state): line2=in_file2.readline() while state in line2: print line2 x=1 while x==1: print "Choose an option:" print print "Option '1': Search Record By State" print option = raw_input("Enter an option:") print if option == "1": state = raw_input("Enter A State:") in_file = open("AdrData.txt", 'r') line=in_file.readline() print in_file2 = open("States.txt", 'r') line2=in_file2.readline() converted_state = state_convert(in_file2, state) print converted_state state_find = file_state_search(in_file, state) print state_find x=raw_input("Enter '1' to continue, Enter '2' to stop: ") x=int(x) By the way, my first import statement works, for whatever reason my second one doesn't. Edit: My question is, what am i doing wrong in my state_convert function.

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  • Pymedia video encoding failed

    - by user1474837
    I am using Python 2.5 with Windows XP. I am trying to make a list of pygame images into a video file using this function. I found the function on the internet and edited it. It worked at first, than it stopped working. This is what it printed out: Making video... Formating 114 Frames... starting loop making encoder Frame 1 process 1 Frame 1 process 2 Frame 1 process 2.5 This is the error: Traceback (most recent call last): File "ScreenCapture.py", line 202, in <module> makeVideoUpdated(record_files, video_file) File "ScreenCapture.py", line 151, in makeVideoUpdated d = enc.encode(da) pymedia.video.vcodec.VCodecError: Failed to encode frame( error code is 0 ) This is my code: def makeVideoUpdated(files, outFile, outCodec='mpeg1video', info1=0.1): fw = open(outFile, 'wb') if (fw == None) : print "Cannot open file " + outFile return if outCodec == 'mpeg1video' : bitrate= 2700000 else: bitrate= 9800000 start = time.time() enc = None frame = 1 print "Formating "+str(len(files))+" Frames..." print "starting loop" for img in files: if enc == None: print "making encoder" params= {'type': 0, 'gop_size': 12, 'frame_rate_base': 125, 'max_b_frames': 90, 'height': img.get_height(), 'width': img.get_width(), 'frame_rate': 90, 'deinterlace': 0, 'bitrate': bitrate, 'id': vcodec.getCodecID(outCodec) } enc = vcodec.Encoder(params) # Create VFrame print "Frame "+str(frame)+" process 1" bmpFrame= vcodec.VFrame(vcodec.formats.PIX_FMT_RGB24, img.get_size(), # Covert image to 24bit RGB (pygame.image.tostring(img, "RGB"), None, None) ) print "Frame "+str(frame)+" process 2" # Convert to YUV, then codec da = bmpFrame.convert(vcodec.formats.PIX_FMT_YUV420P) print "Frame "+str(frame)+" process 2.5" d = enc.encode(da) #THIS IS WHERE IT STOPS print "Frame "+str(frame)+" process 3" fw.write(d.data) print "Frame "+str(frame)+" process 4" frame += 1 print "savng file" fw.close() Could somebody tell me why I have this error and possibly how to fix it? The files argument is a list of pygame images, outFile is a path, outCodec is default, and info1 is not used anymore. UPDATE 1 This is the code I used to make that list of pygame images. from PIL import ImageGrab import time, pygame pygame.init() f = [] #This is the list that contains the images fps = 1 for n in range(1, 100): info = ImageGrab.grab() size = info.size mode = info.mode data = info.tostring() info = pygame.image.fromstring(data, size, mode) f.append(info) time.sleep(fps)

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