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  • [Notepad++] delete rest of line after specific string

    - by nixdagibts
    I'm looking for a way to search for a specific string e.g. '=UUID:' and delete it and all following characters per line. I would prefer a way/macro/addon for notepad++. But all other tools or scripts are welcome :) Before ://81.88.22.6/=UUID:63969B2469B7A94EBBDBD7CB5B9C00BA ://-ad.cgi*=UUID:3C8EFF48B674CC42BF5B6E2B7BA820E7 ://-ads/*=UUID:0D6CF7D5BE3F034C8A136CC99A074406 Note that the numbers are always different per line so you couldn't do a search 'n replace with them. Should look like this after ://81.88.22.6/ ://-ad.cgi* ://-ads/*

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  • Failure Scenarios in IP networks [closed]

    - by Karthik
    I am searching for a list of faults that may occur in a traditional IP network. To give you a better understanding of what I am looking for: For an MPLS-IP network the set of faults may be something as given in this cisco site. I want pointers to such kind of faults for a traditional IP network. Individual suggestions from you are welcome, but in doing so, please also provide a link to the official site from which you came with those failure scenarios.

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  • How to set multiple subdomains in the host file (DNS)?

    - by Milos
    I have a lot of subdomains in the main domain xxx.zzz So, for this domain, I can have aaa.xxx.zzz bbb.xxx.zzz ccc.xxx.zzz ddd.xxx.zzz eee.xxx.zzz ....ETC.... Istead of adding each subdomain in the host file, I would like to add only the main domain xxx.zzz and then to be able to access all the subdomains. I have tryed with *.xxx.zzz but apparently, this will not work (Linux or Windows). Any idea is welcome. Thank you very much.

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  • USB Ports not working on new ASUS Z87 PRO motherboard

    - by Peter Coulton
    3 of the six USB ports on the back on my new ASUS Z87 PRO motherboard are not functioning properly. They do seem to deliver power, just don't seem to function for data (devices attached in these ports are detected by windows, or usable in UEFI) I think I'm right in saying that the top 4 ports (3 of which aren't working) run off an additional USB controller (not from the Z87 chipset) if that makes any difference. I'm pretty sure that I'll just have to return it, but any advice on diagnosing the problem would be welcome.

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  • shell pipe behavior with MySQLDump

    - by unknown (google)
    I am using mysqldump for a large database (several GB) and import the result from a pipe, please see commands below, does it do incremental pipe, or wait until the first one finishes then import? is this a good way of importing large db across servers? I know you can export gz it, then pscp it then import. Quick alternative are welcome mysqldump -u root -ppass -q mydatabase | mysql -u root -ppass --host=xxx.xx.xxx.xx --port=3306 -C mydatabase

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  • VirtualBox OSE: Install Guest OS On Headless Host Via VNC?

    - by Eddie Parker
    I've remotely installed VirtualBox OSE on my Gentoo box at home. I have everything set up and ready for the OS. However all the documentation I've read seems to say that you can only use the PUEL version in order to get remote access during installs - does anyone know if it's possible to do similar with the OSE but using VNC? Links to documentation or tutorials would be welcome, apparently my Google-Fu is failing me, if it's out there. Thanks.

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  • preg_match in .bat file to flusk image url.

    - by marcell22
    welcome, I have problem with .bat script on windows. I use wget to download html stats page, now i have to find (in html source) url like this http://www.example.com/stats/367895.jpeg The 367895 is a random generated number. and download chart jpeg. I think i can't do this in .bat, Do You know any external command line application what i could trigger from .bat and show in output finded url ? Regards

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  • Drop caches in Linux

    - by BerserkEVA
    I have an embedded Geode-based application server with 512MB RAM and I'm about to try to maximize free memory during applications workload, which uses MySQL database 5.5 with InnoDB quite aggressively. As part of the whole optimization I'd want to introduce echo 1 > /proc/sys/vm/drop_caches sleep 5 echo 0 > /proc/sys/vm/drop_caches in crontab. How often is it safe to execute something like this? Any other observation/suggestion is welcome.

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  • More RAM vs. more servers

    - by user357972
    I was recently asked "Do you know when to decide between going for more RAM or more servers?" (in the context of scaling data mining applications). I had no idea, so what are some ways to decide? I have very little knowledge of architecture and scaling (my understanding of computer memory and what a server does is limited to the high-level basics), so tips on learning more about these things in general are also very welcome.

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  • Rewrite rules for Drupal Boost with Lighttpd

    - by bsdjunkie
    I have been given the super task of preparing a web site to get hammered.... Or site is drupal based, I have found what could be my answer in the form of Boost. But I can't for the life of me find any information on the Lighttpd rewrite rules to make it function. All suggestion welcome! Thanks

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  • recommendations for public facing file server

    - by Seaweed
    I've been asked to setup a server for exchanging non-critical company data e.g. marketing PDF's etc. Can anyone recommend a Linux-based solution I can use? We're looking for something with a really simple GUI front end here... I've already setup SFTP but they found the process 'too-techy'. Any ideas would be really welcome... Thanks!

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  • How can I make vim show the current class and method I'm editing

    - by dcrosta
    Does anyone know if it's possible (or know of an existing vim script or plugin) that can create a "status bar" that shows the name of the current class and method (or function) I'm editing? I'm imagining that it would plug into the syntax parser for the filetype of the current buffer, and display a breadcrumb trail to show you what you're currently editing. I don't know vimscript well enough to suggest any more than that, but if there aren't any good solutions already, I may begin to hack on one, so suggestions as to where to start are welcome, too!

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  • Not able to connect to port 80 using telnet?

    - by pranitkothari
    When I try to connect my Windows PC with telnet, its giving me following error. Welcome to Microsoft Telnet Client Escape Character is 'CTRL+]' Microsoft Telnet open 192.168.220.135 80 Connecting To 192.168.220.135...Could not open connection to the host, on port 8 0: Connect failed Microsoft Telnet I have firewall off for both the machines. Can you please suggest how to connect to port 80 using telnet. Thanks.

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  • Small Business Setup SSO LDAP VPN [closed]

    - by outsmartin
    We are not sure how to setup an efficient network. Things we got so far: Linux Server ( probably Debian ) 3 Desktops + some Laptops ( Win / linux ) NAS ~10 people working 50/50 devs/normal people :) Things we want to achieve: Working from home should be easy, VPN and firewall single username/password for everybody windows/linux desktops should have automatic synched home folders / preferably from the NAS automated hostnames for apps so others can access them like http//john.dev_app from everywhere in the VPN Need starting point and documentation on setting up with Open source tools like OpenVPN and OpenLDAP Any recommendations or links to further literature are welcome.

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  • Glassfish JSF/EAR Apache 2.2 proxy_ajp_mod Referred Content Missing (images/links/etc)

    - by BillR
    Full disclosure: Since this seems to be more of a configuration issue, I deleted this from Stack (where it wasn't getting any response) and reposted here. The problem is how to change the requestContextPath served up by Glassfish behind mod_proxy_ajp. The site/app runs fine if connecting directly to Glassfish port 8080 which is ultimately not what I want to do. So I need help with configuration for my servers and jsf deployment. I can see the issue but don't know how to resolve it. It has to do with the requestContextPath. Simply put, Apache directs to http://mysite.com/welcome.xhtml which is correct and what I want, but the page is minus the images and styles. The issue is Glassfish itself is still pointing to http://mysite.com/myapp/*. So all links it serves in the app/site still refer via the requestContextPath. That is the /myapp/* part of http://mysite.com/myapp/welcome.xhtml. When I look in the page source, images which are referred to with relative links still point to the requestContextPath (that is, /myapp/). This is fixable but a real pain. However with page links I can't set the relative path. If I hover over the contact page link I see http://mysite.com/myapp/contact.xhtml, and if I click it, I get 404. You can see the /myapp/ context path in the page source as well. If I type in the URL http://mysite.com/contact.xhtml I get the page minus its referred links (requestContextPath). On Apache ProxyPass / ajp://littlewalterserver:8009/myapp-web/ ProxyPassReverse / ajp://littlewalterserver:8009/myapp_Project-web On Glassfish asadmin create-network-listener --listenerport 8009 --protocol http-listener-1 --jkenabled true jk-connector I have tried going in to Glassfish and setting the web app as the default web app. I have changed the / in glassfish-web.xml (and checked to make sure it was the same in the EAR file). How can I get Glassfish to not include the /myapp/ context in the URLs? This has to be easy if you know how, but I don't know how, can someone help out here? Thanks.

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  • Failing rspec Rails Tutorial Chapter 9.3

    - by greyghost24
    I am failing 3 tests and I have found numerous examples on here and on on the internet in general but I can't seem to find where I'm going wrong. Thanks for any help. 1) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 2) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 3) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' Finished in 0.26515 seconds 3 examples, 3 failures Failed examples: rspec ./spec/requests/user_pages_spec.rb:100 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:99 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:101 # User pages signup with valid information edit page authentication_pages_spec.rb require 'spec_helper' describe "Authentication" do subject { page } describe "signin page" do before { visit signin_path } it { should have_selector('h1', text: 'Sign in') } it { should have_selector('title', text: 'Sign in') } end describe "signin" do before { visit signin_path } describe "with invalid information" do before { click_button "Sign in" } it { should have_selector('title', text: 'Sign in') } it { should have_selector('div.alert.alert-error', text: 'Invalid') } describe "after visiting another page" do before { click_link "Home" } it { should_not have_selector('div.alert.alert-error') } end end describe "with valid information" do let(:user) { FactoryGirl.create(:user) } before do fill_in "Email", with: user.email fill_in "Password", with: user.password click_button "Sign in" end it { should have_selector('title', text: user.name) } it { should have_link('Profile', href: user_path(user)) } it { should have_link('Sign out', href: signout_path) } it { should_not have_link('Sign in', href: signin_path) } describe "followed by signout" do before { click_link "Sign out" } it { should have_link('Sign in') } end end end end Here is the users_controller: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end end def edit @user = User.find(params[:id]) end edit.html.erb: <% provide(:title, "Edit user") %> <h1>Update your profile</h1> <div class="row"> <div class="span6 offset3"> <%= form_for(@user) do |f| %> <%= render 'shared/error_messages' %> <%= f.label :name %> <%= f.text_field :name %> <%= f.label :email %> <%= f.text_field :email %> <%= f.label :password %> <%= f.password_field :password %> <%= f.label :password_confirmation, "Confirm Password" %> <%= f.password_field :password_confirmation %> <%= f.submit "Save changes", class: "btn btn-large btn-primary" %> <% end %> <%= gravatar_for @user %> <a href="http://gravatar.com/emails">change</a> </div> here is the user_pages_spec: require 'spec_helper' describe "User pages" do subject { page } describe "profile page" do let(:user) { FactoryGirl.create(:user) } before { visit user_path(user) } it { should have_selector('h1', text: user.name) } it { should have_selector('title', text: user.name) } end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } describe "with invalid information" do it "should not create a user" do expect { click_button "Create my account" }.not_to change(User, :count) end describe "error messages" do before { click_button "Create my account" } it { should have_selector('title', text: 'Sign up') } it { should have_content('error') } end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect do click_button "Create my account" end.to change(User, :count).by(1) end describe "after saving the user" do before { click_button "Create my account" } let(:user) { User.find_by_email('[email protected]') } it { should have_selector('title', text: user.name) } it { should have_selector('div.alert.alert-success', text: 'Welcome') } it { should have_link('Sign out') } end end end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } let(:submit) { "Create my account" } describe "with invalid information" do it "should not create a user" do expect { click_button submit }.not_to change(User, :count) end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect { click_button submit }.to change(User, :count).by(1) end describe "edit" do let(:user) { FactoryGirl.create(:user) } before { visit edit_user_path(user) } describe "page" do it { should have_selector('h1', text: "Update your profile") } it { should have_selector('title', text: "Edit user") } it { should have_link('change', href: 'http://gravatar.com/emails') } end describe "with invalid information" do before { click_button "Save changes" } it { should have_content('error') } end end end end end edit: users_controllers.rb was formatted incorrectly. It should look like this: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end def edit @user = User.find(params[:id]) end end

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  • Using jQuery to Insert a New Database Record

    - by Stephen Walther
    The goal of this blog entry is to explore the easiest way of inserting a new record into a database using jQuery and .NET. I’m going to explore two approaches: using Generic Handlers and using a WCF service (In a future blog entry I’ll take a look at OData and WCF Data Services). Create the ASP.NET Project I’ll start by creating a new empty ASP.NET application with Visual Studio 2010. Select the menu option File, New Project and select the ASP.NET Empty Web Application project template. Setup the Database and Data Model I’ll use my standard MoviesDB.mdf movies database. This database contains one table named Movies that looks like this: I’ll use the ADO.NET Entity Framework to represent my database data: Select the menu option Project, Add New Item and select the ADO.NET Entity Data Model project item. Name the data model MoviesDB.edmx and click the Add button. In the Choose Model Contents step, select Generate from database and click the Next button. In the Choose Your Data Connection step, leave all of the defaults and click the Next button. In the Choose Your Data Objects step, select the Movies table and click the Finish button. Unfortunately, Visual Studio 2010 cannot spell movie correctly :) You need to click on Movy and change the name of the class to Movie. In the Properties window, change the Entity Set Name to Movies. Using a Generic Handler In this section, we’ll use jQuery with an ASP.NET generic handler to insert a new record into the database. A generic handler is similar to an ASP.NET page, but it does not have any of the overhead. It consists of one method named ProcessRequest(). Select the menu option Project, Add New Item and select the Generic Handler project item. Name your new generic handler InsertMovie.ashx and click the Add button. Modify your handler so it looks like Listing 1: Listing 1 – InsertMovie.ashx using System.Web; namespace WebApplication1 { /// <summary> /// Inserts a new movie into the database /// </summary> public class InsertMovie : IHttpHandler { private MoviesDBEntities _dataContext = new MoviesDBEntities(); public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; // Extract form fields var title = context.Request["title"]; var director = context.Request["director"]; // Create movie to insert var movieToInsert = new Movie { Title = title, Director = director }; // Save new movie to DB _dataContext.AddToMovies(movieToInsert); _dataContext.SaveChanges(); // Return success context.Response.Write("success"); } public bool IsReusable { get { return true; } } } } In Listing 1, the ProcessRequest() method is used to retrieve a title and director from form parameters. Next, a new Movie is created with the form values. Finally, the new movie is saved to the database and the string “success” is returned. Using jQuery with the Generic Handler We can call the InsertMovie.ashx generic handler from jQuery by using the standard jQuery post() method. The following HTML page illustrates how you can retrieve form field values and post the values to the generic handler: Listing 2 – Default.htm <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Add Movie</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input name="title" /> <br /> <label>Director:</label> <input name="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { $.post("InsertMovie.ashx", $("form").serialize(), insertCallback); }); function insertCallback(result) { if (result == "success") { alert("Movie added!"); } else { alert("Could not add movie!"); } } </script> </body> </html>     When you open the page in Listing 2 in a web browser, you get a simple HTML form: Notice that the page in Listing 2 includes the jQuery library. The jQuery library is included with the following SCRIPT tag: <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> The jQuery library is included on the Microsoft Ajax CDN so you can always easily include the jQuery library in your applications. You can learn more about the CDN at this website: http://www.asp.net/ajaxLibrary/cdn.ashx When you click the Add Movie button, the jQuery post() method is called to post the form data to the InsertMovie.ashx generic handler. Notice that the form values are serialized into a URL encoded string by calling the jQuery serialize() method. The serialize() method uses the name attribute of form fields and not the id attribute. Notes on this Approach This is a very low-level approach to interacting with .NET through jQuery – but it is simple and it works! And, you don’t need to use any JavaScript libraries in addition to the jQuery library to use this approach. The signature for the jQuery post() callback method looks like this: callback(data, textStatus, XmlHttpRequest) The second parameter, textStatus, returns the HTTP status code from the server. I tried returning different status codes from the generic handler with an eye towards implementing server validation by returning a status code such as 400 Bad Request when validation fails (see http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html ). I finally figured out that the callback is not invoked when the textStatus has any value other than “success”. Using a WCF Service As an alternative to posting to a generic handler, you can create a WCF service. You create a new WCF service by selecting the menu option Project, Add New Item and selecting the Ajax-enabled WCF Service project item. Name your WCF service InsertMovie.svc and click the Add button. Modify the WCF service so that it looks like Listing 3: Listing 3 – InsertMovie.svc using System.ServiceModel; using System.ServiceModel.Activation; namespace WebApplication1 { [ServiceBehavior(IncludeExceptionDetailInFaults=true)] [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { private MoviesDBEntities _dataContext = new MoviesDBEntities(); [OperationContract] public bool Insert(string title, string director) { // Create movie to insert var movieToInsert = new Movie { Title = title, Director = director }; // Save new movie to DB _dataContext.AddToMovies(movieToInsert); _dataContext.SaveChanges(); // Return movie (with primary key) return true; } } }   The WCF service in Listing 3 uses the Entity Framework to insert a record into the Movies database table. The service always returns the value true. Notice that the service in Listing 3 includes the following attribute: [ServiceBehavior(IncludeExceptionDetailInFaults=true)] You need to include this attribute if you want to get detailed error information back to the client. When you are building an application, you should always include this attribute. When you are ready to release your application, you should remove this attribute for security reasons. Using jQuery with the WCF Service Calling a WCF service from jQuery requires a little more work than calling a generic handler from jQuery. Here are some good blog posts on some of the issues with using jQuery with WCF: http://encosia.com/2008/06/05/3-mistakes-to-avoid-when-using-jquery-with-aspnet-ajax/ http://encosia.com/2008/03/27/using-jquery-to-consume-aspnet-json-web-services/ http://weblogs.asp.net/scottgu/archive/2007/04/04/json-hijacking-and-how-asp-net-ajax-1-0-mitigates-these-attacks.aspx http://www.west-wind.com/Weblog/posts/896411.aspx http://www.west-wind.com/weblog/posts/324917.aspx http://professionalaspnet.com/archive/tags/WCF/default.aspx The primary requirement when calling WCF from jQuery is that the request use JSON: The request must include a content-type:application/json header. Any parameters included with the request must be JSON encoded. Unfortunately, jQuery does not include a method for serializing JSON (Although, oddly, jQuery does include a parseJSON() method for deserializing JSON). Therefore, we need to use an additional library to handle the JSON serialization. The page in Listing 4 illustrates how you can call a WCF service from jQuery. Listing 4 – Default2.aspx <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Add Movie</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input id="title" /> <br /> <label>Director:</label> <input id="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { // Convert the form into an object var data = { title: $("#title").val(), director: $("#director").val() }; // JSONify the data data = JSON.stringify(data); // Post it $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "MovieService.svc/Insert", data: data, dataType: "json", success: insertCallback }); }); function insertCallback(result) { // unwrap result result = result["d"]; if (result === true) { alert("Movie added!"); } else { alert("Could not add movie!"); } } </script> </body> </html> There are several things to notice about Listing 4. First, notice that the page includes both the jQuery library and Douglas Crockford’s JSON2 library: <script src="Scripts/json2.js" type="text/javascript"></script> You need to include the JSON2 library to serialize the form values into JSON. You can download the JSON2 library from the following location: http://www.json.org/js.html When you click the button to submit the form, the form data is converted into a JavaScript object: // Convert the form into an object var data = { title: $("#title").val(), director: $("#director").val() }; Next, the data is serialized into JSON using the JSON2 library: // JSONify the data var data = JSON.stringify(data); Finally, the form data is posted to the WCF service by calling the jQuery ajax() method: // Post it $.ajax({   type: "POST",   contentType: "application/json; charset=utf-8",   url: "MovieService.svc/Insert",   data: data,   dataType: "json",   success: insertCallback }); You can’t use the standard jQuery post() method because you must set the content-type of the request to be application/json. Otherwise, the WCF service will reject the request for security reasons. For details, see the Scott Guthrie blog post: http://weblogs.asp.net/scottgu/archive/2007/04/04/json-hijacking-and-how-asp-net-ajax-1-0-mitigates-these-attacks.aspx The insertCallback() method is called when the WCF service returns a response. This method looks like this: function insertCallback(result) {   // unwrap result   result = result["d"];   if (result === true) {       alert("Movie added!");   } else {     alert("Could not add movie!");   } } When we called the jQuery ajax() method, we set the dataType to JSON. That causes the jQuery ajax() method to deserialize the response from the WCF service from JSON into a JavaScript object automatically. The following value is passed to the insertCallback method: {"d":true} For security reasons, a WCF service always returns a response with a “d” wrapper. The following line of code removes the “d” wrapper: // unwrap result result = result["d"]; To learn more about the “d” wrapper, I recommend that you read the following blog posts: http://encosia.com/2009/02/10/a-breaking-change-between-versions-of-aspnet-ajax/ http://encosia.com/2009/06/29/never-worry-about-asp-net-ajaxs-d-again/ Summary In this blog entry, I explored two methods of inserting a database record using jQuery and .NET. First, we created a generic handler and called the handler from jQuery. This is a very low-level approach. However, it is a simple approach that works. Next, we looked at how you can call a WCF service using jQuery. This approach required a little more work because you need to serialize objects into JSON. We used the JSON2 library to perform the serialization. In the next blog post, I want to explore how you can use jQuery with OData and WCF Data Services.

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  • CLSF & CLK 2013 Trip Report by Jeff Liu

    - by jamesmorris
    This is a contributed post from Jeff Liu, lead XFS developer for the Oracle mainline Linux kernel team. Recently, I attended both the China Linux Storage and Filesystem workshop (CLSF), and the China Linux Kernel conference (CLK), which were held in Shanghai. Here are the highlights for both events. CLSF - 17th October XFS update (led by Jeff Liu) XFS keeps rapid progress with a lot of changes, especially focused on the infrastructure/performance improvements as well as  new feature development.  This can be reflected with a sample statistics among XFS/Ext4+JBD2/Btrfs via: # git diff --stat --minimal -C -M v3.7..v3.12-rc4 -- fs/xfs|fs/ext4+fs/jbd2|fs/btrfs XFS: 141 files changed, 27598 insertions(+), 19113 deletions(-) Ext4+JBD2: 39 files changed, 10487 insertions(+), 5454 deletions(-) Btrfs: 70 files changed, 19875 insertions(+), 8130 deletions(-) What made up those changes in XFS? Self-describing metadata(CRC32c). This is a new feature and it contributed about 70% code changes, it can be enabled via `mkfs.xfs -m crc=1 /dev/xxx` for v5 superblock. Transaction log space reservation improvements. With this change, we can calculate the log space reservation at mount time rather than runtime to reduce the the CPU overhead. User namespace support. So both XFS and USERNS can be enabled on kernel configuration begin from Linux 3.10. Thanks Dwight Engen's efforts for this thing. Split project/group quota inodes. Originally, project quota can not be enabled with group quota at the same time because they were share the same quota file inode, now it works but only for v5 super block. i.e, CRC enabled. CONFIG_XFS_WARN, an new lightweight runtime debugger which can be deployed in production environment. Readahead log object recovery, this change can speed up the log replay progress significantly. Speculative preallocation inode tracking, clearing and throttling. The main purpose is to deal with inodes with post-EOF space due to speculative preallocation, support improved quota management to free up a significant amount of unwritten space when at or near EDQUOT. It support backgroup scanning which occurs on a longish interval(5 mins by default, tunable), and on-demand scanning/trimming via ioctl(2). Bitter arguments ensued from this session, especially for the comparison between Ext4 and Btrfs in different areas, I have to spent a whole morning of the 1st day answering those questions. We basically agreed on XFS is the best choice in Linux nowadays because: Stable, XFS has a good record in stability in the past 10 years. Fengguang Wu who lead the 0-day kernel test project also said that he has observed less error than other filesystems in the past 1+ years, I own it to the XFS upstream code reviewer, they always performing serious code review as well as testing. Good performance for large/small files, XFS does not works very well for small files has already been an old story for years. Best choice (maybe) for distributed PB filesystems. e.g, Ceph recommends delopy OSD daemon on XFS because Ext4 has limited xattr size. Best choice for large storage (>16TB). Ext4 does not support a single file more than around 15.95TB. Scalability, any objection to XFS is best in this point? :) XFS is better to deal with transaction concurrency than Ext4, why? The maximum size of the log in XFS is 2038MB compare to 128MB in Ext4. Misc. Ext4 is widely used and it has been proved fast/stable in various loads and scenarios, XFS just need more customers, and Btrfs is still on the road to be a manhood. Ceph Introduction (Led by Li Wang) This a hot topic.  Li gave us a nice introduction about the design as well as their current works. Actually, Ceph client has been included in Linux kernel since 2.6.34 and supported by Openstack since Folsom but it seems that it has not yet been widely deployment in production environment. Their major work is focus on the inline data support to separate the metadata and data storage, reduce the file access time, i.e, a file access need communication twice, fetch the metadata from MDS and then get data from OSD, and also, the small file access is limited by the network latency. The solution is, for the small files they would like to store the data at metadata so that when accessing a small file, the metadata server can push both metadata and data to the client at the same time. In this way, they can reduce the overhead of calculating the data offset and save the communication to OSD. For this feature, they have only run some small scale testing but really saw noticeable improvements. Test environment: Intel 2 CPU 12 Core, 64GB RAM, Ubuntu 12.04, Ceph 0.56.6 with 200GB SATA disk, 15 OSD, 1 MDS, 1 MON. The sequence read performance for 1K size files improved about 50%. I have asked Li and Zheng Yan (the core developer of Ceph, who also worked on Btrfs) whether Ceph is really stable and can be deployed at production environment for large scale PB level storage, but they can not give a positive answer, looks Ceph even does not spread over Dreamhost (subject to confirmation). From Li, they only deployed Ceph for a small scale storage(32 nodes) although they'd like to try 6000 nodes in the future. Improve Linux swap for Flash storage (led by Shaohua Li) Because of high density, low power and low price, flash storage (SSD) is a good candidate to partially replace DRAM. A quick answer for this is using SSD as swap. But Linux swap is designed for slow hard disk storage, so there are a lot of challenges to efficiently use SSD for swap. SWAPOUT swap_map scan swap_map is the in-memory data structure to track swap disk usage, but it is a slow linear scan. It will become a bottleneck while finding many adjacent pages in the use of SSD. Shaohua Li have changed it to a cluster(128K) list, resulting in O(1) algorithm. However, this apporoach needs restrictive cluster alignment and only enabled for SSD. IO pattern In most cases, the swap io is in interleaved pattern because of mutiple reclaimers or a free cluster is shared by all reclaimers. Even though block layer can merge interleaved IO to some extent, but we cannot count on it completely. Hence the per-cpu cluster is added base on the previous change, it can help reclaimer do sequential IO and the block layer will be easier to merge IO. TLB flush: If we're reclaiming one active page, we should first move the page from active lru list to inactive lru list, and then reclaim the page from inactive lru to swap it out. During the process, we need to clear PTE twice: first is 'A'(ACCESS) bit, second is 'P'(PRESENT) bit. Processors need to send lots of ipi which make the TLB flush really expensive. Some works have been done to improve this, including rework smp_call_functiom_many() or remove the first TLB flush in x86, but there still have some arguments here and only parts of works have been pushed to mainline. SWAPIN: Page fault does iodepth=1 sync io, but it's a little waste if only issue a page size's IO. The obvious solution is doing swap readahead. But the current in-kernel swap readahead is arbitary(always 8 pages), and it always doesn't perform well for both random and sequential access workload. Shaohua introduced a new flag for madvise(MADV_WILLNEED) to do swap prefetch, so the changes happen in userspace API and leave the in-kernel readahead unchanged(but I think some improvement can also be done here). SWAP discard As we know, discard is important for SSD write throughout, but the current swap discard implementation is synchronous. He changed it to async discard which allow discard and write run in the same time. Meanwhile, the unit of discard is also optimized to cluster. Misc: lock contention For many concurrent swapout and swapin , the lock contention such as anon_vma or swap_lock is high, so he changed the swap_lock to a per-swap lock. But there still have some lock contention in very high speed SSD because of swapcache address_space lock. Zproject (led by Bob Liu) Bob gave us a very nice introduction about the current memory compression status. Now there are 3 projects(zswap/zram/zcache) which all aim at smooth swap IO storm and promote performance, but they all have their own pros and cons. ZSWAP It is implemented based on frontswap API and it uses a dynamic allocater named Zbud to allocate free pages. Zbud means pairs of zpages are "buddied" and it can only store at most two compressed pages in one page frame, so the max compress ratio is 50%. Each page frame is lru-linked and can do shink in memory pressure. If the compressed memory pool reach its limitation, shink or reclaim happens. It decompress the page frame into two new allocated pages and then write them to real swap device, but it can fail when allocating the two pages. ZRAM Acts as a compressed ramdisk and used as swap device, and it use zsmalloc as its allocator which has high density but may have fragmentation issues. Besides, page reclaim is hard since it will need more pages to uncompress and free just one page. ZRAM is preferred by embedded system which may not have any real swap device. Now both ZRAM and ZSWAP are in driver/staging tree, and in the mm community there are some disscussions of merging ZRAM into ZSWAP or viceversa, but no agreement yet. ZCACHE Handles file page compression but it is removed out of staging recently. From industry (led by Tang Jie, LSI) An LSI engineer introduced several new produces to us. The first is raid5/6 cards that it use full stripe writes to improve performance. The 2nd one he introduced is SandForce flash controller, who can understand data file types (data entropy) to reduce write amplification (WA) for nearly all writes. It's called DuraWrite and typical WA is 0.5. What's more, if enable its Dynamic Logical Capacity function module, the controller can do data compression which is transparent to upper layer. LSI testing shows that with this virtual capacity enables 1x TB drive can support up to 2x TB capacity, but the application must monitor free flash space to maintain optimal performance and to guard against free flash space exhaustion. He said the most useful application is for datebase. Another thing I think it's worth to mention is that a NV-DRAM memory in NMR/Raptor which is directly exposed to host system. Applications can directly access the NV-DRAM via a memory address - using standard system call mmap(). He said that it is very useful for database logging now. This kind of NVM produces are beginning to appear in recent years, and it is said that Samsung is building a research center in China for related produces. IMHO, NVM will bring an effect to current os layer especially on file system, e.g. its journaling may need to redesign to fully utilize these nonvolatile memory. OCFS2 (led by Canquan Shen) Without a doubt, HuaWei is the biggest contributor to OCFS2 in the past two years. They have posted 46 upstream patches and 39 patches have been merged. Their current project is based on 32/64 nodes cluster, but they also tried 128 nodes at the experimental stage. The major work they are working is to support ATS (atomic test and set), it can be works with DLM at the same time. Looks this idea is inspired by the vmware VMFS locking, i.e, http://blogs.vmware.com/vsphere/2012/05/vmfs-locking-uncovered.html CLK - 18th October 2013 Improving Linux Development with Better Tools (Andi Kleen) This talk focused on how to find/solve bugs along with the Linux complexity growing. Generally, we can do this with the following kind of tools: Static code checkers tools. e.g, sparse, smatch, coccinelle, clang checker, checkpatch, gcc -W/LTO, stanse. This can help check a lot of things, simple mistakes, complex problems, but the challenges are: some are very slow, false positives, may need a concentrated effort to get false positives down. Especially, no static checker I found can follow indirect calls (“OO in C”, common in kernel): struct foo_ops { int (*do_foo)(struct foo *obj); } foo->do_foo(foo); Dynamic runtime checkers, e.g, thread checkers, kmemcheck, lockdep. Ideally all kernel code would come with a test suite, then someone could run all the dynamic checkers. Fuzzers/test suites. e.g, Trinity is a great tool, it finds many bugs, but needs manual model for each syscall. Modern fuzzers around using automatic feedback, but notfor kernel yet: http://taviso.decsystem.org/making_software_dumber.pdf Debuggers/Tracers to understand code, e.g, ftrace, can dump on events/oops/custom triggers, but still too much overhead in many cases to run always during debug. Tools to read/understand source, e.g, grep/cscope work great for many cases, but do not understand indirect pointers (OO in C model used in kernel), give us all “do_foo” instances: struct foo_ops { int (*do_foo)(struct foo *obj); } = { .do_foo = my_foo }; foo>do_foo(foo); That would be great to have a cscope like tool that understands this based on types/initializers XFS: The High Performance Enterprise File System (Jeff Liu) [slides] I gave a talk for introducing the disk layout, unique features, as well as the recent changes.   The slides include some charts to reflect the performances between XFS/Btrfs/Ext4 for small files. About a dozen users raised their hands when I asking who has experienced with XFS. I remembered that when I asked the same question in LinuxCon/Japan, only 3 people raised their hands, but they are Chris Mason, Ric Wheeler, and another attendee. The attendee questions were mainly focused on stability, and comparison with other file systems. Linux Containers (Feng Gao) The speaker introduced us that the purpose for those kind of namespaces, include mount/UTS/IPC/Network/Pid/User, as well as the system API/ABI. For the userspace tools, He mainly focus on the Libvirt LXC rather than us(LXC). Libvirt LXC is another userspace container management tool, implemented as one type of libvirt driver, it can manage containers, create namespace, create private filesystem layout for container, Create devices for container and setup resources controller via cgroup. In this talk, Feng also mentioned another two possible new namespaces in the future, the 1st is the audit, but not sure if it should be assigned to user namespace or not. Another is about syslog, but the question is do we really need it? In-memory Compression (Bob Liu) Same as CLSF, a nice introduction that I have already mentioned above. Misc There were some other talks related to ACPI based memory hotplug, smart wake-affinity in scheduler etc., but my head is not big enough to record all those things. -- Jeff Liu

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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