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  • How to change the primary key to be non-clustered?

    - by AngryHacker
    Part-time reluctant DBA here. I want to change an existing primary key index from clustered to non-clustered. And the syntax is escaping me. This is how it's scripted out right now. ALTER TABLE [dbo].[Config] WITH NOCHECK ADD CONSTRAINT [PK_Config] PRIMARY KEY CLUSTERED ( [ConfigID] ) ON [PRIMARY] I am not seeing an ALTER CONSTRAINT statement in the online docs.

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  • What are some non-obvious items that should be included in a good employment contract for a programm

    - by hamlin11
    My first employee's sub-contracting trial phase has gone extremely well. They become a full employee (programmer) next week. What are some non-obvious elements that should be included in the employment contract? I want the agreement to be as fair as possible to both the company and the new employee. Specific details: 40 hrs per week, except one 50 hour week per month Employee is Local Telecommuting allowed under certain circumstances already (as security allows) Benefits: 2 weeks paid vacation, full medical, year-end bonus Thanks

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  • ParticleSystem in Slick2d (with MarteEngine)

    - by Bro Kevin D.
    First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy dies. The ParticleSystem has two emitters, smoke and explosion I tried putting it in my Enemy (extends Entity) class Enemy extends Entity class @Override public void update(GameContainer gc, int delta) throws SlickException { super.update(gc, delta); /** bunch of codes */ explosionSystem.update(delta); } @Override public void render(GameContainer gc, Graphics gfx) throws SlickException { super.render(gc, gfx); if(isDestroyed) { explosionSystem.render(x,y); if(explosionSystem.getEmitter(1).completed()) { this.destroy(); } } } And it does not render. I'm not sure if this is the proper way of implementing it, as I've considered creating an Entity to serve as controller for all the Enemies. Right now, I'm just adding enemies every second. So how do I render the ParticleSystem when the enemy dies? If anyone can point me to the right direction. Thank you for your time.

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  • How can I use non-Silverlight assemblies in a Silverlight app?

    - by norbertB
    I'm working an project (pure hobby, "Sharping my skills") which has one unified back-end and multiple front-ends (ASP.NET MVC 1.0/JQuery and Silverlight 2). When I try to add reference to my business layer assembly in the Silverlight 2 project (VS2008); It gets rejected, because it's not a Silverlight assembly. Is their a way to include and reference a non-Silverlight assembly in a Silverlight app?

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  • When I create PDF in PHP, how do I get the browser to render it correctly?

    - by pavun_cool
    I have used following code to create a simple PDF file. It executes fine in browsers, but I am not able to get the PDF file. It gives me some output when I am running the code in the CLI; my doubt is where I specify the PDF's filename. <?php require('fpdf.php'); $pdf=new FPDF(); $pdf->AddPage(); $pdf->SetFont('Arial','B',16); $pdf->Cell(40,10,'Hello World!'); $pdf->Output(); ?> CLI output: 2 0 obj << /Type /Page /Parent 1 0 R /Contents 3 0 R endobj 3 0 obj << /Length 4 0 R stream 2.834646 0 0 2.834646 0 841.9 cm 2 J 0.2 w BT /F1 5.64 Tf ET BT 11 -16.692 Td (Hello World!) Tj ET

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • Can ASP.NET MVC html helpers render an element without an ID attribute?

    - by thekaido
    Assume I want to generate an element similar to this in ASP.NET MVC 2: <%= Html.TextBoxFor(p => p.FooBar)%> Is there an overload or way I can get ASP.NET MVC 2 to only generate a name attribute and not an ID attribute? I can have it generate a blank id with <%= Html.TextBoxFor(p => p.FooBar)%>, new { id = "" }, but I would like to generate the element with no ID at all.

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  • Can ASP.NET MVC html helpers render an element without an ID attribute?

    - by thekaido
    Assume I want to generate an element similar to this in ASP.NET MVC 2: <%= Html.TextBoxFor(p => p.FooBar)%> Is there an overload or way I can get ASP.NET MVC 2 to only generate a name attribute and not an ID attribute? I can have it generate a blank id with <%= Html.TextBoxFor(p => p.FooBar, new { id = "" })%>, but I would like to generate the element with no ID at all, and without overriding the asp.net mvc framework.

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  • Should BASIC continue to be recommended for non-programmers and beginners?

    - by Casey
    I just came across a new BASIC implementation for Google Android application called Simple. You can read about it here: http://google-opensource.blogspot.com/2009/07/programming-made-simple.html Clearly, a lot of time and effort has been recently put into enabling this functionality for Android. Should the software industry continue to encourage non-programmers into learning BASIC, or are modern languages like C#, Python, Ruby more appropriate at this time?

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  • How can I use Mongrel for my non-rails ruby webapp?

    - by aharon
    I've got a non-RoR but ruby webapp in the works. So far, I've just been using requests, hacks, and mod_ruby; but I'd really like to try out Mongrel--which seems to work really well for RoR sites. I looked at the examples given in GitHub, and none of them does dynamic changing of content w/o having to restart Mongrel like you can do in RoR under dev mode. How can I do this? (Just using load doesn't work.)

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  • How can I get VS2008 winforms designer to render a Form that implements an abstract base class

    - by BeowulfOF
    Hi, I engadged a problem with inherited Controls in WinForms, and need some advice on it. I do use a base class for items in a List (selfmade GUI list made of a panel) and some inherited controls that are for each type of data that could be added to the list. There was no problem with it, but I know found out, that it would be right, to make the base-control an abstract class, since it has methods, that need to be implemented in all inherited controls, called from the code inside the base-control, but must not and can not be implemented in the base class. When I mark the base-control as abstract, the VS2008 Designer refuses to load the window. Is there any way to get the Designer work with the base-control made abstract?

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  • How to hide some nodes in Richfaces Tree (do not render nodes by condition)?

    - by VestniK
    I have a tree of categories and courses in my SEAM application. Courses may be active and inactive. I want to be able to show only active or all courses in my tree. I've decided to always build complete tree in my PAGE scope component since building this tree is quite expensive operation. I have boolean flag courseActive in the data wrapped by TreeNode<T>. Now I can't find the way to show courses node only if this flag is true. The best result I've achieved with the following code: <h:outputLabel for="showInactiveCheckbox" value="show all courses: "/> <h:selectBooleanCheckbox id="showInactiveCheckbox" value="#{categoryTreeEditorModel.showAllCoursesInTree}"> <a4j:support event="onchange" reRender="categoryTree"/> </h:selectBooleanCheckbox> <rich:tree id="categoryTree" value="#{categoryTree}" var="item" switchType="ajax" ajaxSubmitSelection="true" reRender="categoryTree,controls" adviseNodeOpened="#{categoryTreeActions.adviseRootOpened}" nodeSelectListener="#{categoryTreeActions.processSelection}" nodeFace="#{item.typeName}"> <rich:treeNode type="Category" icon="..." iconLeaf="..."> <h:outputText value="#{item.title}"/> </rich:treeNode> <rich:treeNode type="Course" icon="..." iconLeaf="..." rendered="#{item.courseActive or categoryTreeEditorModel.showAllCoursesInTree}"> <h:outputText rendered="#{item.courseActive}" value="#{item.title}"/> <h:outputText rendered="#{not item.courseActive}" value="#{item.title}" style="color:#{a4jSkin.inactiveTextColor}"/> </rich:treeNode> </rich:tree> the only problem is if some node is not listed in any rich:treeNode it just still shown with title obtained by Object.toString() method insted of being hidden. Does anybody know how to not show some nodes in the Richfases tree according to some condition?

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  • How to find out minimal render size of a visual in WPF?

    - by MartyIX
    Hello, I'm trying to display a game desk and info panel right next to the game desk and I need to calculate minimal width of the info panel in order to display the game desk properly. This is my XAML code: <StackPanel Orientation="Horizontal"> <Rectangle Width="Auto" Height="Auto" Name="gamedeskRect" Style="{DynamicResource GameDesk}" /> <StackPanel Name="infoPanel" Width="Auto" HorizontalAlignment="Right" Height="Auto" VerticalAlignment="Center" Margin="10,0,0,0"> <!-- a few textblocks in a grid here --> </StackPanel> </StackPanel> And the problem is that when I'm resizing the window a part of the right panel may be cropped which is what I don't want.

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  • How can I render a custom view in a UIScrollView at varying zoom levels without distorting the view?

    - by eczarny
    The scenario: I have a custom view (a subclass of UIView) that draws a game board. To enable the ability to zoom into, and pan around, the board I added my view as a subview of UIScrollView. This kind of works, but the game board is being rendered incorrectly. Everything is kind of fuzzy, and nothing looks right. The question: How can I force my view to be redrawn correctly ay varying scales? I'm providing my view with the current scale and sending it a setNeedsDisplay message after the scroll view is done zooming in/out, but the game board is still being rendered incorrectly. My view should be redrawing the game board depending on the zoom level, but this isn't happening. Does the scroll view perform a generic transformation on subviews? Is there a way to disable this behavior?

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  • multithreading problem with Nvidia PhysX

    - by xcrypt
    I'm having a multithreading problem with Nvidia PhysX. the SDK requires that you call Simulate() (starts computing new physics positions within a new thread) and FetchResults(waits 'till the physics computations are done). Inbetween Simulate() and FetchResults() you may not 'compute new physics' It is proposed (in a sample) that we create a game loop as such: Logic (you may calculate physics here and other stuff) Render + Simulate() at start of Render call and FetchResults at end of Render() call However, this has given me various little errors that stack up: since you actually render the scene that was computed in the previous iteration in the game loop. I wonder if there's a way around this? I've been trying and trying, but I can't think of a solution...

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  • How to render the properties of the view model's base class first when using ViewData.ModelMetadata.

    - by Martin R-L
    When I use the ViewData.ModelMetadata.Properties in order to loop the properties (with an additional Where(modelMetadata => modelMetadata.ShowForEdit && !ViewData.TemplateInfo.Visited(modelMetadata))), and thereby create a generic edit view, the properties of the view model's base class are rendered last. Is it possible to use a clever OrderBy() or is there another way to first get the properties of the base class, and then the sub class'? Reverse won't do the trick since the ordering of each class' properties is perfectly fine. A workaround would of course be composition + delegation, but since we don't have mixins, it's too un-DRY IMHO, why I seek a better solution if possible.

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