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  • How can I open a console application with a given window size?

    - by Oliver Salzburg
    The application I want to start is MongoDB. If I would start it normally, it looks like this: I don't like the amount of line breaks and I have a lot of screen space, so I would like to utilize said space to get rid of the line breaks. I can change the size of the console window with MODE, so I wrote a batch file like this: @ECHO OFF MODE con:cols=140 lines=70 %~dp0mongodb\bin\mongod --dbpath %~dp0data --rest So far, so good. When I start this batch file, I get a larger window, as desired. But when I now press Ctrl+C to exit MongoDB, I get the annoying prompt: Terminate batch job (Y/N)? Which is useless, because the command I just exited out of was the last command in the batch job anyway and no matter what I answer, the result is the same. So, how can I get a larger console window for the application without having that prompt when I hit Ctrl+C?

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  • Modifying Exchange 2003 accounts in Exchange 2010 management console?

    - by MartinC
    You can look at Exchange 2003 accounts via the 2010 Management console but is modifying supported? No warnings that it is not, and all is held in Active Directory. Adding an additional email address works... But results in Error 4, Keywords "classic" Task Get-MailboxStatistics writing error when processing record of index 0. Error: Microsoft.Exchange.Management.Tasks.MdbAdminTaskException: Mailbox 'domain/OU/account name' doesn't exist in an Exchange 2007 or later mailbox database. Management Console has the updated change, as does ADUC in 2003.

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  • JBoss admin-console fails to load - missing Log4J jar?

    - by Jack
    I downloaded JBoss 5.1 and unzipped to ~/jboss/ such that JBoss is installed into: ~/jboss/jboss-5.1.0.GA/ I run the default deployment by using the following command found in jboss/jboss-5.1.0.GA/bin ./run.sh -c default While JBoss starts (http://127.0.0.1:8080/), admin-console is not deployed. The log file: jboss/jboss-5.1.0.GA/server/default/log shows the following information: DEPLOYMENTS IN ERROR: Deployment "vfsfile:/Users/jackwootton/jboss/jboss-5.1.0.GA/server/default/deploy/admin-console.war/" is in error due to the following reason(s): org.jboss.deployers.spi.DeploymentException: URL file:/Users/jackwootton/jboss/jboss-5.1.0.GA/server/default/tmp/az6n6v-tjilfb-h32fokxn-1-h32fosuo-v/admin-console.war/ deployment failed Deployment "vfszip:/Users/jackwootton/jboss/jboss-5.1.0.GA/server/default/deploy/quartz-ra.rar/" is in error due to the following reason(s): org.apache.commons.logging.LogConfigurationException: User-specified log class 'org.apache.commons.logging.impl.Log4JLogger' cannot be found or is not useable. The Log4J jar file exists in: jboss/jboss-5.1.0.GA/lib/jboss-logging-log4j.jar I have three questions: Have I understood the problem correctly (i.e. that admin-console cannot find the required Log4j JAR file and therefore is not deployed)? What can I do to fix this problem? Why would an out-of-the-box deployment have this problem in the first place?

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  • Subterranean IL: Compiling C# exception handlers

    - by Simon Cooper
    An exception handler in C# combines the IL catch and finally exception handling clauses into a single try statement: try { Console.WriteLine("Try block") // ... } catch (IOException) { Console.WriteLine("IOException catch") // ... } catch (Exception e) { Console.WriteLine("Exception catch") // ... } finally { Console.WriteLine("Finally block") // ... } How does this get compiled into IL? Initial implementation If you remember from my earlier post, finally clauses must be specified with their own .try clause. So, for the initial implementation, we take the try/catch/finally, and simply split it up into two .try clauses (I have to use label syntax for this): StartTry: ldstr "Try block" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End EndTry: StartIOECatch: ldstr "IOException catch" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End EndIOECatch: StartECatch: ldstr "Exception catch" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End EndECatch: StartFinally: ldstr "Finally block" call void [mscorlib]System.Console::WriteLine(string) // ... endfinally EndFinally: End: // ... .try StartTry to EndTry catch [mscorlib]System.IO.IOException handler StartIOECatch to EndIOECatch catch [mscorlib]System.Exception handler StartECatch to EndECatch .try StartTry to EndTry finally handler StartFinally to EndFinally However, the resulting program isn't verifiable, and doesn't run: [IL]: Error: Shared try has finally or fault handler. Nested try blocks What's with the verification error? Well, it's a condition of IL verification that all exception handling regions (try, catch, filter, finally, fault) of a single .try clause have to be completely contained within any outer exception region, and they can't overlap with any other exception handling clause. In other words, IL exception handling clauses must to be representable in the scoped syntax, and in this example, we're overlapping catch and finally clauses. Not only is this example not verifiable, it isn't semantically correct. The finally handler is specified round the .try. What happens if you were able to run this code, and an exception was thrown? Program execution enters top of try block, and exception is thrown within it CLR searches for an exception handler, finds catch Because control flow is leaving .try, finally block is run The catch block is run leave.s End inside the catch handler branches to End label. We're actually running the finally before the catch! What we do about it What we actually need to do is put the catch clauses inside the finally clause, as this will ensure the finally gets executed at the correct time (this time using scoped syntax): .try { .try { ldstr "Try block" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End } catch [mscorlib]System.IO.IOException { ldstr "IOException catch" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End } catch [mscorlib]System.Exception { ldstr "Exception catch" call void [mscorlib]System.Console::WriteLine(string) // ... leave.s End } } finally { ldstr "Finally block" call void [mscorlib]System.Console::WriteLine(string) // ... endfinally } End: ret Returning from methods There is a further semantic mismatch that the C# compiler has to deal with; in C#, you are allowed to return from within an exception handling block: public int HandleMethod() { try { // ... return 0; } catch (Exception) { // ... return -1; } } However, you can't ret inside an exception handling block in IL. So the C# compiler does a leave.s to a ret outside the exception handling area, loading/storing any return value to a local variable along the way (as leave.s clears the stack): .method public instance int32 HandleMethod() { .locals init ( int32 retVal ) .try { // ... ldc.i4.0 stloc.0 leave.s End } catch [mscorlib]System.Exception { // ... ldc.i4.m1 stloc.0 leave.s End } End: ldloc.0 ret } Conclusion As you can see, the C# compiler has quite a few hoops to jump through to translate C# code into semantically-correct IL, and hides the numerous conditions on IL exception handling blocks from the C# programmer. Next up: catch-all blocks, and how the runtime deals with non-Exception exceptions.

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  • Can't configure frame relay T1 on Cisco 1760

    - by sonar
    For the past few days I've been trying to configure a data T1 via a Frame Relay. Now I've been pretty unsuccessful at it, and it's been a while, since I've done this so please bare with me. The ISP provided me the following information: 1. IP address 2. Gateway address 3. Encapsulation Frame Relay 4. DLCI 100 5. BZ8 ESF (I think the bz8 was supposed to be b8zs) 6. Time Slot (1 al 24). And what I have configured up until now is the following: interface Serial0/0 ip address <ip address> 255.255.255.252 encapsulation frame-relay service-module t1 timeslots 1-24 frame-relay interface-dlci 100 sh service-module s0/0 (outputs): Module type is T1/fractional Hardware revision is 0.128, Software revision is 0.2, Image checksum is 0x73D70058, Protocol revision is 0.1 Receiver has no alarms. Framing is **ESF**, Line Code is **B8ZS**, Current clock source is line, Fraction has **24 timeslots** (64 Kbits/sec each), Net bandwidth is 1536 Kbits/sec. Last module self-test (done at startup): Passed Last clearing of alarm counters 00:17:17 loss of signal : 0, loss of frame : 0, AIS alarm : 0, Remote alarm : 2, last occurred 00:10:10 Module access errors : 0, Total Data (last 1 15 minute intervals): 0 Line Code Violations, 0 Path Code Violations 0 Slip Secs, 0 Fr Loss Secs, 0 Line Err Secs, 0 Degraded Mins 0 Errored Secs, 0 Bursty Err Secs, 0 Severely Err Secs, 0 Unavail Secs Data in current interval (138 seconds elapsed): 0 Line Code Violations, 0 Path Code Violations 0 Slip Secs, 0 Fr Loss Secs, 0 Line Err Secs, 0 Degraded Mins 0 Errored Secs, 0 Bursty Err Secs, 0 Severely Err Secs, 0 Unavail Secs sh int: FastEthernet0/0 is up, line protocol is up Hardware is PQUICC_FEC, address is 000d.6516.e5aa (bia 000d.6516.e5aa) Internet address is 10.0.0.1/24 MTU 1500 bytes, BW 100000 Kbit, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, 100BaseTX/FX ARP type: ARPA, ARP Timeout 04:00:00 Last input 00:20:00, output 00:00:00, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 0 bits/sec, 0 packets/sec 0 packets input, 0 bytes Received 0 broadcasts, 0 runts, 0 giants, 0 throttles 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored 0 watchdog 0 input packets with dribble condition detected 191 packets output, 20676 bytes, 0 underruns 0 output errors, 0 collisions, 1 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Serial0/0 is up, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY, loopback not set Keepalive set (10 sec) LMI enq sent 157, LMI stat recvd 0, LMI upd recvd 0, DTE LMI down LMI enq recvd 23, LMI stat sent 0, LMI upd sent 0 LMI DLCI 1023 LMI type is CISCO frame relay DTE FR SVC disabled, LAPF state down Broadcast queue 0/64, broadcasts sent/dropped 2/0, interface broadcasts 0 Last input 00:24:51, output 00:00:05, output hang never Last clearing of "show interface" counters 00:27:20 Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: weighted fair Output queue: 0/1000/64/0 (size/max total/threshold/drops) Conversations 0/1/256 (active/max active/max total) Reserved Conversations 0/0 (allocated/max allocated) Available Bandwidth 1152 kilobits/sec 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 0 bits/sec, 0 packets/sec 23 packets input, 302 bytes, 0 no buffer Received 0 broadcasts, 0 runts, 0 giants, 0 throttles 1725 input errors, 595 CRC, 1099 frame, 0 overrun, 0 ignored, 30 abort 246 packets output, 3974 bytes, 0 underruns 0 output errors, 0 collisions, 48 interface resets 0 output buffer failures, 0 output buffers swapped out 4 carrier transitions DCD=up DSR=up DTR=up RTS=up CTS=up Serial0/0.1 is down, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY Last clearing of "show interface" counters never Serial0/0.100 is down, line protocol is down Hardware is PQUICC with Fractional T1 CSU/DSU Internet address is <ip address>/30 MTU 1500 bytes, BW 1536 Kbit, DLY 20000 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation FRAME-RELAY Last clearing of "show interface" counters never And everything seems to be accounted for to me, but apparently I'm missing something. My issue is that I'm stuck on interface up, line protocol down, so the T1 doesn't go up. Any ideas? Thank you,

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  • C# Dev Challenge Part 1 of n &ndash; Beginner Edition

    - by mbcrump
    I developed this challenge to test one’s knowledge of C Sharp. I am planning on creating several challenges with different skill sets, so don’t get mad if this challenge doesn’t well challenge you... I noticed that most people like short quizzes so this one only contains 5 questions. All of the challenges are clear and concise of what I am asking you to do. No smoke and mirrors here, meaning that none of the code has syntax errors. The purpose of this exercise is to test several OOP concepts and see how much of the C# language you really know. Question #1 – Lets start off Easy… Will the following code snippet compile successfully? What does this question test? - Can this compile without a namespace? Do you have to have an entry point of “static void Main()”? class Test { static int Main() { System.Console.WriteLine("Developer Challenge"); return 0; } } Answer (select text in box below): Yes, it will compile successfully. Question #2 – What is the value of the Console.WriteLine statements? What does this question test? – Do I understand reference types/value types? If a variable is declared with the @ symbol and its not a reserved keyword does the application compile successfully? using System; internal struct MyStruct { public int Value; } internal class MyClass { public int Value; } class Test { static void Main() { MyStruct @struct1 = new MyStruct(); MyStruct @struct2 = @struct1; @struct2.Value = 100; MyClass @ref1 = new MyClass(); MyClass @ref2 = @ref1; @ref2.Value = 100; Console.WriteLine("Value Type: {0} {1}", @struct1.Value, @struct2.Value); Console.WriteLine("Reference Type: {0} {1}", @ref1.Value, @ref2.Value); } } Answer (select text in box below): Value Type: 0 100 Reference Type: 100 100 Question #3 – What is the value of the Console.WriteLine statements? What does this question test? – Can 2 objects reference the same point in memory? using System; class Test { static void Main() { string s1 = "Testing2"; string t1 = s1; Console.WriteLine(s1 == t1); Console.WriteLine((object)s1 == (object)t1); } } Answer (select text in box below): True True Question #4 – What is the value of the Console.WriteLine statements? What does this question test? – How does the “Stack” work – LIFO or FIFO?   using System; using System.Collections; class Test { static void Main() { Stack a = new Stack(5); a.Push("1"); a.Push("2"); a.Push("3"); a.Push("4"); a.Push("5"); foreach (var o in a) { Console.WriteLine(o); } } } Answer (select text in box below): 5 4 3 2 1 Question #5 – What is the value of the Console.WriteLine statements? What does this question test? – Array and General Looping Knowledge. using System; namespace ConsoleApplication5 { class Program { static void Main(string[] args) { int[] J_LIST = new int[5] { 1, 2, 3, 4, 5 }; int K = 10; int L = 5; foreach (var J in J_LIST) { K = K - J; L = K + 2 * J; Console.WriteLine("J = {0, 5} K = {1, 5} L = {2, 5}", J, K, L); } Console.ReadLine(); } } } Answer (select text in box below): J = 1 K = 9 L = 11 J = 2 K = 7 L = 11 J = 3 K = 4 L = 10 J = 4 K = 0 L = 8 J = 5 K = -5 L = 5 Stay Tuned for more challenges!

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  • Is `xargs -t` output stderr or stdout, and can you control it?

    - by Roy Rico
    say i have a directory with hi.txt and blah.txt and i execute the following command on a linux-ish command line ls *.* | xargs -t -i{} echo {} the output you will see is echo blah.txt blah.txt echo hi.txt hi.txt i'd like to redirect the stderr output (say 'echo blah.txt' fails...), leaving only the output from the xargs -t command written to std out, but it looks as if it's stderr as well. ls *.* | xargs -t -i{} echo {} 2> /dev/null Is there a way to control it, to make it output to stdout?

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  • c# send recive object over network?

    - by Data-Base
    Hello, I'm working on a server/client project the client will be asking the server for info and the server will send them back to the client the info may be string,number, array, list, arraylist or any other object I found allot of examples but I faced issues!!!! the solution I found so far is to serialize the object (data) and send it then de-serialize it to process here is the server code public void RunServer(string SrvIP,int SrvPort) { try { var ipAd = IPAddress.Parse(SrvIP); /* Initializes the Listener */ if (ipAd != null) { var myList = new TcpListener(ipAd, SrvPort); /* Start Listeneting at the specified port */ myList.Start(); Console.WriteLine("The server is running at port "+SrvPort+"..."); Console.WriteLine("The local End point is :" + myList.LocalEndpoint); Console.WriteLine("Waiting for a connection....."); while (true) { Socket s = myList.AcceptSocket(); Console.WriteLine("Connection accepted from " + s.RemoteEndPoint); var b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); string cmd = Encoding.ASCII.GetString(b); if (cmd.Contains("CLOSE-CONNECTION")) break; var asen = new ASCIIEncoding(); // sending text s.Send(asen.GetBytes("The string was received by the server.")); // the line bove to be modified to send serialized object? Console.WriteLine("\nSent Acknowledgement"); s.Close(); Console.ReadLine(); } /* clean up */ myList.Stop(); } } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } } here is the client code that should return an object public object runClient(string SrvIP, int SrvPort) { object obj = null; try { var tcpclnt = new TcpClient(); Console.WriteLine("Connecting....."); tcpclnt.Connect(SrvIP, SrvPort); // use the ipaddress as in the server program Console.WriteLine("Connected"); Console.Write("Enter the string to be transmitted : "); var str = Console.ReadLine(); Stream stm = tcpclnt.GetStream(); var asen = new ASCIIEncoding(); if (str != null) { var ba = asen.GetBytes(str); Console.WriteLine("Transmitting....."); stm.Write(ba, 0, ba.Length); } var bb = new byte[2000]; var k = stm.Read(bb, 0, bb.Length); string data = null; for (var i = 0; i < k; i++) Console.Write(Convert.ToChar(bb[i])); //convert to object code ?????? Console.ReadLine(); tcpclnt.Close(); } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } return obj; } I need to know a good serialize/serialize and how to integrate it into the solution above :-( I would be really thankful for any help cheers

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  • How do I get the CoreData Debug argument to output to the console?

    - by radesix
    According to Apple documentation on debugging Core Data it says we should be able to pass an argument to the application which will output the SQL core data sends to SQLite. I have gone into the arguments tab of my executable in XCode and specified the argument: -com.apple.CoreData.SQLDebug 1 However, I see no SQL in the console. I then tried to use this parameter in the CoreDataBooks application provided by Apple just in case there was some other issue in MY program. Even in Apple's example I get no SQL output in the console. Am I doing something wrong? Is Apple's documentation wrong? Should I be looking someplace other than the console? Has anyone else had success with this argument?

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  • Is there a method I can override on a JavaScript object to control what is displayed by console.log?

    - by agnoster
    I'm thinking in particular of Chrome, though Firebug would be interesting to. I've tried toString() and valueOf(), but neither of those seem to be used. Interestingly, if I take a function it'll display the function definition - but then if I add a toString() method it will show null! var a = function(){}; console.log(a); // output: function (){} a.toString = function(){ return 'a'; }; console.log(a); // output: null a.valueOf = function(){ return 'v'; }; console.log(a); // output: null Any ideas?

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  • Why does the return statement not print anything to the console?

    - by dyoverdx
    I Googled it and I didn't hit anything useful, so I decided to ask on here. I can't use System.out.println for the project that I am working on, so I used the return statement. Everything compiles just fine, but my return statement doesn't print anything to the console, the program just terminates. All I have in the code is just an if-else statement that returns true or false. Why don't I see anything on the console? I am using Eclipse Juno's Console by the way.

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  • Windows 7 explorer always crashes, opens small "Personalized Settings" window

    - by Ian Sellar
    My Windows 7 desktop PC, built by me, started acting very weird in the last couple of days. I use it quite often, about half of the time through TeamViewer. Explorer would crash and restart randomly, almost always through TeamViewer. This made me suspect that TeamViewer was the problem but I have reproduced it with and without TeamViewer several times. The only way I can seem to get the problem not to occur is by booting into Safe Mode. I have used CCleaner and Malwarebytes to make sure it wasn't a registry error or malware causing the problem, and I have tried the fix in the seemly related issue here as well every other fix I have found online including removing security updates KB980408 and KB2926765 as well as using "sfc /scannow" and a bunch of other things I can't remember. More recently when I try to start explorer it is popping up a small window that says "Personalized Settings" on the top, but is completely empty and crashes instantly. The only way I can get it to disappear is to kill the explorer.exe process. I wish I could take a screenshot but I can't seem to open paint or even find the exe. I have tried restarting it, I have tried starting it while the personalized settings window was open. I have come up with two lists of processes the first is the list of active processes when I boot into safe mode and explorer seems to work fine. The second is the list of processes that I can narrow it down to in normal boot and still replicate the problem. There is one process that I can't seem to close. NisSrv.exe which is describes as "Microsoft Network Realtime Inspection Service". When I try to close the process NisSrv.exe it says "The operation could not be completed. Access is denied." When I try to close the related service it gives the same message. Image Name PID Session Name Session# Mem Usage ========================= ======== ================ =========== ============ System Idle Process 0 Services 0 24 K System 4 Services 0 2,660 K smss.exe 304 Services 0 1,196 K csrss.exe 408 Services 0 4,156 K wininit.exe 444 Services 0 4,608 K csrss.exe 452 Console 1 8,700 K services.exe 492 Services 0 7,700 K winlogon.exe 524 Console 1 5,756 K lsass.exe 536 Services 0 10,644 K lsm.exe 544 Services 0 4,316 K svchost.exe 652 Services 0 8,976 K MsMpEng.exe 804 Services 0 40,696 K explorer.exe 1332 Console 1 85,220 K ctfmon.exe 1376 Console 1 3,680 K dllhost.exe 1624 Console 1 8,656 K chrome.exe 1408 Console 1 98,504 K WmiPrvSE.exe 2352 Services 0 6,472 K chrome.exe 1744 Console 1 65,116 K taskmgr.exe 372 Console 1 14,948 K cmd.exe 2776 Console 1 2,960 K conhost.exe 1816 Console 1 3,580 K tasklist.exe 2308 Console 1 5,868 K And the list of processes I have narrowed it down to. Image Name PID Session Name Session# Mem Usage ========================= ======== ================ =========== ============ System Idle Process 0 Services 0 24 K System 4 Services 0 2,808 K smss.exe 316 Services 0 1,216 K csrss.exe 484 Services 0 4,532 K wininit.exe 596 Services 0 4,604 K csrss.exe 604 Console 1 23,676 K services.exe 652 Services 0 11,344 K lsass.exe 668 Services 0 12,692 K lsm.exe 676 Services 0 4,464 K MsMpEng.exe 972 Services 0 68,436 K winlogon.exe 168 Console 1 7,784 K svchost.exe 496 Services 0 19,140 K NisSrv.exe 3176 Services 0 808 K svchost.exe 1684 Services 0 11,260 K taskmgr.exe 4524 Console 1 20,696 K cmd.exe 4764 Console 1 7,224 K conhost.exe 4772 Console 1 6,916 K sublime_text.exe 2340 Console 1 45,012 K dllhost.exe 4476 Console 1 8,736 K tasklist.exe 3796 Console 1 5,768 K WmiPrvSE.exe 1768 Services 0 6,344 K Here is the event data xml from event viewer for the error I am getting. <EventData> <Data>explorer.exe</Data> <Data>6.1.7601.17567</Data> <Data>4d672ee4</Data> <Data>vrfcore.dll</Data> <Data>6.3.9600.16384</Data> <Data>5215f8f5</Data> <Data>80000003</Data> <Data>0000000000003a00</Data> <Data>12e4</Data> <Data>01cfb84fa70f89dc</Data> <Data>C:\Windows\system32\explorer.exe</Data> <Data>C:\Windows\SYSTEM32\vrfcore.dll</Data> <Data>e5957093-2442-11e4-9f8a-94de806ed9cb</Data> </EventData> I was looking through the eventvwr log again and I found this, possibly related <EventData> <Data>runonce.exe</Data> <Data>6.1.7601.17514</Data> <Data>4ce7a253</Data> <Data>MSVCR100.dll</Data> <Data>10.0.40219.325</Data> <Data>4df2bcac</Data> <Data>c0000005</Data> <Data>000000000003c145</Data> <Data>670</Data> <Data>01cfb8dabbd85942</Data> <Data>C:\Windows\system32\runonce.exe</Data> <Data>C:\Windows\system32\MSVCR100.dll</Data> <Data>fa6f82b9-24cd-11e4-80a8-94de806ed9cb</Data> </EventData> And the general error details Faulting application name: Explorer.EXE, version: 6.1.7601.17567, time stamp: 0x4d672ee4 Faulting module name: vrfcore.dll, version: 6.3.9600.16384, time stamp: 0x5215f8f5 Exception code: 0x80000003 Fault offset: 0x0000000000003a00 Faulting process id: 0xc38 Faulting application start time: 0x01cfb84e5e852c5f Faulting application path: C:\Windows\Explorer.EXE Faulting module path: C:\Windows\SYSTEM32\vrfcore.dll Report Id: 9dc19e6d-2441-11e4-9f8a-94de806ed9cb Another probably unrelated error that I seem to be getting pretty often. Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage > 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected. My explorer tab in Autoruns seen below along with the error when I try to uncheck something. I should add that I seem to be able to disable shell extensions with ShellExView but I still can't get explorer to start correctly. EXPLORER SHELL UPDATE - See screenshot below I can access the explorer right click menu through a file manager I downloaded called NexusFile, but still no luck starting explorer. Another round of errors that I am getting regarding Windows Search Service The search service has detected corrupted data files in the index {id=4700}. The service will attempt to automatically correct this problem by rebuilding the index. Details: The content index catalog is corrupt. (HRESULT : 0xc0041801) (0xc0041801) followed by The Windows Search Service is being stopped because there is a problem with the indexer: The catalog is corrupt. Details: The content index catalog is corrupt. (HRESULT : 0xc0041801) (0xc0041801 and The plug-in in <Search.JetPropStore> cannot be initialized. Context: Windows Application, SystemIndex Catalog Details: The content index catalog is corrupt. (HRESULT : 0xc0041801) (0xc0041801) and The gatherer object cannot be initialized. Context: Windows Application, SystemIndex Catalog Details: The content index catalog is corrupt. (HRESULT : 0xc0041801) (0xc0041801) and The Windows Search Service cannot load the property store information. Context: Windows Application, SystemIndex Catalog Details: The content index database is corrupt. (HRESULT : 0xc0041800) (0xc0041800) WER Log http://pastebin.com/WXKGDT4Q I'll add information as I remember it or people request it.

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  • C#: An object reference is required for the non-static field, method, or Property

    - by Omin
    I feel bad for asking this when there are so many questions that are related but I was not able to find/understand the answer I am looking for. // 2. Develop a program to convert currency X to currency Y and visa versa. using System; class Problem2 { static void Main (string[] args) { while (true) { Console.WriteLine ("1. Currency Conversion from CAD to Won"); Console.WriteLine ("2. Currency Conversion from Won to Cad"); Console.Write ("Choose from the Following: (1 or 2)? "); int option = int.Parse( Console.ReadLine() ); //double x; if (option == 1) { Console.WriteLine ("Type in the amount you would like to Convert CAD to Won: "); //double y =double.Parse( Console.ReadLine()); //Console.WriteLine( cadToWon( y ) ); Console.WriteLine( cadToWon( double.Parse( Console.ReadLine() ) )); } if (option == 2) { Console.WriteLine ("Type in the amount you would like to Convert Won to CAD: "); Console.WriteLine( wonToCad (double.Parse( Console.ReadLine()))); } } } double cadToWon( double x ) { return x * 1113.26; } double wonToCad( double x) { return x / 1113.26; } } This give me the Error messgae "An object reference is required for the non-static field, method, or property 'Problem2..." I know that I'll be able to run the program if I add static infront of the methods but I'm wondering why I need it (I think it's because Main is static?) and what do I need to change in order to use these methods without adding static to them? Thank you

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  • Samba smbtree No output; failed to retrieve share list

    - by TomKat
    I'm using Ubuntu 12.10 on two machines, one laptop & one desktop. Faced the same problem when I used 12.04. When I try connecting to the other machine using 'Connect to Server', I give the correct user & workgroup details, but the system displays 'failed to retrieve server list' I've tried editing /etc/samba/smb.conf file to: name resolve order = lmhosts host wins bcast I also added the other machine to /etc/hosts But, nothing worked. The output of smbtree is naveen@tomkat:~$ smbtree Enter naveen's password: naveen@tomkat:~$ Used sources to solve problem myself: "Failed to retrieve share list from server" error when browsing a share with Nautilus http://ubuntuforums.org/showthread.php?t=1114038 All help will be appreciated. Thanks. UPDATE: After 'purging' samba and all its components (incl all config files), and reinstall, sharing workes in one direction (from Laptop to Desktop) but when I attempt to use the Desktop as server, same problem is still faced. UPDATE 2 dpkg -l|grep samba output: naveen@tomkat:~$ sudo dpkg -l|grep samba [sudo] password for naveen: ii libcrypt-smbhash-perl 0.12-3 all generate LM/NT hash of a password for samba ii samba 2:3.6.6-3ubuntu5 i386 SMB/CIFS file, print, and login server for Unix ii samba-common 2:3.6.6-3ubuntu5 all common files used by both the Samba server and client ii samba-common-bin 2:3.6.6-3ubuntu5 i386 common files used by both the Samba server and client

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  • In 'apt-cache depends' output, what is the meaning of Suggests, Recommends, |, <>?

    - by fred.bear
    I've checked the man/info page, but there is no reference to some aspects of the output fomat of apt-cache depends The man/info page tried to be helpful (in an obtuse manner); quote: "For the specific meaning of the remainder of the output it is best to consult the apt source code" Now in fairness to the info page, that quote was in regards to the 'showpkg' option which it had reasonably explained, but my option had no such explanation... I understand that Linux info comes from many sources (not just man/info pages), and I don't particularly want to rummage through the source (altough somtimes I do), so here is an example of what I'd like to know the meaning of. # I can assume what these mean, but... # What does | mean? (probably means 'or'???) # What does <pkg> and the following indentations mean? # At the end, the interaction(?) of Suggest and Recommends puzzles me. $ apt-cache depends solr-common solr-common Depends: debconf |Depends: openjdk-6-jre-headless |Depends: <java5-runtime-headless> default-jre-headless gcj-4.4-jre-headless gcj-jre-headless gij-4.3 openjdk-6-jre-headless Depends: <java6-runtime-headless> default-jre-headless openjdk-6-jre-headless Depends: libcommons-codec-java Depends: libcommons-csv-java Depends: libcommons-fileupload-java Depends: libcommons-httpclient-java Depends: libcommons-io-java Depends: libjaxp1.3-java Depends: libjetty-java Depends: liblucene2-java Depends: libservlet2.5-java Depends: libslf4j-java Depends: libxml-commons-external-java Suggests: libmysql-java |Recommends: solr-tomcat Recommends: solr-jetty

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  • Enhanced REST Support in Oracle Service Bus 11gR1

    - by jeff.x.davies
    In a previous entry on REST and Oracle Service Bus (see http://blogs.oracle.com/jeffdavies/2009/06/restful_services_with_oracle_s_1.html) I encoded the REST query string really as part of the relative URL. For example, consider the following URI: http://localhost:7001/SimpleREST/Products/id=1234 Now, technically there is nothing wrong with this approach. However, it is generally more common to encode the search parameters into the query string. Take a look at the following URI that shows this principle http://localhost:7001/SimpleREST/Products?id=1234 At first blush this appears to be a trivial change. However, this approach is more intuitive, especially if you are passing in multiple parameters. For example: http://localhost:7001/SimpleREST/Products?cat=electronics&subcat=television&mfg=sony The above URI is obviously used to retrieve a list of televisions made by Sony. In prior versions of OSB (before 11gR1PS3), parsing the query string of a URI was more difficult than in the current release. In 11gR1PS3 it is now much easier to parse the query strings, which in turn makes developing REST services in OSB even easier. In this blog entry, we will re-implement the REST-ful Products services using query strings for passing parameter information. Lets begin with the implementation of the Products REST service. This service is implemented in the Products.proxy file of the project. Lets begin with the overall structure of the service, as shown in the following screenshot. This is a common pattern for REST services in the Oracle Service Bus. You implement different flows for each of the HTTP verbs that you want your service to support. Lets take a look at how the GET verb is implemented. This is the path that is taken of you were to point your browser to: http://localhost:7001/SimpleREST/Products/id=1234 There is an Assign action in the request pipeline that shows how to extract a query parameter. Here is the expression that is used to extract the id parameter: $inbound/ctx:transport/ctx:request/http:query-parameters/http:parameter[@name="id"]/@value The Assign action that stores the value into an OSB variable named id. Using this type of XPath statement you can query for any variables by name, without regard to their order in the parameter list. The Log statement is there simply to provided some debugging info in the OSB server console. The response pipeline contains a Replace action that constructs the response document for our rest service. Most of the response data is static, but the ID field that is returned is set based upon the query-parameter that was passed into the REST proxy. Testing the REST service with a browser is very simple. Just point it to the URL I showed you earlier. However, the browser is really only good for testing simple GET services. The OSB Test Console provides a much more robust environment for testing REST services, no matter which HTTP verb is used. Lets see how to use the Test Console to test this GET service. Open the OSB we console (http://localhost:7001/sbconsole) and log in as the administrator. Click on the Test Console icon (the little "bug") next to the Products proxy service in the SimpleREST project. This will bring up the Test Console browser window. Unlike SOAP services, we don't need to do much work in the request document because all of our request information will be encoded into the URI of the service itself. Belore the Request Document section of the Test Console is the Transport section. Expand that section and modify the query-parameters and http-method fields as shown in the next screenshot. By default, the query-parameters field will have the tags already defined. You just need to add a tag for each parameter you want to pass into the service. For out purposes with this particular call, you'd set the quer-parameters field as follows: <tp:parameter name="id" value="1234" /> </tp:query-parameters> Now you are ready to push the Execute button to see the results of the call. That covers the process for parsing query parameters using OSB. However, what if you have an OSB proxy service that needs to consume a REST-ful service? How do you tell OSB to pass the query parameters to the external service? In the sample code you will see a 2nd proxy service called CallREST. It invokes the Products proxy service in exactly the same way it would invoke any REST service. Our CallREST proxy service is defined as a SOAP service. This help to demonstrate OSBs ability to mediate between service consumers and service providers, decreasing the level of coupling between them. If you examine the message flow for the CallREST proxy service, you'll see that it uses an Operational branch to isolate processing logic for each operation that is defined by the SOAP service. We will focus on the getProductDetail branch, that calls the Products REST service using the HTTP GET verb. Expand the getProduct pipeline and the stage node that it contains. There is a single Assign statement that simply extracts the productID from the SOA request and stores it in a local OSB variable. Nothing suprising here. The real work (and the real learning) occurs in the Route node below the pipeline. The first thing to learn is that you need to use a route node when calling REST services, not a Service Callout or a Publish action. That's because only the Routing action has access to the $oubound variable, especially when invoking a business service. The Routing action contains 3 Insert actions. The first Insert action shows how to specify the HTTP verb as a GET. The second insert action simply inserts the XML node into the request. This element does not exist in the request by default, so we need to add it manually. Now that we have the element defined in our outbound request, we can fill it with the parameters that we want to send to the REST service. In the following screenshot you can see how we define the id parameter based on the productID value we extracted earlier from the SOAP request document. That expression will look for the parameter that has the name id and extract its value. That's all there is to it. You now know how to take full advantage of the query parameter parsing capability of the Oracle Service Bus 11gR1PS2. Download the sample source code here: rest2_sbconfig.jar Ubuntu and the OSB Test Console You will get an error when you try to use the Test Console with the Oracle Service Bus, using Ubuntu (or likely a number of other Linux distros also). The error (shown below) will state that the Test Console service is not running. The fix for this problem is quite simple. Open up the WebLogic Server administrator console (usually running at http://localhost:7001/console). In the Domain Structure window on the left side of the console, select the Servers entry under the Environment heading. The select the Admin Server entry in the main window of the console. By default, you should be viewing the Configuration tabe and the General sub tab in the main window. Look for the Listen Address field. By default it is blank, which means it is listening on all interfaces. For some reason Ubuntu doesn't like this. So enter a value like localhost or the specific IP address or DNS name for your server (usually its just localhost in development envirionments). Save your changes and restart the server. Your Test Console will now work correctly.

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  • Using delegates in C# (Part 2)

    - by rajbk
    Part 1 of this post can be read here. We are now about to see the different syntaxes for invoking a delegate and some c# syntactic sugar which allows you to code faster. We have the following console application. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Operation op1 = new Operation(Division); 9: double result = op1.Invoke(10, 5); 10: 11: Console.WriteLine(result); 12: Console.ReadLine(); 13: } 14: 15: static double Division(double x, double y) { 16: return x / y; 17: } 18: } Line 1 defines a delegate type called Operation with input parameters (double x, double y) and a return type of double. On Line 8, we create an instance of this delegate and set the target to be a static method called Division (Line 15) On Line 9, we invoke the delegate (one entry in the invocation list). The program outputs 5 when run. The language provides shortcuts for creating a delegate and invoking it (see line 9 and 11). Line 9 is a syntactical shortcut for creating an instance of the Delegate. The C# compiler will infer on its own what the delegate type is and produces intermediate language that creates a new instance of that delegate. Line 11 uses a a syntactical shortcut for invoking the delegate by removing the Invoke method. The compiler sees the line and generates intermediate language which invokes the delegate. When this code is compiled, the generated IL will look exactly like the IL of the compiled code above. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //shortcut constructor syntax 9: Operation op1 = Division; 10: //shortcut invoke syntax 11: double result = op1(10, 2); 12: 13: Console.WriteLine(result); 14: Console.ReadLine(); 15: } 16: 17: static double Division(double x, double y) { 18: return x / y; 19: } 20: } C# 2.0 introduced Anonymous Methods. Anonymous methods avoid the need to create a separate method that contains the same signature as the delegate type. Instead you write the method body in-line. There is an interesting fact about Anonymous methods and closures which won’t be covered here. Use your favorite search engine ;-)We rewrite our code to use anonymous methods (see line 9): 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //Anonymous method 9: Operation op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } We could rewrite our delegate to be of a generic type like so (see line 2 and line 9). You will see why soon. 1: //Generic delegate 2: public delegate T Operation<T>(T x, T y); 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: Operation<double> op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } The .NET 3.5 framework introduced a whole set of predefined delegates for us including public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2); Our code can be modified to use this delegate instead of the one we declared. Our delegate declaration has been removed and line 7 has been changed to use the Func delegate type. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //Func is a delegate defined in the .NET 3.5 framework 7: Func<double, double, double> op1 = delegate (double x, double y) { 8: return x / y; 9: }; 10: double result = op1(10, 2); 11: 12: Console.WriteLine(result); 13: Console.ReadLine(); 14: } 15: 16: static double Division(double x, double y) { 17: return x / y; 18: } 19: } .NET 3.5 also introduced lambda expressions. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. We change our code to use lambda expressions. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //lambda expression 7: Func<double, double, double> op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } C# 3.0 introduced the keyword var (implicitly typed local variable) where the type of the variable is inferred based on the type of the associated initializer expression. We can rewrite our code to use var as shown below (line 7).  The implicitly typed local variable op1 is inferred to be a delegate of type Func<double, double, double> at compile time. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //implicitly typed local variable 7: var op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } You have seen how we can write code in fewer lines by using a combination of the Func delegate type, implicitly typed local variables and lambda expressions.

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  • Using LogParser - part 2

    - by fatherjack
    PersonAddress.csv SalesOrderDetail.tsv In part 1 of this series we downloaded and installed LogParser and used it to list data from a csv file. That was a good start and in this article we are going to see the different ways we can stream data and choose whether a whole file is selected. We are also going to take a brief look at what file types we can interrogate. If we take the query from part 1 and add a value for the output parameter as -o:datagrid so that the query becomes LOGPARSER "SELECT top 15 * FROM C:\LP\person_address.csv" -o:datagrid and run that we get a different result. A pop-up dialog that lets us view the results in a resizable grid. Notice that because we didn't specify the columns we wanted returned by LogParser (we used SELECT *) is has added two columns to the recordset - filename and rownumber. This behaviour can be very useful as we will see in future parts of this series. You can click Next 10 rows or All rows or close the datagrid once you are finished reviewing the data. You may have noticed that the files that I am working with are different file types - one is a csv (comma separated values) and the other is a tsv (tab separated values). If you want to convert a file from one to another then LogParser makes it incredibly simple. Rather than using 'datagrid' as the value for the output parameter, use 'csv': logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\Sales_SalesOrderDetail.csv FROM C:\Sales_SalesOrderDetail.tsv" -i:tsv -o:csv Those familiar with SQL will not have to make a very big leap of faith to making adjustments to the above query to filter in/out records from the source file. Lets get all the records from the same file where the Order Quantity (OrderQty) is more than 25: logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\LP\Sales_SalesOrderDetailOver25.csv FROM C:\LP\Sales_SalesOrderDetail.tsv WHERE orderqty > 25" -i:tsv -o:csv Or we could find all those records where the Order Quantity is equal to 25 and output it to an xml file: logparser "SELECT SalesOrderID, SalesOrderDetailID, CarrierTrackingNumber, OrderQty, ProductID, SpecialOfferID, UnitPrice, UnitPriceDiscount, LineTotal, rowguid, ModifiedDate into C:\LP\Sales_SalesOrderDetailEq25.xml FROM C:\LP\Sales_SalesOrderDetail.tsv WHERE orderqty = 25" -i:tsv -o:xml All the standard comparison operators are to be found in LogParser; >, <, =, LIKE, BETWEEN, OR, NOT, AND. Input and Output file formats. LogParser has a pretty impressive list of file formats that it can parse and a good selection of output formats that will let you generate output in a format that is useable for whatever process or application you may be using. From any of these To any of these IISW3C: parses IIS log files in the W3C Extended Log File Format.   NAT: formats output records as readable tabulated columns. IIS: parses IIS log files in the Microsoft IIS Log File Format. CSV: formats output records as comma-separated values text. BIN: parses IIS log files in the Centralized Binary Log File Format. TSV: formats output records as tab-separated or space-separated values text. IISODBC: returns database records from the tables logged to by IIS when configured to log in the ODBC Log Format. XML: formats output records as XML documents. HTTPERR: parses HTTP error log files generated by Http.sys. W3C: formats output records in the W3C Extended Log File Format. URLSCAN: parses log files generated by the URLScan IIS filter. TPL: formats output records following user-defined templates. CSV: parses comma-separated values text files. IIS: formats output records in the Microsoft IIS Log File Format. TSV: parses tab-separated and space-separated values text files. SQL: uploads output records to a table in a SQL database. XML: parses XML text files. SYSLOG: sends output records to a Syslog server. W3C: parses text files in the W3C Extended Log File Format. DATAGRID: displays output records in a graphical user interface. NCSA: parses web server log files in the NCSA Common, Combined, and Extended Log File Formats. CHART: creates image files containing charts. TEXTLINE: returns lines from generic text files. TEXTWORD: returns words from generic text files. EVT: returns events from the Windows Event Log and from Event Log backup files (.evt files). FS: returns information on files and directories. REG: returns information on registry values. ADS: returns information on Active Directory objects. NETMON: parses network capture files created by NetMon. ETW: parses Enterprise Tracing for Windows trace log files and live sessions. COM: provides an interface to Custom Input Format COM Plugins. So, you can query data from any of the types on the left and really easily get it into a format where it is ready for analysis by other tools. To a DBA or network Administrator with an enquiring mind this is a treasure trove. In part 3 we will look at working with multiple sources and specifically outputting to SQL format. See you there!

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • How to setup HDMI output on m11x with Nvidia GeForce GT 540M? (Bumblebee) Help?

    - by Alexander Tritan
    I have an Alienware m11x with Optimus Technology. I setup (Fresh Install) Ubuntu 12.04 with bumblebee as below. Please help me set up the HDMI output so that I can connect it to my monitor. $ uname -a Linux ubuntu 3.2.0-24-generic-pae #39-Ubuntu SMP Mon May 21 18:54:21 UTC 2012 i686 i686 i386 GNU/Linux $ lspci | grep -i vga 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) $ dpkg --get-selections bumblebee install bumblebee-nvidia install $ bumblebeed -version bumblebeed --version bumblebeed (Bumblebee) 3.0 Copyright (C) 2011 The Bumblebee Project Should xrandr normally show HDMI? $ xrandr -q Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 256mm x 144mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) $ cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "Layout0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" Option "NoLogo" "true" Option "ConnectedMonitor" "DFP" EndSection $ cat /etc/bumblebee/xorg.conf.nvidia Section "ServerLayout" Identifier "Layout0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" Option "NoLogo" "true" Option "ConnectedMonitor" "DFP" EndSection $ cat /etc/bumblebee/xorg.conf.nouveau Section "ServerLayout" Identifier "Layout0" Screen "Screen0" Option "AutoAddDevices" "true" EndSection Section "Device" Identifier "Device0" Driver "nouveau" EndSection Section "Screen" Identifier "Screen0" Device "Device0" EndSection and finally the biggest config file below: $cat /etc/bumblebee/bumblebee.conf [bumblebeed] VirtualDisplay=:8 KeepUnusedXServer=true ServerGroup=bumblebee TurnCardOffAtExit=false NoEcoModeOverride=false Driver= [optirun] VGLTransport=proxy AllowFallbackToIGC=false PMMethod=none [driver-nvidia] KernelDriver=nvidia-current Module=nvidia PMMethod=none LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia [driver-nouveau] KernelDriver=nouveau PMMethod=none XorgConfFile=/etc/bumblebee/xorg.conf.nouveau Any ideas on setting up the Optimus to output to the HDMI T.V.? I want to enable my HDMI with my GeForce GT 540M.

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  • How to redirect the output of the vmrun listProcessesInGuest command on windows?

    - by mark
    I run vmrun.exe with listProcessesInGuest on the command line and get the list of processes displayed in the console window. The exact command line is: "C:\VIX\vmrun.exe" -T vc -h "https://myserver/sdk" -u "mydomain\myuser" -p 123 -gu Administrator -gp 123 listProcessesInGuest "[Storage1] QA-W-7-SP1-64-0/QA-W-7-SP1-64-0.vmx" It works fine. Now I wish to redirect the output, however, neither 2> nor 1> work! The former has no effect - the output is still displayed in the console window, so I conclude it is send to stdout. But the latter does not work too - now nothing is displayed in the console window, but the redirection file is empty! It is created all right, but it has the zero size! Can someone explain what is going on?

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • What is a technique for 2D ray-box intersection that is suitable for old console hardware?

    - by DJCouchyCouch
    I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a point with a movement vector. Background tiles are 8 x 8 pixels, with an (X,Y) position that is always located at a multiple of 8. So, really, I need to find the intersection point for a ray-box collision; I need to find out where along the edge of the tile the ray/particle hits. I have these two hard constraints: I'm working with pixel locations (integers). Floating point is too expensive. It doesn't have to be super exact, just close enough. Multiplications, divisions, dot products, et cetera, are incredibly expensive and are to be avoided. So I'm looking for an efficient algorithm that would fit those constraints. Any ideas? I'm writing it in C, so that would work, but assembly should be good as well.

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  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

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  • JavaScript tip a day: Pretty Print, Debugging Events and $0

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Debugging is a pain. Debugging events on a web page is an especially bigger pain. This video will make that pain go away! Also check out the previous videos, performance profiling, console.info, warn, assert, error, console.group, console.count, console.table and  console.log   Read full article ....

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